v3d: Use the proper depth texture type for sampling.
[mesa.git] / src / gallium / drivers / v3d / v3dx_format_table.c
1 /*
2 * Copyright © 2014-2018 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "util/u_format.h"
25
26 #include "v3d_context.h"
27 #include "broadcom/cle/v3dx_pack.h"
28 #include "broadcom/common/v3d_macros.h"
29 #include "v3d_format_table.h"
30
31 #define SWIZ(x,y,z,w) { \
32 PIPE_SWIZZLE_##x, \
33 PIPE_SWIZZLE_##y, \
34 PIPE_SWIZZLE_##z, \
35 PIPE_SWIZZLE_##w \
36 }
37
38 #define FORMAT(pipe, rt, tex, swiz, return_size, return_channels) \
39 [PIPE_FORMAT_##pipe] = { \
40 true, \
41 V3D_OUTPUT_IMAGE_FORMAT_##rt, \
42 TEXTURE_DATA_FORMAT_##tex, \
43 swiz, \
44 return_size, \
45 return_channels, \
46 }
47
48 #define SWIZ_X001 SWIZ(X, 0, 0, 1)
49 #define SWIZ_XY01 SWIZ(X, Y, 0, 1)
50 #define SWIZ_XYZ1 SWIZ(X, Y, Z, 1)
51 #define SWIZ_XYZW SWIZ(X, Y, Z, W)
52 #define SWIZ_YZWX SWIZ(Y, Z, W, X)
53 #define SWIZ_YZW1 SWIZ(Y, Z, W, 1)
54 #define SWIZ_ZYXW SWIZ(Z, Y, X, W)
55 #define SWIZ_ZYX1 SWIZ(Z, Y, X, 1)
56 #define SWIZ_XXXY SWIZ(X, X, X, Y)
57 #define SWIZ_XXX1 SWIZ(X, X, X, 1)
58 #define SWIZ_XXXX SWIZ(X, X, X, X)
59 #define SWIZ_000X SWIZ(0, 0, 0, X)
60
61 static const struct v3d_format format_table[] = {
62 FORMAT(B8G8R8A8_UNORM, RGBA8, RGBA8, SWIZ_ZYXW, 16, 0),
63 FORMAT(B8G8R8X8_UNORM, RGBA8, RGBA8, SWIZ_ZYX1, 16, 0),
64 FORMAT(B8G8R8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYXW, 16, 0),
65 FORMAT(B8G8R8X8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYX1, 16, 0),
66 FORMAT(R8G8B8A8_UNORM, RGBA8, RGBA8, SWIZ_XYZW, 16, 0),
67 FORMAT(R8G8B8X8_UNORM, RGBA8, RGBA8, SWIZ_XYZ1, 16, 0),
68 FORMAT(R8G8B8A8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZW, 16, 0),
69 FORMAT(R8G8B8X8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZ1, 16, 0),
70 FORMAT(R10G10B10A2_UNORM, RGB10_A2, RGB10_A2, SWIZ_XYZW, 16, 0),
71 FORMAT(R10G10B10A2_UINT, RGB10_A2UI, RGB10_A2UI, SWIZ_XYZW, 16, 0),
72
73 FORMAT(A4B4G4R4_UNORM, ABGR4444, RGBA4, SWIZ_XYZW, 16, 0),
74
75 FORMAT(A1B5G5R5_UNORM, ABGR1555, RGB5_A1, SWIZ_XYZW, 16, 0),
76 FORMAT(X1B5G5R5_UNORM, ABGR1555, RGB5_A1, SWIZ_XYZ1, 16, 0),
77 FORMAT(B5G6R5_UNORM, BGR565, RGB565, SWIZ_XYZ1, 16, 0),
78
79 FORMAT(R8_UNORM, R8, R8, SWIZ_X001, 16, 0),
80 FORMAT(R8_SNORM, NO, R8_SNORM, SWIZ_X001, 16, 0),
81 FORMAT(R8G8_UNORM, RG8, RG8, SWIZ_XY01, 16, 0),
82 FORMAT(R8G8_SNORM, NO, RG8_SNORM, SWIZ_XY01, 16, 0),
83
84 FORMAT(R16_UNORM, NO, R16, SWIZ_X001, 32, 1),
85 FORMAT(R16_SNORM, NO, R16_SNORM, SWIZ_X001, 32, 1),
86 FORMAT(R16_FLOAT, R16F, R16F, SWIZ_X001, 16, 0),
87 FORMAT(R32_FLOAT, R32F, R32F, SWIZ_X001, 32, 1),
88
89 FORMAT(R16G16_UNORM, NO, RG16, SWIZ_XY01, 32, 2),
90 FORMAT(R16G16_SNORM, NO, RG16_SNORM, SWIZ_XY01, 32, 2),
91 FORMAT(R16G16_FLOAT, RG16F, RG16F, SWIZ_XY01, 16, 0),
92 FORMAT(R32G32_FLOAT, RG32F, RG32F, SWIZ_XY01, 32, 2),
93
94 FORMAT(R16G16B16A16_UNORM, NO, RGBA16, SWIZ_XYZW, 32, 4),
95 FORMAT(R16G16B16A16_SNORM, NO, RGBA16_SNORM, SWIZ_XYZW, 32, 4),
96 FORMAT(R16G16B16A16_FLOAT, RGBA16F, RGBA16F, SWIZ_XYZW, 16, 0),
