2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
37 #include "vc4_screen.h"
38 #include "vc4_context.h"
39 #include "vc4_resource.h"
41 static const struct debug_named_value debug_options
[] = {
43 "Dump command list during creation" },
44 { "qpu", VC4_DEBUG_QPU
,
45 "Dump generated QPU instructions" },
46 { "qir", VC4_DEBUG_QIR
,
47 "Dump QPU IR during program compile" },
48 { "nir", VC4_DEBUG_NIR
,
49 "Dump NIR during program compile" },
50 { "tgsi", VC4_DEBUG_TGSI
,
51 "Dump TGSI during program compile" },
52 { "shaderdb", VC4_DEBUG_SHADERDB
,
53 "Dump program compile information for shader-db analysis" },
54 { "perf", VC4_DEBUG_PERF
,
55 "Print during performance-related events" },
56 { "norast", VC4_DEBUG_NORAST
,
57 "Skip actual hardware execution of commands" },
58 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH
,
59 "Flush after each draw call" },
60 { "always_sync", VC4_DEBUG_ALWAYS_SYNC
,
61 "Wait for finish after each flush" },
63 { "dump", VC4_DEBUG_DUMP
,
64 "Write a GPU command stream trace file" },
69 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug
, "VC4_DEBUG", debug_options
, 0)
73 vc4_screen_get_name(struct pipe_screen
*pscreen
)
75 struct vc4_screen
*screen
= vc4_screen(pscreen
);
78 screen
->name
= ralloc_asprintf(screen
,
81 screen
->v3d_ver
% 10);
88 vc4_screen_get_vendor(struct pipe_screen
*pscreen
)
94 vc4_screen_destroy(struct pipe_screen
*pscreen
)
96 struct vc4_screen
*screen
= vc4_screen(pscreen
);
98 vc4_bufmgr_destroy(pscreen
);
100 ralloc_free(pscreen
);
104 vc4_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
107 /* Supported features (boolean caps). */
108 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
109 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
110 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
111 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
112 case PIPE_CAP_NPOT_TEXTURES
:
113 case PIPE_CAP_SHAREABLE_SHADERS
:
114 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
115 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
116 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
117 case PIPE_CAP_TWO_SIDED_STENCIL
:
118 case PIPE_CAP_USER_INDEX_BUFFERS
:
119 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
120 case PIPE_CAP_TEXTURE_SWIZZLE
:
123 /* lying for GL 2.0 */
124 case PIPE_CAP_OCCLUSION_QUERY
:
125 case PIPE_CAP_POINT_SPRITE
:
128 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
131 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
134 case PIPE_CAP_MAX_VIEWPORTS
:
137 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
138 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
141 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
144 /* Unsupported features. */
145 case PIPE_CAP_ANISOTROPIC_FILTER
:
146 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
147 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
148 case PIPE_CAP_CUBE_MAP_ARRAY
:
149 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
150 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
151 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
152 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
153 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
154 case PIPE_CAP_TGSI_INSTANCEID
:
155 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
156 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
157 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
158 case PIPE_CAP_COMPUTE
:
159 case PIPE_CAP_START_INSTANCE
:
160 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
161 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
162 case PIPE_CAP_TGSI_TEXCOORD
:
163 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
164 case PIPE_CAP_CONDITIONAL_RENDER
:
165 case PIPE_CAP_PRIMITIVE_RESTART
:
166 case PIPE_CAP_TEXTURE_BARRIER
:
168 case PIPE_CAP_INDEP_BLEND_ENABLE
:
169 case PIPE_CAP_INDEP_BLEND_FUNC
:
170 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
171 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
172 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
173 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
174 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
175 case PIPE_CAP_USER_VERTEX_BUFFERS
:
176 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
177 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
178 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
179 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
