util: Split the pack/unpack functions out of the format desc.
[mesa.git] / src / gallium / frontends / nine / device9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "device9.h"
24 #include "stateblock9.h"
25 #include "surface9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
33 #include "query9.h"
34 #include "texture9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_buffer_upload.h"
38 #include "nine_helpers.h"
39 #include "nine_pipe.h"
40 #include "nine_ff.h"
41 #include "nine_dump.h"
42 #include "nine_limits.h"
43
44 #include "pipe/p_screen.h"
45 #include "pipe/p_context.h"
46 #include "pipe/p_config.h"
47 #include "util/u_math.h"
48 #include "util/u_inlines.h"
49 #include "util/u_hash_table.h"
50 #include "util/format/u_format.h"
51 #include "util/u_surface.h"
52 #include "util/u_upload_mgr.h"
53 #include "hud/hud_context.h"
54 #include "compiler/glsl_types.h"
55
56 #include "cso_cache/cso_context.h"
57
58 #define DBG_CHANNEL DBG_DEVICE
59
60 #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
61
62 static void nine_setup_fpu()
63 {
64 uint16_t c;
65
66 __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
67
68 /* clear the control word */
69 c &= 0xF0C0;
70 /* d3d9 doc/wine tests: mask all exceptions, use single-precision
71 * and round to nearest */
72 c |= 0x003F;
73
74 __asm__ __volatile__ ("fldcw %0" : : "m" (*&c));
75 }
76
77 #else
78
79 static void nine_setup_fpu(void)
80 {
81 WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
82 }
83
84 #endif
85
86 struct pipe_resource *
87 nine_resource_create_with_retry( struct NineDevice9 *This,
88 struct pipe_screen *screen,
89 const struct pipe_resource *templat )
90 {
91 struct pipe_resource *res;
92 res = screen->resource_create(screen, templat);
93 if (res)
94 return res;
95 /* Allocation failed, retry after freeing some resources
96 * Note: Shouldn't be called from the worker thread */
97 if (!This)
98 return NULL;
99 /* Evict resources we can evict */
100 NineDevice9_EvictManagedResourcesInternal(This);
101 /* Execute anything pending, such that some
102 * deleted resources can be actually freed */
103 nine_csmt_process(This);
104 /* We could also finish the context, if needed */
105 return screen->resource_create(screen, templat);
106 }
107
108 void
109 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
110 {
111 struct NineSurface9 *refSurf = NULL;
112
113 DBG("This=%p is_reset=%d\n", This, (int) is_reset);
114
115 assert(!This->is_recording);
116
117 nine_state_set_defaults(This, &This->caps, is_reset);
118
119 refSurf = This->swapchains[0]->buffers[0];
120 assert(refSurf);
121
122 This->state.viewport.X = 0;
123 This->state.viewport.Y = 0;
124 This->state.viewport.Width = refSurf->desc.Width;
125 This->state.viewport.Height = refSurf->desc.Height;
126
127 nine_context_set_viewport(This, &This->state.viewport);
128
129 This->state.scissor.minx = 0;
130 This->state.scissor.miny = 0;
131 This->state.scissor.maxx = refSurf->desc.Width;
132 This->state.scissor.maxy = refSurf->desc.Height;
133
134 nine_context_set_scissor(This, &This->state.scissor);
135
136 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
137 nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE);
138 This->state.rs_advertised[D3DRS_ZENABLE] = TRUE;
139 }
140 if (This->state.rs_advertised[D3DRS_ZENABLE])
141 NineDevice9_SetDepthStencilSurface(
142 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
143 }
144
145 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
146 HRESULT
147 NineDevice9_ctor( struct NineDevice9 *This,
148 struct NineUnknownParams *pParams,
149 struct pipe_screen *pScreen,
150 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
151 D3DCAPS9 *pCaps,
152 D3DPRESENT_PARAMETERS *pPresentationParameters,
153 IDirect3D9 *pD3D9,
154 ID3DPresentGroup *pPresentationGroup,
155 struct d3dadapter9_context *pCTX,
156 boolean ex,
157 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
158 int minorVersionNum )
159 {
160 unsigned i;
161 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
162
163 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
164 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
165 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
166 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
167
168 if (FAILED(hr)) { return hr; }
169
170 /* NIR shaders need to use GLSL types so let's initialize them here */
171 glsl_type_singleton_init_or_ref();
172
173 list_inithead(&This->update_buffers);
174 list_inithead(&This->update_textures);
175 list_inithead(&This->managed_buffers);
176 list_inithead(&This->managed_textures);
177
178 This->screen = pScreen;
179 This->screen_sw = pCTX->ref;
180 This->caps = *pCaps;
181 This->d3d9 = pD3D9;
182 This->params = *pCreationParameters;
183 This->ex = ex;
184 This->present = pPresentationGroup;
185 This->minor_version_num = minorVersionNum;
186
187 IDirect3D9_AddRef(This->d3d9);
188 ID3DPresentGroup_AddRef(This->present);
189
190 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
191 nine_setup_fpu();
192
193 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
194 DBG("Application asked full Software Vertex Processing.\n");
195 This->swvp = true;
196 This->may_swvp = true;
197 } else
198 This->swvp = false;
199 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
200 DBG("Application asked mixed Software Vertex Processing.\n");
201 This->may_swvp = true;
202 }
203 This->context.swvp = This->swvp;
204 /* TODO: check if swvp is resetted by device Resets */
205
206 if (This->may_swvp &&
207 (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
208 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE)
209 < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) ||
210 This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
211 PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) {
212 /* Note: We just go on, some apps never use the abilities of
213 * swvp, and just set more constants than allowed at init.
