2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "pipe/p_defines.h"
26 #include "util/u_blit.h"
27 #include "util/u_memory.h"
28 #include "util/u_format.h"
29 #include "util/u_inlines.h"
30 #include "util/u_surface.h"
31 #include "util/u_transfer_helper.h"
32 #include "util/u_upload_mgr.h"
33 #include "util/u_format_zs.h"
35 #include "drm_fourcc.h"
36 #include "v3d_screen.h"
37 #include "v3d_context.h"
38 #include "v3d_resource.h"
39 #include "v3d_tiling.h"
40 #include "broadcom/cle/v3d_packet_v33_pack.h"
43 v3d_debug_resource_layout(struct v3d_resource
*rsc
, const char *caller
)
45 if (!(V3D_DEBUG
& V3D_DEBUG_SURFACE
))
48 struct pipe_resource
*prsc
= &rsc
->base
;
50 if (prsc
->target
== PIPE_BUFFER
) {
52 "rsc %s %p (format %s), %dx%d buffer @0x%08x-0x%08x\n",
54 util_format_short_name(prsc
->format
),
55 prsc
->width0
, prsc
->height0
,
57 rsc
->bo
->offset
+ rsc
->bo
->size
- 1);
61 static const char *const tiling_descriptions
[] = {
62 [VC5_TILING_RASTER
] = "R",
63 [VC5_TILING_LINEARTILE
] = "LT",
64 [VC5_TILING_UBLINEAR_1_COLUMN
] = "UB1",
65 [VC5_TILING_UBLINEAR_2_COLUMN
] = "UB2",
66 [VC5_TILING_UIF_NO_XOR
] = "UIF",
67 [VC5_TILING_UIF_XOR
] = "UIF^",
70 for (int i
= 0; i
<= prsc
->last_level
; i
++) {
71 struct v3d_resource_slice
*slice
= &rsc
->slices
[i
];
73 int level_width
= slice
->stride
/ rsc
->cpp
;
74 int level_height
= slice
->padded_height
;
76 u_minify(util_next_power_of_two(prsc
->depth0
), i
);
79 "rsc %s %p (format %s), %dx%d: "
80 "level %d (%s) %dx%dx%d -> %dx%dx%d, stride %d@0x%08x\n",
82 util_format_short_name(prsc
->format
),
83 prsc
->width0
, prsc
->height0
,
84 i
, tiling_descriptions
[slice
->tiling
],
85 u_minify(prsc
->width0
, i
),
86 u_minify(prsc
->height0
, i
),
87 u_minify(prsc
->depth0
, i
),
92 rsc
->bo
->offset
+ slice
->offset
);
97 v3d_resource_bo_alloc(struct v3d_resource
*rsc
)
99 struct pipe_resource
*prsc
= &rsc
->base
;
100 struct pipe_screen
*pscreen
= prsc
->screen
;
103 bo
= v3d_bo_alloc(v3d_screen(pscreen
), rsc
->size
, "resource");
105 v3d_bo_unreference(&rsc
->bo
);
107 v3d_debug_resource_layout(rsc
, "alloc");
115 v3d_resource_transfer_unmap(struct pipe_context
*pctx
,
116 struct pipe_transfer
*ptrans
)
118 struct v3d_context
*v3d
= v3d_context(pctx
);
119 struct v3d_transfer
*trans
= v3d_transfer(ptrans
);
122 struct v3d_resource
*rsc
= v3d_resource(ptrans
->resource
);
123 struct v3d_resource_slice
*slice
= &rsc
->slices
[ptrans
->level
];
125 if (ptrans
->usage
& PIPE_TRANSFER_WRITE
) {
126 for (int z
= 0; z
< ptrans
->box
.depth
; z
++) {
127 void *dst
= rsc
->bo
->map
+
128 v3d_layer_offset(&rsc
->base
,
131 v3d_store_tiled_image(dst
