gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/format/u_format.h"
25 #include "util/format/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/os_time.h"
30 #include "util/xmlconfig.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_screen.h"
33
34 #include "tgsi/tgsi_exec.h"
35
36 #include "virgl_screen.h"
37 #include "virgl_resource.h"
38 #include "virgl_public.h"
39 #include "virgl_context.h"
40 #include "virgl_protocol.h"
41
42 int virgl_debug = 0;
43 static const struct debug_named_value debug_options[] = {
44 { "verbose", VIRGL_DEBUG_VERBOSE, NULL },
45 { "tgsi", VIRGL_DEBUG_TGSI, NULL },
46 { "emubgra", VIRGL_DEBUG_EMULATE_BGRA, "Enable tweak to emulate BGRA as RGBA on GLES hosts"},
47 { "bgraswz", VIRGL_DEBUG_BGRA_DEST_SWIZZLE, "Enable tweak to swizzle emulated BGRA on GLES hosts" },
48 { "sync", VIRGL_DEBUG_SYNC, "Sync after every flush" },
49 { "xfer", VIRGL_DEBUG_XFER, "Do not optimize for transfers" },
50 DEBUG_NAMED_VALUE_END
51 };
52 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
53
54 static const char *
55 virgl_get_vendor(struct pipe_screen *screen)
56 {
57 return "Mesa/X.org";
58 }
59
60
61 static const char *
62 virgl_get_name(struct pipe_screen *screen)
63 {
64 return "virgl";
65 }
66
67 static int
68 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
69 {
70 struct virgl_screen *vscreen = virgl_screen(screen);
71 switch (param) {
72 case PIPE_CAP_NPOT_TEXTURES:
73 return 1;
74 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
75 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
76 case PIPE_CAP_VERTEX_SHADER_SATURATE:
77 return 1;
78 case PIPE_CAP_ANISOTROPIC_FILTER:
79 return 1;
80 case PIPE_CAP_POINT_SPRITE:
81 return 1;
82 case PIPE_CAP_MAX_RENDER_TARGETS:
83 return vscreen->caps.caps.v1.max_render_targets;
84 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
85 return vscreen->caps.caps.v1.max_dual_source_render_targets;
86 case PIPE_CAP_OCCLUSION_QUERY:
87 return vscreen->caps.caps.v1.bset.occlusion_query;
88 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
89 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
90 return vscreen->caps.caps.v1.bset.mirror_clamp;
91 case PIPE_CAP_TEXTURE_SWIZZLE:
92 return 1;
93 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
94 if (vscreen->caps.caps.v2.max_texture_2d_size)
95 return vscreen->caps.caps.v2.max_texture_2d_size;
96 return 16384;
97 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
98 if (vscreen->caps.caps.v2.max_texture_3d_size)
99 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
100 return 9; /* 256 x 256 x 256 */
101 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
102 if (vscreen->caps.caps.v2.max_texture_cube_size)
103 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
104 return 13; /* 4K x 4K */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 return 1;
107 case PIPE_CAP_INDEP_BLEND_ENABLE:
108 return vscreen->caps.caps.v1.bset.indep_blend_enable;
109 case PIPE_CAP_INDEP_BLEND_FUNC:
110 return vscreen->caps.caps.v1.bset.indep_blend_func;
111 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
112 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
113 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
114 return 1;
115 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
116 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
117 case PIPE_CAP_DEPTH_CLIP_DISABLE:
118 if (vscreen->caps.caps.v1.bset.depth_clip_disable)
119 return 1;
120 if (vscreen->caps.caps.v2.host_feature_check_version >= 3)
121 return 2;
122 return 0;
123 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
124 return vscreen->caps.caps.v1.max_streamout_buffers;
125 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
127 return 16*4;
128 case PIPE_CAP_PRIMITIVE_RESTART:
129 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
130 return vscreen->caps.caps.v1.bset.primitive_restart;
131 case PIPE_CAP_SHADER_STENCIL_EXPORT:
132 return vscreen->caps.caps.v1.bset.shader_stencil_export;
133 case PIPE_CAP_TGSI_INSTANCEID:
134 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
135 return 1;
136 case PIPE_CAP_SEAMLESS_CUBE_MAP:
137 return vscreen->caps.caps.v1.bset.seamless_cube_map;
138 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
139 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
140 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
141 return vscreen->caps.caps.v1.max_texture_array_layers;
142 case PIPE_CAP_MIN_TEXEL_OFFSET:
143 return vscreen->caps.caps.v2.min_texel_offset;
144 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
145 return vscreen->caps.caps.v2.min_texture_gather_offset;
146 case PIPE_CAP_MAX_TEXEL_OFFSET:
147 return vscreen->caps.caps.v2.max_texel_offset;
148 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
149 return vscreen->caps.caps.v2.max_texture_gather_offset;
150 case PIPE_CAP_CONDITIONAL_RENDER:
151 return vscreen->caps.caps.v1.bset.conditional_render;
