vc4: Add support for point size setting.
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33
34 #include "vc4_screen.h"
35 #include "vc4_context.h"
36 #include "vc4_resource.h"
37
38 static const struct debug_named_value debug_options[] = {
39 { "cl", VC4_DEBUG_CL,
40 "Dump command list during creation" },
41 { "qpu", VC4_DEBUG_QPU,
42 "Dump generated QPU instructions" },
43 { "qir", VC4_DEBUG_QIR,
44 "Dump QPU IR during program compile" },
45 { "tgsi", VC4_DEBUG_TGSI,
46 "Dump TGSI during program compile" },
47 { "shaderdb", VC4_DEBUG_SHADERDB,
48 "Dump program compile information for shader-db analysis" },
49 { "perf", VC4_DEBUG_PERF,
50 "Print during performance-related events" },
51 { "norast", VC4_DEBUG_NORAST,
52 "Skip actual hardware execution of commands" },
53 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
54 "Flush after each draw call" },
55 { NULL }
56 };
57
58 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
59 uint32_t vc4_debug;
60
61 static const char *
62 vc4_screen_get_name(struct pipe_screen *pscreen)
63 {
64 return "VC4";
65 }
66
67 static const char *
68 vc4_screen_get_vendor(struct pipe_screen *pscreen)
69 {
70 return "Broadcom";
71 }
72
73 static void
74 vc4_screen_destroy(struct pipe_screen *pscreen)
75 {
76 free(pscreen);
77 }
78
79 static int
80 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
81 {
82 switch (param) {
83 /* Supported features (boolean caps). */
84 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
85 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
86 case PIPE_CAP_NPOT_TEXTURES:
87 case PIPE_CAP_USER_CONSTANT_BUFFERS:
88 case PIPE_CAP_TEXTURE_SHADOW_MAP:
89 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90 case PIPE_CAP_TWO_SIDED_STENCIL:
91 return 1;
92
93 /* lying for GL 2.0 */
94 case PIPE_CAP_OCCLUSION_QUERY:
95 case PIPE_CAP_POINT_SPRITE:
96 return 1;
97
98 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
99 return 256;
100
101 case PIPE_CAP_GLSL_FEATURE_LEVEL:
102 return 120;
103
104 case PIPE_CAP_MAX_VIEWPORTS:
105 return 1;
106
107 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
108 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
109 return 1;
110
111 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
112 return 1;
113
114 /* Unsupported features. */
115 case PIPE_CAP_ANISOTROPIC_FILTER:
116 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
117 case PIPE_CAP_CUBE_MAP_ARRAY:
118 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
119 case PIPE_CAP_TEXTURE_SWIZZLE:
120 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
121 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
122 case PIPE_CAP_SEAMLESS_CUBE_MAP:
123 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
124 case PIPE_CAP_TGSI_INSTANCEID:
125 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
126 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
127 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
128 case PIPE_CAP_COMPUTE:
129 case PIPE_CAP_START_INSTANCE:
130 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
131 case PIPE_CAP_SHADER_STENCIL_EXPORT:
132 case PIPE_CAP_TGSI_TEXCOORD:
133 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
134 case PIPE_CAP_CONDITIONAL_RENDER:
135 case PIPE_CAP_PRIMITIVE_RESTART:
136 case PIPE_CAP_TEXTURE_MULTISAMPLE:
137 case PIPE_CAP_TEXTURE_BARRIER:
138 case PIPE_CAP_SM3:
139 case PIPE_CAP_INDEP_BLEND_ENABLE:
140 case PIPE_CAP_INDEP_BLEND_FUNC:
141 case PIPE_CAP_DEPTH_CLIP_DISABLE:
142 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
143 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
144 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
145 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
146 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
147 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
148 case PIPE_CAP_USER_VERTEX_BUFFERS:
149 case PIPE_CAP_USER_INDEX_BUFFERS:
150 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
151 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
152 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
153 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
154 case PIPE_CAP_TEXTURE_GATHER_SM5:
155 case PIPE_CAP_FAKE_SW_MSAA:
156 case PIPE_CAP_TEXTURE_QUERY_LOD:
157 case PIPE_CAP_SAMPLE_SHADING:
158 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
159 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
160 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
