Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
34
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
38
39 static const struct debug_named_value debug_options[] = {
40 { "cl", VC4_DEBUG_CL,
41 "Dump command list during creation" },
42 { "qpu", VC4_DEBUG_QPU,
43 "Dump generated QPU instructions" },
44 { "qir", VC4_DEBUG_QIR,
45 "Dump QPU IR during program compile" },
46 { "nir", VC4_DEBUG_NIR,
47 "Dump NIR during program compile" },
48 { "tgsi", VC4_DEBUG_TGSI,
49 "Dump TGSI during program compile" },
50 { "shaderdb", VC4_DEBUG_SHADERDB,
51 "Dump program compile information for shader-db analysis" },
52 { "perf", VC4_DEBUG_PERF,
53 "Print during performance-related events" },
54 { "norast", VC4_DEBUG_NORAST,
55 "Skip actual hardware execution of commands" },
56 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
57 "Flush after each draw call" },
58 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
59 "Wait for finish after each flush" },
60 { NULL }
61 };
62
63 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
64 uint32_t vc4_debug;
65
66 static const char *
67 vc4_screen_get_name(struct pipe_screen *pscreen)
68 {
69 return "VC4";
70 }
71
72 static const char *
73 vc4_screen_get_vendor(struct pipe_screen *pscreen)
74 {
75 return "Broadcom";
76 }
77
78 static void
79 vc4_screen_destroy(struct pipe_screen *pscreen)
80 {
81 vc4_bufmgr_destroy(pscreen);
82 ralloc_free(pscreen);
83 }
84
85 static int
86 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
87 {
88 switch (param) {
89 /* Supported features (boolean caps). */
90 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
91 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
92 case PIPE_CAP_NPOT_TEXTURES:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_TEXTURE_SHADOW_MAP:
95 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
96 case PIPE_CAP_TWO_SIDED_STENCIL:
97 case PIPE_CAP_USER_INDEX_BUFFERS:
98 case PIPE_CAP_TEXTURE_MULTISAMPLE:
99 return 1;
100
101 /* lying for GL 2.0 */
102 case PIPE_CAP_OCCLUSION_QUERY:
103 case PIPE_CAP_POINT_SPRITE:
104 return 1;
105
106 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
107 return 256;
108
109 case PIPE_CAP_GLSL_FEATURE_LEVEL:
110 return 120;
111
112 case PIPE_CAP_MAX_VIEWPORTS:
113 return 1;
114
115 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
116 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
117 return 1;
118
119 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
120 return 1;
121
122 /* Unsupported features. */
123 case PIPE_CAP_ANISOTROPIC_FILTER:
124 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
125 case PIPE_CAP_CUBE_MAP_ARRAY:
126 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
127 case PIPE_CAP_TEXTURE_SWIZZLE:
128 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
129 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
130 case PIPE_CAP_SEAMLESS_CUBE_MAP:
131 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
132 case PIPE_CAP_TGSI_INSTANCEID:
133 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
134 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
135 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
136 case PIPE_CAP_COMPUTE:
137 case PIPE_CAP_START_INSTANCE:
138 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
139 case PIPE_CAP_SHADER_STENCIL_EXPORT:
140 case PIPE_CAP_TGSI_TEXCOORD:
141 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
142 case PIPE_CAP_CONDITIONAL_RENDER:
143 case PIPE_CAP_PRIMITIVE_RESTART:
144 case PIPE_CAP_TEXTURE_BARRIER:
145 case PIPE_CAP_SM3:
146 case PIPE_CAP_INDEP_BLEND_ENABLE:
147 case PIPE_CAP_INDEP_BLEND_FUNC:
148 case PIPE_CAP_DEPTH_CLIP_DISABLE:
149 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
150 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
151 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
152 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
153 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
154 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
155 case PIPE_CAP_USER_VERTEX_BUFFERS:
