v3d: Add support for handling OOM signals from the simulator.
[mesa.git] / src / gallium / drivers / v3d / v3d_resource.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "pipe/p_defines.h"
26 #include "util/u_blit.h"
27 #include "util/u_memory.h"
28 #include "util/u_format.h"
29 #include "util/u_inlines.h"
30 #include "util/u_surface.h"
31 #include "util/u_transfer_helper.h"
32 #include "util/u_upload_mgr.h"
33 #include "util/u_format_zs.h"
34 #include "util/u_drm.h"
35
36 #include "drm-uapi/drm_fourcc.h"
37 #include "v3d_screen.h"
38 #include "v3d_context.h"
39 #include "v3d_resource.h"
40 #include "v3d_tiling.h"
41 #include "broadcom/cle/v3d_packet_v33_pack.h"
42
43 static void
44 v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller)
45 {
46 if (!(V3D_DEBUG & V3D_DEBUG_SURFACE))
47 return;
48
49 struct pipe_resource *prsc = &rsc->base;
50
51 if (prsc->target == PIPE_BUFFER) {
52 fprintf(stderr,
53 "rsc %s %p (format %s), %dx%d buffer @0x%08x-0x%08x\n",
54 caller, rsc,
55 util_format_short_name(prsc->format),
56 prsc->width0, prsc->height0,
57 rsc->bo->offset,
58 rsc->bo->offset + rsc->bo->size - 1);
59 return;
60 }
61
62 static const char *const tiling_descriptions[] = {
63 [VC5_TILING_RASTER] = "R",
64 [VC5_TILING_LINEARTILE] = "LT",
65 [VC5_TILING_UBLINEAR_1_COLUMN] = "UB1",
66 [VC5_TILING_UBLINEAR_2_COLUMN] = "UB2",
67 [VC5_TILING_UIF_NO_XOR] = "UIF",
68 [VC5_TILING_UIF_XOR] = "UIF^",
69 };
70
71 for (int i = 0; i <= prsc->last_level; i++) {
72 struct v3d_resource_slice *slice = &rsc->slices[i];
73
74 int level_width = slice->stride / rsc->cpp;
75 int level_height = slice->padded_height;
76 int level_depth =
77 u_minify(util_next_power_of_two(prsc->depth0), i);
78
79 fprintf(stderr,
80 "rsc %s %p (format %s), %dx%d: "
81 "level %d (%s) %dx%dx%d -> %dx%dx%d, stride %d@0x%08x\n",
82 caller, rsc,
83 util_format_short_name(prsc->format),
84 prsc->width0, prsc->height0,
85 i, tiling_descriptions[slice->tiling],
86 u_minify(prsc->width0, i),
87 u_minify(prsc->height0, i),
88 u_minify(prsc->depth0, i),
89 level_width,
90 level_height,
91 level_depth,
92 slice->stride,
93 rsc->bo->offset + slice->offset);
94 }
95 }
96
97 static bool
98 v3d_resource_bo_alloc(struct v3d_resource *rsc)
99 {
100 struct pipe_resource *prsc = &rsc->base;
101 struct pipe_screen *pscreen = prsc->screen;
102 struct v3d_bo *bo;
103
104 bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource");
105 if (bo) {
106 v3d_bo_unreference(&rsc->bo);
107 rsc->bo = bo;
108 v3d_debug_resource_layout(rsc, "alloc");
109 return true;
110 } else {
111 return false;
112 }
113 }
114
115 static void
116 v3d_resource_transfer_unmap(struct pipe_context *pctx,
117 struct pipe_transfer *ptrans)
118 {
119 struct v3d_context *v3d = v3d_context(pctx);
120 struct v3d_transfer *trans = v3d_transfer(ptrans);
121
122 if (trans->map) {
123 struct v3d_resource *rsc = v3d_resource(ptrans->resource);
124 struct v3d_resource_slice *slice = &rsc->slices[ptrans->level];
125
126 if (ptrans->usage & PIPE_TRANSFER_WRITE) {
127 for (int z = 0; z < ptrans->box.depth; z++) {
128 void *dst = rsc->bo->map +
129 v3d_layer_offset(&rsc->base,
130 ptrans->level,
131 ptrans->box.z + z);
132 v3d_store_tiled_image(dst,
133 slice->stride,
134 (trans->map +
135 ptrans->stride *
136 ptrans->box.height * z),
137 ptrans->stride,
138 slice->tiling, rsc->cpp,
139 slice->padded_height,
140 &ptrans->box);
141 }
142 }
143 free(trans->map);
144 }
145
146 pipe_resource_reference(&ptrans->resource, NULL);
147 slab_free(&v3d->transfer_pool, ptrans);
148 }
149
150 static void
151 v3d_map_usage_prep(struct pipe_context *pctx,
152 struct pipe_resource *prsc,
153 unsigned usage)
154 {
155 struct v3d_context *v3d = v3d_context(pctx);
156 struct v3d_resource *rsc = v3d_resource(prsc);
157
158 if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
159 if (v3d_resource_bo_alloc(rsc)) {
160 /* If it might be bound as one of our vertex buffers
161 * or UBOs, make sure we re-emit vertex buffer state
162 * or uniforms.
