1b0c219cb588d21991443616a10862b66f057f29
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include <sys/sysinfo.h>
26
27 #include "common/v3d_device_info.h"
28 #include "util/os_misc.h"
29 #include "pipe/p_defines.h"
30 #include "pipe/p_screen.h"
31 #include "pipe/p_state.h"
32
33 #include "util/u_debug.h"
34 #include "util/u_memory.h"
35 #include "util/format/u_format.h"
36 #include "util/u_hash_table.h"
37 #include "util/u_screen.h"
38 #include "util/u_transfer_helper.h"
39 #include "util/ralloc.h"
40 #include "util/xmlconfig.h"
41
42 #include <xf86drm.h>
43 #include "v3d_screen.h"
44 #include "v3d_context.h"
45 #include "v3d_resource.h"
46 #include "compiler/v3d_compiler.h"
47 #include "drm-uapi/drm_fourcc.h"
48
49 static const char *
50 v3d_screen_get_name(struct pipe_screen *pscreen)
51 {
52 struct v3d_screen *screen = v3d_screen(pscreen);
53
54 if (!screen->name) {
55 screen->name = ralloc_asprintf(screen,
56 "V3D %d.%d",
57 screen->devinfo.ver / 10,
58 screen->devinfo.ver % 10);
59 }
60
61 return screen->name;
62 }
63
64 static const char *
65 v3d_screen_get_vendor(struct pipe_screen *pscreen)
66 {
67 return "Broadcom";
68 }
69
70 static void
71 v3d_screen_destroy(struct pipe_screen *pscreen)
72 {
73 struct v3d_screen *screen = v3d_screen(pscreen);
74
75 util_hash_table_destroy(screen->bo_handles);
76 v3d_bufmgr_destroy(pscreen);
77 slab_destroy_parent(&screen->transfer_pool);
78 free(screen->ro);
79
80 if (using_v3d_simulator)
81 v3d_simulator_destroy(screen);
82
83 v3d_compiler_free(screen->compiler);
84 u_transfer_helper_destroy(pscreen->transfer_helper);
85
86 close(screen->fd);
87 ralloc_free(pscreen);
88 }
89
90 static bool
91 v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature)
92 {
93 struct drm_v3d_get_param p = {
94 .param = feature,
95 };
96 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &p);
97
98 if (ret != 0)
99 return false;
100
101 return p.value;
102 }
103
104 static int
105 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
106 {
107 struct v3d_screen *screen = v3d_screen(pscreen);
108
109 switch (param) {
110 /* Supported features (boolean caps). */
111 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
112 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
113 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
114 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
115 case PIPE_CAP_NPOT_TEXTURES:
116 case PIPE_CAP_SHAREABLE_SHADERS:
117 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
118 case PIPE_CAP_TEXTURE_MULTISAMPLE:
119 case PIPE_CAP_TEXTURE_SWIZZLE:
120 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
121 case PIPE_CAP_START_INSTANCE:
122 case PIPE_CAP_TGSI_INSTANCEID:
123 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
124 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
125 case PIPE_CAP_VERTEX_SHADER_SATURATE:
126 case PIPE_CAP_TEXTURE_QUERY_LOD:
127 case PIPE_CAP_PRIMITIVE_RESTART:
128 case PIPE_CAP_OCCLUSION_QUERY:
129 case PIPE_CAP_POINT_SPRITE:
130 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
131 case PIPE_CAP_DRAW_INDIRECT:
132 case PIPE_CAP_MULTI_DRAW_INDIRECT:
133 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
134 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
135 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
136 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
137 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
138 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
139 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
140 return 1;
141
142 case PIPE_CAP_PACKED_UNIFORMS:
143 /* We can't enable this flag, because it results in load_ubo
144 * intrinsics across a 16b boundary, but v3d's TMU general
145 * memory accesses wrap on 16b boundaries.
146 */
147 return 0;
148
149 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
150 /* XXX perf: we don't want to emit these extra blits for
151 * glReadPixels(), since we still have to do an uncached read
152 * from the GPU of the result after waiting for the TFU blit
153 * to happen. However, disabling this introduces instability
154 * in
155 * dEQP-GLES31.functional.image_load_store.early_fragment_tests.*
156 * and corruption in chromium's rendering.
