1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 ***************************************************************************/
24 // llvm redefines DEBUG
25 #pragma push_macro("DEBUG")
27 #include "JitManager.h"
28 #pragma pop_macro("DEBUG")
30 #include "common/os.h"
32 #include "gen_state_llvm.h"
33 #include "core/multisample.h"
34 #include "core/state_funcs.h"
36 #include "gallivm/lp_bld_tgsi.h"
37 #include "util/u_format.h"
39 #include "util/u_memory.h"
40 #include "util/u_inlines.h"
41 #include "util/u_helpers.h"
42 #include "util/u_framebuffer.h"
43 #include "util/u_viewport.h"
44 #include "util/u_prim.h"
46 #include "swr_state.h"
47 #include "swr_context.h"
48 #include "gen_swr_context_llvm.h"
49 #include "swr_screen.h"
50 #include "swr_resource.h"
51 #include "swr_tex_sample.h"
52 #include "swr_scratch.h"
53 #include "swr_shader.h"
54 #include "swr_fence.h"
56 /* These should be pulled out into separate files as necessary
57 * Just initializing everything here to get going. */
60 swr_create_blend_state(struct pipe_context
*pipe
,
61 const struct pipe_blend_state
*blend
)
63 struct swr_blend_state
*state
= CALLOC_STRUCT(swr_blend_state
);
65 memcpy(&state
->pipe
, blend
, sizeof(*blend
));
67 struct pipe_blend_state
*pipe_blend
= &state
->pipe
;
70 target
< std::min(SWR_NUM_RENDERTARGETS
, PIPE_MAX_COLOR_BUFS
);
73 struct pipe_rt_blend_state
*rt_blend
= &pipe_blend
->rt
[target
];
74 SWR_RENDER_TARGET_BLEND_STATE
&blendState
=
75 state
->blendState
.renderTarget
[target
];
76 RENDER_TARGET_BLEND_COMPILE_STATE
&compileState
=
77 state
->compileState
[target
];
79 if (target
!= 0 && !pipe_blend
->independent_blend_enable
) {
81 &state
->compileState
[0],
82 sizeof(RENDER_TARGET_BLEND_COMPILE_STATE
));
86 compileState
.blendEnable
= rt_blend
->blend_enable
;
87 if (compileState
.blendEnable
) {
88 compileState
.sourceAlphaBlendFactor
=
89 swr_convert_blend_factor(rt_blend
->alpha_src_factor
);
90 compileState
.destAlphaBlendFactor
=
91 swr_convert_blend_factor(rt_blend
->alpha_dst_factor
);
92 compileState
.sourceBlendFactor
=
93 swr_convert_blend_factor(rt_blend
->rgb_src_factor
);
94 compileState
.destBlendFactor
=
95 swr_convert_blend_factor(rt_blend
->rgb_dst_factor
);
97 compileState
.colorBlendFunc
=
98 swr_convert_blend_func(rt_blend
->rgb_func
);
99 compileState
.alphaBlendFunc
=
100 swr_convert_blend_func(rt_blend
->alpha_func
);
102 compileState
.logicOpEnable
= state
->pipe
.logicop_enable
;
103 if (compileState
.logicOpEnable
) {
104 compileState
.logicOpFunc
=
105 swr_convert_logic_op(state
->pipe
.logicop_func
);
108 blendState
.writeDisableRed
=
109 (rt_blend
->colormask
& PIPE_MASK_R
) ? 0 : 1;
110 blendState
.writeDisableGreen
=
111 (rt_blend
->colormask
& PIPE_MASK_G
) ? 0 : 1;
112 blendState
.writeDisableBlue
=
113 (rt_blend
->colormask
& PIPE_MASK_B
) ? 0 : 1;
114 blendState
.writeDisableAlpha
=
115 (rt_blend
->colormask
& PIPE_MASK_A
) ? 0 : 1;
117 if (rt_blend
->colormask
== 0)
118 compileState
.blendEnable
= false;
125 swr_bind_blend_state(struct pipe_context
*pipe
, void *blend
)
127 struct swr_context
*ctx
= swr_context(pipe
);
129 if (ctx
->blend
== blend
)
132 ctx
->blend
= (swr_blend_state
*)blend
;
134 ctx
->dirty
|= SWR_NEW_BLEND
;
138 swr_delete_blend_state(struct pipe_context
*pipe
, void *blend
)
144 swr_set_blend_color(struct pipe_context
*pipe
,
145 const struct pipe_blend_color
*color
)
147 struct swr_context
*ctx
= swr_context(pipe
);
149 ctx
->blend_color
= *color
;
151 ctx
->dirty
|= SWR_NEW_BLEND
;
155 swr_set_stencil_ref(struct pipe_context
*pipe
,
156 const struct pipe_stencil_ref
*ref
)
158 struct swr_context
*ctx
= swr_context(pipe
);
160 ctx
->stencil_ref
= *ref
;
162 ctx
->dirty
|= SWR_NEW_DEPTH_STENCIL_ALPHA
;
166 swr_create_depth_stencil_state(
167 struct pipe_context
*pipe
,
168 const struct pipe_depth_stencil_alpha_state
*depth_stencil
)
170 struct pipe_depth_stencil_alpha_state
*state
;
172 state
= (pipe_depth_stencil_alpha_state
*)mem_dup(depth_stencil
,
173 sizeof *depth_stencil
);
179 swr_bind_depth_stencil_state(struct pipe_context
*pipe
, void *depth_stencil
)
181 struct swr_context
*ctx
= swr_context(pipe
);
183 if (ctx
->depth_stencil
== (pipe_depth_stencil_alpha_state
*)depth_stencil
)
186 ctx
->depth_stencil
= (pipe_depth_stencil_alpha_state
*)depth_stencil
;
188 ctx
->dirty
|= SWR_NEW_DEPTH_STENCIL_ALPHA
;
192 swr_delete_depth_stencil_state(struct pipe_context
*pipe
, void *depth
)
199 swr_create_rasterizer_state(struct pipe_context
*pipe
,
200 const struct pipe_rasterizer_state
*rast
)
202 struct pipe_rasterizer_state
*state
;
203 state
= (pipe_rasterizer_state
*)mem_dup(rast
, sizeof *rast
);
209 swr_bind_rasterizer_state(struct pipe_context
*pipe
, void *handle
)
211 struct swr_context
*ctx
= swr_context(pipe
);
212 const struct pipe_rasterizer_state
*rasterizer
=
213 (const struct pipe_rasterizer_state
*)handle
;
215 if (ctx
->rasterizer
== (pipe_rasterizer_state
*)rasterizer
)
218 ctx
->rasterizer
= (pipe_rasterizer_state
*)rasterizer
;
220 ctx
->dirty
|= SWR_NEW_RASTERIZER
;
224 swr_delete_rasterizer_state(struct pipe_context
*pipe
, void *rasterizer
)
231 swr_create_sampler_state(struct pipe_context
*pipe
,
232 const struct pipe_sampler_state
*sampler
)
234 struct pipe_sampler_state
*state
=
235 (pipe_sampler_state
*)mem_dup(sampler
, sizeof *sampler
);
241 swr_bind_sampler_states(struct pipe_context
*pipe
,
242 enum pipe_shader_type shader
,
247 struct swr_context
*ctx
= swr_context(pipe
);
250 assert(shader
< PIPE_SHADER_TYPES
);
251 assert(start
+ num
<= ARRAY_SIZE(ctx
->samplers
[shader
]));
253 /* set the new samplers */
254 ctx
->num_samplers
[shader
] = num
;
255 for (i
= 0; i
< num
; i
++) {
256 ctx
->samplers
[shader
][start
+ i
] = (pipe_sampler_state
*)samplers
[i
];
259 ctx
->dirty
|= SWR_NEW_SAMPLER
;
263 swr_delete_sampler_state(struct pipe_context
*pipe
, void *sampler
)
269 static struct pipe_sampler_view
*
270 swr_create_sampler_view(struct pipe_context
*pipe
,
271 struct pipe_resource
*texture
,
272 const struct pipe_sampler_view
*templ
)
274 struct pipe_sampler_view
*view
= CALLOC_STRUCT(pipe_sampler_view
);
278 view
->reference
.count
= 1;
279 view
->texture
= NULL
;
280 pipe_resource_reference(&view
->texture
, texture
);
281 view
->context
= pipe
;
288 swr_set_sampler_views(struct pipe_context
*pipe
,
289 enum pipe_shader_type shader
,
292 struct pipe_sampler_view
**views
)
294 struct swr_context
*ctx
= swr_context(pipe
);
297 assert(num
<= PIPE_MAX_SHADER_SAMPLER_VIEWS
);
299 assert(shader
< PIPE_SHADER_TYPES
);
300 assert(start
+ num
<= ARRAY_SIZE(ctx
->sampler_views
[shader
]));
302 /* set the new sampler views */
303 ctx
->num_sampler_views
[shader
] = num
;
304 for (i
= 0; i
< num
; i
++) {
305 /* Note: we're using pipe_sampler_view_release() here to work around
306 * a possible crash when the old view belongs to another context that
307 * was already destroyed.
