vc4: Fix leak of the bo_handles table.
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
35
36 #include <xf86drm.h>
37 #include "vc4_drm.h"
38 #include "vc4_screen.h"
39 #include "vc4_context.h"
40 #include "vc4_resource.h"
41
42 static const struct debug_named_value debug_options[] = {
43 { "cl", VC4_DEBUG_CL,
44 "Dump command list during creation" },
45 { "qpu", VC4_DEBUG_QPU,
46 "Dump generated QPU instructions" },
47 { "qir", VC4_DEBUG_QIR,
48 "Dump QPU IR during program compile" },
49 { "nir", VC4_DEBUG_NIR,
50 "Dump NIR during program compile" },
51 { "tgsi", VC4_DEBUG_TGSI,
52 "Dump TGSI during program compile" },
53 { "shaderdb", VC4_DEBUG_SHADERDB,
54 "Dump program compile information for shader-db analysis" },
55 { "perf", VC4_DEBUG_PERF,
56 "Print during performance-related events" },
57 { "norast", VC4_DEBUG_NORAST,
58 "Skip actual hardware execution of commands" },
59 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
60 "Flush after each draw call" },
61 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
62 "Wait for finish after each flush" },
63 #if USE_VC4_SIMULATOR
64 { "dump", VC4_DEBUG_DUMP,
65 "Write a GPU command stream trace file" },
66 #endif
67 { NULL }
68 };
69
70 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
71 uint32_t vc4_debug;
72
73 static const char *
74 vc4_screen_get_name(struct pipe_screen *pscreen)
75 {
76 struct vc4_screen *screen = vc4_screen(pscreen);
77
78 if (!screen->name) {
79 screen->name = ralloc_asprintf(screen,
80 "VC4 V3D %d.%d",
81 screen->v3d_ver / 10,
82 screen->v3d_ver % 10);
83 }
84
85 return screen->name;
86 }
87
88 static const char *
89 vc4_screen_get_vendor(struct pipe_screen *pscreen)
90 {
91 return "Broadcom";
92 }
93
94 static void
95 vc4_screen_destroy(struct pipe_screen *pscreen)
96 {
97 struct vc4_screen *screen = vc4_screen(pscreen);
98
99 util_hash_table_destroy(screen->bo_handles);
100 vc4_bufmgr_destroy(pscreen);
101 close(screen->fd);
102 ralloc_free(pscreen);
103 }
104
105 static int
106 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
107 {
108 switch (param) {
109 /* Supported features (boolean caps). */
110 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
111 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
112 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
113 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
114 case PIPE_CAP_NPOT_TEXTURES:
115 case PIPE_CAP_SHAREABLE_SHADERS:
116 case PIPE_CAP_USER_CONSTANT_BUFFERS:
117 case PIPE_CAP_TEXTURE_SHADOW_MAP:
118 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
119 case PIPE_CAP_TWO_SIDED_STENCIL:
120 case PIPE_CAP_USER_INDEX_BUFFERS:
121 case PIPE_CAP_TEXTURE_MULTISAMPLE:
122 case PIPE_CAP_TEXTURE_SWIZZLE:
123 return 1;
124
125 /* lying for GL 2.0 */
126 case PIPE_CAP_OCCLUSION_QUERY:
127 case PIPE_CAP_POINT_SPRITE:
128 return 1;
129
130 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
131 return 256;
132
133 case PIPE_CAP_GLSL_FEATURE_LEVEL:
134 return 120;
135
136 case PIPE_CAP_MAX_VIEWPORTS:
137 return 1;
138
139 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
140 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
141 return 1;
142
143 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
144 return 1;
145
146 /* Unsupported features. */
147 case PIPE_CAP_ANISOTROPIC_FILTER:
148 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
149 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
150 case PIPE_CAP_CUBE_MAP_ARRAY:
151 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
152 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
153 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
154 case PIPE_CAP_SEAMLESS_CUBE_MAP:
155 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
156 case PIPE_CAP_TGSI_INSTANCEID:
157 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
158 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
159 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
160 case PIPE_CAP_COMPUTE:
161 case PIPE_CAP_START_INSTANCE:
162 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
163 case PIPE_CAP_SHADER_STENCIL_EXPORT:
164 case PIPE_CAP_TGSI_TEXCOORD:
165 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
166 case PIPE_CAP_CONDITIONAL_RENDER:
