vc4: add hash table look-up for exported dmabufs
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
35
36 #include <xf86drm.h>
37 #include "vc4_drm.h"
38 #include "vc4_screen.h"
39 #include "vc4_context.h"
40 #include "vc4_resource.h"
41
42 static const struct debug_named_value debug_options[] = {
43 { "cl", VC4_DEBUG_CL,
44 "Dump command list during creation" },
45 { "qpu", VC4_DEBUG_QPU,
46 "Dump generated QPU instructions" },
47 { "qir", VC4_DEBUG_QIR,
48 "Dump QPU IR during program compile" },
49 { "nir", VC4_DEBUG_NIR,
50 "Dump NIR during program compile" },
51 { "tgsi", VC4_DEBUG_TGSI,
52 "Dump TGSI during program compile" },
53 { "shaderdb", VC4_DEBUG_SHADERDB,
54 "Dump program compile information for shader-db analysis" },
55 { "perf", VC4_DEBUG_PERF,
56 "Print during performance-related events" },
57 { "norast", VC4_DEBUG_NORAST,
58 "Skip actual hardware execution of commands" },
59 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
60 "Flush after each draw call" },
61 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
62 "Wait for finish after each flush" },
63 #if USE_VC4_SIMULATOR
64 { "dump", VC4_DEBUG_DUMP,
65 "Write a GPU command stream trace file" },
66 #endif
67 { NULL }
68 };
69
70 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
71 uint32_t vc4_debug;
72
73 static const char *
74 vc4_screen_get_name(struct pipe_screen *pscreen)
75 {
76 struct vc4_screen *screen = vc4_screen(pscreen);
77
78 if (!screen->name) {
79 screen->name = ralloc_asprintf(screen,
80 "VC4 V3D %d.%d",
81 screen->v3d_ver / 10,
82 screen->v3d_ver % 10);
83 }
84
85 return screen->name;
86 }
87
88 static const char *
89 vc4_screen_get_vendor(struct pipe_screen *pscreen)
90 {
91 return "Broadcom";
92 }
93
94 static void
95 vc4_screen_destroy(struct pipe_screen *pscreen)
96 {
97 struct vc4_screen *screen = vc4_screen(pscreen);
98
99 vc4_bufmgr_destroy(pscreen);
100 close(screen->fd);
101 ralloc_free(pscreen);
102 }
103
104 static int
105 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
106 {
107 switch (param) {
108 /* Supported features (boolean caps). */
109 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
110 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
111 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
112 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
113 case PIPE_CAP_NPOT_TEXTURES:
114 case PIPE_CAP_SHAREABLE_SHADERS:
115 case PIPE_CAP_USER_CONSTANT_BUFFERS:
116 case PIPE_CAP_TEXTURE_SHADOW_MAP:
117 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
118 case PIPE_CAP_TWO_SIDED_STENCIL:
119 case PIPE_CAP_USER_INDEX_BUFFERS:
120 case PIPE_CAP_TEXTURE_MULTISAMPLE:
121 case PIPE_CAP_TEXTURE_SWIZZLE:
122 return 1;
123
124 /* lying for GL 2.0 */
125 case PIPE_CAP_OCCLUSION_QUERY:
126 case PIPE_CAP_POINT_SPRITE:
127 return 1;
128
129 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
130 return 256;
131
132 case PIPE_CAP_GLSL_FEATURE_LEVEL:
133 return 120;
134
135 case PIPE_CAP_MAX_VIEWPORTS:
136 return 1;
137
138 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
139 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
140 return 1;
141
142 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
143 return 1;
144
145 /* Unsupported features. */
146 case PIPE_CAP_ANISOTROPIC_FILTER:
147 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
148 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
149 case PIPE_CAP_CUBE_MAP_ARRAY:
150 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
151 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
152 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
153 case PIPE_CAP_SEAMLESS_CUBE_MAP:
154 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
155 case PIPE_CAP_TGSI_INSTANCEID:
156 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
157 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
158 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
159 case PIPE_CAP_COMPUTE:
160 case PIPE_CAP_START_INSTANCE:
161 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
162 case PIPE_CAP_SHADER_STENCIL_EXPORT:
163 case PIPE_CAP_TGSI_TEXCOORD:
164 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
165 case PIPE_CAP_CONDITIONAL_RENDER:
166 case PIPE_CAP_PRIMITIVE_RESTART:
167 case PIPE_CAP_TEXTURE_BARRIER:
168 case PIPE_CAP_SM3:
169 case PIPE_CAP_INDEP_BLEND_ENABLE:
170 case PIPE_CAP_INDEP_BLEND_FUNC:
171 case PIPE_CAP_DEPTH_CLIP_DISABLE:
172 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
175 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
176 case PIPE_CAP_USER_VERTEX_BUFFERS:
177 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
178 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
179 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
180 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
181 case PIPE_CAP_TEXTURE_GATHER_SM5:
182 case PIPE_CAP_FAKE_SW_MSAA:
183 case PIPE_CAP_TEXTURE_QUERY_LOD:
184 case PIPE_CAP_SAMPLE_SHADING:
185 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
186 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
187 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
188 case PIPE_CAP_MAX_TEXEL_OFFSET:
189 case PIPE_CAP_MAX_VERTEX_STREAMS:
190 case PIPE_CAP_DRAW_INDIRECT:
191 case PIPE_CAP_MULTI_DRAW_INDIRECT:
192 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
193 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
194 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
195 case PIPE_CAP_SAMPLER_VIEW_TARGET:
196 case PIPE_CAP_CLIP_HALFZ:
197 case PIPE_CAP_VERTEXID_NOBASE:
198 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
199 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
200 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
201 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
202 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
203 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
204 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
205 case PIPE_CAP_DEPTH_BOUNDS_TEST:
206 case PIPE_CAP_TGSI_TXQS:
207 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
208 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
209 case PIPE_CAP_CLEAR_TEXTURE:
210 case PIPE_CAP_DRAW_PARAMETERS:
211 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
212 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
213 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
214 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
215 case PIPE_CAP_INVALIDATE_BUFFER:
216 case PIPE_CAP_GENERATE_MIPMAP:
217 case PIPE_CAP_STRING_MARKER:
218 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
219 case PIPE_CAP_QUERY_BUFFER_OBJECT:
220 case PIPE_CAP_QUERY_MEMORY_INFO:
221 case PIPE_CAP_PCI_GROUP:
222 case PIPE_CAP_PCI_BUS:
223 case PIPE_CAP_PCI_DEVICE:
224 case PIPE_CAP_PCI_FUNCTION:
225 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
226 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
227 case PIPE_CAP_CULL_DISTANCE:
228 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
229 case PIPE_CAP_TGSI_VOTE:
230 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
231 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
232 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
233 return 0;
234
235 /* Stream output. */
236 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
237 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
238 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
239 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
240 return 0;
241
242 /* Geometry shader output, unsupported. */
243 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
244 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
245 return 0;
246
247 /* Texturing. */
248 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
249 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
250 return VC4_MAX_MIP_LEVELS;
251 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
252 /* Note: Not supported in hardware, just faking it. */
253 return 5;
254 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
255 return 0;
256
257 /* Render targets. */
258 case PIPE_CAP_MAX_RENDER_TARGETS:
259 return 1;
260
261 /* Queries. */
262 case PIPE_CAP_QUERY_TIME_ELAPSED:
263 case PIPE_CAP_QUERY_TIMESTAMP:
264 return 0;
265
266 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
267 case PIPE_CAP_MIN_TEXEL_OFFSET:
268 return 0;
269
270 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
271 return 2048;
