gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGES
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
34
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
38
39 static const struct debug_named_value debug_options[] = {
40 { "cl", VC4_DEBUG_CL,
41 "Dump command list during creation" },
42 { "qpu", VC4_DEBUG_QPU,
43 "Dump generated QPU instructions" },
44 { "qir", VC4_DEBUG_QIR,
45 "Dump QPU IR during program compile" },
46 { "nir", VC4_DEBUG_NIR,
47 "Dump NIR during program compile" },
48 { "tgsi", VC4_DEBUG_TGSI,
49 "Dump TGSI during program compile" },
50 { "shaderdb", VC4_DEBUG_SHADERDB,
51 "Dump program compile information for shader-db analysis" },
52 { "perf", VC4_DEBUG_PERF,
53 "Print during performance-related events" },
54 { "norast", VC4_DEBUG_NORAST,
55 "Skip actual hardware execution of commands" },
56 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
57 "Flush after each draw call" },
58 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
59 "Wait for finish after each flush" },
60 #if USE_VC4_SIMULATOR
61 { "dump", VC4_DEBUG_DUMP,
62 "Write a GPU command stream trace file" },
63 #endif
64 { NULL }
65 };
66
67 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
68 uint32_t vc4_debug;
69
70 static const char *
71 vc4_screen_get_name(struct pipe_screen *pscreen)
72 {
73 return "VC4";
74 }
75
76 static const char *
77 vc4_screen_get_vendor(struct pipe_screen *pscreen)
78 {
79 return "Broadcom";
80 }
81
82 static void
83 vc4_screen_destroy(struct pipe_screen *pscreen)
84 {
85 vc4_bufmgr_destroy(pscreen);
86 ralloc_free(pscreen);
87 }
88
89 static int
90 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
91 {
92 switch (param) {
93 /* Supported features (boolean caps). */
94 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_NPOT_TEXTURES:
97 case PIPE_CAP_USER_CONSTANT_BUFFERS:
98 case PIPE_CAP_TEXTURE_SHADOW_MAP:
99 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
100 case PIPE_CAP_TWO_SIDED_STENCIL:
101 case PIPE_CAP_USER_INDEX_BUFFERS:
102 case PIPE_CAP_TEXTURE_MULTISAMPLE:
103 case PIPE_CAP_TEXTURE_SWIZZLE:
104 return 1;
105
106 /* lying for GL 2.0 */
107 case PIPE_CAP_OCCLUSION_QUERY:
108 case PIPE_CAP_POINT_SPRITE:
109 return 1;
110
111 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
112 return 256;
113
114 case PIPE_CAP_GLSL_FEATURE_LEVEL:
115 return 120;
116
117 case PIPE_CAP_MAX_VIEWPORTS:
118 return 1;
119
120 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
121 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
122 return 1;
123
124 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
125 return 1;
126
127 /* Unsupported features. */
128 case PIPE_CAP_ANISOTROPIC_FILTER:
129 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
130 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
131 case PIPE_CAP_CUBE_MAP_ARRAY:
132 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
133 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
134 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
135 case PIPE_CAP_SEAMLESS_CUBE_MAP:
136 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
137 case PIPE_CAP_TGSI_INSTANCEID:
138 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
139 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
140 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
141 case PIPE_CAP_COMPUTE:
142 case PIPE_CAP_START_INSTANCE:
143 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
144 case PIPE_CAP_SHADER_STENCIL_EXPORT:
145 case PIPE_CAP_TGSI_TEXCOORD:
146 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
147 case PIPE_CAP_CONDITIONAL_RENDER:
148 case PIPE_CAP_PRIMITIVE_RESTART:
149 case PIPE_CAP_TEXTURE_BARRIER:
150 case PIPE_CAP_SM3:
151 case PIPE_CAP_INDEP_BLEND_ENABLE:
152 case PIPE_CAP_INDEP_BLEND_FUNC:
153 case PIPE_CAP_DEPTH_CLIP_DISABLE:
154 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
155 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
156 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
157 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
158 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
159 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
160 case PIPE_CAP_USER_VERTEX_BUFFERS:
161 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
162 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