152 case PIPE_CAP_TEXTURE_BARRIER:
153 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
154 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
155 return 1;
156 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
157 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
158 return vscreen->caps.caps.v1.bset.color_clamping;
159 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
160 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
161 (vscreen->caps.caps.v2.host_feature_check_version < 1);
162 case PIPE_CAP_GLSL_FEATURE_LEVEL:
163 return vscreen->caps.caps.v1.glsl_level;
164 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
165 return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
166 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
167 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
168 return 0;
169 case PIPE_CAP_COMPUTE:
170 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
171 case PIPE_CAP_USER_VERTEX_BUFFERS:
172 return 0;
173 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
174 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
175 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
176 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
177 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
178 case PIPE_CAP_START_INSTANCE:
179 return vscreen->caps.caps.v1.bset.start_instance;
180 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
181 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
182 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
183 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
184 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
185 return 0;
186 case PIPE_CAP_QUERY_TIMESTAMP:
187 return 1;
188 case PIPE_CAP_QUERY_TIME_ELAPSED:
189 return 1;
190 case PIPE_CAP_TGSI_TEXCOORD:
191 return 0;
192 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
193 return VIRGL_MAP_BUFFER_ALIGNMENT;
194 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
195 return vscreen->caps.caps.v1.max_tbo_size > 0;
196 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
197 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
198 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
199 return 0;
200 case PIPE_CAP_CUBE_MAP_ARRAY:
201 return vscreen->caps.caps.v1.bset.cube_map_array;
202 case PIPE_CAP_TEXTURE_MULTISAMPLE:
203 return vscreen->caps.caps.v1.bset.texture_multisample;
204 case PIPE_CAP_MAX_VIEWPORTS:
205 return vscreen->caps.caps.v1.max_viewports;
206 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
207 return vscreen->caps.caps.v1.max_tbo_size;
208 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
209 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
210 case PIPE_CAP_ENDIANNESS:
211 return 0;
212 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
213 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
214 return 1;
215 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
216 return 0;
217 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
218 return vscreen->caps.caps.v2.max_geom_output_vertices;
219 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
220 return vscreen->caps.caps.v2.max_geom_total_output_components;
221 case PIPE_CAP_TEXTURE_QUERY_LOD:
222 return vscreen->caps.caps.v1.bset.texture_query_lod;
223 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
224 return vscreen->caps.caps.v1.max_texture_gather_components;
225 case PIPE_CAP_DRAW_INDIRECT:
226 return vscreen->caps.caps.v1.bset.has_indirect_draw;
227 case PIPE_CAP_SAMPLE_SHADING:
228 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
229 return vscreen->caps.caps.v1.bset.has_sample_shading;
230 case PIPE_CAP_CULL_DISTANCE:
231 return vscreen->caps.caps.v1.bset.has_cull;
232 case PIPE_CAP_MAX_VERTEX_STREAMS:
233 return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
234 (vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
235 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
236 return vscreen->caps.caps.v1.bset.conditional_render_inverted;
237 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
238 return vscreen->caps.caps.v1.bset.derivative_control;
239 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
240 return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
241 case PIPE_CAP_QUERY_SO_OVERFLOW:
242 return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
243 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
244 return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
245 case PIPE_CAP_DOUBLES:
246 return vscreen->caps.caps.v1.bset.has_fp64 ||
247 (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);
248 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
249 return vscreen->caps.caps.v2.max_shader_patch_varyings;
250 case PIPE_CAP_SAMPLER_VIEW_TARGET:
251 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
252 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