180 case PIPE_CAP_TEXTURE_GATHER_SM5
:
181 case PIPE_CAP_FAKE_SW_MSAA
:
182 case PIPE_CAP_TEXTURE_QUERY_LOD
:
183 case PIPE_CAP_SAMPLE_SHADING
:
184 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
185 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
186 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
187 case PIPE_CAP_MAX_TEXEL_OFFSET
:
188 case PIPE_CAP_MAX_VERTEX_STREAMS
:
189 case PIPE_CAP_DRAW_INDIRECT
:
190 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
191 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
192 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
193 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
194 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
195 case PIPE_CAP_CLIP_HALFZ
:
196 case PIPE_CAP_VERTEXID_NOBASE
:
197 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
198 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
199 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
200 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
201 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
202 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
203 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
204 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
205 case PIPE_CAP_TGSI_TXQS
:
206 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
207 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
208 case PIPE_CAP_CLEAR_TEXTURE
:
209 case PIPE_CAP_DRAW_PARAMETERS
:
210 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
211 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
212 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
213 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
214 case PIPE_CAP_INVALIDATE_BUFFER
:
215 case PIPE_CAP_GENERATE_MIPMAP
:
216 case PIPE_CAP_STRING_MARKER
:
217 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
218 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
219 case PIPE_CAP_QUERY_MEMORY_INFO
:
220 case PIPE_CAP_PCI_GROUP
:
221 case PIPE_CAP_PCI_BUS
:
222 case PIPE_CAP_PCI_DEVICE
:
223 case PIPE_CAP_PCI_FUNCTION
:
224 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
225 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
226 case PIPE_CAP_CULL_DISTANCE
:
227 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
228 case PIPE_CAP_TGSI_VOTE
:
229 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
230 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
231 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
235 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
236 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
237 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
238 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
241 /* Geometry shader output, unsupported. */
242 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
243 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
247 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
248 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
249 return VC4_MAX_MIP_LEVELS
;
250 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
251 /* Note: Not supported in hardware, just faking it. */
253 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
256 /* Render targets. */
257 case PIPE_CAP_MAX_RENDER_TARGETS
:
261 case PIPE_CAP_QUERY_TIME_ELAPSED
:
262 case PIPE_CAP_QUERY_TIMESTAMP
:
265 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
266 case PIPE_CAP_MIN_TEXEL_OFFSET
:
269 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
272 case PIPE_CAP_ENDIANNESS
:
273 return PIPE_ENDIAN_LITTLE
;
275 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
278 case PIPE_CAP_VENDOR_ID
:
280 case PIPE_CAP_DEVICE_ID
:
282 case PIPE_CAP_ACCELERATED
:
284 case PIPE_CAP_VIDEO_MEMORY
: {
285 uint64_t system_memory
;
287 if (!os_get_total_physical_memory(&system_memory
))
290 return (int)(system_memory
>> 20);
296 fprintf(stderr
, "unknown param %d\n", param
);
302 vc4_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
305 case PIPE_CAPF_MAX_LINE_WIDTH
:
306 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
309 case PIPE_CAPF_MAX_POINT_WIDTH
:
310 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
313 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
315 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
317 case PIPE_CAPF_GUARD_BAND_LEFT
:
318 case PIPE_CAPF_GUARD_BAND_TOP
:
319 case PIPE_CAPF_GUARD_BAND_RIGHT
:
320 case PIPE_CAPF_GUARD_BAND_BOTTOM