163 */
164 if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
165 v3d->dirty |= VC5_DIRTY_VTXBUF;
166 if (prsc->bind & PIPE_BIND_CONSTANT_BUFFER)
167 v3d->dirty |= VC5_DIRTY_CONSTBUF;
168 } else {
169 /* If we failed to reallocate, flush users so that we
170 * don't violate any syncing requirements.
171 */
172 v3d_flush_jobs_reading_resource(v3d, prsc);
173 }
174 } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
175 /* If we're writing and the buffer is being used by the CL, we
176 * have to flush the CL first. If we're only reading, we need
177 * to flush if the CL has written our buffer.
178 */
179 if (usage & PIPE_TRANSFER_WRITE)
180 v3d_flush_jobs_reading_resource(v3d, prsc);
181 else
182 v3d_flush_jobs_writing_resource(v3d, prsc);
183 }
184
185 if (usage & PIPE_TRANSFER_WRITE) {
186 rsc->writes++;
187 rsc->initialized_buffers = ~0;
188 }
189 }
190
191 static void *
192 v3d_resource_transfer_map(struct pipe_context *pctx,
193 struct pipe_resource *prsc,
194 unsigned level, unsigned usage,
195 const struct pipe_box *box,
196 struct pipe_transfer **pptrans)
197 {
198 struct v3d_context *v3d = v3d_context(pctx);
199 struct v3d_resource *rsc = v3d_resource(prsc);
200 struct v3d_transfer *trans;
201 struct pipe_transfer *ptrans;
202 enum pipe_format format = prsc->format;
203 char *buf;
204
205 /* MSAA maps should have been handled by u_transfer_helper. */
206 assert(prsc->nr_samples <= 1);
207
208 /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
209 * being mapped.
210 */
211 if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
212 !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
213 !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) &&
214 prsc->last_level == 0 &&
215 prsc->width0 == box->width &&
216 prsc->height0 == box->height &&
217 prsc->depth0 == box->depth &&
218 prsc->array_size == 1 &&
219 rsc->bo->private) {
220 usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
221 }
222
223 v3d_map_usage_prep(pctx, prsc, usage);
224
225 trans = slab_alloc(&v3d->transfer_pool);
226 if (!trans)
227 return NULL;
228
229 /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
230
231 /* slab_alloc_st() doesn't zero: */
232 memset(trans, 0, sizeof(*trans));
233 ptrans = &trans->base;
234
235 pipe_resource_reference(&ptrans->resource, prsc);
236 ptrans->level = level;
237 ptrans->usage = usage;
238 ptrans->box = *box;
239
240 /* Note that the current kernel implementation is synchronous, so no
241 * need to do syncing stuff here yet.
242 */
243
244 if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
245 buf = v3d_bo_map_unsynchronized(rsc->bo);
246 else
247 buf = v3d_bo_map(rsc->bo);
248 if (!buf) {
249 fprintf(stderr, "Failed to map bo\n");
250 goto fail;
251 }
252
253 *pptrans = ptrans;
254
255 /* Our load/store routines work on entire compressed blocks. */
256 ptrans->box.x /= util_format_get_blockwidth(format);
257 ptrans->box.y /= util_format_get_blockheight(format);
258 ptrans->box.width = DIV_ROUND_UP(ptrans->box.width,
259 util_format_get_blockwidth(format));
260 ptrans->box.height = DIV_ROUND_UP(ptrans->box.height,
261 util_format_get_blockheight(format));
262
263 struct v3d_resource_slice *slice = &rsc->slices[level];
264 if (rsc->tiled) {
265 /* No direct mappings of tiled, since we need to manually
266 * tile/untile.
267 */
268 if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
269 return NULL;
270
271 ptrans->stride = ptrans->box.width * rsc->cpp;
272 ptrans->layer_stride = ptrans->stride * ptrans->box.height;
273
274 trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
275
276 if (usage & PIPE_TRANSFER_READ) {
277 for (int z = 0; z < ptrans->box.depth; z++) {
278 void *src = rsc->bo->map +
279 v3d_layer_offset(&rsc->base,
280 ptrans->level,
281 ptrans->box.z + z);
282 v3d_load_tiled_image((trans->map +
283 ptrans->stride *
284 ptrans->box.height * z),
285 ptrans->stride,
286 src,
287 slice->stride,
288 slice->tiling, rsc->cpp,
289 slice->padded_height,
290 &ptrans->box);
291 }
292 }
293 return trans->map;
294 } else {
295 ptrans->stride = slice->stride;
296 ptrans->layer_stride = rsc->cube_map_stride;
297
298 return buf + slice->offset +
299 ptrans->box.y * ptrans->stride +
300 ptrans->box.x * rsc->cpp +
301 ptrans->box.z * rsc->cube_map_stride;
302 }
303
304
305 fail:
306 v3d_resource_transfer_unmap(pctx, ptrans);
307 return NULL;
308 }
309
310 static void
311 v3d_texture_subdata(struct pipe_context *pctx,
312 struct pipe_resource *prsc,
313 unsigned level,
314 unsigned usage,
315 const struct pipe_box *box,
316 const void *data,
317 unsigned stride,
318 unsigned layer_stride)
319 {
320 struct v3d_resource *rsc = v3d_resource(prsc);
321 struct v3d_resource_slice *slice = &rsc->slices[level];
322
323 /* For a direct mapping, we can just take the u_transfer path. */
324 if (!rsc->tiled) {
325 return u_default_texture_subdata(pctx, prsc, level, usage, box,
326 data, stride, layer_stride);
327 }
328
329 /* Otherwise, map and store the texture data directly into the tiled
330 * texture. Note that gallium's texture_subdata may be called with
331 * obvious usage flags missing!
