nir: support lowering clipdist to arrays
[mesa.git] / src / gallium / drivers / swr / swr_tex_sample.cpp
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
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27
28 /**
29 * Largely a copy of llvmpipe's lp_tex_sample.c
30 */
31
32 /**
33 * Texture sampling code generation
34 *
35 * This file is nothing more than ugly glue between three largely independent
36 * entities:
37 * - TGSI -> LLVM translation (i.e., lp_build_tgsi_soa)
38 * - texture sampling code generation (i.e., lp_build_sample_soa)
39 * - SWR driver
40 *
41 * All interesting code is in the functions mentioned above. There is really
42 * nothing to see here.
43 *
44 * @author Jose Fonseca <jfonseca@vmware.com>
45 */
46
47 #include "state.h"
48 #include "JitManager.h"
49 #include "gen_state_llvm.h"
50
51 #include "pipe/p_defines.h"
52 #include "pipe/p_shader_tokens.h"
53 #include "gallivm/lp_bld_debug.h"
54 #include "gallivm/lp_bld_const.h"
55 #include "gallivm/lp_bld_type.h"
56 #include "gallivm/lp_bld_sample.h"
57 #include "gallivm/lp_bld_tgsi.h"
58 #include "util/u_memory.h"
59
60 #include "swr_tex_sample.h"
61 #include "gen_surf_state_llvm.h"
62 #include "gen_swr_context_llvm.h"
63
64 using namespace SwrJit;
65
66 /**
67 * This provides the bridge between the sampler state store in
68 * lp_jit_context and lp_jit_texture and the sampler code
69 * generator. It provides the texture layout information required by
70 * the texture sampler code generator in terms of the state stored in
71 * lp_jit_context and lp_jit_texture in runtime.
72 */
73 struct swr_sampler_dynamic_state {
74 struct lp_sampler_dynamic_state base;
75
76 const struct swr_sampler_static_state *static_state;
77
78 enum pipe_shader_type shader_type;
79 };
80
81
82 /**
83 * This is the bridge between our sampler and the TGSI translator.
84 */
85 struct swr_sampler_soa {
86 struct lp_build_sampler_soa base;
87
88 struct swr_sampler_dynamic_state dynamic_state;
89 };
90
91
92 /**
93 * Fetch the specified member of the lp_jit_texture structure.
94 * \param emit_load if TRUE, emit the LLVM load instruction to actually
95 * fetch the field's value. Otherwise, just emit the
96 * GEP code to address the field.
97 *
98 * @sa http://llvm.org/docs/GetElementPtr.html
99 */
100 static LLVMValueRef
101 swr_texture_member(const struct lp_sampler_dynamic_state *base,
102 struct gallivm_state *gallivm,
103 LLVMValueRef context_ptr,
104 unsigned texture_unit,
105 unsigned member_index,
106 const char *member_name,
107 boolean emit_load)
108 {
109 LLVMBuilderRef builder = gallivm->builder;
110 LLVMValueRef indices[4];
111 LLVMValueRef ptr;
112 LLVMValueRef res;
113
114 assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
115
116 /* context[0] */
117 indices[0] = lp_build_const_int32(gallivm, 0);
118 /* context[0].textures */
119 auto dynamic = (const struct swr_sampler_dynamic_state *)base;
120 switch (dynamic->shader_type) {
121 case PIPE_SHADER_FRAGMENT:
122 indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesFS);
123 break;
124 case PIPE_SHADER_VERTEX:
125 indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesVS);
126 break;
127 case PIPE_SHADER_GEOMETRY:
128 indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesGS);
129 break;
130 default:
131 assert(0 && "unsupported shader type");
132 break;
133 }
134 /* context[0].textures[unit] */
135 indices[2] = lp_build_const_int32(gallivm, texture_unit);
136 /* context[0].textures[unit].member */
137 indices[3] = lp_build_const_int32(gallivm, member_index);
138
139 ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
140
141 if (emit_load)
142 res = LLVMBuildLoad(builder, ptr, "");
143 else
144 res = ptr;
145
146 lp_build_name(res, "context.texture%u.%s", texture_unit, member_name);
147
148 return res;
149 }
150
151
152 /**
153 * Helper macro to instantiate the functions that generate the code to
154 * fetch the members of lp_jit_texture to fulfill the sampler code
155 * generator requests.
