vc4: Convert vc4_nir_lower_txf_ms to nir_shader_lower_instructions().
[mesa.git] / src / gallium / drivers / vc4 / vc4_nir_lower_txf_ms.c
1 /*
2 * Copyright © 2015 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "vc4_qir.h"
25 #include "kernel/vc4_packet.h"
26 #include "compiler/nir/nir_builder.h"
27
28 /** @file vc4_nir_lower_txf_ms.c
29 * Walks the NIR generated by TGSI-to-NIR to lower its nir_texop_txf_ms
30 * coordinates to do the math necessary and use a plain nir_texop_txf instead.
31 *
32 * MSAA textures are laid out as 32x32-aligned blocks of RGBA8888 or Z24S8.
33 * We can't load them through the normal sampler path because of the lack of
34 * linear support in the hardware. So, we treat MSAA textures as a giant UBO
35 * and do the math in the shader.
36 */
37
38 static nir_ssa_def *
39 vc4_nir_lower_txf_ms_instr(nir_builder *b, nir_instr *instr, void *data)
40 {
41 nir_tex_instr *txf_ms = nir_instr_as_tex(instr);
42 const struct vc4_compile *c = data;
43
44 nir_tex_instr *txf = nir_tex_instr_create(c->s, 1);
45 txf->op = nir_texop_txf;
46 txf->texture_index = txf_ms->texture_index;
47 txf->coord_components = txf_ms->coord_components;
48 txf->is_shadow = txf_ms->is_shadow;
49 txf->is_new_style_shadow = txf_ms->is_new_style_shadow;
50
51 nir_ssa_def *coord = NULL, *sample_index = NULL;
52 for (int i = 0; i < txf_ms->num_srcs; i++) {
53 assert(txf_ms->src[i].src.is_ssa);
54
55 switch (txf_ms->src[i].src_type) {
56 case nir_tex_src_coord:
57 coord = txf_ms->src[i].src.ssa;
58 break;
59 case nir_tex_src_ms_index:
60 sample_index = txf_ms->src[i].src.ssa;
61 break;
62 default:
63 unreachable("Unknown txf_ms src\n");
64 }
65 }
66 assert(coord);
67 assert(sample_index);
68
69 nir_ssa_def *x = nir_channel(b, coord, 0);
70 nir_ssa_def *y = nir_channel(b, coord, 1);
71
72 uint32_t tile_w = 32;
73 uint32_t tile_h = 32;
74 uint32_t tile_w_shift = 5;
75 uint32_t tile_h_shift = 5;
76 uint32_t tile_size = (tile_h * tile_w *
77 VC4_MAX_SAMPLES * sizeof(uint32_t));
78 unsigned unit = txf_ms->texture_index;
79 uint32_t w = align(c->key->tex[unit].msaa_width, tile_w);
80 uint32_t w_tiles = w / tile_w;
81
82 nir_ssa_def *x_tile = nir_ushr(b, x, nir_imm_int(b, tile_w_shift));
83 nir_ssa_def *y_tile = nir_ushr(b, y, nir_imm_int(b, tile_h_shift));
84 nir_ssa_def *tile_addr = nir_iadd(b,
85 nir_imul(b, x_tile,
86 nir_imm_int(b, tile_size)),
87 nir_imul(b, y_tile,
88 nir_imm_int(b, (w_tiles *
89 tile_size))));
90 nir_ssa_def *x_subspan = nir_iand(b, x,
91 nir_imm_int(b, (tile_w - 1) & ~1));
92 nir_ssa_def *y_subspan = nir_iand(b, y,
93 nir_imm_int(b, (tile_h - 1) & ~1));
94 nir_ssa_def *subspan_addr = nir_iadd(b,
95 nir_imul(b, x_subspan,
96 nir_imm_int(b, 2 * VC4_MAX_SAMPLES * sizeof(uint32_t))),
97 nir_imul(b, y_subspan,
98 nir_imm_int(b,
99 tile_w *
100 VC4_MAX_SAMPLES *
101 sizeof(uint32_t))));
102
103 nir_ssa_def *pixel_addr = nir_ior(b,
104 nir_iand(b,
105 nir_ishl(b, x,
106 nir_imm_int(b, 2)),
107 nir_imm_int(b, (1 << 2))),
108 nir_iand(b,
109 nir_ishl(b, y,
110 nir_imm_int(b, 3)),
111 nir_imm_int(b, (1 << 3))));
112
113 nir_ssa_def *sample_addr = nir_ishl(b, sample_index, nir_imm_int(b, 4));
114
115 nir_ssa_def *addr = nir_iadd(b,
116 nir_ior(b, sample_addr, pixel_addr),
117 nir_iadd(b, subspan_addr, tile_addr));
118
119 txf->src[0].src_type = nir_tex_src_coord;
120 txf->src[0].src = nir_src_for_ssa(nir_vec2(b, addr, nir_imm_int(b, 0)));
121 nir_ssa_dest_init(&txf->instr, &txf->dest, 4, 32, NULL);
122 nir_builder_instr_insert(b, &txf->instr);
123
124 return &txf->dest.ssa;
125 }
126
127 static bool
128 vc4_nir_lower_txf_ms_filter(const nir_instr *instr, const void *data)
129 {
130 return (instr->type == nir_instr_type_tex &&
131 nir_instr_as_tex(instr)->op == nir_texop_txf_ms);
132 }
133
134 void
135 vc4_nir_lower_txf_ms(nir_shader *s, struct vc4_compile *c)
136 {
137 nir_shader_lower_instructions(s,
138 vc4_nir_lower_txf_ms_filter,
139 vc4_nir_lower_txf_ms_instr,
140 c);
141 }