309 pipe_sampler_view_release(pipe
, &ctx
->sampler_views
[shader
][start
+ i
]);
310 pipe_sampler_view_reference(&ctx
->sampler_views
[shader
][start
+ i
],
314 ctx
->dirty
|= SWR_NEW_SAMPLER_VIEW
;
318 swr_sampler_view_destroy(struct pipe_context
*pipe
,
319 struct pipe_sampler_view
*view
)
321 pipe_resource_reference(&view
->texture
, NULL
);
326 swr_create_vs_state(struct pipe_context
*pipe
,
327 const struct pipe_shader_state
*vs
)
329 struct swr_vertex_shader
*swr_vs
= new swr_vertex_shader
;
333 swr_vs
->pipe
.tokens
= tgsi_dup_tokens(vs
->tokens
);
334 swr_vs
->pipe
.stream_output
= vs
->stream_output
;
336 lp_build_tgsi_info(vs
->tokens
, &swr_vs
->info
);
338 swr_vs
->soState
= {0};
340 if (swr_vs
->pipe
.stream_output
.num_outputs
) {
341 pipe_stream_output_info
*stream_output
= &swr_vs
->pipe
.stream_output
;
343 swr_vs
->soState
.soEnable
= true;
344 // soState.rasterizerDisable set on state dirty
345 // soState.streamToRasterizer not used
347 for (uint32_t i
= 0; i
< stream_output
->num_outputs
; i
++) {
348 swr_vs
->soState
.streamMasks
[stream_output
->output
[i
].stream
] |=
349 1 << (stream_output
->output
[i
].register_index
- 1);
351 for (uint32_t i
= 0; i
< MAX_SO_STREAMS
; i
++) {
352 swr_vs
->soState
.streamNumEntries
[i
] =
353 _mm_popcnt_u32(swr_vs
->soState
.streamMasks
[i
]);
354 swr_vs
->soState
.vertexAttribOffset
[i
] = VERTEX_ATTRIB_START_SLOT
; // TODO: optimize
362 swr_bind_vs_state(struct pipe_context
*pipe
, void *vs
)
364 struct swr_context
*ctx
= swr_context(pipe
);
369 ctx
->vs
= (swr_vertex_shader
*)vs
;
370 ctx
->dirty
|= SWR_NEW_VS
;
374 swr_delete_vs_state(struct pipe_context
*pipe
, void *vs
)
376 struct swr_vertex_shader
*swr_vs
= (swr_vertex_shader
*)vs
;
377 FREE((void *)swr_vs
->pipe
.tokens
);
378 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
380 /* Defer deletion of vs state */
381 swr_fence_work_delete_vs(screen
->flush_fence
, swr_vs
);
385 swr_create_fs_state(struct pipe_context
*pipe
,
386 const struct pipe_shader_state
*fs
)
388 struct swr_fragment_shader
*swr_fs
= new swr_fragment_shader
;
392 swr_fs
->pipe
.tokens
= tgsi_dup_tokens(fs
->tokens
);
394 lp_build_tgsi_info(fs
->tokens
, &swr_fs
->info
);
401 swr_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
403 struct swr_context
*ctx
= swr_context(pipe
);
408 ctx
->fs
= (swr_fragment_shader
*)fs
;
409 ctx
->dirty
|= SWR_NEW_FS
;
413 swr_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
415 struct swr_fragment_shader
*swr_fs
= (swr_fragment_shader
*)fs
;
416 FREE((void *)swr_fs
->pipe
.tokens
);
417 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
419 /* Defer deleton of fs state */
420 swr_fence_work_delete_fs(screen
->flush_fence
, swr_fs
);
424 swr_create_gs_state(struct pipe_context
*pipe
,
425 const struct pipe_shader_state
*gs
)
427 struct swr_geometry_shader
*swr_gs
= new swr_geometry_shader
;
431 swr_gs
->pipe
.tokens
= tgsi_dup_tokens(gs
->tokens
);
433 lp_build_tgsi_info(gs
->tokens
, &swr_gs
->info
);
440 swr_bind_gs_state(struct pipe_context
*pipe
, void *gs
)
442 struct swr_context
*ctx
= swr_context(pipe
);
447 ctx
->gs
= (swr_geometry_shader
*)gs
;
448 ctx
->dirty
|= SWR_NEW_GS
;
452 swr_delete_gs_state(struct pipe_context
*pipe
, void *gs
)
454 struct swr_geometry_shader
*swr_gs
= (swr_geometry_shader
*)gs
;
455 FREE((void *)swr_gs
->pipe
.tokens
);
456 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
458 /* Defer deleton of fs state */
459 swr_fence_work_delete_gs(screen
->flush_fence
, swr_gs
);
463 swr_set_constant_buffer(struct pipe_context
*pipe
,
464 enum pipe_shader_type shader
,
466 const struct pipe_constant_buffer
*cb
)
468 struct swr_context
*ctx
= swr_context(pipe
);
469 struct pipe_resource
*constants
= cb
? cb
->buffer
: NULL
;
471 assert(shader
< PIPE_SHADER_TYPES
);
472 assert(index
< ARRAY_SIZE(ctx
->constants
[shader
]));
474 /* note: reference counting */
475 util_copy_constant_buffer(&ctx
->constants
[shader
][index
], cb
);
477 if (shader
== PIPE_SHADER_VERTEX
) {
478 ctx
->dirty
|= SWR_NEW_VSCONSTANTS
;
479 } else if (shader
== PIPE_SHADER_FRAGMENT
) {
480 ctx
->dirty
|= SWR_NEW_FSCONSTANTS
;
481 } else if (shader
== PIPE_SHADER_GEOMETRY
) {
482 ctx
->dirty
|= SWR_NEW_GSCONSTANTS
;
485 if (cb
&& cb
->user_buffer
) {
486 pipe_resource_reference(&constants
, NULL
);
492 swr_create_vertex_elements_state(struct pipe_context
*pipe
,
493 unsigned num_elements
,
494 const struct pipe_vertex_element
*attribs
)
496 struct swr_vertex_element_state
*velems
;
497 assert(num_elements
<= PIPE_MAX_ATTRIBS
);
498 velems
= new swr_vertex_element_state
;
500 memset(&velems
->fsState
, 0, sizeof(velems
->fsState
));
501 velems
->fsState
.bVertexIDOffsetEnable
= true;
502 velems
->fsState
.numAttribs
= num_elements
;
503 for (unsigned i
= 0; i
< num_elements
; i
++) {
504 // XXX: we should do this keyed on the VS usage info
506 const struct util_format_description
*desc
=
507 util_format_description(attribs
[i
].src_format
);
509 velems
->fsState
.layout
[i
].AlignedByteOffset
= attribs
[i
].src_offset
;
510 velems
->fsState
.layout
[i
].Format
=
511 mesa_to_swr_format(attribs
[i
].src_format
);
512 velems
->fsState
.layout
[i
].StreamIndex
=
513 attribs
[i
].vertex_buffer_index
;
514 velems
->fsState
.layout
[i
].InstanceEnable
=
515 attribs
[i
].instance_divisor
!= 0;
516 velems
->fsState
.layout
[i
].ComponentControl0
=
517 desc
->channel
[0].type
!= UTIL_FORMAT_TYPE_VOID
518 ? ComponentControl::StoreSrc
519 : ComponentControl::Store0
;
520 velems
->fsState
.layout
[i
].ComponentControl1
=
521 desc
->channel
[1].type
!= UTIL_FORMAT_TYPE_VOID
522 ? ComponentControl::StoreSrc
523 : ComponentControl::Store0
;
524 velems
->fsState
.layout
[i
].ComponentControl2
=
525 desc
->channel
[2].type
!= UTIL_FORMAT_TYPE_VOID
526 ? ComponentControl::StoreSrc
527 : ComponentControl::Store0
;
528 velems
->fsState
.layout
[i
].ComponentControl3
=
529 desc
->channel
[3].type
!= UTIL_FORMAT_TYPE_VOID
530 ? ComponentControl::StoreSrc
531 : ComponentControl::Store1Fp
;
532 velems
->fsState
.layout
[i
].ComponentPacking
= ComponentEnable::XYZW
;
533 velems
->fsState
.layout
[i
].InstanceDataStepRate
=
534 attribs
[i
].instance_divisor
;
536 /* Calculate the pitch of each stream */
537 const SWR_FORMAT_INFO
&swr_desc
= GetFormatInfo(
538 mesa_to_swr_format(attribs
[i
].src_format
));
539 velems
->stream_pitch
[attribs
[i
].vertex_buffer_index
] += swr_desc
.Bpp
;
541 if (attribs
[i
].instance_divisor
!= 0) {
542 velems
->instanced_bufs
|= 1U << attribs
[i
].vertex_buffer_index
;
543 uint32_t *min_instance_div
=
544 &velems
->min_instance_div
[attribs
[i
].vertex_buffer_index
];
545 if (!*min_instance_div
||
546 attribs
[i
].instance_divisor
< *min_instance_div
)
547 *min_instance_div
= attribs
[i
].instance_divisor
;
556 swr_bind_vertex_elements_state(struct pipe_context
*pipe
, void *velems
)
558 struct swr_context
*ctx
= swr_context(pipe
);
559 struct swr_vertex_element_state
*swr_velems
=