332 */
333 v3d_map_usage_prep(pctx, prsc, usage | (PIPE_TRANSFER_WRITE |
334 PIPE_TRANSFER_DISCARD_RANGE));
335
336 void *buf;
337 if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
338 buf = v3d_bo_map_unsynchronized(rsc->bo);
339 else
340 buf = v3d_bo_map(rsc->bo);
341
342 for (int i = 0; i < box->depth; i++) {
343 v3d_store_tiled_image(buf +
344 v3d_layer_offset(&rsc->base,
345 level,
346 box->z + i),
347 slice->stride,
348 (void *)data + layer_stride * i,
349 stride,
350 slice->tiling, rsc->cpp, slice->padded_height,
351 box);
352 }
353 }
354
355 static void
356 v3d_resource_destroy(struct pipe_screen *pscreen,
357 struct pipe_resource *prsc)
358 {
359 struct v3d_screen *screen = v3d_screen(pscreen);
360 struct v3d_resource *rsc = v3d_resource(prsc);
361
362 if (rsc->scanout)
363 renderonly_scanout_destroy(rsc->scanout, screen->ro);
364
365 v3d_bo_unreference(&rsc->bo);
366 free(rsc);
367 }
368
369 static boolean
370 v3d_resource_get_handle(struct pipe_screen *pscreen,
371 struct pipe_context *pctx,
372 struct pipe_resource *prsc,
373 struct winsys_handle *whandle,
374 unsigned usage)
375 {
376 struct v3d_screen *screen = v3d_screen(pscreen);
377 struct v3d_resource *rsc = v3d_resource(prsc);
378 struct v3d_bo *bo = rsc->bo;
379
380 whandle->stride = rsc->slices[0].stride;
381 whandle->offset = 0;
382
383 /* If we're passing some reference to our BO out to some other part of
384 * the system, then we can't do any optimizations about only us being
385 * the ones seeing it (like BO caching).
386 */
387 bo->private = false;
388
389 if (rsc->tiled) {
390 /* A shared tiled buffer should always be allocated as UIF,
391 * not UBLINEAR or LT.
392 */
393 assert(rsc->slices[0].tiling == VC5_TILING_UIF_XOR ||
394 rsc->slices[0].tiling == VC5_TILING_UIF_NO_XOR);
395 whandle->modifier = DRM_FORMAT_MOD_BROADCOM_UIF;
396 } else {
397 whandle->modifier = DRM_FORMAT_MOD_LINEAR;
398 }
399
400 switch (whandle->type) {
401 case WINSYS_HANDLE_TYPE_SHARED:
402 return v3d_bo_flink(bo, &whandle->handle);
403 case WINSYS_HANDLE_TYPE_KMS:
404 if (screen->ro) {
405 assert(rsc->scanout);
406 bool ok = renderonly_get_handle(rsc->scanout, whandle);
407 whandle->stride = rsc->slices[0].stride;
408 return ok;
409 }
410 whandle->handle = bo->handle;
411 return TRUE;
412 case WINSYS_HANDLE_TYPE_FD:
413 whandle->handle = v3d_bo_get_dmabuf(bo);
414 return whandle->handle != -1;
415 }
416
417 return FALSE;
418 }
419
420 #define PAGE_UB_ROWS (VC5_UIFCFG_PAGE_SIZE / VC5_UIFBLOCK_ROW_SIZE)
421 #define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
422 #define PAGE_CACHE_UB_ROWS (VC5_PAGE_CACHE_SIZE / VC5_UIFBLOCK_ROW_SIZE)
423 #define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
424
425 /**
426 * Computes the HW's UIFblock padding for a given height/cpp.
427 *
428 * The goal of the padding is to keep pages of the same color (bank number) at
429 * least half a page away from each other vertically when crossing between
430 * between columns of UIF blocks.