,
135 ptrans
->box
.height
* z
),
137 slice
->tiling
, rsc
->cpp
,
138 slice
->padded_height
,
145 pipe_resource_reference(&ptrans
->resource
, NULL
);
146 slab_free(&v3d
->transfer_pool
, ptrans
);
150 v3d_resource_transfer_map(struct pipe_context
*pctx
,
151 struct pipe_resource
*prsc
,
152 unsigned level
, unsigned usage
,
153 const struct pipe_box
*box
,
154 struct pipe_transfer
**pptrans
)
156 struct v3d_context
*v3d
= v3d_context(pctx
);
157 struct v3d_resource
*rsc
= v3d_resource(prsc
);
158 struct v3d_transfer
*trans
;
159 struct pipe_transfer
*ptrans
;
160 enum pipe_format format
= prsc
->format
;
163 /* MSAA maps should have been handled by u_transfer_helper. */
164 assert(prsc
->nr_samples
<= 1);
166 /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
169 if ((usage
& PIPE_TRANSFER_DISCARD_RANGE
) &&
170 !(usage
& PIPE_TRANSFER_UNSYNCHRONIZED
) &&
171 !(prsc
->flags
& PIPE_RESOURCE_FLAG_MAP_PERSISTENT
) &&
172 prsc
->last_level
== 0 &&
173 prsc
->width0
== box
->width
&&
174 prsc
->height0
== box
->height
&&
175 prsc
->depth0
== box
->depth
&&
176 prsc
->array_size
== 1 &&
178 usage
|= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
;
181 if (usage
& PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
) {
182 if (v3d_resource_bo_alloc(rsc
)) {
183 /* If it might be bound as one of our vertex buffers
184 * or UBOs, make sure we re-emit vertex buffer state
187 if (prsc
->bind
& PIPE_BIND_VERTEX_BUFFER
)
188 v3d
->dirty
|= VC5_DIRTY_VTXBUF
;
189 if (prsc
->bind
& PIPE_BIND_CONSTANT_BUFFER
)
190 v3d
->dirty
|= VC5_DIRTY_CONSTBUF
;
192 /* If we failed to reallocate, flush users so that we
193 * don't violate any syncing requirements.
195 v3d_flush_jobs_reading_resource(v3d
, prsc
);
197 } else if (!(usage
& PIPE_TRANSFER_UNSYNCHRONIZED
)) {
198 /* If we're writing and the buffer is being used by the CL, we
199 * have to flush the CL first. If we're only reading, we need
200 * to flush if the CL has written our buffer.
202 if (usage
& PIPE_TRANSFER_WRITE
)
203 v3d_flush_jobs_reading_resource(v3d
, prsc
);
205 v3d_flush_jobs_writing_resource(v3d
, prsc
);
208 if (usage
& PIPE_TRANSFER_WRITE
) {
210 rsc
->initialized_buffers
= ~0;
213 trans
= slab_alloc(&v3d
->transfer_pool
);
217 /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
219 /* slab_alloc_st() doesn't zero: */
220 memset(trans
, 0, sizeof(*trans
));
221 ptrans
= &trans
->base
;
223 pipe_resource_reference(&ptrans
->resource
, prsc
);
224 ptrans
->level
= level
;
225 ptrans
->usage
= usage
;
228 /* Note that the current kernel implementation is synchronous, so no
229 * need to do syncing stuff here yet.
