2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "util/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/u_screen.h"
35 #include "util/u_transfer_helper.h"
36 #include "util/ralloc.h"
39 #include "v3d_screen.h"
40 #include "v3d_context.h"
41 #include "v3d_resource.h"
42 #include "compiler/v3d_compiler.h"
45 v3d_screen_get_name(struct pipe_screen
*pscreen
)
47 struct v3d_screen
*screen
= v3d_screen(pscreen
);
50 screen
->name
= ralloc_asprintf(screen
,
52 screen
->devinfo
.ver
/ 10,
53 screen
->devinfo
.ver
% 10);
60 v3d_screen_get_vendor(struct pipe_screen
*pscreen
)
66 v3d_screen_destroy(struct pipe_screen
*pscreen
)
68 struct v3d_screen
*screen
= v3d_screen(pscreen
);
70 util_hash_table_destroy(screen
->bo_handles
);
71 v3d_bufmgr_destroy(pscreen
);
72 slab_destroy_parent(&screen
->transfer_pool
);
75 if (using_v3d_simulator
)
76 v3d_simulator_destroy(screen
);
78 v3d_compiler_free(screen
->compiler
);
79 u_transfer_helper_destroy(pscreen
->transfer_helper
);
86 v3d_has_feature(struct v3d_screen
*screen
, enum drm_v3d_param feature
)
88 struct drm_v3d_get_param p
= {
91 int ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &p
);
100 v3d_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
102 struct v3d_screen
*screen
= v3d_screen(pscreen
);
105 /* Supported features (boolean caps). */
106 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
107 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
108 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
109 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
110 case PIPE_CAP_NPOT_TEXTURES
:
111 case PIPE_CAP_SHAREABLE_SHADERS
:
112 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
113 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
114 case PIPE_CAP_TEXTURE_SWIZZLE
:
115 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
116 case PIPE_CAP_START_INSTANCE
:
117 case PIPE_CAP_TGSI_INSTANCEID
:
119 case PIPE_CAP_TEXTURE_QUERY_LOD
:
120 case PIPE_CAP_PRIMITIVE_RESTART
:
121 case PIPE_CAP_OCCLUSION_QUERY
:
122 case PIPE_CAP_POINT_SPRITE
:
123 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
124 case PIPE_CAP_COMPUTE
:
125 case PIPE_CAP_DRAW_INDIRECT
:
126 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
127 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
128 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
129 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
130 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
131 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
132 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
135 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
138 case PIPE_CAP_GENERATE_MIPMAP
:
139 return v3d_has_feature(screen
, DRM_V3D_PARAM_SUPPORTS_TFU
);
141 case PIPE_CAP_INDEP_BLEND_ENABLE
:
142 return screen
->devinfo
.ver
>= 40;
144 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
147 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
148 if (screen
->devinfo
.ver
< 40)
152 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
155 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
158 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
161 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
163 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
165 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
166 if (screen
->devinfo
.ver
>= 40)
170 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
171 if (screen
->devinfo
.ver
>= 40)
176 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
177 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
178 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
181 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
184 case PIPE_CAP_MAX_VARYINGS
:
185 return V3D_MAX_FS_INPUTS
/ 4;
188 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
189 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
190 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
191 return V3D_MAX_MIP_LEVELS
;
192 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
195 /* Render targets. */
196 case PIPE_CAP_MAX_RENDER_TARGETS
:
199 case PIPE_CAP_VENDOR_ID
:
201 case PIPE_CAP_ACCELERATED
:
203 case PIPE_CAP_VIDEO_MEMORY
: {
204 uint64_t system_memory
;
206 if (!os_get_total_physical_memory(&system_memory
))
209 return (int)(system_memory
>> 20);
215 return u_pipe_screen_get_param_defaults(pscreen
, param
);
220 v3d_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
223 case PIPE_CAPF_MAX_LINE_WIDTH
:
224 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
227 case PIPE_CAPF_MAX_POINT_WIDTH
:
228 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
231 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
233 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
236 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
237 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
238 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
241 fprintf(stderr
, "unknown paramf %d\n", param
);
247 v3d_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
248 enum pipe_shader_cap param
)
250 struct v3d_screen
*screen
= v3d_screen(pscreen
);
252 if (shader
!= PIPE_SHADER_VERTEX
&&
253 shader
!= PIPE_SHADER_FRAGMENT
) {
257 /* this is probably not totally correct.. but it's a start: */
259 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
260 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
261 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
262 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
265 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
268 case PIPE_SHADER_CAP_MAX_INPUTS
:
269 if (shader
== PIPE_SHADER_FRAGMENT
)
270 return V3D_MAX_FS_INPUTS
/ 4;
272 return V3D_MAX_VS_INPUTS
/ 4;
273 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
274 if (shader
== PIPE_SHADER_FRAGMENT
)
277 return V3D_MAX_FS_INPUTS
/ 4;
278 case PIPE_SHADER_CAP_MAX_TEMPS
:
279 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
280 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
281 return 16 * 1024 * sizeof(float);
282 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
284 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
286 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
287 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
288 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
290 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
292 case PIPE_SHADER_CAP_SUBROUTINES
:
294 case PIPE_SHADER_CAP_INTEGERS
:
296 case PIPE_SHADER_CAP_FP16
:
297 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
298 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
299 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
300 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
301 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
302 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
303 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
304 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
306 case PIPE_SHADER_CAP_SCALAR_ISA
:
308 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
309 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
310 return V3D_MAX_TEXTURE_SAMPLERS
;
312 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
313 return PIPE_MAX_SHADER_BUFFERS
;
315 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
316 if (screen
->devinfo
.ver
< 41)
319 return PIPE_MAX_SHADER_IMAGES
;
321 case PIPE_SHADER_CAP_PREFERRED_IR
:
322 return PIPE_SHADER_IR_NIR
;
323 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
325 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
327 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
328 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
331 fprintf(stderr
, "unknown shader param %d\n", param
);
338 v3d_screen_is_format_supported(struct pipe_screen
*pscreen
,
339 enum pipe_format format
,
340 enum pipe_texture_target target
,
341 unsigned sample_count
,
342 unsigned storage_sample_count
,
345 struct v3d_screen
*screen
= v3d_screen(pscreen
);
347 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
350 if (sample_count
> 1 && sample_count
!= V3D_MAX_SAMPLES
)
353 if (target
>= PIPE_MAX_TEXTURE_TYPES
) {
357 if (usage
& PIPE_BIND_VERTEX_BUFFER
) {
359 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
360 case PIPE_FORMAT_R32G32B32_FLOAT
:
361 case PIPE_FORMAT_R32G32_FLOAT
:
362 case PIPE_FORMAT_R32_FLOAT
:
363 case PIPE_FORMAT_R32G32B32A32_SNORM
:
364 case PIPE_FORMAT_R32G32B32_SNORM
:
365 case PIPE_FORMAT_R32G32_SNORM
:
366 case PIPE_FORMAT_R32_SNORM
:
367 case PIPE_FORMAT_R32G32B32A32_SSCALED
:
368 case PIPE_FORMAT_R32G32B32_SSCALED
:
369 case PIPE_FORMAT_R32G32_SSCALED
:
370 case PIPE_FORMAT_R32_SSCALED
:
371 case PIPE_FORMAT_R16G16B16A16_UNORM
:
372 case PIPE_FORMAT_R16G16B16_UNORM
:
373 case PIPE_FORMAT_R16G16_UNORM
:
374 case PIPE_FORMAT_R16_UNORM
:
375 case PIPE_FORMAT_R16G16B16A16_SNORM
:
376 case PIPE_FORMAT_R16G16B16_SNORM
:
377 case PIPE_FORMAT_R16G16_SNORM
:
378 case PIPE_FORMAT_R16_SNORM
:
379 case PIPE_FORMAT_R16G16B16A16_USCALED
:
380 case PIPE_FORMAT_R16G16B16_USCALED
:
381 case PIPE_FORMAT_R16G16_USCALED
:
382 case PIPE_FORMAT_R16_USCALED
:
383 case PIPE_FORMAT_R16G16B16A16_SSCALED