163 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
164 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
165 case PIPE_CAP_TEXTURE_GATHER_SM5:
166 case PIPE_CAP_FAKE_SW_MSAA:
167 case PIPE_CAP_TEXTURE_QUERY_LOD:
168 case PIPE_CAP_SAMPLE_SHADING:
169 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
170 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
171 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
172 case PIPE_CAP_MAX_TEXEL_OFFSET:
173 case PIPE_CAP_MAX_VERTEX_STREAMS:
174 case PIPE_CAP_DRAW_INDIRECT:
175 case PIPE_CAP_MULTI_DRAW_INDIRECT:
176 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
177 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
178 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
179 case PIPE_CAP_SAMPLER_VIEW_TARGET:
180 case PIPE_CAP_CLIP_HALFZ:
181 case PIPE_CAP_VERTEXID_NOBASE:
182 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
183 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
184 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
185 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
186 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
187 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
188 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
189 case PIPE_CAP_DEPTH_BOUNDS_TEST:
190 case PIPE_CAP_TGSI_TXQS:
191 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
192 case PIPE_CAP_SHAREABLE_SHADERS:
193 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
194 case PIPE_CAP_CLEAR_TEXTURE:
195 case PIPE_CAP_DRAW_PARAMETERS:
196 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
197 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
198 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
199 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
200 case PIPE_CAP_INVALIDATE_BUFFER:
201 case PIPE_CAP_GENERATE_MIPMAP:
202 case PIPE_CAP_STRING_MARKER:
203 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
204 case PIPE_CAP_QUERY_BUFFER_OBJECT:
205 case PIPE_CAP_QUERY_MEMORY_INFO:
206 return 0;
207
208 /* Stream output. */
209 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
210 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
211 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
212 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
213 return 0;
214
215 /* Geometry shader output, unsupported. */
216 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
217 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
218 return 0;
219
220 /* Texturing. */
221 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
222 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
223 return VC4_MAX_MIP_LEVELS;
224 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
225 /* Note: Not supported in hardware, just faking it. */
226 return 5;
227 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
228 return 0;
229
230 /* Render targets. */
231 case PIPE_CAP_MAX_RENDER_TARGETS:
232 return 1;
233
234 /* Queries. */
235 case PIPE_CAP_QUERY_TIME_ELAPSED:
236 case PIPE_CAP_QUERY_TIMESTAMP:
237 return 0;
238
239 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
240 case PIPE_CAP_MIN_TEXEL_OFFSET:
241 return 0;
242
243 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
244 return 2048;
245
246 case PIPE_CAP_ENDIANNESS:
247 return PIPE_ENDIAN_LITTLE;
248
249 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
250 return 64;
251
252 case PIPE_CAP_VENDOR_ID:
253 return 0x14E4;
254 case PIPE_CAP_DEVICE_ID:
255 return 0xFFFFFFFF;
256 case PIPE_CAP_ACCELERATED:
257 return 1;
258 case PIPE_CAP_VIDEO_MEMORY: {
259 uint64_t system_memory;
260
261 if (!os_get_total_physical_memory(&system_memory))
262 return 0;
263
264 return (int)(system_memory >> 20);
265 }
266 case PIPE_CAP_UMA:
267 return 1;
268
269 default:
270 fprintf(stderr, "unknown param %d\n", param);
271 return 0;
272 }
273 }
274
275 static float
276 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
277 {
278 switch (param) {
279 case PIPE_CAPF_MAX_LINE_WIDTH:
280 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
281 return 32;
282
283 case PIPE_CAPF_MAX_POINT_WIDTH:
284 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
285 return 512.0f;
286
287 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
288 return 0.0f;
