gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP
[mesa.git] / src / gallium / drivers / swr / swr_screen.cpp
1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24 #include "swr_context.h"
25 #include "swr_public.h"
26 #include "swr_screen.h"
27 #include "swr_resource.h"
28 #include "swr_fence.h"
29 #include "gen_knobs.h"
30
31 #include "pipe/p_screen.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/u_format.h"
35 #include "util/u_inlines.h"
36 #include "util/u_cpu_detect.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39
40 #include "state_tracker/sw_winsys.h"
41
42 #include "jit_api.h"
43
44 #include "memory/TilingFunctions.h"
45
46 #include <stdio.h>
47 #include <map>
48
49 /*
50 * Max texture sizes
51 * XXX Check max texture size values against core and sampler.
52 */
53 #define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */
54 #define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
55 #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
56 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
57 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
58
59 /* Default max client_copy_limit */
60 #define SWR_CLIENT_COPY_LIMIT 8192
61
62 /* Flag indicates creation of alternate surface, to prevent recursive loop
63 * in resource creation when msaa_force_enable is set. */
64 #define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
65
66
67 static const char *
68 swr_get_name(struct pipe_screen *screen)
69 {
70 static char buf[100];
71 util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
72 HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
73 lp_native_vector_width );
74 return buf;
75 }
76
77 static const char *
78 swr_get_vendor(struct pipe_screen *screen)
79 {
80 return "Intel Corporation";
81 }
82
83 static boolean
84 swr_is_format_supported(struct pipe_screen *_screen,
85 enum pipe_format format,
86 enum pipe_texture_target target,
87 unsigned sample_count,
88 unsigned bind)
89 {
90 struct swr_screen *screen = swr_screen(_screen);
91 struct sw_winsys *winsys = screen->winsys;
92 const struct util_format_description *format_desc;
93
94 assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
95 || target == PIPE_TEXTURE_1D_ARRAY
96 || target == PIPE_TEXTURE_2D
97 || target == PIPE_TEXTURE_2D_ARRAY
98 || target == PIPE_TEXTURE_RECT
99 || target == PIPE_TEXTURE_3D
100 || target == PIPE_TEXTURE_CUBE
101 || target == PIPE_TEXTURE_CUBE_ARRAY);
102
103 format_desc = util_format_description(format);
104 if (!format_desc)
105 return FALSE;
106
107 if ((sample_count > screen->msaa_max_count)
108 || !util_is_power_of_two(sample_count))
109 return FALSE;
110
111 if (bind & PIPE_BIND_DISPLAY_TARGET) {
112 if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
113 return FALSE;
114 }
115
116 if (bind & PIPE_BIND_RENDER_TARGET) {
117 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
118 return FALSE;
119
120 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
121 return FALSE;
122
123 /*
124 * Although possible, it is unnatural to render into compressed or YUV
125 * surfaces. So disable these here to avoid going into weird paths
126 * inside the state trackers.
127 */
128 if (format_desc->block.width != 1 || format_desc->block.height != 1)
129 return FALSE;
130 }
131
132 if (bind & PIPE_BIND_DEPTH_STENCIL) {
133 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
134 return FALSE;
135
136 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
137 return FALSE;
138 }
139
140 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
141 format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
142 return FALSE;
143 }
144
145 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
146 format != PIPE_FORMAT_ETC1_RGB8) {
147 return FALSE;
148 }
149
150 return TRUE;
151 }
152
153 static int
154 swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
155 {
156 switch (param) {
157 /* limits */
158 case PIPE_CAP_MAX_RENDER_TARGETS:
159 return PIPE_MAX_COLOR_BUFS;
160 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
161 return SWR_MAX_TEXTURE_2D_LEVELS;
162 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
163 return SWR_MAX_TEXTURE_3D_LEVELS;
164 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
165 return SWR_MAX_TEXTURE_CUBE_LEVELS;
166 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
167 return MAX_SO_STREAMS;
168 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
169 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
170 return MAX_ATTRIBUTES * 4;
171 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
172 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
173 return 1024;
174 case PIPE_CAP_MAX_VERTEX_STREAMS:
175 return 1;
176 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
177 return 2048;
178 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
179 return SWR_MAX_TEXTURE_ARRAY_LAYERS;
180 case PIPE_CAP_MIN_TEXEL_OFFSET:
181 return -8;
182 case PIPE_CAP_MAX_TEXEL_OFFSET:
183 return 7;
184 case PIPE_CAP_GLSL_FEATURE_LEVEL:
185 return 330;
186 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
187 return 16;
188 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
189 return 64;
190 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
191 return 65536;
192 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
193 return 0;
194 case PIPE_CAP_MAX_VIEWPORTS:
195 return 1;
196 case PIPE_CAP_ENDIANNESS:
197 return PIPE_ENDIAN_NATIVE;
198 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
199 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
200 return 0;
201
202 /* supported features */
203 case PIPE_CAP_NPOT_TEXTURES:
204 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