232 if (usage
& PIPE_TRANSFER_UNSYNCHRONIZED
)
233 buf
= v3d_bo_map_unsynchronized(rsc
->bo
);
235 buf
= v3d_bo_map(rsc
->bo
);
237 fprintf(stderr
, "Failed to map bo\n");
243 /* Our load/store routines work on entire compressed blocks. */
244 ptrans
->box
.x
/= util_format_get_blockwidth(format
);
245 ptrans
->box
.y
/= util_format_get_blockheight(format
);
246 ptrans
->box
.width
= DIV_ROUND_UP(ptrans
->box
.width
,
247 util_format_get_blockwidth(format
));
248 ptrans
->box
.height
= DIV_ROUND_UP(ptrans
->box
.height
,
249 util_format_get_blockheight(format
));
251 struct v3d_resource_slice
*slice
= &rsc
->slices
[level
];
253 /* No direct mappings of tiled, since we need to manually
256 if (usage
& PIPE_TRANSFER_MAP_DIRECTLY
)
259 ptrans
->stride
= ptrans
->box
.width
* rsc
->cpp
;
260 ptrans
->layer_stride
= ptrans
->stride
* ptrans
->box
.height
;
262 trans
->map
= malloc(ptrans
->layer_stride
* ptrans
->box
.depth
);
264 if (usage
& PIPE_TRANSFER_READ
) {
265 for (int z
= 0; z
< ptrans
->box
.depth
; z
++) {
266 void *src
= rsc
->bo
->map
+
267 v3d_layer_offset(&rsc
->base
,
270 v3d_load_tiled_image((trans
->map
+
272 ptrans
->box
.height
* z
),
276 slice
->tiling
, rsc
->cpp
,
277 slice
->padded_height
,
283 ptrans
->stride
= slice
->stride
;
284 ptrans
->layer_stride
= rsc
->cube_map_stride
;
286 return buf
+ slice
->offset
+
287 ptrans
->box
.y
* ptrans
->stride
+
288 ptrans
->box
.x
* rsc
->cpp
+
289 ptrans
->box
.z
* rsc
->cube_map_stride
;
294 v3d_resource_transfer_unmap(pctx
, ptrans
);
299 v3d_resource_destroy(struct pipe_screen
*pscreen
,
300 struct pipe_resource
*prsc
)
302 struct v3d_resource
*rsc
= v3d_resource(prsc
);
304 v3d_bo_unreference(&rsc
->bo
);
309 v3d_resource_get_handle(struct pipe_screen
*pscreen
,
310 struct pipe_context
*pctx
,
311 struct pipe_resource
*prsc
,
312 struct winsys_handle
*whandle
,
315 struct v3d_resource
*rsc
= v3d_resource(prsc
);
316 struct v3d_bo
*bo
= rsc
->bo
;
318 whandle
->stride
= rsc
->slices
[0].stride
;
321 /* If we're passing some reference to our BO out to some other part of
322 * the system, then we can't do any optimizations about only us being
323 * the ones seeing it (like BO caching).
328 /* A shared tiled buffer should always be allocated as UIF,
329 * not UBLINEAR or LT.
331 assert(rsc
->slices
[0].tiling
== VC5_TILING_UIF_XOR
||
332 rsc
->slices
[0].tiling
== VC5_TILING_UIF_NO_XOR
);
333 whandle
->modifier
= DRM_FORMAT_MOD_BROADCOM_UIF
;
335 whandle
->modifier
= DRM_FORMAT_MOD_LINEAR
;
338 switch (whandle
->type
) {
339 case WINSYS_HANDLE_TYPE_SHARED
:
340 return v3d_bo_flink(bo
, &whandle
->handle
);
341 case WINSYS_HANDLE_TYPE_KMS
:
342 whandle
->handle
= bo
->handle
;
344 case WINSYS_HANDLE_TYPE_FD
:
345 whandle
->handle
= v3d_bo_get_dmabuf(bo
);
346 return whandle
->handle
!= -1;
352 #define PAGE_UB_ROWS (VC5_UIFCFG_PAGE_SIZE / VC5_UIFBLOCK_ROW_SIZE)
353 #define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
354 #define PAGE_CACHE_UB_ROWS (VC5_PAGE_CACHE_SIZE / VC5_UIFBLOCK_ROW_SIZE)
355 #define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
358 * Computes the HW's UIFblock padding for a given height/cpp.
360 * The goal of the padding is to keep pages of the same color (bank number) at
361 * least half a page away from each other vertically when crossing between
362 * between columns of UIF blocks.
