zink: introduce opengl over vulkan
[mesa.git] / src / gallium / drivers / zink / zink_screen.c
1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "zink_screen.h"
25
26 #include "zink_compiler.h"
27 #include "zink_context.h"
28 #include "zink_fence.h"
29 #include "zink_public.h"
30 #include "zink_resource.h"
31
32 #include "os/os_process.h"
33 #include "util/u_debug.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38
39 #include "state_tracker/sw_winsys.h"
40
41 static const struct debug_named_value
42 debug_options[] = {
43 { "nir", ZINK_DEBUG_NIR, "Dump NIR during program compile" },
44 { "spirv", ZINK_DEBUG_SPIRV, "Dump SPIR-V during program compile" },
45 { "tgsi", ZINK_DEBUG_TGSI, "Dump TGSI during program compile" },
46 DEBUG_NAMED_VALUE_END
47 };
48
49 DEBUG_GET_ONCE_FLAGS_OPTION(zink_debug, "ZINK_DEBUG", debug_options, 0)
50
51 uint32_t
52 zink_debug;
53
54 static const char *
55 zink_get_vendor(struct pipe_screen *pscreen)
56 {
57 return "Collabora Ltd";
58 }
59
60 static const char *
61 zink_get_device_vendor(struct pipe_screen *pscreen)
62 {
63 struct zink_screen *screen = zink_screen(pscreen);
64 static char buf[1000];
65 snprintf(buf, sizeof(buf), "Unknown (vendor-id: 0x%04x)", screen->props.vendorID);
66 return buf;
67 }
68
69 static const char *
70 zink_get_name(struct pipe_screen *pscreen)
71 {
72 struct zink_screen *screen = zink_screen(pscreen);
73 static char buf[1000];
74 snprintf(buf, sizeof(buf), "zink (%s)", screen->props.deviceName);
75 return buf;
76 }
77
78 static int
79 get_video_mem(struct zink_screen *screen)
80 {
81 VkDeviceSize size = 0;
82 for (uint32_t i = 0; i < screen->mem_props.memoryHeapCount; ++i)
83 size += screen->mem_props.memoryHeaps[i].size;
84 return (int)(size >> 20);
85 }
86
87 static int
88 zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
89 {
90 struct zink_screen *screen = zink_screen(pscreen);
91
92 switch (param) {
93 case PIPE_CAP_NPOT_TEXTURES:
94 return 1;
95
96 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
97 return screen->props.limits.maxFragmentDualSrcAttachments;
98
99 case PIPE_CAP_MAX_RENDER_TARGETS:
100 return screen->props.limits.maxColorAttachments;
101
102 case PIPE_CAP_TEXTURE_SWIZZLE:
103 return 1;
104
105 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
106 return screen->props.limits.maxImageDimension2D;
107 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
108 return 1 + util_logbase2(screen->props.limits.maxImageDimension3D);
109 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
110 return 1 + util_logbase2(screen->props.limits.maxImageDimensionCube);
111
112 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
113 return 1;
114
115 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
116 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
117 case PIPE_CAP_VERTEX_SHADER_SATURATE:
118 return 1;
119
120 case PIPE_CAP_INDEP_BLEND_ENABLE:
121 case PIPE_CAP_INDEP_BLEND_FUNC:
122 return 1;
123
124 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
125 return screen->props.limits.maxImageArrayLayers;
126
127 #if 0 /* TODO: Enable me */
128 case PIPE_CAP_DEPTH_CLIP_DISABLE:
129 return 0;
130 #endif
131
132 #if 0 /* TODO: Enable me */
133 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
134 return 1;
135 #endif
136
137 case PIPE_CAP_SEAMLESS_CUBE_MAP:
138 return 1;
139
140 case PIPE_CAP_MIN_TEXEL_OFFSET:
141 return screen->props.limits.minTexelOffset;
142 case PIPE_CAP_MAX_TEXEL_OFFSET:
143 return screen->props.limits.maxTexelOffset;
144
145 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
146 return 1;
147
148 case PIPE_CAP_GLSL_FEATURE_LEVEL:
149 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
150 return 450; /* unsure (probably wrong) */
151
152 #if 0 /* TODO: Enable me */
153 case PIPE_CAP_COMPUTE:
154 return 1;
155 #endif