560 (struct swr_vertex_element_state
*)velems
;
562 ctx
->velems
= swr_velems
;
563 ctx
->dirty
|= SWR_NEW_VERTEX
;
567 swr_delete_vertex_elements_state(struct pipe_context
*pipe
, void *velems
)
569 struct swr_vertex_element_state
*swr_velems
=
570 (struct swr_vertex_element_state
*) velems
;
571 /* XXX Need to destroy fetch shader? */
577 swr_set_vertex_buffers(struct pipe_context
*pipe
,
579 unsigned num_elements
,
580 const struct pipe_vertex_buffer
*buffers
)
582 struct swr_context
*ctx
= swr_context(pipe
);
584 assert(num_elements
<= PIPE_MAX_ATTRIBS
);
586 util_set_vertex_buffers_count(ctx
->vertex_buffer
,
587 &ctx
->num_vertex_buffers
,
592 ctx
->dirty
|= SWR_NEW_VERTEX
;
597 swr_set_polygon_stipple(struct pipe_context
*pipe
,
598 const struct pipe_poly_stipple
*stipple
)
600 struct swr_context
*ctx
= swr_context(pipe
);
602 ctx
->poly_stipple
.pipe
= *stipple
; /* struct copy */
603 ctx
->dirty
|= SWR_NEW_STIPPLE
;
607 swr_set_clip_state(struct pipe_context
*pipe
,
608 const struct pipe_clip_state
*clip
)
610 struct swr_context
*ctx
= swr_context(pipe
);
613 /* XXX Unimplemented, but prevents crash */
615 ctx
->dirty
|= SWR_NEW_CLIP
;
620 swr_set_scissor_states(struct pipe_context
*pipe
,
622 unsigned num_viewports
,
623 const struct pipe_scissor_state
*scissor
)
625 struct swr_context
*ctx
= swr_context(pipe
);
627 ctx
->scissor
= *scissor
;
628 ctx
->swr_scissor
.xmin
= scissor
->minx
;
629 ctx
->swr_scissor
.xmax
= scissor
->maxx
;
630 ctx
->swr_scissor
.ymin
= scissor
->miny
;
631 ctx
->swr_scissor
.ymax
= scissor
->maxy
;
632 ctx
->dirty
|= SWR_NEW_SCISSOR
;
636 swr_set_viewport_states(struct pipe_context
*pipe
,
638 unsigned num_viewports
,
639 const struct pipe_viewport_state
*vpt
)
641 struct swr_context
*ctx
= swr_context(pipe
);
643 ctx
->viewport
= *vpt
;
644 ctx
->dirty
|= SWR_NEW_VIEWPORT
;
649 swr_set_framebuffer_state(struct pipe_context
*pipe
,
650 const struct pipe_framebuffer_state
*fb
)
652 struct swr_context
*ctx
= swr_context(pipe
);
654 boolean changed
= !util_framebuffer_state_equal(&ctx
->framebuffer
, fb
);
656 assert(fb
->width
<= KNOB_GUARDBAND_WIDTH
);
657 assert(fb
->height
<= KNOB_GUARDBAND_HEIGHT
);
660 util_copy_framebuffer_state(&ctx
->framebuffer
, fb
);
662 /* 0 and 1 both indicate no msaa. Core doesn't understand 0 samples */
663 ctx
->framebuffer
.samples
= std::max((ubyte
)1, ctx
->framebuffer
.samples
);
665 ctx
->dirty
|= SWR_NEW_FRAMEBUFFER
;
671 swr_set_sample_mask(struct pipe_context
*pipe
, unsigned sample_mask
)
673 struct swr_context
*ctx
= swr_context(pipe
);
675 if (sample_mask
!= ctx
->sample_mask
) {
676 ctx
->sample_mask
= sample_mask
;
677 ctx
->dirty
|= SWR_NEW_RASTERIZER
;
682 * MSAA fixed sample position table
683 * used by update_derived and get_sample_position
684 * (integer locations on a 16x16 grid)
686 static const uint8_t swr_sample_positions
[][2] =
688 /* 2x*/ {12,12},{ 4, 4},
689 /* 4x*/ { 6, 2},{14, 6},{ 2,10},{10,14},
690 /* 8x*/ { 9, 5},{ 7,11},{13, 9},{ 5, 3},
691 { 3,13},{ 1, 7},{11,15},{15, 1},
692 /*16x*/ { 9, 9},{ 7, 5},{ 5,10},{12, 7},
693 { 3, 6},{10,13},{13,11},{11, 3},
694 { 6,14},{ 8, 1},{ 4, 2},{ 2,12},
695 { 0, 8},{15, 4},{14,15},{ 1, 0} };
698 swr_get_sample_position(struct pipe_context
*pipe
,
699 unsigned sample_count
, unsigned sample_index
,
702 /* validate sample_count */
703 sample_count
= GetNumSamples(GetSampleCount(sample_count
));
705 const uint8_t *sample
= swr_sample_positions
[sample_count
-1 + sample_index
];
706 out_value
[0] = sample
[0] / 16.0f
;
707 out_value
[1] = sample
[1] / 16.0f
;
712 * Update resource in-use status
713 * All resources bound to color or depth targets marked as WRITE resources.
714 * VBO Vertex/index buffers and texture views marked as READ resources.
717 swr_update_resource_status(struct pipe_context
*pipe
,
718 const struct pipe_draw_info
*p_draw_info
)
720 struct swr_context
*ctx
= swr_context(pipe
);
721 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
723 /* colorbuffer targets */
725 for (uint32_t i
= 0; i
< fb
->nr_cbufs
; ++i
)
727 swr_resource_write(fb
->cbufs
[i
]->texture
);
729 /* depth/stencil target */
731 swr_resource_write(fb
->zsbuf
->texture
);
733 /* VBO vertex buffers */
734 for (uint32_t i
= 0; i
< ctx
->num_vertex_buffers
; i
++) {
735 struct pipe_vertex_buffer
*vb
= &ctx
->vertex_buffer
[i
];
736 if (!vb
->is_user_buffer
)
737 swr_resource_read(vb
->buffer
.resource
);
740 /* VBO index buffer */
741 if (p_draw_info
&& p_draw_info
->index_size
) {
742 if (!p_draw_info
->has_user_indices
)
743 swr_resource_read(p_draw_info
->index
.resource
);
746 /* transform feedback buffers */
747 for (uint32_t i
= 0; i
< ctx
->num_so_targets
; i
++) {
748 struct pipe_stream_output_target
*target
= ctx
->so_targets
[i
];
749 if (target
&& target
->buffer
)
750 swr_resource_write(target
->buffer
);
753 /* texture sampler views */
754 for (uint32_t j
: {PIPE_SHADER_VERTEX
, PIPE_SHADER_FRAGMENT
}) {
755 for (uint32_t i
= 0; i
< ctx
->num_sampler_views
[j
]; i
++) {
756 struct pipe_sampler_view
*view
= ctx
->sampler_views
[j
][i
];
758 swr_resource_read(view
->texture
);
762 /* constant buffers */
763 for (uint32_t j
: {PIPE_SHADER_VERTEX
, PIPE_SHADER_FRAGMENT
}) {
764 for (uint32_t i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
765 struct pipe_constant_buffer
*cb
= &ctx
->constants
[j
][i
];
767 swr_resource_read(cb
->buffer
);
773 swr_update_texture_state(struct swr_context
*ctx
,
774 enum pipe_shader_type shader_type
,
775 unsigned num_sampler_views
,
776 swr_jit_texture
*textures
)
778 for (unsigned i
= 0; i
< num_sampler_views
; i
++) {
779 struct pipe_sampler_view
*view
=
780 ctx
->sampler_views
[shader_type
][i
];
781 struct swr_jit_texture
*jit_tex
= &textures
[i
];
783 memset(jit_tex
, 0, sizeof(*jit_tex
));
785 struct pipe_resource
*res
= view
->texture
;
786 struct swr_resource
*swr_res
= swr_resource(res
);
787 SWR_SURFACE_STATE
*swr
= &swr_res
->swr
;
788 size_t *mip_offsets
= swr_res
->mip_offsets
;
789 if (swr_res
->has_depth
&& swr_res
->has_stencil
&&
790 !util_format_has_depth(util_format_description(view
->format
))) {
791 swr
= &swr_res
->secondary
;
792 mip_offsets
= swr_res
->secondary_mip_offsets
;
795 jit_tex
->width
= res
->width0
;
796 jit_tex
->height
= res
->height0
;
797 jit_tex
->base_ptr
= swr
->pBaseAddress
;
798 if (view
->target
!= PIPE_BUFFER
) {
799 jit_tex
->first_level
= view
->u
.tex
.first_level
;
800 jit_tex
->last_level
= view
->u
.tex
.last_level
;
801 if (view
->target
== PIPE_TEXTURE_3D
)
802 jit_tex
->depth
= res
->depth0
;
805 view
->u
.tex
.last_layer
- view
->u
.tex
.first_layer
+ 1;
806 jit_tex
->base_ptr
+= view
->u
.tex
.first_layer
*
807 swr
->qpitch
* swr
->pitch
;
809 unsigned view_blocksize
= util_format_get_blocksize(view
->format
);
810 jit_tex
->base_ptr
+= view
->u
.buf
.offset
;
811 jit_tex
->width
= view
->u
.buf
.size
/ view_blocksize
;
815 for (unsigned level
= jit_tex
->first_level
;
816 level
<= jit_tex
->last_level
;
818 jit_tex
->row_stride