365 v3d_get_ub_pad(struct v3d_resource
*rsc
, uint32_t height
)
367 uint32_t utile_h
= v3d_utile_height(rsc
->cpp
);
368 uint32_t uif_block_h
= utile_h
* 2;
369 uint32_t height_ub
= height
/ uif_block_h
;
371 uint32_t height_offset_in_pc
= height_ub
% PAGE_CACHE_UB_ROWS
;
373 /* For the perfectly-aligned-for-UIF-XOR case, don't add any pad. */
374 if (height_offset_in_pc
== 0)
377 /* Try padding up to where we're offset by at least half a page. */
378 if (height_offset_in_pc
< PAGE_UB_ROWS_TIMES_1_5
) {
379 /* If we fit entirely in the page cache, don't pad. */
380 if (height_ub
< PAGE_CACHE_UB_ROWS
)
383 return PAGE_UB_ROWS_TIMES_1_5
- height_offset_in_pc
;
386 /* If we're close to being aligned to page cache size, then round up
389 if (height_offset_in_pc
> PAGE_CACHE_MINUS_1_5_UB_ROWS
)
390 return PAGE_CACHE_UB_ROWS
- height_offset_in_pc
;
392 /* Otherwise, we're far enough away (top and bottom) to not need any
399 v3d_setup_slices(struct v3d_resource
*rsc
)
401 struct pipe_resource
*prsc
= &rsc
->base
;
402 uint32_t width
= prsc
->width0
;
403 uint32_t height
= prsc
->height0
;
404 uint32_t depth
= prsc
->depth0
;
405 /* Note that power-of-two padding is based on level 1. These are not
406 * equivalent to just util_next_power_of_two(dimension), because at a
407 * level 0 dimension of 9, the level 1 power-of-two padded value is 4,
410 uint32_t pot_width
= 2 * util_next_power_of_two(u_minify(width
, 1));
411 uint32_t pot_height
= 2 * util_next_power_of_two(u_minify(height
, 1));
412 uint32_t pot_depth
= 2 * util_next_power_of_two(u_minify(depth
, 1));
414 uint32_t utile_w
= v3d_utile_width(rsc
->cpp
);
415 uint32_t utile_h
= v3d_utile_height(rsc
->cpp
);
416 uint32_t uif_block_w
= utile_w
* 2;
417 uint32_t uif_block_h
= utile_h
* 2;
418 uint32_t block_width
= util_format_get_blockwidth(prsc
->format
);
419 uint32_t block_height
= util_format_get_blockheight(prsc
->format
);
420 bool msaa
= prsc
->nr_samples
> 1;
421 /* MSAA textures/renderbuffers are always laid out as single-level
426 for (int i
= prsc
->last_level
; i
>= 0; i
--) {
427 struct v3d_resource_slice
*slice
= &rsc
->slices
[i
];
429 uint32_t level_width
, level_height
, level_depth
;
431 level_width
= u_minify(width
, i
);
432 level_height
= u_minify(height
, i
);
434 level_width
= u_minify(pot_width
, i
);
435 level_height
= u_minify(pot_height
, i
);
438 level_depth
= u_minify(depth
, i
);
440 level_depth
= u_minify(pot_depth
, i
);
447 level_width
= DIV_ROUND_UP(level_width
, block_width
);
448 level_height
= DIV_ROUND_UP(level_height
, block_height
);
451 slice
->tiling
= VC5_TILING_RASTER
;
452 if (prsc
->target
== PIPE_TEXTURE_1D
)
453 level_width
= align(level_width
, 64 / rsc
->cpp
);
455 if ((i
!= 0 || !uif_top
) &&
456 (level_width
<= utile_w
||
