zink: heap-allocate samplers objects
[mesa.git] / src / gallium / drivers / zink / zink_context.c
1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "zink_context.h"
25
26 #include "zink_batch.h"
27 #include "zink_compiler.h"
28 #include "zink_fence.h"
29 #include "zink_framebuffer.h"
30 #include "zink_pipeline.h"
31 #include "zink_program.h"
32 #include "zink_render_pass.h"
33 #include "zink_resource.h"
34 #include "zink_screen.h"
35 #include "zink_state.h"
36 #include "zink_surface.h"
37
38 #include "indices/u_primconvert.h"
39 #include "util/u_blitter.h"
40 #include "util/u_debug.h"
41 #include "util/u_format.h"
42 #include "util/u_framebuffer.h"
43 #include "util/u_helpers.h"
44 #include "util/u_inlines.h"
45
46 #include "nir.h"
47
48 #include "util/u_memory.h"
49 #include "util/u_prim.h"
50 #include "util/u_upload_mgr.h"
51
52 static void
53 zink_context_destroy(struct pipe_context *pctx)
54 {
55 struct zink_context *ctx = zink_context(pctx);
56 struct zink_screen *screen = zink_screen(pctx->screen);
57
58 if (vkQueueWaitIdle(ctx->queue) != VK_SUCCESS)
59 debug_printf("vkQueueWaitIdle failed\n");
60
61 for (int i = 0; i < ARRAY_SIZE(ctx->batches); ++i)
62 vkFreeCommandBuffers(screen->dev, ctx->cmdpool, 1, &ctx->batches[i].cmdbuf);
63 vkDestroyCommandPool(screen->dev, ctx->cmdpool, NULL);
64
65 util_primconvert_destroy(ctx->primconvert);
66 u_upload_destroy(pctx->stream_uploader);
67 slab_destroy_child(&ctx->transfer_pool);
68 util_blitter_destroy(ctx->blitter);
69 FREE(ctx);
70 }
71
72 static VkFilter
73 filter(enum pipe_tex_filter filter)
74 {
75 switch (filter) {
76 case PIPE_TEX_FILTER_NEAREST: return VK_FILTER_NEAREST;
77 case PIPE_TEX_FILTER_LINEAR: return VK_FILTER_LINEAR;
78 }
79 unreachable("unexpected filter");
80 }
81
82 static VkSamplerMipmapMode
83 sampler_mipmap_mode(enum pipe_tex_mipfilter filter)
84 {
85 switch (filter) {
86 case PIPE_TEX_MIPFILTER_NEAREST: return VK_SAMPLER_MIPMAP_MODE_NEAREST;
87 case PIPE_TEX_MIPFILTER_LINEAR: return VK_SAMPLER_MIPMAP_MODE_LINEAR;
88 case PIPE_TEX_MIPFILTER_NONE:
89 unreachable("PIPE_TEX_MIPFILTER_NONE should be dealt with earlier");
90 }
91 unreachable("unexpected filter");
92 }
93
94 static VkSamplerAddressMode
95 sampler_address_mode(enum pipe_tex_wrap filter)
96 {
97 switch (filter) {
98 case PIPE_TEX_WRAP_REPEAT: return VK_SAMPLER_ADDRESS_MODE_REPEAT;
99 case PIPE_TEX_WRAP_CLAMP: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
100 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
101 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
102 case PIPE_TEX_WRAP_MIRROR_REPEAT: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
103 case PIPE_TEX_WRAP_MIRROR_CLAMP: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
104 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
105 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
106 }
107 unreachable("unexpected wrap");
108 }
109
110 static VkCompareOp
111 compare_op(enum pipe_compare_func op)
112 {
113 switch (op) {
114 case PIPE_FUNC_NEVER: return VK_COMPARE_OP_NEVER;
115 case PIPE_FUNC_LESS: return VK_COMPARE_OP_LESS;
116 case PIPE_FUNC_EQUAL: return VK_COMPARE_OP_EQUAL;
117 case PIPE_FUNC_LEQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL;
118 case PIPE_FUNC_GREATER: return VK_COMPARE_OP_GREATER;
119 case PIPE_FUNC_NOTEQUAL: return VK_COMPARE_OP_NOT_EQUAL;
120 case PIPE_FUNC_GEQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL;
121 case PIPE_FUNC_ALWAYS: return VK_COMPARE_OP_ALWAYS;
122 }
123 unreachable("unexpected compare");
124 }
125
126 static void *
127 zink_create_sampler_state(struct pipe_context *pctx,
128 const struct pipe_sampler_state *state)
129 {
130 struct zink_screen *screen = zink_screen(pctx->screen);
131
132 VkSamplerCreateInfo sci = {};
133 sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
134 sci.magFilter = filter(state->mag_img_filter);
135 sci.minFilter = filter(state->min_img_filter);
136
137 if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
138 sci.mipmapMode = sampler_mipmap_mode(state->min_mip_filter);
139 sci.minLod = state->min_lod;
140 sci.maxLod = state->max_lod;
141 } else {
142 sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
143 sci.minLod = 0;
144 sci.maxLod = 0;
145 }
146
147 sci.addressModeU = sampler_address_mode(state->wrap_s);
148 sci.addressModeV = sampler_address_mode(state->wrap_t);
149 sci.addressModeW = sampler_address_mode(state->wrap_r);
150 sci.mipLodBias = state->lod_bias;
151
152 if (state->compare_mode == PIPE_TEX_COMPARE_NONE)
153 sci.compareOp = VK_COMPARE_OP_NEVER;
154 else
155 sci.compareOp = compare_op(state->compare_func);
156
157 sci.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; // TODO
158 sci.unnormalizedCoordinates = !state->normalized_coords;
159
160 if (state->max_anisotropy > 1) {
161 sci.maxAnisotropy = state->max_anisotropy;
162 sci.anisotropyEnable = VK_TRUE;
163 }
164
165 VkSampler *sampler = CALLOC(1, sizeof(VkSampler));
166 if (!sampler)
167 return NULL;
168
169 if (vkCreateSampler(screen->dev, &sci, NULL, sampler) != VK_SUCCESS) {
170 FREE(sampler);
171 return NULL;
172 }
173
174 return sampler;
175 }
176
177 static void
178 zink_bind_sampler_states(struct pipe_context *pctx,
179 enum pipe_shader_type shader,
180 unsigned start_slot,
181 unsigned num_samplers,
182 void **samplers)
183 {
184 struct zink_context *ctx = zink_context(pctx);
185 for (unsigned i = 0; i < num_samplers; ++i) {
186 VkSampler *sampler = samplers[i];
187 ctx->samplers[shader][start_slot + i] = sampler ? *sampler : VK_NULL_HANDLE;
188 }
189 ctx->num_samplers[shader] = start_slot + num_samplers;
190 }
191
192 static void
193 zink_delete_sampler_state(struct pipe_context *pctx,
194 void *sampler_state)
195 {
196 struct zink_batch *batch = zink_curr_batch(zink_context(pctx));
197 util_dynarray_append(&batch->zombie_samplers, VkSampler,
198 *(VkSampler *)sampler_state);
199 FREE(sampler_state);
200 }
201
202
203 static VkImageViewType
204 image_view_type(enum pipe_texture_target target)
205 {
206 switch (target) {
207 case PIPE_TEXTURE_1D: return VK_IMAGE_VIEW_TYPE_1D;
208 case PIPE_TEXTURE_1D_ARRAY: return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
209 case PIPE_TEXTURE_2D: return VK_IMAGE_VIEW_TYPE_2D;
210 case PIPE_TEXTURE_2D_ARRAY: return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
211 case PIPE_TEXTURE_CUBE: return VK_IMAGE_VIEW_TYPE_CUBE;
212 case PIPE_TEXTURE_CUBE_ARRAY: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
213 case PIPE_TEXTURE_3D: return VK_IMAGE_VIEW_TYPE_3D;
214 case PIPE_TEXTURE_RECT: return VK_IMAGE_VIEW_TYPE_2D; /* not sure */
215 default:
216 unreachable("unexpected target");
217 }
218 }
219
220 static VkComponentSwizzle
221 component_mapping(enum pipe_swizzle swizzle)
222 {
223 switch (swizzle) {
224 case PIPE_SWIZZLE_X: return VK_COMPONENT_SWIZZLE_R;
225 case PIPE_SWIZZLE_Y: return VK_COMPONENT_SWIZZLE_G;
226 case PIPE_SWIZZLE_Z: return VK_COMPONENT_SWIZZLE_B;
227 case PIPE_SWIZZLE_W: return VK_COMPONENT_SWIZZLE_A;
228 case PIPE_SWIZZLE_0: return VK_COMPONENT_SWIZZLE_ZERO;
229 case PIPE_SWIZZLE_1: return VK_COMPONENT_SWIZZLE_ONE;
230 case PIPE_SWIZZLE_NONE: return VK_COMPONENT_SWIZZLE_IDENTITY; // ???
