gallium: add PIPE_CAP_DRAW_PARAMETERS
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
34
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
38
39 static const struct debug_named_value debug_options[] = {
40 { "cl", VC4_DEBUG_CL,
41 "Dump command list during creation" },
42 { "qpu", VC4_DEBUG_QPU,
43 "Dump generated QPU instructions" },
44 { "qir", VC4_DEBUG_QIR,
45 "Dump QPU IR during program compile" },
46 { "nir", VC4_DEBUG_NIR,
47 "Dump NIR during program compile" },
48 { "tgsi", VC4_DEBUG_TGSI,
49 "Dump TGSI during program compile" },
50 { "shaderdb", VC4_DEBUG_SHADERDB,
51 "Dump program compile information for shader-db analysis" },
52 { "perf", VC4_DEBUG_PERF,
53 "Print during performance-related events" },
54 { "norast", VC4_DEBUG_NORAST,
55 "Skip actual hardware execution of commands" },
56 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
57 "Flush after each draw call" },
58 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
59 "Wait for finish after each flush" },
60 #if USE_VC4_SIMULATOR
61 { "dump", VC4_DEBUG_DUMP,
62 "Write a GPU command stream trace file" },
63 #endif
64 { NULL }
65 };
66
67 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
68 uint32_t vc4_debug;
69
70 static const char *
71 vc4_screen_get_name(struct pipe_screen *pscreen)
72 {
73 return "VC4";
74 }
75
76 static const char *
77 vc4_screen_get_vendor(struct pipe_screen *pscreen)
78 {
79 return "Broadcom";
80 }
81
82 static void
83 vc4_screen_destroy(struct pipe_screen *pscreen)
84 {
85 vc4_bufmgr_destroy(pscreen);
86 ralloc_free(pscreen);
87 }
88
89 static int
90 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
91 {
92 switch (param) {
93 /* Supported features (boolean caps). */
94 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_NPOT_TEXTURES:
97 case PIPE_CAP_USER_CONSTANT_BUFFERS:
98 case PIPE_CAP_TEXTURE_SHADOW_MAP:
99 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
100 case PIPE_CAP_TWO_SIDED_STENCIL:
101 case PIPE_CAP_USER_INDEX_BUFFERS:
102 case PIPE_CAP_TEXTURE_MULTISAMPLE:
103 return 1;
104
105 /* lying for GL 2.0 */
106 case PIPE_CAP_OCCLUSION_QUERY:
107 case PIPE_CAP_POINT_SPRITE:
108 return 1;
109
110 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
111 return 256;
112
113 case PIPE_CAP_GLSL_FEATURE_LEVEL:
114 return 120;
115
116 case PIPE_CAP_MAX_VIEWPORTS:
117 return 1;
118
119 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
120 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
121 return 1;
122
123 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
124 return 1;
125
126 /* Unsupported features. */
127 case PIPE_CAP_ANISOTROPIC_FILTER:
128 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
129 case PIPE_CAP_CUBE_MAP_ARRAY:
130 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
131 case PIPE_CAP_TEXTURE_SWIZZLE:
132 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
133 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP:
135 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
136 case PIPE_CAP_TGSI_INSTANCEID:
137 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
138 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
139 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
140 case PIPE_CAP_COMPUTE:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
143 case PIPE_CAP_SHADER_STENCIL_EXPORT:
144 case PIPE_CAP_TGSI_TEXCOORD:
145 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
146 case PIPE_CAP_CONDITIONAL_RENDER:
147 case PIPE_CAP_PRIMITIVE_RESTART:
148 case PIPE_CAP_TEXTURE_BARRIER:
149 case PIPE_CAP_SM3:
150 case PIPE_CAP_INDEP_BLEND_ENABLE:
151 case PIPE_CAP_INDEP_BLEND_FUNC:
152 case PIPE_CAP_DEPTH_CLIP_DISABLE:
153 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
154 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
155 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
156 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
157 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
158 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
159 case PIPE_CAP_USER_VERTEX_BUFFERS:
160 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
161 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
162 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
163 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
164 case PIPE_CAP_TEXTURE_GATHER_SM5:
165 case PIPE_CAP_FAKE_SW_MSAA:
166 case PIPE_CAP_TEXTURE_QUERY_LOD:
167 case PIPE_CAP_SAMPLE_SHADING:
168 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
169 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
170 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
171 case PIPE_CAP_MAX_TEXEL_OFFSET:
172 case PIPE_CAP_MAX_VERTEX_STREAMS:
173 case PIPE_CAP_DRAW_INDIRECT:
174 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
175 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
176 case PIPE_CAP_SAMPLER_VIEW_TARGET:
177 case PIPE_CAP_CLIP_HALFZ:
178 case PIPE_CAP_VERTEXID_NOBASE:
179 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
180 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
181 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
182 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
183 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
184 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
185 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
186 case PIPE_CAP_DEPTH_BOUNDS_TEST:
187 case PIPE_CAP_TGSI_TXQS:
188 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
189 case PIPE_CAP_SHAREABLE_SHADERS:
190 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
191 case PIPE_CAP_CLEAR_TEXTURE:
192 case PIPE_CAP_DRAW_PARAMETERS:
193 return 0;
194
195 /* Stream output. */
196 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
197 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
198 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
199 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
200 return 0;
201
202 /* Geometry shader output, unsupported. */
203 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
204 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
205 return 0;
206
207 /* Texturing. */
208 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
209 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
210 return VC4_MAX_MIP_LEVELS;
211 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
212 /* Note: Not supported in hardware, just faking it. */
213 return 5;
214 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
215 return 0;
216
217 /* Render targets. */
218 case PIPE_CAP_MAX_RENDER_TARGETS:
219 return 1;
220
221 /* Queries. */
222 case PIPE_CAP_QUERY_TIME_ELAPSED:
223 case PIPE_CAP_QUERY_TIMESTAMP:
224 return 0;
225
226 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
227 case PIPE_CAP_MIN_TEXEL_OFFSET:
228 return 0;
229
230 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
231 return 2048;
232
233 case PIPE_CAP_ENDIANNESS:
234 return PIPE_ENDIAN_LITTLE;
235
236 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
237 return 64;
238
239 case PIPE_CAP_VENDOR_ID:
240 return 0x14E4;
241 case PIPE_CAP_DEVICE_ID:
242 return 0xFFFFFFFF;
243 case PIPE_CAP_ACCELERATED:
244 return 1;
245 case PIPE_CAP_VIDEO_MEMORY: {
246 uint64_t system_memory;
247
248 if (!os_get_total_physical_memory(&system_memory))
249 return 0;
250
251 return (int)(system_memory >> 20);
252 }
253 case PIPE_CAP_UMA:
254 return 1;
255
256 default:
257 fprintf(stderr, "unknown param %d\n", param);
258 return 0;
259 }
260 }
261
262 static float
263 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
264 {
265 switch (param) {
266 case PIPE_CAPF_MAX_LINE_WIDTH:
267 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
268 return 32;
269
270 case PIPE_CAPF_MAX_POINT_WIDTH:
271 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
272 return 512.0f;
273
274 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
275 return 0.0f;
276 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
277 return 0.0f;
278 case PIPE_CAPF_GUARD_BAND_LEFT:
279 case PIPE_CAPF_GUARD_BAND_TOP:
280 case PIPE_CAPF_GUARD_BAND_RIGHT:
281 case PIPE_CAPF_GUARD_BAND_BOTTOM:
282 return 0.0f;
283 default:
284 fprintf(stderr, "unknown paramf %d\n", param);