457 level_height
<= utile_h
)) {
458 slice
->tiling
= VC5_TILING_LINEARTILE
;
459 level_width
= align(level_width
, utile_w
);
460 level_height
= align(level_height
, utile_h
);
461 } else if ((i
!= 0 || !uif_top
) &&
462 level_width
<= uif_block_w
) {
463 slice
->tiling
= VC5_TILING_UBLINEAR_1_COLUMN
;
464 level_width
= align(level_width
, uif_block_w
);
465 level_height
= align(level_height
, uif_block_h
);
466 } else if ((i
!= 0 || !uif_top
) &&
467 level_width
<= 2 * uif_block_w
) {
468 slice
->tiling
= VC5_TILING_UBLINEAR_2_COLUMN
;
469 level_width
= align(level_width
, 2 * uif_block_w
);
470 level_height
= align(level_height
, uif_block_h
);
472 /* We align the width to a 4-block column of
473 * UIF blocks, but we only align height to UIF
476 level_width
= align(level_width
,
478 level_height
= align(level_height
,
481 slice
->ub_pad
= v3d_get_ub_pad(rsc
,
483 level_height
+= slice
->ub_pad
* uif_block_h
;
485 /* If the padding set us to to be aligned to
486 * the page cache size, then the HW will use
487 * the XOR bit on odd columns to get us
488 * perfectly misaligned
490 if ((level_height
/ uif_block_h
) %
491 (VC5_PAGE_CACHE_SIZE
/
492 VC5_UIFBLOCK_ROW_SIZE
) == 0) {
493 slice
->tiling
= VC5_TILING_UIF_XOR
;
495 slice
->tiling
= VC5_TILING_UIF_NO_XOR
;
500 slice
->offset
= offset
;
501 slice
->stride
= level_width
* rsc
->cpp
;
502 slice
->padded_height
= level_height
;
503 slice
->size
= level_height
* slice
->stride
;
505 uint32_t slice_total_size
= slice
->size
* level_depth
;
507 /* The HW aligns level 1's base to a page if any of level 1 or
508 * below could be UIF XOR. The lower levels then inherit the
509 * alignment for as long as necesary, thanks to being power of
513 level_width
> 4 * uif_block_w
&&
514 level_height
> PAGE_CACHE_MINUS_1_5_UB_ROWS
* uif_block_h
) {
515 slice_total_size
= align(slice_total_size
,
516 VC5_UIFCFG_PAGE_SIZE
);
519 offset
+= slice_total_size
;
524 /* UIF/UBLINEAR levels need to be aligned to UIF-blocks, and LT only
525 * needs to be aligned to utile boundaries. Since tiles are laid out
526 * from small to big in memory, we need to align the later UIF slices
527 * to UIF blocks, if they were preceded by non-UIF-block-aligned LT
530 * We additionally align to 4k, which improves UIF XOR performance.
532 uint32_t page_align_offset
= (align(rsc
->slices
[0].offset
, 4096) -
533 rsc
->slices
[0].offset
);
534 if (page_align_offset
) {
535 rsc
->size
+= page_align_offset
;
536 for (int i
= 0; i
<= prsc
->last_level
; i
++)
537 rsc
->slices
[i
].offset
+= page_align_offset
;
540 /* Arrays and cube textures have a stride which is the distance from
541 * one full mipmap tree to the next (64b aligned). For 3D textures,
542 * we need to program the stride between slices of miplevel 0.