214 * Only cards we support that are affected are the r500 */
215 WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
216 }
217
218 /* When may_swvp, SetConstant* limits are different */
219 if (This->may_swvp)
220 This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
221
222 This->pure = !!(This->params.BehaviorFlags & D3DCREATE_PUREDEVICE);
223
224 This->context.pipe = This->screen->context_create(This->screen, NULL, 0);
225 This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0);
226 if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */
227 This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0);
228 if (!This->pipe_sw) { return E_OUTOFMEMORY; }
229
230 This->context.cso = cso_create_context(This->context.pipe, 0);
231 if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
232 This->cso_sw = cso_create_context(This->pipe_sw, 0);
233 if (!This->cso_sw) { return E_OUTOFMEMORY; }
234
235 /* Create first, it messes up our state. */
236 This->hud = hud_create(This->context.cso, NULL); /* NULL result is fine */
237
238 /* Available memory counter. Updated only for allocations with this device
239 * instance. This is the Win 7 behavior.
240 * Win XP shares this counter across multiple devices. */
241 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
242 This->available_texture_mem <<= 20;
243 #ifdef PIPE_ARCH_X86
244 /* To prevent overflows for 32bits apps - Not sure about this one */
245 This->available_texture_limit = MAX2(This->available_texture_limit, UINT_MAX - (64 << 20));
246 #endif
247 /* We cap texture memory usage to 95% of what is reported free initially
248 * This helps get closer Win behaviour. For example VertexBuffer allocation
249 * still succeeds when texture allocation fails. */
250 This->available_texture_limit = This->available_texture_mem * 5LL / 100LL;
251
252 /* create implicit swapchains */
253 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
254 This->swapchains = CALLOC(This->nswapchains,
255 sizeof(struct NineSwapChain9 *));
256 if (!This->swapchains) { return E_OUTOFMEMORY; }
257
258 for (i = 0; i < This->nswapchains; ++i) {
259 ID3DPresent *present;
260
261 hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
262 if (FAILED(hr))
263 return hr;
264
265 if (ex) {
266 D3DDISPLAYMODEEX *mode = NULL;
267 struct NineSwapChain9Ex **ret =
268 (struct NineSwapChain9Ex **)&This->swapchains[i];
269
270 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
271 /* when this is a Device9Ex, it should create SwapChain9Exs */
272 hr = NineSwapChain9Ex_new(This, TRUE, present,
273 &pPresentationParameters[i], pCTX,
274 This->params.hFocusWindow, mode, ret);
275 } else {
276 hr = NineSwapChain9_new(This, TRUE, present,
277 &pPresentationParameters[i], pCTX,
278 This->params.hFocusWindow,
279 &This->swapchains[i]);
280 }
281
282 ID3DPresent_Release(present);
283 if (FAILED(hr))
284 return hr;
285 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
286
287 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
288 D3DBACKBUFFER_TYPE_MONO,
289 (IDirect3DSurface9 **)
290 &This->state.rt[i]);
291 if (FAILED(hr))
292 return hr;
293 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
294 nine_bind(&This->context.rt[i], This->state.rt[i]);
295 }
296
297 /* Initialize CSMT */
298 /* r600, radeonsi and iris are thread safe. */
299 if (pCTX->csmt_force == 1)
300 This->csmt_active = true;
301 else if (pCTX->csmt_force == 0)
302 This->csmt_active = false;
303 else if (strstr(pScreen->get_name(pScreen), "AMD") != NULL)
304 This->csmt_active = true;
305 else if (strstr(pScreen->get_name(pScreen), "Intel") != NULL)
306 This->csmt_active = true;
307
308 /* We rely on u_upload_mgr using persistent coherent buffers (which don't
309 * require flush to work in multi-pipe_context scenario) for vertex and
310 * index buffers */
311 if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT))
312 This->csmt_active = false;
313
314 if (This->csmt_active) {
315 This->csmt_ctx = nine_csmt_create(This);
316 if (!This->csmt_ctx)
317 return E_OUTOFMEMORY;
318 }
319
320 if (This->csmt_active)
321 DBG("\033[1;32mCSMT is active\033[0m\n");
322
323 This->workarounds.dynamic_texture_workaround = pCTX->dynamic_texture_workaround;