431 */
432 static uint32_t
433 v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height)
434 {
435 uint32_t utile_h = v3d_utile_height(rsc->cpp);
436 uint32_t uif_block_h = utile_h * 2;
437 uint32_t height_ub = height / uif_block_h;
438
439 uint32_t height_offset_in_pc = height_ub % PAGE_CACHE_UB_ROWS;
440
441 /* For the perfectly-aligned-for-UIF-XOR case, don't add any pad. */
442 if (height_offset_in_pc == 0)
443 return 0;
444
445 /* Try padding up to where we're offset by at least half a page. */
446 if (height_offset_in_pc < PAGE_UB_ROWS_TIMES_1_5) {
447 /* If we fit entirely in the page cache, don't pad. */
448 if (height_ub < PAGE_CACHE_UB_ROWS)
449 return 0;
450 else
451 return PAGE_UB_ROWS_TIMES_1_5 - height_offset_in_pc;
452 }
453
454 /* If we're close to being aligned to page cache size, then round up
455 * and rely on XOR.
456 */
457 if (height_offset_in_pc > PAGE_CACHE_MINUS_1_5_UB_ROWS)
458 return PAGE_CACHE_UB_ROWS - height_offset_in_pc;
459
460 /* Otherwise, we're far enough away (top and bottom) to not need any
461 * padding.
462 */
463 return 0;
464 }
465
466 static void
467 v3d_setup_slices(struct v3d_resource *rsc, uint32_t winsys_stride,
468 bool uif_top)
469 {
470 struct pipe_resource *prsc = &rsc->base;
471 uint32_t width = prsc->width0;
472 uint32_t height = prsc->height0;
473 uint32_t depth = prsc->depth0;
474 /* Note that power-of-two padding is based on level 1. These are not
475 * equivalent to just util_next_power_of_two(dimension), because at a
476 * level 0 dimension of 9, the level 1 power-of-two padded value is 4,
477 * not 8.
478 */
479 uint32_t pot_width = 2 * util_next_power_of_two(u_minify(width, 1));
480 uint32_t pot_height = 2 * util_next_power_of_two(u_minify(height, 1));
481 uint32_t pot_depth = 2 * util_next_power_of_two(u_minify(depth, 1));
482 uint32_t offset = 0;
483 uint32_t utile_w = v3d_utile_width(rsc->cpp);
484 uint32_t utile_h = v3d_utile_height(rsc->cpp);
485 uint32_t uif_block_w = utile_w * 2;
486 uint32_t uif_block_h = utile_h * 2;
487 uint32_t block_width = util_format_get_blockwidth(prsc->format);
488 uint32_t block_height = util_format_get_blockheight(prsc->format);
489 bool msaa = prsc->nr_samples > 1;
490
491 /* MSAA textures/renderbuffers are always laid out as single-level
492 * UIF.
493 */
494 uif_top |= msaa;
495
496 /* Check some easy mistakes to make in a resource_create() call that
497 * will break our setup.
498 */
499 assert(prsc->array_size != 0);
500 assert(prsc->depth0 != 0);
501
502 for (int i = prsc->last_level; i >= 0; i--) {
503 struct v3d_resource_slice *slice = &rsc->slices[i];
504
505 uint32_t level_width, level_height, level_depth;
506 if (i < 2) {
507 level_width = u_minify(width, i);
508 level_height = u_minify(height, i);
509 } else {
510 level_width = u_minify(pot_width, i);
511 level_height = u_minify(pot_height, i);
512 }
513 if (i < 1)
514 level_depth = u_minify(depth, i);
515 else
516 level_depth = u_minify(pot_depth, i);
517
518 if (msaa) {
519 level_width *= 2;
520 level_height *= 2;
521 }
522
523 level_width = DIV_ROUND_UP(level_width, block_width);
524 level_height = DIV_ROUND_UP(level_height, block_height);
525
526 if (!rsc->tiled) {
527 slice->tiling = VC5_TILING_RASTER;
528 if (prsc->target == PIPE_TEXTURE_1D)
529 level_width = align(level_width, 64 / rsc->cpp);
530 } else {
531 if ((i != 0 || !uif_top) &&
532 (level_width <= utile_w ||
533 level_height <= utile_h)) {
534 slice->tiling = VC5_TILING_LINEARTILE;
535 level_width = align(level_width, utile_w);
536 level_height = align(level_height, utile_h);
537 } else if ((i != 0 || !uif_top) &&
538 level_width <= uif_block_w) {
539 slice->tiling = VC5_TILING_UBLINEAR_1_COLUMN;
540 level_width = align(level_width, uif_block_w);
541 level_height = align(level_height, uif_block_h);
542 } else if ((i != 0 || !uif_top) &&
543 level_width <= 2 * uif_block_w) {
544 slice->tiling = VC5_TILING_UBLINEAR_2_COLUMN;
545 level_width = align(level_width, 2 * uif_block_w);
546 level_height = align(level_height, uif_block_h);
547 } else {
548 /* We align the width to a 4-block column of
549 * UIF blocks, but we only align height to UIF
550 * blocks.