156 *
157 * This complexity is the price we have to pay to keep the texture
158 * sampler code generator a reusable module without dependencies to
159 * swr internals.
160 */
161 #define SWR_TEXTURE_MEMBER(_name, _emit_load) \
162 static LLVMValueRef swr_texture_##_name( \
163 const struct lp_sampler_dynamic_state *base, \
164 struct gallivm_state *gallivm, \
165 LLVMValueRef context_ptr, \
166 unsigned texture_unit) \
167 { \
168 return swr_texture_member(base, \
169 gallivm, \
170 context_ptr, \
171 texture_unit, \
172 swr_jit_texture_##_name, \
173 #_name, \
174 _emit_load); \
175 }
176
177
178 SWR_TEXTURE_MEMBER(width, TRUE)
179 SWR_TEXTURE_MEMBER(height, TRUE)
180 SWR_TEXTURE_MEMBER(depth, TRUE)
181 SWR_TEXTURE_MEMBER(first_level, TRUE)
182 SWR_TEXTURE_MEMBER(last_level, TRUE)
183 SWR_TEXTURE_MEMBER(base_ptr, TRUE)
184 SWR_TEXTURE_MEMBER(row_stride, FALSE)
185 SWR_TEXTURE_MEMBER(img_stride, FALSE)
186 SWR_TEXTURE_MEMBER(mip_offsets, FALSE)
187
188
189 /**
190 * Fetch the specified member of the lp_jit_sampler structure.
191 * \param emit_load if TRUE, emit the LLVM load instruction to actually
192 * fetch the field's value. Otherwise, just emit the
193 * GEP code to address the field.
194 *
195 * @sa http://llvm.org/docs/GetElementPtr.html
196 */
197 static LLVMValueRef
198 swr_sampler_member(const struct lp_sampler_dynamic_state *base,
199 struct gallivm_state *gallivm,
200 LLVMValueRef context_ptr,
201 unsigned sampler_unit,
202 unsigned member_index,
203 const char *member_name,
204 boolean emit_load)
205 {
206 LLVMBuilderRef builder = gallivm->builder;
207 LLVMValueRef indices[4];
208 LLVMValueRef ptr;
209 LLVMValueRef res;
210
211 assert(sampler_unit < PIPE_MAX_SAMPLERS);
212
213 /* context[0] */
214 indices[0] = lp_build_const_int32(gallivm, 0);
215 /* context[0].samplers */
216 auto dynamic = (const struct swr_sampler_dynamic_state *)base;
217 switch (dynamic->shader_type) {
218 case PIPE_SHADER_FRAGMENT:
219 indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersFS);
220 break;
221 case PIPE_SHADER_VERTEX:
222 indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersVS);
223 break;
224 case PIPE_SHADER_GEOMETRY:
225 indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersGS);
226 break;
227 default:
228 assert(0 && "unsupported shader type");
229 break;
230 }
231 /* context[0].samplers[unit] */
232 indices[2] = lp_build_const_int32(gallivm, sampler_unit);
233 /* context[0].samplers[unit].member */
234 indices[3] = lp_build_const_int32(gallivm, member_index);
235
236 ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
237
238 if (emit_load)
239 res = LLVMBuildLoad(builder, ptr, "");
240 else
241 res = ptr;
242
243 lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
244
245 return res;
246 }
247
248
249 #define SWR_SAMPLER_MEMBER(_name, _emit_load) \
250 static LLVMValueRef swr_sampler_##_name( \
251 const struct lp_sampler_dynamic_state *base, \
252 struct gallivm_state *gallivm, \
253 LLVMValueRef context_ptr, \
254 unsigned sampler_unit) \
255 { \
256 return swr_sampler_member(base, \
257 gallivm, \
258 context_ptr, \
259 sampler_unit, \
260 swr_jit_sampler_##_name, \
261 #_name, \
262 _emit_load); \
263 }
264
265
266 SWR_SAMPLER_MEMBER(min_lod, TRUE)
267 SWR_SAMPLER_MEMBER(max_lod, TRUE)
268 SWR_SAMPLER_MEMBER(lod_bias, TRUE)
269 SWR_SAMPLER_MEMBER(border_color, FALSE)
270
271
272 static void
273 swr_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
274 {
275 FREE(sampler);
276 }
277
278
279 /**
280 * Fetch filtered values from texture.