324
325 This->buffer_upload = nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4);
326
327 /* Initialize a dummy VBO to be used when a vertex declaration does not
328 * specify all the inputs needed by vertex shader, on win default behavior
329 * is to pass 0,0,0,0 to the shader */
330 {
331 struct pipe_transfer *transfer;
332 struct pipe_resource tmpl;
333 struct pipe_box box;
334 unsigned char *data;
335
336 memset(&tmpl, 0, sizeof(tmpl));
337 tmpl.target = PIPE_BUFFER;
338 tmpl.format = PIPE_FORMAT_R8_UNORM;
339 tmpl.width0 = 16; /* 4 floats */
340 tmpl.height0 = 1;
341 tmpl.depth0 = 1;
342 tmpl.array_size = 1;
343 tmpl.last_level = 0;
344 tmpl.nr_samples = 0;
345 tmpl.usage = PIPE_USAGE_DEFAULT;
346 tmpl.bind = PIPE_BIND_VERTEX_BUFFER;
347 tmpl.flags = 0;
348 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
349
350 if (!This->dummy_vbo)
351 return D3DERR_OUTOFVIDEOMEMORY;
352
353 u_box_1d(0, 16, &box);
354 data = This->context.pipe->transfer_map(This->context.pipe, This->dummy_vbo, 0,
355 PIPE_TRANSFER_WRITE |
356 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
357 &box, &transfer);
358 assert(data);
359 assert(transfer);
360 memset(data, 0, 16);
361 This->context.pipe->transfer_unmap(This->context.pipe, transfer);
362 }
363
364 This->cursor.software = FALSE;
365 This->cursor.hotspot.x = -1;
366 This->cursor.hotspot.y = -1;
367 This->cursor.w = This->cursor.h = 0;
368 This->cursor.visible = FALSE;
369 if (ID3DPresent_GetCursorPos(This->swapchains[0]->present, &This->cursor.pos) != S_OK) {
370 This->cursor.pos.x = 0;
371 This->cursor.pos.y = 0;
372 }
373
374 {
375 struct pipe_resource tmpl;
376 memset(&tmpl, 0, sizeof(tmpl));
377 tmpl.target = PIPE_TEXTURE_2D;
378 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
379 tmpl.width0 = 64;
380 tmpl.height0 = 64;
381 tmpl.depth0 = 1;
382 tmpl.array_size = 1;
383 tmpl.last_level = 0;
384 tmpl.nr_samples = 0;
385 tmpl.usage = PIPE_USAGE_DEFAULT;
386 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
387 tmpl.flags = 0;
388
389 This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
390 if (!This->cursor.image)
391 return D3DERR_OUTOFVIDEOMEMORY;
392
393 /* For uploading 32x32 (argb) cursor */
394 This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32);
395 if (!This->cursor.hw_upload_temp)
396 return D3DERR_OUTOFVIDEOMEMORY;
397 }
398
399 /* Create constant buffers. */
400 {
401 unsigned max_const_vs, max_const_ps;
402
403 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
404 * we have to take in some more slots for int and bool*/
405 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
406 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
407 sizeof(float[4]),
408 NINE_MAX_CONST_ALL);
409 /* ps 3.0: 224 float constants. All cards supported support at least
410 * 256 constants for ps */
411 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
412
413 This->max_vs_const_f = max_const_vs -
414 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
415 This->max_ps_const_f = max_const_ps -
416 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
417
418 This->vs_const_size = max_const_vs * sizeof(float[4]);
419 This->ps_const_size = max_const_ps * sizeof(float[4]);
420 /* Include space for I,B constants for user constbuf. */
421 if (This->may_swvp) {
422 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
423 This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
424 if (!This->context.vs_const_f_swvp)
425 return E_OUTOFMEMORY;
426 This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
427 This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
428 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
429 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
430 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
431 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
432 } else {
433 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1);
434 This->context.vs_const_f_swvp = NULL;
435 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
436 This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
437 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
438 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
