gallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "os/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "draw/draw_context.h"
31
32 #include "tgsi/tgsi_exec.h"
33
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
38
39 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
40 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
41 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
42
43 static const char *
44 virgl_get_vendor(struct pipe_screen *screen)
45 {
46 return "Red Hat";
47 }
48
49
50 static const char *
51 virgl_get_name(struct pipe_screen *screen)
52 {
53 return "virgl";
54 }
55
56 static int
57 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
58 {
59 struct virgl_screen *vscreen = virgl_screen(screen);
60 switch (param) {
61 case PIPE_CAP_NPOT_TEXTURES:
62 return 1;
63 case PIPE_CAP_TWO_SIDED_STENCIL:
64 return 1;
65 case PIPE_CAP_SM3:
66 return 1;
67 case PIPE_CAP_ANISOTROPIC_FILTER:
68 return 1;
69 case PIPE_CAP_POINT_SPRITE:
70 return 1;
71 case PIPE_CAP_MAX_RENDER_TARGETS:
72 return vscreen->caps.caps.v1.max_render_targets;
73 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
74 return vscreen->caps.caps.v1.max_dual_source_render_targets;
75 case PIPE_CAP_OCCLUSION_QUERY:
76 return vscreen->caps.caps.v1.bset.occlusion_query;
77 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
78 return vscreen->caps.caps.v1.bset.mirror_clamp;
79 case PIPE_CAP_TEXTURE_SHADOW_MAP:
80 return 1;
81 case PIPE_CAP_TEXTURE_SWIZZLE:
82 return 1;
83 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
84 return SP_MAX_TEXTURE_2D_LEVELS;
85 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
86 return SP_MAX_TEXTURE_3D_LEVELS;
87 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
88 return SP_MAX_TEXTURE_CUBE_LEVELS;
89 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90 return 1;
91 case PIPE_CAP_INDEP_BLEND_ENABLE:
92 return vscreen->caps.caps.v1.bset.indep_blend_enable;
93 case PIPE_CAP_INDEP_BLEND_FUNC:
94 return vscreen->caps.caps.v1.bset.indep_blend_func;
95 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
96 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
97 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
98 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
99 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
100 case PIPE_CAP_DEPTH_CLIP_DISABLE:
101 return vscreen->caps.caps.v1.bset.depth_clip_disable;
102 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
103 return vscreen->caps.caps.v1.max_streamout_buffers;
104 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
105 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
106 return 16*4;
107 case PIPE_CAP_PRIMITIVE_RESTART:
108 return vscreen->caps.caps.v1.bset.primitive_restart;
109 case PIPE_CAP_SHADER_STENCIL_EXPORT:
110 return vscreen->caps.caps.v1.bset.shader_stencil_export;
111 case PIPE_CAP_TGSI_INSTANCEID:
112 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
113 return 1;
114 case PIPE_CAP_SEAMLESS_CUBE_MAP:
115 return vscreen->caps.caps.v1.bset.seamless_cube_map;
116 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
117 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
118 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
119 return vscreen->caps.caps.v1.max_texture_array_layers;
120 case PIPE_CAP_MIN_TEXEL_OFFSET:
121 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122 return -8;
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125 return 7;
126 case PIPE_CAP_CONDITIONAL_RENDER:
127 return vscreen->caps.caps.v1.bset.conditional_render;
128 case PIPE_CAP_TEXTURE_BARRIER:
129 return 0;
130 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
131 return 1;
132 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
133 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
134 return vscreen->caps.caps.v1.bset.color_clamping;
135 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
136 return 1;
137 case PIPE_CAP_GLSL_FEATURE_LEVEL:
138 return vscreen->caps.caps.v1.glsl_level;
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 return 0;
141 case PIPE_CAP_COMPUTE:
142 return 0;
143 case PIPE_CAP_USER_VERTEX_BUFFERS:
144 return 0;
145 case PIPE_CAP_USER_INDEX_BUFFERS:
146 case PIPE_CAP_USER_CONSTANT_BUFFERS:
147 return 1;
148 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
149 return 16;
150 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
151 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
152 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
153 case PIPE_CAP_START_INSTANCE:
154 return vscreen->caps.caps.v1.bset.start_instance;
155 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
156 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
157 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
158 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
159 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
160 return 0;
161 case PIPE_CAP_QUERY_TIMESTAMP:
162 return 1;
163 case PIPE_CAP_QUERY_TIME_ELAPSED:
164 return 0;
165 case PIPE_CAP_TGSI_TEXCOORD:
166 return 0;
167 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
168 return VIRGL_MAP_BUFFER_ALIGNMENT;
169 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
170 return vscreen->caps.caps.v1.max_tbo_size > 0;
171 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
172 return 0;
173 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
174 return 0;
175 case PIPE_CAP_CUBE_MAP_ARRAY:
176 return vscreen->caps.caps.v1.bset.cube_map_array;
177 case PIPE_CAP_TEXTURE_MULTISAMPLE:
178 return vscreen->caps.caps.v1.bset.texture_multisample;
179 case PIPE_CAP_MAX_VIEWPORTS:
180 return vscreen->caps.caps.v1.max_viewports;
181 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
182 return vscreen->caps.caps.v1.max_tbo_size;
183 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
184 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
185 case PIPE_CAP_ENDIANNESS:
186 return 0;
187 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
188 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
189 return 1;
190 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
191 return 0;
192 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
193 return 256;
194 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
195 return 16384;
196 case PIPE_CAP_TEXTURE_QUERY_LOD:
197 return vscreen->caps.caps.v1.bset.texture_query_lod;
198 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
199 return vscreen->caps.caps.v1.max_texture_gather_components;
200 case PIPE_CAP_TEXTURE_GATHER_SM5:
201 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
202 case PIPE_CAP_SAMPLE_SHADING:
203 case PIPE_CAP_FAKE_SW_MSAA:
204 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
205 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
206 case PIPE_CAP_MAX_VERTEX_STREAMS:
207 case PIPE_CAP_DRAW_INDIRECT:
208 case PIPE_CAP_MULTI_DRAW_INDIRECT:
209 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
210 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
211 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
212 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
213 case PIPE_CAP_SAMPLER_VIEW_TARGET:
214 case PIPE_CAP_CLIP_HALFZ:
215 case PIPE_CAP_VERTEXID_NOBASE:
216 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
217 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
218 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
219 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
220 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
221 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
222 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
223 case PIPE_CAP_DEPTH_BOUNDS_TEST:
224 case PIPE_CAP_TGSI_TXQS:
225 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
226 case PIPE_CAP_SHAREABLE_SHADERS:
227 case PIPE_CAP_CLEAR_TEXTURE:
228 case PIPE_CAP_DRAW_PARAMETERS:
229 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
230 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
231 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
232 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
233 case PIPE_CAP_INVALIDATE_BUFFER:
234 case PIPE_CAP_GENERATE_MIPMAP:
235 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
236 case PIPE_CAP_QUERY_BUFFER_OBJECT:
237 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
238 case PIPE_CAP_STRING_MARKER:
239 case PIPE_CAP_QUERY_MEMORY_INFO:
240 case PIPE_CAP_PCI_GROUP:
241 case PIPE_CAP_PCI_BUS:
242 case PIPE_CAP_PCI_DEVICE:
243 case PIPE_CAP_PCI_FUNCTION:
244 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
245 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
246 case PIPE_CAP_CULL_DISTANCE:
247 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
248 case PIPE_CAP_TGSI_VOTE:
249 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
250 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
251 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
252 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
253 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
254 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
255 return 0;
256 case PIPE_CAP_VENDOR_ID:
257 return 0x1af4;
258 case PIPE_CAP_DEVICE_ID:
259 return 0x1010;
260 case PIPE_CAP_ACCELERATED:
261 return 1;
262 case PIPE_CAP_UMA:
263 case PIPE_CAP_VIDEO_MEMORY:
264 return 0;
265 case PIPE_CAP_NATIVE_FENCE_FD:
266 return 0;
267 }
268 /* should only get here on unhandled cases */
269 debug_printf("Unexpected PIPE_CAP %d query\n", param);
270 return 0;
271 }
272
273 static int
274 virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
275 {
276 struct virgl_screen *vscreen = virgl_screen(screen);
277 switch(shader)
278 {
279 case PIPE_SHADER_FRAGMENT:
280 case PIPE_SHADER_VERTEX:
281 case PIPE_SHADER_GEOMETRY:
282 switch (param) {
283 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