167 case PIPE_CAP_PRIMITIVE_RESTART:
168 case PIPE_CAP_TEXTURE_BARRIER:
169 case PIPE_CAP_SM3:
170 case PIPE_CAP_INDEP_BLEND_ENABLE:
171 case PIPE_CAP_INDEP_BLEND_FUNC:
172 case PIPE_CAP_DEPTH_CLIP_DISABLE:
173 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
174 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
175 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
176 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
177 case PIPE_CAP_USER_VERTEX_BUFFERS:
178 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
179 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
180 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
181 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
182 case PIPE_CAP_TEXTURE_GATHER_SM5:
183 case PIPE_CAP_FAKE_SW_MSAA:
184 case PIPE_CAP_TEXTURE_QUERY_LOD:
185 case PIPE_CAP_SAMPLE_SHADING:
186 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
187 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
188 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
189 case PIPE_CAP_MAX_TEXEL_OFFSET:
190 case PIPE_CAP_MAX_VERTEX_STREAMS:
191 case PIPE_CAP_DRAW_INDIRECT:
192 case PIPE_CAP_MULTI_DRAW_INDIRECT:
193 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
194 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
195 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
196 case PIPE_CAP_SAMPLER_VIEW_TARGET:
197 case PIPE_CAP_CLIP_HALFZ:
198 case PIPE_CAP_VERTEXID_NOBASE:
199 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
200 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
201 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
202 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
203 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
204 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
205 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
206 case PIPE_CAP_DEPTH_BOUNDS_TEST:
207 case PIPE_CAP_TGSI_TXQS:
208 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
209 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
210 case PIPE_CAP_CLEAR_TEXTURE:
211 case PIPE_CAP_DRAW_PARAMETERS:
212 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
213 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
214 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
215 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
216 case PIPE_CAP_INVALIDATE_BUFFER:
217 case PIPE_CAP_GENERATE_MIPMAP:
218 case PIPE_CAP_STRING_MARKER:
219 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
220 case PIPE_CAP_QUERY_BUFFER_OBJECT:
221 case PIPE_CAP_QUERY_MEMORY_INFO:
222 case PIPE_CAP_PCI_GROUP:
223 case PIPE_CAP_PCI_BUS:
224 case PIPE_CAP_PCI_DEVICE:
225 case PIPE_CAP_PCI_FUNCTION:
226 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
227 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
228 case PIPE_CAP_CULL_DISTANCE:
229 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
230 case PIPE_CAP_TGSI_VOTE:
231 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
232 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
233 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
234 return 0;
235
236 /* Stream output. */
237 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
238 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
239 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
240 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
241 return 0;
242
243 /* Geometry shader output, unsupported. */
244 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
245 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
246 return 0;
247
248 /* Texturing. */
249 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
250 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
251 return VC4_MAX_MIP_LEVELS;
252 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
253 /* Note: Not supported in hardware, just faking it. */
254 return 5;
255 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
256 return 0;
257
258 /* Render targets. */
259 case PIPE_CAP_MAX_RENDER_TARGETS:
260 return 1;
261
262 /* Queries. */
263 case PIPE_CAP_QUERY_TIME_ELAPSED:
264 case PIPE_CAP_QUERY_TIMESTAMP:
265 return 0;
266
267 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
268 case PIPE_CAP_MIN_TEXEL_OFFSET:
269 return 0;
270