439 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
440 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
441 }
442 This->context.vs_const_f = CALLOC(This->vs_const_size, 1);
443 This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
444 This->context.ps_const_f = CALLOC(This->ps_const_size, 1);
445 This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
446 if (!This->state.vs_const_f || !This->context.vs_const_f ||
447 !This->state.ps_const_f || !This->context.ps_const_f ||
448 !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp ||
449 !This->context.ps_lconstf_temp ||
450 !This->state.vs_const_i || !This->context.vs_const_i ||
451 !This->state.vs_const_b || !This->context.vs_const_b)
452 return E_OUTOFMEMORY;
453
454 if (strstr(pScreen->get_name(pScreen), "AMD") ||
455 strstr(pScreen->get_name(pScreen), "ATI")) {
456 This->driver_bugs.buggy_barycentrics = TRUE;
457 }
458 }
459
460 /* allocate dummy texture/sampler for when there are missing ones bound */
461 {
462 struct pipe_resource tmplt;
463 struct pipe_sampler_view templ;
464 struct pipe_sampler_state samp;
465 memset(&tmplt, 0, sizeof(tmplt));
466 memset(&samp, 0, sizeof(samp));
467
468 tmplt.target = PIPE_TEXTURE_2D;
469 tmplt.width0 = 1;
470 tmplt.height0 = 1;
471 tmplt.depth0 = 1;
472 tmplt.last_level = 0;
473 tmplt.array_size = 1;
474 tmplt.usage = PIPE_USAGE_DEFAULT;
475 tmplt.flags = 0;
476 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
477 tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
478 tmplt.nr_samples = 0;
479
480 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
481 if (!This->dummy_texture)
482 return D3DERR_DRIVERINTERNALERROR;
483
484 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
485 templ.u.tex.first_layer = 0;
486 templ.u.tex.last_layer = 0;
487 templ.u.tex.first_level = 0;
488 templ.u.tex.last_level = 0;
489 templ.swizzle_r = PIPE_SWIZZLE_0;
490 templ.swizzle_g = PIPE_SWIZZLE_0;
491 templ.swizzle_b = PIPE_SWIZZLE_0;
492 templ.swizzle_a = PIPE_SWIZZLE_1;
493 templ.target = This->dummy_texture->target;
494
495 This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ);
496 if (!This->dummy_sampler_view)
497 return D3DERR_DRIVERINTERNALERROR;
498
499 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
500 samp.max_lod = 15.0f;
501 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
502 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
503 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
504 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
505 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
506 samp.compare_mode = PIPE_TEX_COMPARE_NONE;
507 samp.compare_func = PIPE_FUNC_LEQUAL;
508 samp.normalized_coords = 1;
509 samp.seamless_cube_map = 0;
510 This->dummy_sampler_state = samp;
511 }
512
513 /* Allocate upload helper for drivers that suck (from st pov ;). */
514
515 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS) && !This->csmt_active;
516 This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS);
517 This->vertex_uploader = This->csmt_active ? This->pipe_secondary->stream_uploader : This->context.pipe->stream_uploader;
518 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
519 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
520 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
521 This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED);
522
523 This->context.inline_constants = pCTX->shader_inline_constants;
524 /* Code would be needed when integers are not available to correctly
525 * handle the conversion of integer constants */
526 This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer;
527
528 nine_ff_init(This); /* initialize fixed function code */
529
530 NineDevice9_SetDefaultState(This, FALSE);
531
532 {
533 struct pipe_poly_stipple stipple;
534 memset(&stipple, ~0, sizeof(stipple));
535 This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple);
536 }
537
538 This->update = &This->state;
539
540 nine_state_init_sw(This);
541
542 ID3DPresentGroup_Release(This->present);
543 nine_context_update_state(This); /* Some drivers needs states to be initialized */
544 nine_csmt_process(This);
545
546 return D3D_OK;