156 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
157 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
158 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
159 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
160 case PIPE_CAP_TEXTURE_GATHER_SM5:
161 case PIPE_CAP_FAKE_SW_MSAA:
162 case PIPE_CAP_TEXTURE_QUERY_LOD:
163 case PIPE_CAP_SAMPLE_SHADING:
164 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
165 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
166 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
167 case PIPE_CAP_MAX_TEXEL_OFFSET:
168 case PIPE_CAP_MAX_VERTEX_STREAMS:
169 case PIPE_CAP_DRAW_INDIRECT:
170 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
171 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
172 case PIPE_CAP_SAMPLER_VIEW_TARGET:
173 case PIPE_CAP_CLIP_HALFZ:
174 case PIPE_CAP_VERTEXID_NOBASE:
175 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
176 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
177 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
178 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
179 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
180 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
181 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
182 case PIPE_CAP_DEPTH_BOUNDS_TEST:
183 case PIPE_CAP_TGSI_TXQS:
184 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
185 case PIPE_CAP_SHAREABLE_SHADERS:
186 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
187 case PIPE_CAP_CLEAR_TEXTURE:
188 return 0;
189
190 /* Stream output. */
191 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
192 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
193 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
194 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
195 return 0;
196
197 /* Geometry shader output, unsupported. */
198 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
199 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
200 return 0;
201
202 /* Texturing. */
203 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
204 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
205 return VC4_MAX_MIP_LEVELS;
206 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
207 /* Note: Not supported in hardware, just faking it. */
208 return 5;
209 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
210 return 0;
211
212 /* Render targets. */
213 case PIPE_CAP_MAX_RENDER_TARGETS:
214 return 1;
215
216 /* Queries. */
217 case PIPE_CAP_QUERY_TIME_ELAPSED:
218 case PIPE_CAP_QUERY_TIMESTAMP:
219 return 0;
220
221 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
222 case PIPE_CAP_MIN_TEXEL_OFFSET:
223 return 0;
224
225 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
226 return 2048;
227
228 case PIPE_CAP_ENDIANNESS:
229 return PIPE_ENDIAN_LITTLE;
230
231 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
232 return 64;
233
234 case PIPE_CAP_VENDOR_ID:
235 return 0x14E4;
236 case PIPE_CAP_DEVICE_ID:
237 return 0xFFFFFFFF;
238 case PIPE_CAP_ACCELERATED:
239 return 1;
240 case PIPE_CAP_VIDEO_MEMORY: {
241 uint64_t system_memory;
242
243 if (!os_get_total_physical_memory(&system_memory))
244 return 0;
245
246 return (int)(system_memory >> 20);
247 }
248 case PIPE_CAP_UMA:
249 return 1;
250
251 default:
252 fprintf(stderr, "unknown param %d\n", param);
253 return 0;
254 }
255 }
256
257 static float
258 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
259 {
260 switch (param) {
261 case PIPE_CAPF_MAX_LINE_WIDTH:
262 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
263 return 32;
264
265 case PIPE_CAPF_MAX_POINT_WIDTH:
266 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
267 return 512.0f;
268
269 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
270 return 0.0f;
271 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
272 return 0.0f;
273 case PIPE_CAPF_GUARD_BAND_LEFT:
274 case PIPE_CAPF_GUARD_BAND_TOP:
275 case PIPE_CAPF_GUARD_BAND_RIGHT:
276 case PIPE_CAPF_GUARD_BAND_BOTTOM:
277 return 0.0f;
278 default:
279 fprintf(stderr, "unknown paramf %d\n", param);