271 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
272 return 2048;
273
274 case PIPE_CAP_ENDIANNESS:
275 return PIPE_ENDIAN_LITTLE;
276
277 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
278 return 64;
279
280 case PIPE_CAP_VENDOR_ID:
281 return 0x14E4;
282 case PIPE_CAP_DEVICE_ID:
283 return 0xFFFFFFFF;
284 case PIPE_CAP_ACCELERATED:
285 return 1;
286 case PIPE_CAP_VIDEO_MEMORY: {
287 uint64_t system_memory;
288
289 if (!os_get_total_physical_memory(&system_memory))
290 return 0;
291
292 return (int)(system_memory >> 20);
293 }
294 case PIPE_CAP_UMA:
295 return 1;
296
297 default:
298 fprintf(stderr, "unknown param %d\n", param);
299 return 0;
300 }
301 }
302
303 static float
304 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
305 {
306 switch (param) {
307 case PIPE_CAPF_MAX_LINE_WIDTH:
308 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
309 return 32;
310
311 case PIPE_CAPF_MAX_POINT_WIDTH:
312 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
313 return 512.0f;
314
315 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
316 return 0.0f;
317 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
318 return 0.0f;
319 case PIPE_CAPF_GUARD_BAND_LEFT:
320 case PIPE_CAPF_GUARD_BAND_TOP:
321 case PIPE_CAPF_GUARD_BAND_RIGHT:
322 case PIPE_CAPF_GUARD_BAND_BOTTOM:
323 return 0.0f;
324 default:
325 fprintf(stderr, "unknown paramf %d\n", param);
326 return 0;
327 }
328 }
329
330 static int
331 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
332 enum pipe_shader_cap param)
333 {
334 if (shader != PIPE_SHADER_VERTEX &&
335 shader != PIPE_SHADER_FRAGMENT) {
336 return 0;
337 }
338
339 /* this is probably not totally correct.. but it's a start: */
340 switch (param) {
341 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
342 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
343 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
344 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
345 return 16384;
346
347 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
348 return vc4_screen(pscreen)->has_control_flow;
349
350 case PIPE_SHADER_CAP_MAX_INPUTS:
351 if (shader == PIPE_SHADER_FRAGMENT)
352 return 8;
353 else
354 return 16;
355 case PIPE_SHADER_CAP_MAX_OUTPUTS:
356 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
357 case PIPE_SHADER_CAP_MAX_TEMPS:
358 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
359 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
360 return 16 * 1024 * sizeof(float);
361 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
362 return 1;
363 case PIPE_SHADER_CAP_MAX_PREDS:
364 return 0; /* nothing uses this */
365 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
366 return 0;
367 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
368 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
369 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
370 return 0;
371 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
372 return 1;
373 case PIPE_SHADER_CAP_SUBROUTINES:
374 return 0;
375 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
376 return 0;
377 case PIPE_SHADER_CAP_INTEGERS:
378 return 1;
379 case PIPE_SHADER_CAP_DOUBLES:
380 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
381 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
382 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
383 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
384 return 0;
385 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
386 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
387 return VC4_MAX_TEXTURE_SAMPLERS;
388 case PIPE_SHADER_CAP_PREFERRED_IR:
389 return PIPE_SHADER_IR_TGSI;
390 case PIPE_SHADER_CAP_SUPPORTED_IRS:
391 return 0;
392 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
393 return 32;
394 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
395 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
396 return 0;
397 default:
398 fprintf(stderr, "unknown shader param %d\n", param);
399 return 0;
400 }
401 return 0;
402 }
403
404 static boolean
405 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
406 enum pipe_format format,
407 enum pipe_texture_target target,
408 unsigned sample_count,
409 unsigned usage)
410 {
411 unsigned retval = 0;
412