156
157 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
158 return screen->props.limits.minUniformBufferOffsetAlignment;
159
160 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
161 return screen->props.limits.minMemoryMapAlignment;
162
163 case PIPE_CAP_CUBE_MAP_ARRAY:
164 return screen->feats.imageCubeArray;
165
166 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
167 return 0; /* unsure */
168
169 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
170 return screen->props.limits.maxTexelBufferElements;
171
172 case PIPE_CAP_ENDIANNESS:
173 return PIPE_ENDIAN_NATIVE; /* unsure */
174
175 case PIPE_CAP_MAX_VIEWPORTS:
176 return screen->props.limits.maxViewports;
177
178 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
179 return 1;
180
181 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
182 return screen->props.limits.maxGeometryOutputVertices;
183 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
184 return screen->props.limits.maxGeometryOutputComponents;
185
186 #if 0 /* TODO: Enable me. Enables ARB_texture_gather */
187 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
188 return 4;
189 #endif
190
191 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
192 return screen->props.limits.minTexelGatherOffset;
193 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
194 return screen->props.limits.maxTexelGatherOffset;
195
196 case PIPE_CAP_VENDOR_ID:
197 return screen->props.vendorID;
198 case PIPE_CAP_DEVICE_ID:
199 return screen->props.deviceID;
200
201 case PIPE_CAP_ACCELERATED:
202 return 1;
203 case PIPE_CAP_VIDEO_MEMORY:
204 return get_video_mem(screen);
205 case PIPE_CAP_UMA:
206 /* inaccurate */
207 return screen->props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
208
209 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
210 return screen->props.limits.maxVertexInputBindingStride;
211
212 #if 0 /* TODO: Enable me */
213 case PIPE_CAP_SAMPLER_VIEW_TARGET:
214 return 1;
215 #endif
216
217 #if 0 /* TODO: Enable me */
218 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
219 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
220 return 1;
221 #endif
222
223 case PIPE_CAP_SHAREABLE_SHADERS:
224 return 1;
225
226 #if 0 /* TODO: Enable me. Enables GL_ARB_shader_storage_buffer_object */
227 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
228 return screen->props.limits.minStorageBufferOffsetAlignment;
229 #endif
230
231 case PIPE_CAP_PCI_GROUP:
232 case PIPE_CAP_PCI_BUS:
233 case PIPE_CAP_PCI_DEVICE:
234 case PIPE_CAP_PCI_FUNCTION:
235 return 0; /* TODO: figure these out */
236
237 #if 0 /* TODO: Enable me */
238 case PIPE_CAP_CULL_DISTANCE:
239 return screen->feats.shaderCullDistance;
240 #endif
241
242 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
243 return screen->props.limits.viewportSubPixelBits;
244
245 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
246 return 0; /* not sure */
247
248 case PIPE_CAP_MAX_GS_INVOCATIONS:
249 return 0; /* not implemented */
250
251 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
252 return screen->props.limits.maxDescriptorSetStorageBuffers;
253
254 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
255 return screen->props.limits.maxStorageBufferRange; /* unsure */
256
257 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
258 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
259 return 1;
260
261 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
262 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
263 return 0;
264
265 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
266 return 1;
267
268 default:
269 return u_pipe_screen_get_param_defaults(pscreen, param);
270 }
271 }
272
273 static float
274 zink_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
275 {
276 struct zink_screen *screen = zink_screen(pscreen);