157 */
158 return 1;
159
160 case PIPE_CAP_COMPUTE:
161 return screen->has_csd && screen->devinfo.ver >= 41;
162
163 case PIPE_CAP_GENERATE_MIPMAP:
164 return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);
165
166 case PIPE_CAP_INDEP_BLEND_ENABLE:
167 return screen->devinfo.ver >= 40;
168
169 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
170 return 256;
171
172 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
173 if (screen->devinfo.ver < 40)
174 return 0;
175 return 4;
176
177 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
178 if (screen->has_cache_flush)
179 return 4;
180 else
181 return 0; /* Disables shader storage */
182
183 case PIPE_CAP_GLSL_FEATURE_LEVEL:
184 return 330;
185
186 case PIPE_CAP_ESSL_FEATURE_LEVEL:
187 return 310;
188
189 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
190 return 140;
191
192 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
193 return 1;
194 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
195 return 0;
196 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
197 if (screen->devinfo.ver >= 40)
198 return 0;
199 else
200 return 1;
201 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
202 if (screen->devinfo.ver >= 40)
203 return 1;
204 else
205 return 0;
206
207 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
208 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
209 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
210 return 1;
211
212 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
213 return 4;
214
215 case PIPE_CAP_MAX_VARYINGS:
216 return V3D_MAX_FS_INPUTS / 4;
217
218 /* Texturing. */
219 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
220 if (screen->devinfo.ver < 40)
221 return 2048;
222 else if (screen->nonmsaa_texture_size_limit)
223 return 7680;
224 else
225 return 4096;
226 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
227 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
228 if (screen->devinfo.ver < 40)
229 return 12;
230 else
231 return V3D_MAX_MIP_LEVELS;
232 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
233 return 2048;
234
235 /* Render targets. */
236 case PIPE_CAP_MAX_RENDER_TARGETS:
237 return 4;
238
239 case PIPE_CAP_VENDOR_ID:
240 return 0x14E4;
241 case PIPE_CAP_ACCELERATED:
242 return 1;
243 case PIPE_CAP_VIDEO_MEMORY: {
244 uint64_t system_memory;
245
246 if (!os_get_total_physical_memory(&system_memory))
247 return 0;
248
249 return (int)(system_memory >> 20);
250 }
251 case PIPE_CAP_UMA:
252 return 1;
253
254 /* Geometry shaders */
255 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
256 /* Minimum required by GLES 3.2 */
257 return 1024;
258 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
259 /* MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS / 4 */
260 return 256;
261 case PIPE_CAP_MAX_GS_INVOCATIONS:
262 return 32;
263
264 default:
265 return u_pipe_screen_get_param_defaults(pscreen, param);
266 }
267 }
268
269 static float
270 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
271 {
272 switch (param) {
273 case PIPE_CAPF_MAX_LINE_WIDTH:
274 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
275 return 32;
276
277 case PIPE_CAPF_MAX_POINT_WIDTH:
278 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
279 return 512.0f;
280
281 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
282 return 0.0f;
283 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
284 return 16.0f;
285
286 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
287 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
288 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
289 return 0.0f;
290 default:
291 fprintf(stderr, "unknown paramf %d\n", param);
292 return 0;
293 }
294 }
295
296 static int
297 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
298 enum pipe_shader_cap param)
299 {
300 struct v3d_screen *screen = v3d_screen(pscreen);
301
302 switch (shader) {
303 case PIPE_SHADER_VERTEX:
304 case PIPE_SHADER_FRAGMENT:
305 break;
306 case PIPE_SHADER_COMPUTE:
307 if (!screen->has_csd)
308 return 0;
309 break;
310 case PIPE_SHADER_GEOMETRY:
311 if (screen->devinfo.ver < 41)
312 return 0;
313 break;
314 default:
315 return 0;
316 }
317
318 /* this is probably not totally correct.. but it's a start: */
319 switch (param) {
320 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
321 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
322 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
323 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
324 return 16384;
325
326 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
327 return UINT_MAX;
328
329 case PIPE_SHADER_CAP_MAX_INPUTS:
330 switch (shader) {
331 case PIPE_SHADER_VERTEX:
332 return V3D_MAX_VS_INPUTS / 4;
333 case PIPE_SHADER_GEOMETRY:
334 return V3D_MAX_GS_INPUTS / 4;
335 case PIPE_SHADER_FRAGMENT:
336 return V3D_MAX_FS_INPUTS / 4;
337 default:
338 return 0;
339 };
340 case PIPE_SHADER_CAP_MAX_OUTPUTS:
341 if (shader == PIPE_SHADER_FRAGMENT)
342 return 4;
343 else
344 return V3D_MAX_FS_INPUTS / 4;
345 case PIPE_SHADER_CAP_MAX_TEMPS:
346 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
347 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
348 /* Note: Limited by the offset size in
349 * v3d_unit_data_create().