253 return vscreen->caps.caps.v2.max_vertex_attrib_stride;
254 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
255 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
256 case PIPE_CAP_TGSI_TXQS:
257 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
258 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
259 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
260 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
261 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
262 case PIPE_CAP_FBFETCH:
263 return (vscreen->caps.caps.v2.capability_bits &
264 VIRGL_CAP_TGSI_FBFETCH) ? 1 : 0;
265 case PIPE_CAP_TGSI_CLOCK:
266 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
267 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
268 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
269 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
270 return vscreen->caps.caps.v2.max_combined_shader_buffers;
271 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
272 return vscreen->caps.caps.v2.max_combined_atomic_counters;
273 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
274 return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
275 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
276 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
277 return 1; /* TODO: need to introduce a hw-cap for this */
278 case PIPE_CAP_QUERY_BUFFER_OBJECT:
279 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
280 case PIPE_CAP_MAX_VARYINGS:
281 if (vscreen->caps.caps.v1.glsl_level < 150)
282 return vscreen->caps.caps.v2.max_vertex_attribs;
283 return 32;
284 case PIPE_CAP_FAKE_SW_MSAA:
285 /* If the host supports only one sample (e.g., if it is using softpipe),
286 * fake multisampling to able to advertise higher GL versions. */
287 return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
288 case PIPE_CAP_MULTI_DRAW_INDIRECT:
289 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
290 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
291 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
292 case PIPE_CAP_TEXTURE_GATHER_SM5:
293 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
294 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
295 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
296 case PIPE_CAP_VERTEXID_NOBASE:
297 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
298 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
299 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
300 case PIPE_CAP_DEPTH_BOUNDS_TEST:
301 case PIPE_CAP_SHAREABLE_SHADERS:
302 case PIPE_CAP_DRAW_PARAMETERS:
303 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
304 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
305 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
306 case PIPE_CAP_INVALIDATE_BUFFER:
307 case PIPE_CAP_GENERATE_MIPMAP:
308 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
309 case PIPE_CAP_STRING_MARKER:
310 case PIPE_CAP_QUERY_MEMORY_INFO:
311 case PIPE_CAP_PCI_GROUP:
312 case PIPE_CAP_PCI_BUS:
313 case PIPE_CAP_PCI_DEVICE:
314 case PIPE_CAP_PCI_FUNCTION:
315 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
316 case PIPE_CAP_TGSI_VOTE:
317 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
318 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
319 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
320 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
321 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
322 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
323 case PIPE_CAP_INT64:
324 case PIPE_CAP_INT64_DIVMOD:
325 case PIPE_CAP_TGSI_TEX_TXF_LZ:
326 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
327 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
328 case PIPE_CAP_TGSI_BALLOT:
329 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
330 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
331 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
332 case PIPE_CAP_POST_DEPTH_COVERAGE:
333 case PIPE_CAP_BINDLESS_TEXTURE:
334 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
335 case PIPE_CAP_MEMOBJ:
336 case PIPE_CAP_LOAD_CONSTBUF:
337 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
338 case PIPE_CAP_TILE_RASTER_ORDER:
339 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
340 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
341 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
342 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
343 case PIPE_CAP_FENCE_SIGNAL:
344 case PIPE_CAP_CONSTBUF0_FLAGS:
345 case PIPE_CAP_PACKED_UNIFORMS:
346 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
347 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
348 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
349 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
350 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
351 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
352 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