284 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
285 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
286 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
287 return INT_MAX;
288 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
289 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
290 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
291 return 1;
292 case PIPE_SHADER_CAP_MAX_INPUTS:
293 if (vscreen->caps.caps.v1.glsl_level < 150)
294 return 16;
295 return (shader == PIPE_SHADER_VERTEX ||
296 shader == PIPE_SHADER_GEOMETRY) ? 16 : 32;
297 case PIPE_SHADER_CAP_MAX_OUTPUTS:
298 return 32;
299 // case PIPE_SHADER_CAP_MAX_CONSTS:
300 // return 4096;
301 case PIPE_SHADER_CAP_MAX_TEMPS:
302 return 256;
303 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
304 return vscreen->caps.caps.v1.max_uniform_blocks;
305 // case PIPE_SHADER_CAP_MAX_ADDRS:
306 // return 1;
307 case PIPE_SHADER_CAP_MAX_PREDS:
308 return 0;
309 case PIPE_SHADER_CAP_SUBROUTINES:
310 return 1;
311 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
312 return 16;
313 case PIPE_SHADER_CAP_INTEGERS:
314 return vscreen->caps.caps.v1.glsl_level >= 130;
315 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
316 return 32;
317 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
318 return 4096 * sizeof(float[4]);
319 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
320 default:
321 return 0;
322 }
323 default:
324 return 0;
325 }
326 }
327
328 static float
329 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
330 {
331 switch (param) {
332 case PIPE_CAPF_MAX_LINE_WIDTH:
333 /* fall-through */
334 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
335 return 255.0; /* arbitrary */
336 case PIPE_CAPF_MAX_POINT_WIDTH:
337 /* fall-through */
338 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
339 return 255.0; /* arbitrary */
340 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
341 return 16.0;
342 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
343 return 16.0; /* arbitrary */
344 case PIPE_CAPF_GUARD_BAND_LEFT:
345 case PIPE_CAPF_GUARD_BAND_TOP:
346 case PIPE_CAPF_GUARD_BAND_RIGHT:
347 case PIPE_CAPF_GUARD_BAND_BOTTOM:
348 return 0.0;
349 }
350 /* should only get here on unhandled cases */
351 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
352 return 0.0;
353 }
354
355 static boolean
356 virgl_is_vertex_format_supported(struct pipe_screen *screen,
357 enum pipe_format format)
358 {
359 struct virgl_screen *vscreen = virgl_screen(screen);
360 const struct util_format_description *format_desc;
361 int i;
362
363 format_desc = util_format_description(format);
364 if (!format_desc)
365 return FALSE;
366
367 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
368 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
369 int big = vformat / 32;
370 int small = vformat % 32;
371 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
372 return FALSE;
373 return TRUE;
374 }
375
376 /* Find the first non-VOID channel. */
377 for (i = 0; i < 4; i++) {
378 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
379 break;
380 }
381 }
382
383 if (i == 4)
384 return FALSE;
385
386 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
387 return FALSE;
388
389 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
390 return FALSE;
391 return TRUE;
392 }
393
394 /**
395 * Query format support for creating a texture, drawing surface, etc.
396 * \param format the format to test
397 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
398 */
399 static boolean
400 virgl_is_format_supported( struct pipe_screen *screen,
401 enum pipe_format format,
402 enum pipe_texture_target target,
403 unsigned sample_count,
404 unsigned bind)
405 {
406 struct virgl_screen *vscreen = virgl_screen(screen);
407 const struct util_format_description *format_desc;
408 int i;
409
410 assert(target == PIPE_BUFFER ||
411 target == PIPE_TEXTURE_1D ||
412 target == PIPE_TEXTURE_1D_ARRAY ||
413 target == PIPE_TEXTURE_2D ||
414 target == PIPE_TEXTURE_2D_ARRAY ||
415 target == PIPE_TEXTURE_RECT ||
416 target == PIPE_TEXTURE_3D ||
417 target == PIPE_TEXTURE_CUBE ||
418 target == PIPE_TEXTURE_CUBE_ARRAY);
419
420 format_desc = util_format_description(format);
421 if (!format_desc)
422 return FALSE;
423
424 if (util_format_is_intensity(format))
425 return FALSE;
426
427 if (sample_count > 1) {
428 if (!vscreen->caps.caps.v1.bset.texture_multisample)
429 return FALSE;
430 if (sample_count > vscreen->caps.caps.v1.max_samples)
431 return FALSE;
432 }
433
434 if (bind & PIPE_BIND_VERTEX_BUFFER) {
435 return virgl_is_vertex_format_supported(screen, format);
436 }
437
438 if (bind & PIPE_BIND_RENDER_TARGET) {
439 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
440 return FALSE;
441
442 /*
443 * Although possible, it is unnatural to render into compressed or YUV
444 * surfaces. So disable these here to avoid going into weird paths
445 * inside the state trackers.