280 return 0;
281 }
282 }
283
284 static int
285 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
286 enum pipe_shader_cap param)
287 {
288 if (shader != PIPE_SHADER_VERTEX &&
289 shader != PIPE_SHADER_FRAGMENT) {
290 return 0;
291 }
292
293 /* this is probably not totally correct.. but it's a start: */
294 switch (param) {
295 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
296 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
297 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
298 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
299 return 16384;
300 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
301 return 0;
302 case PIPE_SHADER_CAP_MAX_INPUTS:
303 if (shader == PIPE_SHADER_FRAGMENT)
304 return 8;
305 else
306 return 16;
307 case PIPE_SHADER_CAP_MAX_OUTPUTS:
308 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
309 case PIPE_SHADER_CAP_MAX_TEMPS:
310 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
311 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
312 return 16 * 1024 * sizeof(float);
313 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
314 return 1;
315 case PIPE_SHADER_CAP_MAX_PREDS:
316 return 0; /* nothing uses this */
317 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
318 return 0;
319 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
320 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
321 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
322 return 0;
323 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
324 return 1;
325 case PIPE_SHADER_CAP_SUBROUTINES:
326 return 0;
327 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
328 return 0;
329 case PIPE_SHADER_CAP_INTEGERS:
330 return 1;
331 case PIPE_SHADER_CAP_DOUBLES:
332 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
333 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
334 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
335 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
336 return 0;
337 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
338 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
339 return VC4_MAX_TEXTURE_SAMPLERS;
340 case PIPE_SHADER_CAP_PREFERRED_IR:
341 return PIPE_SHADER_IR_TGSI;
342 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
343 return 32;
344 default:
345 fprintf(stderr, "unknown shader param %d\n", param);
346 return 0;
347 }
348 return 0;
349 }
350
351 static boolean
352 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
353 enum pipe_format format,
354 enum pipe_texture_target target,
355 unsigned sample_count,
356 unsigned usage)
357 {
358 unsigned retval = 0;
359
360 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
361 !util_format_is_supported(format, usage)) {
362 return FALSE;
363 }
364
365 if (usage & PIPE_BIND_VERTEX_BUFFER) {
366 switch (format) {
367 case PIPE_FORMAT_R32G32B32A32_FLOAT:
368 case PIPE_FORMAT_R32G32B32_FLOAT:
369 case PIPE_FORMAT_R32G32_FLOAT:
370 case PIPE_FORMAT_R32_FLOAT:
371 case PIPE_FORMAT_R32G32B32A32_SNORM:
372 case PIPE_FORMAT_R32G32B32_SNORM:
373 case PIPE_FORMAT_R32G32_SNORM:
374 case PIPE_FORMAT_R32_SNORM:
375 case PIPE_FORMAT_R32G32B32A32_SSCALED:
376 case PIPE_FORMAT_R32G32B32_SSCALED:
377 case PIPE_FORMAT_R32G32_SSCALED:
378 case PIPE_FORMAT_R32_SSCALED:
379 case PIPE_FORMAT_R16G16B16A16_UNORM:
380 case PIPE_FORMAT_R16G16B16_UNORM:
381 case PIPE_FORMAT_R16G16_UNORM:
382 case PIPE_FORMAT_R16_UNORM:
383 case PIPE_FORMAT_R16G16B16A16_SNORM:
384 case PIPE_FORMAT_R16G16B16_SNORM:
385 case PIPE_FORMAT_R16G16_SNORM:
386 case PIPE_FORMAT_R16_SNORM:
387 case PIPE_FORMAT_R16G16B16A16_USCALED:
388 case PIPE_FORMAT_R16G16B16_USCALED:
389 case PIPE_FORMAT_R16G16_USCALED:
390 case PIPE_FORMAT_R16_USCALED:
391 case PIPE_FORMAT_R16G16B16A16_SSCALED:
392 case PIPE_FORMAT_R16G16B16_SSCALED:
393 case PIPE_FORMAT_R16G16_SSCALED:
394 case PIPE_FORMAT_R16_SSCALED:
395 case PIPE_FORMAT_R8G8B8A8_UNORM:
396 case PIPE_FORMAT_R8G8B8_UNORM:
397 case PIPE_FORMAT_R8G8_UNORM:
398 case PIPE_FORMAT_R8_UNORM:
399 case PIPE_FORMAT_R8G8B8A8_SNORM:
400 case PIPE_FORMAT_R8G8B8_SNORM:
401 case PIPE_FORMAT_R8G8_SNORM:
402 case PIPE_FORMAT_R8_SNORM:
403 case PIPE_FORMAT_R8G8B8A8_USCALED:
404 case PIPE_FORMAT_R8G8B8_USCALED:
405 case PIPE_FORMAT_R8G8_USCALED:
406 case PIPE_FORMAT_R8_USCALED:
407 case PIPE_FORMAT_R8G8B8A8_SSCALED:
408 case PIPE_FORMAT_R8G8B8_SSCALED:
409 case PIPE_FORMAT_R8G8_SSCALED:
410 case PIPE_FORMAT_R8_SSCALED:
411 retval |= PIPE_BIND_VERTEX_BUFFER;
412 break;
413 default:
414 break;
415 }
416 }
417
418 if ((usage & PIPE_BIND_RENDER_TARGET) &&
419 (sample_count == 0 || sample_count == VC4_MAX_SAMPLES) &&
420 vc4_rt_format_supported(format)) {
421 retval |= PIPE_BIND_RENDER_TARGET;
422 }
423
424 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
425 (sample_count == 0 || sample_count == VC4_MAX_SAMPLES) &&
426 (vc4_tex_format_supported(format))) {
427 retval |= PIPE_BIND_SAMPLER_VIEW;
428 }
429
430 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
431 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
432 format == PIPE_FORMAT_X8Z24_UNORM)) {
433 retval |= PIPE_BIND_DEPTH_STENCIL;
434 }
435
436 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
437 (format == PIPE_FORMAT_I8_UINT ||
438 format == PIPE_FORMAT_I16_UINT)) {
439 retval |= PIPE_BIND_INDEX_BUFFER;
440 }
441
442 if (usage & PIPE_BIND_TRANSFER_READ)
443 retval |= PIPE_BIND_TRANSFER_READ;
444 if (usage & PIPE_BIND_TRANSFER_WRITE)
445 retval |= PIPE_BIND_TRANSFER_WRITE;
446
447 #if 0
448 if (retval != usage) {
449 fprintf(stderr,
450 "not supported: format=%s, target=%d, sample_count=%d, "
451 "usage=0x%x, retval=0x%x\n", util_format_name(format),
452 target, sample_count, usage, retval);
453 }
454 #endif
455
456 return retval == usage;
457 }
458
459 struct pipe_screen *
460 vc4_screen_create(int fd)
461 {
462 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
463 struct pipe_screen *pscreen;
464
465 pscreen = &screen->base;
466
467 pscreen->destroy = vc4_screen_destroy;
468 pscreen->get_param = vc4_screen_get_param;
469 pscreen->get_paramf = vc4_screen_get_paramf;
470 pscreen->get_shader_param = vc4_screen_get_shader_param;
471 pscreen->context_create = vc4_context_create;
472 pscreen->is_format_supported = vc4_screen_is_format_supported;
473
474 screen->fd = fd;
475 list_inithead(&screen->bo_cache.time_list);
476
477 vc4_fence_init(screen);
478
479 vc4_debug = debug_get_option_vc4_debug();
480 if (vc4_debug & VC4_DEBUG_SHADERDB)
481 vc4_debug |= VC4_DEBUG_NORAST;
482
483 #if USE_VC4_SIMULATOR
484 vc4_simulator_init(screen);
485 #endif
486
487 vc4_resource_screen_init(pscreen);
488
489 pscreen->get_name = vc4_screen_get_name;
490 pscreen->get_vendor = vc4_screen_get_vendor;
491 pscreen->get_device_vendor = vc4_screen_get_vendor;
492
493 return pscreen;
494 }
495
496 boolean
497 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
498 struct vc4_bo *bo,
499 unsigned stride,
500 struct winsys_handle *whandle)
501 {
502 whandle->stride = stride;
503
504 /* If we're passing some reference to our BO out to some other part of
505 * the system, then we can't do any optimizations about only us being
506 * the ones seeing it (like BO caching or shadow update avoidance).
507 */
508 bo->private = false;
509
510 switch (whandle->type) {
511 case DRM_API_HANDLE_TYPE_SHARED:
512 return vc4_bo_flink(bo, &whandle->handle);
513 case DRM_API_HANDLE_TYPE_KMS:
514 whandle->handle = bo->handle;
515 return TRUE;
516 case DRM_API_HANDLE_TYPE_FD:
517 whandle->handle = vc4_bo_get_dmabuf(bo);
518 return whandle->handle != -1;
519 }
520
521 return FALSE;
522 }
523
524 struct vc4_bo *
525 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
526 struct winsys_handle *whandle)
527 {
528 struct vc4_screen *screen = vc4_screen(pscreen);
529
530 switch (whandle->type) {
531 case DRM_API_HANDLE_TYPE_SHARED:
532 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
533 case DRM_API_HANDLE_TYPE_FD:
534 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
535 default:
536 fprintf(stderr,
537 "Attempt to import unsupported handle type %d\n",
538 whandle->type);
539 return NULL;
540 }
541 }