413 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
414 return FALSE;
415
416 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
417 !util_format_is_supported(format, usage)) {
418 return FALSE;
419 }
420
421 if (usage & PIPE_BIND_VERTEX_BUFFER) {
422 switch (format) {
423 case PIPE_FORMAT_R32G32B32A32_FLOAT:
424 case PIPE_FORMAT_R32G32B32_FLOAT:
425 case PIPE_FORMAT_R32G32_FLOAT:
426 case PIPE_FORMAT_R32_FLOAT:
427 case PIPE_FORMAT_R32G32B32A32_SNORM:
428 case PIPE_FORMAT_R32G32B32_SNORM:
429 case PIPE_FORMAT_R32G32_SNORM:
430 case PIPE_FORMAT_R32_SNORM:
431 case PIPE_FORMAT_R32G32B32A32_SSCALED:
432 case PIPE_FORMAT_R32G32B32_SSCALED:
433 case PIPE_FORMAT_R32G32_SSCALED:
434 case PIPE_FORMAT_R32_SSCALED:
435 case PIPE_FORMAT_R16G16B16A16_UNORM:
436 case PIPE_FORMAT_R16G16B16_UNORM:
437 case PIPE_FORMAT_R16G16_UNORM:
438 case PIPE_FORMAT_R16_UNORM:
439 case PIPE_FORMAT_R16G16B16A16_SNORM:
440 case PIPE_FORMAT_R16G16B16_SNORM:
441 case PIPE_FORMAT_R16G16_SNORM:
442 case PIPE_FORMAT_R16_SNORM:
443 case PIPE_FORMAT_R16G16B16A16_USCALED:
444 case PIPE_FORMAT_R16G16B16_USCALED:
445 case PIPE_FORMAT_R16G16_USCALED:
446 case PIPE_FORMAT_R16_USCALED:
447 case PIPE_FORMAT_R16G16B16A16_SSCALED:
448 case PIPE_FORMAT_R16G16B16_SSCALED:
449 case PIPE_FORMAT_R16G16_SSCALED:
450 case PIPE_FORMAT_R16_SSCALED:
451 case PIPE_FORMAT_R8G8B8A8_UNORM:
452 case PIPE_FORMAT_R8G8B8_UNORM:
453 case PIPE_FORMAT_R8G8_UNORM:
454 case PIPE_FORMAT_R8_UNORM:
455 case PIPE_FORMAT_R8G8B8A8_SNORM:
456 case PIPE_FORMAT_R8G8B8_SNORM:
457 case PIPE_FORMAT_R8G8_SNORM:
458 case PIPE_FORMAT_R8_SNORM:
459 case PIPE_FORMAT_R8G8B8A8_USCALED:
460 case PIPE_FORMAT_R8G8B8_USCALED:
461 case PIPE_FORMAT_R8G8_USCALED:
462 case PIPE_FORMAT_R8_USCALED:
463 case PIPE_FORMAT_R8G8B8A8_SSCALED:
464 case PIPE_FORMAT_R8G8B8_SSCALED:
465 case PIPE_FORMAT_R8G8_SSCALED:
466 case PIPE_FORMAT_R8_SSCALED:
467 retval |= PIPE_BIND_VERTEX_BUFFER;
468 break;
469 default:
470 break;
471 }
472 }
473
474 if ((usage & PIPE_BIND_RENDER_TARGET) &&
475 vc4_rt_format_supported(format)) {
476 retval |= PIPE_BIND_RENDER_TARGET;
477 }
478
479 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
480 vc4_tex_format_supported(format)) {
481 retval |= PIPE_BIND_SAMPLER_VIEW;
482 }
483
484 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
485 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
486 format == PIPE_FORMAT_X8Z24_UNORM)) {
487 retval |= PIPE_BIND_DEPTH_STENCIL;
488 }
489
490 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
491 (format == PIPE_FORMAT_I8_UINT ||
492 format == PIPE_FORMAT_I16_UINT)) {
493 retval |= PIPE_BIND_INDEX_BUFFER;
494 }
495
496 if (usage & PIPE_BIND_TRANSFER_READ)
497 retval |= PIPE_BIND_TRANSFER_READ;
498 if (usage & PIPE_BIND_TRANSFER_WRITE)
499 retval |= PIPE_BIND_TRANSFER_WRITE;
500
501 #if 0
502 if (retval != usage) {
503 fprintf(stderr,
504 "not supported: format=%s, target=%d, sample_count=%d, "
505 "usage=0x%x, retval=0x%x\n", util_format_name(format),
506 target, sample_count, usage, retval);
507 }
508 #endif
509
510 return retval == usage;
511 }
512
513 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
514
515 static unsigned handle_hash(void *key)
516 {
517 return PTR_TO_UINT(key);
518 }
519
520 static int handle_compare(void *key1, void *key2)
521 {
522 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
523 }
524
525 static bool
526 vc4_supports_branches(struct vc4_screen *screen)
527 {
528 #if USE_VC4_SIMULATOR
529 return true;
530 #endif
531
532 struct drm_vc4_get_param p = {
533 .param = DRM_VC4_PARAM_SUPPORTS_BRANCHES,
534 };
535 int ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
536
537 if (ret != 0)
538 return false;
539
540 return p.value;
541 }
542
543 static bool
544 vc4_get_chip_info(struct vc4_screen *screen)
545 {
546 #if USE_VC4_SIMULATOR
547 screen->v3d_ver = 21;
548 return true;
549 #endif
550
551 struct drm_vc4_get_param ident0 = {
552 .param = DRM_VC4_PARAM_V3D_IDENT0,
553 };
554 struct drm_vc4_get_param ident1 = {
555 .param = DRM_VC4_PARAM_V3D_IDENT1,
556 };
557 int ret;
558
559 ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
560 if (ret != 0) {
561 if (errno == EINVAL) {
562 /* Backwards compatibility with 2835 kernels which
563 * only do V3D 2.1.