277
278 switch (param) {
279 case PIPE_CAPF_MAX_LINE_WIDTH:
280 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
281 return screen->props.limits.lineWidthRange[1];
282
283 case PIPE_CAPF_MAX_POINT_WIDTH:
284 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
285 return screen->props.limits.pointSizeRange[1];
286
287 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
288 return screen->props.limits.maxSamplerAnisotropy;
289
290 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
291 return screen->props.limits.maxSamplerLodBias;
292
293 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
294 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
295 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
296 return 0.0f; /* not implemented */
297 }
298
299 /* should only get here on unhandled cases */
300 return 0.0;
301 }
302
303 static int
304 zink_get_shader_param(struct pipe_screen *pscreen,
305 enum pipe_shader_type shader,
306 enum pipe_shader_cap param)
307 {
308 struct zink_screen *screen = zink_screen(pscreen);
309
310 switch (param) {
311 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
312 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
313 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
314 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
315 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
316 if (shader == PIPE_SHADER_VERTEX ||
317 shader == PIPE_SHADER_FRAGMENT)
318 return INT_MAX;
319 return 0;
320
321 case PIPE_SHADER_CAP_MAX_INPUTS:
322 switch (shader) {
323 case PIPE_SHADER_VERTEX:
324 return MIN2(screen->props.limits.maxVertexInputAttributes,
325 PIPE_MAX_SHADER_INPUTS);
326 case PIPE_SHADER_FRAGMENT:
327 return MIN2(screen->props.limits.maxFragmentInputComponents / 4,
328 PIPE_MAX_SHADER_INPUTS);
329 default:
330 return 0; /* unsupported stage */
331 }
332
333 case PIPE_SHADER_CAP_MAX_OUTPUTS:
334 switch (shader) {
335 case PIPE_SHADER_VERTEX:
336 return MIN2(screen->props.limits.maxVertexOutputComponents / 4,
337 PIPE_MAX_SHADER_OUTPUTS);
338 case PIPE_SHADER_FRAGMENT:
339 return MIN2(screen->props.limits.maxColorAttachments,
340 PIPE_MAX_SHADER_OUTPUTS);
341 default:
342 return 0; /* unsupported stage */
343 }
344
345 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
346 /* this might be a bit simplistic... */
347 return MIN2(screen->props.limits.maxPerStageDescriptorSamplers,
348 PIPE_MAX_SAMPLERS);
349
350 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
351 return screen->props.limits.maxUniformBufferRange;
352
353 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
354 return screen->props.limits.maxPerStageDescriptorUniformBuffers;
355
356 case PIPE_SHADER_CAP_MAX_TEMPS:
357 return INT_MAX;
358
359 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
360 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
361 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
362 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
363 case PIPE_SHADER_CAP_SUBROUTINES:
364 case PIPE_SHADER_CAP_INTEGERS:
365 case PIPE_SHADER_CAP_INT64_ATOMICS:
366 case PIPE_SHADER_CAP_FP16:
367 return 0; /* not implemented */
368
369 case PIPE_SHADER_CAP_PREFERRED_IR:
370 return PIPE_SHADER_IR_NIR;
371
372 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
373 return 0; /* not implemented */
374
375 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
376 return MIN2(screen->props.limits.maxPerStageDescriptorSampledImages,
377 PIPE_MAX_SHADER_SAMPLER_VIEWS);
378
379 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
380 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
381 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
382 return 0; /* not implemented */
383
384 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
385 return 0; /* no idea */
386