551 */
552 level_width = align(level_width,
553 4 * uif_block_w);
554 level_height = align(level_height,
555 uif_block_h);
556
557 slice->ub_pad = v3d_get_ub_pad(rsc,
558 level_height);
559 level_height += slice->ub_pad * uif_block_h;
560
561 /* If the padding set us to to be aligned to
562 * the page cache size, then the HW will use
563 * the XOR bit on odd columns to get us
564 * perfectly misaligned
565 */
566 if ((level_height / uif_block_h) %
567 (VC5_PAGE_CACHE_SIZE /
568 VC5_UIFBLOCK_ROW_SIZE) == 0) {
569 slice->tiling = VC5_TILING_UIF_XOR;
570 } else {
571 slice->tiling = VC5_TILING_UIF_NO_XOR;
572 }
573 }
574 }
575
576 slice->offset = offset;
577 if (winsys_stride)
578 slice->stride = winsys_stride;
579 else
580 slice->stride = level_width * rsc->cpp;
581 slice->padded_height = level_height;
582 slice->size = level_height * slice->stride;
583
584 uint32_t slice_total_size = slice->size * level_depth;
585
586 /* The HW aligns level 1's base to a page if any of level 1 or
587 * below could be UIF XOR. The lower levels then inherit the
588 * alignment for as long as necesary, thanks to being power of
589 * two aligned.
590 */
591 if (i == 1 &&
592 level_width > 4 * uif_block_w &&
593 level_height > PAGE_CACHE_MINUS_1_5_UB_ROWS * uif_block_h) {
594 slice_total_size = align(slice_total_size,
595 VC5_UIFCFG_PAGE_SIZE);
596 }
597
598 offset += slice_total_size;
599
600 }
601 rsc->size = offset;
602
603 /* UIF/UBLINEAR levels need to be aligned to UIF-blocks, and LT only
604 * needs to be aligned to utile boundaries. Since tiles are laid out
605 * from small to big in memory, we need to align the later UIF slices
606 * to UIF blocks, if they were preceded by non-UIF-block-aligned LT
607 * slices.
608 *
609 * We additionally align to 4k, which improves UIF XOR performance.
610 */
611 uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
612 rsc->slices[0].offset);
613 if (page_align_offset) {
614 rsc->size += page_align_offset;
615 for (int i = 0; i <= prsc->last_level; i++)
616 rsc->slices[i].offset += page_align_offset;
617 }
618
619 /* Arrays and cube textures have a stride which is the distance from
620 * one full mipmap tree to the next (64b aligned). For 3D textures,
621 * we need to program the stride between slices of miplevel 0.
622 */
623 if (prsc->target != PIPE_TEXTURE_3D) {
624 rsc->cube_map_stride = align(rsc->slices[0].offset +
625 rsc->slices[0].size, 64);
626 rsc->size += rsc->cube_map_stride * (prsc->array_size - 1);
627 } else {
628 rsc->cube_map_stride = rsc->slices[0].size;
629 }
630 }
631
632 uint32_t
633 v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
634 {
635 struct v3d_resource *rsc = v3d_resource(prsc);
636 struct v3d_resource_slice *slice = &rsc->slices[level];
637
638 if (prsc->target == PIPE_TEXTURE_3D)
639 return slice->offset + layer * slice->size;
640 else
641 return slice->offset + layer * rsc->cube_map_stride;
642 }
643
644 static struct v3d_resource *
645 v3d_resource_setup(struct pipe_screen *pscreen,
646 const struct pipe_resource *tmpl)
647 {
648 struct v3d_screen *screen = v3d_screen(pscreen);
649 struct v3d_resource *rsc = CALLOC_STRUCT(v3d_resource);
650 if (!rsc)
651 return NULL;
652 struct pipe_resource *prsc = &rsc->base;
653
654 *prsc = *tmpl;
655
656 pipe_reference_init(&prsc->reference, 1);
657 prsc->screen = pscreen;
658
659 if (prsc->nr_samples <= 1 ||
660 screen->devinfo.ver >= 40 ||
661 util_format_is_depth_or_stencil(prsc->format)) {
662 rsc->cpp = util_format_get_blocksize(prsc->format);
663 if (screen->devinfo.ver < 40 && prsc->nr_samples > 1)
664 rsc->cpp *= prsc->nr_samples;
665 } else {
666 assert(v3d_rt_format_supported(&screen->devinfo, prsc->format));
667 uint32_t output_image_format =
668 v3d_get_rt_format(&screen->devinfo, prsc->format);
669 uint32_t internal_type;
670 uint32_t internal_bpp;
671 v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
672 output_image_format,
673 &internal_type,
674 &internal_bpp);
675 switch (internal_bpp) {
676 case V3D_INTERNAL_BPP_32:
677 rsc->cpp = 4;
678 break;
679 case V3D_INTERNAL_BPP_64:
680 rsc->cpp = 8;
681 break;
682 case V3D_INTERNAL_BPP_128:
683 rsc->cpp = 16;
684 break;
685 }
686 }
687
688 assert(rsc->cpp);
689
690 return rsc;
691 }
692
693 static struct pipe_resource *
694 v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
695 const struct pipe_resource *tmpl,
696 const uint64_t *modifiers,
697 int count)
698 {
699 struct v3d_screen *screen = v3d_screen(pscreen);
700
701 bool linear_ok = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
702 struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
703 struct pipe_resource *prsc = &rsc->base;
704 /* Use a tiled layout if we can, for better 3D performance. */
705 bool should_tile = true;
706
707 /* VBOs/PBOs are untiled (and 1 height). */
708 if (tmpl->target == PIPE_BUFFER)
709 should_tile = false;
710
711 /* Cursors are always linear, and the user can request linear as well.