[level
] = swr
->pitch
;
819 jit_tex
->img_stride
[level
] = swr
->qpitch
* swr
->pitch
;
820 jit_tex
->mip_offsets
[level
] = mip_offsets
[level
];
827 swr_update_sampler_state(struct swr_context
*ctx
,
828 enum pipe_shader_type shader_type
,
829 unsigned num_samplers
,
830 swr_jit_sampler
*samplers
)
832 for (unsigned i
= 0; i
< num_samplers
; i
++) {
833 const struct pipe_sampler_state
*sampler
=
834 ctx
->samplers
[shader_type
][i
];
837 samplers
[i
].min_lod
= sampler
->min_lod
;
838 samplers
[i
].max_lod
= sampler
->max_lod
;
839 samplers
[i
].lod_bias
= sampler
->lod_bias
;
840 COPY_4V(samplers
[i
].border_color
, sampler
->border_color
.f
);
846 swr_update_constants(struct swr_context
*ctx
, enum pipe_shader_type shaderType
)
848 swr_draw_context
*pDC
= &ctx
->swrDC
;
850 const float **constant
;
851 uint32_t *num_constants
;
852 struct swr_scratch_space
*scratch
;
854 switch (shaderType
) {
855 case PIPE_SHADER_VERTEX
:
856 constant
= pDC
->constantVS
;
857 num_constants
= pDC
->num_constantsVS
;
858 scratch
= &ctx
->scratch
->vs_constants
;
860 case PIPE_SHADER_FRAGMENT
:
861 constant
= pDC
->constantFS
;
862 num_constants
= pDC
->num_constantsFS
;
863 scratch
= &ctx
->scratch
->fs_constants
;
865 case PIPE_SHADER_GEOMETRY
:
866 constant
= pDC
->constantGS
;
867 num_constants
= pDC
->num_constantsGS
;
868 scratch
= &ctx
->scratch
->gs_constants
;
871 debug_printf("Unsupported shader type constants\n");
875 for (UINT i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
876 const pipe_constant_buffer
*cb
= &ctx
->constants
[shaderType
][i
];
877 num_constants
[i
] = cb
->buffer_size
;
880 (const float *)(swr_resource_data(cb
->buffer
) +
883 /* Need to copy these constants to scratch space */
884 if (cb
->user_buffer
&& cb
->buffer_size
) {
886 ((const uint8_t *)cb
->user_buffer
+ cb
->buffer_offset
);
887 uint32_t size
= AlignUp(cb
->buffer_size
, 4);
888 ptr
= swr_copy_to_scratch_space(ctx
, scratch
, ptr
, size
);
889 constant
[i
] = (const float *)ptr
;
896 swr_change_rt(struct swr_context
*ctx
,
898 const struct pipe_surface
*sf
)
900 swr_draw_context
*pDC
= &ctx
->swrDC
;
901 struct SWR_SURFACE_STATE
*rt
= &pDC
->renderTargets
[attachment
];
903 /* Do nothing if the render target hasn't changed */
904 if ((!sf
|| !sf
->texture
) && rt
->pBaseAddress
== nullptr)
907 /* Deal with disabling RT up front */
908 if (!sf
|| !sf
->texture
) {
909 /* If detaching attachment, mark tiles as RESOLVED so core
910 * won't try to load from non-existent target. */
911 swr_store_render_target(&ctx
->pipe
, attachment
, SWR_TILE_RESOLVED
);
916 const struct swr_resource
*swr
= swr_resource(sf
->texture
);
917 const SWR_SURFACE_STATE
*swr_surface
= &swr
->swr
;
918 SWR_FORMAT fmt
= mesa_to_swr_format(sf
->format
);
920 if (attachment
== SWR_ATTACHMENT_STENCIL
&& swr
->secondary
.pBaseAddress
) {
921 swr_surface
= &swr
->secondary
;
922 fmt
= swr_surface
->format
;
925 if (rt
->pBaseAddress
== swr_surface
->pBaseAddress
&&
927 rt
->lod
== sf
->u
.tex
.level
&&
928 rt
->arrayIndex
== sf
->u
.tex
.first_layer
)
931 bool need_fence
= false;
933 /* StoreTile for changed target */
934 if (rt
->pBaseAddress
) {
935 /* If changing attachment to a new target, mark tiles as
936 * INVALID so they are reloaded from surface. */
937 swr_store_render_target(&ctx
->pipe
, attachment
, SWR_TILE_INVALID
);
940 /* if no previous attachment, invalidate tiles that may be marked
941 * RESOLVED because of an old attachment */
942 swr_invalidate_render_target(&ctx
->pipe
, attachment
, sf
->width
, sf
->height
);
943 /* no need to set fence here */
946 /* Make new attachment */
949 rt
->lod
= sf
->u
.tex
.level
;
950 rt
->arrayIndex
= sf
->u
.tex
.first_layer
;
956 swr_user_vbuf_range(const struct pipe_draw_info
*info
,
957 const struct swr_vertex_element_state
*velems
,
958 const struct pipe_vertex_buffer
*vb
,
964 /* FIXME: The size is too large - we don't access the full extra stride. */
966 if (velems
->instanced_bufs
& (1U << i
)) {
967 elems
= info
->instance_count
/ velems
->min_instance_div
[i
] + 1;
968 *totelems
= info
->start_instance
+ elems
;
969 *base
= info
->start_instance
* vb
->stride
;
970 *size
= elems
* vb
->stride
;
971 } else if (vb
->stride
) {
972 elems
= info
->max_index
- info
->min_index
+ 1;
973 *totelems
= info
->max_index
+ 1;
974 *base
= info
->min_index
* vb
->stride
;
975 *size
= elems
* vb
->stride
;
979 *size
= velems
->stream_pitch
[i
];
984 swr_update_poly_stipple(struct swr_context
*ctx
)
986 struct swr_draw_context
*pDC
= &ctx
->swrDC
;
988 assert(sizeof(ctx
->poly_stipple
.pipe
.stipple
) == sizeof(pDC
->polyStipple
));
989 memcpy(pDC
->polyStipple
,
990 ctx
->poly_stipple
.pipe
.stipple
,
991 sizeof(ctx
->poly_stipple
.pipe
.stipple
));
995 swr_update_derived(struct pipe_context
*pipe
,
996 const struct pipe_draw_info
*p_draw_info
)
998 struct swr_context
*ctx
= swr_context(pipe
);
999 struct swr_screen
*screen
= swr_screen(pipe
->screen
);
1001 /* When called from swr_clear (p_draw_info = null), set any null
1002 * state-objects to the dummy state objects to prevent nullptr dereference
1003 * in validation below.
1005 * Important that this remains static for zero initialization. These
1006 * aren't meant to be proper state objects, just empty structs. They will
1007 * not be written to.
1009 * Shaders can't be part of the union since they contain std::unordered_map
1013 struct pipe_rasterizer_state rasterizer
;
1014 struct pipe_depth_stencil_alpha_state depth_stencil
;
1015 struct swr_blend_state blend
;
1017 struct swr_vertex_shader vs
;
1018 struct swr_fragment_shader fs
;
1022 if (!ctx
->rasterizer
)
1023 ctx
->rasterizer
= &swr_dummy
.state
.rasterizer
;
1024 if (!ctx
->depth_stencil
)
1025 ctx
->depth_stencil
= &swr_dummy
.state
.depth_stencil
;
1027 ctx
->blend
= &swr_dummy
.state
.blend
;
1029 ctx
->vs
= &swr_dummy
.vs
;
1031 ctx
->fs
= &swr_dummy
.fs
;
1034 /* Update screen->pipe to current pipe context. */
1035 if (screen
->pipe
!= pipe
)
1036 screen
->pipe
= pipe
;
1038 /* Any state that requires dirty flags to be re-triggered sets this mask */
1039 /* For example, user_buffer vertex and index buffers. */
1040 unsigned post_update_dirty_flags
= 0;
1042 /* Render Targets */
1043 if (ctx
->dirty
& SWR_NEW_FRAMEBUFFER
) {
1044 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1045 const struct util_format_description
*desc
= NULL
;
1046 bool need_fence
= false;
1048 /* colorbuffer targets */
1050 for (unsigned i
= 0; i
< fb
->nr_cbufs
; ++i
)
1051 need_fence
|= swr_change_rt(
1052 ctx
, SWR_ATTACHMENT_COLOR0
+ i
, fb
->cbufs
[i
]);
1054 for (unsigned i
= fb
->nr_cbufs
; i
< SWR_NUM_RENDERTARGETS
; ++i
)
1055 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_COLOR0
+ i
, NULL
);
1057 /* depth/stencil target */
1059 desc
= util_format_description(fb
->zsbuf
->format
);
1060 if (fb
->zsbuf
&& util_format_has_depth(desc
))
1061 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_DEPTH
, fb
->zsbuf
);