387 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
388 return 32; /* arbitrary */
389
390 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
391 /* TODO: this limitation is dumb, and will need some fixes in mesa */
392 return MIN2(screen->props.limits.maxPerStageDescriptorStorageBuffers, 8);
393
394 case PIPE_SHADER_CAP_SUPPORTED_IRS:
395 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
396
397 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
398 return screen->props.limits.maxPerStageDescriptorStorageImages;
399
400 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
401 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
402 return 0; /* unsure */
403
404 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
405 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
406 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
407 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
408 return 0; /* not implemented */
409 }
410
411 /* should only get here on unhandled cases */
412 return 0;
413 }
414
415 static const VkFormat formats[PIPE_FORMAT_COUNT] = {
416 #define MAP_FORMAT_NORM(FMT) \
417 [PIPE_FORMAT_ ## FMT ## _UNORM] = VK_FORMAT_ ## FMT ## _UNORM, \
418 [PIPE_FORMAT_ ## FMT ## _SNORM] = VK_FORMAT_ ## FMT ## _SNORM,
419
420 #define MAP_FORMAT_SCALED(FMT) \
421 [PIPE_FORMAT_ ## FMT ## _USCALED] = VK_FORMAT_ ## FMT ## _USCALED, \
422 [PIPE_FORMAT_ ## FMT ## _SSCALED] = VK_FORMAT_ ## FMT ## _SSCALED,
423
424 #define MAP_FORMAT_INT(FMT) \
425 [PIPE_FORMAT_ ## FMT ## _UINT] = VK_FORMAT_ ## FMT ## _UINT, \
426 [PIPE_FORMAT_ ## FMT ## _SINT] = VK_FORMAT_ ## FMT ## _SINT,
427
428 #define MAP_FORMAT_SRGB(FMT) \
429 [PIPE_FORMAT_ ## FMT ## _SRGB] = VK_FORMAT_ ## FMT ## _SRGB,
430
431 #define MAP_FORMAT_FLOAT(FMT) \
432 [PIPE_FORMAT_ ## FMT ## _FLOAT] = VK_FORMAT_ ## FMT ## _SFLOAT,
433
434 // one component
435
436 // 8-bits
437 MAP_FORMAT_NORM(R8)
438 MAP_FORMAT_SCALED(R8)
439 MAP_FORMAT_INT(R8)
440 // 16-bits
441 MAP_FORMAT_NORM(R16)
442 MAP_FORMAT_SCALED(R16)
443 MAP_FORMAT_INT(R16)
444 MAP_FORMAT_FLOAT(R16)
445 // 32-bits
446 MAP_FORMAT_INT(R32)
447 MAP_FORMAT_FLOAT(R32)
448
449 // two components
450
451 // 8-bits
452 MAP_FORMAT_NORM(R8G8)
453 MAP_FORMAT_SCALED(R8G8)
454 MAP_FORMAT_INT(R8G8)
455 // 16-bits
456 MAP_FORMAT_NORM(R16G16)
457 MAP_FORMAT_SCALED(R16G16)
458 MAP_FORMAT_INT(R16G16)
459 MAP_FORMAT_FLOAT(R16G16)
460 // 32-bits
461 MAP_FORMAT_INT(R32G32)
462 MAP_FORMAT_FLOAT(R32G32)
463
464 // three components
465
466 // 8-bits
467 MAP_FORMAT_NORM(R8G8B8)
468 MAP_FORMAT_SCALED(R8G8B8)
469 MAP_FORMAT_INT(R8G8B8)
470 MAP_FORMAT_SRGB(R8G8B8)
471 // 16-bits
472 MAP_FORMAT_NORM(R16G16B16)
473 MAP_FORMAT_SCALED(R16G16B16)
474 MAP_FORMAT_INT(R16G16B16)
475 MAP_FORMAT_FLOAT(R16G16B16)
476 // 32-bits
477 MAP_FORMAT_INT(R32G32B32)
478 MAP_FORMAT_FLOAT(R32G32B32)
479
480 // four components
481
482 // 8-bits
483 MAP_FORMAT_NORM(R8G8B8A8)
484 MAP_FORMAT_SCALED(R8G8B8A8)
485 MAP_FORMAT_INT(R8G8B8A8)
486 MAP_FORMAT_SRGB(R8G8B8A8)
487 [PIPE_FORMAT_B8G8R8A8_UNORM] = VK_FORMAT_B8G8R8A8_UNORM,
488 MAP_FORMAT_SRGB(B8G8R8A8)
489 [PIPE_FORMAT_A8B8G8R8_SRGB] = VK_FORMAT_A8B8G8R8_SRGB_PACK32,
490 // 16-bits
491 MAP_FORMAT_NORM(R16G16B16A16)
492 MAP_FORMAT_SCALED(R16G16B16A16)
493 MAP_FORMAT_INT(R16G16B16A16)
494 MAP_FORMAT_FLOAT(R16G16B16A16)
495 // 32-bits
496 MAP_FORMAT_INT(R32G32B32A32)
497 MAP_FORMAT_FLOAT(R32G32B32A32)
498
499 // other color formats
500 [PIPE_FORMAT_B5G6R5_UNORM] = VK_FORMAT_R5G6B5_UNORM_PACK16,
501 [PIPE_FORMAT_B5G5R5A1_UNORM] = VK_FORMAT_B5G5R5A1_UNORM_PACK16,
502 [PIPE_FORMAT_R11G11B10_FLOAT] = VK_FORMAT_B10G11R11_UFLOAT_PACK32,
503 [PIPE_FORMAT_R9G9B9E5_FLOAT] = VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
504 [PIPE_FORMAT_R10G10B10A2_UNORM] = VK_FORMAT_A2B10G10R10_UNORM_PACK32,