272
273 case PIPE_CAP_ENDIANNESS:
274 return PIPE_ENDIAN_LITTLE;
275
276 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
277 return 64;
278
279 case PIPE_CAP_VENDOR_ID:
280 return 0x14E4;
281 case PIPE_CAP_DEVICE_ID:
282 return 0xFFFFFFFF;
283 case PIPE_CAP_ACCELERATED:
284 return 1;
285 case PIPE_CAP_VIDEO_MEMORY: {
286 uint64_t system_memory;
287
288 if (!os_get_total_physical_memory(&system_memory))
289 return 0;
290
291 return (int)(system_memory >> 20);
292 }
293 case PIPE_CAP_UMA:
294 return 1;
295
296 default:
297 fprintf(stderr, "unknown param %d\n", param);
298 return 0;
299 }
300 }
301
302 static float
303 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
304 {
305 switch (param) {
306 case PIPE_CAPF_MAX_LINE_WIDTH:
307 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
308 return 32;
309
310 case PIPE_CAPF_MAX_POINT_WIDTH:
311 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
312 return 512.0f;
313
314 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
315 return 0.0f;
316 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
317 return 0.0f;
318 case PIPE_CAPF_GUARD_BAND_LEFT:
319 case PIPE_CAPF_GUARD_BAND_TOP:
320 case PIPE_CAPF_GUARD_BAND_RIGHT:
321 case PIPE_CAPF_GUARD_BAND_BOTTOM:
322 return 0.0f;
323 default:
324 fprintf(stderr, "unknown paramf %d\n", param);
325 return 0;
326 }
327 }
328
329 static int
330 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
331 enum pipe_shader_cap param)
332 {
333 if (shader != PIPE_SHADER_VERTEX &&
334 shader != PIPE_SHADER_FRAGMENT) {
335 return 0;
336 }
337
338 /* this is probably not totally correct.. but it's a start: */
339 switch (param) {
340 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
341 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
342 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
343 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
344 return 16384;
345
346 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
347 return vc4_screen(pscreen)->has_control_flow;
348
349 case PIPE_SHADER_CAP_MAX_INPUTS:
350 if (shader == PIPE_SHADER_FRAGMENT)
351 return 8;
352 else
353 return 16;
354 case PIPE_SHADER_CAP_MAX_OUTPUTS:
355 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
356 case PIPE_SHADER_CAP_MAX_TEMPS:
357 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
358 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
359 return 16 * 1024 * sizeof(float);
360 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
361 return 1;
362 case PIPE_SHADER_CAP_MAX_PREDS:
363 return 0; /* nothing uses this */
364 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
365 return 0;
366 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
367 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
368 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
369 return 0;
370 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
371 return 1;
372 case PIPE_SHADER_CAP_SUBROUTINES:
373 return 0;
374 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
375 return 0;
376 case PIPE_SHADER_CAP_INTEGERS:
377 return 1;
378 case PIPE_SHADER_CAP_DOUBLES:
379 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
380 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
381 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
382 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
383 return 0;
384 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
385 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
386 return VC4_MAX_TEXTURE_SAMPLERS;
387 case PIPE_SHADER_CAP_PREFERRED_IR:
388 return PIPE_SHADER_IR_TGSI;
389 case PIPE_SHADER_CAP_SUPPORTED_IRS:
390 return 0;
391 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
392 return 32;
393 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
394 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
395 return 0;
396 default:
397 fprintf(stderr, "unknown shader param %d\n", param);
398 return 0;
399 }
400 return 0;
401 }
402
403 static boolean
404 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
405 enum pipe_format format,
406 enum pipe_texture_target target,
407 unsigned sample_count,
408 unsigned usage)
409 {
410 unsigned retval = 0;
411
412 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