1063 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_DEPTH
, NULL
);
1065 if (fb
->zsbuf
&& util_format_has_stencil(desc
))
1066 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_STENCIL
, fb
->zsbuf
);
1068 need_fence
|= swr_change_rt(ctx
, SWR_ATTACHMENT_STENCIL
, NULL
);
1070 /* This fence ensures any attachment changes are resolved before the
1073 swr_fence_submit(ctx
, screen
->flush_fence
);
1077 if (ctx
->dirty
& (SWR_NEW_RASTERIZER
|
1078 SWR_NEW_VS
| // clipping
1079 SWR_NEW_FRAMEBUFFER
)) {
1080 pipe_rasterizer_state
*rasterizer
= ctx
->rasterizer
;
1081 pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1083 SWR_RASTSTATE
*rastState
= &ctx
->derived
.rastState
;
1084 rastState
->cullMode
= swr_convert_cull_mode(rasterizer
->cull_face
);
1085 rastState
->frontWinding
= rasterizer
->front_ccw
1086 ? SWR_FRONTWINDING_CCW
1087 : SWR_FRONTWINDING_CW
;
1088 rastState
->scissorEnable
= rasterizer
->scissor
;
1089 rastState
->pointSize
= rasterizer
->point_size
> 0.0f
1090 ? rasterizer
->point_size
1092 rastState
->lineWidth
= rasterizer
->line_width
> 0.0f
1093 ? rasterizer
->line_width
1096 rastState
->pointParam
= rasterizer
->point_size_per_vertex
;
1098 rastState
->pointSpriteEnable
= rasterizer
->sprite_coord_enable
;
1099 rastState
->pointSpriteTopOrigin
=
1100 rasterizer
->sprite_coord_mode
== PIPE_SPRITE_COORD_UPPER_LEFT
;
1102 /* If SWR_MSAA_FORCE_ENABLE is set, turn msaa on */
1103 if (screen
->msaa_force_enable
&& !rasterizer
->multisample
) {
1104 /* Force enable and use the value the surface was created with */
1105 rasterizer
->multisample
= true;
1106 fb
->samples
= swr_resource(fb
->cbufs
[0]->texture
)->swr
.numSamples
;
1107 fprintf(stderr
,"msaa force enable: %d samples\n", fb
->samples
);
1110 rastState
->sampleCount
= GetSampleCount(fb
->samples
);
1111 rastState
->forcedSampleCount
= false;
1112 rastState
->bIsCenterPattern
= !rasterizer
->multisample
;
1113 rastState
->pixelLocation
= SWR_PIXEL_LOCATION_CENTER
;
1115 /* Only initialize sample positions if msaa is enabled */
1116 if (rasterizer
->multisample
) {
1117 for (uint32_t i
= 0; i
< fb
->samples
; i
++) {
1118 const uint8_t *sample
= swr_sample_positions
[fb
->samples
-1 + i
];
1119 rastState
->samplePositions
.SetXi(i
, sample
[0] << 4);
1120 rastState
->samplePositions
.SetYi(i
, sample
[1] << 4);
1121 rastState
->samplePositions
.SetX (i
, sample
[0] / 16.0f
);
1122 rastState
->samplePositions
.SetY (i
, sample
[1] / 16.0f
);
1124 rastState
->samplePositions
.PrecalcSampleData(fb
->samples
);
1127 bool do_offset
= false;
1128 switch (rasterizer
->fill_front
) {
1129 case PIPE_POLYGON_MODE_FILL
:
1130 do_offset
= rasterizer
->offset_tri
;
1132 case PIPE_POLYGON_MODE_LINE
:
1133 do_offset
= rasterizer
->offset_line
;
1135 case PIPE_POLYGON_MODE_POINT
:
1136 do_offset
= rasterizer
->offset_point
;
1141 rastState
->depthBias
= rasterizer
->offset_units
;
1142 rastState
->slopeScaledDepthBias
= rasterizer
->offset_scale
;
1143 rastState
->depthBiasClamp
= rasterizer
->offset_clamp
;
1145 rastState
->depthBias
= 0;
1146 rastState
->slopeScaledDepthBias
= 0;
1147 rastState
->depthBiasClamp
= 0;
1150 /* translate polygon mode, at least for the front==back case */
1151 rastState
->fillMode
= swr_convert_fill_mode(rasterizer
->fill_front
);
1153 struct pipe_surface
*zb
= fb
->zsbuf
;
1154 if (zb
&& swr_resource(zb
->texture
)->has_depth
)
1155 rastState
->depthFormat
= swr_resource(zb
->texture
)->swr
.format
;
1157 rastState
->depthClipEnable
= rasterizer
->depth_clip
;
1158 rastState
->clipHalfZ
= rasterizer
->clip_halfz
;
1160 rastState
->clipDistanceMask
=
1161 ctx
->vs
->info
.base
.num_written_clipdistance
?
1162 ctx
->vs
->info
.base
.clipdist_writemask
& rasterizer
->clip_plane_enable
:
1163 rasterizer
->clip_plane_enable
;
1165 rastState
->cullDistanceMask
=
1166 ctx
->vs
->info
.base
.culldist_writemask
<< ctx
->vs
->info
.base
.num_written_clipdistance
;
1168 SwrSetRastState(ctx
->swrContext
, rastState
);
1172 if (ctx
->dirty
& SWR_NEW_SCISSOR
) {
1173 SwrSetScissorRects(ctx
->swrContext
, 1, &ctx
->swr_scissor
);
1177 if (ctx
->dirty
& (SWR_NEW_VIEWPORT
| SWR_NEW_FRAMEBUFFER
1178 | SWR_NEW_RASTERIZER
)) {
1179 pipe_viewport_state
*state
= &ctx
->viewport
;
1180 pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1181 pipe_rasterizer_state
*rasterizer
= ctx
->rasterizer
;
1183 SWR_VIEWPORT
*vp
= &ctx
->derived
.vp
;
1184 SWR_VIEWPORT_MATRICES
*vpm
= &ctx
->derived
.vpm
;
1186 vp
->x
= state
->translate
[0] - state
->scale
[0];
1187 vp
->width
= 2 * state
->scale
[0];
1188 vp
->y
= state
->translate
[1] - fabs(state
->scale
[1]);
1189 vp
->height
= 2 * fabs(state
->scale
[1]);
1190 util_viewport_zmin_zmax(state
, rasterizer
->clip_halfz
,
1191 &vp
->minZ
, &vp
->maxZ
);
1193 vpm
->m00
[0] = state
->scale
[0];
1194 vpm
->m11
[0] = state
->scale
[1];
1195 vpm
->m22
[0] = state
->scale
[2];
1196 vpm
->m30
[0] = state
->translate
[0];
1197 vpm
->m31
[0] = state
->translate
[1];
1198 vpm
->m32
[0] = state
->translate
[2];
1200 /* Now that the matrix is calculated, clip the view coords to screen
1201 * size. OpenGL allows for -ve x,y in the viewport. */
1207 vp
->height
+= vp
->y
;
1210 vp
->width
= std::min(vp
->width
, (float)fb
->width
- vp
->x
);
1211 vp
->height
= std::min(vp
->height
, (float)fb
->height
- vp
->y
);
1213 SwrSetViewports(ctx
->swrContext
, 1, vp
, vpm
);
1216 /* Set vertex & index buffers
1217 * (using draw info if called by swr_draw_vbo)
1218 * If indexed draw, revalidate since index buffer comes from
1221 if (ctx
->dirty
& SWR_NEW_VERTEX
||
1222 (p_draw_info
&& p_draw_info
->index_size
)) {
1224 /* If being called by swr_draw_vbo, copy draw details */
1225 struct pipe_draw_info info
= {0};
1227 info
= *p_draw_info
;
1229 /* vertex buffers */
1230 SWR_VERTEX_BUFFER_STATE swrVertexBuffers
[PIPE_MAX_ATTRIBS
];
1231 for (UINT i
= 0; i
< ctx
->num_vertex_buffers
; i
++) {
1232 uint32_t size
, pitch
, elems
, partial_inbounds
;
1233 uint32_t min_vertex_index
;
1234 const uint8_t *p_data
;
1235 struct pipe_vertex_buffer
*vb
= &ctx
->vertex_buffer
[i
];
1238 if (!vb
->is_user_buffer
) {
1241 /* If pitch=0 (ie vb->stride), buffer contains a single
1242 * constant attribute. Use the stream_pitch which was
1243 * calculated during creation of vertex_elements_state for the
1244 * size of the attribute. */
1245 size
= ctx
->velems
->stream_pitch
[i
];
1247 partial_inbounds
= 0;
1248 min_vertex_index
= 0;
1250 /* size is based on buffer->width0 rather than info.max_index
1251 * to prevent having to validate VBO on each draw. */
1252 size
= vb
->buffer
.resource
->width0
;
1253 elems
= size
/ pitch
;
1254 partial_inbounds
= size
% pitch
;
1255 min_vertex_index
= 0;
1258 p_data
= swr_resource_data(vb
->buffer
.resource
) + vb
->buffer_offset
;
1261 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1262 * revalidate on each draw */
1263 post_update_dirty_flags
|= SWR_NEW_VERTEX
;
1266 swr_user_vbuf_range(&info
, ctx
->velems
, vb
, i