205 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
206 case PIPE_CAP_SM3:
207 case PIPE_CAP_POINT_SPRITE:
208 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
209 case PIPE_CAP_OCCLUSION_QUERY:
210 case PIPE_CAP_QUERY_TIME_ELAPSED:
211 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
212 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
213 case PIPE_CAP_TEXTURE_SWIZZLE:
214 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
215 case PIPE_CAP_INDEP_BLEND_ENABLE:
216 case PIPE_CAP_INDEP_BLEND_FUNC:
217 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
218 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
219 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
220 case PIPE_CAP_DEPTH_CLIP_DISABLE:
221 case PIPE_CAP_PRIMITIVE_RESTART:
222 case PIPE_CAP_TGSI_INSTANCEID:
223 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
224 case PIPE_CAP_START_INSTANCE:
225 case PIPE_CAP_SEAMLESS_CUBE_MAP:
226 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
227 case PIPE_CAP_CONDITIONAL_RENDER:
228 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
229 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
230 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
231 case PIPE_CAP_USER_VERTEX_BUFFERS:
232 case PIPE_CAP_USER_CONSTANT_BUFFERS:
233 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
234 case PIPE_CAP_QUERY_TIMESTAMP:
235 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
236 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
237 case PIPE_CAP_DRAW_INDIRECT:
238 case PIPE_CAP_UMA:
239 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
240 case PIPE_CAP_CLIP_HALFZ:
241 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
242 case PIPE_CAP_DEPTH_BOUNDS_TEST:
243 case PIPE_CAP_CLEAR_TEXTURE:
244 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
245 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
246 case PIPE_CAP_CULL_DISTANCE:
247 case PIPE_CAP_CUBE_MAP_ARRAY:
248 case PIPE_CAP_DOUBLES:
249 return 1;
250
251 /* MSAA support
252 * If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT)
253 * then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */
254 case PIPE_CAP_TEXTURE_MULTISAMPLE:
255 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
256 return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0;
257 case PIPE_CAP_FAKE_SW_MSAA:
258 return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1;
259
260 /* fetch jit change for 2-4GB buffers requires alignment */
261 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
262 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
263 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
264 return 1;
265
266 /* unsupported features */
267 case PIPE_CAP_ANISOTROPIC_FILTER:
268 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
269 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
270 case PIPE_CAP_SHADER_STENCIL_EXPORT:
271 case PIPE_CAP_TEXTURE_BARRIER:
272 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
273 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
274 case PIPE_CAP_COMPUTE:
275 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
276 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
277 case PIPE_CAP_TGSI_TEXCOORD:
278 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
279 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
280 case PIPE_CAP_TEXTURE_GATHER_SM5:
281 case PIPE_CAP_TEXTURE_QUERY_LOD:
282 case PIPE_CAP_SAMPLE_SHADING:
283 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
284 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
285 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
286 case PIPE_CAP_SAMPLER_VIEW_TARGET:
287 case PIPE_CAP_VERTEXID_NOBASE:
288 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
289 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
290 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
291 case PIPE_CAP_TGSI_TXQS:
292 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
293 case PIPE_CAP_SHAREABLE_SHADERS:
294 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
295 case PIPE_CAP_DRAW_PARAMETERS:
296 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
297 case PIPE_CAP_MULTI_DRAW_INDIRECT:
298 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
299 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
300 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
301 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
302 case PIPE_CAP_INVALIDATE_BUFFER:
303 case PIPE_CAP_GENERATE_MIPMAP:
304 case PIPE_CAP_STRING_MARKER:
305 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
306 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
307 case PIPE_CAP_QUERY_BUFFER_OBJECT:
308 case PIPE_CAP_QUERY_MEMORY_INFO:
309 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
310 case PIPE_CAP_PCI_GROUP:
311 case PIPE_CAP_PCI_BUS:
312 case PIPE_CAP_PCI_DEVICE:
313 case PIPE_CAP_PCI_FUNCTION:
314 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
315 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
316 case PIPE_CAP_TGSI_VOTE:
317 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
318 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
319 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
320 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
321 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
322 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
323 case PIPE_CAP_NATIVE_FENCE_FD:
324 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
325 case PIPE_CAP_TGSI_FS_FBFETCH:
326 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
327 case PIPE_CAP_INT64:
328 case PIPE_CAP_INT64_DIVMOD:
329 case PIPE_CAP_TGSI_TEX_TXF_LZ:
330 case PIPE_CAP_TGSI_CLOCK:
331 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
332 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
333 case PIPE_CAP_TGSI_BALLOT:
334 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
335 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
336 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
337 case PIPE_CAP_POST_DEPTH_COVERAGE:
338 case PIPE_CAP_BINDLESS_TEXTURE:
339 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
340 case PIPE_CAP_QUERY_SO_OVERFLOW:
341 case PIPE_CAP_MEMOBJ:
342 case PIPE_CAP_LOAD_CONSTBUF:
343 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
344 case PIPE_CAP_TILE_RASTER_ORDER:
345 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
346 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
347 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
348 return 0;
349
350 case PIPE_CAP_VENDOR_ID:
351 return 0xFFFFFFFF;
352 case PIPE_CAP_DEVICE_ID:
353 return 0xFFFFFFFF;
354 case PIPE_CAP_ACCELERATED:
355 return 0;
356 case PIPE_CAP_VIDEO_MEMORY: {
357 /* XXX: Do we want to return the full amount of system memory ? */
358 uint64_t system_memory;
359
360 if (!os_get_total_physical_memory(&system_memory))
361 return 0;
362
363 return (int)(system_memory >> 20);
364 }
365 }
366
367 /* should only get here on unhandled cases */
368 debug_printf("Unexpected PIPE_CAP %d query\n", param);
369 return 0;
370 }
371
372 static int
373 swr_get_shader_param(struct pipe_screen *screen,
374 enum pipe_shader_type shader,
375 enum pipe_shader_cap param)
376 {
377 if (shader == PIPE_SHADER_VERTEX ||
378 shader == PIPE_SHADER_FRAGMENT ||
379 shader == PIPE_SHADER_GEOMETRY)
380 return gallivm_get_shader_param(param);
381
382 // Todo: tesselation, compute
383 return 0;
384 }
385
386
387 static float
388 swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
389 {
390 switch (param) {
391 case PIPE_CAPF_MAX_LINE_WIDTH:
392 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
393 case PIPE_CAPF_MAX_POINT_WIDTH:
394 return 255.0; /* arbitrary */
395 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
396 return 0.0;
397 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
398 return 0.0;
399 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
400 return 16.0; /* arbitrary */
401 case PIPE_CAPF_GUARD_BAND_LEFT:
402 case PIPE_CAPF_GUARD_BAND_TOP:
403 case PIPE_CAPF_GUARD_BAND_RIGHT:
404 case PIPE_CAPF_GUARD_BAND_BOTTOM:
405 return 0.0;
406 }
407 /* should only get here on unhandled cases */
408 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
409 return 0.0;
410 }
411
412 SWR_FORMAT
413 mesa_to_swr_format(enum pipe_format format)
414 {
415 static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
416 /* depth / stencil */
417 {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
418 {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
419 {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
420 {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
421 {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
422
423 /* alpha */
424 {PIPE_FORMAT_A8_UNORM, A8_UNORM},
425 {PIPE_FORMAT_A16_UNORM, A16_UNORM},
426 {PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
427 {PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
428
429 /* odd sizes, bgr */
430 {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
431 {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
432 {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
433 {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
434 {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
435 {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
436 {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
437 {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
438 {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
439
440 /* rgb10a2 */
441 {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
442 {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
443 {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
444 {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
445 {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
446
447 /* rgb10x2 */
448 {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
449
450 /* bgr10a2 */
451 {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
452 {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
453 {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
454 {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
455 {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
456
457 /* bgr10x2 */
458 {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
459
460 /* r11g11b10 */
461 {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
462
463 /* 32 bits per component */
464 {PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
465 {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
466 {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
467 {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
468 {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
469
470 {PIPE_FORMAT_R32_USCALED, R32_USCALED},
471 {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
472 {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
473 {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
474
475 {PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
476 {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
477 {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
478 {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
479
480 {PIPE_FORMAT_R32_UINT, R32_UINT},
481 {PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
482 {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
