2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
39 static const struct debug_named_value debug_options
[] = {
41 "Dump command list during creation" },
42 { "qpu", VC4_DEBUG_QPU
,
43 "Dump generated QPU instructions" },
44 { "qir", VC4_DEBUG_QIR
,
45 "Dump QPU IR during program compile" },
46 { "tgsi", VC4_DEBUG_TGSI
,
47 "Dump TGSI during program compile" },
48 { "shaderdb", VC4_DEBUG_SHADERDB
,
49 "Dump program compile information for shader-db analysis" },
50 { "perf", VC4_DEBUG_PERF
,
51 "Print during performance-related events" },
52 { "norast", VC4_DEBUG_NORAST
,
53 "Skip actual hardware execution of commands" },
54 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH
,
55 "Flush after each draw call" },
56 { "always_sync", VC4_DEBUG_ALWAYS_SYNC
,
57 "Wait for finish after each flush" },
61 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug
, "VC4_DEBUG", debug_options
, 0)
65 vc4_screen_get_name(struct pipe_screen
*pscreen
)
71 vc4_screen_get_vendor(struct pipe_screen
*pscreen
)
77 vc4_screen_destroy(struct pipe_screen
*pscreen
)
83 vc4_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
86 /* Supported features (boolean caps). */
87 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
88 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
89 case PIPE_CAP_NPOT_TEXTURES
:
90 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
91 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
92 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
93 case PIPE_CAP_TWO_SIDED_STENCIL
:
96 /* lying for GL 2.0 */
97 case PIPE_CAP_OCCLUSION_QUERY
:
98 case PIPE_CAP_POINT_SPRITE
:
101 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
104 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
107 case PIPE_CAP_MAX_VIEWPORTS
:
110 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
111 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
114 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
117 /* Unsupported features. */
118 case PIPE_CAP_ANISOTROPIC_FILTER
:
119 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
120 case PIPE_CAP_CUBE_MAP_ARRAY
:
121 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
122 case PIPE_CAP_TEXTURE_SWIZZLE
:
123 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
124 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
125 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
126 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
127 case PIPE_CAP_TGSI_INSTANCEID
:
128 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
129 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
130 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
131 case PIPE_CAP_COMPUTE
:
132 case PIPE_CAP_START_INSTANCE
:
133 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
134 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
135 case PIPE_CAP_TGSI_TEXCOORD
:
136 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
137 case PIPE_CAP_CONDITIONAL_RENDER
:
138 case PIPE_CAP_PRIMITIVE_RESTART
:
139 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
140 case PIPE_CAP_TEXTURE_BARRIER
:
142 case PIPE_CAP_INDEP_BLEND_ENABLE
:
143 case PIPE_CAP_INDEP_BLEND_FUNC
:
144 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
145 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
146 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
147 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
148 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
149 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
150 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
151 case PIPE_CAP_USER_VERTEX_BUFFERS
:
152 case PIPE_CAP_USER_INDEX_BUFFERS
:
153 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
154 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
155 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
156 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
157 case PIPE_CAP_TEXTURE_GATHER_SM5
:
158 case PIPE_CAP_FAKE_SW_MSAA
:
159 case PIPE_CAP_TEXTURE_QUERY_LOD
:
160 case PIPE_CAP_SAMPLE_SHADING
:
161 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
162 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
163 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
164 case PIPE_CAP_MAX_TEXEL_OFFSET
:
165 case PIPE_CAP_MAX_VERTEX_STREAMS
:
166 case PIPE_CAP_DRAW_INDIRECT
:
167 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