505 [PIPE_FORMAT_B10G10R10A2_UNORM] = VK_FORMAT_A2R10G10B10_UNORM_PACK32,
506 [PIPE_FORMAT_R10G10B10A2_UINT] = VK_FORMAT_A2B10G10R10_UINT_PACK32,
507 [PIPE_FORMAT_B10G10R10A2_UINT] = VK_FORMAT_A2R10G10B10_UINT_PACK32,
508
509 // depth/stencil formats
510 [PIPE_FORMAT_Z32_FLOAT] = VK_FORMAT_D32_SFLOAT,
511 [PIPE_FORMAT_Z32_FLOAT_S8X24_UINT] = VK_FORMAT_D32_SFLOAT_S8_UINT,
512 [PIPE_FORMAT_Z16_UNORM] = VK_FORMAT_D16_UNORM,
513 [PIPE_FORMAT_X8Z24_UNORM] = VK_FORMAT_X8_D24_UNORM_PACK32,
514 [PIPE_FORMAT_Z24_UNORM_S8_UINT] = VK_FORMAT_D24_UNORM_S8_UINT,
515 };
516
517 VkFormat
518 zink_get_format(enum pipe_format format)
519 {
520 return formats[format];
521 }
522
523 static bool
524 zink_is_format_supported(struct pipe_screen *pscreen,
525 enum pipe_format format,
526 enum pipe_texture_target target,
527 unsigned sample_count,
528 unsigned storage_sample_count,
529 unsigned bind)
530 {
531 struct zink_screen *screen = zink_screen(pscreen);
532
533 if (sample_count > 1)
534 return FALSE;
535
536 VkFormat vkformat = formats[format];
537 if (vkformat == VK_FORMAT_UNDEFINED)
538 return FALSE;
539
540 VkFormatProperties props;
541 vkGetPhysicalDeviceFormatProperties(screen->pdev, vkformat, &props);
542
543 if (target == PIPE_BUFFER) {
544 if (bind & PIPE_BIND_VERTEX_BUFFER &&
545 !(props.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT))
546 return FALSE;
547 } else {
548 /* all other targets are texture-targets */
549 if (bind & PIPE_BIND_RENDER_TARGET &&
550 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT))
551 return FALSE;
552
553 if (bind & PIPE_BIND_BLENDABLE &&
554 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT))
555 return FALSE;
556
557 if (bind & PIPE_BIND_SAMPLER_VIEW &&
558 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
559 return FALSE;
560
561 if (bind & PIPE_BIND_DEPTH_STENCIL &&
562 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT))
563 return FALSE;
564 }
565
566 return TRUE;
567 }
568
569 static void
570 zink_destroy_screen(struct pipe_screen *pscreen)
571 {
572 struct zink_screen *screen = zink_screen(pscreen);
573 slab_destroy_parent(&screen->transfer_pool);
574 FREE(screen);
575 }
576
577 static VkInstance
578 create_instance()
579 {
580 VkApplicationInfo ai = {};
581 ai.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
582
583 char proc_name[128];
584 if (os_get_process_name(proc_name, ARRAY_SIZE(proc_name)))
585 ai.pApplicationName = proc_name;
586 else
587 ai.pApplicationName = "unknown";
588
589 ai.pEngineName = "mesa zink";
590 ai.apiVersion = VK_API_VERSION_1_0;
591
592 VkInstanceCreateInfo ici = {};
593 ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
594 ici.pApplicationInfo = &ai;
595
596 VkInstance instance = VK_NULL_HANDLE;
597 VkResult err = vkCreateInstance(&ici, NULL, &instance);
598 if (err != VK_SUCCESS)
599 return VK_NULL_HANDLE;
600
601 return instance;
602 }
603
604 static VkPhysicalDevice
605 choose_pdev(const VkInstance instance)
606 {
607 uint32_t i, pdev_count;
608 VkPhysicalDevice *pdevs, pdev;
609 vkEnumeratePhysicalDevices(instance, &pdev_count, NULL);
610 assert(pdev_count > 0);
611
612 pdevs = malloc(sizeof(*pdevs) * pdev_count);
613 vkEnumeratePhysicalDevices(instance, &pdev_count, pdevs);
614 assert(pdev_count > 0);
615
616 pdev = pdevs[0];
617 for (i = 0; i < pdev_count; ++i) {
618 VkPhysicalDeviceProperties props;
619 vkGetPhysicalDeviceProperties(pdevs[i], &props);
620 if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
621 pdev = pdevs[i];
622 break;
623 }
624 }
625 free(pdevs);
626 return pdev;
627 }
628
629 static uint32_t
630 find_gfx_queue(const VkPhysicalDevice pdev)
631 {
632 uint32_t num_queues;
633 vkGetPhysicalDeviceQueueFamilyProperties(pdev, &num_queues, NULL);
634 assert(num_queues > 0);
635
636 VkQueueFamilyProperties *props = malloc(sizeof(*props) * num_queues);
