v3d: Use our #define for max attributes in shader caps.
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
35
36 #include <xf86drm.h>
37 #include "v3d_screen.h"
38 #include "v3d_context.h"
39 #include "v3d_resource.h"
40 #include "compiler/v3d_compiler.h"
41
42 static const char *
43 v3d_screen_get_name(struct pipe_screen *pscreen)
44 {
45 struct v3d_screen *screen = v3d_screen(pscreen);
46
47 if (!screen->name) {
48 screen->name = ralloc_asprintf(screen,
49 "VC5 V3D %d.%d",
50 screen->devinfo.ver / 10,
51 screen->devinfo.ver % 10);
52 }
53
54 return screen->name;
55 }
56
57 static const char *
58 v3d_screen_get_vendor(struct pipe_screen *pscreen)
59 {
60 return "Broadcom";
61 }
62
63 static void
64 v3d_screen_destroy(struct pipe_screen *pscreen)
65 {
66 struct v3d_screen *screen = v3d_screen(pscreen);
67
68 util_hash_table_destroy(screen->bo_handles);
69 v3d_bufmgr_destroy(pscreen);
70 slab_destroy_parent(&screen->transfer_pool);
71
72 if (using_v3d_simulator)
73 v3d_simulator_destroy(screen);
74
75 v3d_compiler_free(screen->compiler);
76
77 close(screen->fd);
78 ralloc_free(pscreen);
79 }
80
81 static int
82 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
83 {
84 struct v3d_screen *screen = v3d_screen(pscreen);
85
86 switch (param) {
87 /* Supported features (boolean caps). */
88 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
89 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
90 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
91 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
92 case PIPE_CAP_NPOT_TEXTURES:
93 case PIPE_CAP_SHAREABLE_SHADERS:
94 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
95 case PIPE_CAP_TEXTURE_MULTISAMPLE:
96 case PIPE_CAP_TEXTURE_SWIZZLE:
97 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
98 case PIPE_CAP_START_INSTANCE:
99 case PIPE_CAP_TGSI_INSTANCEID:
100 case PIPE_CAP_SM3:
101 case PIPE_CAP_TEXTURE_QUERY_LOD:
102 case PIPE_CAP_PRIMITIVE_RESTART:
103 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
104 case PIPE_CAP_OCCLUSION_QUERY:
105 case PIPE_CAP_POINT_SPRITE:
106 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
107 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
108 case PIPE_CAP_COMPUTE:
109 case PIPE_CAP_DRAW_INDIRECT:
110 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
111 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
112 return 1;
113
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 return screen->devinfo.ver >= 40;
116
117 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
118 return 256;
119
120 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
121 return 4;
122
123 case PIPE_CAP_GLSL_FEATURE_LEVEL:
124 return 400;
125
126 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
127 return 140;
128
129 case PIPE_CAP_MAX_VIEWPORTS:
130 return 1;
131
132 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
133 return 1;
134 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
135 return 0;
136 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
137 if (screen->devinfo.ver >= 40)
138 return 0;
139 else
140 return 1;
141 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
142 if (screen->devinfo.ver >= 40)
143 return 1;
144 else
145 return 0;
146
147 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
148 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
149 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
150 return 1;
151
152
153 /* Stream output. */
154 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
155 return 4;
156 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
157 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
158 return 64;
159
160 case PIPE_CAP_MIN_TEXEL_OFFSET:
161 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
162 return -8;
163 case PIPE_CAP_MAX_TEXEL_OFFSET:
164 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
165 return 7;
166
167 /* Unsupported features. */
168 case PIPE_CAP_ANISOTROPIC_FILTER:
169 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
170 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
171 case PIPE_CAP_CUBE_MAP_ARRAY:
172 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
173 case PIPE_CAP_SEAMLESS_CUBE_MAP:
174 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
175 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
176 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
177 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
178 case PIPE_CAP_SHADER_STENCIL_EXPORT:
179 case PIPE_CAP_TGSI_TEXCOORD:
180 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
181 case PIPE_CAP_CONDITIONAL_RENDER:
182 case PIPE_CAP_TEXTURE_BARRIER:
183 case PIPE_CAP_INDEP_BLEND_FUNC:
184 case PIPE_CAP_DEPTH_CLIP_DISABLE:
185 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
186 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
187 case PIPE_CAP_USER_VERTEX_BUFFERS:
188 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
189 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
190 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