:
323 fprintf(stderr
, "unknown paramf %d\n", param
);
329 vc4_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
330 enum pipe_shader_cap param
)
332 if (shader
!= PIPE_SHADER_VERTEX
&&
333 shader
!= PIPE_SHADER_FRAGMENT
) {
337 /* this is probably not totally correct.. but it's a start: */
339 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
340 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
341 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
342 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
345 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
346 return vc4_screen(pscreen
)->has_control_flow
;
348 case PIPE_SHADER_CAP_MAX_INPUTS
:
349 if (shader
== PIPE_SHADER_FRAGMENT
)
353 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
354 return shader
== PIPE_SHADER_FRAGMENT
? 1 : 8;
355 case PIPE_SHADER_CAP_MAX_TEMPS
:
356 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
357 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
358 return 16 * 1024 * sizeof(float);
359 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
361 case PIPE_SHADER_CAP_MAX_PREDS
:
362 return 0; /* nothing uses this */
363 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
365 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
366 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
367 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
369 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
371 case PIPE_SHADER_CAP_SUBROUTINES
:
373 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
375 case PIPE_SHADER_CAP_INTEGERS
:
377 case PIPE_SHADER_CAP_DOUBLES
:
378 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
379 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
380 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
381 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
383 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
384 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
385 return VC4_MAX_TEXTURE_SAMPLERS
;
386 case PIPE_SHADER_CAP_PREFERRED_IR
:
387 return PIPE_SHADER_IR_TGSI
;
388 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
390 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
392 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
393 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
396 fprintf(stderr
, "unknown shader param %d\n", param
);
403 vc4_screen_is_format_supported(struct pipe_screen
*pscreen
,
404 enum pipe_format format
,
405 enum pipe_texture_target target
,
406 unsigned sample_count
,
411 if (sample_count
> 1 && sample_count
!= VC4_MAX_SAMPLES
)
414 if ((target
>= PIPE_MAX_TEXTURE_TYPES
) ||
415 !util_format_is_supported(format
, usage
)) {
419 if (usage
& PIPE_BIND_VERTEX_BUFFER
) {
421 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
422 case PIPE_FORMAT_R32G32B32_FLOAT
:
423 case PIPE_FORMAT_R32G32_FLOAT
:
424 case PIPE_FORMAT_R32_FLOAT
:
425 case PIPE_FORMAT_R32G32B32A32_SNORM
:
426 case PIPE_FORMAT_R32G32B32_SNORM
:
427 case PIPE_FORMAT_R32G32_SNORM
:
428 case PIPE_FORMAT_R32_SNORM
:
429 case PIPE_FORMAT_R32G32B32A32_SSCALED
:
430 case PIPE_FORMAT_R32G32B32_SSCALED
:
431 case PIPE_FORMAT_R32G32_SSCALED
:
432 case PIPE_FORMAT_R32_SSCALED
:
433 case PIPE_FORMAT_R16G16B16A16_UNORM
:
434 case PIPE_FORMAT_R16G16B16_UNORM
:
435 case PIPE_FORMAT_R16G16_UNORM
:
436 case PIPE_FORMAT_R16_UNORM
:
437 case PIPE_FORMAT_R16G16B16A16_SNORM
:
438 case PIPE_FORMAT_R16G16B16_SNORM
:
439 case PIPE_FORMAT_R16G16_SNORM
:
440 case PIPE_FORMAT_R16_SNORM
:
441 case PIPE_FORMAT_R16G16B16A16_USCALED
:
442 case PIPE_FORMAT_R16G16B16_USCALED
:
443 case PIPE_FORMAT_R16G16_USCALED
:
444 case PIPE_FORMAT_R16_USCALED
:
445 case PIPE_FORMAT_R16G16B16A16_SSCALED
:
446 case PIPE_FORMAT_R16G16B16_SSCALED
:
447 case PIPE_FORMAT_R16G16_SSCALED
:
448 case PIPE_FORMAT_R16_SSCALED
:
449 case PIPE_FORMAT_R8G8B8A8_UNORM
:
450 case PIPE_FORMAT_R8G8B8_UNORM
:
451 case PIPE_FORMAT_R8G8_UNORM
:
452 case PIPE_FORMAT_R8_UNORM
:
453 case PIPE_FORMAT_R8G8B8A8_SNORM
:
454 case PIPE_FORMAT_R8G8B8_SNORM
:
455 case PIPE_FORMAT_R8G8_SNORM
:
456 case PIPE_FORMAT_R8_SNORM
:
457 case PIPE_FORMAT_R8G8B8A8_USCALED
:
458 case PIPE_FORMAT_R8G8B8_USCALED
:
459 case PIPE_FORMAT_R8G8_USCALED
:
460 case PIPE_FORMAT_R8_USCALED
:
461 case PIPE_FORMAT_R8G8B8A8_SSCALED
:
462 case PIPE_FORMAT_R8G8B8_SSCALED
:
463 case PIPE_FORMAT_R8G8_SSCALED
:
464 case PIPE_FORMAT_R8_SSCALED
:
465 retval
|= PIPE_BIND_VERTEX_BUFFER
