gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
34
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
38
39 static const struct debug_named_value debug_options[] = {
40 { "cl", VC4_DEBUG_CL,
41 "Dump command list during creation" },
42 { "qpu", VC4_DEBUG_QPU,
43 "Dump generated QPU instructions" },
44 { "qir", VC4_DEBUG_QIR,
45 "Dump QPU IR during program compile" },
46 { "nir", VC4_DEBUG_NIR,
47 "Dump NIR during program compile" },
48 { "tgsi", VC4_DEBUG_TGSI,
49 "Dump TGSI during program compile" },
50 { "shaderdb", VC4_DEBUG_SHADERDB,
51 "Dump program compile information for shader-db analysis" },
52 { "perf", VC4_DEBUG_PERF,
53 "Print during performance-related events" },
54 { "norast", VC4_DEBUG_NORAST,
55 "Skip actual hardware execution of commands" },
56 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
57 "Flush after each draw call" },
58 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
59 "Wait for finish after each flush" },
60 #if USE_VC4_SIMULATOR
61 { "dump", VC4_DEBUG_DUMP,
62 "Write a GPU command stream trace file" },
63 #endif
64 { NULL }
65 };
66
67 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
68 uint32_t vc4_debug;
69
70 static const char *
71 vc4_screen_get_name(struct pipe_screen *pscreen)
72 {
73 return "VC4";
74 }
75
76 static const char *
77 vc4_screen_get_vendor(struct pipe_screen *pscreen)
78 {
79 return "Broadcom";
80 }
81
82 static void
83 vc4_screen_destroy(struct pipe_screen *pscreen)
84 {
85 struct vc4_screen *screen = vc4_screen(pscreen);
86
87 vc4_bufmgr_destroy(pscreen);
88 close(screen->fd);
89 ralloc_free(pscreen);
90 }
91
92 static int
93 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
94 {
95 switch (param) {
96 /* Supported features (boolean caps). */
97 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
98 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
99 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
100 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
101 case PIPE_CAP_NPOT_TEXTURES:
102 case PIPE_CAP_SHAREABLE_SHADERS:
103 case PIPE_CAP_USER_CONSTANT_BUFFERS:
104 case PIPE_CAP_TEXTURE_SHADOW_MAP:
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_TWO_SIDED_STENCIL:
107 case PIPE_CAP_USER_INDEX_BUFFERS:
108 case PIPE_CAP_TEXTURE_MULTISAMPLE:
109 case PIPE_CAP_TEXTURE_SWIZZLE:
110 return 1;
111
112 /* lying for GL 2.0 */
113 case PIPE_CAP_OCCLUSION_QUERY:
114 case PIPE_CAP_POINT_SPRITE:
115 return 1;
116
117 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
118 return 256;
119
120 case PIPE_CAP_GLSL_FEATURE_LEVEL:
121 return 120;
122
123 case PIPE_CAP_MAX_VIEWPORTS:
124 return 1;
125
126 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
127 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
128 return 1;
129
130 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
131 return 1;
132
133 /* Unsupported features. */
134 case PIPE_CAP_ANISOTROPIC_FILTER:
135 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
136 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
137 case PIPE_CAP_CUBE_MAP_ARRAY:
138 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
139 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_SEAMLESS_CUBE_MAP:
142 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
143 case PIPE_CAP_TGSI_INSTANCEID:
144 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
145 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
146 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
147 case PIPE_CAP_COMPUTE:
148 case PIPE_CAP_START_INSTANCE:
149 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
150 case PIPE_CAP_SHADER_STENCIL_EXPORT:
151 case PIPE_CAP_TGSI_TEXCOORD:
152 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
153 case PIPE_CAP_CONDITIONAL_RENDER:
154 case PIPE_CAP_PRIMITIVE_RESTART:
155 case PIPE_CAP_TEXTURE_BARRIER:
156 case PIPE_CAP_SM3:
157 case PIPE_CAP_INDEP_BLEND_ENABLE:
158 case PIPE_CAP_INDEP_BLEND_FUNC:
159 case PIPE_CAP_DEPTH_CLIP_DISABLE:
160 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
161 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
162 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
163 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
164 case PIPE_CAP_USER_VERTEX_BUFFERS:
165 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
166 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
167 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
168 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
169 case PIPE_CAP_TEXTURE_GATHER_SM5:
170 case PIPE_CAP_FAKE_SW_MSAA:
171 case PIPE_CAP_TEXTURE_QUERY_LOD:
172 case PIPE_CAP_SAMPLE_SHADING:
173 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
174 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
175 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
176 case PIPE_CAP_MAX_TEXEL_OFFSET:
177 case PIPE_CAP_MAX_VERTEX_STREAMS:
178 case PIPE_CAP_DRAW_INDIRECT:
179 case PIPE_CAP_MULTI_DRAW_INDIRECT:
180 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
181 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
182 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
183 case PIPE_CAP_SAMPLER_VIEW_TARGET:
184 case PIPE_CAP_CLIP_HALFZ:
185 case PIPE_CAP_VERTEXID_NOBASE:
186 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
187 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
188 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
189 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
190 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
191 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
192 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
193 case PIPE_CAP_DEPTH_BOUNDS_TEST:
194 case PIPE_CAP_TGSI_TXQS:
195 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
196 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
197 case PIPE_CAP_CLEAR_TEXTURE:
198 case PIPE_CAP_DRAW_PARAMETERS:
199 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
200 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
201 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
202 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
203 case PIPE_CAP_INVALIDATE_BUFFER:
204 case PIPE_CAP_GENERATE_MIPMAP:
205 case PIPE_CAP_STRING_MARKER:
206 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
207 case PIPE_CAP_QUERY_BUFFER_OBJECT:
208 case PIPE_CAP_QUERY_MEMORY_INFO:
209 case PIPE_CAP_PCI_GROUP:
210 case PIPE_CAP_PCI_BUS:
211 case PIPE_CAP_PCI_DEVICE:
212 case PIPE_CAP_PCI_FUNCTION:
213 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
214 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
215 case PIPE_CAP_CULL_DISTANCE:
216 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
217 case PIPE_CAP_TGSI_VOTE:
218 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
219 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
220 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
221 return 0;
222
223 /* Stream output. */
224 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
225 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
226 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
227 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
228 return 0;
229
230 /* Geometry shader output, unsupported. */
231 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
232 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
233 return 0;
234
235 /* Texturing. */
236 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
237 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
238 return VC4_MAX_MIP_LEVELS;
239 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
240 /* Note: Not supported in hardware, just faking it. */
241 return 5;
242 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
243 return 0;
244
245 /* Render targets. */
246 case PIPE_CAP_MAX_RENDER_TARGETS:
247 return 1;
248
249 /* Queries. */
250 case PIPE_CAP_QUERY_TIME_ELAPSED:
251 case PIPE_CAP_QUERY_TIMESTAMP:
252 return 0;
253
254 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
255 case PIPE_CAP_MIN_TEXEL_OFFSET:
256 return 0;
257
258 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
259 return 2048;
260
261 case PIPE_CAP_ENDIANNESS:
262 return PIPE_ENDIAN_LITTLE;
263
264 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
265 return 64;
266
267 case PIPE_CAP_VENDOR_ID:
268 return 0x14E4;
269 case PIPE_CAP_DEVICE_ID:
270 return 0xFFFFFFFF;
271 case PIPE_CAP_ACCELERATED:
272 return 1;
273 case PIPE_CAP_VIDEO_MEMORY: {
274 uint64_t system_memory;
275
276 if (!os_get_total_physical_memory(&system_memory))
277 return 0;
278
279 return (int)(system_memory >> 20);
280 }
281 case PIPE_CAP_UMA:
282 return 1;
283
284 default:
285 fprintf(stderr, "unknown param %d\n", param);
286 return 0;
287 }
288 }
289
290 static float
291 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
292 {
293 switch (param) {
294 case PIPE_CAPF_MAX_LINE_WIDTH:
295 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
296 return 32;
297
298 case PIPE_CAPF_MAX_POINT_WIDTH:
299 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
300 return 512.0f;
301