231 default:
232 unreachable("unexpected swizzle");
233 }
234 }
235
236 static VkImageAspectFlags
237 sampler_aspect_from_format(enum pipe_format fmt)
238 {
239 if (util_format_is_depth_or_stencil(fmt)) {
240 const struct util_format_description *desc = util_format_description(fmt);
241 if (util_format_has_depth(desc))
242 return VK_IMAGE_ASPECT_DEPTH_BIT;
243 assert(util_format_has_stencil(desc));
244 return VK_IMAGE_ASPECT_STENCIL_BIT;
245 } else
246 return VK_IMAGE_ASPECT_COLOR_BIT;
247 }
248
249 static struct pipe_sampler_view *
250 zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
251 const struct pipe_sampler_view *state)
252 {
253 struct zink_screen *screen = zink_screen(pctx->screen);
254 struct zink_resource *res = zink_resource(pres);
255 struct zink_sampler_view *sampler_view = CALLOC_STRUCT(zink_sampler_view);
256
257 sampler_view->base = *state;
258 sampler_view->base.texture = NULL;
259 pipe_resource_reference(&sampler_view->base.texture, pres);
260 sampler_view->base.reference.count = 1;
261 sampler_view->base.context = pctx;
262
263 VkImageViewCreateInfo ivci = {};
264 ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
265 ivci.image = res->image;
266 ivci.viewType = image_view_type(state->target);
267 ivci.format = zink_get_format(screen, state->format);
268 ivci.components.r = component_mapping(state->swizzle_r);
269 ivci.components.g = component_mapping(state->swizzle_g);
270 ivci.components.b = component_mapping(state->swizzle_b);
271 ivci.components.a = component_mapping(state->swizzle_a);
272
273 ivci.subresourceRange.aspectMask = sampler_aspect_from_format(state->format);
274 ivci.subresourceRange.baseMipLevel = state->u.tex.first_level;
275 ivci.subresourceRange.baseArrayLayer = state->u.tex.first_layer;
276 ivci.subresourceRange.levelCount = state->u.tex.last_level - state->u.tex.first_level + 1;
277 ivci.subresourceRange.layerCount = state->u.tex.last_layer - state->u.tex.first_layer + 1;
278
279 VkResult err = vkCreateImageView(screen->dev, &ivci, NULL, &sampler_view->image_view);
280 if (err != VK_SUCCESS) {
281 FREE(sampler_view);
282 return NULL;
283 }
284
285 return &sampler_view->base;
286 }
287
288 static void
289 zink_sampler_view_destroy(struct pipe_context *pctx,
290 struct pipe_sampler_view *pview)
291 {
292 struct zink_sampler_view *view = zink_sampler_view(pview);
293 vkDestroyImageView(zink_screen(pctx->screen)->dev, view->image_view, NULL);
294 FREE(view);
295 }
296
297 static void *
298 zink_create_vs_state(struct pipe_context *pctx,
299 const struct pipe_shader_state *shader)
300 {
301 struct nir_shader *nir;
302 if (shader->type != PIPE_SHADER_IR_NIR)
303 nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
304 else
305 nir = (struct nir_shader *)shader->ir.nir;
306
307 return zink_compile_nir(zink_screen(pctx->screen), nir);
308 }
309
310 static void
311 bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
312 struct zink_shader *shader)
313 {
314 assert(stage < PIPE_SHADER_COMPUTE);
315 ctx->gfx_stages[stage] = shader;
316 ctx->dirty_program = true;
317 }
318
319 static void
320 zink_bind_vs_state(struct pipe_context *pctx,
321 void *cso)
322 {
323 bind_stage(zink_context(pctx), PIPE_SHADER_VERTEX, cso);
324 }
325
326 static void
327 zink_delete_vs_state(struct pipe_context *pctx,
328 void *cso)
329 {
330 zink_shader_free(zink_screen(pctx->screen), cso);
331 }
332
333 static void *
334 zink_create_fs_state(struct pipe_context *pctx,
335 const struct pipe_shader_state *shader)
336 {
337 struct nir_shader *nir;
338 if (shader->type != PIPE_SHADER_IR_NIR)
339 nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
340 else
341 nir = (struct nir_shader *)shader->ir.nir;
342
343 return zink_compile_nir(zink_screen(pctx->screen), nir);
344 }
345
346 static void
347 zink_bind_fs_state(struct pipe_context *pctx,
348 void *cso)
349 {
350 bind_stage(zink_context(pctx), PIPE_SHADER_FRAGMENT, cso);
351 }
352
353 static void
354 zink_delete_fs_state(struct pipe_context *pctx,
355 void *cso)
356 {
357 zink_shader_free(zink_screen(pctx->screen), cso);
358 }
359
360 static void
361 zink_set_polygon_stipple(struct pipe_context *pctx,
362 const struct pipe_poly_stipple *ps)
363 {
364 }
365
366 static void
367 zink_set_vertex_buffers(struct pipe_context *pctx,
368 unsigned start_slot,
369 unsigned num_buffers,
370 const struct pipe_vertex_buffer *buffers)
371 {
372 struct zink_context *ctx = zink_context(pctx);
373
374 if (buffers) {
375 for (int i = 0; i < num_buffers; ++i) {
376 const struct pipe_vertex_buffer *vb = buffers + i;
377 ctx->gfx_pipeline_state.bindings[start_slot + i].stride = vb->stride;
378 }
379 }
380
381 util_set_vertex_buffers_mask(ctx->buffers, &ctx->buffers_enabled_mask,
382 buffers, start_slot, num_buffers);
383 }
384
385 static void
386 zink_set_viewport_states(struct pipe_context *pctx,
387 unsigned start_slot,
388 unsigned num_viewports,
389 const struct pipe_viewport_state *state)
390 {
391 struct zink_context *ctx = zink_context(pctx);
392
393 for (unsigned i = 0; i < num_viewports; ++i) {
394 VkViewport viewport = {
395 state[i].translate[0] - state[i].scale[0],
396 state[i].translate[1] - state[i].scale[1],
397 state[i].scale[0] * 2,
398 state[i].scale[1] * 2,
399 state[i].translate[2] - state[i].scale[2],
400 state[i].translate[2] + state[i].scale[2]
401 };
402 ctx->viewport_states[start_slot + i] = state[i];
403 ctx->viewports[start_slot + i] = viewport;
404 }
405 ctx->num_viewports = start_slot + num_viewports;
406 }
407
408 static void
409 zink_set_scissor_states(struct pipe_context *pctx,
410 unsigned start_slot, unsigned num_scissors,
411 const struct pipe_scissor_state *states)
412 {
413 struct zink_context *ctx = zink_context(pctx);
414
415 for (unsigned i = 0; i < num_scissors; i++) {
416 VkRect2D scissor;
417
418 scissor.offset.x = states[i].minx;
419 scissor.offset.y = states[i].miny;
420 scissor.extent.width = states[i].maxx - states[i].minx;
421 scissor.extent.height = states[i].maxy - states[i].miny;
422 ctx->scissor_states[start_slot + i] = states[i];
423 ctx->scissors[start_slot + i] = scissor;
424 }
425 }
426
427 static void
428 zink_set_constant_buffer(struct pipe_context *pctx,
429 enum pipe_shader_type shader, uint index,
430 const struct pipe_constant_buffer *cb)
431 {
432 struct zink_context *ctx = zink_context(pctx);
433
434 if (cb) {
435 struct pipe_resource *buffer = cb->buffer;
436 unsigned offset = cb->buffer_offset;
437 if (cb->user_buffer) {
