gallium: add PIPE_CAP_SHAREABLE_SHADERS
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
34
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
38
39 static const struct debug_named_value debug_options[] = {
40 { "cl", VC4_DEBUG_CL,
41 "Dump command list during creation" },
42 { "qpu", VC4_DEBUG_QPU,
43 "Dump generated QPU instructions" },
44 { "qir", VC4_DEBUG_QIR,
45 "Dump QPU IR during program compile" },
46 { "nir", VC4_DEBUG_NIR,
47 "Dump NIR during program compile" },
48 { "tgsi", VC4_DEBUG_TGSI,
49 "Dump TGSI during program compile" },
50 { "shaderdb", VC4_DEBUG_SHADERDB,
51 "Dump program compile information for shader-db analysis" },
52 { "perf", VC4_DEBUG_PERF,
53 "Print during performance-related events" },
54 { "norast", VC4_DEBUG_NORAST,
55 "Skip actual hardware execution of commands" },
56 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
57 "Flush after each draw call" },
58 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
59 "Wait for finish after each flush" },
60 { NULL }
61 };
62
63 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
64 uint32_t vc4_debug;
65
66 static const char *
67 vc4_screen_get_name(struct pipe_screen *pscreen)
68 {
69 return "VC4";
70 }
71
72 static const char *
73 vc4_screen_get_vendor(struct pipe_screen *pscreen)
74 {
75 return "Broadcom";
76 }
77
78 static void
79 vc4_screen_destroy(struct pipe_screen *pscreen)
80 {
81 vc4_bufmgr_destroy(pscreen);
82 ralloc_free(pscreen);
83 }
84
85 static int
86 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
87 {
88 switch (param) {
89 /* Supported features (boolean caps). */
90 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
91 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
92 case PIPE_CAP_NPOT_TEXTURES:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_TEXTURE_SHADOW_MAP:
95 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
96 case PIPE_CAP_TWO_SIDED_STENCIL:
97 return 1;
98
99 /* lying for GL 2.0 */
100 case PIPE_CAP_OCCLUSION_QUERY:
101 case PIPE_CAP_POINT_SPRITE:
102 return 1;
103
104 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
105 return 256;
106
107 case PIPE_CAP_GLSL_FEATURE_LEVEL:
108 return 120;
109
110 case PIPE_CAP_MAX_VIEWPORTS:
111 return 1;
112
113 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
114 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
115 return 1;
116
117 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
118 return 1;
119
120 /* Unsupported features. */
121 case PIPE_CAP_ANISOTROPIC_FILTER:
122 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
123 case PIPE_CAP_CUBE_MAP_ARRAY:
124 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
125 case PIPE_CAP_TEXTURE_SWIZZLE:
126 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
127 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
128 case PIPE_CAP_SEAMLESS_CUBE_MAP:
129 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
130 case PIPE_CAP_TGSI_INSTANCEID:
131 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
132 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
133 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
134 case PIPE_CAP_COMPUTE:
135 case PIPE_CAP_START_INSTANCE:
136 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
137 case PIPE_CAP_SHADER_STENCIL_EXPORT:
138 case PIPE_CAP_TGSI_TEXCOORD:
139 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
140 case PIPE_CAP_CONDITIONAL_RENDER:
141 case PIPE_CAP_PRIMITIVE_RESTART:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BARRIER:
144 case PIPE_CAP_SM3:
145 case PIPE_CAP_INDEP_BLEND_ENABLE:
146 case PIPE_CAP_INDEP_BLEND_FUNC:
147 case PIPE_CAP_DEPTH_CLIP_DISABLE:
148 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
149 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
150 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
151 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
152 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
153 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