712 */
713 if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR))
714 should_tile = false;
715
716 /* 1D and 1D_ARRAY textures are always raster-order. */
717 if (tmpl->target == PIPE_TEXTURE_1D ||
718 tmpl->target == PIPE_TEXTURE_1D_ARRAY)
719 should_tile = false;
720
721 /* Scanout BOs for simulator need to be linear for interaction with
722 * i965.
723 */
724 if (using_v3d_simulator &&
725 tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT))
726 should_tile = false;
727
728 /* If using the old-school SCANOUT flag, we don't know what the screen
729 * might support other than linear. Just force linear.
730 */
731 if (tmpl->bind & PIPE_BIND_SCANOUT)
732 should_tile = false;
733
734 /* No user-specified modifier; determine our own. */
735 if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) {
736 linear_ok = true;
737 rsc->tiled = should_tile;
738 } else if (should_tile &&
739 drm_find_modifier(DRM_FORMAT_MOD_BROADCOM_UIF,
740 modifiers, count)) {
741 rsc->tiled = true;
742 } else if (linear_ok) {
743 rsc->tiled = false;
744 } else {
745 fprintf(stderr, "Unsupported modifier requested\n");
746 goto fail;
747 }
748
749 rsc->internal_format = prsc->format;
750
751 v3d_setup_slices(rsc, 0, tmpl->bind & PIPE_BIND_SHARED);
752
753 /* If we're in a renderonly setup, use the other device to perform our
754 * allocation and just import it to v3d. The other device may be
755 * using CMA, and V3D can import from CMA but doesn't do CMA
756 * allocations on its own.
757 *
758 * We always allocate this way for SHARED, because get_handle will
759 * need a resource on the display fd.
760 */
761 if (screen->ro && (tmpl->bind & (PIPE_BIND_SCANOUT |
762 PIPE_BIND_SHARED))) {
763 struct winsys_handle handle;
764 struct pipe_resource scanout_tmpl = {
765 .target = prsc->target,
766 .format = PIPE_FORMAT_RGBA8888_UNORM,
767 .width0 = 1024, /* one page */
768 .height0 = align(rsc->size, 4096) / 4096,
769 .depth0 = 1,
770 .array_size = 1,
771 };
772
773 rsc->scanout =
774 renderonly_scanout_for_resource(&scanout_tmpl,
775 screen->ro,
776 &handle);
777
778 if (!rsc->scanout) {
779 fprintf(stderr, "Failed to create scanout resource\n");
780 return NULL;
781 }
782 assert(handle.type == WINSYS_HANDLE_TYPE_FD);
783 rsc->bo = v3d_bo_open_dmabuf(screen, handle.handle);
784 close(handle.handle);
785
786 if (!rsc->bo)
787 goto fail;
788
789 v3d_debug_resource_layout(rsc, "renderonly");
790
791 return prsc;
792 } else {
793 if (!v3d_resource_bo_alloc(rsc))
794 goto fail;
795 }
796
797 return prsc;
798 fail:
799 v3d_resource_destroy(pscreen, prsc);
800 return NULL;
801 }
802
803 struct pipe_resource *
804 v3d_resource_create(struct pipe_screen *pscreen,
805 const struct pipe_resource *tmpl)
806 {
807 const uint64_t mod = DRM_FORMAT_MOD_INVALID;
808 return v3d_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
809 }
810
811 static struct pipe_resource *
812 v3d_resource_from_handle(struct pipe_screen *pscreen,
813 const struct pipe_resource *tmpl,
814 struct winsys_handle *whandle,
815 unsigned usage)
816 {
817 struct v3d_screen *screen = v3d_screen(pscreen);
818 struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
819 struct pipe_resource *prsc = &rsc->base;
820 struct v3d_resource_slice *slice = &rsc->slices[0];
821
822 if (!rsc)
823 return NULL;
824
825 switch (whandle->modifier) {
826 case DRM_FORMAT_MOD_LINEAR:
827 rsc->tiled = false;
828 break;
829 case DRM_FORMAT_MOD_BROADCOM_UIF:
830 rsc->tiled = true;
831 break;
832 case DRM_FORMAT_MOD_INVALID:
833 rsc->tiled = screen->ro == NULL;
834 break;
835 default:
836 fprintf(stderr,
837 "Attempt to import unsupported modifier 0x%llx\n",
838 (long long)whandle->modifier);
839 goto fail;
840 }
841
842 if (whandle->offset != 0) {
843 fprintf(stderr,
844 "Attempt to import unsupported winsys offset %u\n",
845 whandle->offset);
846 goto fail;
847 }
848
849 switch (whandle->type) {
850 case WINSYS_HANDLE_TYPE_SHARED:
851 rsc->bo = v3d_bo_open_name(screen, whandle->handle);
852 break;
853 case WINSYS_HANDLE_TYPE_FD:
854 rsc->bo = v3d_bo_open_dmabuf(screen, whandle->handle);
855 break;
856 default:
857 fprintf(stderr,
858 "Attempt to import unsupported handle type %d\n",
859 whandle->type);
860 goto fail;
861 }
862
863 if (!rsc->bo)
864 goto fail;
865
866 rsc->internal_format = prsc->format;
867
868 v3d_setup_slices(rsc, whandle->stride, true);
869 v3d_debug_resource_layout(rsc, "import");
870
871 if (screen->ro) {
872 /* Make sure that renderonly has a handle to our buffer in the
873 * display's fd, so that a later renderonly_get_handle()
874 * returns correct handles or GEM names.