483 {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
484
485 {PIPE_FORMAT_R32_SINT, R32_SINT},
486 {PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
487 {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
488 {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
489
490 /* 16 bits per component */
491 {PIPE_FORMAT_R16_UNORM, R16_UNORM},
492 {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
493 {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
494 {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
495 {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
496
497 {PIPE_FORMAT_R16_USCALED, R16_USCALED},
498 {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
499 {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
500 {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
501
502 {PIPE_FORMAT_R16_SNORM, R16_SNORM},
503 {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
504 {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
505 {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
506
507 {PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
508 {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
509 {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
510 {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
511
512 {PIPE_FORMAT_R16_UINT, R16_UINT},
513 {PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
514 {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
515 {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
516
517 {PIPE_FORMAT_R16_SINT, R16_SINT},
518 {PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
519 {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
520 {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
521
522 {PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
523 {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
524 {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
525 {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
526 {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
527
528 /* 8 bits per component */
529 {PIPE_FORMAT_R8_UNORM, R8_UNORM},
530 {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
531 {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
532 {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
533 {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
534 {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
535 {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
536 {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
537
538 {PIPE_FORMAT_R8_USCALED, R8_USCALED},
539 {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
540 {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
541 {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
542
543 {PIPE_FORMAT_R8_SNORM, R8_SNORM},
544 {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
545 {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
546 {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
547
548 {PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
549 {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
550 {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
551 {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
552
553 {PIPE_FORMAT_R8_UINT, R8_UINT},
554 {PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
555 {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
556 {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
557
558 {PIPE_FORMAT_R8_SINT, R8_SINT},
559 {PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
560 {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
561 {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
562
563 /* These formats are valid for vertex data, but should not be used
564 * for render targets.
565 */
566
567 {PIPE_FORMAT_R32_FIXED, R32_SFIXED},
568 {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
569 {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
570 {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
571
572 {PIPE_FORMAT_R64_FLOAT, R64_FLOAT},
573 {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},
574 {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},
575 {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},
576
577 /* These formats have entries in SWR but don't have Load/StoreTile
578 * implementations. That means these aren't renderable, and thus having
579 * a mapping entry here is detrimental.
580 */
581 /*
582
583 {PIPE_FORMAT_L8_UNORM, L8_UNORM},
584 {PIPE_FORMAT_I8_UNORM, I8_UNORM},
585 {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
586 {PIPE_FORMAT_L16_UNORM, L16_UNORM},
587 {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
588
589 {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
590 {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
591
592 {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
593 {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
594 {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
595
596 {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
597 {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
598 {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
599
600 {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
601 {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
602 {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
603 {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
604
605 {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
606 {PIPE_FORMAT_I16_UNORM, I16_UNORM},
607 {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
608 {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
609 {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
