2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
38 #include "vc5_screen.h"
39 #include "vc5_context.h"
40 #include "vc5_resource.h"
41 #include "compiler/v3d_compiler.h"
44 vc5_screen_get_name(struct pipe_screen
*pscreen
)
46 struct vc5_screen
*screen
= vc5_screen(pscreen
);
49 screen
->name
= ralloc_asprintf(screen
,
51 screen
->devinfo
.ver
/ 10,
52 screen
->devinfo
.ver
% 10);
59 vc5_screen_get_vendor(struct pipe_screen
*pscreen
)
65 vc5_screen_destroy(struct pipe_screen
*pscreen
)
67 struct vc5_screen
*screen
= vc5_screen(pscreen
);
69 util_hash_table_destroy(screen
->bo_handles
);
70 vc5_bufmgr_destroy(pscreen
);
71 slab_destroy_parent(&screen
->transfer_pool
);
73 if (using_vc5_simulator
)
74 vc5_simulator_destroy(screen
);
76 v3d_compiler_free(screen
->compiler
);
83 vc5_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
86 /* Supported features (boolean caps). */
87 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
88 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
89 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
90 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
91 case PIPE_CAP_NPOT_TEXTURES
:
92 case PIPE_CAP_SHAREABLE_SHADERS
:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
94 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
95 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
96 case PIPE_CAP_TWO_SIDED_STENCIL
:
97 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
98 case PIPE_CAP_TEXTURE_SWIZZLE
:
99 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
100 case PIPE_CAP_START_INSTANCE
:
101 case PIPE_CAP_TGSI_INSTANCEID
:
103 case PIPE_CAP_INDEP_BLEND_ENABLE
: /* XXX */
104 case PIPE_CAP_TEXTURE_QUERY_LOD
:
105 case PIPE_CAP_PRIMITIVE_RESTART
:
106 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
107 case PIPE_CAP_OCCLUSION_QUERY
:
108 case PIPE_CAP_POINT_SPRITE
:
109 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
110 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
111 case PIPE_CAP_COMPUTE
:
112 case PIPE_CAP_DRAW_INDIRECT
:
113 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
114 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
117 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
120 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
123 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
126 case PIPE_CAP_MAX_VIEWPORTS
:
129 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
130 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
132 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
133 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
136 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
137 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
142 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
144 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
145 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
148 case PIPE_CAP_MIN_TEXEL_OFFSET
:
149 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
151 case PIPE_CAP_MAX_TEXEL_OFFSET
:
152 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
155 /* Unsupported features. */
156 case PIPE_CAP_ANISOTROPIC_FILTER
:
157 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
158 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
159 case PIPE_CAP_CUBE_MAP_ARRAY
:
160 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
161 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
162 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
163 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
164 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
165 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
166 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
167 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
168 case PIPE_CAP_TGSI_TEXCOORD
:
169 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
170 case PIPE_CAP_CONDITIONAL_RENDER
:
171 case PIPE_CAP_TEXTURE_BARRIER
:
172 case PIPE_CAP_INDEP_BLEND_FUNC
:
173 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
174 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
175 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
176 case PIPE_CAP_USER_VERTEX_BUFFERS
:
177 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
178 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
179 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