, &elems
, &base
, &size
);
1267 partial_inbounds
= 0;
1268 min_vertex_index
= info
.min_index
;
1270 /* Copy only needed vertices to scratch space */
1271 size
= AlignUp(size
, 4);
1272 const void *ptr
= (const uint8_t *) vb
->buffer
.user
+ base
;
1273 ptr
= (uint8_t *)swr_copy_to_scratch_space(
1274 ctx
, &ctx
->scratch
->vertex_buffer
, ptr
, size
);
1275 p_data
= (const uint8_t *)ptr
- base
;
1278 swrVertexBuffers
[i
] = {0};
1279 swrVertexBuffers
[i
].index
= i
;
1280 swrVertexBuffers
[i
].pitch
= pitch
;
1281 swrVertexBuffers
[i
].pData
= p_data
;
1282 swrVertexBuffers
[i
].size
= size
;
1283 swrVertexBuffers
[i
].minVertex
= min_vertex_index
;
1284 swrVertexBuffers
[i
].maxVertex
= elems
;
1285 swrVertexBuffers
[i
].partialInboundsSize
= partial_inbounds
;
1288 SwrSetVertexBuffers(
1289 ctx
->swrContext
, ctx
->num_vertex_buffers
, swrVertexBuffers
);
1291 /* index buffer, if required (info passed in by swr_draw_vbo) */
1292 SWR_FORMAT index_type
= R32_UINT
; /* Default for non-indexed draws */
1293 if (info
.index_size
) {
1294 const uint8_t *p_data
;
1295 uint32_t size
, pitch
;
1297 pitch
= info
.index_size
? info
.index_size
: sizeof(uint32_t);
1298 index_type
= swr_convert_index_type(pitch
);
1300 if (!info
.has_user_indices
) {
1302 * size is based on buffer->width0 rather than info.count
1303 * to prevent having to validate VBO on each draw */
1304 size
= info
.index
.resource
->width0
;
1305 p_data
= swr_resource_data(info
.index
.resource
);
1308 * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1309 * revalidate on each draw */
1310 post_update_dirty_flags
|= SWR_NEW_VERTEX
;
1312 size
= info
.count
* pitch
;
1313 size
= AlignUp(size
, 4);
1315 /* Copy indices to scratch space */
1316 const void *ptr
= info
.index
.user
;
1317 ptr
= swr_copy_to_scratch_space(
1318 ctx
, &ctx
->scratch
->index_buffer
, ptr
, size
);
1319 p_data
= (const uint8_t *)ptr
;
1322 SWR_INDEX_BUFFER_STATE swrIndexBuffer
;
1323 swrIndexBuffer
.format
= swr_convert_index_type(info
.index_size
);
1324 swrIndexBuffer
.pIndices
= p_data
;
1325 swrIndexBuffer
.size
= size
;
1327 SwrSetIndexBuffer(ctx
->swrContext
, &swrIndexBuffer
);
1330 struct swr_vertex_element_state
*velems
= ctx
->velems
;
1331 if (velems
&& velems
->fsState
.indexType
!= index_type
) {
1332 velems
->fsFunc
= NULL
;
1333 velems
->fsState
.indexType
= index_type
;
1337 /* GeometryShader */
1338 if (ctx
->dirty
& (SWR_NEW_GS
|
1341 SWR_NEW_SAMPLER_VIEW
)) {
1344 swr_generate_gs_key(key
, ctx
, ctx
->gs
);
1345 auto search
= ctx
->gs
->map
.find(key
);
1347 if (search
!= ctx
->gs
->map
.end()) {
1348 func
= search
->second
->shader
;
1350 func
= swr_compile_gs(ctx
, key
);
1352 SwrSetGsFunc(ctx
->swrContext
, func
);
1354 /* JIT sampler state */
1355 if (ctx
->dirty
& SWR_NEW_SAMPLER
) {
1356 swr_update_sampler_state(ctx
,
1357 PIPE_SHADER_GEOMETRY
,
1359 ctx
->swrDC
.samplersGS
);
1362 /* JIT sampler view state */
1363 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
1364 swr_update_texture_state(ctx
,
1365 PIPE_SHADER_GEOMETRY
,
1366 key
.nr_sampler_views
,
1367 ctx
->swrDC
.texturesGS
);
1370 SwrSetGsState(ctx
->swrContext
, &ctx
->gs
->gsState
);
1372 SWR_GS_STATE state
= { 0 };
1373 SwrSetGsState(ctx
->swrContext
, &state
);
1374 SwrSetGsFunc(ctx
->swrContext
, NULL
);
1379 if (ctx
->dirty
& (SWR_NEW_VS
|
1380 SWR_NEW_RASTERIZER
| // for clip planes
1382 SWR_NEW_SAMPLER_VIEW
|
1383 SWR_NEW_FRAMEBUFFER
)) {
1385 swr_generate_vs_key(key
, ctx
, ctx
->vs
);
1386 auto search
= ctx
->vs
->map
.find(key
);
1387 PFN_VERTEX_FUNC func
;
1388 if (search
!= ctx
->vs
->map
.end()) {
1389 func
= search
->second
->shader
;
1391 func
= swr_compile_vs(ctx
, key
);
1393 SwrSetVertexFunc(ctx
->swrContext
, func
);
1395 /* JIT sampler state */
1396 if (ctx
->dirty
& SWR_NEW_SAMPLER
) {
1397 swr_update_sampler_state(ctx
,
1400 ctx
->swrDC
.samplersVS
);
1403 /* JIT sampler view state */
1404 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
| SWR_NEW_FRAMEBUFFER
)) {
1405 swr_update_texture_state(ctx
,
1407 key
.nr_sampler_views
,
1408 ctx
->swrDC
.texturesVS
);
1412 /* work around the fact that poly stipple also affects lines */
1413 /* and points, since we rasterize them as triangles, too */
1414 /* Has to be before fragment shader, since it sets SWR_NEW_FS */
1416 bool new_prim_is_poly
=
1417 (u_reduced_prim(p_draw_info
->mode
) == PIPE_PRIM_TRIANGLES
) &&
1418 (ctx
->derived
.rastState
.fillMode
== SWR_FILLMODE_SOLID
);
1419 if (new_prim_is_poly
!= ctx
->poly_stipple
.prim_is_poly
) {
1420 ctx
->dirty
|= SWR_NEW_FS
;
1421 ctx
->poly_stipple
.prim_is_poly
= new_prim_is_poly
;
1425 /* FragmentShader */
1426 if (ctx
->dirty
& (SWR_NEW_FS
|
1429 SWR_NEW_RASTERIZER
|
1431 SWR_NEW_SAMPLER_VIEW
|
1432 SWR_NEW_FRAMEBUFFER
)) {
1434 swr_generate_fs_key(key
, ctx
, ctx
->fs
);
1435 auto search
= ctx
->fs
->map
.find(key
);
1436 PFN_PIXEL_KERNEL func
;
1437 if (search
!= ctx
->fs
->map
.end()) {
1438 func
= search
->second
->shader
;
1440 func
= swr_compile_fs(ctx
, key
);
1442 SWR_PS_STATE psState
= {0};
1443 psState
.pfnPixelShader
= func
;
1444 psState
.killsPixel
= ctx
->fs
->info
.base
.uses_kill
;
1445 psState
.inputCoverage
= SWR_INPUT_COVERAGE_NORMAL
;
1446 psState
.writesODepth
= ctx
->fs
->info
.base
.writes_z
;
1447 psState
.usesSourceDepth
= ctx
->fs
->info
.base
.reads_z
;
1448 psState
.shadingRate
= SWR_SHADING_RATE_PIXEL
;
1449 psState
.numRenderTargets
= ctx
->framebuffer
.nr_cbufs
;
1450 psState
.posOffset
= SWR_PS_POSITION_SAMPLE_NONE
;
1451 uint32_t barycentricsMask
= 0;
1453 // when we switch to mesa-master
1454 if (ctx
->fs
->info
.base
.uses_persp_center
||
1455 ctx
->fs
->info
.base
.uses_linear_center
)
1456 barycentricsMask
|= SWR_BARYCENTRIC_PER_PIXEL_MASK
;
1457 if (ctx
->fs
->info
.base
.uses_persp_centroid
||
1458 ctx
->fs
->info
.base
.uses_linear_centroid
)
1459 barycentricsMask
|= SWR_BARYCENTRIC_CENTROID_MASK
;
1460 if (ctx
->fs
->info
.base
.uses_persp_sample
||
1461 ctx
->fs
->info
.base
.uses_linear_sample
)
1462 barycentricsMask
|= SWR_BARYCENTRIC_PER_SAMPLE_MASK
;
1464 for (unsigned i
= 0; i
< ctx
->fs
->info
.base
.num_inputs
; i
++) {
1465 switch (ctx
->fs
->info
.base
.input_interpolate_loc
[i
]) {
1466 case TGSI_INTERPOLATE_LOC_CENTER
:
1467 barycentricsMask
|= SWR_BARYCENTRIC_PER_PIXEL_MASK
;
1469 case TGSI_INTERPOLATE_LOC_CENTROID
:
1470 barycentricsMask
|= SWR_BARYCENTRIC_CENTROID_MASK
;
1472 case TGSI_INTERPOLATE_LOC_SAMPLE
:
1473 barycentricsMask
|= SWR_BARYCENTRIC_PER_SAMPLE_MASK
;
1478 psState
.barycentricsMask
= barycentricsMask
;
1479 psState
.usesUAV
= false; // XXX
1480 psState
.forceEarlyZ
= false;
1481 SwrSetPixelShaderState(ctx
->swrContext
, &psState
);
1483 /* JIT sampler state */
1484 if (ctx
->dirty
& (SWR_NEW_SAMPLER
|
1486 swr_update_sampler_state(ctx
,
1487 PIPE_SHADER_FRAGMENT
,
1489 ctx
->swrDC
.samplersFS
);
1492 /* JIT sampler view state */
1493 if (ctx
->dirty
& (SWR_NEW_SAMPLER_VIEW
|
1494 SWR_NEW_FRAMEBUFFER
|