350 */
351 return 16 * 1024 * sizeof(float);
352 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
353 return 16;
354 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
355 return 0;
356 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
357 return 1;
358 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
359 return 0;
360 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
361 return 1;
362 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
363 return 1;
364 case PIPE_SHADER_CAP_SUBROUTINES:
365 return 0;
366 case PIPE_SHADER_CAP_INTEGERS:
367 return 1;
368 case PIPE_SHADER_CAP_FP16:
369 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
370 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
371 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
372 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
373 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
374 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
375 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
376 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
377 return 0;
378 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
379 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
380 return V3D_MAX_TEXTURE_SAMPLERS;
381
382 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
383 if (screen->has_cache_flush) {
384 if (shader == PIPE_SHADER_VERTEX ||
385 shader == PIPE_SHADER_GEOMETRY) {
386 return 0;
387 }
388 return PIPE_MAX_SHADER_BUFFERS;
389 } else {
390 return 0;
391 }
392
393 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
394 if (screen->has_cache_flush) {
395 if (screen->devinfo.ver < 41)
396 return 0;
397 else
398 return PIPE_MAX_SHADER_IMAGES;
399 } else {
400 return 0;
401 }
402
403 case PIPE_SHADER_CAP_PREFERRED_IR:
404 return PIPE_SHADER_IR_NIR;
405 case PIPE_SHADER_CAP_SUPPORTED_IRS:
406 return 1 << PIPE_SHADER_IR_NIR;
407 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
408 return 32;
409 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
410 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
411 return 0;
412 default:
413 fprintf(stderr, "unknown shader param %d\n", param);
414 return 0;
415 }
416 return 0;
417 }
418
419 static int
420 v3d_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
421 enum pipe_compute_cap param, void *ret)
422 {
423 struct v3d_screen *screen = v3d_screen(pscreen);
424
425 if (!screen->has_csd)
426 return 0;
427
428 #define RET(x) do { \
429 if (ret) \
430 memcpy(ret, x, sizeof(x)); \
431 return sizeof(x); \
432 } while (0)
433
434 switch (param) {
435 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
436 RET((uint32_t []) { 32 });
437 break;
438
439 case PIPE_COMPUTE_CAP_IR_TARGET:
440 sprintf(ret, "v3d");
441 return strlen(ret);
442
443 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
444 RET((uint64_t []) { 3 });
445
446 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
447 /* GL_MAX_COMPUTE_SHADER_WORK_GROUP_COUNT: The CSD has a
448 * 16-bit field for the number of workgroups in each
449 * dimension.
450 */
451 RET(((uint64_t []) { 65535, 65535, 65535 }));
452
453 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
454 /* GL_MAX_COMPUTE_WORK_GROUP_SIZE */
455 RET(((uint64_t []) { 256, 256, 256 }));
456
457 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
458 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
459 /* GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: This is
460 * limited by WG_SIZE in the CSD.