610 {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
611 {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
612 {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
613
614 {PIPE_FORMAT_I8_UINT, I8_UINT},
615 {PIPE_FORMAT_L8_UINT, L8_UINT},
616 {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
617
618 {PIPE_FORMAT_I8_SINT, I8_SINT},
619 {PIPE_FORMAT_L8_SINT, L8_SINT},
620 {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
621
622 */
623 };
624
625 auto it = mesa2swr.find(format);
626 if (it == mesa2swr.end())
627 return (SWR_FORMAT)-1;
628 else
629 return it->second;
630 }
631
632 static boolean
633 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
634 {
635 struct sw_winsys *winsys = screen->winsys;
636 struct sw_displaytarget *dt;
637
638 const unsigned width = align(res->swr.width, res->swr.halign);
639 const unsigned height = align(res->swr.height, res->swr.valign);
640
641 UINT stride;
642 dt = winsys->displaytarget_create(winsys,
643 res->base.bind,
644 res->base.format,
645 width, height,
646 64, NULL,
647 &stride);
648
649 if (dt == NULL)
650 return FALSE;
651
652 void *map = winsys->displaytarget_map(winsys, dt, 0);
653
654 res->display_target = dt;
655 res->swr.xpBaseAddress = (gfxptr_t)map;
656
657 /* Clear the display target surface */
658 if (map)
659 memset(map, 0, height * stride);
660
661 winsys->displaytarget_unmap(winsys, dt);
662
663 return TRUE;
664 }
665
666 static bool
667 swr_texture_layout(struct swr_screen *screen,
668 struct swr_resource *res,
669 boolean allocate)
670 {
671 struct pipe_resource *pt = &res->base;
672
673 pipe_format fmt = pt->format;
674 const struct util_format_description *desc = util_format_description(fmt);
675
676 res->has_depth = util_format_has_depth(desc);
677 res->has_stencil = util_format_has_stencil(desc);
678
679 if (res->has_stencil && !res->has_depth)
680 fmt = PIPE_FORMAT_R8_UINT;
681
682 /* We always use the SWR layout. For 2D and 3D textures this looks like:
683 *
684 * |<------- pitch ------->|
685 * +=======================+-------
686 * |Array 0 | ^
687 * | | |
688 * | Level 0 | |
689 * | | |
690 * | | qpitch
691 * +-----------+-----------+ |
692 * | | L2L2L2L2 | |
693 * | Level 1 | L3L3 | |
694 * | | L4 | v
695 * +===========+===========+-------
696 * |Array 1 |
697 * | |
698 * | Level 0 |
699 * | |
700 * | |
701 * +-----------+-----------+
702 * | | L2L2L2L2 |
703 * | Level 1 | L3L3 |
704 * | | L4 |
705 * +===========+===========+
706 *
707 * The overall width in bytes is known as the pitch, while the overall
708 * height in rows is the qpitch. Array slices are laid out logically below
709 * one another, qpitch rows apart. For 3D surfaces, the "level" values are
710 * just invalid for the higher array numbers (since depth is also
711 * minified). 1D and 1D array surfaces are stored effectively the same way,
712 * except that pitch never plays into it. All the levels are logically
713 * adjacent to each other on the X axis. The qpitch becomes the number of
714 * elements between array slices, while the pitch is unused.
715 *
716 * Each level's sizes are subject to the valign and halign settings of the
717 * surface. For compressed formats that swr is unaware of, we will use an
718 * appropriately-sized uncompressed format, and scale the widths/heights.
719 *
720 * This surface is stored inside res->swr. For depth/stencil textures,
721 * res->secondary will have an identically-laid-out but R8_UINT-formatted
722 * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
723 * texels, to simplify map/unmap logic which copies the stencil values
724 * in/out.
725 */
726
727 res->swr.width = pt->width0;
728 res->swr.height = pt->height0;
729 res->swr.type = swr_convert_target_type(pt->target);
730 res->swr.tileMode = SWR_TILE_NONE;
731 res->swr.format = mesa_to_swr_format(fmt);
732 res->swr.numSamples = std::max(1u, pt->nr_samples);
733
734 if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
735 res->swr.halign = KNOB_MACROTILE_X_DIM;
736 res->swr.valign = KNOB_MACROTILE_Y_DIM;
737
738 /* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested
739 * surface sample count. */
740 if (screen->msaa_force_enable) {
741 res->swr.numSamples = screen->msaa_max_count;
742 fprintf(stderr,"swr_texture_layout: forcing sample count: %d\n",
743 res->swr.numSamples);
744 }
745 } else {
746 res->swr.halign = 1;
747 res->swr.valign = 1;
748 }
749
750 unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
751 unsigned width = align(pt->width0, halign);
752 if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
753 for (int level = 1; level <= pt->last_level; level++)
754 width += align(u_minify(pt->width0, level), halign);
755 res->swr.pitch = util_format_get_blocksize(fmt);
756 res->swr.qpitch = util_format_get_nblocksx(fmt, width);
757 } else {
758 // The pitch is the overall width of the texture in bytes. Most of the
759 // time this is the pitch of level 0 since all the other levels fit
760 // underneath it. However in some degenerate situations, the width of
761 // level1 + level2 may be larger. In that case, we use those
762 // widths. This can happen if, e.g. halign is 32, and the width of level
763 // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
764 // be 32 each, adding up to 64.
765 unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
766 if (pt->last_level > 1) {
767 width = std::max<uint32_t>(
768 width,
769 align(u_minify(pt->width0, 1), halign) +
770 align(u_minify(pt->width0, 2), halign));
771 }
772 res->swr.pitch = util_format_get_stride(fmt, width);
773
774 // The qpitch is controlled by either the height of the second LOD, or
775 // the combination of all the later LODs.