97 FORMAT(R32G32B32A32_FLOAT, RGBA32F, RGBA32F, SWIZ_XYZW, 32, 4),
98
99 /* If we don't have L/A/LA16, mesa/st will fall back to RGBA16. */
100 FORMAT(L16_UNORM, NO, R16, SWIZ_XXX1, 32, 1),
101 FORMAT(L16_SNORM, NO, R16_SNORM, SWIZ_XXX1, 32, 1),
102 FORMAT(I16_UNORM, NO, R16, SWIZ_XXXX, 32, 1),
103 FORMAT(I16_SNORM, NO, R16_SNORM, SWIZ_XXXX, 32, 1),
104 FORMAT(A16_UNORM, NO, R16, SWIZ_000X, 32, 1),
105 FORMAT(A16_SNORM, NO, R16_SNORM, SWIZ_000X, 32, 1),
106 FORMAT(L16A16_UNORM, NO, RG16, SWIZ_XXXY, 32, 2),
107 FORMAT(L16A16_SNORM, NO, RG16_SNORM, SWIZ_XXXY, 32, 2),
108
109 FORMAT(A8_UNORM, NO, R8, SWIZ_000X, 16, 0),
110 FORMAT(L8_UNORM, NO, R8, SWIZ_XXX1, 16, 0),
111 FORMAT(I8_UNORM, NO, R8, SWIZ_XXXX, 16, 0),
112 FORMAT(L8A8_UNORM, NO, RG8, SWIZ_XXXY, 16, 0),
113
114 FORMAT(R8_SINT, R8I, R8I, SWIZ_X001, 16, 0),
115 FORMAT(R8_UINT, R8UI, R8UI, SWIZ_X001, 16, 0),
116 FORMAT(R8G8_SINT, RG8I, RG8I, SWIZ_XY01, 16, 0),
117 FORMAT(R8G8_UINT, RG8UI, RG8UI, SWIZ_XY01, 16, 0),
118 FORMAT(R8G8B8A8_SINT, RGBA8I, RGBA8I, SWIZ_XYZW, 16, 0),
119 FORMAT(R8G8B8A8_UINT, RGBA8UI, RGBA8UI, SWIZ_XYZW, 16, 0),
120
121 FORMAT(R16_SINT, R16I, R16I, SWIZ_X001, 16, 0),
122 FORMAT(R16_UINT, R16UI, R16UI, SWIZ_X001, 16, 0),
123 FORMAT(R16G16_SINT, RG16I, RG16I, SWIZ_XY01, 16, 0),
124 FORMAT(R16G16_UINT, RG16UI, RG16UI, SWIZ_XY01, 16, 0),
125 FORMAT(R16G16B16A16_SINT, RGBA16I, RGBA16I, SWIZ_XYZW, 16, 0),
126 FORMAT(R16G16B16A16_UINT, RGBA16UI, RGBA16UI, SWIZ_XYZW, 16, 0),
127
128 FORMAT(R32_SINT, R32I, R32I, SWIZ_X001, 32, 1),
129 FORMAT(R32_UINT, R32UI, R32UI, SWIZ_X001, 32, 1),
130 FORMAT(R32G32_SINT, RG32I, RG32I, SWIZ_XY01, 32, 2),
131 FORMAT(R32G32_UINT, RG32UI, RG32UI, SWIZ_XY01, 32, 2),
132 FORMAT(R32G32B32A32_SINT, RGBA32I, RGBA32I, SWIZ_XYZW, 32, 4),
133 FORMAT(R32G32B32A32_UINT, RGBA32UI, RGBA32UI, SWIZ_XYZW, 32, 4),
134
135 FORMAT(A8_SINT, R8I, R8I, SWIZ_000X, 16, 0),
136 FORMAT(A8_UINT, R8UI, R8UI, SWIZ_000X, 16, 0),
137 FORMAT(A16_SINT, R16I, R16I, SWIZ_000X, 16, 0),
138 FORMAT(A16_UINT, R16UI, R16UI, SWIZ_000X, 16, 0),
139 FORMAT(A32_SINT, R32I, R32I, SWIZ_000X, 32, 1),
140 FORMAT(A32_UINT, R32UI, R32UI, SWIZ_000X, 32, 1),
141
142 FORMAT(R11G11B10_FLOAT, R11F_G11F_B10F, R11F_G11F_B10F, SWIZ_XYZW, 16, 0),
143 FORMAT(R9G9B9E5_FLOAT, NO, RGB9_E5, SWIZ_XYZW, 16, 0),
144
145 #if V3D_VERSION >= 40
146 FORMAT(S8_UINT_Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
147 FORMAT(X8Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
148 FORMAT(S8X24_UINT, S8, DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
149 FORMAT(Z32_FLOAT, D32F, DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
150 FORMAT(Z16_UNORM, D16, DEPTH_COMP16,SWIZ_XXXX, 32, 1),
151
152 /* Pretend we support this, but it'll be separate Z32F depth and S8. */
153 FORMAT(Z32_FLOAT_S8X24_UINT, D32F, DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
154 #else
155 FORMAT(S8_UINT_Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
156 FORMAT(X8Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