438 struct zink_screen *screen = zink_screen(pctx->screen);
439 u_upload_data(ctx->base.const_uploader, 0, cb->buffer_size,
440 screen->props.limits.minUniformBufferOffsetAlignment,
441 cb->user_buffer, &offset, &buffer);
442 }
443
444 pipe_resource_reference(&ctx->ubos[shader][index].buffer, buffer);
445 ctx->ubos[shader][index].buffer_offset = offset;
446 ctx->ubos[shader][index].buffer_size = cb->buffer_size;
447 ctx->ubos[shader][index].user_buffer = NULL;
448
449 if (cb->user_buffer)
450 pipe_resource_reference(&buffer, NULL);
451 } else {
452 pipe_resource_reference(&ctx->ubos[shader][index].buffer, NULL);
453 ctx->ubos[shader][index].buffer_offset = 0;
454 ctx->ubos[shader][index].buffer_size = 0;
455 ctx->ubos[shader][index].user_buffer = NULL;
456 }
457 }
458
459 static void
460 zink_set_sampler_views(struct pipe_context *pctx,
461 enum pipe_shader_type shader_type,
462 unsigned start_slot,
463 unsigned num_views,
464 struct pipe_sampler_view **views)
465 {
466 struct zink_context *ctx = zink_context(pctx);
467 assert(views);
468 for (unsigned i = 0; i < num_views; ++i) {
469 pipe_sampler_view_reference(
470 &ctx->image_views[shader_type][start_slot + i],
471 views[i]);
472 }
473 ctx->num_image_views[shader_type] = start_slot + num_views;
474 }
475
476 static void
477 zink_set_stencil_ref(struct pipe_context *pctx,
478 const struct pipe_stencil_ref *ref)
479 {
480 struct zink_context *ctx = zink_context(pctx);
481 ctx->stencil_ref = *ref;
482 }
483
484 static void
485 zink_set_clip_state(struct pipe_context *pctx,
486 const struct pipe_clip_state *pcs)
487 {
488 }
489
490 static struct zink_render_pass *
491 get_render_pass(struct zink_context *ctx)
492 {
493 struct zink_screen *screen = zink_screen(ctx->base.screen);
494 const struct pipe_framebuffer_state *fb = &ctx->fb_state;
495 struct zink_render_pass_state state;
496
497 for (int i = 0; i < fb->nr_cbufs; i++) {
498 struct zink_resource *cbuf = zink_resource(fb->cbufs[i]->texture);
499 state.rts[i].format = cbuf->format;
500 state.rts[i].samples = cbuf->base.nr_samples > 0 ? cbuf->base.nr_samples : VK_SAMPLE_COUNT_1_BIT;
501 }
502 state.num_cbufs = fb->nr_cbufs;
503
504 if (fb->zsbuf) {
505 struct zink_resource *zsbuf = zink_resource(fb->zsbuf->texture);
506 state.rts[fb->nr_cbufs].format = zsbuf->format;
507 state.rts[fb->nr_cbufs].samples = zsbuf->base.nr_samples > 0 ? zsbuf->base.nr_samples : VK_SAMPLE_COUNT_1_BIT;
508 }
509 state.have_zsbuf = fb->zsbuf != NULL;
510
511 struct hash_entry *entry = _mesa_hash_table_search(ctx->render_pass_cache,
512 &state);
513 if (!entry) {
514 struct zink_render_pass *rp;
515 rp = zink_create_render_pass(screen, &state);
516 entry = _mesa_hash_table_insert(ctx->render_pass_cache, &state, rp);
517 if (!entry)
518 return NULL;
519 }
520
521 return entry->data;
522 }
523
524 static struct zink_framebuffer *
525 get_framebuffer(struct zink_context *ctx)
526 {
527 struct zink_screen *screen = zink_screen(ctx->base.screen);
528
529 struct zink_framebuffer_state state = {};
530 state.rp = get_render_pass(ctx);
531 for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
532 struct pipe_surface *psurf = ctx->fb_state.cbufs[i];
533 state.attachments[i] = zink_surface(psurf);
534 }
535
536 state.num_attachments = ctx->fb_state.nr_cbufs;
537 if (ctx->fb_state.zsbuf) {
538 struct pipe_surface *psurf = ctx->fb_state.zsbuf;
539 state.attachments[state.num_attachments++] = zink_surface(psurf);
540 }
541
542 state.width = ctx->fb_state.width;
543 state.height = ctx->fb_state.height;
544 state.layers = MAX2(ctx->fb_state.layers, 1);
545
546 struct hash_entry *entry = _mesa_hash_table_search(ctx->framebuffer_cache,
547 &state);
548 if (!entry) {
549 struct zink_framebuffer *fb = zink_create_framebuffer(screen, &state);
550 entry = _mesa_hash_table_insert(ctx->framebuffer_cache, &state, fb);
551 if (!entry)
552 return NULL;
553 }
554
555 return entry->data;
556 }
557
558 void
559 zink_begin_render_pass(struct zink_context *ctx, struct zink_batch *batch)
560 {
561 struct zink_screen *screen = zink_screen(ctx->base.screen);
562 assert(batch == zink_curr_batch(ctx));
563 assert(ctx->gfx_pipeline_state.render_pass);
564
565 struct pipe_framebuffer_state *fb_state = &ctx->fb_state;
566
567 VkRenderPassBeginInfo rpbi = {};
568 rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
569 rpbi.renderPass = ctx->gfx_pipeline_state.render_pass->render_pass;
570 rpbi.renderArea.offset.x = 0;
571 rpbi.renderArea.offset.y = 0;
572 rpbi.renderArea.extent.width = fb_state->width;
573 rpbi.renderArea.extent.height = fb_state->height;
574 rpbi.clearValueCount = 0;
575 rpbi.pClearValues = NULL;
576 rpbi.framebuffer = ctx->framebuffer->fb;
577
578 assert(ctx->gfx_pipeline_state.render_pass && ctx->framebuffer);
579 assert(!batch->rp || batch->rp == ctx->gfx_pipeline_state.render_pass);
580 assert(!batch->fb || batch->fb == ctx->framebuffer);
581
582 for (int i = 0; i < fb_state->nr_cbufs; i++) {
583 struct zink_resource *res = zink_resource(fb_state->cbufs[i]->texture);
584 if (res->layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
585 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
586 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
587 }
588
589 if (fb_state->zsbuf) {
590 struct zink_resource *res = zink_resource(fb_state->zsbuf->texture);
591 if (res->layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
592 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
593 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
594 }
595
596 zink_render_pass_reference(screen, &batch->rp, ctx->gfx_pipeline_state.render_pass);
597 zink_framebuffer_reference(screen, &batch->fb, ctx->framebuffer);
598
599 vkCmdBeginRenderPass(batch->cmdbuf, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
600 }
601
602 static void
603 flush_batch(struct zink_context *ctx)
604 {
605 struct zink_batch *batch = zink_curr_batch(ctx);
606 if (batch->rp)
607 vkCmdEndRenderPass(batch->cmdbuf);
608
609 zink_end_batch(ctx, batch);
610
611 ctx->curr_batch++;
612 if (ctx->curr_batch == ARRAY_SIZE(ctx->batches))
613 ctx->curr_batch = 0;
614
615 zink_start_batch(ctx, zink_curr_batch(ctx));
616 }
617
618 struct zink_batch *
619 zink_batch_rp(struct zink_context *ctx)
620 {
621 struct zink_batch *batch = zink_curr_batch(ctx);
622 if (!batch->rp) {
623 zink_begin_render_pass(ctx, batch);
624 assert(batch->rp);
625 }
626 return batch;
627 }
628
629 struct zink_batch *
630 zink_batch_no_rp(struct zink_context *ctx)
631 {