180 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
181 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
182 case PIPE_CAP_TEXTURE_GATHER_SM5
:
183 case PIPE_CAP_FAKE_SW_MSAA
:
184 case PIPE_CAP_SAMPLE_SHADING
:
185 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
186 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
187 case PIPE_CAP_MAX_VERTEX_STREAMS
:
188 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
189 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
190 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
191 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
192 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
193 case PIPE_CAP_CLIP_HALFZ
:
194 case PIPE_CAP_VERTEXID_NOBASE
:
195 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
196 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
197 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
198 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
199 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
200 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
201 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
202 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
203 case PIPE_CAP_TGSI_TXQS
:
204 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
205 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
206 case PIPE_CAP_CLEAR_TEXTURE
:
207 case PIPE_CAP_DRAW_PARAMETERS
:
208 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
209 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
210 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
211 case PIPE_CAP_INVALIDATE_BUFFER
:
212 case PIPE_CAP_GENERATE_MIPMAP
:
213 case PIPE_CAP_STRING_MARKER
:
214 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
215 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
216 case PIPE_CAP_QUERY_MEMORY_INFO
:
217 case PIPE_CAP_PCI_GROUP
:
218 case PIPE_CAP_PCI_BUS
:
219 case PIPE_CAP_PCI_DEVICE
:
220 case PIPE_CAP_PCI_FUNCTION
:
221 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
222 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
223 case PIPE_CAP_CULL_DISTANCE
:
224 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
225 case PIPE_CAP_TGSI_VOTE
:
226 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
227 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
228 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
229 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
230 case PIPE_CAP_TGSI_FS_FBFETCH
:
232 case PIPE_CAP_INT64_DIVMOD
:
233 case PIPE_CAP_DOUBLES
:
234 case PIPE_CAP_BINDLESS_TEXTURE
:
235 case PIPE_CAP_POST_DEPTH_COVERAGE
:
236 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
237 case PIPE_CAP_TGSI_BALLOT
:
238 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
239 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
240 case PIPE_CAP_TGSI_CLOCK
:
241 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
242 case PIPE_CAP_NATIVE_FENCE_FD
:
243 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
244 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
245 case PIPE_CAP_QUERY_SO_OVERFLOW
:
246 case PIPE_CAP_MEMOBJ
:
247 case PIPE_CAP_LOAD_CONSTBUF
:
248 case PIPE_CAP_TILE_RASTER_ORDER
:
249 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
250 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
251 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
254 /* Geometry shader output, unsupported. */
255 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
256 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
260 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
261 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
262 return VC5_MAX_MIP_LEVELS
;
263 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
265 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
268 /* Render targets. */
269 case PIPE_CAP_MAX_RENDER_TARGETS
:
273 case PIPE_CAP_QUERY_TIME_ELAPSED
:
274 case PIPE_CAP_QUERY_TIMESTAMP
:
277 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
280 case PIPE_CAP_ENDIANNESS
:
281 return PIPE_ENDIAN_LITTLE
;
283 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
286 case PIPE_CAP_VENDOR_ID
:
288 case PIPE_CAP_DEVICE_ID
:
290 case PIPE_CAP_ACCELERATED
:
292 case PIPE_CAP_VIDEO_MEMORY
: {
293 uint64_t system_memory
;
295 if (!os_get_total_physical_memory(&system_memory
))
298 return (int)(system_memory
>> 20);
