swr/rast: Add support for dynamic vertex size for VS output
[mesa.git] / src / gallium / drivers / swr / swr_draw.cpp
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23
24 #include "swr_screen.h"
25 #include "swr_context.h"
26 #include "swr_resource.h"
27 #include "swr_fence.h"
28 #include "swr_query.h"
29 #include "jit_api.h"
30
31 #include "util/u_draw.h"
32 #include "util/u_prim.h"
33
34 /*
35 * Draw vertex arrays, with optional indexing, optional instancing.
36 */
37 static void
38 swr_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
39 {
40 struct swr_context *ctx = swr_context(pipe);
41
42 if (!info->count_from_stream_output && !info->indirect &&
43 !info->primitive_restart &&
44 !u_trim_pipe_prim(info->mode, (unsigned*)&info->count))
45 return;
46
47 if (!swr_check_render_cond(pipe))
48 return;
49
50 if (info->indirect) {
51 util_draw_indirect(pipe, info);
52 return;
53 }
54
55 /* Update derived state, pass draw info to update function */
56 swr_update_derived(pipe, info);
57
58 swr_update_draw_context(ctx);
59
60 if (ctx->vs->pipe.stream_output.num_outputs) {
61 if (!ctx->vs->soFunc[info->mode]) {
62 STREAMOUT_COMPILE_STATE state = {0};
63 struct pipe_stream_output_info *so = &ctx->vs->pipe.stream_output;
64
65 state.numVertsPerPrim = u_vertices_per_prim(info->mode);
66
67 uint32_t offsets[MAX_SO_STREAMS] = {0};
68 uint32_t num = 0;
69
70 for (uint32_t i = 0; i < so->num_outputs; i++) {
71 assert(so->output[i].stream == 0); // @todo
72 uint32_t output_buffer = so->output[i].output_buffer;
73 if (so->output[i].dst_offset != offsets[output_buffer]) {
74 // hole - need to fill
75 state.stream.decl[num].bufferIndex = output_buffer;
76 state.stream.decl[num].hole = true;
77 state.stream.decl[num].componentMask =
78 (1 << (so->output[i].dst_offset - offsets[output_buffer]))
79 - 1;
80 num++;
81 offsets[output_buffer] = so->output[i].dst_offset;
82 }
83
84 state.stream.decl[num].bufferIndex = output_buffer;
85 state.stream.decl[num].attribSlot = so->output[i].register_index - 1;
86 state.stream.decl[num].componentMask =
87 ((1 << so->output[i].num_components) - 1)
88 << so->output[i].start_component;
89 state.stream.decl[num].hole = false;
90 num++;
91
92 offsets[output_buffer] += so->output[i].num_components;
93 }
94
95 state.stream.numDecls = num;
96
97 HANDLE hJitMgr = swr_screen(pipe->screen)->hJitMgr;
98 ctx->vs->soFunc[info->mode] = JitCompileStreamout(hJitMgr, state);
99 debug_printf("so shader %p\n", ctx->vs->soFunc[info->mode]);
100 assert(ctx->vs->soFunc[info->mode] && "Error: SoShader = NULL");
101 }
102
103 SwrSetSoFunc(ctx->swrContext, ctx->vs->soFunc[info->mode], 0);
104 }
105
106 struct swr_vertex_element_state *velems = ctx->velems;
107 velems->fsState.cutIndex = info->restart_index;
108 velems->fsState.bEnableCutIndex = info->primitive_restart;
109 velems->fsState.bPartialVertexBuffer = (info->min_index > 0);
110
111 swr_jit_fetch_key key;
112 swr_generate_fetch_key(key, velems);
113 auto search = velems->map.find(key);
114 if (search != velems->map.end()) {
115 velems->fsFunc = search->second;
116 } else {
117 HANDLE hJitMgr = swr_screen(ctx->pipe.screen)->hJitMgr;
118 velems->fsFunc = JitCompileFetch(hJitMgr, velems->fsState);
119
120 debug_printf("fetch shader %p\n", velems->fsFunc);
121 assert(velems->fsFunc && "Error: FetchShader = NULL");
122
123 velems->map.insert(std::make_pair(key, velems->fsFunc));
124 }
125
126 SwrSetFetchFunc(ctx->swrContext, velems->fsFunc);
127
128 /* Set up frontend state
129 * XXX setup provokingVertex & topologyProvokingVertex */
130 SWR_FRONTEND_STATE feState = {0};
131
132 /* XXX this value should be minimized based on the shader set */
133 feState.vsVertexSize = SWR_VTX_NUM_SLOTS;
134
135 if (ctx->rasterizer->flatshade_first) {
136 feState.provokingVertex = {1, 0, 0};
137 } else {
138 feState.provokingVertex = {2, 1, 2};
139 }
140
141 enum pipe_prim_type topology;
142 if (ctx->gs)
143 topology = (pipe_prim_type)ctx->gs->info.base.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
144 else
145 topology = info->mode;
146
147 switch (topology) {
148 case PIPE_PRIM_TRIANGLE_FAN:
149 feState.topologyProvokingVertex = feState.provokingVertex.triFan;
150 break;
151 case PIPE_PRIM_TRIANGLE_STRIP:
152 case PIPE_PRIM_TRIANGLES:
153 feState.topologyProvokingVertex = feState.provokingVertex.triStripList;
154 break;
155 case PIPE_PRIM_QUAD_STRIP:
156 case PIPE_PRIM_QUADS:
157 if (ctx->rasterizer->flatshade_first)
158 feState.topologyProvokingVertex = 0;
159 else
160 feState.topologyProvokingVertex = 3;
161 break;
162 case PIPE_PRIM_LINES:
163 case PIPE_PRIM_LINE_LOOP:
164 case PIPE_PRIM_LINE_STRIP:
165 feState.topologyProvokingVertex = feState.provokingVertex.lineStripList;
166 break;
167 default:
168 feState.topologyProvokingVertex = 0;
169 }
170
171 feState.bEnableCutIndex = info->primitive_restart;
172 SwrSetFrontendState(ctx->swrContext, &feState);
173
174 if (info->index_size)
175 SwrDrawIndexedInstanced(ctx->swrContext,
176 swr_convert_prim_topology(info->mode),
177 info->count,
178 info->instance_count,
179 info->start,
180 info->index_bias,
181 info->start_instance);
182 else
183 SwrDrawInstanced(ctx->swrContext,
184 swr_convert_prim_topology(info->mode),
185 info->count,
186 info->instance_count,
187 info->start,
188 info->start_instance);
189 }
190
191
192 static void
193 swr_flush(struct pipe_context *pipe,
194 struct pipe_fence_handle **fence,
195 unsigned flags)
196 {
197 struct swr_context *ctx = swr_context(pipe);
198 struct swr_screen *screen = swr_screen(pipe->screen);
199 struct pipe_surface *cb = ctx->framebuffer.cbufs[0];
200
201 /* If the current renderTarget is the display surface, store tiles back to
202 * the surface, in preparation for present (swr_flush_frontbuffer).
203 * Other renderTargets get stored back when attachment changes or
204 * swr_surface_destroy */
205 if (cb && swr_resource(cb->texture)->display_target)
206 swr_store_dirty_resource(pipe, cb->texture, SWR_TILE_RESOLVED);
207
208 if (fence)
209 swr_fence_reference(pipe->screen, fence, screen->flush_fence);
210 }
211
212 void
213 swr_finish(struct pipe_context *pipe)
214 {
215 struct pipe_fence_handle *fence = nullptr;
216
217 swr_flush(pipe, &fence, 0);
218 swr_fence_finish(pipe->screen, NULL, fence, 0);
219 swr_fence_reference(pipe->screen, &fence, NULL);
220 }
221
222
223 /*
224 * Store SWR HotTiles back to renderTarget surface.
225 */
226 void
227 swr_store_render_target(struct pipe_context *pipe,
228 uint32_t attachment,
229 enum SWR_TILE_STATE post_tile_state)
230 {
231 struct swr_context *ctx = swr_context(pipe);
232 struct swr_draw_context *pDC = &ctx->swrDC;
233 struct SWR_SURFACE_STATE *renderTarget = &pDC->renderTargets[attachment];
234
235 /* Only proceed if there's a valid surface to store to */
236 if (renderTarget->pBaseAddress) {
237 swr_update_draw_context(ctx);
238 SWR_RECT full_rect =
239 {0, 0,
240 (int32_t)u_minify(renderTarget->width, renderTarget->lod),
241 (int32_t)u_minify(renderTarget->height, renderTarget->lod)};
242 SwrStoreTiles(ctx->swrContext,
243 1 << attachment,
244 post_tile_state,
245 full_rect);
246 }
247 }
248
249 void
250 swr_store_dirty_resource(struct pipe_context *pipe,
251 struct pipe_resource *resource,
252 enum SWR_TILE_STATE post_tile_state)
253 {
254 /* Only store resource if it has been written to */
255 if (swr_resource(resource)->status & SWR_RESOURCE_WRITE) {
256 struct swr_context *ctx = swr_context(pipe);
257 struct swr_screen *screen = swr_screen(pipe->screen);
258 struct swr_resource *spr = swr_resource(resource);
259
260 swr_draw_context *pDC = &ctx->swrDC;
261 SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
262 for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++)
263 if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress ||
264 (spr->secondary.pBaseAddress &&
265 renderTargets[i].pBaseAddress == spr->secondary.pBaseAddress)) {
266 swr_store_render_target(pipe, i, post_tile_state);
267
268 /* Mesa thinks depth/stencil are fused, so we'll never get an
269 * explicit resource for stencil. So, if checking depth, then
270 * also check for stencil. */
271 if (spr->has_stencil && (i == SWR_ATTACHMENT_DEPTH)) {
272 swr_store_render_target(
273 pipe, SWR_ATTACHMENT_STENCIL, post_tile_state);
274 }
275
276 /* This fence signals StoreTiles completion */
277 swr_fence_submit(ctx, screen->flush_fence);
278
279 break;
280 }
281 }
282 }
283
284 void
285 swr_draw_init(struct pipe_context *pipe)
286 {
287 pipe->draw_vbo = swr_draw_vbo;
288 pipe->flush = swr_flush;
289 }