168 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
169 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
170 case PIPE_CAP_CLIP_HALFZ
:
171 case PIPE_CAP_VERTEXID_NOBASE
:
175 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
176 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
177 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
178 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
181 /* Geometry shader output, unsupported. */
182 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
183 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
187 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
188 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
189 return VC4_MAX_MIP_LEVELS
;
190 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
191 /* Note: Not supported in hardware, just faking it. */
193 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
196 /* Render targets. */
197 case PIPE_CAP_MAX_RENDER_TARGETS
:
201 case PIPE_CAP_QUERY_TIME_ELAPSED
:
202 case PIPE_CAP_QUERY_TIMESTAMP
:
205 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
206 case PIPE_CAP_MIN_TEXEL_OFFSET
:
209 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
212 case PIPE_CAP_ENDIANNESS
:
213 return PIPE_ENDIAN_LITTLE
;
215 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
218 case PIPE_CAP_VENDOR_ID
:
220 case PIPE_CAP_DEVICE_ID
:
222 case PIPE_CAP_ACCELERATED
:
224 case PIPE_CAP_VIDEO_MEMORY
: {
225 uint64_t system_memory
;
227 if (!os_get_total_physical_memory(&system_memory
))
230 return (int)(system_memory
>> 20);
236 fprintf(stderr
, "unknown param %d\n", param
);
242 vc4_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
245 case PIPE_CAPF_MAX_LINE_WIDTH
:
246 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
249 case PIPE_CAPF_MAX_POINT_WIDTH
:
250 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
253 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
255 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
257 case PIPE_CAPF_GUARD_BAND_LEFT
:
258 case PIPE_CAPF_GUARD_BAND_TOP
:
259 case PIPE_CAPF_GUARD_BAND_RIGHT
:
260 case PIPE_CAPF_GUARD_BAND_BOTTOM
:
263 fprintf(stderr
, "unknown paramf %d\n", param
);
269 vc4_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
270 enum pipe_shader_cap param
)
272 if (shader
!= PIPE_SHADER_VERTEX
&&
273 shader
!= PIPE_SHADER_FRAGMENT
) {
277 /* this is probably not totally correct.. but it's a start: */
279 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
280 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
281 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
282 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
284 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
286 case PIPE_SHADER_CAP_MAX_INPUTS
:
287 if (shader
== PIPE_SHADER_FRAGMENT
)
291 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
292 return shader
== PIPE_SHADER_FRAGMENT
? 1 : 8;
293 case PIPE_SHADER_CAP_MAX_TEMPS
:
294 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
295 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
296 return 16 * 1024 * sizeof(float);
297 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
299 case PIPE_SHADER_CAP_MAX_PREDS
:
300 return 0; /* nothing uses this */
301 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
303 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
304 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
305 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
307 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
309 case PIPE_SHADER_CAP_SUBROUTINES
:
311 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
313 case PIPE_SHADER_CAP_INTEGERS
:
315 case PIPE_SHADER_CAP_DOUBLES
:
317 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
318 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
319 return VC4_MAX_TEXTURE_SAMPLERS
;
320 case PIPE_SHADER_CAP_PREFERRED_IR
:
321 return PIPE_SHADER_IR_TGSI
;
323 fprintf(stderr
, "unknown shader param %d\n", param
);
330 vc4_screen_is_format_supported(struct pipe_screen
*pscreen
,
331 enum pipe_format format
,
332 enum pipe_texture_target target
,
333 unsigned sample_count
,
338 if ((target
>= PIPE_MAX_TEXTURE_TYPES
) ||
339 (sample_count
> 1) ||
340 !util_format_is_supported(format
, usage
)) {
344 if (usage
& PIPE_BIND_VERTEX_BUFFER
) {
346 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