776 unsigned height = align(pt->height0, valign);
777 if (pt->last_level == 1) {
778 height += align(u_minify(pt->height0, 1), valign);
779 } else if (pt->last_level > 1) {
780 unsigned level1 = align(u_minify(pt->height0, 1), valign);
781 unsigned level2 = 0;
782 for (int level = 2; level <= pt->last_level; level++) {
783 level2 += align(u_minify(pt->height0, level), valign);
784 }
785 height += std::max(level1, level2);
786 }
787 res->swr.qpitch = util_format_get_nblocksy(fmt, height);
788 }
789
790 if (pt->target == PIPE_TEXTURE_3D)
791 res->swr.depth = pt->depth0;
792 else
793 res->swr.depth = pt->array_size;
794
795 // Fix up swr format if necessary so that LOD offset computation works
796 if (res->swr.format == (SWR_FORMAT)-1) {
797 switch (util_format_get_blocksize(fmt)) {
798 default:
799 unreachable("Unexpected format block size");
800 case 1: res->swr.format = R8_UINT; break;
801 case 2: res->swr.format = R16_UINT; break;
802 case 4: res->swr.format = R32_UINT; break;
803 case 8:
804 if (util_format_is_compressed(fmt))
805 res->swr.format = BC4_UNORM;
806 else
807 res->swr.format = R32G32_UINT;
808 break;
809 case 16:
810 if (util_format_is_compressed(fmt))
811 res->swr.format = BC5_UNORM;
812 else
813 res->swr.format = R32G32B32A32_UINT;
814 break;
815 }
816 }
817
818 for (int level = 0; level <= pt->last_level; level++) {
819 res->mip_offsets[level] =
820 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
821 }
822
823 size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *
824 res->swr.pitch * res->swr.numSamples;
825 if (total_size > SWR_MAX_TEXTURE_SIZE)
826 return false;
827
828 if (allocate) {
829 res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64);
830 if (!res->swr.xpBaseAddress)
831 return false;
832
833 if (res->has_depth && res->has_stencil) {
834 res->secondary = res->swr;
835 res->secondary.format = R8_UINT;
836 res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
837
838 for (int level = 0; level <= pt->last_level; level++) {
839 res->secondary_mip_offsets[level] =
840 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
841 }
842
843 total_size = res->secondary.depth * res->secondary.qpitch *
844 res->secondary.pitch * res->secondary.numSamples;
845
846 res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64);
847 if (!res->secondary.xpBaseAddress) {
848 AlignedFree((void *)res->swr.xpBaseAddress);
849 return false;
850 }
851 }
852 }
853
854 return true;
855 }
856
857 static boolean
858 swr_can_create_resource(struct pipe_screen *screen,
859 const struct pipe_resource *templat)
860 {
861 struct swr_resource res;
862 memset(&res, 0, sizeof(res));
863 res.base = *templat;
864 return swr_texture_layout(swr_screen(screen), &res, false);
865 }
866
867 /* Helper function that conditionally creates a single-sample resolve resource
868 * and attaches it to main multisample resource. */
869 static boolean
870 swr_create_resolve_resource(struct pipe_screen *_screen,
871 struct swr_resource *msaa_res)
872 {
873 struct swr_screen *screen = swr_screen(_screen);
874
875 /* If resource is multisample, create a single-sample resolve resource */
876 if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable &&
877 !(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) {
878
879 /* Create a single-sample copy of the resource. Copy the original
880 * resource parameters and set flag to prevent recursion when re-calling
881 * resource_create */
882 struct pipe_resource alt_template = msaa_res->base;
883 alt_template.nr_samples = 0;
884 alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE;
885
886 /* Note: Display_target is a special single-sample resource, only the
887 * display_target has been created already. */
888 if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
889 | PIPE_BIND_SHARED)) {
890 /* Allocate the multisample buffers. */
891 if (!swr_texture_layout(screen, msaa_res, true))
892 return false;
893
894 /* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET
895 * remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */
896 alt_template.bind = PIPE_BIND_RENDER_TARGET;
897 }
898
899 /* Allocate single-sample resolve surface */
900 struct pipe_resource *alt;
901 alt = _screen->resource_create(_screen, &alt_template);
902 if (!alt)
903 return false;