353 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
354 return 0;
355 case PIPE_CAP_CLEAR_TEXTURE:
356 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLEAR_TEXTURE;
357 case PIPE_CAP_CLIP_HALFZ:
358 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLIP_HALFZ;
359 case PIPE_CAP_MAX_GS_INVOCATIONS:
360 return 32;
361 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
362 return 1 << 27;
363 case PIPE_CAP_VENDOR_ID:
364 return 0x1af4;
365 case PIPE_CAP_DEVICE_ID:
366 return 0x1010;
367 case PIPE_CAP_ACCELERATED:
368 return 1;
369 case PIPE_CAP_UMA:
370 case PIPE_CAP_VIDEO_MEMORY:
371 return 0;
372 case PIPE_CAP_NATIVE_FENCE_FD:
373 return vscreen->vws->supports_fences;
374 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
375 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||
376 (vscreen->caps.caps.v2.host_feature_check_version < 1);
377 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
378 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
379 default:
380 return u_pipe_screen_get_param_defaults(screen, param);
381 }
382 }
383
384 static int
385 virgl_get_shader_param(struct pipe_screen *screen,
386 enum pipe_shader_type shader,
387 enum pipe_shader_cap param)
388 {
389 struct virgl_screen *vscreen = virgl_screen(screen);
390
391 if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
392 !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
393 return 0;
394
395 if (shader == PIPE_SHADER_COMPUTE &&
396 !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
397 return 0;
398
399 switch(shader)
400 {
401 case PIPE_SHADER_FRAGMENT:
402 case PIPE_SHADER_VERTEX:
403 case PIPE_SHADER_GEOMETRY:
404 case PIPE_SHADER_TESS_CTRL:
405 case PIPE_SHADER_TESS_EVAL:
406 case PIPE_SHADER_COMPUTE:
407 switch (param) {
408 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
409 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
410 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
411 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
412 return INT_MAX;
413 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
414 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
415 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
416 return 1;
417 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
418 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
419 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
420 case PIPE_SHADER_CAP_MAX_INPUTS:
421 if (vscreen->caps.caps.v1.glsl_level < 150)
422 return vscreen->caps.caps.v2.max_vertex_attribs;
423 return (shader == PIPE_SHADER_VERTEX ||
424 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
425 case PIPE_SHADER_CAP_MAX_OUTPUTS:
426 if (shader == PIPE_SHADER_FRAGMENT)
427 return vscreen->caps.caps.v1.max_render_targets;
428 return vscreen->caps.caps.v2.max_vertex_outputs;
429 // case PIPE_SHADER_CAP_MAX_CONSTS:
430 // return 4096;
431 case PIPE_SHADER_CAP_MAX_TEMPS:
432 return 256;
433 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
434 return vscreen->caps.caps.v1.max_uniform_blocks;
435 // case PIPE_SHADER_CAP_MAX_ADDRS:
436 // return 1;
437 case PIPE_SHADER_CAP_SUBROUTINES:
438 return 1;
439 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
440 return 16;
441 case PIPE_SHADER_CAP_INTEGERS:
442 return vscreen->caps.caps.v1.glsl_level >= 130;
443 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
444 return 32;
445 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
446 return 4096 * sizeof(float[4]);
447 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
448 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
449 return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
450 else
451 return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
452 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
453 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
454 return vscreen->caps.caps.v2.max_shader_image_frag_compute;
455 else
456 return vscreen->caps.caps.v2.max_shader_image_other_stages;
457 case PIPE_SHADER_CAP_SUPPORTED_IRS:
458 return (1 << PIPE_SHADER_IR_TGSI);
459 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
460 return vscreen->caps.caps.v2.max_atomic_counters[shader];
461 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
462 return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
463 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
464 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
465 case PIPE_SHADER_CAP_INT64_ATOMICS:
466 case PIPE_SHADER_CAP_FP16:
467 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
468 case PIPE_SHADER_CAP_INT16:
469 case PIPE_SHADER_CAP_GLSL_16BIT_TEMPS:
470 return 0;
471 default:
472 return 0;
473 }
474 default:
475 return 0;
476 }
477 }
478
479 static float
480 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
481 {
482 struct virgl_screen *vscreen = virgl_screen(screen);
483 switch (param) {
484 case PIPE_CAPF_MAX_LINE_WIDTH:
485 return vscreen->caps.caps.v2.max_aliased_line_width;
486 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
487 return vscreen->caps.caps.v2.max_smooth_line_width;
488 case PIPE_CAPF_MAX_POINT_WIDTH:
489 return vscreen->caps.caps.v2.max_aliased_point_size;
490 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
491 return vscreen->caps.caps.v2.max_smooth_point_size;
492 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
493 return 16.0;
494 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
495 return vscreen->caps.caps.v2.max_texture_lod_bias;
496 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
497 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
498 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
499 return 0.0f;
500 }
501 /* should only get here on unhandled cases */
502 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
503 return 0.0;
504 }
505
506 static int
507 virgl_get_compute_param(struct pipe_screen *screen,
508 enum pipe_shader_ir ir_type,
509 enum pipe_compute_cap param,
510 void *ret)
511 {
512 struct virgl_screen *vscreen = virgl_screen(screen);
513 if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
514 return 0;
515 switch (param) {
516 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
517 if (ret) {
518 uint64_t *grid_size = ret;
519 grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
520 grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
521 grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
522 }
523 return 3 * sizeof(uint64_t) ;
524 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
525 if (ret) {
526 uint64_t *block_size = ret;
527 block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
528 block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
529 block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
530 }
531 return 3 * sizeof(uint64_t);
532 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
533 if (ret) {
534 uint64_t *max_threads_per_block = ret;
535 *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
536 }
537 return sizeof(uint64_t);
538 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
539 if (ret) {
540 uint64_t *max_local_size = ret;
541 /* Value reported by the closed source driver. */
542 *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
543 }
544 return sizeof(uint64_t);
545 default:
546 break;
547 }
548 return 0;
549 }
550
551 static bool
552 has_format_bit(struct virgl_supported_format_mask *mask,
553 enum virgl_formats fmt)
554 {
555 assert(fmt < VIRGL_FORMAT_MAX);
556 unsigned val = (unsigned)fmt;
557 unsigned idx = val / 32;
558 unsigned bit = val % 32;
559 assert(idx < ARRAY_SIZE(mask->bitmask));
560 return (mask->bitmask[idx] & (1u << bit)) != 0;
561 }
562
563 bool
564 virgl_has_readback_format(struct pipe_screen *screen,
565 enum virgl_formats fmt)
566 {
567 struct virgl_screen *vscreen = virgl_screen(screen);
568 return has_format_bit(&vscreen->caps.caps.v2.supported_readback_formats,
569 fmt);
570 }
571
572 static bool
573 virgl_is_vertex_format_supported(struct pipe_screen *screen,
574 enum pipe_format format)
575 {
576 struct virgl_screen *vscreen = virgl_screen(screen);
577 const struct util_format_description *format_desc;
578 int i;
579
580 format_desc = util_format_description(format);
581 if (!format_desc)
582 return false;
583
584 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
585 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
586 int big = vformat / 32;
587 int small = vformat % 32;
588 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
589 return false;
590 return true;
591 }
592
593 /* Find the first non-VOID channel. */
594 for (i = 0; i < 4; i++) {
595 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
596 break;
597 }
598 }
599
600 if (i == 4)
601 return false;
602
603 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
604 return false;
605
606 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
607 return false;
608 return true;
609 }
610
611 static bool
612 virgl_format_check_bitmask(enum pipe_format format,
613 uint32_t bitmask[16],
614 bool may_emulate_bgra)
615 {
616 enum virgl_formats vformat = pipe_to_virgl_format(format);
617 int big = vformat / 32;
618 int small = vformat % 32;
619 if ((bitmask[big] & (1 << small)))
620 return true;
621
622 /* On GLES hosts we don't advertise BGRx_SRGB, but we may be able
623 * emulate it by using a swizzled RGBx */
624 if (may_emulate_bgra) {
625 if (format == PIPE_FORMAT_B8G8R8A8_SRGB)
626 format = PIPE_FORMAT_R8G8B8A8_SRGB;
627 else if (format == PIPE_FORMAT_B8G8R8X8_SRGB)
628 format = PIPE_FORMAT_R8G8B8X8_SRGB;
629 else {
630 return false;
631 }
632
633 vformat = pipe_to_virgl_format(format);
634 big = vformat / 32;
635 small = vformat % 32;
636 if (bitmask[big] & (1 << small))
637 return true;
638 }
639 return false;
640 }
641
642 /**
643 * Query format support for creating a texture, drawing surface, etc.