157 FORMAT(S8X24_UINT, NO, R32F, SWIZ_XXXX, 32, 1),
158 FORMAT(Z32_FLOAT, ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
159 FORMAT(Z16_UNORM, ZS_DEPTH_COMPONENT16, DEPTH_COMP16, SWIZ_XXXX, 32, 1),
160
161 /* Pretend we support this, but it'll be separate Z32F depth and S8. */
162 FORMAT(Z32_FLOAT_S8X24_UINT, ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
163 #endif
164
165 FORMAT(ETC2_RGB8, NO, RGB8_ETC2, SWIZ_XYZ1, 16, 0),
166 FORMAT(ETC2_SRGB8, NO, RGB8_ETC2, SWIZ_XYZ1, 16, 0),
167 FORMAT(ETC2_RGB8A1, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0),
168 FORMAT(ETC2_SRGB8A1, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0),
169 FORMAT(ETC2_RGBA8, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0),
170 FORMAT(ETC2_SRGBA8, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0),
171 FORMAT(ETC2_R11_UNORM, NO, R11_EAC, SWIZ_X001, 16, 0),
172 FORMAT(ETC2_R11_SNORM, NO, SIGNED_R11_EAC, SWIZ_X001, 16, 0),
173 FORMAT(ETC2_RG11_UNORM, NO, RG11_EAC, SWIZ_XY01, 16, 0),
174 FORMAT(ETC2_RG11_SNORM, NO, SIGNED_RG11_EAC, SWIZ_XY01, 16, 0),
175
176 FORMAT(DXT1_RGB, NO, BC1, SWIZ_XYZ1, 16, 0),
177 FORMAT(DXT3_RGBA, NO, BC2, SWIZ_XYZ1, 16, 0),
178 FORMAT(DXT5_RGBA, NO, BC3, SWIZ_XYZ1, 16, 0),
179 };
180
181 const struct v3d_format *
182 v3dX(get_format_desc)(enum pipe_format f)
183 {
184 if (f < ARRAY_SIZE(format_table) && format_table[f].present)
185 return &format_table[f];
186 else
187 return NULL;
188 }
189
190 void
191 v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
192 uint32_t *type,
193 uint32_t *bpp)
194 {
195 switch (format) {
196 case V3D_OUTPUT_IMAGE_FORMAT_RGBA8:
197 #if V3D_VERSION < 41
198 case V3D_OUTPUT_IMAGE_FORMAT_RGBX8:
199 #endif
200 case V3D_OUTPUT_IMAGE_FORMAT_RGB8:
201 case V3D_OUTPUT_IMAGE_FORMAT_RG8:
202 case V3D_OUTPUT_IMAGE_FORMAT_R8:
203 case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444:
204 case V3D_OUTPUT_IMAGE_FORMAT_BGR565:
205 case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555:
206 *type = V3D_INTERNAL_TYPE_8;
207 *bpp = V3D_INTERNAL_BPP_32;
208 break;
209
210 case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I:
211 case V3D_OUTPUT_IMAGE_FORMAT_RG8I:
212 case V3D_OUTPUT_IMAGE_FORMAT_R8I:
213 *type = V3D_INTERNAL_TYPE_8I;
214 *bpp = V3D_INTERNAL_BPP_32;
215 break;
216
217 case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI:
218 case V3D_OUTPUT_IMAGE_FORMAT_RG8UI:
219 case V3D_OUTPUT_IMAGE_FORMAT_R8UI:
220 *type = V3D_INTERNAL_TYPE_8UI;
221 *bpp = V3D_INTERNAL_BPP_32;
222 break;
223
224 case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8:
225 case V3D_OUTPUT_IMAGE_FORMAT_SRGB:
226 case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2:
227 case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:
228 #if V3D_VERSION < 41
229 case V3D_OUTPUT_IMAGE_FORMAT_SRGBX8:
230 #endif
231 case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F:
232 /* Note that sRGB RTs are stored in the tile buffer at 16F,
233 * and the conversion to sRGB happens at tilebuffer
234 * load/store.