632 struct zink_batch *batch = zink_curr_batch(ctx);
633 if (batch->rp) {
634 /* flush batch and get a new one */
635 flush_batch(ctx);
636 batch = zink_curr_batch(ctx);
637 assert(!batch->rp);
638 }
639 return batch;
640 }
641
642 static void
643 zink_set_framebuffer_state(struct pipe_context *pctx,
644 const struct pipe_framebuffer_state *state)
645 {
646 struct zink_context *ctx = zink_context(pctx);
647 struct zink_screen *screen = zink_screen(pctx->screen);
648
649 VkSampleCountFlagBits rast_samples = VK_SAMPLE_COUNT_1_BIT;
650 for (int i = 0; i < state->nr_cbufs; i++)
651 rast_samples = MAX2(rast_samples, state->cbufs[i]->texture->nr_samples);
652 if (state->zsbuf && state->zsbuf->texture->nr_samples)
653 rast_samples = MAX2(rast_samples, state->zsbuf->texture->nr_samples);
654
655 util_copy_framebuffer_state(&ctx->fb_state, state);
656
657 struct zink_framebuffer *fb = get_framebuffer(ctx);
658 zink_framebuffer_reference(screen, &ctx->framebuffer, fb);
659 zink_render_pass_reference(screen, &ctx->gfx_pipeline_state.render_pass, fb->rp);
660
661 ctx->gfx_pipeline_state.rast_samples = rast_samples;
662 ctx->gfx_pipeline_state.num_attachments = state->nr_cbufs;
663
664 struct zink_batch *batch = zink_batch_no_rp(ctx);
665
666 for (int i = 0; i < state->nr_cbufs; i++) {
667 struct zink_resource *res = zink_resource(state->cbufs[i]->texture);
668 if (res->layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
669 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
670 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
671 }
672
673 if (state->zsbuf) {
674 struct zink_resource *res = zink_resource(state->zsbuf->texture);
675 if (res->layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
676 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
677 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
678 }
679 }
680
681 static void
682 zink_set_blend_color(struct pipe_context *pctx,
683 const struct pipe_blend_color *color)
684 {
685 struct zink_context *ctx = zink_context(pctx);
686 memcpy(ctx->blend_constants, color->color, sizeof(float) * 4);
687 }
688
689 static void
690 zink_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
691 {
692 struct zink_context *ctx = zink_context(pctx);
693 ctx->gfx_pipeline_state.sample_mask = sample_mask;
694 }
695
696 static VkAccessFlags
697 access_src_flags(VkImageLayout layout)
698 {
699 switch (layout) {
700 case VK_IMAGE_LAYOUT_UNDEFINED:
701 case VK_IMAGE_LAYOUT_GENERAL:
702 return 0;
703
704 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
705 return VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
706 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
707 return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
708
709 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
710 return VK_ACCESS_SHADER_READ_BIT;
711
712 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
713 return VK_ACCESS_TRANSFER_READ_BIT;
714
715 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
716 return VK_ACCESS_TRANSFER_WRITE_BIT;
717
718 case VK_IMAGE_LAYOUT_PREINITIALIZED:
719 return VK_ACCESS_HOST_WRITE_BIT;
720
721 default:
722 unreachable("unexpected layout");
723 }
724 }
725
726 static VkAccessFlags
727 access_dst_flags(VkImageLayout layout)
728 {
729 switch (layout) {
730 case VK_IMAGE_LAYOUT_UNDEFINED:
731 case VK_IMAGE_LAYOUT_GENERAL:
732 return 0;
733
734 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
735 return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
736 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
737 return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
738
739 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
740 return VK_ACCESS_TRANSFER_READ_BIT;
741
742 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
743 return VK_ACCESS_TRANSFER_WRITE_BIT;
744
745 default:
746 unreachable("unexpected layout");
747 }
748 }
749
750 static VkPipelineStageFlags
751 pipeline_dst_stage(VkImageLayout layout)
752 {
753 switch (layout) {
754 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
755 return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
756 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
757 return VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
758
759 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
760 return VK_PIPELINE_STAGE_TRANSFER_BIT;
761 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
762 return VK_PIPELINE_STAGE_TRANSFER_BIT;
763
764 default:
765 return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
766 }
767 }
768
769 static VkPipelineStageFlags
770 pipeline_src_stage(VkImageLayout layout)
771 {
772 switch (layout) {
773 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
774 return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
775 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
776 return VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
777
778 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
779 return VK_PIPELINE_STAGE_TRANSFER_BIT;
780 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
781 return VK_PIPELINE_STAGE_TRANSFER_BIT;
782
783 default:
784 return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
785 }
786 }
787
788
789 void
790 zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res,
791 VkImageAspectFlags aspect, VkImageLayout new_layout)
792 {
793 VkImageSubresourceRange isr = {
794 aspect,
795 0, VK_REMAINING_MIP_LEVELS,
796 0, VK_REMAINING_ARRAY_LAYERS
797 };
798
799 VkImageMemoryBarrier imb = {
800 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
801 NULL,
802 access_src_flags(res->layout),
803 access_dst_flags(new_layout),
804 res->layout,
805 new_layout,
806 VK_QUEUE_FAMILY_IGNORED,
807 VK_QUEUE_FAMILY_IGNORED,
808 res->image,
809 isr
810 };
811 vkCmdPipelineBarrier(
812 cmdbuf,
813 pipeline_src_stage(res->layout),
814 pipeline_dst_stage(new_layout),
815 0,
816 0, NULL,
817 0, NULL,
818 1, &imb
819 );
820
821 res->layout = new_layout;
822 }
823
824 static void
825 zink_clear(struct pipe_context *pctx,
826 unsigned buffers,
827 const union pipe_color_union *pcolor,
828 double depth, unsigned stencil)
829 {
830 struct zink_context *ctx = zink_context(pctx);
831 struct pipe_framebuffer_state *fb = &ctx->fb_state;
832
833 /* FIXME: this is very inefficient; if no renderpass has been started yet,
834 * we should record the clear if it's full-screen, and apply it as we
835 * start the render-pass. Otherwise we can do a partial out-of-renderpass
836 * clear.