644 * \param format the format to test
645 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
646 */
647 static bool
648 virgl_is_format_supported( struct pipe_screen *screen,
649 enum pipe_format format,
650 enum pipe_texture_target target,
651 unsigned sample_count,
652 unsigned storage_sample_count,
653 unsigned bind)
654 {
655 struct virgl_screen *vscreen = virgl_screen(screen);
656 const struct util_format_description *format_desc;
657 int i;
658
659 union virgl_caps *caps = &vscreen->caps.caps;
660 boolean may_emulate_bgra = (caps->v2.capability_bits &
661 VIRGL_CAP_APP_TWEAK_SUPPORT) &&
662 vscreen->tweak_gles_emulate_bgra;
663
664 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
665 return false;
666
667 if (!util_is_power_of_two_or_zero(sample_count))
668 return false;
669
670 assert(target == PIPE_BUFFER ||
671 target == PIPE_TEXTURE_1D ||
672 target == PIPE_TEXTURE_1D_ARRAY ||
673 target == PIPE_TEXTURE_2D ||
674 target == PIPE_TEXTURE_2D_ARRAY ||
675 target == PIPE_TEXTURE_RECT ||
676 target == PIPE_TEXTURE_3D ||
677 target == PIPE_TEXTURE_CUBE ||
678 target == PIPE_TEXTURE_CUBE_ARRAY);
679
680 format_desc = util_format_description(format);
681 if (!format_desc)
682 return false;
683
684 if (util_format_is_intensity(format))
685 return false;
686
687 if (sample_count > 1) {
688 if (!caps->v1.bset.texture_multisample)
689 return false;
690
691 if (bind & PIPE_BIND_SHADER_IMAGE) {
692 if (sample_count > caps->v2.max_image_samples)
693 return false;
694 }
695
696 if (sample_count > caps->v1.max_samples)
697 return false;
698 }
699
700 if (bind & PIPE_BIND_VERTEX_BUFFER) {
701 return virgl_is_vertex_format_supported(screen, format);
702 }
703
704 if (util_format_is_compressed(format) && target == PIPE_BUFFER)
705 return false;
706
707 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
708 if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
709 format == PIPE_FORMAT_R32G32B32_SINT ||
710 format == PIPE_FORMAT_R32G32B32_UINT) &&
711 target != PIPE_BUFFER)
712 return false;
713
714 if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
715 format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
716 format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
717 target == PIPE_TEXTURE_3D)
718 return false;
719
720
721 if (bind & PIPE_BIND_RENDER_TARGET) {
722 /* For ARB_framebuffer_no_attachments. */
723 if (format == PIPE_FORMAT_NONE)
724 return TRUE;
725
726 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
727 return false;
728
729 /*
730 * Although possible, it is unnatural to render into compressed or YUV
731 * surfaces. So disable these here to avoid going into weird paths
732 * inside gallium frontends.
733 */
734 if (format_desc->block.width != 1 ||
735 format_desc->block.height != 1)
736 return false;
737
738 if (!virgl_format_check_bitmask(format,
739 caps->v1.render.bitmask,
740 may_emulate_bgra))
741 return false;
742 }
743
744 if (bind & PIPE_BIND_DEPTH_STENCIL) {
745 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
746 return false;
747 }
748
749 if (bind & PIPE_BIND_SCANOUT) {
750 if (!virgl_format_check_bitmask(format, caps->v2.scanout.bitmask, false))
751 return false;
752 }
753
754 /*
755 * All other operations (sampling, transfer, etc).
756 */
757
758 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
759 goto out_lookup;
760 }
761 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
762 goto out_lookup;
763 }
764 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
765 goto out_lookup;
766 }
767 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC) {
768 goto out_lookup;
769 }
770
771 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
772 goto out_lookup;
773 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
774 goto out_lookup;
775 }
776
777 /* Find the first non-VOID channel. */
778 for (i = 0; i < 4; i++) {
779 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
780 break;
781 }
782 }
783
784 if (i == 4)
785 return false;
786
787 /* no L4A4 */
788 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
789 return false;
790
791 out_lookup:
792 return virgl_format_check_bitmask(format,
793 caps->v1.sampler.bitmask,
794 may_emulate_bgra);
795 }
796
797 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
798 struct pipe_resource *res,
799 unsigned level, unsigned layer,
800 void *winsys_drawable_handle, struct pipe_box *sub_box)
801 {