564 */
565 screen->v3d_ver = 21;
566 return true;
567 } else {
568 fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
569 strerror(errno));
570 return false;
571 }
572 }
573 ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
574 if (ret != 0) {
575 fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
576 strerror(errno));
577 return false;
578 }
579
580 uint32_t major = (ident0.value >> 24) & 0xff;
581 uint32_t minor = (ident1.value >> 0) & 0xf;
582 screen->v3d_ver = major * 10 + minor;
583
584 if (screen->v3d_ver != 21) {
585 fprintf(stderr,
586 "V3D %d.%d not supported by this version of Mesa.\n",
587 screen->v3d_ver / 10,
588 screen->v3d_ver % 10);
589 return false;
590 }
591
592 return true;
593 }
594
595 struct pipe_screen *
596 vc4_screen_create(int fd)
597 {
598 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
599 struct pipe_screen *pscreen;
600
601 pscreen = &screen->base;
602
603 pscreen->destroy = vc4_screen_destroy;
604 pscreen->get_param = vc4_screen_get_param;
605 pscreen->get_paramf = vc4_screen_get_paramf;
606 pscreen->get_shader_param = vc4_screen_get_shader_param;
607 pscreen->context_create = vc4_context_create;
608 pscreen->is_format_supported = vc4_screen_is_format_supported;
609
610 screen->fd = fd;
611 list_inithead(&screen->bo_cache.time_list);
612 pipe_mutex_init(screen->bo_handles_mutex);
613 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
614
615 if (vc4_supports_branches(screen))
616 screen->has_control_flow = true;
617
618 if (!vc4_get_chip_info(screen))
619 goto fail;
620
621 vc4_fence_init(screen);
622
623 vc4_debug = debug_get_option_vc4_debug();
624 if (vc4_debug & VC4_DEBUG_SHADERDB)
625 vc4_debug |= VC4_DEBUG_NORAST;
626
627 #if USE_VC4_SIMULATOR
628 vc4_simulator_init(screen);
629 #endif
630
631 vc4_resource_screen_init(pscreen);
632
633 pscreen->get_name = vc4_screen_get_name;
634 pscreen->get_vendor = vc4_screen_get_vendor;
635 pscreen->get_device_vendor = vc4_screen_get_vendor;
636
637 return pscreen;
638
639 fail:
640 close(fd);
641 ralloc_free(pscreen);
642 return NULL;
643 }
644
645 boolean
646 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
647 struct vc4_bo *bo,
648 unsigned stride,
649 struct winsys_handle *whandle)
650 {
651 whandle->stride = stride;
652
653 /* If we're passing some reference to our BO out to some other part of
654 * the system, then we can't do any optimizations about only us being
655 * the ones seeing it (like BO caching or shadow update avoidance).
656 */
657 bo->private = false;
658
659 switch (whandle->type) {
660 case DRM_API_HANDLE_TYPE_SHARED:
661 return vc4_bo_flink(bo, &whandle->handle);
662 case DRM_API_HANDLE_TYPE_KMS:
663 whandle->handle = bo->handle;
664 return TRUE;
665 case DRM_API_HANDLE_TYPE_FD:
666 whandle->handle = vc4_bo_get_dmabuf(bo);
667 return whandle->handle != -1;
668 }
669
670 return FALSE;
671 }
672
673 struct vc4_bo *
674 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
675 struct winsys_handle *whandle)
676 {
677 struct vc4_screen *screen = vc4_screen(pscreen);
678
679 if (whandle->offset != 0) {
680 fprintf(stderr,
681 "Attempt to import unsupported winsys offset %u\n",
682 whandle->offset);
683 return NULL;
684 }
685
686 switch (whandle->type) {
687 case DRM_API_HANDLE_TYPE_SHARED:
688 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
689 case DRM_API_HANDLE_TYPE_FD:
690 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
691 default:
692 fprintf(stderr,
693 "Attempt to import unsupported handle type %d\n",
694 whandle->type);
695 return NULL;
696 }
697 }