289 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
290 return 0.0f;
291 case PIPE_CAPF_GUARD_BAND_LEFT:
292 case PIPE_CAPF_GUARD_BAND_TOP:
293 case PIPE_CAPF_GUARD_BAND_RIGHT:
294 case PIPE_CAPF_GUARD_BAND_BOTTOM:
295 return 0.0f;
296 default:
297 fprintf(stderr, "unknown paramf %d\n", param);
298 return 0;
299 }
300 }
301
302 static int
303 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
304 enum pipe_shader_cap param)
305 {
306 if (shader != PIPE_SHADER_VERTEX &&
307 shader != PIPE_SHADER_FRAGMENT) {
308 return 0;
309 }
310
311 /* this is probably not totally correct.. but it's a start: */
312 switch (param) {
313 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
314 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
315 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
316 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
317 return 16384;
318 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
319 return 0;
320 case PIPE_SHADER_CAP_MAX_INPUTS:
321 if (shader == PIPE_SHADER_FRAGMENT)
322 return 8;
323 else
324 return 16;
325 case PIPE_SHADER_CAP_MAX_OUTPUTS:
326 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
327 case PIPE_SHADER_CAP_MAX_TEMPS:
328 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
329 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
330 return 16 * 1024 * sizeof(float);
331 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
332 return 1;
333 case PIPE_SHADER_CAP_MAX_PREDS:
334 return 0; /* nothing uses this */
335 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
336 return 0;
337 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
338 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
339 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
340 return 0;
341 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
342 return 1;
343 case PIPE_SHADER_CAP_SUBROUTINES:
344 return 0;
345 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
346 return 0;
347 case PIPE_SHADER_CAP_INTEGERS:
348 return 1;
349 case PIPE_SHADER_CAP_DOUBLES:
350 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
351 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
352 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
353 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
354 return 0;
355 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
356 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
357 return VC4_MAX_TEXTURE_SAMPLERS;
358 case PIPE_SHADER_CAP_PREFERRED_IR:
359 return PIPE_SHADER_IR_TGSI;
360 case PIPE_SHADER_CAP_SUPPORTED_IRS:
361 return 0;
362 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
363 return 32;
364 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
365 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
366 return 0;
367 default:
368 fprintf(stderr, "unknown shader param %d\n", param);
369 return 0;
370 }
371 return 0;
372 }
373
374 static boolean
375 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
376 enum pipe_format format,
377 enum pipe_texture_target target,
378 unsigned sample_count,
379 unsigned usage)
380 {
381 unsigned retval = 0;
382
383 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
384 !util_format_is_supported(format, usage)) {
385 return FALSE;
386 }
387
388 if (usage & PIPE_BIND_VERTEX_BUFFER) {
389 switch (format) {
390 case PIPE_FORMAT_R32G32B32A32_FLOAT:
391 case PIPE_FORMAT_R32G32B32_FLOAT:
392 case PIPE_FORMAT_R32G32_FLOAT:
393 case PIPE_FORMAT_R32_FLOAT:
394 case PIPE_FORMAT_R32G32B32A32_SNORM:
395 case PIPE_FORMAT_R32G32B32_SNORM:
396 case PIPE_FORMAT_R32G32_SNORM:
397 case PIPE_FORMAT_R32_SNORM:
398 case PIPE_FORMAT_R32G32B32A32_SSCALED:
399 case PIPE_FORMAT_R32G32B32_SSCALED:
400 case PIPE_FORMAT_R32G32_SSCALED:
401 case PIPE_FORMAT_R32_SSCALED:
402 case PIPE_FORMAT_R16G16B16A16_UNORM:
403 case PIPE_FORMAT_R16G16B16_UNORM:
404 case PIPE_FORMAT_R16G16_UNORM:
405 case PIPE_FORMAT_R16_UNORM:
406 case PIPE_FORMAT_R16G16B16A16_SNORM:
407 case PIPE_FORMAT_R16G16B16_SNORM:
408 case PIPE_FORMAT_R16G16_SNORM:
409 case PIPE_FORMAT_R16_SNORM:
410 case PIPE_FORMAT_R16G16B16A16_USCALED:
411 case PIPE_FORMAT_R16G16B16_USCALED:
412 case PIPE_FORMAT_R16G16_USCALED:
413 case PIPE_FORMAT_R16_USCALED:
414 case PIPE_FORMAT_R16G16B16A16_SSCALED:
415 case PIPE_FORMAT_R16G16B16_SSCALED:
416 case PIPE_FORMAT_R16G16_SSCALED:
417 case PIPE_FORMAT_R16_SSCALED:
418 case PIPE_FORMAT_R8G8B8A8_UNORM:
419 case PIPE_FORMAT_R8G8B8_UNORM:
420 case PIPE_FORMAT_R8G8_UNORM:
421 case PIPE_FORMAT_R8_UNORM:
422 case PIPE_FORMAT_R8G8B8A8_SNORM:
423 case PIPE_FORMAT_R8G8B8_SNORM:
424 case PIPE_FORMAT_R8G8_SNORM:
425 case PIPE_FORMAT_R8_SNORM:
426 case PIPE_FORMAT_R8G8B8A8_USCALED:
427 case PIPE_FORMAT_R8G8B8_USCALED:
428 case PIPE_FORMAT_R8G8_USCALED:
429 case PIPE_FORMAT_R8_USCALED:
430 case PIPE_FORMAT_R8G8B8A8_SSCALED:
431 case PIPE_FORMAT_R8G8B8_SSCALED:
432 case PIPE_FORMAT_R8G8_SSCALED:
433 case PIPE_FORMAT_R8_SSCALED:
434 retval |= PIPE_BIND_VERTEX_BUFFER;
435 break;
436 default:
437 break;
438 }
439 }
440
441 if ((usage & PIPE_BIND_RENDER_TARGET) &&
442 (sample_count == 0 || sample_count == VC4_MAX_SAMPLES) &&
443 vc4_rt_format_supported(format)) {
444 retval |= PIPE_BIND_RENDER_TARGET;
445 }
446
447 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
448 (sample_count == 0 || sample_count == VC4_MAX_SAMPLES) &&
449 (vc4_tex_format_supported(format))) {
450 retval |= PIPE_BIND_SAMPLER_VIEW;
451 }
452
453 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
454 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
455 format == PIPE_FORMAT_X8Z24_UNORM)) {
456 retval |= PIPE_BIND_DEPTH_STENCIL;
457 }
458
459 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
460 (format == PIPE_FORMAT_I8_UINT ||
461 format == PIPE_FORMAT_I16_UINT)) {
462 retval |= PIPE_BIND_INDEX_BUFFER;
463 }
464
465 if (usage & PIPE_BIND_TRANSFER_READ)
466 retval |= PIPE_BIND_TRANSFER_READ;
467 if (usage & PIPE_BIND_TRANSFER_WRITE)
468 retval |= PIPE_BIND_TRANSFER_WRITE;
469
470 #if 0
471 if (retval != usage) {
472 fprintf(stderr,
473 "not supported: format=%s, target=%d, sample_count=%d, "
474 "usage=0x%x, retval=0x%x\n", util_format_name(format),
475 target, sample_count, usage, retval);
476 }
477 #endif
478
479 return retval == usage;
480 }
481
482 struct pipe_screen *
483 vc4_screen_create(int fd)
484 {
485 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
486 struct pipe_screen *pscreen;
487
488 pscreen = &screen->base;
489
490 pscreen->destroy = vc4_screen_destroy;
491 pscreen->get_param = vc4_screen_get_param;
492 pscreen->get_paramf = vc4_screen_get_paramf;
493 pscreen->get_shader_param = vc4_screen_get_shader_param;
494 pscreen->context_create = vc4_context_create;
495 pscreen->is_format_supported = vc4_screen_is_format_supported;
496
497 screen->fd = fd;
498 list_inithead(&screen->bo_cache.time_list);
499
500 vc4_fence_init(screen);
501
502 vc4_debug = debug_get_option_vc4_debug();
503 if (vc4_debug & VC4_DEBUG_SHADERDB)
504 vc4_debug |= VC4_DEBUG_NORAST;
505
506 #if USE_VC4_SIMULATOR
507 vc4_simulator_init(screen);
508 #endif
509
510 vc4_resource_screen_init(pscreen);
511
512 pscreen->get_name = vc4_screen_get_name;
513 pscreen->get_vendor = vc4_screen_get_vendor;
514 pscreen->get_device_vendor = vc4_screen_get_vendor;
515
516 return pscreen;
517 }
518
519 boolean
520 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
521 struct vc4_bo *bo,
522 unsigned stride,
523 struct winsys_handle *whandle)
524 {
525 whandle->stride = stride;
526
527 /* If we're passing some reference to our BO out to some other part of
528 * the system, then we can't do any optimizations about only us being
529 * the ones seeing it (like BO caching or shadow update avoidance).
530 */
531 bo->private = false;
532
533 switch (whandle->type) {
534 case DRM_API_HANDLE_TYPE_SHARED:
535 return vc4_bo_flink(bo, &whandle->handle);
536 case DRM_API_HANDLE_TYPE_KMS:
537 whandle->handle = bo->handle;
538 return TRUE;
539 case DRM_API_HANDLE_TYPE_FD:
540 whandle->handle = vc4_bo_get_dmabuf(bo);
541 return whandle->handle != -1;
542 }
543
544 return FALSE;
545 }
546
547 struct vc4_bo *
548 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
549 struct winsys_handle *whandle)
550 {
551 struct vc4_screen *screen = vc4_screen(pscreen);
552
553 switch (whandle->type) {
554 case DRM_API_HANDLE_TYPE_SHARED:
555 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
556 case DRM_API_HANDLE_TYPE_FD:
557 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
558 default:
559 fprintf(stderr,
560 "Attempt to import unsupported handle type %d\n",
561 whandle->type);
562 return NULL;
563 }
564 }