547 }
548 #undef GET_PCAP
549
550 void
551 NineDevice9_dtor( struct NineDevice9 *This )
552 {
553 unsigned i;
554
555 DBG("This=%p\n", This);
556
557 /* Flush all pending commands to get refcount right,
558 * and properly release bound objects. It is ok to still
559 * execute commands while we are in device dtor, because
560 * we haven't released anything yet. Note that no pending
561 * command can increase the device refcount. */
562 if (This->csmt_active && This->csmt_ctx) {
563 nine_csmt_process(This);
564 nine_csmt_destroy(This, This->csmt_ctx);
565 This->csmt_active = FALSE;
566 This->csmt_ctx = NULL;
567 }
568
569 nine_ff_fini(This);
570 nine_state_destroy_sw(This);
571 nine_device_state_clear(This);
572 nine_context_clear(This);
573
574 nine_bind(&This->record, NULL);
575
576 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
577 pipe_resource_reference(&This->dummy_texture, NULL);
578 pipe_resource_reference(&This->dummy_vbo, NULL);
579 FREE(This->state.vs_const_f);
580 FREE(This->context.vs_const_f);
581 FREE(This->state.ps_const_f);
582 FREE(This->context.ps_const_f);
583 FREE(This->state.vs_lconstf_temp);
584 FREE(This->context.vs_lconstf_temp);
585 FREE(This->context.ps_lconstf_temp);
586 FREE(This->state.vs_const_i);
587 FREE(This->context.vs_const_i);
588 FREE(This->state.vs_const_b);
589 FREE(This->context.vs_const_b);
590 FREE(This->context.vs_const_f_swvp);
591
592 pipe_resource_reference(&This->cursor.image, NULL);
593 FREE(This->cursor.hw_upload_temp);
594
595 if (This->swapchains) {
596 for (i = 0; i < This->nswapchains; ++i)
597 if (This->swapchains[i])
598 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
599 FREE(This->swapchains);
600 }
601
602 if (This->buffer_upload)
603 nine_upload_destroy(This->buffer_upload);
604
605 /* Destroy cso first */
606 if (This->context.cso) { cso_destroy_context(This->context.cso); }
607 if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
608 if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
609 if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); }
610 if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
611
612 if (This->present) { ID3DPresentGroup_Release(This->present); }
613 if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
614
615 NineUnknown_dtor(&This->base);
616 glsl_type_singleton_decref();
617 }
618
619 struct pipe_screen *
620 NineDevice9_GetScreen( struct NineDevice9 *This )
621 {
622 return This->screen;
623 }
624
625 struct pipe_context *
626 NineDevice9_GetPipe( struct NineDevice9 *This )
627 {
628 return nine_context_get_pipe(This);
629 }
630
631 const D3DCAPS9 *
632 NineDevice9_GetCaps( struct NineDevice9 *This )
633 {
634 return &This->caps;
635 }
636
637 static inline void
638 NineDevice9_PauseRecording( struct NineDevice9 *This )
639 {
640 if (This->record) {
641 This->update = &This->state;
642 This->is_recording = FALSE;
643 }
644 }
645
646 static inline void
647 NineDevice9_ResumeRecording( struct NineDevice9 *This )
648 {
649 if (This->record) {
650 This->update = &This->record->state;
651 This->is_recording = TRUE;
652 }
653 }
654
655 HRESULT NINE_WINAPI
656 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
657 {
658 if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
659 This->device_needs_reset = TRUE;
660 return D3DERR_DEVICELOST;
661 } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) {
662 This->device_needs_reset = TRUE;
663 return D3DERR_DEVICENOTRESET;
664 } else if (This->device_needs_reset) {
665 return D3DERR_DEVICENOTRESET;
666 }
667
668 return D3D_OK;
669 }
670
671 UINT NINE_WINAPI
672 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
673 {
674 return This->available_texture_mem;
675 }
676
677 void
678 NineDevice9_EvictManagedResourcesInternal( struct NineDevice9 *This )
679 {
680 struct NineBaseTexture9 *tex;
681
682 DBG("This=%p\n", This);
683
684 /* This function is called internally when an allocation fails.
685 * We are supposed to release old unused managed textures/buffers,
686 * until we have enough space for the allocation.
687 * For now just release everything, except the bound textures,
688 * as this function can be called when uploading bound textures.