154 case PIPE_CAP_USER_VERTEX_BUFFERS:
155 case PIPE_CAP_USER_INDEX_BUFFERS:
156 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
157 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
158 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
159 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
160 case PIPE_CAP_TEXTURE_GATHER_SM5:
161 case PIPE_CAP_FAKE_SW_MSAA:
162 case PIPE_CAP_TEXTURE_QUERY_LOD:
163 case PIPE_CAP_SAMPLE_SHADING:
164 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
165 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
166 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
167 case PIPE_CAP_MAX_TEXEL_OFFSET:
168 case PIPE_CAP_MAX_VERTEX_STREAMS:
169 case PIPE_CAP_DRAW_INDIRECT:
170 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
171 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
172 case PIPE_CAP_SAMPLER_VIEW_TARGET:
173 case PIPE_CAP_CLIP_HALFZ:
174 case PIPE_CAP_VERTEXID_NOBASE:
175 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
176 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
177 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
178 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
179 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
180 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
181 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
182 case PIPE_CAP_DEPTH_BOUNDS_TEST:
183 case PIPE_CAP_TGSI_TXQS:
184 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
185 case PIPE_CAP_SHAREABLE_SHADERS:
186 return 0;
187
188 /* Stream output. */
189 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
190 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
191 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
192 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
193 return 0;
194
195 /* Geometry shader output, unsupported. */
196 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
197 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
198 return 0;
199
200 /* Texturing. */
201 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
202 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
203 return VC4_MAX_MIP_LEVELS;
204 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
205 /* Note: Not supported in hardware, just faking it. */
206 return 5;
207 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
208 return 0;
209
210 /* Render targets. */
211 case PIPE_CAP_MAX_RENDER_TARGETS:
212 return 1;
213
214 /* Queries. */
215 case PIPE_CAP_QUERY_TIME_ELAPSED:
216 case PIPE_CAP_QUERY_TIMESTAMP:
217 return 0;
218
219 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
220 case PIPE_CAP_MIN_TEXEL_OFFSET:
221 return 0;
222
223 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
224 return 2048;
225
226 case PIPE_CAP_ENDIANNESS:
227 return PIPE_ENDIAN_LITTLE;
228
229 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
230 return 64;
231
232 case PIPE_CAP_VENDOR_ID:
233 return 0x14E4;
234 case PIPE_CAP_DEVICE_ID:
235 return 0xFFFFFFFF;
236 case PIPE_CAP_ACCELERATED:
237 return 1;
238 case PIPE_CAP_VIDEO_MEMORY: {
239 uint64_t system_memory;
240
241 if (!os_get_total_physical_memory(&system_memory))
242 return 0;
243
244 return (int)(system_memory >> 20);
245 }
246 case PIPE_CAP_UMA:
247 return 1;
248
249 default:
250 fprintf(stderr, "unknown param %d\n", param);
251 return 0;
252 }
253 }
254
255 static float
256 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
257 {
258 switch (param) {
259 case PIPE_CAPF_MAX_LINE_WIDTH:
260 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
261 return 32;
262
263 case PIPE_CAPF_MAX_POINT_WIDTH:
264 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
265 return 512.0f;
266
267 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
268 return 0.0f;
269 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
270 return 0.0f;
271 case PIPE_CAPF_GUARD_BAND_LEFT:
272 case PIPE_CAPF_GUARD_BAND_TOP:
273 case PIPE_CAPF_GUARD_BAND_RIGHT:
274 case PIPE_CAPF_GUARD_BAND_BOTTOM:
275 return 0.0f;
276 default:
277 fprintf(stderr, "unknown paramf %d\n", param);
278 return 0;
279 }
280 }
281
282 static int
283 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
284 enum pipe_shader_cap param)
285 {
286 if (shader != PIPE_SHADER_VERTEX &&
287 shader != PIPE_SHADER_FRAGMENT) {
288 return 0;
289 }
290
291 /* this is probably not totally correct.. but it's a start: */
292 switch (param) {
293 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
294 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
295 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
296 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
297 return 16384;
298 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
299 return 0;
300 case PIPE_SHADER_CAP_MAX_INPUTS:
301 if (shader == PIPE_SHADER_FRAGMENT)
302 return 8;
303 else
304 return 16;
305 case PIPE_SHADER_CAP_MAX_OUTPUTS:
306 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
307 case PIPE_SHADER_CAP_MAX_TEMPS:
308 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
309 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
310 return 16 * 1024 * sizeof(float);
311 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
312 return 1;
313 case PIPE_SHADER_CAP_MAX_PREDS:
314 return 0; /* nothing uses this */
315 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
316 return 0;
317 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
318 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
319 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
320 return 0;
321 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
322 return 1;
323 case PIPE_SHADER_CAP_SUBROUTINES:
324 return 0;
325 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
326 return 0;
327 case PIPE_SHADER_CAP_INTEGERS:
328 return 1;
329 case PIPE_SHADER_CAP_DOUBLES:
330 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
331 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
332 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
333 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
334 return 0;
335 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
336 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
337 return VC4_MAX_TEXTURE_SAMPLERS;
338 case PIPE_SHADER_CAP_PREFERRED_IR:
339 return PIPE_SHADER_IR_TGSI;
340 default:
341 fprintf(stderr, "unknown shader param %d\n", param);
342 return 0;
343 }
344 return 0;
345 }
346
347 static boolean
348 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
349 enum pipe_format format,
350 enum pipe_texture_target target,
351 unsigned sample_count,
352 unsigned usage)
353 {
354 unsigned retval = 0;
355
356 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
357 (sample_count > 1) ||
358 !util_format_is_supported(format, usage)) {
359 return FALSE;
360 }
361
362 if (usage & PIPE_BIND_VERTEX_BUFFER) {
363 switch (format) {
364 case PIPE_FORMAT_R32G32B32A32_FLOAT:
365 case PIPE_FORMAT_R32G32B32_FLOAT:
366 case PIPE_FORMAT_R32G32_FLOAT:
367 case PIPE_FORMAT_R32_FLOAT:
368 case PIPE_FORMAT_R32G32B32A32_SNORM:
369 case PIPE_FORMAT_R32G32B32_SNORM:
370 case PIPE_FORMAT_R32G32_SNORM:
371 case PIPE_FORMAT_R32_SNORM:
372 case PIPE_FORMAT_R32G32B32A32_SSCALED:
373 case PIPE_FORMAT_R32G32B32_SSCALED:
374 case PIPE_FORMAT_R32G32_SSCALED:
375 case PIPE_FORMAT_R32_SSCALED:
376 case PIPE_FORMAT_R16G16B16A16_UNORM:
377 case PIPE_FORMAT_R16G16B16_UNORM:
378 case PIPE_FORMAT_R16G16_UNORM:
379 case PIPE_FORMAT_R16_UNORM:
380 case PIPE_FORMAT_R16G16B16A16_SNORM:
381 case PIPE_FORMAT_R16G16B16_SNORM:
382 case PIPE_FORMAT_R16G16_SNORM:
383 case PIPE_FORMAT_R16_SNORM:
384 case PIPE_FORMAT_R16G16B16A16_USCALED:
385 case PIPE_FORMAT_R16G16B16_USCALED:
386 case PIPE_FORMAT_R16G16_USCALED:
387 case PIPE_FORMAT_R16_USCALED:
388 case PIPE_FORMAT_R16G16B16A16_SSCALED:
389 case PIPE_FORMAT_R16G16B16_SSCALED:
390 case PIPE_FORMAT_R16G16_SSCALED:
391 case PIPE_FORMAT_R16_SSCALED:
392 case PIPE_FORMAT_R8G8B8A8_UNORM:
393 case PIPE_FORMAT_R8G8B8_UNORM:
394 case PIPE_FORMAT_R8G8_UNORM:
395 case PIPE_FORMAT_R8_UNORM:
396 case PIPE_FORMAT_R8G8B8A8_SNORM:
397 case PIPE_FORMAT_R8G8B8_SNORM:
398 case PIPE_FORMAT_R8G8_SNORM:
399 case PIPE_FORMAT_R8_SNORM:
400 case PIPE_FORMAT_R8G8B8A8_USCALED:
401 case PIPE_FORMAT_R8G8B8_USCALED:
402 case PIPE_FORMAT_R8G8_USCALED:
403 case PIPE_FORMAT_R8_USCALED:
404 case PIPE_FORMAT_R8G8B8A8_SSCALED:
405 case PIPE_FORMAT_R8G8B8_SSCALED:
406 case PIPE_FORMAT_R8G8_SSCALED:
407 case PIPE_FORMAT_R8_SSCALED:
408 retval |= PIPE_BIND_VERTEX_BUFFER;
409 break;
410 default:
411 break;
412 }
413 }
414
415 if ((usage & PIPE_BIND_RENDER_TARGET) &&
416 vc4_rt_format_supported(format)) {
417 retval |= PIPE_BIND_RENDER_TARGET;
418 }
419
420 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
421 (vc4_tex_format_supported(format))) {
422 retval |= PIPE_BIND_SAMPLER_VIEW;
423 }
424
425 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
426 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
427 format == PIPE_FORMAT_X8Z24_UNORM)) {
428 retval |= PIPE_BIND_DEPTH_STENCIL;
429 }
430
431 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
432 (format == PIPE_FORMAT_I8_UINT ||
433 format == PIPE_FORMAT_I16_UINT)) {
434 retval |= PIPE_BIND_INDEX_BUFFER;
435 }
436
437 if (usage & PIPE_BIND_TRANSFER_READ)
438 retval |= PIPE_BIND_TRANSFER_READ;
439 if (usage & PIPE_BIND_TRANSFER_WRITE)
440 retval |= PIPE_BIND_TRANSFER_WRITE;
441
442 #if 0
443 if (retval != usage) {
444 fprintf(stderr,
445 "not supported: format=%s, target=%d, sample_count=%d, "
446 "usage=0x%x, retval=0x%x\n", util_format_name(format),
447 target, sample_count, usage, retval);
448 }
449 #endif
450
451 return retval == usage;
452 }
453
454 struct pipe_screen *
455 vc4_screen_create(int fd)
456 {
457 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
458 struct pipe_screen *pscreen;
459
460 pscreen = &screen->base;
461
462 pscreen->destroy = vc4_screen_destroy;
463 pscreen->get_param = vc4_screen_get_param;
464 pscreen->get_paramf = vc4_screen_get_paramf;
465 pscreen->get_shader_param = vc4_screen_get_shader_param;
466 pscreen->context_create = vc4_context_create;
467 pscreen->is_format_supported = vc4_screen_is_format_supported;
468
469 screen->fd = fd;
470 list_inithead(&screen->bo_cache.time_list);
471
472 vc4_fence_init(screen);
473
474 vc4_debug = debug_get_option_vc4_debug();
475 if (vc4_debug & VC4_DEBUG_SHADERDB)
476 vc4_debug |= VC4_DEBUG_NORAST;
477
478 #if USE_VC4_SIMULATOR
479 vc4_simulator_init(screen);
480 #endif
481
482 vc4_resource_screen_init(pscreen);
483
484 pscreen->get_name = vc4_screen_get_name;
485 pscreen->get_vendor = vc4_screen_get_vendor;
486 pscreen->get_device_vendor = vc4_screen_get_vendor;
487
488 return pscreen;
489 }
490
491 boolean
492 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
493 struct vc4_bo *bo,
494 unsigned stride,
495 struct winsys_handle *whandle)
496 {
497 whandle->stride = stride;
498
499 /* If we're passing some reference to our BO out to some other part of
500 * the system, then we can't do any optimizations about only us being
501 * the ones seeing it (like BO caching or shadow update avoidance).
502 */
503 bo->private = false;
504
505 switch (whandle->type) {
506 case DRM_API_HANDLE_TYPE_SHARED:
507 return vc4_bo_flink(bo, &whandle->handle);
508 case DRM_API_HANDLE_TYPE_KMS:
509 whandle->handle = bo->handle;
510 return TRUE;
511 case DRM_API_HANDLE_TYPE_FD:
512 whandle->handle = vc4_bo_get_dmabuf(bo);
513 return whandle->handle != -1;
514 }
515
516 return FALSE;
517 }
518
519 struct vc4_bo *
520 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
521 struct winsys_handle *whandle)
522 {
523 struct vc4_screen *screen = vc4_screen(pscreen);
524
525 switch (whandle->type) {
526 case DRM_API_HANDLE_TYPE_SHARED:
527 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
528 case DRM_API_HANDLE_TYPE_FD:
529 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
530 default:
531 fprintf(stderr,
532 "Attempt to import unsupported handle type %d\n",
533 whandle->type);
534 return NULL;
535 }
536 }