837 */
838 struct zink_batch *batch = zink_batch_rp(ctx);
839
840 VkClearAttachment attachments[1 + PIPE_MAX_COLOR_BUFS];
841 int num_attachments = 0;
842
843 if (buffers & PIPE_CLEAR_COLOR) {
844 VkClearColorValue color;
845 color.float32[0] = pcolor->f[0];
846 color.float32[1] = pcolor->f[1];
847 color.float32[2] = pcolor->f[2];
848 color.float32[3] = pcolor->f[3];
849
850 for (unsigned i = 0; i < fb->nr_cbufs; i++) {
851 if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
852 continue;
853
854 attachments[num_attachments].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
855 attachments[num_attachments].colorAttachment = i;
856 attachments[num_attachments].clearValue.color = color;
857 ++num_attachments;
858 }
859 }
860
861 if (buffers & PIPE_CLEAR_DEPTHSTENCIL && fb->zsbuf) {
862 VkImageAspectFlags aspect = 0;
863 if (buffers & PIPE_CLEAR_DEPTH)
864 aspect |= VK_IMAGE_ASPECT_DEPTH_BIT;
865 if (buffers & PIPE_CLEAR_STENCIL)
866 aspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
867
868 attachments[num_attachments].aspectMask = aspect;
869 attachments[num_attachments].clearValue.depthStencil.depth = depth;
870 attachments[num_attachments].clearValue.depthStencil.stencil = stencil;
871 ++num_attachments;
872 }
873
874 VkClearRect cr;
875 cr.rect.offset.x = 0;
876 cr.rect.offset.y = 0;
877 cr.rect.extent.width = fb->width;
878 cr.rect.extent.height = fb->height;
879 cr.baseArrayLayer = 0;
880 cr.layerCount = util_framebuffer_get_num_layers(fb);
881 vkCmdClearAttachments(batch->cmdbuf, num_attachments, attachments, 1, &cr);
882 }
883
884 VkShaderStageFlagBits
885 zink_shader_stage(enum pipe_shader_type type)
886 {
887 VkShaderStageFlagBits stages[] = {
888 [PIPE_SHADER_VERTEX] = VK_SHADER_STAGE_VERTEX_BIT,
889 [PIPE_SHADER_FRAGMENT] = VK_SHADER_STAGE_FRAGMENT_BIT,
890 [PIPE_SHADER_GEOMETRY] = VK_SHADER_STAGE_GEOMETRY_BIT,
891 [PIPE_SHADER_TESS_CTRL] = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
892 [PIPE_SHADER_TESS_EVAL] = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
893 [PIPE_SHADER_COMPUTE] = VK_SHADER_STAGE_COMPUTE_BIT,
894 };
895 return stages[type];
896 }
897
898 static VkDescriptorSet
899 allocate_descriptor_set(struct zink_screen *screen,
900 struct zink_batch *batch,
901 struct zink_gfx_program *prog)
902 {
903 assert(batch->descs_left >= prog->num_descriptors);
904 VkDescriptorSetAllocateInfo dsai;
905 memset((void *)&dsai, 0, sizeof(dsai));
906 dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
907 dsai.pNext = NULL;
908 dsai.descriptorPool = batch->descpool;
909 dsai.descriptorSetCount = 1;
910 dsai.pSetLayouts = &prog->dsl;
911
912 VkDescriptorSet desc_set;
913 if (vkAllocateDescriptorSets(screen->dev, &dsai, &desc_set) != VK_SUCCESS) {
914 debug_printf("ZINK: failed to allocate descriptor set :/");
915 return VK_NULL_HANDLE;
916 }
917
918 batch->descs_left -= prog->num_descriptors;
919 return desc_set;
920 }
921
922 static void
923 zink_bind_vertex_buffers(struct zink_batch *batch, struct zink_context *ctx)
924 {
925 VkBuffer buffers[PIPE_MAX_ATTRIBS];
926 VkDeviceSize buffer_offsets[PIPE_MAX_ATTRIBS];
927 const struct zink_vertex_elements_state *elems = ctx->element_state;
928 for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
929 struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i];
930 assert(vb && vb->buffer.resource);
931 struct zink_resource *res = zink_resource(vb->buffer.resource);
932 buffers[i] = res->buffer;
933 buffer_offsets[i] = vb->buffer_offset;
934 zink_batch_reference_resoure(batch, res);
935 }
936
937 if (elems->hw_state.num_bindings > 0)
938 vkCmdBindVertexBuffers(batch->cmdbuf, 0,
939 elems->hw_state.num_bindings,
940 buffers, buffer_offsets);
941 }
942
943 static uint32_t
944 hash_gfx_program(const void *key)
945 {
946 return _mesa_hash_data(key, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1));
947 }
948
949 static bool
950 equals_gfx_program(const void *a, const void *b)
951 {
952 return memcmp(a, b, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1)) == 0;
953 }
954
955 static uint32_t
956 hash_render_pass_state(const void *key)
957 {
958 return _mesa_hash_data(key, sizeof(struct zink_render_pass_state));
959 }
960
961 static bool
962 equals_render_pass_state(const void *a, const void *b)
963 {
964 return memcmp(a, b, sizeof(struct zink_render_pass_state)) == 0;
965 }
966
967 static uint32_t
968 hash_framebuffer_state(const void *key)
969 {
970 struct zink_framebuffer_state *s = (struct zink_framebuffer_state*)key;
971 return _mesa_hash_data(key, sizeof(struct zink_framebuffer_state) + sizeof(s->attachments) * s->num_attachments);
972 }
973
974 static bool
975 equals_framebuffer_state(const void *a, const void *b)
976 {
977 struct zink_framebuffer_state *s = (struct zink_framebuffer_state*)a;
978 return memcmp(a, b, sizeof(struct zink_framebuffer_state) + sizeof(s->attachments) * s->num_attachments) == 0;
979 }
980
981 static struct zink_gfx_program *
982 get_gfx_program(struct zink_context *ctx)
983 {
984 if (ctx->dirty_program) {
985 struct hash_entry *entry = _mesa_hash_table_search(ctx->program_cache,
986 ctx->gfx_stages);
987 if (!entry) {
988 struct zink_gfx_program *prog;
989 prog = zink_create_gfx_program(zink_screen(ctx->base.screen),
990 ctx->gfx_stages);
991 entry = _mesa_hash_table_insert(ctx->program_cache, prog->stages, prog);
992 if (!entry)
993 return NULL;
994 }
995 ctx->curr_program = entry->data;
996 ctx->dirty_program = false;
997 }
998
999 assert(ctx->curr_program);
1000 return ctx->curr_program;
1001 }
1002
1003 static void
1004 zink_draw_vbo(struct pipe_context *pctx,
1005 const struct pipe_draw_info *dinfo)
1006 {
1007 struct zink_context *ctx = zink_context(pctx);
1008 struct zink_screen *screen = zink_screen(pctx->screen);
1009 struct zink_rasterizer_state *rast_state = ctx->rast_state;
1010
1011 if (dinfo->mode >= PIPE_PRIM_QUADS ||
1012 dinfo->mode == PIPE_PRIM_LINE_LOOP ||
1013 dinfo->index_size == 1) {
1014 if (!u_trim_pipe_prim(dinfo->mode, (unsigned *)&dinfo->count))
1015 return;
1016
1017 util_primconvert_save_rasterizer_state(ctx->primconvert, &rast_state->base);
1018 util_primconvert_draw_vbo(ctx->primconvert, dinfo);
1019 return;
1020 }
1021
1022 struct zink_gfx_program *gfx_program = get_gfx_program(ctx);
1023 if (!gfx_program)
1024 return;
1025
1026 VkPipeline pipeline = zink_get_gfx_pipeline(screen, gfx_program,
1027 &ctx->gfx_pipeline_state,
1028 dinfo->mode);
1029
1030 enum pipe_prim_type reduced_prim = u_reduced_prim(dinfo->mode);
1031
1032 bool depth_bias = false;
1033 switch (reduced_prim) {
1034 case PIPE_PRIM_POINTS:
1035 depth_bias = rast_state->offset_point;
1036 break;
1037
1038 case PIPE_PRIM_LINES:
1039 depth_bias = rast_state->offset_line;
1040 break;
1041
1042 case PIPE_PRIM_TRIANGLES:
1043 depth_bias = rast_state->offset_tri;
1044 break;
1045
1046 default:
1047 unreachable("unexpected reduced prim");
1048 }
1049
1050 unsigned index_offset = 0;
1051 struct pipe_resource *index_buffer = NULL;
1052 if (dinfo->index_size > 0) {
1053 if (dinfo->has_user_indices) {
1054 if (!util_upload_index_buffer(pctx, dinfo, &index_buffer, &index_offset)) {
1055 debug_printf("util_upload_index_buffer() failed\n");