304 fprintf(stderr
, "unknown param %d\n", param
);
310 vc5_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
313 case PIPE_CAPF_MAX_LINE_WIDTH
:
314 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
317 case PIPE_CAPF_MAX_POINT_WIDTH
:
318 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
321 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
323 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
325 case PIPE_CAPF_GUARD_BAND_LEFT
:
326 case PIPE_CAPF_GUARD_BAND_TOP
:
327 case PIPE_CAPF_GUARD_BAND_RIGHT
:
328 case PIPE_CAPF_GUARD_BAND_BOTTOM
:
331 fprintf(stderr
, "unknown paramf %d\n", param
);
337 vc5_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
338 enum pipe_shader_cap param
)
340 if (shader
!= PIPE_SHADER_VERTEX
&&
341 shader
!= PIPE_SHADER_FRAGMENT
) {
345 /* this is probably not totally correct.. but it's a start: */
347 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
348 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
349 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
350 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
353 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
356 case PIPE_SHADER_CAP_MAX_INPUTS
:
357 if (shader
== PIPE_SHADER_FRAGMENT
)
358 return VC5_MAX_FS_INPUTS
/ 4;
361 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
362 if (shader
== PIPE_SHADER_FRAGMENT
)
365 return VC5_MAX_FS_INPUTS
/ 4;
366 case PIPE_SHADER_CAP_MAX_TEMPS
:
367 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
368 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
369 return 16 * 1024 * sizeof(float);
370 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
372 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
374 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
375 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
376 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
378 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
380 case PIPE_SHADER_CAP_SUBROUTINES
:
382 case PIPE_SHADER_CAP_INTEGERS
:
384 case PIPE_SHADER_CAP_FP16
:
385 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
386 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
387 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
388 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
389 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
390 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
391 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
392 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
394 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
395 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
396 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
397 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
398 return VC5_MAX_TEXTURE_SAMPLERS
;
399 case PIPE_SHADER_CAP_PREFERRED_IR
:
400 return PIPE_SHADER_IR_NIR
;
401 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
403 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
405 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
406 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
409 fprintf(stderr
, "unknown shader param %d\n", param
);
416 vc5_screen_is_format_supported(struct pipe_screen
*pscreen
,
417 enum pipe_format format
,
418 enum pipe_texture_target target
,
419 unsigned sample_count
,
424 if (sample_count
> 1 && sample_count
!= VC5_MAX_SAMPLES
)
427 if ((target
>= PIPE_MAX_TEXTURE_TYPES
) ||
428 !util_format_is_supported(format
, usage
)) {
432 if (usage
& PIPE_BIND_VERTEX_BUFFER
) {
434 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
435 case PIPE_FORMAT_R32G32B32_FLOAT
:
436 case PIPE_FORMAT_R32G32_FLOAT
:
437 case PIPE_FORMAT_R32_FLOAT
:
438 case PIPE_FORMAT_R32G32B32A32_SNORM
:
439 case PIPE_FORMAT_R32G32B32_SNORM
:
440 case PIPE_FORMAT_R32G32_SNORM
:
441 case PIPE_FORMAT_R32_SNORM
:
442 case PIPE_FORMAT_R32G32B32A32_SSCALED
:
443 case PIPE_FORMAT_R32G32B32_SSCALED
:
444 case PIPE_FORMAT_R32G32_SSCALED
:
445 case PIPE_FORMAT_R32_SSCALED
:
446 case PIPE_FORMAT_R16G16B16A16_UNORM
:
447 case PIPE_FORMAT_R16G16B16_UNORM
:
448 case PIPE_FORMAT_R16G16_UNORM
:
449 case PIPE_FORMAT_R16_UNORM
:
450 case PIPE_FORMAT_R16G16B16A16_SNORM
:
451 case PIPE_FORMAT_R16G16B16_SNORM
:
452 case PIPE_FORMAT_R16G16_SNORM
:
453 case PIPE_FORMAT_R16_SNORM
:
454 case PIPE_FORMAT_R16G16B16A16_USCALED
:
455 case PIPE_FORMAT_R16G16B16_USCALED
:
456 case PIPE_FORMAT_R16G16_USCALED
:
457 case PIPE_FORMAT_R16_USCALED
:
458 case PIPE_FORMAT_R16G16B16A16_SSCALED
:
459 case PIPE_FORMAT_R16G16B16_SSCALED
:
460 case PIPE_FORMAT_R16G16_SSCALED
:
461 case PIPE_FORMAT_R16_SSCALED
:
462 case PIPE_FORMAT_R8G8B8A8_UNORM
:
463 case PIPE_FORMAT_R8G8B8_UNORM
:
464 case PIPE_FORMAT_R8G8_UNORM
:
465 case PIPE_FORMAT_R8_UNORM
:
466 case PIPE_FORMAT_R8G8B8A8_SNORM
:
467 case PIPE_FORMAT_R8G8B8_SNORM
:
468 case PIPE_FORMAT_R8G8_SNORM
:
469 case PIPE_FORMAT_R8_SNORM
:
470 case PIPE_FORMAT_R8G8B8A8_USCALED
:
471 case PIPE_FORMAT_R8G8B8_USCALED
:
472 case PIPE_FORMAT_R8G8_USCALED
:
473 case PIPE_FORMAT_R8_USCALED
:
474 case PIPE_FORMAT_R8G8B8A8_SSCALED
:
475 case PIPE_FORMAT_R8G8B8_SSCALED
:
476 case PIPE_FORMAT_R8G8_SSCALED
:
477 case PIPE_FORMAT_R8_SSCALED
:
478 retval
|= PIPE_BIND_VERTEX_BUFFER
;
485 if ((usage
& PIPE_BIND_RENDER_TARGET
) &&
486 vc5_rt_format_supported(format
)) {
487 retval
|= PIPE_BIND_RENDER_TARGET
;
490 if ((usage
& PIPE_BIND_SAMPLER_VIEW
) &&
491 vc5_tex_format_supported(format
)) {
492 retval
|= PIPE_BIND_SAMPLER_VIEW
;
495 if ((usage
& PIPE_BIND_DEPTH_STENCIL
) &&
496 (format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
||
497 format
== PIPE_FORMAT_X8Z24_UNORM
||
498 format
== PIPE_FORMAT_Z16_UNORM
||
499 format
== PIPE_FORMAT_Z32_FLOAT
||
500 format
== PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
)) {
501 retval
|= PIPE_BIND_DEPTH_STENCIL
;
504 if ((usage
& PIPE_BIND_INDEX_BUFFER
) &&
505 (format
== PIPE_FORMAT_I8_UINT
||
506 format
== PIPE_FORMAT_I16_UINT
||
507 format
== PIPE_FORMAT_I32_UINT
)) {
508 retval
|= PIPE_BIND_INDEX_BUFFER
;
512 if (retval
!= usage
) {
514 "not supported: format=%s, target=%d, sample_count=%d, "
515 "usage=0x%x, retval=0x%x\n", util_format_name(format
),
516 target
, sample_count
, usage
, retval
);
520 return retval
== usage
;
523 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
525 static unsigned handle_hash(void *key
)
527 return PTR_TO_UINT(key
);
530 static int handle_compare(void *key1
, void *key2
)
532 return PTR_TO_UINT(key1
) != PTR_TO_UINT(key2
);
536 vc5_get_device_info(struct vc5_screen
*screen
)
538 struct drm_vc5_get_param ident0
= {
539 .param
= DRM_VC5_PARAM_V3D_CORE0_IDENT0
,
541 struct drm_vc5_get_param ident1
= {
542 .param
= DRM_VC5_PARAM_V3D_CORE0_IDENT1
,
546 ret
= vc5_ioctl(screen
->fd
, DRM_IOCTL_VC5_GET_PARAM
, &ident0
);
548 fprintf(stderr
, "Couldn't get V3D core IDENT0: %s\n",
552 ret
= vc5_ioctl(screen
->fd
, DRM_IOCTL_VC5_GET_PARAM
, &ident1
);
554 fprintf(stderr
, "Couldn't get V3D core IDENT1: %s\n",
559 uint32_t major
= (ident0
.value
>> 24) & 0xff;
560 uint32_t minor
= (ident1
.value
>> 0) & 0xf;
561 screen
->devinfo
.ver
= major
* 10 + minor
;
563 if (screen
->devinfo
.ver
!= 33 && screen
->devinfo
.ver
!= 41) {
565 "V3D %d.%d not supported by this version of Mesa.\n",
566 screen
->devinfo
.ver
/ 10,
567 screen
->devinfo
.ver
% 10);
575 vc5_screen_get_compiler_options(struct pipe_screen
*pscreen
,
576 enum pipe_shader_ir ir
, unsigned shader
)
578 return &v3d_nir_options
;
582 vc5_screen_create(int fd
)
584 struct vc5_screen
*screen
= rzalloc(NULL
, struct vc5_screen
);
585 struct pipe_screen
*pscreen
;
587 pscreen
= &screen
->base
;
589 pscreen
->destroy
= vc5_screen_destroy
;
590 pscreen
->get_param
= vc5_screen_get_param
;
591 pscreen
->get_paramf
= vc5_screen_get_paramf
;
592 pscreen
->get_shader_param
= vc5_screen_get_shader_param
;
593 pscreen
->context_create
= vc5_context_create
;
594 pscreen
->is_format_supported
= vc5_screen_is_format_supported
;
597 list_inithead(&screen
->bo_cache
.time_list
);
598 (void)mtx_init(&screen
->bo_handles_mutex
, mtx_plain
);
599 screen
->bo_handles
= util_hash_table_create(handle_hash
, handle_compare
);
601 #if defined(USE_VC5_SIMULATOR)
602 vc5_simulator_init(screen
);
605 if (!vc5_get_device_info(screen
))
608 slab_create_parent(&screen
->transfer_pool
, sizeof(struct vc5_transfer
), 16);
610 vc5_fence_init(screen
);
612 v3d_process_debug_variable();
614 vc5_resource_screen_init(pscreen
);
616 screen
->compiler
= v3d_compiler_init(&screen
->devinfo
);
618 pscreen
->get_name
= vc5_screen_get_name
;
619 pscreen
->get_vendor
= vc5_screen_get_vendor
;
620 pscreen
->get_device_vendor
= vc5_screen_get_vendor
;
621 pscreen
->get_compiler_options
= vc5_screen_get_compiler_options
;
627 ralloc_free(pscreen
);