161 case PIPE_CAP_MAX_TEXEL_OFFSET:
162 case PIPE_CAP_MAX_VERTEX_STREAMS:
163 case PIPE_CAP_DRAW_INDIRECT:
164 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
165 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
166 case PIPE_CAP_SAMPLER_VIEW_TARGET:
167 return 0;
168
169 /* Stream output. */
170 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
171 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
172 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
173 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
174 return 0;
175
176 /* Geometry shader output, unsupported. */
177 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
178 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
179 return 0;
180
181 /* Texturing. */
182 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
183 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
184 return VC4_MAX_MIP_LEVELS;
185 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
186 /* Note: Not supported in hardware, just faking it. */
187 return 5;
188 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
189 return 0;
190
191 /* Render targets. */
192 case PIPE_CAP_MAX_RENDER_TARGETS:
193 return 1;
194
195 /* Queries. */
196 case PIPE_CAP_QUERY_TIME_ELAPSED:
197 case PIPE_CAP_QUERY_TIMESTAMP:
198 return 0;
199
200 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
201 case PIPE_CAP_MIN_TEXEL_OFFSET:
202 return 0;
203
204 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
205 return 2048;
206
207 case PIPE_CAP_ENDIANNESS:
208 return PIPE_ENDIAN_LITTLE;
209
210 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
211 return 64;
212
213 case PIPE_CAP_VENDOR_ID:
214 return 0x14E4;
215 case PIPE_CAP_DEVICE_ID:
216 return 0xFFFFFFFF;
217 case PIPE_CAP_ACCELERATED:
218 return 1;
219 case PIPE_CAP_VIDEO_MEMORY: {
220 uint64_t system_memory;
221
222 if (!os_get_total_physical_memory(&system_memory))
223 return 0;
224
225 return (int)(system_memory >> 20);
226 }
227 case PIPE_CAP_UMA:
228 return 1;
229
230 default:
231 fprintf(stderr, "unknown param %d\n", param);
232 return 0;
233 }
234 }
235
236 static float
237 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
238 {
239 switch (param) {
240 case PIPE_CAPF_MAX_LINE_WIDTH:
241 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
242 return 32;
243
244 case PIPE_CAPF_MAX_POINT_WIDTH:
245 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
246 return 512.0f;
247
248 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
249 return 0.0f;
250 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
251 return 0.0f;
252 case PIPE_CAPF_GUARD_BAND_LEFT:
253 case PIPE_CAPF_GUARD_BAND_TOP:
254 case PIPE_CAPF_GUARD_BAND_RIGHT:
255 case PIPE_CAPF_GUARD_BAND_BOTTOM:
256 return 0.0f;
257 default:
258 fprintf(stderr, "unknown paramf %d\n", param);
259 return 0;
260 }
261 }
262
263 static int
264 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
265 enum pipe_shader_cap param)
266 {
267 if (shader != PIPE_SHADER_VERTEX &&
268 shader != PIPE_SHADER_FRAGMENT) {
269 return 0;
270 }
271
272 /* this is probably not totally correct.. but it's a start: */
273 switch (param) {
274 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
275 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
276 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
277 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
278 return 16384;
279 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
280 return 0;
281 case PIPE_SHADER_CAP_MAX_INPUTS:
282 if (shader == PIPE_SHADER_FRAGMENT)
283 return 8;
284 else
285 return 16;
286 case PIPE_SHADER_CAP_MAX_TEMPS:
287 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
288 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
289 return 16 * 1024 * sizeof(float);
290 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
291 return 1;
292 case PIPE_SHADER_CAP_MAX_PREDS:
293 return 0; /* nothing uses this */
294 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
295 return 0;
296 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
297 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
298 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
299 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
300 return 0;
301 case PIPE_SHADER_CAP_SUBROUTINES:
302 return 0;
303 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
304 return 0;
305 case PIPE_SHADER_CAP_INTEGERS:
306 return 1;