544 if (prsc
->target
!= PIPE_TEXTURE_3D
) {
545 rsc
->cube_map_stride
= align(rsc
->slices
[0].offset
+
546 rsc
->slices
[0].size
, 64);
547 rsc
->size
+= rsc
->cube_map_stride
* (prsc
->array_size
- 1);
549 rsc
->cube_map_stride
= rsc
->slices
[0].size
;
554 v3d_layer_offset(struct pipe_resource
*prsc
, uint32_t level
, uint32_t layer
)
556 struct v3d_resource
*rsc
= v3d_resource(prsc
);
557 struct v3d_resource_slice
*slice
= &rsc
->slices
[level
];
559 if (prsc
->target
== PIPE_TEXTURE_3D
)
560 return slice
->offset
+ layer
* slice
->size
;
562 return slice
->offset
+ layer
* rsc
->cube_map_stride
;
565 static struct v3d_resource
*
566 v3d_resource_setup(struct pipe_screen
*pscreen
,
567 const struct pipe_resource
*tmpl
)
569 struct v3d_screen
*screen
= v3d_screen(pscreen
);
570 struct v3d_resource
*rsc
= CALLOC_STRUCT(v3d_resource
);
573 struct pipe_resource
*prsc
= &rsc
->base
;
577 pipe_reference_init(&prsc
->reference
, 1);
578 prsc
->screen
= pscreen
;
580 if (prsc
->nr_samples
<= 1 ||
581 screen
->devinfo
.ver
>= 40 ||
582 util_format_is_depth_or_stencil(prsc
->format
)) {
583 rsc
->cpp
= util_format_get_blocksize(prsc
->format
);
584 if (screen
->devinfo
.ver
< 40 && prsc
->nr_samples
> 1)
585 rsc
->cpp
*= prsc
->nr_samples
;
587 assert(v3d_rt_format_supported(&screen
->devinfo
, prsc
->format
));
588 uint32_t output_image_format
=
589 v3d_get_rt_format(&screen
->devinfo
, prsc
->format
);
590 uint32_t internal_type
;
591 uint32_t internal_bpp
;
592 v3d_get_internal_type_bpp_for_output_format(&screen
->devinfo
,
596 switch (internal_bpp
) {
597 case V3D_INTERNAL_BPP_32
:
600 case V3D_INTERNAL_BPP_64
:
603 case V3D_INTERNAL_BPP_128
:
615 find_modifier(uint64_t needle
, const uint64_t *haystack
, int count
)
619 for (i
= 0; i
< count
; i
++) {
620 if (haystack
[i
] == needle
)
627 static struct pipe_resource
*
628 v3d_resource_create_with_modifiers(struct pipe_screen
*pscreen
,
629 const struct pipe_resource
*tmpl
,
630 const uint64_t *modifiers
,
633 bool linear_ok
= find_modifier(DRM_FORMAT_MOD_LINEAR
, modifiers
, count
);
634 struct v3d_resource
*rsc
= v3d_resource_setup(pscreen
, tmpl
);
635 struct pipe_resource
*prsc
= &rsc
->base
;
636 /* Use a tiled layout if we can, for better 3D performance. */
637 bool should_tile
= true;
639 /* VBOs/PBOs are untiled (and 1 height). */
640 if (tmpl
->target
== PIPE_BUFFER
)
643 /* Cursors are always linear, and the user can request linear as well.
645 if (tmpl
->bind
& (PIPE_BIND_LINEAR
| PIPE_BIND_CURSOR
))
648 /* 1D and 1D_ARRAY textures are always raster-order. */
649 if (tmpl
->target
== PIPE_TEXTURE_1D
||
650 tmpl
->target
== PIPE_TEXTURE_1D_ARRAY
)
653 /* Scanout BOs for simulator need to be linear for interaction with
656 if (using_v3d_simulator
&&
657 tmpl
->bind
& (PIPE_BIND_SHARED
| PIPE_BIND_SCANOUT
))
660 /* No user-specified modifier; determine our own. */
661 if (count
== 1 && modifiers
[0] == DRM_FORMAT_MOD_INVALID
) {
663 rsc
->tiled
= should_tile
;
664 } else if (should_tile
&&
665 find_modifier(DRM_FORMAT_MOD_BROADCOM_UIF
,
668 } else if (linear_ok
) {
671 fprintf(stderr
, "Unsupported modifier requested\n");
675 rsc
->internal_format
= prsc
->format
;
677 v3d_setup_slices(rsc
);
678 if (!v3d_resource_bo_alloc(rsc