302 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
303 return 0.0f;
304 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
305 return 0.0f;
306 case PIPE_CAPF_GUARD_BAND_LEFT:
307 case PIPE_CAPF_GUARD_BAND_TOP:
308 case PIPE_CAPF_GUARD_BAND_RIGHT:
309 case PIPE_CAPF_GUARD_BAND_BOTTOM:
310 return 0.0f;
311 default:
312 fprintf(stderr, "unknown paramf %d\n", param);
313 return 0;
314 }
315 }
316
317 static int
318 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
319 enum pipe_shader_cap param)
320 {
321 if (shader != PIPE_SHADER_VERTEX &&
322 shader != PIPE_SHADER_FRAGMENT) {
323 return 0;
324 }
325
326 /* this is probably not totally correct.. but it's a start: */
327 switch (param) {
328 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
329 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
330 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
331 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
332 return 16384;
333
334 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
335 return vc4_screen(pscreen)->has_control_flow;
336
337 case PIPE_SHADER_CAP_MAX_INPUTS:
338 if (shader == PIPE_SHADER_FRAGMENT)
339 return 8;
340 else
341 return 16;
342 case PIPE_SHADER_CAP_MAX_OUTPUTS:
343 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
344 case PIPE_SHADER_CAP_MAX_TEMPS:
345 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
346 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
347 return 16 * 1024 * sizeof(float);
348 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
349 return 1;
350 case PIPE_SHADER_CAP_MAX_PREDS:
351 return 0; /* nothing uses this */
352 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
353 return 0;
354 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
355 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
356 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
357 return 0;
358 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
359 return 1;
360 case PIPE_SHADER_CAP_SUBROUTINES:
361 return 0;
362 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
363 return 0;
364 case PIPE_SHADER_CAP_INTEGERS:
365 return 1;
366 case PIPE_SHADER_CAP_DOUBLES:
367 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
368 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
369 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
370 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
371 return 0;
372 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
373 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
374 return VC4_MAX_TEXTURE_SAMPLERS;
375 case PIPE_SHADER_CAP_PREFERRED_IR:
376 return PIPE_SHADER_IR_TGSI;
377 case PIPE_SHADER_CAP_SUPPORTED_IRS:
378 return 0;
379 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
380 return 32;
381 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
382 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
383 return 0;
384 default:
385 fprintf(stderr, "unknown shader param %d\n", param);
386 return 0;
387 }
388 return 0;
389 }
390
391 static boolean
392 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
393 enum pipe_format format,
394 enum pipe_texture_target target,
395 unsigned sample_count,
396 unsigned usage)
397 {
398 unsigned retval = 0;
399
400 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
401 return FALSE;
402
403 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
404 !util_format_is_supported(format, usage)) {
405 return FALSE;
406 }
407
408 if (usage & PIPE_BIND_VERTEX_BUFFER) {
409 switch (format) {
410 case PIPE_FORMAT_R32G32B32A32_FLOAT:
411 case PIPE_FORMAT_R32G32B32_FLOAT:
412 case PIPE_FORMAT_R32G32_FLOAT:
413 case PIPE_FORMAT_R32_FLOAT:
414 case PIPE_FORMAT_R32G32B32A32_SNORM:
415 case PIPE_FORMAT_R32G32B32_SNORM:
416 case PIPE_FORMAT_R32G32_SNORM:
417 case PIPE_FORMAT_R32_SNORM:
418 case PIPE_FORMAT_R32G32B32A32_SSCALED:
419 case PIPE_FORMAT_R32G32B32_SSCALED:
420 case PIPE_FORMAT_R32G32_SSCALED:
421 case PIPE_FORMAT_R32_SSCALED:
422 case PIPE_FORMAT_R16G16B16A16_UNORM:
423 case PIPE_FORMAT_R16G16B16_UNORM:
424 case PIPE_FORMAT_R16G16_UNORM:
425 case PIPE_FORMAT_R16_UNORM:
426 case PIPE_FORMAT_R16G16B16A16_SNORM:
427 case PIPE_FORMAT_R16G16B16_SNORM:
428 case PIPE_FORMAT_R16G16_SNORM:
429 case PIPE_FORMAT_R16_SNORM:
430 case PIPE_FORMAT_R16G16B16A16_USCALED:
431 case PIPE_FORMAT_R16G16B16_USCALED:
432 case PIPE_FORMAT_R16G16_USCALED:
433 case PIPE_FORMAT_R16_USCALED:
434 case PIPE_FORMAT_R16G16B16A16_SSCALED:
435 case PIPE_FORMAT_R16G16B16_SSCALED:
436 case PIPE_FORMAT_R16G16_SSCALED:
437 case PIPE_FORMAT_R16_SSCALED:
438 case PIPE_FORMAT_R8G8B8A8_UNORM:
439 case PIPE_FORMAT_R8G8B8_UNORM:
440 case PIPE_FORMAT_R8G8_UNORM:
441 case PIPE_FORMAT_R8_UNORM:
442 case PIPE_FORMAT_R8G8B8A8_SNORM:
443 case PIPE_FORMAT_R8G8B8_SNORM:
444 case PIPE_FORMAT_R8G8_SNORM:
445 case PIPE_FORMAT_R8_SNORM:
446 case PIPE_FORMAT_R8G8B8A8_USCALED:
447 case PIPE_FORMAT_R8G8B8_USCALED:
448 case PIPE_FORMAT_R8G8_USCALED:
449 case PIPE_FORMAT_R8_USCALED:
450 case PIPE_FORMAT_R8G8B8A8_SSCALED:
451 case PIPE_FORMAT_R8G8B8_SSCALED:
452 case PIPE_FORMAT_R8G8_SSCALED:
453 case PIPE_FORMAT_R8_SSCALED:
454 retval |= PIPE_BIND_VERTEX_BUFFER;
455 break;
456 default:
457 break;
458 }
459 }
460
461 if ((usage & PIPE_BIND_RENDER_TARGET) &&
462 vc4_rt_format_supported(format)) {
463 retval |= PIPE_BIND_RENDER_TARGET;
464 }
465
466 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
467 vc4_tex_format_supported(format)) {
468 retval |= PIPE_BIND_SAMPLER_VIEW;
469 }
470
471 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
472 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
473 format == PIPE_FORMAT_X8Z24_UNORM)) {
474 retval |= PIPE_BIND_DEPTH_STENCIL;
475 }
476
477 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
478 (format == PIPE_FORMAT_I8_UINT ||
479 format == PIPE_FORMAT_I16_UINT)) {
480 retval |= PIPE_BIND_INDEX_BUFFER;
481 }
482
483 if (usage & PIPE_BIND_TRANSFER_READ)
484 retval |= PIPE_BIND_TRANSFER_READ;
485 if (usage & PIPE_BIND_TRANSFER_WRITE)
486 retval |= PIPE_BIND_TRANSFER_WRITE;
487
488 #if 0
489 if (retval != usage) {
490 fprintf(stderr,
491 "not supported: format=%s, target=%d, sample_count=%d, "
492 "usage=0x%x, retval=0x%x\n", util_format_name(format),
493 target, sample_count, usage, retval);
494 }
495 #endif
496
497 return retval == usage;
498 }
499
500 static bool
501 vc4_supports_branches(struct vc4_screen *screen)
502 {
503 #if USE_VC4_SIMULATOR
504 return true;
505 #else
506 return false;
507 #endif
508 }
509
510 struct pipe_screen *
511 vc4_screen_create(int fd)
512 {
513 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
514 struct pipe_screen *pscreen;
515
516 pscreen = &screen->base;
517
518 pscreen->destroy = vc4_screen_destroy;
519 pscreen->get_param = vc4_screen_get_param;
520 pscreen->get_paramf = vc4_screen_get_paramf;
521 pscreen->get_shader_param = vc4_screen_get_shader_param;
522 pscreen->context_create = vc4_context_create;
523 pscreen->is_format_supported = vc4_screen_is_format_supported;
524
525 screen->fd = fd;
526 list_inithead(&screen->bo_cache.time_list);
527
528 if (vc4_supports_branches(screen))
529 screen->has_control_flow = true;
530
531 vc4_fence_init(screen);
532
533 vc4_debug = debug_get_option_vc4_debug();
534 if (vc4_debug & VC4_DEBUG_SHADERDB)
535 vc4_debug |= VC4_DEBUG_NORAST;
536
537 #if USE_VC4_SIMULATOR
538 vc4_simulator_init(screen);
539 #endif
540
541 vc4_resource_screen_init(pscreen);
542
543 pscreen->get_name = vc4_screen_get_name;
544 pscreen->get_vendor = vc4_screen_get_vendor;
545 pscreen->get_device_vendor = vc4_screen_get_vendor;
546
547 return pscreen;
548 }
549
550 boolean
551 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
552 struct vc4_bo *bo,
553 unsigned stride,
554 struct winsys_handle *whandle)
555 {
556 whandle->stride = stride;
557
558 /* If we're passing some reference to our BO out to some other part of
559 * the system, then we can't do any optimizations about only us being
560 * the ones seeing it (like BO caching or shadow update avoidance).
561 */
562 bo->private = false;
563
564 switch (whandle->type) {
565 case DRM_API_HANDLE_TYPE_SHARED:
566 return vc4_bo_flink(bo, &whandle->handle);
567 case DRM_API_HANDLE_TYPE_KMS:
568 whandle->handle = bo->handle;
569 return TRUE;
570 case DRM_API_HANDLE_TYPE_FD:
571 whandle->handle = vc4_bo_get_dmabuf(bo);
572 return whandle->handle != -1;
573 }
574
575 return FALSE;
576 }
577
578 struct vc4_bo *
579 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
580 struct winsys_handle *whandle)
581 {
582 struct vc4_screen *screen = vc4_screen(pscreen);
583
584 if (whandle->offset != 0) {
585 fprintf(stderr,
586 "Attempt to import unsupported winsys offset %u\n",
587 whandle->offset);
588 return NULL;
589 }
590
591 switch (whandle->type) {
592 case DRM_API_HANDLE_TYPE_SHARED:
593 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
594 case DRM_API_HANDLE_TYPE_FD:
595 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
596 default:
597 fprintf(stderr,
598 "Attempt to import unsupported handle type %d\n",
599 whandle->type);
600 return NULL;
601 }
602 }