307 case PIPE_SHADER_CAP_DOUBLES:
308 return 0;
309 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
310 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
311 return VC4_MAX_TEXTURE_SAMPLERS;
312 case PIPE_SHADER_CAP_PREFERRED_IR:
313 return PIPE_SHADER_IR_TGSI;
314 default:
315 fprintf(stderr, "unknown shader param %d\n", param);
316 return 0;
317 }
318 return 0;
319 }
320
321 static boolean
322 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
323 enum pipe_format format,
324 enum pipe_texture_target target,
325 unsigned sample_count,
326 unsigned usage)
327 {
328 unsigned retval = 0;
329
330 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
331 (sample_count > 1) ||
332 !util_format_is_supported(format, usage)) {
333 return FALSE;
334 }
335
336 if (usage & PIPE_BIND_VERTEX_BUFFER) {
337 switch (format) {
338 case PIPE_FORMAT_R32G32B32A32_FLOAT:
339 case PIPE_FORMAT_R32G32B32_FLOAT:
340 case PIPE_FORMAT_R32G32_FLOAT:
341 case PIPE_FORMAT_R32_FLOAT:
342 case PIPE_FORMAT_R8G8B8A8_UNORM:
343 case PIPE_FORMAT_R8G8B8_UNORM:
344 case PIPE_FORMAT_R8G8_UNORM:
345 case PIPE_FORMAT_R8_UNORM:
346 case PIPE_FORMAT_R8G8B8A8_SNORM:
347 case PIPE_FORMAT_R8G8B8_SNORM:
348 case PIPE_FORMAT_R8G8_SNORM:
349 case PIPE_FORMAT_R8_SNORM:
350 retval |= PIPE_BIND_VERTEX_BUFFER;
351 break;
352 default:
353 break;
354 }
355 }
356
357 if ((usage & PIPE_BIND_RENDER_TARGET) &&
358 vc4_rt_format_supported(format)) {
359 retval |= PIPE_BIND_RENDER_TARGET;
360 }
361
362 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
363 (vc4_tex_format_supported(format))) {
364 retval |= PIPE_BIND_SAMPLER_VIEW;
365 }
366
367 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
368 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
369 format == PIPE_FORMAT_X8Z24_UNORM)) {
370 retval |= PIPE_BIND_DEPTH_STENCIL;
371 }
372
373 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
374 (format == PIPE_FORMAT_I8_UINT ||
375 format == PIPE_FORMAT_I16_UINT)) {
376 retval |= PIPE_BIND_INDEX_BUFFER;
377 }
378
379 if (usage & PIPE_BIND_TRANSFER_READ)
380 retval |= PIPE_BIND_TRANSFER_READ;
381 if (usage & PIPE_BIND_TRANSFER_WRITE)
382 retval |= PIPE_BIND_TRANSFER_WRITE;
383
384 #if 0
385 if (retval != usage) {
386 fprintf(stderr,
387 "not supported: format=%s, target=%d, sample_count=%d, "
388 "usage=0x%x, retval=0x%x\n", util_format_name(format),
389 target, sample_count, usage, retval);
390 }
391 #endif
392
393 return retval == usage;
394 }
395
396 struct pipe_screen *
397 vc4_screen_create(int fd)
398 {
399 struct vc4_screen *screen = CALLOC_STRUCT(vc4_screen);
400 struct pipe_screen *pscreen;
401
402 pscreen = &screen->base;
403
404 pscreen->destroy = vc4_screen_destroy;
405 pscreen->get_param = vc4_screen_get_param;
406 pscreen->get_paramf = vc4_screen_get_paramf;
407 pscreen->get_shader_param = vc4_screen_get_shader_param;
408 pscreen->context_create = vc4_context_create;
409 pscreen->is_format_supported = vc4_screen_is_format_supported;
410
411 screen->fd = fd;
412
413 vc4_debug = debug_get_option_vc4_debug();
414 if (vc4_debug & VC4_DEBUG_SHADERDB)
415 vc4_debug |= VC4_DEBUG_NORAST;
416
417 #if USE_VC4_SIMULATOR
418 vc4_simulator_init(screen);
419 #endif
420
421 vc4_resource_screen_init(pscreen);
422
423 pscreen->get_name = vc4_screen_get_name;
424 pscreen->get_vendor = vc4_screen_get_vendor;
425
426 return pscreen;
427 }
428
429 boolean
430 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
431 struct vc4_bo *bo,
432 unsigned stride,
433 struct winsys_handle *whandle)
434 {
435 whandle->stride = stride;
436
437 switch (whandle->type) {
438 case DRM_API_HANDLE_TYPE_SHARED:
439 return vc4_bo_flink(bo, &whandle->handle);
440 case DRM_API_HANDLE_TYPE_KMS:
441 whandle->handle = bo->handle;
442 return TRUE;
443 }
444
445 return FALSE;
446 }
447
448 struct vc4_bo *
449 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
450 struct winsys_handle *whandle,
451 unsigned *out_stride)
452 {
453 struct vc4_screen *screen = vc4_screen(pscreen);
454 struct vc4_bo *bo;
455
456 if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
457 fprintf(stderr,
458 "Attempt to import unsupported handle type %d\n",
459 whandle->type);
460 return NULL;
461 }
462
463 bo = vc4_bo_open_name(screen, whandle->handle, whandle->stride);
464 if (!bo) {
465 fprintf(stderr, "Open name %d failed\n", whandle->handle);
466 return NULL;
467 }
468
469 *out_stride = whandle->stride;
470
471 return bo;
472 }