1496 swr_update_texture_state(ctx
,
1497 PIPE_SHADER_FRAGMENT
,
1498 key
.nr_sampler_views
,
1499 ctx
->swrDC
.texturesFS
);
1504 /* VertexShader Constants */
1505 if (ctx
->dirty
& SWR_NEW_VSCONSTANTS
) {
1506 swr_update_constants(ctx
, PIPE_SHADER_VERTEX
);
1509 /* FragmentShader Constants */
1510 if (ctx
->dirty
& SWR_NEW_FSCONSTANTS
) {
1511 swr_update_constants(ctx
, PIPE_SHADER_FRAGMENT
);
1514 /* GeometryShader Constants */
1515 if (ctx
->dirty
& SWR_NEW_GSCONSTANTS
) {
1516 swr_update_constants(ctx
, PIPE_SHADER_GEOMETRY
);
1519 /* Depth/stencil state */
1520 if (ctx
->dirty
& (SWR_NEW_DEPTH_STENCIL_ALPHA
| SWR_NEW_FRAMEBUFFER
)) {
1521 struct pipe_depth_state
*depth
= &(ctx
->depth_stencil
->depth
);
1522 struct pipe_stencil_state
*stencil
= ctx
->depth_stencil
->stencil
;
1523 SWR_DEPTH_STENCIL_STATE depthStencilState
= {{0}};
1524 SWR_DEPTH_BOUNDS_STATE depthBoundsState
= {0};
1526 /* XXX, incomplete. Need to flesh out stencil & alpha test state
1527 struct pipe_stencil_state *front_stencil =
1528 ctx->depth_stencil.stencil[0];
1529 struct pipe_stencil_state *back_stencil = ctx->depth_stencil.stencil[1];
1530 struct pipe_alpha_state alpha;
1532 if (stencil
[0].enabled
) {
1533 depthStencilState
.stencilWriteEnable
= 1;
1534 depthStencilState
.stencilTestEnable
= 1;
1535 depthStencilState
.stencilTestFunc
=
1536 swr_convert_depth_func(stencil
[0].func
);
1538 depthStencilState
.stencilPassDepthPassOp
=
1539 swr_convert_stencil_op(stencil
[0].zpass_op
);
1540 depthStencilState
.stencilPassDepthFailOp
=
1541 swr_convert_stencil_op(stencil
[0].zfail_op
);
1542 depthStencilState
.stencilFailOp
=
1543 swr_convert_stencil_op(stencil
[0].fail_op
);
1544 depthStencilState
.stencilWriteMask
= stencil
[0].writemask
;
1545 depthStencilState
.stencilTestMask
= stencil
[0].valuemask
;
1546 depthStencilState
.stencilRefValue
= ctx
->stencil_ref
.ref_value
[0];
1548 if (stencil
[1].enabled
) {
1549 depthStencilState
.doubleSidedStencilTestEnable
= 1;
1551 depthStencilState
.backfaceStencilTestFunc
=
1552 swr_convert_depth_func(stencil
[1].func
);
1554 depthStencilState
.backfaceStencilPassDepthPassOp
=
1555 swr_convert_stencil_op(stencil
[1].zpass_op
);
1556 depthStencilState
.backfaceStencilPassDepthFailOp
=
1557 swr_convert_stencil_op(stencil
[1].zfail_op
);
1558 depthStencilState
.backfaceStencilFailOp
=
1559 swr_convert_stencil_op(stencil
[1].fail_op
);
1560 depthStencilState
.backfaceStencilWriteMask
= stencil
[1].writemask
;
1561 depthStencilState
.backfaceStencilTestMask
= stencil
[1].valuemask
;
1563 depthStencilState
.backfaceStencilRefValue
=
1564 ctx
->stencil_ref
.ref_value
[1];
1567 depthStencilState
.depthTestEnable
= depth
->enabled
;
1568 depthStencilState
.depthTestFunc
= swr_convert_depth_func(depth
->func
);
1569 depthStencilState
.depthWriteEnable
= depth
->writemask
;
1570 SwrSetDepthStencilState(ctx
->swrContext
, &depthStencilState
);
1572 depthBoundsState
.depthBoundsTestEnable
= depth
->bounds_test
;
1573 depthBoundsState
.depthBoundsTestMinValue
= depth
->bounds_min
;
1574 depthBoundsState
.depthBoundsTestMaxValue
= depth
->bounds_max
;
1575 SwrSetDepthBoundsState(ctx
->swrContext
, &depthBoundsState
);
1579 if (ctx
->dirty
& (SWR_NEW_BLEND
|
1580 SWR_NEW_RASTERIZER
|
1581 SWR_NEW_FRAMEBUFFER
|
1582 SWR_NEW_DEPTH_STENCIL_ALPHA
)) {
1583 struct pipe_framebuffer_state
*fb
= &ctx
->framebuffer
;
1585 SWR_BLEND_STATE blendState
;
1586 memcpy(&blendState
, &ctx
->blend
->blendState
, sizeof(blendState
));
1587 blendState
.constantColor
[0] = ctx
->blend_color
.color
[0];
1588 blendState
.constantColor
[1] = ctx
->blend_color
.color
[1];
1589 blendState
.constantColor
[2] = ctx
->blend_color
.color
[2];
1590 blendState
.constantColor
[3] = ctx
->blend_color
.color
[3];
1591 blendState
.alphaTestReference
=
1592 *((uint32_t*)&ctx
->depth_stencil
->alpha
.ref_value
);
1594 blendState
.sampleMask
= ctx
->sample_mask
;
1595 blendState
.sampleCount
= GetSampleCount(fb
->samples
);
1597 /* If there are no color buffers bound, disable writes on RT0
1599 if (fb
->nr_cbufs
== 0) {
1600 blendState
.renderTarget
[0].writeDisableRed
= 1;
1601 blendState
.renderTarget
[0].writeDisableGreen
= 1;
1602 blendState
.renderTarget
[0].writeDisableBlue
= 1;
1603 blendState
.renderTarget
[0].writeDisableAlpha
= 1;
1604 SwrSetBlendFunc(ctx
->swrContext
, 0, NULL
);
1607 for (int target
= 0;
1608 target
< std::min(SWR_NUM_RENDERTARGETS
,
1609 PIPE_MAX_COLOR_BUFS
);
1611 if (!fb
->cbufs
[target
])
1614 struct swr_resource
*colorBuffer
=
1615 swr_resource(fb
->cbufs
[target
]->texture
);
1617 BLEND_COMPILE_STATE compileState
;
1618 memset(&compileState
, 0, sizeof(compileState
));
1619 compileState
.format
= colorBuffer
->swr
.format
;
1620 memcpy(&compileState
.blendState
,
1621 &ctx
->blend
->compileState
[target
],
1622 sizeof(compileState
.blendState
));
1624 const SWR_FORMAT_INFO
& info
= GetFormatInfo(compileState
.format
);
1625 if (compileState
.blendState
.logicOpEnable
&&
1626 ((info
.type
[0] == SWR_TYPE_FLOAT
) || info
.isSRGB
)) {
1627 compileState
.blendState
.logicOpEnable
= false;
1630 if (info
.type
[0] == SWR_TYPE_SINT
|| info
.type
[0] == SWR_TYPE_UINT
)
1631 compileState
.blendState
.blendEnable
= false;
1633 if (compileState
.blendState
.blendEnable
== false &&
1634 compileState
.blendState
.logicOpEnable
== false &&
1635 ctx
->depth_stencil
->alpha
.enabled
== 0) {
1636 SwrSetBlendFunc(ctx
->swrContext
, target
, NULL
);
1640 compileState
.desc
.alphaTestEnable
=
1641 ctx
->depth_stencil
->alpha
.enabled
;
1642 compileState
.desc
.independentAlphaBlendEnable
=
1643 (compileState
.blendState
.sourceBlendFactor
!=
1644 compileState
.blendState
.sourceAlphaBlendFactor
) ||
1645 (compileState
.blendState
.destBlendFactor
!=
1646 compileState
.blendState
.destAlphaBlendFactor
) ||
1647 (compileState
.blendState
.colorBlendFunc
!=
1648 compileState
.blendState
.alphaBlendFunc
);
1649 compileState
.desc
.alphaToCoverageEnable
=
1650 ctx
->blend
->pipe
.alpha_to_coverage
;
1651 compileState
.desc
.sampleMaskEnable
= (blendState
.sampleMask
!= 0);
1652 compileState
.desc
.numSamples
= fb
->samples
;
1654 compileState
.alphaTestFunction
=
1655 swr_convert_depth_func(ctx
->depth_stencil
->alpha
.func
);
1656 compileState
.alphaTestFormat
= ALPHA_TEST_FLOAT32
; // xxx
1658 compileState
.Canonicalize();
1660 PFN_BLEND_JIT_FUNC func
= NULL
;
1661 auto search
= ctx
->blendJIT
->find(compileState
);
1662 if (search
!= ctx
->blendJIT
->end()) {
1663 func
= search
->second
;
1665 HANDLE hJitMgr
= screen
->hJitMgr
;
1666 func
= JitCompileBlend(hJitMgr
, compileState
);
1667 debug_printf("BLEND shader %p\n", func
);
1668 assert(func
&& "Error: BlendShader = NULL");
1670 ctx
->blendJIT
->insert(std::make_pair(compileState
, func
));
1672 SwrSetBlendFunc(ctx
->swrContext
, target
, func
);
1675 SwrSetBlendState(ctx
->swrContext
, &blendState
);
1678 if (ctx
->dirty
& SWR_NEW_STIPPLE
) {
1679 swr_update_poly_stipple(ctx
);
1682 if (ctx
->dirty
& (SWR_NEW_VS