191 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
192 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
193 case PIPE_CAP_TEXTURE_GATHER_SM5:
194 case PIPE_CAP_FAKE_SW_MSAA:
195 case PIPE_CAP_SAMPLE_SHADING:
196 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
197 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
198 case PIPE_CAP_MAX_VERTEX_STREAMS:
199 case PIPE_CAP_MULTI_DRAW_INDIRECT:
200 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
201 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
202 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
203 case PIPE_CAP_SAMPLER_VIEW_TARGET:
204 case PIPE_CAP_CLIP_HALFZ:
205 case PIPE_CAP_VERTEXID_NOBASE:
206 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
207 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
208 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
209 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
210 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
211 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
212 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
213 case PIPE_CAP_DEPTH_BOUNDS_TEST:
214 case PIPE_CAP_TGSI_TXQS:
215 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
216 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
217 case PIPE_CAP_CLEAR_TEXTURE:
218 case PIPE_CAP_DRAW_PARAMETERS:
219 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
220 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
221 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
222 case PIPE_CAP_INVALIDATE_BUFFER:
223 case PIPE_CAP_GENERATE_MIPMAP:
224 case PIPE_CAP_STRING_MARKER:
225 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
226 case PIPE_CAP_QUERY_BUFFER_OBJECT:
227 case PIPE_CAP_QUERY_MEMORY_INFO:
228 case PIPE_CAP_PCI_GROUP:
229 case PIPE_CAP_PCI_BUS:
230 case PIPE_CAP_PCI_DEVICE:
231 case PIPE_CAP_PCI_FUNCTION:
232 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
233 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
234 case PIPE_CAP_CULL_DISTANCE:
235 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
236 case PIPE_CAP_TGSI_VOTE:
237 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
238 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
239 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
240 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
241 case PIPE_CAP_TGSI_FS_FBFETCH:
242 case PIPE_CAP_INT64:
243 case PIPE_CAP_INT64_DIVMOD:
244 case PIPE_CAP_DOUBLES:
245 case PIPE_CAP_BINDLESS_TEXTURE:
246 case PIPE_CAP_POST_DEPTH_COVERAGE:
247 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
248 case PIPE_CAP_TGSI_BALLOT:
249 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
250 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
251 case PIPE_CAP_TGSI_CLOCK:
252 case PIPE_CAP_TGSI_TEX_TXF_LZ:
253 case PIPE_CAP_NATIVE_FENCE_FD:
254 case PIPE_CAP_FENCE_SIGNAL:
255 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
256 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
257 case PIPE_CAP_QUERY_SO_OVERFLOW:
258 case PIPE_CAP_MEMOBJ:
259 case PIPE_CAP_LOAD_CONSTBUF:
260 case PIPE_CAP_TILE_RASTER_ORDER:
261 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
262 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
263 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
264 case PIPE_CAP_CONSTBUF0_FLAGS:
265 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
266 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
267 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
268 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
269 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
270 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
271 case PIPE_CAP_PACKED_UNIFORMS:
272 return 0;
273
274 /* Geometry shader output, unsupported. */
275 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
276 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
277 return 0;
278
279 /* Texturing. */
280 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
281 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
282 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
283 return VC5_MAX_MIP_LEVELS;
284 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
285 return 2048;
286
287 /* Render targets. */
288 case PIPE_CAP_MAX_RENDER_TARGETS:
289 return 4;
290
291 /* Queries. */
292 case PIPE_CAP_QUERY_TIME_ELAPSED:
293 case PIPE_CAP_QUERY_TIMESTAMP:
294 return 0;
295
296 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
297 return 2048;
298
299 case PIPE_CAP_ENDIANNESS:
300 return PIPE_ENDIAN_LITTLE;
301
302 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
303 return 64;
304
305 case PIPE_CAP_VENDOR_ID:
306 return 0x14E4;
307 case PIPE_CAP_DEVICE_ID:
308 return 0xFFFFFFFF;
309 case PIPE_CAP_ACCELERATED:
310 return 1;
311 case PIPE_CAP_VIDEO_MEMORY: {
312 uint64_t system_memory;
313
314 if (!os_get_total_physical_memory(&system_memory))
315 return 0;
316
317 return (int)(system_memory >> 20);
318 }
319 case PIPE_CAP_UMA:
320 return 1;
321
322 default:
323 fprintf(stderr, "unknown param %d\n", param);
324 return 0;
325 }
326 }
327
328 static float
329 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
330 {
331 switch (param) {
332 case PIPE_CAPF_MAX_LINE_WIDTH:
333 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
334 return 32;
335
336 case PIPE_CAPF_MAX_POINT_WIDTH:
337 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
338 return 512.0f;
339
340 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
341 return 0.0f;
342 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
343 return 16.0f;
344
345 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
346 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
347 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
348 return 0.0f;
349 default:
350 fprintf(stderr, "unknown paramf %d\n", param);
351 return 0;
352 }
353 }
354
355 static int
356 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
357 enum pipe_shader_cap param)
358 {
359 if (shader != PIPE_SHADER_VERTEX &&
360 shader != PIPE_SHADER_FRAGMENT) {
361 return 0;
362 }
363
364 /* this is probably not totally correct.. but it's a start: */
365 switch (param) {
366 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
367 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
368 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
369 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
370 return 16384;
371
372 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
373 return UINT_MAX;
374
375 case PIPE_SHADER_CAP_MAX_INPUTS:
376 if (shader == PIPE_SHADER_FRAGMENT)
377 return VC5_MAX_FS_INPUTS / 4;
378 else
379 return VC5_MAX_ATTRIBUTES;
380 case PIPE_SHADER_CAP_MAX_OUTPUTS:
381 if (shader == PIPE_SHADER_FRAGMENT)
382 return 4;
383 else
384 return VC5_MAX_FS_INPUTS / 4;
385 case PIPE_SHADER_CAP_MAX_TEMPS:
386 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
387 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
388 return 16 * 1024 * sizeof(float);
389 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
390 return 16;
391 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
392 return 0;
393 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
394 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
395 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
396 return 0;
397 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
398 return 1;
399 case PIPE_SHADER_CAP_SUBROUTINES:
400 return 0;
401 case PIPE_SHADER_CAP_INTEGERS:
402 return 1;
403 case PIPE_SHADER_CAP_FP16:
404 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
405 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
406 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
407 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
408 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
409 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
410 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
411 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
412 return 0;
413 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
414 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
415 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
416 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
417 return VC5_MAX_TEXTURE_SAMPLERS;
418 case PIPE_SHADER_CAP_PREFERRED_IR:
419 return PIPE_SHADER_IR_NIR;
420 case PIPE_SHADER_CAP_SUPPORTED_IRS:
421 return 0;
422 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
423 return 32;
424 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
425 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
426 return 0;
427 default:
428 fprintf(stderr, "unknown shader param %d\n", param);
429 return 0;
430 }
431 return 0;
432 }
433
434 static boolean
435 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
436 enum pipe_format format,
437 enum pipe_texture_target target,
438 unsigned sample_count,
439 unsigned usage)
440 {
441 struct v3d_screen *screen = v3d_screen(pscreen);
442
443 if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES)
444 return FALSE;
445
446 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
447 !util_format_is_supported(format, usage)) {
448 return FALSE;
449 }
450
451 if (usage & PIPE_BIND_VERTEX_BUFFER) {
452 switch (format) {
453 case PIPE_FORMAT_R32G32B32A32_FLOAT:
454 case PIPE_FORMAT_R32G32B32_FLOAT:
455 case PIPE_FORMAT_R32G32_FLOAT:
456 case PIPE_FORMAT_R32_FLOAT:
457 case PIPE_FORMAT_R32G32B32A32_SNORM:
458 case PIPE_FORMAT_R32G32B32_SNORM:
459 case PIPE_FORMAT_R32G32_SNORM:
460 case PIPE_FORMAT_R32_SNORM:
461 case PIPE_FORMAT_R32G32B32A32_SSCALED:
462 case PIPE_FORMAT_R32G32B32_SSCALED:
463 case PIPE_FORMAT_R32G32_SSCALED:
464 case PIPE_FORMAT_R32_SSCALED:
465 case PIPE_FORMAT_R16G16B16A16_UNORM:
466 case PIPE_FORMAT_R16G16B16_UNORM:
467 case PIPE_FORMAT_R16G16_UNORM:
468 case PIPE_FORMAT_R16_UNORM:
469 case PIPE_FORMAT_R16G16B16A16_SNORM:
470 case PIPE_FORMAT_R16G16B16_SNORM:
471 case PIPE_FORMAT_R16G16_SNORM:
472 case PIPE_FORMAT_R16_SNORM:
473 case PIPE_FORMAT_R16G16B16A16_USCALED:
474 case PIPE_FORMAT_R16G16B16_USCALED:
475 case PIPE_FORMAT_R16G16_USCALED:
476 case PIPE_FORMAT_R16_USCALED:
477 case PIPE_FORMAT_R16G16B16A16_SSCALED:
478 case PIPE_FORMAT_R16G16B16_SSCALED:
479 case PIPE_FORMAT_R16G16_SSCALED:
480 case PIPE_FORMAT_R16_SSCALED:
481 case PIPE_FORMAT_R8G8B8A8_UNORM:
482 case PIPE_FORMAT_R8G8B8_UNORM:
483 case PIPE_FORMAT_R8G8_UNORM:
484 case PIPE_FORMAT_R8_UNORM:
485 case PIPE_FORMAT_R8G8B8A8_SNORM:
486 case PIPE_FORMAT_R8G8B8_SNORM:
487 case PIPE_FORMAT_R8G8_SNORM:
488 case PIPE_FORMAT_R8_SNORM:
489 case PIPE_FORMAT_R8G8B8A8_USCALED:
490 case PIPE_FORMAT_R8G8B8_USCALED:
491 case PIPE_FORMAT_R8G8_USCALED:
492 case PIPE_FORMAT_R8_USCALED:
493 case PIPE_FORMAT_R8G8B8A8_SSCALED:
494 case PIPE_FORMAT_R8G8B8_SSCALED:
495 case PIPE_FORMAT_R8G8_SSCALED:
496 case PIPE_FORMAT_R8_SSCALED:
497 case PIPE_FORMAT_R10G10B10A2_UNORM:
498 case PIPE_FORMAT_B10G10R10A2_UNORM:
499 case PIPE_FORMAT_R10G10B10A2_SNORM:
500 case PIPE_FORMAT_B10G10R10A2_SNORM:
501 case PIPE_FORMAT_R10G10B10A2_USCALED:
502 case PIPE_FORMAT_B10G10R10A2_USCALED:
503 case PIPE_FORMAT_R10G10B10A2_SSCALED:
504 case PIPE_FORMAT_B10G10R10A2_SSCALED:
505 break;
506 default:
507 return FALSE;
508 }
509 }
510
511 if ((usage & PIPE_BIND_RENDER_TARGET) &&
512 !v3d_rt_format_supported(&screen->devinfo, format)) {
513 return FALSE;
514 }
515
516 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
517 !v3d_tex_format_supported(&screen->devinfo, format)) {
518 return FALSE;
519 }
520
521 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
522 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
523 format == PIPE_FORMAT_X8Z24_UNORM ||
524 format == PIPE_FORMAT_Z16_UNORM ||
525 format == PIPE_FORMAT_Z32_FLOAT ||
526 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
527 return FALSE;
528 }
529
530 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
531 !(format == PIPE_FORMAT_I8_UINT ||
532 format == PIPE_FORMAT_I16_UINT ||
533 format == PIPE_FORMAT_I32_UINT)) {
534 return FALSE;
535 }
536
537 return TRUE;
538 }
539
540 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
541
542 static unsigned handle_hash(void *key)
543 {
544 return PTR_TO_UINT(key);
545 }
546
547 static int handle_compare(void *key1, void *key2)
548 {
549 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
550 }
551
552 static bool
553 v3d_get_device_info(struct v3d_screen *screen)
554 {
555 struct drm_v3d_get_param ident0 = {
556 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
557 };
558 struct drm_v3d_get_param ident1 = {
559 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
560 };
561 int ret;
562
563 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
564 if (ret != 0) {
565 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
566 strerror(errno));
567 return false;
568 }
569 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
570 if (ret != 0) {
571 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
572 strerror(errno));
573 return false;
574 }
575
576 uint32_t major = (ident0.value >> 24) & 0xff;
577 uint32_t minor = (ident1.value >> 0) & 0xf;
578 screen->devinfo.ver = major * 10 + minor;
579
580 switch (screen->devinfo.ver) {
581 case 33:
582 case 41:
583 case 42:
584 break;
585 default:
586 fprintf(stderr,
587 "V3D %d.%d not supported by this version of Mesa.\n",
588 screen->devinfo.ver / 10,
589 screen->devinfo.ver % 10);
590 return false;
591 }
592
593 return true;
594 }
595
596 static const void *
597 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
598 enum pipe_shader_ir ir, unsigned shader)
599 {
600 return &v3d_nir_options;
601 }
602
603 struct pipe_screen *
604 v3d_screen_create(int fd)
605 {
606 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
607 struct pipe_screen *pscreen;
608
609 pscreen = &screen->base;
610
611 pscreen->destroy = v3d_screen_destroy;
612 pscreen->get_param = v3d_screen_get_param;
613 pscreen->get_paramf = v3d_screen_get_paramf;
614 pscreen->get_shader_param = v3d_screen_get_shader_param;
615 pscreen->context_create = v3d_context_create;
616 pscreen->is_format_supported = v3d_screen_is_format_supported;
617
618 screen->fd = fd;
619 list_inithead(&screen->bo_cache.time_list);
620 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
621 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
622
623 #if defined(USE_V3D_SIMULATOR)
624 v3d_simulator_init(screen);
625 #endif
626
627 if (!v3d_get_device_info(screen))
628 goto fail;
629
630 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
631
632 v3d_fence_init(screen);
633
634 v3d_process_debug_variable();
635
636 v3d_resource_screen_init(pscreen);
637
638 screen->compiler = v3d_compiler_init(&screen->devinfo);
639
640 pscreen->get_name = v3d_screen_get_name;
641 pscreen->get_vendor = v3d_screen_get_vendor;
642 pscreen->get_device_vendor = v3d_screen_get_vendor;
643 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
644
645 return pscreen;
646
647 fail:
648 close(fd);
649 ralloc_free(pscreen);
650 return NULL;
651 }