875 */
876 rsc->scanout =
877 renderonly_create_gpu_import_for_resource(prsc,
878 screen->ro,
879 NULL);
880 if (!rsc->scanout) {
881 fprintf(stderr, "Failed to create scanout resource.\n");
882 goto fail;
883 }
884 }
885
886 if (whandle->stride != slice->stride) {
887 static bool warned = false;
888 if (!warned) {
889 warned = true;
890 fprintf(stderr,
891 "Attempting to import %dx%d %s with "
892 "unsupported stride %d instead of %d\n",
893 prsc->width0, prsc->height0,
894 util_format_short_name(prsc->format),
895 whandle->stride,
896 slice->stride);
897 }
898 goto fail;
899 }
900
901 return prsc;
902
903 fail:
904 v3d_resource_destroy(pscreen, prsc);
905 return NULL;
906 }
907
908 void
909 v3d_update_shadow_texture(struct pipe_context *pctx,
910 struct pipe_sampler_view *pview)
911 {
912 struct v3d_context *v3d = v3d_context(pctx);
913 struct v3d_sampler_view *view = v3d_sampler_view(pview);
914 struct v3d_resource *shadow = v3d_resource(view->texture);
915 struct v3d_resource *orig = v3d_resource(pview->texture);
916
917 assert(view->texture != pview->texture);
918
919 if (shadow->writes == orig->writes && orig->bo->private)
920 return;
921
922 perf_debug("Updating %dx%d@%d shadow for linear texture\n",
923 orig->base.width0, orig->base.height0,
924 pview->u.tex.first_level);
925
926 for (int i = 0; i <= shadow->base.last_level; i++) {
927 unsigned width = u_minify(shadow->base.width0, i);
928 unsigned height = u_minify(shadow->base.height0, i);
929 struct pipe_blit_info info = {
930 .dst = {
931 .resource = &shadow->base,
932 .level = i,
933 .box = {
934 .x = 0,
935 .y = 0,
936 .z = 0,
937 .width = width,
938 .height = height,
939 .depth = 1,
940 },
941 .format = shadow->base.format,
942 },
943 .src = {
944 .resource = &orig->base,
945 .level = pview->u.tex.first_level + i,
946 .box = {
947 .x = 0,
948 .y = 0,
949 .z = 0,
950 .width = width,
951 .height = height,
952 .depth = 1,
953 },
954 .format = orig->base.format,
955 },
956 .mask = util_format_get_mask(orig->base.format),
957 };
958 pctx->blit(pctx, &info);
959 }
960
961 shadow->writes = orig->writes;
962 }
963
964 static struct pipe_surface *
965 v3d_create_surface(struct pipe_context *pctx,
966 struct pipe_resource *ptex,
967 const struct pipe_surface *surf_tmpl)
968 {
969 struct v3d_context *v3d = v3d_context(pctx);
970 struct v3d_screen *screen = v3d->screen;
971 struct v3d_surface *surface = CALLOC_STRUCT(v3d_surface);
972 struct v3d_resource *rsc = v3d_resource(ptex);
973
974 if (!surface)
975 return NULL;
976
977 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
978
979 struct pipe_surface *psurf = &surface->base;
980 unsigned level = surf_tmpl->u.tex.level;
981 struct v3d_resource_slice *slice = &rsc->slices[level];
982
983 pipe_reference_init(&psurf->reference, 1);
984 pipe_resource_reference(&psurf->texture, ptex);
985
986 psurf->context = pctx;
987 psurf->format = surf_tmpl->format;
988 psurf->width = u_minify(ptex->width0, level);
989 psurf->height = u_minify(ptex->height0, level);
990 psurf->u.tex.level = level;
991 psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
992 psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
993
994 surface->offset = v3d_layer_offset(ptex, level,
995 psurf->u.tex.first_layer);
996 surface->tiling = slice->tiling;
997
998 surface->format = v3d_get_rt_format(&screen->devinfo, psurf->format);
999
1000 const struct util_format_description *desc =
1001 util_format_description(psurf->format);
1002
1003 surface->swap_rb = (desc->swizzle[0] == PIPE_SWIZZLE_Z &&
1004 psurf->format != PIPE_FORMAT_B5G6R5_UNORM);
1005
1006 if (util_format_is_depth_or_stencil(psurf->format)) {
1007 switch (psurf->format) {
1008 case PIPE_FORMAT_Z16_UNORM:
1009 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_16;
1010 break;
1011 case PIPE_FORMAT_Z32_FLOAT:
1012 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1013 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_32F;
1014 break;
1015 default:
1016 surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_24;
1017 }
1018 } else {
1019 uint32_t bpp, type;
1020 v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
1021 surface->format,
1022 &type, &bpp);
1023 surface->internal_type = type;
1024 surface->internal_bpp = bpp;
1025 }
1026
1027 if (surface->tiling == VC5_TILING_UIF_NO_XOR ||
1028 surface->tiling == VC5_TILING_UIF_XOR) {
1029 surface->padded_height_of_output_image_in_uif_blocks =
1030 (slice->padded_height /
1031 (2 * v3d_utile_height(rsc->cpp)));
1032 }
1033
1034 if (rsc->separate_stencil) {
1035 surface->separate_stencil =
1036 v3d_create_surface(pctx, &rsc->separate_stencil->base,
1037 surf_tmpl);
1038 }
1039
1040 return &surface->base;
1041 }
1042
1043 static void
1044 v3d_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
1045 {
1046 struct v3d_surface *surf = v3d_surface(psurf);
1047
1048 if (surf->separate_stencil)
1049 pipe_surface_reference(&surf->separate_stencil, NULL);
1050
1051 pipe_resource_reference(&psurf->texture, NULL);
1052 FREE(psurf);
1053 }
1054
1055 static void
1056 v3d_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
1057 {
1058 /* All calls to flush_resource are followed by a flush of the context,
1059 * so there's nothing to do.
1060 */
1061 }
1062
1063 static enum pipe_format
1064 v3d_resource_get_internal_format(struct pipe_resource *prsc)
1065 {
1066 return v3d_resource(prsc)->internal_format;
1067 }
1068
1069 static void
1070 v3d_resource_set_stencil(struct pipe_resource *prsc,
1071 struct pipe_resource *stencil)
1072 {
1073 v3d_resource(prsc)->separate_stencil = v3d_resource(stencil);
1074 }
1075
1076 static struct pipe_resource *
1077 v3d_resource_get_stencil(struct pipe_resource *prsc)
1078 {
1079 struct v3d_resource *rsc = v3d_resource(prsc);
1080
1081 return &rsc->separate_stencil->base;
1082 }
1083
1084 static const struct u_transfer_vtbl transfer_vtbl = {
1085 .resource_create = v3d_resource_create,
1086 .resource_destroy = v3d_resource_destroy,
1087 .transfer_map = v3d_resource_transfer_map,
1088 .transfer_unmap = v3d_resource_transfer_unmap,
1089 .transfer_flush_region = u_default_transfer_flush_region,
1090 .get_internal_format = v3d_resource_get_internal_format,
1091 .set_stencil = v3d_resource_set_stencil,
1092 .get_stencil = v3d_resource_get_stencil,
1093 };
1094
1095 void
1096 v3d_resource_screen_init(struct pipe_screen *pscreen)
1097 {
1098 pscreen->resource_create_with_modifiers =
1099 v3d_resource_create_with_modifiers;
1100 pscreen->resource_create = u_transfer_helper_resource_create;
1101 pscreen->resource_from_handle = v3d_resource_from_handle;
1102 pscreen->resource_get_handle = v3d_resource_get_handle;
1103 pscreen->resource_destroy = u_transfer_helper_resource_destroy;
1104 pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
1105 true, false,
1106 true, true);
1107 }
1108
1109 void
1110 v3d_resource_context_init(struct pipe_context *pctx)
1111 {
1112 pctx->transfer_map = u_transfer_helper_transfer_map;
1113 pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
1114 pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
1115 pctx->buffer_subdata = u_default_buffer_subdata;
1116 pctx->texture_subdata = v3d_texture_subdata;
1117 pctx->create_surface = v3d_create_surface;
1118 pctx->surface_destroy = v3d_surface_destroy;
1119 pctx->resource_copy_region = util_resource_copy_region;
1120 pctx->blit = v3d_blit;
1121 pctx->generate_mipmap = v3d_generate_mipmap;
1122 pctx->flush_resource = v3d_flush_resource;
1123 }