689 */
690 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
691 if (!tex->bind_count)
692 NineBaseTexture9_UnLoad(tex);
693 }
694 }
695
696 HRESULT NINE_WINAPI
697 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
698 {
699 struct NineBaseTexture9 *tex;
700 struct NineBuffer9 *buf;
701
702 DBG("This=%p\n", This);
703 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
704 NineBaseTexture9_UnLoad(tex);
705 }
706 /* Vertex/index buffers don't take a lot of space and aren't accounted
707 * for d3d memory usage. Instead of actually freeing from memory,
708 * just mark the buffer dirty to trigger a re-upload later. We
709 * could just ignore, but some bad behaving apps could rely on it (if
710 * they write outside the locked regions typically). */
711 LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
712 NineBuffer9_SetDirty(buf);
713 }
714
715 return D3D_OK;
716 }
717
718 HRESULT NINE_WINAPI
719 NineDevice9_GetDirect3D( struct NineDevice9 *This,
720 IDirect3D9 **ppD3D9 )
721 {
722 user_assert(ppD3D9 != NULL, E_POINTER);
723 IDirect3D9_AddRef(This->d3d9);
724 *ppD3D9 = This->d3d9;
725 return D3D_OK;
726 }
727
728 HRESULT NINE_WINAPI
729 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
730 D3DCAPS9 *pCaps )
731 {
732 user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
733 *pCaps = This->caps;
734 return D3D_OK;
735 }
736
737 HRESULT NINE_WINAPI
738 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
739 UINT iSwapChain,
740 D3DDISPLAYMODE *pMode )
741 {
742 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
743
744 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
745
746 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
747 }
748
749 HRESULT NINE_WINAPI
750 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
751 D3DDEVICE_CREATION_PARAMETERS *pParameters )
752 {
753 user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
754 *pParameters = This->params;
755 return D3D_OK;
756 }
757
758 HRESULT NINE_WINAPI
759 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
760 UINT XHotSpot,
761 UINT YHotSpot,
762 IDirect3DSurface9 *pCursorBitmap )
763 {
764 struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
765 struct pipe_context *pipe = NineDevice9_GetPipe(This);
766 struct pipe_box box;
767 struct pipe_transfer *transfer;
768 BOOL hw_cursor;
769 void *ptr;
770
771 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
772 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
773
774 user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
775 user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
776
777 if (This->swapchains[0]->params.Windowed) {
778 This->cursor.w = MIN2(surf->desc.Width, 32);
779 This->cursor.h = MIN2(surf->desc.Height, 32);
780 hw_cursor = 1; /* always use hw cursor for windowed mode */
781 } else {
782 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
783 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
784 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
785 }
786
787 u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
788
789 ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
790 PIPE_TRANSFER_WRITE |
791 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
792 &box, &transfer);
793 if (!ptr)
794 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
795
796 This->cursor.hotspot.x = XHotSpot;
797 This->cursor.hotspot.y = YHotSpot;
798
799 /* Copy cursor image to internal storage. */
800 {
801 D3DLOCKED_RECT lock;
802 HRESULT hr;
803 const struct util_format_description *sfmt =
804 util_format_description(surf->base.info.format);
805 assert(sfmt);
806
807 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
808 if (FAILED(hr))
809 ret_err("Failed to map cursor source image.\n",
810 D3DERR_DRIVERINTERNALERROR);
811
812 sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
813 lock.pBits, lock.Pitch,
814 This->cursor.w, This->cursor.h);
815
816 if (hw_cursor) {
817 void *data = lock.pBits;
818 /* SetCursor assumes 32x32 argb with pitch 128 */
819 if (lock.Pitch != 128) {
820 sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128,
821 lock.pBits, lock.Pitch,
822 32, 32);
823 data = This->cursor.hw_upload_temp;
824 }
825 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
826 data,
827 &This->cursor.hotspot,
828 This->cursor.visible) == D3D_OK;
829 }
830
831 NineSurface9_UnlockRect(surf);
832 }
833 pipe->transfer_unmap(pipe, transfer);
834
835 /* hide cursor if we emulate it */
836 if (!hw_cursor)
837 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
838 This->cursor.software = !hw_cursor;
839
840 return D3D_OK;
841 }
842
843 void NINE_WINAPI
844 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
845 int X,
846 int Y,
847 DWORD Flags )
848 {
849 struct NineSwapChain9 *swap = This->swapchains[0];
850
851 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
852
853 /* present >= v1.4 handles this itself */