1056 return;
1057 }
1058 } else
1059 index_buffer = dinfo->index.resource;
1060 }
1061
1062 VkWriteDescriptorSet wds[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
1063 VkDescriptorBufferInfo buffer_infos[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
1064 VkDescriptorImageInfo image_infos[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
1065 int num_wds = 0, num_buffer_info = 0, num_image_info = 0;
1066
1067 struct zink_resource *transitions[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
1068 int num_transitions = 0;
1069
1070 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
1071 struct zink_shader *shader = ctx->gfx_stages[i];
1072 if (!shader)
1073 continue;
1074
1075 for (int j = 0; j < shader->num_bindings; j++) {
1076 int index = shader->bindings[j].index;
1077 if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
1078 assert(ctx->ubos[i][index].buffer_size > 0);
1079 assert(ctx->ubos[i][index].buffer_size <= screen->props.limits.maxUniformBufferRange);
1080 assert(ctx->ubos[i][index].buffer);
1081 struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
1082 buffer_infos[num_buffer_info].buffer = res->buffer;
1083 buffer_infos[num_buffer_info].offset = ctx->ubos[i][index].buffer_offset;
1084 buffer_infos[num_buffer_info].range = ctx->ubos[i][index].buffer_size;
1085 wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
1086 ++num_buffer_info;
1087 } else {
1088 struct pipe_sampler_view *psampler_view = ctx->image_views[i][index];
1089 assert(psampler_view);
1090 struct zink_sampler_view *sampler_view = zink_sampler_view(psampler_view);
1091
1092 struct zink_resource *res = zink_resource(psampler_view->texture);
1093 VkImageLayout layout = res->layout;
1094 if (layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL &&
1095 layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
1096 layout != VK_IMAGE_LAYOUT_GENERAL) {
1097 transitions[num_transitions++] = res;
1098 layout = VK_IMAGE_LAYOUT_GENERAL;
1099 }
1100 image_infos[num_image_info].imageLayout = layout;
1101 image_infos[num_image_info].imageView = sampler_view->image_view;
1102 image_infos[num_image_info].sampler = ctx->samplers[i][index];
1103 wds[num_wds].pImageInfo = image_infos + num_image_info;
1104 ++num_image_info;
1105 }
1106
1107 wds[num_wds].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1108 wds[num_wds].pNext = NULL;
1109 wds[num_wds].dstBinding = shader->bindings[j].binding;
1110 wds[num_wds].dstArrayElement = 0;
1111 wds[num_wds].descriptorCount = 1;
1112 wds[num_wds].descriptorType = shader->bindings[j].type;
1113 ++num_wds;
1114 }
1115 }
1116
1117 struct zink_batch *batch;
1118 if (num_transitions > 0) {
1119 batch = zink_batch_no_rp(ctx);
1120
1121 for (int i = 0; i < num_transitions; ++i)
1122 zink_resource_barrier(batch->cmdbuf, transitions[i],
1123 transitions[i]->aspect,
1124 VK_IMAGE_LAYOUT_GENERAL);
1125 }
1126
1127 batch = zink_batch_rp(ctx);
1128
1129 if (batch->descs_left < gfx_program->num_descriptors) {
1130 flush_batch(ctx);
1131 batch = zink_batch_rp(ctx);
1132 assert(batch->descs_left >= gfx_program->num_descriptors);
1133 }
1134
1135 VkDescriptorSet desc_set = allocate_descriptor_set(screen, batch,
1136 gfx_program);
1137 assert(desc_set != VK_NULL_HANDLE);
1138
1139 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
1140 struct zink_shader *shader = ctx->gfx_stages[i];
1141 if (!shader)
1142 continue;
1143
1144 for (int j = 0; j < shader->num_bindings; j++) {
1145 int index = shader->bindings[j].index;
1146 if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
1147 struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
1148 zink_batch_reference_resoure(batch, res);
1149 } else {
1150 struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->image_views[i][index]);
1151 zink_batch_reference_sampler_view(batch, sampler_view);
1152 }
1153 }
1154 }
1155
1156 vkCmdSetViewport(batch->cmdbuf, 0, ctx->num_viewports, ctx->viewports);
1157 if (ctx->rast_state->base.scissor)
1158 vkCmdSetScissor(batch->cmdbuf, 0, ctx->num_viewports, ctx->scissors);
1159 else if (ctx->fb_state.width && ctx->fb_state.height) {
1160 VkRect2D fb_scissor = {};
1161 fb_scissor.extent.width = ctx->fb_state.width;
1162 fb_scissor.extent.height = ctx->fb_state.height;
1163 vkCmdSetScissor(batch->cmdbuf, 0, 1, &fb_scissor);
1164 }
1165
1166 if (reduced_prim == PIPE_PRIM_LINES) {
1167 if (screen->feats.wideLines || ctx->line_width == 1.0f)
1168 vkCmdSetLineWidth(batch->cmdbuf, ctx->line_width);
1169 else
1170 debug_printf("BUG: wide lines not supported, needs fallback!");
1171 }
1172
1173 vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_FRONT_BIT, ctx->stencil_ref.ref_value[0]);
1174 vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_BACK_BIT, ctx->stencil_ref.ref_value[1]);
1175
1176 if (depth_bias)
1177 vkCmdSetDepthBias(batch->cmdbuf, rast_state->offset_units, rast_state->offset_clamp, rast_state->offset_scale);
1178 else
1179 vkCmdSetDepthBias(batch->cmdbuf, 0.0f, 0.0f, 0.0f);
1180
1181 if (ctx->gfx_pipeline_state.blend_state->need_blend_constants)
1182 vkCmdSetBlendConstants(batch->cmdbuf, ctx->blend_constants);
1183
1184 if (num_wds > 0) {
1185 for (int i = 0; i < num_wds; ++i)
1186 wds[i].dstSet = desc_set;
1187 vkUpdateDescriptorSets(screen->dev, num_wds, wds, 0, NULL);
1188 }
1189
1190 vkCmdBindPipeline(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
1191 vkCmdBindDescriptorSets(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS,
1192 gfx_program->layout, 0, 1, &desc_set, 0, NULL);
1193 zink_bind_vertex_buffers(batch, ctx);
1194
1195 if (dinfo->index_size > 0) {
1196 assert(dinfo->index_size != 1);
1197 VkIndexType index_type = dinfo->index_size == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
1198 struct zink_resource *res = zink_resource(index_buffer);
1199 vkCmdBindIndexBuffer(batch->cmdbuf, res->buffer, index_offset, index_type);
1200 zink_batch_reference_resoure(batch, res);
1201 vkCmdDrawIndexed(batch->cmdbuf,
1202 dinfo->count, dinfo->instance_count,
1203 dinfo->start, dinfo->index_bias, dinfo->start_instance);
1204 } else
1205 vkCmdDraw(batch->cmdbuf, dinfo->count, dinfo->instance_count, dinfo->start, dinfo->start_instance);
1206
1207 if (dinfo->index_size > 0 && dinfo->has_user_indices)
1208 pipe_resource_reference(&index_buffer, NULL);
1209 }
1210
1211 static void
1212 zink_flush(struct pipe_context *pctx,
1213 struct pipe_fence_handle **pfence,
1214 enum pipe_flush_flags flags)
1215 {
1216 struct zink_context *ctx = zink_context(pctx);
1217
1218 struct zink_batch *batch = zink_curr_batch(ctx);
1219 flush_batch(ctx);
1220
1221 if (pfence)
1222 zink_fence_reference(zink_screen(pctx->screen),
1223 (struct zink_fence **)pfence,
1224 batch->fence);
1225
1226 /* HACK:
1227 * For some strange reason, we need to finish before presenting, or else
1228 * we start rendering on top of the back-buffer for the next frame. This
1229 * seems like a bug in the DRI-driver to me, because we really should
1230 * be properly protected by fences here, and the back-buffer should
1231 * either be swapped with the front-buffer, or blitted from. But for
1232 * some strange reason, neither of these things happen.