))
683 v3d_resource_destroy(pscreen
, prsc
);
687 struct pipe_resource
*
688 v3d_resource_create(struct pipe_screen
*pscreen
,
689 const struct pipe_resource
*tmpl
)
691 const uint64_t mod
= DRM_FORMAT_MOD_INVALID
;
692 return v3d_resource_create_with_modifiers(pscreen
, tmpl
, &mod
, 1);
695 static struct pipe_resource
*
696 v3d_resource_from_handle(struct pipe_screen
*pscreen
,
697 const struct pipe_resource
*tmpl
,
698 struct winsys_handle
*whandle
,
701 struct v3d_screen
*screen
= v3d_screen(pscreen
);
702 struct v3d_resource
*rsc
= v3d_resource_setup(pscreen
, tmpl
);
703 struct pipe_resource
*prsc
= &rsc
->base
;
704 struct v3d_resource_slice
*slice
= &rsc
->slices
[0];
709 switch (whandle
->modifier
) {
710 case DRM_FORMAT_MOD_LINEAR
:
713 case DRM_FORMAT_MOD_BROADCOM_UIF
:
714 case DRM_FORMAT_MOD_INVALID
:
719 "Attempt to import unsupported modifier 0x%llx\n",
720 (long long)whandle
->modifier
);
724 if (whandle
->offset
!= 0) {
726 "Attempt to import unsupported winsys offset %u\n",
731 switch (whandle
->type
) {
732 case WINSYS_HANDLE_TYPE_SHARED
:
733 rsc
->bo
= v3d_bo_open_name(screen
,
734 whandle
->handle
, whandle
->stride
);
736 case WINSYS_HANDLE_TYPE_FD
:
737 rsc
->bo
= v3d_bo_open_dmabuf(screen
,
738 whandle
->handle
, whandle
->stride
);
742 "Attempt to import unsupported handle type %d\n",
750 rsc
->internal_format
= prsc
->format
;
752 v3d_setup_slices(rsc
);
753 v3d_debug_resource_layout(rsc
, "import");
755 if (whandle
->stride
!= slice
->stride
) {
756 static bool warned
= false;
760 "Attempting to import %dx%d %s with "
761 "unsupported stride %d instead of %d\n",
762 prsc
->width0
, prsc
->height0
,
763 util_format_short_name(prsc
->format
),
773 v3d_resource_destroy(pscreen
, prsc
);
777 static struct pipe_surface
*
778 v3d_create_surface(struct pipe_context
*pctx
,
779 struct pipe_resource
*ptex
,
780 const struct pipe_surface
*surf_tmpl
)
782 struct v3d_context
*v3d
= v3d_context(pctx
);
783 struct v3d_screen
*screen
= v3d
->screen
;
784 struct v3d_surface
*surface
= CALLOC_STRUCT(v3d_surface
);
785 struct v3d_resource
*rsc
= v3d_resource(ptex
);
790 assert(surf_tmpl
->u
.tex
.first_layer
== surf_tmpl
->u
.tex
.last_layer
);
792 struct pipe_surface
*psurf
= &surface
->base
;
793 unsigned level
= surf_tmpl
->u
.tex
.level
;
794 struct v3d_resource_slice
*slice
= &rsc
->slices
[level
];
796 pipe_reference_init(&psurf
->reference
, 1);
797 pipe_resource_reference(&psurf
->texture
, ptex
);
799 psurf
->context
= pctx
;
800 psurf
->format
= surf_tmpl
->format
;
801 psurf
->width
= u_minify(ptex
->width0
, level
);
802 psurf
->height
= u_minify(ptex
->height0
, level
);
803 psurf
->u
.tex
.level
= level
;
804 psurf
->u
.tex
.first_layer
= surf_tmpl
->u
.tex
.first_layer
;
805 psurf
->u
.tex
.last_layer
= surf_tmpl
->u
.tex
.last_layer
;
807 surface
->offset
= v3d_layer_offset(ptex
, level
,
808 psurf
->u
.tex
.first_layer
);
809 surface
->tiling
= slice
->tiling
;
811 surface
->format
= v3d_get_rt_format(&screen
->devinfo
, psurf
->format
);
813 if (util_format_is_depth_or_stencil(psurf
->format
)) {
814 switch (psurf
->format
) {
815 case PIPE_FORMAT_Z16_UNORM
:
816 surface
->internal_type
= V3D_INTERNAL_TYPE_DEPTH_16
;
818 case PIPE_FORMAT_Z32_FLOAT