904
905 /* Attach it to the multisample resource */
906 msaa_res->resolve_target = alt;
907
908 /* Hang resolve surface state off the multisample surface state to so
909 * StoreTiles knows where to resolve the surface. */
910 msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr;
911 }
912
913 return true; /* success */
914 }
915
916 static struct pipe_resource *
917 swr_resource_create(struct pipe_screen *_screen,
918 const struct pipe_resource *templat)
919 {
920 struct swr_screen *screen = swr_screen(_screen);
921 struct swr_resource *res = CALLOC_STRUCT(swr_resource);
922 if (!res)
923 return NULL;
924
925 res->base = *templat;
926 pipe_reference_init(&res->base.reference, 1);
927 res->base.screen = &screen->base;
928
929 if (swr_resource_is_texture(&res->base)) {
930 if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
931 | PIPE_BIND_SHARED)) {
932 /* displayable surface
933 * first call swr_texture_layout without allocating to finish
934 * filling out the SWR_SURFACE_STATE in res */
935 swr_texture_layout(screen, res, false);
936 if (!swr_displaytarget_layout(screen, res))
937 goto fail;
938 } else {
939 /* texture map */
940 if (!swr_texture_layout(screen, res, true))
941 goto fail;
942 }
943
944 /* If resource was multisample, create resolve resource and attach
945 * it to multisample resource. */
946 if (!swr_create_resolve_resource(_screen, res))
947 goto fail;
948
949 } else {
950 /* other data (vertex buffer, const buffer, etc) */
951 assert(util_format_get_blocksize(templat->format) == 1);
952 assert(templat->height0 == 1);
953 assert(templat->depth0 == 1);
954 assert(templat->last_level == 0);
955
956 /* Easiest to just call swr_texture_layout, as it sets up
957 * SWR_SURFACE_STATE in res */
958 if (!swr_texture_layout(screen, res, true))
959 goto fail;
960 }
961
962 return &res->base;
963
964 fail:
965 FREE(res);
966 return NULL;
967 }
968
969 static void
970 swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
971 {
972 struct swr_screen *screen = swr_screen(p_screen);
973 struct swr_resource *spr = swr_resource(pt);
974
975 if (spr->display_target) {
976 /* If resource is display target, winsys manages the buffer and will
977 * free it on displaytarget_destroy. */
978 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
979
980 struct sw_winsys *winsys = screen->winsys;
981 winsys->displaytarget_destroy(winsys, spr->display_target);
982
983 if (spr->swr.numSamples > 1) {
984 /* Free an attached resolve resource */
985 struct swr_resource *alt = swr_resource(spr->resolve_target);
986 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
987
988 /* Free multisample buffer */
989 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
990 }
991 } else {
992 /* For regular resources, defer deletion */
993 swr_resource_unused(pt);
994
995 if (spr->swr.numSamples > 1) {
996 /* Free an attached resolve resource */
997 struct swr_resource *alt = swr_resource(spr->resolve_target);
998 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
999 }
1000
1001 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
1002 swr_fence_work_free(screen->flush_fence,
1003 (void*)(spr->secondary.xpBaseAddress), true);
1004
1005 /* If work queue grows too large, submit a fence to force queue to
1006 * drain. This is mainly to decrease the amount of memory used by the
1007 * piglit streaming-texture-leak test */
1008 if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64)
1009 swr_fence_submit(swr_context(screen->pipe), screen->flush_fence);
1010 }
1011
1012 FREE(spr);
1013 }
1014
1015
1016 static void
1017 swr_flush_frontbuffer(struct pipe_screen *p_screen,
1018 struct pipe_resource *resource,
1019 unsigned level,
1020 unsigned layer,
1021 void *context_private,
1022 struct pipe_box *sub_box)
1023 {
1024 struct swr_screen *screen = swr_screen(p_screen);
1025 struct sw_winsys *winsys = screen->winsys;
1026 struct swr_resource *spr = swr_resource(resource);
1027 struct pipe_context *pipe = screen->pipe;
1028 struct swr_context *ctx = swr_context(pipe);
1029
1030 if (pipe) {
1031 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
1032 swr_resource_unused(resource);
1033 ctx->api.pfnSwrEndFrame(ctx->swrContext);
1034 }
1035
1036 /* Multisample resolved into resolve_target at flush with store_resource */