413 return FALSE;
414
415 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
416 !util_format_is_supported(format, usage)) {
417 return FALSE;
418 }
419
420 if (usage & PIPE_BIND_VERTEX_BUFFER) {
421 switch (format) {
422 case PIPE_FORMAT_R32G32B32A32_FLOAT:
423 case PIPE_FORMAT_R32G32B32_FLOAT:
424 case PIPE_FORMAT_R32G32_FLOAT:
425 case PIPE_FORMAT_R32_FLOAT:
426 case PIPE_FORMAT_R32G32B32A32_SNORM:
427 case PIPE_FORMAT_R32G32B32_SNORM:
428 case PIPE_FORMAT_R32G32_SNORM:
429 case PIPE_FORMAT_R32_SNORM:
430 case PIPE_FORMAT_R32G32B32A32_SSCALED:
431 case PIPE_FORMAT_R32G32B32_SSCALED:
432 case PIPE_FORMAT_R32G32_SSCALED:
433 case PIPE_FORMAT_R32_SSCALED:
434 case PIPE_FORMAT_R16G16B16A16_UNORM:
435 case PIPE_FORMAT_R16G16B16_UNORM:
436 case PIPE_FORMAT_R16G16_UNORM:
437 case PIPE_FORMAT_R16_UNORM:
438 case PIPE_FORMAT_R16G16B16A16_SNORM:
439 case PIPE_FORMAT_R16G16B16_SNORM:
440 case PIPE_FORMAT_R16G16_SNORM:
441 case PIPE_FORMAT_R16_SNORM:
442 case PIPE_FORMAT_R16G16B16A16_USCALED:
443 case PIPE_FORMAT_R16G16B16_USCALED:
444 case PIPE_FORMAT_R16G16_USCALED:
445 case PIPE_FORMAT_R16_USCALED:
446 case PIPE_FORMAT_R16G16B16A16_SSCALED:
447 case PIPE_FORMAT_R16G16B16_SSCALED:
448 case PIPE_FORMAT_R16G16_SSCALED:
449 case PIPE_FORMAT_R16_SSCALED:
450 case PIPE_FORMAT_R8G8B8A8_UNORM:
451 case PIPE_FORMAT_R8G8B8_UNORM:
452 case PIPE_FORMAT_R8G8_UNORM:
453 case PIPE_FORMAT_R8_UNORM:
454 case PIPE_FORMAT_R8G8B8A8_SNORM:
455 case PIPE_FORMAT_R8G8B8_SNORM:
456 case PIPE_FORMAT_R8G8_SNORM:
457 case PIPE_FORMAT_R8_SNORM:
458 case PIPE_FORMAT_R8G8B8A8_USCALED:
459 case PIPE_FORMAT_R8G8B8_USCALED:
460 case PIPE_FORMAT_R8G8_USCALED:
461 case PIPE_FORMAT_R8_USCALED:
462 case PIPE_FORMAT_R8G8B8A8_SSCALED:
463 case PIPE_FORMAT_R8G8B8_SSCALED:
464 case PIPE_FORMAT_R8G8_SSCALED:
465 case PIPE_FORMAT_R8_SSCALED:
466 retval |= PIPE_BIND_VERTEX_BUFFER;
467 break;
468 default:
469 break;
470 }
471 }
472
473 if ((usage & PIPE_BIND_RENDER_TARGET) &&
474 vc4_rt_format_supported(format)) {
475 retval |= PIPE_BIND_RENDER_TARGET;
476 }
477
478 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
479 vc4_tex_format_supported(format)) {
480 retval |= PIPE_BIND_SAMPLER_VIEW;
481 }
482
483 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
484 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
485 format == PIPE_FORMAT_X8Z24_UNORM)) {
486 retval |= PIPE_BIND_DEPTH_STENCIL;
487 }
488
489 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
490 (format == PIPE_FORMAT_I8_UINT ||
491 format == PIPE_FORMAT_I16_UINT)) {
492 retval |= PIPE_BIND_INDEX_BUFFER;
493 }
494
495 if (usage & PIPE_BIND_TRANSFER_READ)
496 retval |= PIPE_BIND_TRANSFER_READ;
497 if (usage & PIPE_BIND_TRANSFER_WRITE)
498 retval |= PIPE_BIND_TRANSFER_WRITE;
499
500 #if 0
501 if (retval != usage) {
502 fprintf(stderr,
503 "not supported: format=%s, target=%d, sample_count=%d, "
504 "usage=0x%x, retval=0x%x\n", util_format_name(format),
505 target, sample_count, usage, retval);
506 }
507 #endif
508
509 return retval == usage;
510 }
511
512 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
513
514 static unsigned handle_hash(void *key)
515 {
516 return PTR_TO_UINT(key);
517 }
518
519 static int handle_compare(void *key1, void *key2)
520 {
521 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
522 }
523
524 static bool
525 vc4_supports_branches(struct vc4_screen *screen)
526 {
527 #if USE_VC4_SIMULATOR
528 return true;
529 #endif
530
531 struct drm_vc4_get_param p = {
532 .param = DRM_VC4_PARAM_SUPPORTS_BRANCHES,
533 };
534 int ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
535
536 if (ret != 0)
537 return false;
538
539 return p.value;
540 }
541
542 static bool
543 vc4_get_chip_info(struct vc4_screen *screen)
544 {
545 #if USE_VC4_SIMULATOR
546 screen->v3d_ver = 21;
547 return true;
548 #endif
549
550 struct drm_vc4_get_param ident0 = {
551 .param = DRM_VC4_PARAM_V3D_IDENT0,
552 };
553 struct drm_vc4_get_param ident1 = {
554 .param = DRM_VC4_PARAM_V3D_IDENT1,
555 };
556 int ret;
557
558 ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
559 if (ret != 0) {
560 if (errno == EINVAL) {
561 /* Backwards compatibility with 2835 kernels which
562 * only do V3D 2.1.