| SWR_NEW_SO
| SWR_NEW_RASTERIZER
)) {
1683 ctx
->vs
->soState
.rasterizerDisable
=
1684 ctx
->rasterizer
->rasterizer_discard
;
1685 SwrSetSoState(ctx
->swrContext
, &ctx
->vs
->soState
);
1687 pipe_stream_output_info
*stream_output
= &ctx
->vs
->pipe
.stream_output
;
1689 for (uint32_t i
= 0; i
< ctx
->num_so_targets
; i
++) {
1690 SWR_STREAMOUT_BUFFER buffer
= {0};
1691 if (!ctx
->so_targets
[i
])
1693 buffer
.enable
= true;
1695 (uint32_t *)(swr_resource_data(ctx
->so_targets
[i
]->buffer
) +
1696 ctx
->so_targets
[i
]->buffer_offset
);
1697 buffer
.bufferSize
= ctx
->so_targets
[i
]->buffer_size
>> 2;
1698 buffer
.pitch
= stream_output
->stride
[i
];
1699 buffer
.streamOffset
= 0;
1701 SwrSetSoBuffers(ctx
->swrContext
, &buffer
, i
);
1705 if (ctx
->dirty
& (SWR_NEW_CLIP
| SWR_NEW_RASTERIZER
| SWR_NEW_VS
)) {
1706 // shader exporting clip distances overrides all user clip planes
1707 if (ctx
->rasterizer
->clip_plane_enable
&&
1708 !ctx
->vs
->info
.base
.num_written_clipdistance
)
1710 swr_draw_context
*pDC
= &ctx
->swrDC
;
1711 memcpy(pDC
->userClipPlanes
,
1713 sizeof(pDC
->userClipPlanes
));
1717 // set up backend state
1718 SWR_BACKEND_STATE backendState
= {0};
1720 backendState
.numAttributes
= ctx
->gs
->info
.base
.num_outputs
- 1;
1722 backendState
.numAttributes
= ctx
->vs
->info
.base
.num_outputs
- 1;
1723 if (ctx
->fs
->info
.base
.uses_primid
) {
1724 backendState
.numAttributes
++;
1725 backendState
.swizzleEnable
= true;
1726 for (unsigned i
= 0; i
< sizeof(backendState
.numComponents
); i
++) {
1727 backendState
.swizzleMap
[i
].sourceAttrib
= i
;
1729 backendState
.swizzleMap
[ctx
->vs
->info
.base
.num_outputs
- 1].constantSource
=
1730 SWR_CONSTANT_SOURCE_PRIM_ID
;
1731 backendState
.swizzleMap
[ctx
->vs
->info
.base
.num_outputs
- 1].componentOverrideMask
= 1;
1734 if (ctx
->rasterizer
->sprite_coord_enable
)
1735 backendState
.numAttributes
++;
1737 backendState
.numAttributes
= std::min((size_t)backendState
.numAttributes
,
1738 sizeof(backendState
.numComponents
));
1739 for (unsigned i
= 0; i
< backendState
.numAttributes
; i
++)
1740 backendState
.numComponents
[i
] = 4;
1741 backendState
.constantInterpolationMask
= ctx
->fs
->constantMask
|
1742 (ctx
->rasterizer
->flatshade
? ctx
->fs
->flatConstantMask
: 0);
1743 backendState
.pointSpriteTexCoordMask
= ctx
->fs
->pointSpriteMask
;
1745 struct tgsi_shader_info
*pLastFE
=
1747 &ctx
->gs
->info
.base
:
1748 &ctx
->vs
->info
.base
;
1749 backendState
.readRenderTargetArrayIndex
= pLastFE
->writes_layer
;
1750 backendState
.readViewportArrayIndex
= pLastFE
->writes_viewport_index
;
1751 backendState
.vertexAttribOffset
= VERTEX_ATTRIB_START_SLOT
; // TODO: optimize
1753 SwrSetBackendState(ctx
->swrContext
, &backendState
);
1755 /* Ensure that any in-progress attachment change StoreTiles finish */
1756 if (swr_is_fence_pending(screen
->flush_fence
))
1757 swr_fence_finish(pipe
->screen
, NULL
, screen
->flush_fence
, 0);
1759 /* Finally, update the in-use status of all resources involved in draw */
1760 swr_update_resource_status(pipe
, p_draw_info
);
1762 ctx
->dirty
= post_update_dirty_flags
;
1766 static struct pipe_stream_output_target
*
1767 swr_create_so_target(struct pipe_context
*pipe
,
1768 struct pipe_resource
*buffer
,
1769 unsigned buffer_offset
,
1770 unsigned buffer_size
)
1772 struct pipe_stream_output_target
*target
;
1774 target
= CALLOC_STRUCT(pipe_stream_output_target
);
1778 target
->context
= pipe
;
1779 target
->reference
.count
= 1;
1780 pipe_resource_reference(&target
->buffer
, buffer
);
1781 target
->buffer_offset
= buffer_offset
;
1782 target
->buffer_size
= buffer_size
;
1787 swr_destroy_so_target(struct pipe_context
*pipe
,
1788 struct pipe_stream_output_target
*target
)
1790 pipe_resource_reference(&target
->buffer
, NULL
);
1795 swr_set_so_targets(struct pipe_context
*pipe
,
1796 unsigned num_targets
,
1797 struct pipe_stream_output_target
**targets
,
1798 const unsigned *offsets
)
1800 struct swr_context
*swr
= swr_context(pipe
);
1803 assert(num_targets
<= MAX_SO_STREAMS
);
1805 for (i
= 0; i
< num_targets
; i
++) {
1806 pipe_so_target_reference(
1807 (struct pipe_stream_output_target
**)&swr
->so_targets
[i
],
1811 for (/* fall-through */; i
< swr
->num_so_targets
; i
++) {
1812 pipe_so_target_reference(
1813 (struct pipe_stream_output_target
**)&swr
->so_targets
[i
], NULL
);
1816 swr
->num_so_targets
= num_targets
;
1818 swr
->dirty
|= SWR_NEW_SO
;
1823 swr_state_init(struct pipe_context
*pipe
)
1825 pipe
->create_blend_state
= swr_create_blend_state
;
1826 pipe
->bind_blend_state
= swr_bind_blend_state
;
1827 pipe
->delete_blend_state
= swr_delete_blend_state
;
1829 pipe
->create_depth_stencil_alpha_state
= swr_create_depth_stencil_state
;
1830 pipe
->bind_depth_stencil_alpha_state
= swr_bind_depth_stencil_state
;
1831 pipe
->delete_depth_stencil_alpha_state
= swr_delete_depth_stencil_state
;
1833 pipe
->create_rasterizer_state
= swr_create_rasterizer_state
;
1834 pipe
->bind_rasterizer_state
= swr_bind_rasterizer_state
;
1835 pipe
->delete_rasterizer_state
= swr_delete_rasterizer_state
;
1837 pipe
->create_sampler_state
= swr_create_sampler_state
;
1838 pipe
->bind_sampler_states
= swr_bind_sampler_states
;
1839 pipe
->delete_sampler_state
= swr_delete_sampler_state
;
1841 pipe
->create_sampler_view
= swr_create_sampler_view
;
1842 pipe
->set_sampler_views
= swr_set_sampler_views
;
1843 pipe
->sampler_view_destroy
= swr_sampler_view_destroy
;
1845 pipe
->create_vs_state
= swr_create_vs_state
;
1846 pipe
->bind_vs_state
= swr_bind_vs_state
;
1847 pipe
->delete_vs_state
= swr_delete_vs_state
;
1849 pipe
->create_fs_state
= swr_create_fs_state
;
1850 pipe
->bind_fs_state
= swr_bind_fs_state
;
1851 pipe
->delete_fs_state
= swr_delete_fs_state
;
1853 pipe
->create_gs_state
= swr_create_gs_state
;
1854 pipe
->bind_gs_state
= swr_bind_gs_state
;
1855 pipe
->delete_gs_state
= swr_delete_gs_state
;
1857 pipe
->set_constant_buffer
= swr_set_constant_buffer
;
1859 pipe
->create_vertex_elements_state
= swr_create_vertex_elements_state
;
1860 pipe
->bind_vertex_elements_state
= swr_bind_vertex_elements_state
;
1861 pipe
->delete_vertex_elements_state
= swr_delete_vertex_elements_state
;
1863 pipe
->set_vertex_buffers
= swr_set_vertex_buffers
;
1865 pipe
->set_polygon_stipple
= swr_set_polygon_stipple
;
1866 pipe
->set_clip_state
= swr_set_clip_state
;
1867 pipe
->set_scissor_states
= swr_set_scissor_states
;
1868 pipe
->set_viewport_states
= swr_set_viewport_states
;
1870 pipe
->set_framebuffer_state
= swr_set_framebuffer_state
;
1872 pipe
->set_blend_color
= swr_set_blend_color
;
1873 pipe
->set_stencil_ref
= swr_set_stencil_ref
;
1875 pipe
->set_sample_mask
= swr_set_sample_mask
;
1876 pipe
->get_sample_position
= swr_get_sample_position
;
1878 pipe
->create_stream_output_target
= swr_create_so_target
;
1879 pipe
->stream_output_target_destroy
= swr_destroy_so_target
;
1880 pipe
->set_stream_output_targets
= swr_set_so_targets
;