1037 if (pipe && spr->swr.numSamples > 1) {
1038 struct pipe_resource *resolve_target = spr->resolve_target;
1039
1040 /* Once resolved, copy into display target */
1041 SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr;
1042
1043 void *map = winsys->displaytarget_map(winsys, spr->display_target,
1044 PIPE_TRANSFER_WRITE);
1045 memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height);
1046 winsys->displaytarget_unmap(winsys, spr->display_target);
1047 }
1048
1049 debug_assert(spr->display_target);
1050 if (spr->display_target)
1051 winsys->displaytarget_display(
1052 winsys, spr->display_target, context_private, sub_box);
1053 }
1054
1055
1056 static void
1057 swr_destroy_screen(struct pipe_screen *p_screen)
1058 {
1059 struct swr_screen *screen = swr_screen(p_screen);
1060 struct sw_winsys *winsys = screen->winsys;
1061
1062 fprintf(stderr, "SWR destroy screen!\n");
1063
1064 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
1065 swr_fence_reference(p_screen, &screen->flush_fence, NULL);
1066
1067 JitDestroyContext(screen->hJitMgr);
1068 #if USE_SIMD16_SHADERS
1069 JitDestroyContext(screen->hJitMgr16);
1070 #endif
1071
1072 if (winsys->destroy)
1073 winsys->destroy(winsys);
1074
1075 FREE(screen);
1076 }
1077
1078
1079 static void
1080 swr_validate_env_options(struct swr_screen *screen)
1081 {
1082 /* The client_copy_limit sets a maximum on the amount of user-buffer memory
1083 * copied to scratch space on a draw. Past this, the draw will access
1084 * user-buffer directly and then block. This is faster than queuing many
1085 * large client draws. */
1086 screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT;
1087 int client_copy_limit =
1088 debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT);
1089 if (client_copy_limit > 0)
1090 screen->client_copy_limit = client_copy_limit;
1091
1092 /* XXX msaa under development, disable by default for now */
1093 screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */
1094
1095 /* validate env override values, within range and power of 2 */
1096 int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1);
1097 if (msaa_max_count != 1) {
1098 if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES)
1099 || !util_is_power_of_two(msaa_max_count)) {
1100 fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count);
1101 fprintf(stderr, "must be power of 2 between 1 and %d" \
1102 " (or 1 to disable msaa)\n",
1103 SWR_MAX_NUM_MULTISAMPLES);
1104 msaa_max_count = 1;
1105 }
1106
1107 fprintf(stderr, "SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count);
1108 if (msaa_max_count == 1)
1109 fprintf(stderr, "(msaa disabled)\n");
1110
1111 screen->msaa_max_count = msaa_max_count;
1112 }
1113
1114 screen->msaa_force_enable = debug_get_bool_option(
1115 "SWR_MSAA_FORCE_ENABLE", false);
1116 if (screen->msaa_force_enable)
1117 fprintf(stderr, "SWR_MSAA_FORCE_ENABLE: true\n");
1118 }
1119
1120
1121 PUBLIC
1122 struct pipe_screen *
1123 swr_create_screen_internal(struct sw_winsys *winsys)
1124 {
1125 struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
1126
1127 if (!screen)
1128 return NULL;
1129
1130 if (!lp_build_init()) {
1131 FREE(screen);
1132 return NULL;
1133 }
1134
1135 screen->winsys = winsys;
1136 screen->base.get_name = swr_get_name;
1137 screen->base.get_vendor = swr_get_vendor;
1138 screen->base.is_format_supported = swr_is_format_supported;
1139 screen->base.context_create = swr_create_context;
1140 screen->base.can_create_resource = swr_can_create_resource;
1141
1142 screen->base.destroy = swr_destroy_screen;
1143 screen->base.get_param = swr_get_param;
1144 screen->base.get_shader_param = swr_get_shader_param;
1145 screen->base.get_paramf = swr_get_paramf;
1146
1147 screen->base.resource_create = swr_resource_create;
1148 screen->base.resource_destroy = swr_resource_destroy;
1149
1150 screen->base.flush_frontbuffer = swr_flush_frontbuffer;
1151
1152 // Pass in "" for architecture for run-time determination
1153 screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr");
1154 #if USE_SIMD16_SHADERS
1155 screen->hJitMgr16 = JitCreateContext(16, "", "swr");
1156 #endif
1157
1158 swr_fence_init(&screen->base);
1159
1160 swr_validate_env_options(screen);
1161
1162 return &screen->base;
1163 }
1164