563 */
564 screen->v3d_ver = 21;
565 return true;
566 } else {
567 fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
568 strerror(errno));
569 return false;
570 }
571 }
572 ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
573 if (ret != 0) {
574 fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
575 strerror(errno));
576 return false;
577 }
578
579 uint32_t major = (ident0.value >> 24) & 0xff;
580 uint32_t minor = (ident1.value >> 0) & 0xf;
581 screen->v3d_ver = major * 10 + minor;
582
583 if (screen->v3d_ver != 21) {
584 fprintf(stderr,
585 "V3D %d.%d not supported by this version of Mesa.\n",
586 screen->v3d_ver / 10,
587 screen->v3d_ver % 10);
588 return false;
589 }
590
591 return true;
592 }
593
594 struct pipe_screen *
595 vc4_screen_create(int fd)
596 {
597 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
598 struct pipe_screen *pscreen;
599
600 pscreen = &screen->base;
601
602 pscreen->destroy = vc4_screen_destroy;
603 pscreen->get_param = vc4_screen_get_param;
604 pscreen->get_paramf = vc4_screen_get_paramf;
605 pscreen->get_shader_param = vc4_screen_get_shader_param;
606 pscreen->context_create = vc4_context_create;
607 pscreen->is_format_supported = vc4_screen_is_format_supported;
608
609 screen->fd = fd;
610 list_inithead(&screen->bo_cache.time_list);
611 pipe_mutex_init(screen->bo_handles_mutex);
612 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
613
614 if (vc4_supports_branches(screen))
615 screen->has_control_flow = true;
616
617 if (!vc4_get_chip_info(screen))
618 goto fail;
619
620 vc4_fence_init(screen);
621
622 vc4_debug = debug_get_option_vc4_debug();
623 if (vc4_debug & VC4_DEBUG_SHADERDB)
624 vc4_debug |= VC4_DEBUG_NORAST;
625
626 #if USE_VC4_SIMULATOR
627 vc4_simulator_init(screen);
628 #endif
629
630 vc4_resource_screen_init(pscreen);
631
632 pscreen->get_name = vc4_screen_get_name;
633 pscreen->get_vendor = vc4_screen_get_vendor;
634 pscreen->get_device_vendor = vc4_screen_get_vendor;
635
636 return pscreen;
637
638 fail:
639 close(fd);
640 ralloc_free(pscreen);
641 return NULL;
642 }
643
644 boolean
645 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
646 struct vc4_bo *bo,
647 unsigned stride,
648 struct winsys_handle *whandle)
649 {
650 whandle->stride = stride;
651
652 /* If we're passing some reference to our BO out to some other part of
653 * the system, then we can't do any optimizations about only us being
654 * the ones seeing it (like BO caching or shadow update avoidance).
655 */
656 bo->private = false;
657
658 switch (whandle->type) {
659 case DRM_API_HANDLE_TYPE_SHARED:
660 return vc4_bo_flink(bo, &whandle->handle);
661 case DRM_API_HANDLE_TYPE_KMS:
662 whandle->handle = bo->handle;
663 return TRUE;
664 case DRM_API_HANDLE_TYPE_FD:
665 whandle->handle = vc4_bo_get_dmabuf(bo);
666 return whandle->handle != -1;
667 }
668
669 return FALSE;
670 }
671
672 struct vc4_bo *
673 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
674 struct winsys_handle *whandle)
675 {
676 struct vc4_screen *screen = vc4_screen(pscreen);
677
678 if (whandle->offset != 0) {
679 fprintf(stderr,
680 "Attempt to import unsupported winsys offset %u\n",
681 whandle->offset);
682 return NULL;
683 }
684
685 switch (whandle->type) {
686 case DRM_API_HANDLE_TYPE_SHARED:
687 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
688 case DRM_API_HANDLE_TYPE_FD:
689 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
690 default:
691 fprintf(stderr,
692 "Attempt to import unsupported handle type %d\n",
693 whandle->type);
694 return NULL;
695 }
696 }