:
819 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
820 surface
->internal_type
= V3D_INTERNAL_TYPE_DEPTH_32F
;
823 surface
->internal_type
= V3D_INTERNAL_TYPE_DEPTH_24
;
827 v3d_get_internal_type_bpp_for_output_format(&screen
->devinfo
,
830 surface
->internal_type
= type
;
831 surface
->internal_bpp
= bpp
;
834 if (surface
->tiling
== VC5_TILING_UIF_NO_XOR
||
835 surface
->tiling
== VC5_TILING_UIF_XOR
) {
836 surface
->padded_height_of_output_image_in_uif_blocks
=
837 (slice
->padded_height
/
838 (2 * v3d_utile_height(rsc
->cpp
)));
841 if (rsc
->separate_stencil
) {
842 surface
->separate_stencil
=
843 v3d_create_surface(pctx
, &rsc
->separate_stencil
->base
,
847 return &surface
->base
;
851 v3d_surface_destroy(struct pipe_context
*pctx
, struct pipe_surface
*psurf
)
853 struct v3d_surface
*surf
= v3d_surface(psurf
);
855 if (surf
->separate_stencil
)
856 pipe_surface_reference(&surf
->separate_stencil
, NULL
);
858 pipe_resource_reference(&psurf
->texture
, NULL
);
863 v3d_flush_resource(struct pipe_context
*pctx
, struct pipe_resource
*resource
)
865 /* All calls to flush_resource are followed by a flush of the context,
866 * so there's nothing to do.
870 static enum pipe_format
871 v3d_resource_get_internal_format(struct pipe_resource
*prsc
)
873 return v3d_resource(prsc
)->internal_format
;
877 v3d_resource_set_stencil(struct pipe_resource
*prsc
,
878 struct pipe_resource
*stencil
)
880 v3d_resource(prsc
)->separate_stencil
= v3d_resource(stencil
);
883 static struct pipe_resource
*
884 v3d_resource_get_stencil(struct pipe_resource
*prsc
)
886 struct v3d_resource
*rsc
= v3d_resource(prsc
);
888 return &rsc
->separate_stencil
->base
;
891 static const struct u_transfer_vtbl transfer_vtbl
= {
892 .resource_create
= v3d_resource_create
,
893 .resource_destroy
= v3d_resource_destroy
,
894 .transfer_map
= v3d_resource_transfer_map
,
895 .transfer_unmap
= v3d_resource_transfer_unmap
,
896 .transfer_flush_region
= u_default_transfer_flush_region
,
897 .get_internal_format
= v3d_resource_get_internal_format
,
898 .set_stencil
= v3d_resource_set_stencil
,
899 .get_stencil
= v3d_resource_get_stencil
,
903 v3d_resource_screen_init(struct pipe_screen
*pscreen
)
905 pscreen
->resource_create_with_modifiers
=
906 v3d_resource_create_with_modifiers
;
907 pscreen
->resource_create
= u_transfer_helper_resource_create
;
908 pscreen
->resource_from_handle
= v3d_resource_from_handle
;
909 pscreen
->resource_get_handle
= v3d_resource_get_handle
;
910 pscreen
->resource_destroy
= u_transfer_helper_resource_destroy
;
911 pscreen
->transfer_helper
= u_transfer_helper_create(&transfer_vtbl
,
916 v3d_resource_context_init(struct pipe_context
*pctx
)
918 pctx
->transfer_map
= u_transfer_helper_transfer_map
;
919 pctx
->transfer_flush_region
= u_transfer_helper_transfer_flush_region
;
920 pctx
->transfer_unmap
= u_transfer_helper_transfer_unmap
;
921 pctx
->buffer_subdata
= u_default_buffer_subdata
;
922 pctx
->texture_subdata
= u_default_texture_subdata
;
923 pctx
->create_surface
= v3d_create_surface
;
924 pctx
->surface_destroy
= v3d_surface_destroy
;
925 pctx
->resource_copy_region
= util_resource_copy_region
;
926 pctx
->blit
= v3d_blit
;
927 pctx
->flush_resource
= v3d_flush_resource
;