854 if (This->minor_version_num < 4) {
855 if (This->cursor.pos.x == X && This->cursor.pos.y == Y)
856 return;
857 }
858
859 This->cursor.pos.x = X;
860 This->cursor.pos.y = Y;
861
862 if (!This->cursor.software)
863 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
864 }
865
866 BOOL NINE_WINAPI
867 NineDevice9_ShowCursor( struct NineDevice9 *This,
868 BOOL bShow )
869 {
870 BOOL old = This->cursor.visible;
871
872 DBG("This=%p bShow=%d\n", This, (int) bShow);
873
874 /* No-op until a cursor is set in d3d */
875 if (This->cursor.hotspot.x == -1)
876 return old;
877
878 This->cursor.visible = bShow;
879 /* Note: Don't optimize by avoiding the call if This->cursor.visible
880 * hasn't changed. One has to keep in mind the app may do SetCursor
881 * calls outside d3d, thus such an optimization affects behaviour. */
882 if (!This->cursor.software)
883 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
884
885 return old;
886 }
887
888 HRESULT NINE_WINAPI
889 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
890 D3DPRESENT_PARAMETERS *pPresentationParameters,
891 IDirect3DSwapChain9 **pSwapChain )
892 {
893 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
894 ID3DPresent *present;
895 HRESULT hr;
896
897 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
898 This, pPresentationParameters, pSwapChain);
899
900 user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
901 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
902 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
903
904 /* TODO: this deserves more tests */
905 if (!pPresentationParameters->hDeviceWindow)
906 pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
907
908 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
909
910 if (FAILED(hr))
911 return hr;
912
913 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
914 tmplt->actx,
915 tmplt->params.hDeviceWindow,
916 &swapchain);
917 if (FAILED(hr))
918 return hr;
919
920 *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
921 return D3D_OK;
922 }
923
924 HRESULT NINE_WINAPI
925 NineDevice9_GetSwapChain( struct NineDevice9 *This,
926 UINT iSwapChain,
927 IDirect3DSwapChain9 **pSwapChain )
928 {
929 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
930
931 *pSwapChain = NULL;
932 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
933
934 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
935 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
936
937 return D3D_OK;
938 }
939
940 UINT NINE_WINAPI
941 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
942 {
943 return This->nswapchains;
944 }
945
946 HRESULT NINE_WINAPI
947 NineDevice9_Reset( struct NineDevice9 *This,
948 D3DPRESENT_PARAMETERS *pPresentationParameters )
949 {
950 HRESULT hr = D3D_OK;
951 unsigned i;
952
953 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
954
955 user_assert(pPresentationParameters != NULL, D3DERR_INVALIDCALL);
956
957 if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
958 This->device_needs_reset = TRUE;
959 return D3DERR_DEVICELOST;
960 }
961
962 for (i = 0; i < This->nswapchains; ++i) {
963 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
964 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
965 if (hr != D3D_OK)
966 break;
967 }
968
969 nine_csmt_process(This);
970 nine_device_state_clear(This);
971 nine_context_clear(This);
972
973 NineDevice9_SetDefaultState(This, TRUE);
974 NineDevice9_SetRenderTarget(
975 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
976 /* XXX: better use GetBackBuffer here ? */
977
978 This->device_needs_reset = (hr != D3D_OK);
979 return hr;
980 }
981
982 HRESULT NINE_WINAPI
983 NineDevice9_Present( struct NineDevice9 *This,
984 const RECT *pSourceRect,
985 const RECT *pDestRect,
986 HWND hDestWindowOverride,
987 const RGNDATA *pDirtyRegion )
988 {
989 unsigned i;
990 HRESULT hr;
991
992 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
993 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
994
995 /* XXX is this right? */
996 for (i = 0; i < This->nswapchains; ++i) {
997 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
998 hDestWindowOverride, pDirtyRegion, 0);
999 if (FAILED(hr)) { return hr; }
1000 }
1001
1002 return D3D_OK;
1003 }
1004
1005 HRESULT NINE_WINAPI
1006 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
1007 UINT iSwapChain,
1008 UINT iBackBuffer,
1009 D3DBACKBUFFER_TYPE Type,
1010 IDirect3DSurface9 **ppBackBuffer )
1011 {
1012 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
1013 /* return NULL on error */
1014 *ppBackBuffer = NULL;
1015 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1016
1017 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
1018 iBackBuffer, Type, ppBackBuffer);
1019 }
1020
1021 HRESULT NINE_WINAPI
1022 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
1023 UINT iSwapChain,
1024 D3DRASTER_STATUS *pRasterStatus )