802 struct virgl_screen *vscreen = virgl_screen(screen);
803 struct virgl_winsys *vws = vscreen->vws;
804 struct virgl_resource *vres = virgl_resource(res);
805
806 if (vws->flush_frontbuffer)
807 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
808 sub_box);
809 }
810
811 static void virgl_fence_reference(struct pipe_screen *screen,
812 struct pipe_fence_handle **ptr,
813 struct pipe_fence_handle *fence)
814 {
815 struct virgl_screen *vscreen = virgl_screen(screen);
816 struct virgl_winsys *vws = vscreen->vws;
817
818 vws->fence_reference(vws, ptr, fence);
819 }
820
821 static bool virgl_fence_finish(struct pipe_screen *screen,
822 struct pipe_context *ctx,
823 struct pipe_fence_handle *fence,
824 uint64_t timeout)
825 {
826 struct virgl_screen *vscreen = virgl_screen(screen);
827 struct virgl_winsys *vws = vscreen->vws;
828
829 return vws->fence_wait(vws, fence, timeout);
830 }
831
832 static int virgl_fence_get_fd(struct pipe_screen *screen,
833 struct pipe_fence_handle *fence)
834 {
835 struct virgl_screen *vscreen = virgl_screen(screen);
836 struct virgl_winsys *vws = vscreen->vws;
837
838 return vws->fence_get_fd(vws, fence);
839 }
840
841 static uint64_t
842 virgl_get_timestamp(struct pipe_screen *_screen)
843 {
844 return os_time_get_nano();
845 }
846
847 static void
848 virgl_destroy_screen(struct pipe_screen *screen)
849 {
850 struct virgl_screen *vscreen = virgl_screen(screen);
851 struct virgl_winsys *vws = vscreen->vws;
852
853 slab_destroy_parent(&vscreen->transfer_pool);
854
855 if (vws)
856 vws->destroy(vws);
857 FREE(vscreen);
858 }
859
860 static void
861 fixup_formats(union virgl_caps *caps, struct virgl_supported_format_mask *mask)
862 {
863 const size_t size = ARRAY_SIZE(mask->bitmask);
864 for (int i = 0; i < size; ++i) {
865 if (mask->bitmask[i] != 0)
866 return; /* we got some formats, we definately have a new protocol */
867 }
868
869 /* old protocol used; fall back to considering all sampleable formats valid
870 * readback-formats
871 */
872 for (int i = 0; i < size; ++i)
873 mask->bitmask[i] = caps->v1.sampler.bitmask[i];
874 }
875
876 struct pipe_screen *
877 virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *config)
878 {
879 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
880
881 const char *VIRGL_GLES_EMULATE_BGRA = "gles_emulate_bgra";
882 const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE = "gles_apply_bgra_dest_swizzle";
883 const char *VIRGL_GLES_SAMPLES_PASSED_VALUE = "gles_samples_passed_value";
884
885 if (!screen)
886 return NULL;
887
888 virgl_debug = debug_get_option_virgl_debug();
889
890 if (config && config->options) {
891 screen->tweak_gles_emulate_bgra =
892 driQueryOptionb(config->options, VIRGL_GLES_EMULATE_BGRA);
893 screen->tweak_gles_apply_bgra_dest_swizzle =
894 driQueryOptionb(config->options, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE);
895 screen->tweak_gles_tf3_value =
896 driQueryOptioni(config->options, VIRGL_GLES_SAMPLES_PASSED_VALUE);
897 }
898
899 screen->tweak_gles_emulate_bgra |= !!(virgl_debug & VIRGL_DEBUG_EMULATE_BGRA);
900 screen->tweak_gles_apply_bgra_dest_swizzle |= !!(virgl_debug & VIRGL_DEBUG_BGRA_DEST_SWIZZLE);
901
902 screen->vws = vws;
903 screen->base.get_name = virgl_get_name;
904 screen->base.get_vendor = virgl_get_vendor;
905 screen->base.get_param = virgl_get_param;
906 screen->base.get_shader_param = virgl_get_shader_param;
907 screen->base.get_compute_param = virgl_get_compute_param;
908 screen->base.get_paramf = virgl_get_paramf;
909 screen->base.is_format_supported = virgl_is_format_supported;
910 screen->base.destroy = virgl_destroy_screen;
911 screen->base.context_create = virgl_context_create;
912 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
913 screen->base.get_timestamp = virgl_get_timestamp;
914 screen->base.fence_reference = virgl_fence_reference;
915 //screen->base.fence_signalled = virgl_fence_signalled;
916 screen->base.fence_finish = virgl_fence_finish;
917 screen->base.fence_get_fd = virgl_fence_get_fd;
918
919 virgl_init_screen_resource_functions(&screen->base);
920
921 vws->get_caps(vws, &screen->caps);
922 fixup_formats(&screen->caps.caps,
923 &screen->caps.caps.v2.supported_readback_formats);
924 fixup_formats(&screen->caps.caps, &screen->caps.caps.v2.scanout);
925
926 screen->refcnt = 1;
927
928 slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
929
930 return &screen->base;
931 }