637 vkGetPhysicalDeviceQueueFamilyProperties(pdev, &num_queues, props);
638
639 for (uint32_t i = 0; i < num_queues; i++) {
640 if (props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
641 free(props);
642 return i;
643 }
644 }
645
646 return UINT32_MAX;
647 }
648
649 static void
650 zink_flush_frontbuffer(struct pipe_screen *pscreen,
651 struct pipe_resource *pres,
652 unsigned level, unsigned layer,
653 void *winsys_drawable_handle,
654 struct pipe_box *sub_box)
655 {
656 struct zink_screen *screen = zink_screen(pscreen);
657 struct sw_winsys *winsys = screen->winsys;
658 struct zink_resource *res = zink_resource(pres);
659
660 void *map = winsys->displaytarget_map(winsys, res->dt, 0);
661
662 if (map) {
663 VkImageSubresource isr = {};
664 isr.aspectMask = res->aspect;
665 isr.mipLevel = level;
666 isr.arrayLayer = layer;
667 VkSubresourceLayout layout;
668 vkGetImageSubresourceLayout(screen->dev, res->image, &isr, &layout);
669
670 void *ptr;
671 VkResult result = vkMapMemory(screen->dev, res->mem, res->offset, res->size, 0, &ptr);
672 if (result != VK_SUCCESS) {
673 debug_printf("failed to map memory for display\n");
674 return;
675 }
676 for (int i = 0; i < pres->height0; ++i) {
677 uint8_t *src = (uint8_t *)ptr + i * layout.rowPitch;
678 uint8_t *dst = (uint8_t *)map + i * res->dt_stride;
679 memcpy(dst, src, res->dt_stride);
680 }
681 vkUnmapMemory(screen->dev, res->mem);
682 }
683
684 winsys->displaytarget_unmap(winsys, res->dt);
685
686 assert(res->dt);
687 if (res->dt)
688 winsys->displaytarget_display(winsys, res->dt, winsys_drawable_handle, sub_box);
689 }
690
691 struct pipe_screen *
692 zink_create_screen(struct sw_winsys *winsys)
693 {
694 struct zink_screen *screen = CALLOC_STRUCT(zink_screen);
695 if (!screen)
696 return NULL;
697
698 zink_debug = debug_get_option_zink_debug();
699
700 screen->instance = create_instance();
701 screen->pdev = choose_pdev(screen->instance);
702 screen->gfx_queue = find_gfx_queue(screen->pdev);
703
704 vkGetPhysicalDeviceProperties(screen->pdev, &screen->props);
705 vkGetPhysicalDeviceFeatures(screen->pdev, &screen->feats);
706 vkGetPhysicalDeviceMemoryProperties(screen->pdev, &screen->mem_props);
707
708 VkDeviceQueueCreateInfo qci = {};
709 float dummy = 0.0f;
710 qci.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
711 qci.queueFamilyIndex = screen->gfx_queue;
712 qci.queueCount = 1;
713 qci.pQueuePriorities = &dummy;
714
715 VkDeviceCreateInfo dci = {};
716 dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
717 dci.queueCreateInfoCount = 1;
718 dci.pQueueCreateInfos = &qci;
719 dci.pEnabledFeatures = &screen->feats;
720 const char *extensions[] = {
721 VK_KHR_MAINTENANCE1_EXTENSION_NAME
722 };
723 dci.ppEnabledExtensionNames = extensions;
724 dci.enabledExtensionCount = ARRAY_SIZE(extensions);
725 if (vkCreateDevice(screen->pdev, &dci, NULL, &screen->dev) != VK_SUCCESS)
726 goto fail;
727
728 screen->winsys = winsys;
729
730 screen->base.get_name = zink_get_name;
731 screen->base.get_vendor = zink_get_vendor;
732 screen->base.get_device_vendor = zink_get_device_vendor;
733 screen->base.get_param = zink_get_param;
734 screen->base.get_paramf = zink_get_paramf;
735 screen->base.get_shader_param = zink_get_shader_param;
736 screen->base.get_compiler_options = zink_get_compiler_options;
737 screen->base.is_format_supported = zink_is_format_supported;
738 screen->base.context_create = zink_context_create;
739 screen->base.flush_frontbuffer = zink_flush_frontbuffer;
740 screen->base.destroy = zink_destroy_screen;
741
742 zink_screen_resource_init(&screen->base);
743 zink_screen_fence_init(&screen->base);
744
745 slab_create_parent(&screen->transfer_pool, sizeof(struct zink_transfer), 16);
746
747 return &screen->base;
748
749 fail:
750 FREE(screen);
751 return NULL;
752 }