v3d: fix flushing of SSBOs and shader images
[mesa.git] / src / gallium / drivers / v3d / Makefile.sources
1 C_SOURCES := \
2 v3d_blit.c \
3 v3d_bufmgr.c \
4 v3d_bufmgr.h \
5 v3d_cl.c \
6 v3d_cl.h \
7 v3d_context.c \
8 v3d_context.h \
9 v3d_fence.c \
10 v3d_formats.c \
11 v3d_format_table.h \
12 v3d_job.c \
13 v3d_program.c \
14 v3d_query.c \
15 v3d_resource.c \
16 v3d_resource.h \
17 v3d_screen.c \
18 v3d_screen.h \
19 v3d_simulator.c \
20 v3d_simulator_wrapper.cpp \
21 v3d_simulator_wrapper.h \
22 v3d_tiling.c \
23 v3d_tiling.h \
24 v3d_uniforms.c \
25 $()
26
27 V3D_PER_VERSION_SOURCES = \
28 v3dx_context.h \
29 v3dx_draw.c \
30 v3dx_emit.c \
31 v3dx_format_table.c \
32 v3dx_job.c \
33 v3dx_rcl.c \
34 v3dx_simulator.c \
35 v3dx_state.c \
36 $()