;
472 if ((usage
& PIPE_BIND_RENDER_TARGET
) &&
473 vc4_rt_format_supported(format
)) {
474 retval
|= PIPE_BIND_RENDER_TARGET
;
477 if ((usage
& PIPE_BIND_SAMPLER_VIEW
) &&
478 vc4_tex_format_supported(format
)) {
479 retval
|= PIPE_BIND_SAMPLER_VIEW
;
482 if ((usage
& PIPE_BIND_DEPTH_STENCIL
) &&
483 (format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
||
484 format
== PIPE_FORMAT_X8Z24_UNORM
)) {
485 retval
|= PIPE_BIND_DEPTH_STENCIL
;
488 if ((usage
& PIPE_BIND_INDEX_BUFFER
) &&
489 (format
== PIPE_FORMAT_I8_UINT
||
490 format
== PIPE_FORMAT_I16_UINT
)) {
491 retval
|= PIPE_BIND_INDEX_BUFFER
;
494 if (usage
& PIPE_BIND_TRANSFER_READ
)
495 retval
|= PIPE_BIND_TRANSFER_READ
;
496 if (usage
& PIPE_BIND_TRANSFER_WRITE
)
497 retval
|= PIPE_BIND_TRANSFER_WRITE
;
500 if (retval
!= usage
) {
502 "not supported: format=%s, target=%d, sample_count=%d, "
503 "usage=0x%x, retval=0x%x\n", util_format_name(format
),
504 target
, sample_count
, usage
, retval
);
508 return retval
== usage
;
512 vc4_supports_branches(struct vc4_screen
*screen
)
514 #if USE_VC4_SIMULATOR
518 struct drm_vc4_get_param p
= {
519 .param
= DRM_VC4_PARAM_SUPPORTS_BRANCHES
,
521 int ret
= drmIoctl(screen
->fd
, DRM_IOCTL_VC4_GET_PARAM
, &p
);
530 vc4_get_chip_info(struct vc4_screen
*screen
)
532 #if USE_VC4_SIMULATOR
533 screen
->v3d_ver
= 21;
537 struct drm_vc4_get_param ident0
= {
538 .param
= DRM_VC4_PARAM_V3D_IDENT0
,
540 struct drm_vc4_get_param ident1
= {
541 .param
= DRM_VC4_PARAM_V3D_IDENT1
,
545 ret
= drmIoctl(screen
->fd
, DRM_IOCTL_VC4_GET_PARAM
, &ident0
);
547 if (errno
== EINVAL
) {
548 /* Backwards compatibility with 2835 kernels which
551 screen
->v3d_ver
= 21;
554 fprintf(stderr
, "Couldn't get V3D IDENT0: %s\n",
559 ret
= drmIoctl(screen
->fd
, DRM_IOCTL_VC4_GET_PARAM
, &ident1
);
561 fprintf(stderr
, "Couldn't get V3D IDENT1: %s\n",
566 uint32_t major
= (ident0
.value
>> 24) & 0xff;
567 uint32_t minor
= (ident1
.value
>> 0) & 0xf;
568 screen
->v3d_ver
= major
* 10 + minor
;
570 if (screen
->v3d_ver
!= 21) {
572 "V3D %d.%d not supported by this version of Mesa.\n",
573 screen
->v3d_ver
/ 10,
574 screen
->v3d_ver
% 10);
582 vc4_screen_create(int fd
)
584 struct vc4_screen
*screen
= rzalloc(NULL
, struct vc4_screen
);
585 struct pipe_screen
*pscreen
;
587 pscreen
= &screen
->base
;
589 pscreen
->destroy
= vc4_screen_destroy
;
590 pscreen
->get_param
= vc4_screen_get_param
;
591 pscreen
->get_paramf
= vc4_screen_get_paramf
;
592 pscreen
->get_shader_param
= vc4_screen_get_shader_param
;
593 pscreen
->context_create
= vc4_context_create
;
594 pscreen
->is_format_supported
= vc4_screen_is_format_supported
;
597 list_inithead(&screen
->bo_cache
.time_list
);
599 if (vc4_supports_branches(screen
))
600 screen
->has_control_flow
= true;
602 if (!vc4_get_chip_info(screen
))
605 vc4_fence_init(screen
);
607 vc4_debug
= debug_get_option_vc4_debug();
608 if (vc4_debug
& VC4_DEBUG_SHADERDB
)
609 vc4_debug
|= VC4_DEBUG_NORAST
;
611 #if USE_VC4_SIMULATOR
612 vc4_simulator_init(screen
);
615 vc4_resource_screen_init(pscreen
);
617 pscreen
->get_name
= vc4_screen_get_name
;
618 pscreen
->get_vendor
= vc4_screen_get_vendor
;
619 pscreen
->get_device_vendor
= vc4_screen_get_vendor
;
625 ralloc_free(pscreen
);
630 vc4_screen_bo_get_handle(struct pipe_screen
*pscreen
,
633 struct winsys_handle
*whandle
)
635 whandle
->stride
= stride
;
637 /* If we're passing some reference to our BO out to some other part of
638 * the system, then we can't do any optimizations about only us being
639 * the ones seeing it (like BO caching or shadow update avoidance).
643 switch (whandle
->type
) {
644 case DRM_API_HANDLE_TYPE_SHARED
:
645 return vc4_bo_flink(bo
, &whandle
->handle
);
646 case DRM_API_HANDLE_TYPE_KMS
:
647 whandle
->handle
= bo
->handle
;
649 case DRM_API_HANDLE_TYPE_FD
:
650 whandle
->handle
= vc4_bo_get_dmabuf(bo
);
651 return whandle
->handle
!= -1;
658 vc4_screen_bo_from_handle(struct pipe_screen
*pscreen
,
659 struct winsys_handle
*whandle
)
661 struct vc4_screen
*screen
= vc4_screen(pscreen
);
663 if (whandle
->offset
!= 0) {
665 "Attempt to import unsupported winsys offset %u\n",
670 switch (whandle
->type
) {
671 case DRM_API_HANDLE_TYPE_SHARED
:
672 return vc4_bo_open_name(screen
, whandle
->handle
, whandle
->stride
);
673 case DRM_API_HANDLE_TYPE_FD
:
674 return vc4_bo_open_dmabuf(screen
, whandle
->handle
, whandle
->stride
);
677 "Attempt to import unsupported handle type %d\n",