:
384 case PIPE_FORMAT_R16G16B16_SSCALED
:
385 case PIPE_FORMAT_R16G16_SSCALED
:
386 case PIPE_FORMAT_R16_SSCALED
:
387 case PIPE_FORMAT_R8G8B8A8_UNORM
:
388 case PIPE_FORMAT_R8G8B8_UNORM
:
389 case PIPE_FORMAT_R8G8_UNORM
:
390 case PIPE_FORMAT_R8_UNORM
:
391 case PIPE_FORMAT_R8G8B8A8_SNORM
:
392 case PIPE_FORMAT_R8G8B8_SNORM
:
393 case PIPE_FORMAT_R8G8_SNORM
:
394 case PIPE_FORMAT_R8_SNORM
:
395 case PIPE_FORMAT_R8G8B8A8_USCALED
:
396 case PIPE_FORMAT_R8G8B8_USCALED
:
397 case PIPE_FORMAT_R8G8_USCALED
:
398 case PIPE_FORMAT_R8_USCALED
:
399 case PIPE_FORMAT_R8G8B8A8_SSCALED
:
400 case PIPE_FORMAT_R8G8B8_SSCALED
:
401 case PIPE_FORMAT_R8G8_SSCALED
:
402 case PIPE_FORMAT_R8_SSCALED
:
403 case PIPE_FORMAT_R10G10B10A2_UNORM
:
404 case PIPE_FORMAT_B10G10R10A2_UNORM
:
405 case PIPE_FORMAT_R10G10B10A2_SNORM
:
406 case PIPE_FORMAT_B10G10R10A2_SNORM
:
407 case PIPE_FORMAT_R10G10B10A2_USCALED
:
408 case PIPE_FORMAT_B10G10R10A2_USCALED
:
409 case PIPE_FORMAT_R10G10B10A2_SSCALED
:
410 case PIPE_FORMAT_B10G10R10A2_SSCALED
:
417 /* FORMAT_NONE gets allowed for ARB_framebuffer_no_attachments's probe
418 * of FRAMEBUFFER_MAX_SAMPLES
420 if ((usage
& PIPE_BIND_RENDER_TARGET
) &&
421 format
!= PIPE_FORMAT_NONE
&&
422 !v3d_rt_format_supported(&screen
->devinfo
, format
)) {
426 if ((usage
& PIPE_BIND_SAMPLER_VIEW
) &&
427 !v3d_tex_format_supported(&screen
->devinfo
, format
)) {
431 if ((usage
& PIPE_BIND_DEPTH_STENCIL
) &&
432 !(format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
||
433 format
== PIPE_FORMAT_X8Z24_UNORM
||
434 format
== PIPE_FORMAT_Z16_UNORM
||
435 format
== PIPE_FORMAT_Z32_FLOAT
||
436 format
== PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
)) {
440 if ((usage
& PIPE_BIND_INDEX_BUFFER
) &&
441 !(format
== PIPE_FORMAT_I8_UINT
||
442 format
== PIPE_FORMAT_I16_UINT
||
443 format
== PIPE_FORMAT_I32_UINT
)) {
450 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
452 static unsigned handle_hash(void *key
)
454 return PTR_TO_UINT(key
);
457 static int handle_compare(void *key1
, void *key2
)
459 return PTR_TO_UINT(key1
) != PTR_TO_UINT(key2
);
463 v3d_get_device_info(struct v3d_screen
*screen
)
465 struct drm_v3d_get_param ident0
= {
466 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT0
,
468 struct drm_v3d_get_param ident1
= {
469 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT1
,
473 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident0
);
475 fprintf(stderr
, "Couldn't get V3D core IDENT0: %s\n",
479 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident1
);
481 fprintf(stderr
, "Couldn't get V3D core IDENT1: %s\n",
486 uint32_t major
= (ident0
.value
>> 24) & 0xff;
487 uint32_t minor
= (ident1
.value
>> 0) & 0xf;
488 screen
->devinfo
.ver
= major
* 10 + minor
;
490 screen
->devinfo
.vpm_size
= (ident1
.value
>> 28 & 0xf) * 8192;
492 switch (screen
->devinfo
.ver
) {
499 "V3D %d.%d not supported by this version of Mesa.\n",
500 screen
->devinfo
.ver
/ 10,
501 screen
->devinfo
.ver
% 10);
509 v3d_screen_get_compiler_options(struct pipe_screen
*pscreen
,
510 enum pipe_shader_ir ir
, unsigned shader
)
512 return &v3d_nir_options
;
516 v3d_screen_create(int fd
, struct renderonly
*ro
)
518 struct v3d_screen
*screen
= rzalloc(NULL
, struct v3d_screen
);
519 struct pipe_screen
*pscreen
;
521 pscreen
= &screen
->base
;
523 pscreen
->destroy
= v3d_screen_destroy
;
524 pscreen
->get_param
= v3d_screen_get_param
;
525 pscreen
->get_paramf
= v3d_screen_get_paramf
;
526 pscreen
->get_shader_param
= v3d_screen_get_shader_param
;
527 pscreen
->context_create
= v3d_context_create
;
528 pscreen
->is_format_supported
= v3d_screen_is_format_supported
;
532 screen
->ro
= renderonly_dup(ro
);
534 fprintf(stderr
, "Failed to dup renderonly object\n");
539 list_inithead(&screen
->bo_cache
.time_list
);
540 (void)mtx_init(&screen
->bo_handles_mutex
, mtx_plain
);
541 screen
->bo_handles
= util_hash_table_create(handle_hash
, handle_compare
);
543 #if defined(USE_V3D_SIMULATOR)
544 v3d_simulator_init(screen
);
547 if (!v3d_get_device_info(screen
))
550 slab_create_parent(&screen
->transfer_pool
, sizeof(struct v3d_transfer
), 16);
552 v3d_fence_init(screen
);
554 v3d_process_debug_variable();
556 v3d_resource_screen_init(pscreen
);
558 screen
->compiler
= v3d_compiler_init(&screen
->devinfo
);
560 pscreen
->get_name
= v3d_screen_get_name
;
561 pscreen
->get_vendor
= v3d_screen_get_vendor
;
562 pscreen
->get_device_vendor
= v3d_screen_get_vendor
;
563 pscreen
->get_compiler_options
= v3d_screen_get_compiler_options
;
569 ralloc_free(pscreen
);