1233 */
1234 if (flags & PIPE_FLUSH_END_OF_FRAME)
1235 pctx->screen->fence_finish(pctx->screen, pctx,
1236 (struct pipe_fence_handle *)batch->fence,
1237 PIPE_TIMEOUT_INFINITE);
1238 }
1239
1240 static bool
1241 blit_resolve(struct zink_context *ctx, const struct pipe_blit_info *info)
1242 {
1243 if (info->mask != PIPE_MASK_RGBA ||
1244 info->scissor_enable ||
1245 info->alpha_blend)
1246 return false;
1247
1248 struct zink_resource *src = zink_resource(info->src.resource);
1249 struct zink_resource *dst = zink_resource(info->dst.resource);
1250
1251 struct zink_batch *batch = zink_batch_no_rp(ctx);
1252
1253 zink_batch_reference_resoure(batch, src);
1254 zink_batch_reference_resoure(batch, dst);
1255
1256 VkImageResolve region = {};
1257
1258 region.srcSubresource.aspectMask = src->aspect;
1259 region.srcSubresource.mipLevel = info->src.level;
1260 region.srcSubresource.baseArrayLayer = 0; // no clue
1261 region.srcSubresource.layerCount = 1; // no clue
1262 region.srcOffset.x = info->src.box.x;
1263 region.srcOffset.y = info->src.box.y;
1264 region.srcOffset.z = info->src.box.z;
1265
1266 region.dstSubresource.aspectMask = dst->aspect;
1267 region.dstSubresource.mipLevel = info->dst.level;
1268 region.dstSubresource.baseArrayLayer = 0; // no clue
1269 region.dstSubresource.layerCount = 1; // no clue
1270 region.dstOffset.x = info->dst.box.x;
1271 region.dstOffset.y = info->dst.box.y;
1272 region.dstOffset.z = info->dst.box.z;
1273
1274 region.extent.width = info->dst.box.width;
1275 region.extent.height = info->dst.box.height;
1276 region.extent.depth = info->dst.box.depth;
1277 vkCmdResolveImage(batch->cmdbuf, src->image, src->layout,
1278 dst->image, dst->layout,
1279 1, &region);
1280
1281 /* HACK: I have no idea why this is needed, but without it ioquake3
1282 * randomly keeps fading to black.
1283 */
1284 flush_batch(ctx);
1285
1286 return true;
1287 }
1288
1289 static bool
1290 blit_native(struct zink_context *ctx, const struct pipe_blit_info *info)
1291 {
1292 if (info->mask != PIPE_MASK_RGBA ||
1293 info->scissor_enable ||
1294 info->alpha_blend)
1295 return false;
1296
1297 struct zink_resource *src = zink_resource(info->src.resource);
1298 struct zink_resource *dst = zink_resource(info->dst.resource);
1299
1300 struct zink_batch *batch = zink_batch_no_rp(ctx);
1301 zink_batch_reference_resoure(batch, src);
1302 zink_batch_reference_resoure(batch, dst);
1303
1304 if (dst->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
1305 zink_resource_barrier(batch->cmdbuf, dst, dst->aspect,
1306 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
1307
1308 VkImageBlit region = {};
1309 region.srcSubresource.aspectMask = src->aspect;
1310 region.srcSubresource.mipLevel = info->src.level;
1311 region.srcOffsets[0].x = info->src.box.x;
1312 region.srcOffsets[0].y = info->src.box.y;
1313 region.srcOffsets[1].x = info->src.box.x + info->src.box.width;
1314 region.srcOffsets[1].y = info->src.box.y + info->src.box.height;
1315
1316 if (src->base.array_size > 1) {
1317 region.srcOffsets[0].z = 0;
1318 region.srcOffsets[1].z = 1;
1319 region.srcSubresource.baseArrayLayer = info->src.box.z;
1320 region.srcSubresource.layerCount = info->src.box.depth;
1321 } else {
1322 region.srcOffsets[0].z = info->src.box.z;
1323 region.srcOffsets[1].z = info->src.box.z + info->src.box.depth;
1324 region.srcSubresource.baseArrayLayer = 0;
1325 region.srcSubresource.layerCount = 1;
1326 }
1327
1328 region.dstSubresource.aspectMask = dst->aspect;
1329 region.dstSubresource.mipLevel = info->dst.level;
1330 region.dstOffsets[0].x = info->dst.box.x;
1331 region.dstOffsets[0].y = info->dst.box.y;
1332 region.dstOffsets[1].x = info->dst.box.x + info->dst.box.width;
1333 region.dstOffsets[1].y = info->dst.box.y + info->dst.box.height;
1334
1335 if (dst->base.array_size > 1) {
1336 region.dstOffsets[0].z = 0;
1337 region.dstOffsets[1].z = 1;
1338 region.dstSubresource.baseArrayLayer = info->dst.box.z;
1339 region.dstSubresource.layerCount = info->dst.box.depth;
1340 } else {
1341 region.dstOffsets[0].z = info->dst.box.z;
1342 region.dstOffsets[1].z = info->dst.box.z + info->dst.box.depth;
1343 region.dstSubresource.baseArrayLayer = 0;
1344 region.dstSubresource.layerCount = 1;
1345 }
1346
1347 vkCmdBlitImage(batch->cmdbuf, src->image, src->layout,
1348 dst->image, dst->layout,
1349 1, &region,
1350 filter(info->filter));
1351
1352 /* HACK: I have no idea why this is needed, but without it ioquake3
1353 * randomly keeps fading to black.
1354 */
1355 flush_batch(ctx);
1356
1357 return true;
1358 }
1359
1360 static void
1361 zink_blit(struct pipe_context *pctx,
1362 const struct pipe_blit_info *info)
1363 {
1364 struct zink_context *ctx = zink_context(pctx);
1365 if (info->src.resource->nr_samples > 1 &&
1366 info->dst.resource->nr_samples <= 1) {
1367 if (blit_resolve(ctx, info))
1368 return;
1369 } else {
1370 if (blit_native(ctx, info))
1371 return;
1372 }
1373
1374 if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
1375 debug_printf("blit unsupported %s -> %s\n",
1376 util_format_short_name(info->src.resource->format),
1377 util_format_short_name(info->dst.resource->format));
1378 return;
1379 }
1380
1381 util_blitter_save_blend(ctx->blitter, ctx->gfx_pipeline_state.blend_state);
1382 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->gfx_pipeline_state.depth_stencil_alpha_state);
1383 util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state);
1384 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
1385 util_blitter_save_rasterizer(ctx->blitter, ctx->rast_state);
1386 util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
1387 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
1388 util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);
1389 util_blitter_save_viewport(ctx->blitter, ctx->viewport_states);
1390 util_blitter_save_scissor(ctx->blitter, ctx->scissor_states);
1391 util_blitter_save_fragment_sampler_states(ctx->blitter,
1392 ctx->num_samplers[PIPE_SHADER_FRAGMENT],
1393 (void **)ctx->samplers[PIPE_SHADER_FRAGMENT]);
1394 util_blitter_save_fragment_sampler_views(ctx->blitter,
1395 ctx->num_image_views[PIPE_SHADER_FRAGMENT],
1396 ctx->image_views[PIPE_SHADER_FRAGMENT]);
1397 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->ubos[PIPE_SHADER_FRAGMENT]);
1398 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->buffers);
1399 util_blitter_save_sample_mask(ctx->blitter, ctx->gfx_pipeline_state.sample_mask);
1400
1401 util_blitter_blit(ctx->blitter, info);
1402 }
1403
1404 static void
1405 zink_flush_resource(struct pipe_context *pipe,
1406 struct pipe_resource *resource)
1407 {
1408 }
1409
1410 static void
1411 zink_resource_copy_region(struct pipe_context *pctx,
1412 struct pipe_resource *pdst,
1413 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
1414 struct pipe_resource *psrc,
1415 unsigned src_level, const struct pipe_box *src_box)
1416 {
1417 struct zink_resource *dst = zink_resource(pdst);
1418 struct zink_resource *src = zink_resource(psrc);
1419 struct zink_context *ctx = zink_context(pctx);
1420 if (dst->base.target != PIPE_BUFFER && src->base.target != PIPE_BUFFER) {