281 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
282 */
283 static void
284 swr_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
285 struct gallivm_state *gallivm,
286 const struct lp_sampler_params *params)
287 {
288 struct swr_sampler_soa *sampler = (struct swr_sampler_soa *)base;
289 unsigned texture_index = params->texture_index;
290 unsigned sampler_index = params->sampler_index;
291
292 assert(sampler_index < PIPE_MAX_SAMPLERS);
293 assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
294
295 #if 0
296 lp_build_sample_nop(gallivm, params->type, params->coords, params->texel);
297 #else
298 lp_build_sample_soa(
299 &sampler->dynamic_state.static_state[texture_index].texture_state,
300 &sampler->dynamic_state.static_state[sampler_index].sampler_state,
301 &sampler->dynamic_state.base,
302 gallivm,
303 params);
304 #endif
305 }
306
307 /**
308 * Fetch the texture size.
309 */
310 static void
311 swr_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
312 struct gallivm_state *gallivm,
313 const struct lp_sampler_size_query_params *params)
314 {
315 struct swr_sampler_soa *sampler = (struct swr_sampler_soa *)base;
316
317 assert(params->texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
318
319 lp_build_size_query_soa(
320 gallivm,
321 &sampler->dynamic_state.static_state[params->texture_unit].texture_state,
322 &sampler->dynamic_state.base,
323 params);
324 }
325
326
327 struct lp_build_sampler_soa *
328 swr_sampler_soa_create(const struct swr_sampler_static_state *static_state,
329 enum pipe_shader_type shader_type)
330 {
331 struct swr_sampler_soa *sampler;
332
333 sampler = CALLOC_STRUCT(swr_sampler_soa);
334 if (!sampler)
335 return NULL;
336
337 sampler->base.destroy = swr_sampler_soa_destroy;
338 sampler->base.emit_tex_sample = swr_sampler_soa_emit_fetch_texel;
339 sampler->base.emit_size_query = swr_sampler_soa_emit_size_query;
340 sampler->dynamic_state.base.width = swr_texture_width;
341 sampler->dynamic_state.base.height = swr_texture_height;
342 sampler->dynamic_state.base.depth = swr_texture_depth;
343 sampler->dynamic_state.base.first_level = swr_texture_first_level;
344 sampler->dynamic_state.base.last_level = swr_texture_last_level;
345 sampler->dynamic_state.base.base_ptr = swr_texture_base_ptr;
346 sampler->dynamic_state.base.row_stride = swr_texture_row_stride;
347 sampler->dynamic_state.base.img_stride = swr_texture_img_stride;
348 sampler->dynamic_state.base.mip_offsets = swr_texture_mip_offsets;
349 sampler->dynamic_state.base.min_lod = swr_sampler_min_lod;
350 sampler->dynamic_state.base.max_lod = swr_sampler_max_lod;
351 sampler->dynamic_state.base.lod_bias = swr_sampler_lod_bias;
352 sampler->dynamic_state.base.border_color = swr_sampler_border_color;
353
354 sampler->dynamic_state.static_state = static_state;
355
356 sampler->dynamic_state.shader_type = shader_type;
357
358 return &sampler->base;
359 }