235 */
236 *type = V3D_INTERNAL_TYPE_16F;
237 *bpp = V3D_INTERNAL_BPP_64;
238 break;
239
240 case V3D_OUTPUT_IMAGE_FORMAT_RG16F:
241 case V3D_OUTPUT_IMAGE_FORMAT_R16F:
242 *type = V3D_INTERNAL_TYPE_16F;
243 /* Use 64bpp to make sure the TLB doesn't throw away the alpha
244 * channel before alpha test happens.
245 */
246 *bpp = V3D_INTERNAL_BPP_64;
247 break;
248
249 case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I:
250 *type = V3D_INTERNAL_TYPE_16I;
251 *bpp = V3D_INTERNAL_BPP_64;
252 break;
253 case V3D_OUTPUT_IMAGE_FORMAT_RG16I:
254 case V3D_OUTPUT_IMAGE_FORMAT_R16I:
255 *type = V3D_INTERNAL_TYPE_16I;
256 *bpp = V3D_INTERNAL_BPP_32;
257 break;
258
259 case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI:
260 case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI:
261 *type = V3D_INTERNAL_TYPE_16UI;
262 *bpp = V3D_INTERNAL_BPP_64;
263 break;
264 case V3D_OUTPUT_IMAGE_FORMAT_RG16UI:
265 case V3D_OUTPUT_IMAGE_FORMAT_R16UI:
266 *type = V3D_INTERNAL_TYPE_16UI;
267 *bpp = V3D_INTERNAL_BPP_32;
268 break;
269
270 case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I:
271 *type = V3D_INTERNAL_TYPE_32I;
272 *bpp = V3D_INTERNAL_BPP_128;
273 break;
274 case V3D_OUTPUT_IMAGE_FORMAT_RG32I:
275 *type = V3D_INTERNAL_TYPE_32I;
276 *bpp = V3D_INTERNAL_BPP_64;
277 break;
278 case V3D_OUTPUT_IMAGE_FORMAT_R32I:
279 *type = V3D_INTERNAL_TYPE_32I;
280 *bpp = V3D_INTERNAL_BPP_32;
281 break;
282
283 case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI:
284 *type = V3D_INTERNAL_TYPE_32UI;
285 *bpp = V3D_INTERNAL_BPP_128;
286 break;
287 case V3D_OUTPUT_IMAGE_FORMAT_RG32UI:
288 *type = V3D_INTERNAL_TYPE_32UI;
289 *bpp = V3D_INTERNAL_BPP_64;
290 break;
291 case V3D_OUTPUT_IMAGE_FORMAT_R32UI:
292 *type = V3D_INTERNAL_TYPE_32UI;
293 *bpp = V3D_INTERNAL_BPP_32;
294 break;
295
296 case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F:
297 *type = V3D_INTERNAL_TYPE_32F;
298 *bpp = V3D_INTERNAL_BPP_128;
299 break;
300 case V3D_OUTPUT_IMAGE_FORMAT_RG32F:
301 *type = V3D_INTERNAL_TYPE_32F;
302 *bpp = V3D_INTERNAL_BPP_64;
303 break;
304 case V3D_OUTPUT_IMAGE_FORMAT_R32F:
305 *type = V3D_INTERNAL_TYPE_32F;
306 *bpp = V3D_INTERNAL_BPP_32;
307 break;
308
309 default:
310 /* Provide some default values, as we'll be called at RB
311 * creation time, even if an RB with this format isn't
312 * supported.
313 */
314 *type = V3D_INTERNAL_TYPE_8;
315 *bpp = V3D_INTERNAL_BPP_32;
316 break;
317 }
318 }