461 */
462 RET((uint64_t []) { 256 });
463
464 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
465 RET((uint64_t []) { 1024 * 1024 * 1024 });
466
467 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
468 /* GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
469 RET((uint64_t []) { 32768 });
470
471 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
472 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
473 RET((uint64_t []) { 4096 });
474
475 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: {
476 struct sysinfo si;
477 sysinfo(&si);
478 RET((uint64_t []) { si.totalram });
479 }
480
481 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
482 /* OpenCL only */
483 RET((uint32_t []) { 0 });
484
485 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
486 RET((uint32_t []) { 1 });
487
488 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
489 RET((uint32_t []) { 1 });
490
491 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
492 RET((uint32_t []) { 16 });
493
494 }
495
496 return 0;
497 }
498
499 static bool
500 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
501 enum pipe_format format,
502 enum pipe_texture_target target,
503 unsigned sample_count,
504 unsigned storage_sample_count,
505 unsigned usage)
506 {
507 struct v3d_screen *screen = v3d_screen(pscreen);
508
509 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
510 return false;
511
512 if (sample_count > 1 && sample_count != V3D_MAX_SAMPLES)
513 return false;
514
515 if (target >= PIPE_MAX_TEXTURE_TYPES) {
516 return false;
517 }
518
519 if (usage & PIPE_BIND_VERTEX_BUFFER) {
520 switch (format) {
521 case PIPE_FORMAT_R32G32B32A32_FLOAT:
522 case PIPE_FORMAT_R32G32B32_FLOAT:
523 case PIPE_FORMAT_R32G32_FLOAT:
524 case PIPE_FORMAT_R32_FLOAT:
525 case PIPE_FORMAT_R32G32B32A32_SNORM:
526 case PIPE_FORMAT_R32G32B32_SNORM:
527 case PIPE_FORMAT_R32G32_SNORM:
528 case PIPE_FORMAT_R32_SNORM:
529 case PIPE_FORMAT_R32G32B32A32_SSCALED:
530 case PIPE_FORMAT_R32G32B32_SSCALED:
531 case PIPE_FORMAT_R32G32_SSCALED:
532 case PIPE_FORMAT_R32_SSCALED:
533 case PIPE_FORMAT_R16G16B16A16_UNORM:
534 case PIPE_FORMAT_R16G16B16_UNORM:
535 case PIPE_FORMAT_R16G16_UNORM:
536 case PIPE_FORMAT_R16_UNORM:
537 case PIPE_FORMAT_R16G16B16A16_SNORM:
538 case PIPE_FORMAT_R16G16B16_SNORM:
539 case PIPE_FORMAT_R16G16_SNORM:
540 case PIPE_FORMAT_R16_SNORM:
541 case PIPE_FORMAT_R16G16B16A16_USCALED:
542 case PIPE_FORMAT_R16G16B16_USCALED:
543 case PIPE_FORMAT_R16G16_USCALED:
544 case PIPE_FORMAT_R16_USCALED:
545 case PIPE_FORMAT_R16G16B16A16_SSCALED:
546 case PIPE_FORMAT_R16G16B16_SSCALED:
547 case PIPE_FORMAT_R16G16_SSCALED:
548 case PIPE_FORMAT_R16_SSCALED:
549 case PIPE_FORMAT_R8G8B8A8_UNORM:
550 case PIPE_FORMAT_R8G8B8_UNORM:
551 case PIPE_FORMAT_R8G8_UNORM:
552 case PIPE_FORMAT_R8_UNORM:
553 case PIPE_FORMAT_R8G8B8A8_SNORM:
554 case PIPE_FORMAT_R8G8B8_SNORM:
555 case PIPE_FORMAT_R8G8_SNORM:
556 case PIPE_FORMAT_R8_SNORM:
557 case PIPE_FORMAT_R8G8B8A8_USCALED:
558 case PIPE_FORMAT_R8G8B8_USCALED:
559 case PIPE_FORMAT_R8G8_USCALED:
560 case PIPE_FORMAT_R8_USCALED:
561 case PIPE_FORMAT_R8G8B8A8_SSCALED:
562 case PIPE_FORMAT_R8G8B8_SSCALED:
563 case PIPE_FORMAT_R8G8_SSCALED:
564 case PIPE_FORMAT_R8_SSCALED:
565 case PIPE_FORMAT_R10G10B10A2_UNORM:
566 case PIPE_FORMAT_B10G10R10A2_UNORM:
567 case PIPE_FORMAT_R10G10B10A2_SNORM:
568 case PIPE_FORMAT_B10G10R10A2_SNORM:
569 case PIPE_FORMAT_R10G10B10A2_USCALED:
570 case PIPE_FORMAT_B10G10R10A2_USCALED:
571 case PIPE_FORMAT_R10G10B10A2_SSCALED:
572 case PIPE_FORMAT_B10G10R10A2_SSCALED:
573 break;
574 default:
575 return false;
576 }
577 }
578
579 /* FORMAT_NONE gets allowed for ARB_framebuffer_no_attachments's probe
580 * of FRAMEBUFFER_MAX_SAMPLES
581 */
582 if ((usage & PIPE_BIND_RENDER_TARGET) &&
583 format != PIPE_FORMAT_NONE &&
584 !v3d_rt_format_supported(&screen->devinfo, format)) {
585 return false;
586 }
587
588 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
589 !v3d_tex_format_supported(&screen->devinfo, format)) {