285 return 0;
286 }
287 }
288
289 static int
290 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
291 enum pipe_shader_cap param)
292 {
293 if (shader != PIPE_SHADER_VERTEX &&
294 shader != PIPE_SHADER_FRAGMENT) {
295 return 0;
296 }
297
298 /* this is probably not totally correct.. but it's a start: */
299 switch (param) {
300 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
301 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
302 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
303 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
304 return 16384;
305 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
306 return 0;
307 case PIPE_SHADER_CAP_MAX_INPUTS:
308 if (shader == PIPE_SHADER_FRAGMENT)
309 return 8;
310 else
311 return 16;
312 case PIPE_SHADER_CAP_MAX_OUTPUTS:
313 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
314 case PIPE_SHADER_CAP_MAX_TEMPS:
315 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
316 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
317 return 16 * 1024 * sizeof(float);
318 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
319 return 1;
320 case PIPE_SHADER_CAP_MAX_PREDS:
321 return 0; /* nothing uses this */
322 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
323 return 0;
324 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
325 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
326 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
327 return 0;
328 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
329 return 1;
330 case PIPE_SHADER_CAP_SUBROUTINES:
331 return 0;
332 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
333 return 0;
334 case PIPE_SHADER_CAP_INTEGERS:
335 return 1;
336 case PIPE_SHADER_CAP_DOUBLES:
337 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
338 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
339 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
340 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
341 return 0;
342 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
343 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
344 return VC4_MAX_TEXTURE_SAMPLERS;
345 case PIPE_SHADER_CAP_PREFERRED_IR:
346 return PIPE_SHADER_IR_TGSI;
347 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
348 return 32;
349 default:
350 fprintf(stderr, "unknown shader param %d\n", param);
351 return 0;
352 }
353 return 0;
354 }
355
356 static boolean
357 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
358 enum pipe_format format,
359 enum pipe_texture_target target,
360 unsigned sample_count,
361 unsigned usage)
362 {
363 unsigned retval = 0;
364
365 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
366 !util_format_is_supported(format, usage)) {
367 return FALSE;
368 }
369
370 if (usage & PIPE_BIND_VERTEX_BUFFER) {
371 switch (format) {
372 case PIPE_FORMAT_R32G32B32A32_FLOAT:
373 case PIPE_FORMAT_R32G32B32_FLOAT:
374 case PIPE_FORMAT_R32G32_FLOAT:
375 case PIPE_FORMAT_R32_FLOAT:
376 case PIPE_FORMAT_R32G32B32A32_SNORM:
377 case PIPE_FORMAT_R32G32B32_SNORM:
378 case PIPE_FORMAT_R32G32_SNORM:
379 case PIPE_FORMAT_R32_SNORM:
380 case PIPE_FORMAT_R32G32B32A32_SSCALED:
381 case PIPE_FORMAT_R32G32B32_SSCALED:
382 case PIPE_FORMAT_R32G32_SSCALED:
383 case PIPE_FORMAT_R32_SSCALED:
384 case PIPE_FORMAT_R16G16B16A16_UNORM:
385 case PIPE_FORMAT_R16G16B16_UNORM:
386 case PIPE_FORMAT_R16G16_UNORM:
387 case PIPE_FORMAT_R16_UNORM:
388 case PIPE_FORMAT_R16G16B16A16_SNORM:
389 case PIPE_FORMAT_R16G16B16_SNORM:
390 case PIPE_FORMAT_R16G16_SNORM:
391 case PIPE_FORMAT_R16_SNORM:
392 case PIPE_FORMAT_R16G16B16A16_USCALED:
393 case PIPE_FORMAT_R16G16B16_USCALED:
394 case PIPE_FORMAT_R16G16_USCALED:
395 case PIPE_FORMAT_R16_USCALED:
396 case PIPE_FORMAT_R16G16B16A16_SSCALED:
397 case PIPE_FORMAT_R16G16B16_SSCALED:
398 case PIPE_FORMAT_R16G16_SSCALED:
399 case PIPE_FORMAT_R16_SSCALED:
400 case PIPE_FORMAT_R8G8B8A8_UNORM:
401 case PIPE_FORMAT_R8G8B8_UNORM:
402 case PIPE_FORMAT_R8G8_UNORM:
403 case PIPE_FORMAT_R8_UNORM:
404 case PIPE_FORMAT_R8G8B8A8_SNORM:
405 case PIPE_FORMAT_R8G8B8_SNORM:
406 case PIPE_FORMAT_R8G8_SNORM:
407 case PIPE_FORMAT_R8_SNORM:
408 case PIPE_FORMAT_R8G8B8A8_USCALED:
409 case PIPE_FORMAT_R8G8B8_USCALED:
410 case PIPE_FORMAT_R8G8_USCALED:
411 case PIPE_FORMAT_R8_USCALED:
412 case PIPE_FORMAT_R8G8B8A8_SSCALED:
413 case PIPE_FORMAT_R8G8B8_SSCALED:
414 case PIPE_FORMAT_R8G8_SSCALED:
415 case PIPE_FORMAT_R8_SSCALED:
416 retval |= PIPE_BIND_VERTEX_BUFFER;
417 break;
418 default:
419 break;
420 }
421 }
422
423 if ((usage & PIPE_BIND_RENDER_TARGET) &&
424 (sample_count == 0 || sample_count == VC4_MAX_SAMPLES) &&
425 vc4_rt_format_supported(format)) {
426 retval |= PIPE_BIND_RENDER_TARGET;
427 }
428
429 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
430 (sample_count == 0 || sample_count == VC4_MAX_SAMPLES) &&
431 (vc4_tex_format_supported(format))) {
432 retval |= PIPE_BIND_SAMPLER_VIEW;
433 }
434
435 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
436 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
437 format == PIPE_FORMAT_X8Z24_UNORM)) {
438 retval |= PIPE_BIND_DEPTH_STENCIL;
439 }
440
441 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
442 (format == PIPE_FORMAT_I8_UINT ||
443 format == PIPE_FORMAT_I16_UINT)) {
444 retval |= PIPE_BIND_INDEX_BUFFER;
445 }
446
447 if (usage & PIPE_BIND_TRANSFER_READ)
448 retval |= PIPE_BIND_TRANSFER_READ;
449 if (usage & PIPE_BIND_TRANSFER_WRITE)
450 retval |= PIPE_BIND_TRANSFER_WRITE;
451
452 #if 0
453 if (retval != usage) {
454 fprintf(stderr,
455 "not supported: format=%s, target=%d, sample_count=%d, "
456 "usage=0x%x, retval=0x%x\n", util_format_name(format),
457 target, sample_count, usage, retval);
458 }
459 #endif
460
461 return retval == usage;
462 }
463
464 struct pipe_screen *
465 vc4_screen_create(int fd)
466 {
467 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
468 struct pipe_screen *pscreen;
469
470 pscreen = &screen->base;
471
472 pscreen->destroy = vc4_screen_destroy;
473 pscreen->get_param = vc4_screen_get_param;
474 pscreen->get_paramf = vc4_screen_get_paramf;
475 pscreen->get_shader_param = vc4_screen_get_shader_param;
476 pscreen->context_create = vc4_context_create;
477 pscreen->is_format_supported = vc4_screen_is_format_supported;
478
479 screen->fd = fd;
480 list_inithead(&screen->bo_cache.time_list);
481
482 vc4_fence_init(screen);
483
484 vc4_debug = debug_get_option_vc4_debug();
485 if (vc4_debug & VC4_DEBUG_SHADERDB)
486 vc4_debug |= VC4_DEBUG_NORAST;
487
488 #if USE_VC4_SIMULATOR
489 vc4_simulator_init(screen);
490 #endif
491
492 vc4_resource_screen_init(pscreen);
493
494 pscreen->get_name = vc4_screen_get_name;
495 pscreen->get_vendor = vc4_screen_get_vendor;
496 pscreen->get_device_vendor = vc4_screen_get_vendor;
497
498 return pscreen;
499 }
500
501 boolean
502 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
503 struct vc4_bo *bo,
504 unsigned stride,
505 struct winsys_handle *whandle)
506 {
507 whandle->stride = stride;
508
509 /* If we're passing some reference to our BO out to some other part of
510 * the system, then we can't do any optimizations about only us being
511 * the ones seeing it (like BO caching or shadow update avoidance).
512 */
513 bo->private = false;
514
515 switch (whandle->type) {
516 case DRM_API_HANDLE_TYPE_SHARED:
517 return vc4_bo_flink(bo, &whandle->handle);
518 case DRM_API_HANDLE_TYPE_KMS:
519 whandle->handle = bo->handle;
520 return TRUE;
521 case DRM_API_HANDLE_TYPE_FD:
522 whandle->handle = vc4_bo_get_dmabuf(bo);
523 return whandle->handle != -1;
524 }
525
526 return FALSE;
527 }
528
529 struct vc4_bo *
530 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
531 struct winsys_handle *whandle)
532 {
533 struct vc4_screen *screen = vc4_screen(pscreen);
534
535 switch (whandle->type) {
536 case DRM_API_HANDLE_TYPE_SHARED:
537 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
538 case DRM_API_HANDLE_TYPE_FD:
539 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
540 default:
541 fprintf(stderr,
542 "Attempt to import unsupported handle type %d\n",
543 whandle->type);
544 return NULL;
545 }
546 }