446 */
447 if (format_desc->block.width != 1 ||
448 format_desc->block.height != 1)
449 return FALSE;
450
451 {
452 int big = format / 32;
453 int small = format % 32;
454 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
455 return FALSE;
456 }
457 }
458
459 if (bind & PIPE_BIND_DEPTH_STENCIL) {
460 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
461 return FALSE;
462 }
463
464 /*
465 * All other operations (sampling, transfer, etc).
466 */
467
468 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
469 if (util_format_s3tc_enabled)
470 goto out_lookup;
471 return FALSE;
472 }
473 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
474 goto out_lookup;
475 }
476
477 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
478 goto out_lookup;
479 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
480 goto out_lookup;
481 }
482
483 /* Find the first non-VOID channel. */
484 for (i = 0; i < 4; i++) {
485 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
486 break;
487 }
488 }
489
490 if (i == 4)
491 return FALSE;
492
493 /* no L4A4 */
494 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
495 return FALSE;
496
497 out_lookup:
498 {
499 int big = format / 32;
500 int small = format % 32;
501 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
502 return FALSE;
503 }
504 /*
505 * Everything else should be supported by u_format.
506 */
507 return TRUE;
508 }
509
510 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
511 struct pipe_resource *res,
512 unsigned level, unsigned layer,
513 void *winsys_drawable_handle, struct pipe_box *sub_box)
514 {
515 struct virgl_screen *vscreen = virgl_screen(screen);
516 struct virgl_winsys *vws = vscreen->vws;
517 struct virgl_resource *vres = virgl_resource(res);
518
519 if (vws->flush_frontbuffer)
520 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
521 sub_box);
522 }
523
524 static void virgl_fence_reference(struct pipe_screen *screen,
525 struct pipe_fence_handle **ptr,
526 struct pipe_fence_handle *fence)
527 {
528 struct virgl_screen *vscreen = virgl_screen(screen);
529 struct virgl_winsys *vws = vscreen->vws;
530
531 vws->fence_reference(vws, ptr, fence);
532 }
533
534 static boolean virgl_fence_finish(struct pipe_screen *screen,
535 struct pipe_context *ctx,
536 struct pipe_fence_handle *fence,
537 uint64_t timeout)
538 {
539 struct virgl_screen *vscreen = virgl_screen(screen);
540 struct virgl_winsys *vws = vscreen->vws;
541
542 return vws->fence_wait(vws, fence, timeout);
543 }
544
545 static uint64_t
546 virgl_get_timestamp(struct pipe_screen *_screen)
547 {
548 return os_time_get_nano();
549 }
550
551 static void
552 virgl_destroy_screen(struct pipe_screen *screen)
553 {
554 struct virgl_screen *vscreen = virgl_screen(screen);
555 struct virgl_winsys *vws = vscreen->vws;
556
557 slab_destroy_parent(&vscreen->texture_transfer_pool);
558
559 if (vws)
560 vws->destroy(vws);
561 FREE(vscreen);
562 }
563
564 struct pipe_screen *
565 virgl_create_screen(struct virgl_winsys *vws)
566 {
567 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
568
569 if (!screen)
570 return NULL;
571
572 screen->vws = vws;
573 screen->base.get_name = virgl_get_name;
574 screen->base.get_vendor = virgl_get_vendor;
575 screen->base.get_param = virgl_get_param;
576 screen->base.get_shader_param = virgl_get_shader_param;
577 screen->base.get_paramf = virgl_get_paramf;
578 screen->base.is_format_supported = virgl_is_format_supported;
579 screen->base.destroy = virgl_destroy_screen;
580 screen->base.context_create = virgl_context_create;
581 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
582 screen->base.get_timestamp = virgl_get_timestamp;
583 screen->base.fence_reference = virgl_fence_reference;
584 //screen->base.fence_signalled = virgl_fence_signalled;
585 screen->base.fence_finish = virgl_fence_finish;
586
587 virgl_init_screen_resource_functions(&screen->base);
588
589 vws->get_caps(vws, &screen->caps);
590
591 screen->refcnt = 1;
592
593 slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
594
595 util_format_s3tc_init();
596 return &screen->base;
597 }