zink: handle more glsl->spirv builtin translation
[mesa.git] / src / gallium / drivers / zink / zink_context.h
1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef ZINK_CONTEXT_H
25 #define ZINK_CONTEXT_H
26
27 #include "zink_pipeline.h"
28 #include "zink_batch.h"
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_state.h"
32
33 #include "util/slab.h"
34 #include "util/list.h"
35
36 #include <vulkan/vulkan.h>
37
38 struct blitter_context;
39 struct primconvert_context;
40 struct list_head;
41
42 struct zink_blend_state;
43 struct zink_depth_stencil_alpha_state;
44 struct zink_gfx_program;
45 struct zink_rasterizer_state;
46 struct zink_resource;
47 struct zink_vertex_elements_state;
48
49 struct zink_sampler_view {
50 struct pipe_sampler_view base;
51 VkImageView image_view;
52 };
53
54 static inline struct zink_sampler_view *
55 zink_sampler_view(struct pipe_sampler_view *pview)
56 {
57 return (struct zink_sampler_view *)pview;
58 }
59
60 struct zink_context {
61 struct pipe_context base;
62 struct slab_child_pool transfer_pool;
63 struct blitter_context *blitter;
64
65 VkCommandPool cmdpool;
66 struct zink_batch batches[4];
67 unsigned curr_batch;
68
69 VkQueue queue;
70
71 struct pipe_constant_buffer ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
72 struct pipe_framebuffer_state fb_state;
73
74 struct zink_vertex_elements_state *element_state;
75 struct zink_rasterizer_state *rast_state;
76
77 struct zink_shader *gfx_stages[PIPE_SHADER_TYPES - 1];
78 struct zink_gfx_pipeline_state gfx_pipeline_state;
79 struct hash_table *program_cache;
80 struct zink_gfx_program *curr_program;
81
82 unsigned dirty_program : 1;
83
84 struct hash_table *render_pass_cache;
85
86 struct primconvert_context *primconvert;
87
88 struct zink_framebuffer *framebuffer;
89
90 struct pipe_viewport_state viewport_states[PIPE_MAX_VIEWPORTS];
91 struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS];
92 VkViewport viewports[PIPE_MAX_VIEWPORTS];
93 VkRect2D scissors[PIPE_MAX_VIEWPORTS];
94 unsigned num_viewports;
95
96 struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS];
97 uint32_t buffers_enabled_mask;
98
99 void *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
100 VkSampler samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
101 unsigned num_samplers[PIPE_SHADER_TYPES];
102 struct pipe_sampler_view *image_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
103 unsigned num_image_views[PIPE_SHADER_TYPES];
104
105 float line_width;
106 float blend_constants[4];
107
108 struct pipe_stencil_ref stencil_ref;
109
110 struct list_head active_queries;
111 bool queries_disabled;
112
113 struct pipe_resource *dummy_buffer;
114 };
115
116 static inline struct zink_context *
117 zink_context(struct pipe_context *context)
118 {
119 return (struct zink_context *)context;
120 }
121
122 static inline struct zink_batch *
123 zink_curr_batch(struct zink_context *ctx)
124 {
125 assert(ctx->curr_batch < ARRAY_SIZE(ctx->batches));
126 return ctx->batches + ctx->curr_batch;
127 }
128
129 struct zink_batch *
130 zink_batch_rp(struct zink_context *ctx);
131
132 struct zink_batch *
133 zink_batch_no_rp(struct zink_context *ctx);
134
135 void
136 zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res,
137 VkImageAspectFlags aspect, VkImageLayout new_layout);
138
139 void
140 zink_begin_render_pass(struct zink_context *ctx,
141 struct zink_batch *batch);
142
143
144 VkShaderStageFlagBits
145 zink_shader_stage(enum pipe_shader_type type);
146
147 struct pipe_context *
148 zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
149
150 void
151 zink_context_query_init(struct pipe_context *ctx);
152
153 void
154 zink_blit(struct pipe_context *pctx,
155 const struct pipe_blit_info *info);
156
157 void
158 zink_draw_vbo(struct pipe_context *pctx,
159 const struct pipe_draw_info *dinfo);
160
161 #endif