Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / v3d / v3d_query.c
1 /*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /**
25 * Gallium query object support.
26 *
27 * The HW has native support for occlusion queries, with the query result
28 * being loaded and stored by the TLB unit. From a SW perspective, we have to
29 * be careful to make sure that the jobs that need to be tracking queries are
30 * bracketed by the start and end of counting, even across FBO transitions.
31 *
32 * For the transform feedback PRIMITIVES_GENERATED/WRITTEN queries, we have to
33 * do the calculations in software at draw time.
34 */
35
36 #include "v3d_context.h"
37 #include "broadcom/cle/v3d_packet_v33_pack.h"
38
39 struct v3d_query
40 {
41 enum pipe_query_type type;
42 struct v3d_bo *bo;
43
44 uint32_t start, end;
45 };
46
47 static struct pipe_query *
48 v3d_create_query(struct pipe_context *pctx, unsigned query_type, unsigned index)
49 {
50 struct v3d_query *q = calloc(1, sizeof(*q));
51
52 q->type = query_type;
53
54 /* Note that struct pipe_query isn't actually defined anywhere. */
55 return (struct pipe_query *)q;
56 }
57
58 static void
59 v3d_destroy_query(struct pipe_context *pctx, struct pipe_query *query)
60 {
61 struct v3d_query *q = (struct v3d_query *)query;
62
63 v3d_bo_unreference(&q->bo);
64 free(q);
65 }
66
67 static bool
68 v3d_begin_query(struct pipe_context *pctx, struct pipe_query *query)
69 {
70 struct v3d_context *v3d = v3d_context(pctx);
71 struct v3d_query *q = (struct v3d_query *)query;
72
73 switch (q->type) {
74 case PIPE_QUERY_PRIMITIVES_GENERATED:
75 /* If we are using PRIMITIVE_COUNTS_FEEDBACK to retrieve
76 * primitive counts from the GPU (which we need when a GS
77 * is present), then we need to update our counters now
78 * to discard any primitives generated before this.
79 */
80 if (v3d->prog.gs)
81 v3d_update_primitive_counters(v3d);
82 q->start = v3d->prims_generated;
83 break;
84 case PIPE_QUERY_PRIMITIVES_EMITTED:
85 /* If we are inside transform feedback we need to update the
86 * primitive counts to skip primtives recorded before this.
87 */
88 if (v3d->streamout.num_targets > 0)
89 v3d_update_primitive_counters(v3d);
90 q->start = v3d->tf_prims_generated;
91 break;
92 case PIPE_QUERY_OCCLUSION_COUNTER:
93 case PIPE_QUERY_OCCLUSION_PREDICATE:
94 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
95 q->bo = v3d_bo_alloc(v3d->screen, 4096, "query");
96 uint32_t *map = v3d_bo_map(q->bo);
97 *map = 0;
98
99 v3d->current_oq = q->bo;
100 v3d->dirty |= VC5_DIRTY_OQ;
101 break;
102 default:
103 unreachable("unsupported query type");
104 }
105
106 return true;
107 }
108
109 static bool
110 v3d_end_query(struct pipe_context *pctx, struct pipe_query *query)
111 {
112 struct v3d_context *v3d = v3d_context(pctx);
113 struct v3d_query *q = (struct v3d_query *)query;
114
115 switch (q->type) {
116 case PIPE_QUERY_PRIMITIVES_GENERATED:
117 /* If we are using PRIMITIVE_COUNTS_FEEDBACK to retrieve
118 * primitive counts from the GPU (which we need when a GS
119 * is present), then we need to update our counters now.
120 */
121 if (v3d->prog.gs)
122 v3d_update_primitive_counters(v3d);
123 q->end = v3d->prims_generated;
124 break;
125 case PIPE_QUERY_PRIMITIVES_EMITTED:
126 /* If transform feedback has ended, then we have already
127 * updated the primitive counts at glEndTransformFeedback()
128 * time. Otherwise, we have to do it now.
129 */
130 if (v3d->streamout.num_targets > 0)
131 v3d_update_primitive_counters(v3d);
132 q->end = v3d->tf_prims_generated;
133 break;
134 case PIPE_QUERY_OCCLUSION_COUNTER:
135 case PIPE_QUERY_OCCLUSION_PREDICATE:
136 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
137 v3d->current_oq = NULL;
138 v3d->dirty |= VC5_DIRTY_OQ;
139 break;
140 default:
141 unreachable("unsupported query type");
142 }
143
144 return true;
145 }
146
147 static bool
148 v3d_get_query_result(struct pipe_context *pctx, struct pipe_query *query,
149 bool wait, union pipe_query_result *vresult)
150 {
151 struct v3d_context *v3d = v3d_context(pctx);
152 struct v3d_query *q = (struct v3d_query *)query;
153 uint32_t result = 0;
154
155 if (q->bo) {
156 v3d_flush_jobs_using_bo(v3d, q->bo);
157
158 if (wait) {
159 if (!v3d_bo_wait(q->bo, ~0ull, "query"))
160 return false;
161 } else {
162 if (!v3d_bo_wait(q->bo, 0, "query"))
163 return false;
164 }
165
166 /* XXX: Sum up per-core values. */
167 uint32_t *map = v3d_bo_map(q->bo);
168 result = *map;
169
170 v3d_bo_unreference(&q->bo);
171 }
172
173 switch (q->type) {
174 case PIPE_QUERY_OCCLUSION_COUNTER:
175 vresult->u64 = result;
176 break;
177 case PIPE_QUERY_OCCLUSION_PREDICATE:
178 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
179 vresult->b = result != 0;
180 break;
181 case PIPE_QUERY_PRIMITIVES_GENERATED:
182 case PIPE_QUERY_PRIMITIVES_EMITTED:
183 vresult->u64 = q->end - q->start;
184 break;
185 default:
186 unreachable("unsupported query type");
187 }
188
189 return true;
190 }
191
192 static void
193 v3d_set_active_query_state(struct pipe_context *pctx, bool enable)
194 {
195 struct v3d_context *v3d = v3d_context(pctx);
196
197 v3d->active_queries = enable;
198 v3d->dirty |= VC5_DIRTY_OQ;
199 v3d->dirty |= VC5_DIRTY_STREAMOUT;
200 }
201
202 void
203 v3d_query_init(struct pipe_context *pctx)
204 {
205 pctx->create_query = v3d_create_query;
206 pctx->destroy_query = v3d_destroy_query;
207 pctx->begin_query = v3d_begin_query;
208 pctx->end_query = v3d_end_query;
209 pctx->get_query_result = v3d_get_query_result;
210 pctx->set_active_query_state = v3d_set_active_query_state;
211 }
212