590 return false;
591 }
592
593 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
594 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
595 format == PIPE_FORMAT_X8Z24_UNORM ||
596 format == PIPE_FORMAT_Z16_UNORM ||
597 format == PIPE_FORMAT_Z32_FLOAT ||
598 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
599 return false;
600 }
601
602 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
603 !(format == PIPE_FORMAT_I8_UINT ||
604 format == PIPE_FORMAT_I16_UINT ||
605 format == PIPE_FORMAT_I32_UINT)) {
606 return false;
607 }
608
609 return true;
610 }
611
612 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
613
614 static unsigned handle_hash(void *key)
615 {
616 return PTR_TO_UINT(key);
617 }
618
619 static int handle_compare(void *key1, void *key2)
620 {
621 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
622 }
623
624 static const void *
625 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
626 enum pipe_shader_ir ir, unsigned shader)
627 {
628 return &v3d_nir_options;
629 }
630
631 static void
632 v3d_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
633 enum pipe_format format, int max,
634 uint64_t *modifiers,
635 unsigned int *external_only,
636 int *count)
637 {
638 int i;
639 uint64_t available_modifiers[] = {
640 DRM_FORMAT_MOD_BROADCOM_UIF,
641 DRM_FORMAT_MOD_LINEAR,
642 };
643 int num_modifiers = ARRAY_SIZE(available_modifiers);
644
645 if (!modifiers) {
646 *count = num_modifiers;
647 return;
648 }
649
650 *count = MIN2(max, num_modifiers);
651 for (i = 0; i < *count; i++) {
652 modifiers[i] = available_modifiers[i];
653 if (external_only)
654 external_only[i] = false;
655 }
656 }
657
658 struct pipe_screen *
659 v3d_screen_create(int fd, const struct pipe_screen_config *config,
660 struct renderonly *ro)
661 {
662 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
663 struct pipe_screen *pscreen;
664
665 pscreen = &screen->base;
666
667 pscreen->destroy = v3d_screen_destroy;
668 pscreen->get_param = v3d_screen_get_param;
669 pscreen->get_paramf = v3d_screen_get_paramf;
670 pscreen->get_shader_param = v3d_screen_get_shader_param;
671 pscreen->get_compute_param = v3d_get_compute_param;
672 pscreen->context_create = v3d_context_create;
673 pscreen->is_format_supported = v3d_screen_is_format_supported;
674
675 screen->fd = fd;
676 if (ro) {
677 screen->ro = renderonly_dup(ro);
678 if (!screen->ro) {
679 fprintf(stderr, "Failed to dup renderonly object\n");
680 ralloc_free(screen);
681 return NULL;
682 }
683 }
684 list_inithead(&screen->bo_cache.time_list);
685 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
686 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
687
688 #if defined(USE_V3D_SIMULATOR)
689 v3d_simulator_init(screen);
690 #endif
691
692 if (!v3d_get_device_info(screen->fd, &screen->devinfo, &v3d_ioctl))
693 goto fail;
694
695 /* We have to driCheckOption for the simulator mode to not assertion
696 * fail on not having our XML config.
697 */
698 const char *nonmsaa_name = "v3d_nonmsaa_texture_size_limit";
699 screen->nonmsaa_texture_size_limit =
700 driCheckOption(config->options, nonmsaa_name, DRI_BOOL) &&
701 driQueryOptionb(config->options, nonmsaa_name);
702
703 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
704
705 screen->has_csd = v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_CSD);
706 screen->has_cache_flush =
707 v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH);
708
709 v3d_fence_init(screen);
710
711 v3d_process_debug_variable();
712
713 v3d_resource_screen_init(pscreen);
714
715 screen->compiler = v3d_compiler_init(&screen->devinfo);
716
717 pscreen->get_name = v3d_screen_get_name;
718 pscreen->get_vendor = v3d_screen_get_vendor;
719 pscreen->get_device_vendor = v3d_screen_get_vendor;
720 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
721 pscreen->query_dmabuf_modifiers = v3d_screen_query_dmabuf_modifiers;
722
723 return pscreen;
724
725 fail:
726 close(fd);
727 ralloc_free(pscreen);
728 return NULL;
729 }