1421 VkImageCopy region = {};
1422
1423 region.srcSubresource.aspectMask = src->aspect;
1424 region.srcSubresource.mipLevel = src_level;
1425 region.srcSubresource.layerCount = 1;
1426 if (src->base.array_size > 1) {
1427 region.srcSubresource.baseArrayLayer = src_box->z;
1428 region.srcSubresource.layerCount = src_box->depth;
1429 region.extent.depth = 1;
1430 } else {
1431 region.srcOffset.z = src_box->z;
1432 region.srcSubresource.layerCount = 1;
1433 region.extent.depth = src_box->depth;
1434 }
1435
1436 region.srcOffset.x = src_box->x;
1437 region.srcOffset.y = src_box->y;
1438
1439 region.dstSubresource.aspectMask = dst->aspect;
1440 region.dstSubresource.mipLevel = dst_level;
1441 if (dst->base.array_size > 1) {
1442 region.dstSubresource.baseArrayLayer = dstz;
1443 region.dstSubresource.layerCount = src_box->depth;
1444 } else {
1445 region.dstOffset.z = dstz;
1446 region.dstSubresource.layerCount = 1;
1447 }
1448
1449 region.dstOffset.x = dstx;
1450 region.dstOffset.y = dsty;
1451 region.extent.width = src_box->width;
1452 region.extent.height = src_box->height;
1453
1454 struct zink_batch *batch = zink_batch_no_rp(ctx);
1455 zink_batch_reference_resoure(batch, src);
1456 zink_batch_reference_resoure(batch, dst);
1457
1458 if (src->layout != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
1459 zink_resource_barrier(batch->cmdbuf, src, src->aspect,
1460 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
1461 }
1462
1463 if (dst->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
1464 zink_resource_barrier(batch->cmdbuf, dst, dst->aspect,
1465 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
1466 }
1467
1468 vkCmdCopyImage(batch->cmdbuf, src->image, src->layout,
1469 dst->image, dst->layout,
1470 1, &region);
1471 } else
1472 debug_printf("zink: TODO resource copy\n");
1473 }
1474
1475 struct pipe_context *
1476 zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
1477 {
1478 struct zink_screen *screen = zink_screen(pscreen);
1479 struct zink_context *ctx = CALLOC_STRUCT(zink_context);
1480
1481 ctx->base.screen = pscreen;
1482 ctx->base.priv = priv;
1483
1484 ctx->base.destroy = zink_context_destroy;
1485
1486 zink_context_state_init(&ctx->base);
1487
1488 ctx->base.create_sampler_state = zink_create_sampler_state;
1489 ctx->base.bind_sampler_states = zink_bind_sampler_states;
1490 ctx->base.delete_sampler_state = zink_delete_sampler_state;
1491
1492 ctx->base.create_sampler_view = zink_create_sampler_view;
1493 ctx->base.set_sampler_views = zink_set_sampler_views;
1494 ctx->base.sampler_view_destroy = zink_sampler_view_destroy;
1495
1496 ctx->base.create_vs_state = zink_create_vs_state;
1497 ctx->base.bind_vs_state = zink_bind_vs_state;
1498 ctx->base.delete_vs_state = zink_delete_vs_state;
1499
1500 ctx->base.create_fs_state = zink_create_fs_state;
1501 ctx->base.bind_fs_state = zink_bind_fs_state;
1502 ctx->base.delete_fs_state = zink_delete_fs_state;
1503
1504 ctx->base.set_polygon_stipple = zink_set_polygon_stipple;
1505 ctx->base.set_vertex_buffers = zink_set_vertex_buffers;
1506 ctx->base.set_viewport_states = zink_set_viewport_states;
1507 ctx->base.set_scissor_states = zink_set_scissor_states;
1508 ctx->base.set_constant_buffer = zink_set_constant_buffer;
1509 ctx->base.set_framebuffer_state = zink_set_framebuffer_state;
1510 ctx->base.set_stencil_ref = zink_set_stencil_ref;
1511 ctx->base.set_clip_state = zink_set_clip_state;
1512 ctx->base.set_blend_color = zink_set_blend_color;
1513
1514 ctx->base.set_sample_mask = zink_set_sample_mask;
1515
1516 ctx->base.clear = zink_clear;
1517 ctx->base.draw_vbo = zink_draw_vbo;
1518 ctx->base.flush = zink_flush;
1519
1520 ctx->base.resource_copy_region = zink_resource_copy_region;
1521 ctx->base.blit = zink_blit;
1522
1523 ctx->base.flush_resource = zink_flush_resource;
1524 zink_context_surface_init(&ctx->base);
1525 zink_context_resource_init(&ctx->base);
1526 zink_context_query_init(&ctx->base);
1527
1528 slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
1529
1530 ctx->base.stream_uploader = u_upload_create_default(&ctx->base);
1531 ctx->base.const_uploader = ctx->base.stream_uploader;
1532
1533 int prim_hwsupport = 1 << PIPE_PRIM_POINTS |
1534 1 << PIPE_PRIM_LINES |
1535 1 << PIPE_PRIM_LINE_STRIP |
1536 1 << PIPE_PRIM_TRIANGLES |
1537 1 << PIPE_PRIM_TRIANGLE_STRIP |
1538 1 << PIPE_PRIM_TRIANGLE_FAN;
1539
1540 ctx->primconvert = util_primconvert_create(&ctx->base, prim_hwsupport);
1541 if (!ctx->primconvert)
1542 goto fail;
1543
1544 ctx->blitter = util_blitter_create(&ctx->base);
1545 if (!ctx->blitter)
1546 goto fail;
1547
1548 VkCommandPoolCreateInfo cpci = {};
1549 cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
1550 cpci.queueFamilyIndex = screen->gfx_queue;
1551 cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
1552 if (vkCreateCommandPool(screen->dev, &cpci, NULL, &ctx->cmdpool) != VK_SUCCESS)
1553 goto fail;
1554
1555 VkCommandBufferAllocateInfo cbai = {};
1556 cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1557 cbai.commandPool = ctx->cmdpool;
1558 cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1559 cbai.commandBufferCount = 1;
1560
1561 VkDescriptorPoolSize sizes[] = {
1562 {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, ZINK_BATCH_DESC_SIZE}
1563 };
1564 VkDescriptorPoolCreateInfo dpci = {};
1565 dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
1566 dpci.pPoolSizes = sizes;
1567 dpci.poolSizeCount = ARRAY_SIZE(sizes);
1568 dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
1569 dpci.maxSets = ZINK_BATCH_DESC_SIZE;
1570
1571 for (int i = 0; i < ARRAY_SIZE(ctx->batches); ++i) {
1572 if (vkAllocateCommandBuffers(screen->dev, &cbai, &ctx->batches[i].cmdbuf) != VK_SUCCESS)
1573 goto fail;
1574
1575 ctx->batches[i].resources = _mesa_set_create(NULL, _mesa_hash_pointer,
1576 _mesa_key_pointer_equal);
1577 ctx->batches[i].sampler_views = _mesa_set_create(NULL,
1578 _mesa_hash_pointer,
1579 _mesa_key_pointer_equal);
1580
1581 if (!ctx->batches[i].resources || !ctx->batches[i].sampler_views)
1582 goto fail;
1583
1584 util_dynarray_init(&ctx->batches[i].zombie_samplers, NULL);
1585
1586 if (vkCreateDescriptorPool(screen->dev, &dpci, 0,
1587 &ctx->batches[i].descpool) != VK_SUCCESS)
1588 goto fail;
1589 }
1590
1591 vkGetDeviceQueue(screen->dev, screen->gfx_queue, 0, &ctx->queue);
1592
1593 ctx->program_cache = _mesa_hash_table_create(NULL,
1594 hash_gfx_program,
1595 equals_gfx_program);
1596 ctx->render_pass_cache = _mesa_hash_table_create(NULL,
1597 hash_render_pass_state,
1598 equals_render_pass_state);
1599 ctx->framebuffer_cache = _mesa_hash_table_create(NULL,
1600 hash_framebuffer_state,
1601 equals_framebuffer_state);
1602
1603 if (!ctx->program_cache || !ctx->render_pass_cache ||
1604 !ctx->framebuffer_cache)
1605 goto fail;
1606
1607 ctx->dirty_program = true;
1608
1609 /* start the first batch */
1610 zink_start_batch(ctx, zink_curr_batch(ctx));
1611
1612 return &ctx->base;
1613
1614 fail:
1615 if (ctx) {
1616 vkDestroyCommandPool(screen->dev, ctx->cmdpool, NULL);
1617 FREE(ctx);
1618 }
1619 return NULL;
1620 }