347 case PIPE_FORMAT_R32G32B32_FLOAT
:
348 case PIPE_FORMAT_R32G32_FLOAT
:
349 case PIPE_FORMAT_R32_FLOAT
:
350 case PIPE_FORMAT_R32G32B32A32_SNORM
:
351 case PIPE_FORMAT_R32G32B32_SNORM
:
352 case PIPE_FORMAT_R32G32_SNORM
:
353 case PIPE_FORMAT_R32_SNORM
:
354 case PIPE_FORMAT_R32G32B32A32_SSCALED
:
355 case PIPE_FORMAT_R32G32B32_SSCALED
:
356 case PIPE_FORMAT_R32G32_SSCALED
:
357 case PIPE_FORMAT_R32_SSCALED
:
358 case PIPE_FORMAT_R16G16B16A16_UNORM
:
359 case PIPE_FORMAT_R16G16B16_UNORM
:
360 case PIPE_FORMAT_R16G16_UNORM
:
361 case PIPE_FORMAT_R16_UNORM
:
362 case PIPE_FORMAT_R16G16B16A16_SNORM
:
363 case PIPE_FORMAT_R16G16B16_SNORM
:
364 case PIPE_FORMAT_R16G16_SNORM
:
365 case PIPE_FORMAT_R16_SNORM
:
366 case PIPE_FORMAT_R16G16B16A16_USCALED
:
367 case PIPE_FORMAT_R16G16B16_USCALED
:
368 case PIPE_FORMAT_R16G16_USCALED
:
369 case PIPE_FORMAT_R16_USCALED
:
370 case PIPE_FORMAT_R16G16B16A16_SSCALED
:
371 case PIPE_FORMAT_R16G16B16_SSCALED
:
372 case PIPE_FORMAT_R16G16_SSCALED
:
373 case PIPE_FORMAT_R16_SSCALED
:
374 case PIPE_FORMAT_R8G8B8A8_UNORM
:
375 case PIPE_FORMAT_R8G8B8_UNORM
:
376 case PIPE_FORMAT_R8G8_UNORM
:
377 case PIPE_FORMAT_R8_UNORM
:
378 case PIPE_FORMAT_R8G8B8A8_SNORM
:
379 case PIPE_FORMAT_R8G8B8_SNORM
:
380 case PIPE_FORMAT_R8G8_SNORM
:
381 case PIPE_FORMAT_R8_SNORM
:
382 case PIPE_FORMAT_R8G8B8A8_USCALED
:
383 case PIPE_FORMAT_R8G8B8_USCALED
:
384 case PIPE_FORMAT_R8G8_USCALED
:
385 case PIPE_FORMAT_R8_USCALED
:
386 case PIPE_FORMAT_R8G8B8A8_SSCALED
:
387 case PIPE_FORMAT_R8G8B8_SSCALED
:
388 case PIPE_FORMAT_R8G8_SSCALED
:
389 case PIPE_FORMAT_R8_SSCALED
:
390 retval
|= PIPE_BIND_VERTEX_BUFFER
;
397 if ((usage
& PIPE_BIND_RENDER_TARGET
) &&
398 vc4_rt_format_supported(format
)) {
399 retval
|= PIPE_BIND_RENDER_TARGET
;
402 if ((usage
& PIPE_BIND_SAMPLER_VIEW
) &&
403 (vc4_tex_format_supported(format
))) {
404 retval
|= PIPE_BIND_SAMPLER_VIEW
;
407 if ((usage
& PIPE_BIND_DEPTH_STENCIL
) &&
408 (format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
||
409 format
== PIPE_FORMAT_X8Z24_UNORM
)) {
410 retval
|= PIPE_BIND_DEPTH_STENCIL
;
413 if ((usage
& PIPE_BIND_INDEX_BUFFER
) &&
414 (format
== PIPE_FORMAT_I8_UINT
||
415 format
== PIPE_FORMAT_I16_UINT
)) {
416 retval
|= PIPE_BIND_INDEX_BUFFER
;
419 if (usage
& PIPE_BIND_TRANSFER_READ
)
420 retval
|= PIPE_BIND_TRANSFER_READ
;
421 if (usage
& PIPE_BIND_TRANSFER_WRITE
)
422 retval
|= PIPE_BIND_TRANSFER_WRITE
;
425 if (retval
!= usage
) {
427 "not supported: format=%s, target=%d, sample_count=%d, "
428 "usage=0x%x, retval=0x%x\n", util_format_name(format
),
429 target
, sample_count
, usage
, retval
);
433 return retval
== usage
;
437 vc4_screen_create(int fd
)
439 struct vc4_screen
*screen
= rzalloc(NULL
, struct vc4_screen
);
440 struct pipe_screen
*pscreen
;
442 pscreen
= &screen
->base
;
444 pscreen
->destroy
= vc4_screen_destroy
;
445 pscreen
->get_param
= vc4_screen_get_param
;
446 pscreen
->get_paramf
= vc4_screen_get_paramf
;
447 pscreen
->get_shader_param
= vc4_screen_get_shader_param
;
448 pscreen
->context_create
= vc4_context_create
;
449 pscreen
->is_format_supported
= vc4_screen_is_format_supported
;
453 vc4_fence_init(screen
);
455 vc4_debug
= debug_get_option_vc4_debug();
456 if (vc4_debug
& VC4_DEBUG_SHADERDB
)
457 vc4_debug
|= VC4_DEBUG_NORAST
;
459 #if USE_VC4_SIMULATOR
460 vc4_simulator_init(screen
);
463 vc4_resource_screen_init(pscreen
);
465 pscreen
->get_name
= vc4_screen_get_name
;
466 pscreen
->get_vendor
= vc4_screen_get_vendor
;
472 vc4_screen_bo_get_handle(struct pipe_screen
*pscreen
,
475 struct winsys_handle
*whandle
)
477 whandle
->stride
= stride
;
479 switch (whandle
->type
) {
480 case DRM_API_HANDLE_TYPE_SHARED
:
481 return vc4_bo_flink(bo
, &whandle
->handle
);
482 case DRM_API_HANDLE_TYPE_KMS
:
483 whandle
->handle
= bo
->handle
;
485 case DRM_API_HANDLE_TYPE_FD
:
486 whandle
->handle
= vc4_bo_get_dmabuf(bo
);
487 return whandle
->handle
!= -1;
494 vc4_screen_bo_from_handle(struct pipe_screen
*pscreen
,
495 struct winsys_handle
*whandle
)
497 struct vc4_screen
*screen
= vc4_screen(pscreen
);
499 switch (whandle
->type
) {
500 case DRM_API_HANDLE_TYPE_SHARED
:
501 return vc4_bo_open_name(screen
, whandle
->handle
, whandle
->stride
);
502 case DRM_API_HANDLE_TYPE_FD
:
503 return vc4_bo_open_dmabuf(screen
, whandle
->handle
, whandle
->stride
);
506 "Attempt to import unsupported handle type %d\n",