1025 {
1026 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
1027 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1028
1029 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
1030 pRasterStatus);
1031 }
1032
1033 HRESULT NINE_WINAPI
1034 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
1035 BOOL bEnableDialogs )
1036 {
1037 STUB(D3DERR_INVALIDCALL);
1038 }
1039
1040 void NINE_WINAPI
1041 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
1042 UINT iSwapChain,
1043 DWORD Flags,
1044 const D3DGAMMARAMP *pRamp )
1045 {
1046 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
1047 iSwapChain, Flags, pRamp);
1048
1049 user_warn(iSwapChain >= This->nswapchains);
1050 user_warn(!pRamp);
1051
1052 if (pRamp && (iSwapChain < This->nswapchains)) {
1053 struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
1054 swap->gamma = *pRamp;
1055 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
1056 }
1057 }
1058
1059 void NINE_WINAPI
1060 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
1061 UINT iSwapChain,
1062 D3DGAMMARAMP *pRamp )
1063 {
1064 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
1065
1066 user_warn(iSwapChain >= This->nswapchains);
1067 user_warn(!pRamp);
1068
1069 if (pRamp && (iSwapChain < This->nswapchains))
1070 *pRamp = This->swapchains[iSwapChain]->gamma;
1071 }
1072
1073 HRESULT NINE_WINAPI
1074 NineDevice9_CreateTexture( struct NineDevice9 *This,
1075 UINT Width,
1076 UINT Height,
1077 UINT Levels,
1078 DWORD Usage,
1079 D3DFORMAT Format,
1080 D3DPOOL Pool,
1081 IDirect3DTexture9 **ppTexture,
1082 HANDLE *pSharedHandle )
1083 {
1084 struct NineTexture9 *tex;
1085 HRESULT hr;
1086
1087 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
1088 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
1089 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1090 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
1091
1092 user_assert(ppTexture != NULL, D3DERR_INVALIDCALL);
1093
1094 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
1095 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1096 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
1097
1098 *ppTexture = NULL;
1099
1100 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
1101 &tex, pSharedHandle);
1102 if (SUCCEEDED(hr))
1103 *ppTexture = (IDirect3DTexture9 *)tex;
1104
1105 return hr;
1106 }
1107
1108 HRESULT NINE_WINAPI
1109 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
1110 UINT Width,
1111 UINT Height,
1112 UINT Depth,
1113 UINT Levels,
1114 DWORD Usage,
1115 D3DFORMAT Format,
1116 D3DPOOL Pool,
1117 IDirect3DVolumeTexture9 **ppVolumeTexture,
1118 HANDLE *pSharedHandle )
1119 {
1120 struct NineVolumeTexture9 *tex;
1121 HRESULT hr;
1122
1123 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
1124 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
1125 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1126 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
1127
1128 user_assert(ppVolumeTexture != NULL, D3DERR_INVALIDCALL);
1129
1130 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1131 D3DUSAGE_SOFTWAREPROCESSING;
1132
1133 *ppVolumeTexture = NULL;
1134
1135 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
1136 Usage, Format, Pool, &tex, pSharedHandle);
1137 if (SUCCEEDED(hr))
1138 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
1139
1140 return hr;
1141 }
1142
1143 HRESULT NINE_WINAPI
1144 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
1145 UINT EdgeLength,
1146 UINT Levels,
1147 DWORD Usage,
1148 D3DFORMAT Format,
1149 D3DPOOL Pool,
1150 IDirect3DCubeTexture9 **ppCubeTexture,
1151 HANDLE *pSharedHandle )
1152 {
1153 struct NineCubeTexture9 *tex;
1154 HRESULT hr;
1155
1156 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
1157 "pSharedHandle=%p\n", This, EdgeLength, Levels,
1158 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1159 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
1160
1161 user_assert(ppCubeTexture != NULL, D3DERR_INVALIDCALL);
1162
1163 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
1164 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1165 D3DUSAGE_SOFTWAREPROCESSING;
1166
1167 *ppCubeTexture = NULL;
1168
1169 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
1170 &tex, pSharedHandle);
1171 if (SUCCEEDED(hr))
1172 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
1173
1174 return hr;
1175 }
1176
1177 HRESULT NINE_WINAPI
1178 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
1179 UINT Length,
1180 DWORD Usage,
1181 DWORD FVF,
1182 D3DPOOL Pool,
1183 IDirect3DVertexBuffer9 **ppVertexBuffer,
1184 HANDLE *pSharedHandle )
1185 {
1186 struct NineVertexBuffer9 *buf;
1187 HRESULT hr;
1188 D3DVERTEXBUFFER_DESC desc;
1189
1190 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
1191 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
1192
1193 user_assert(ppVertexBuffer != NULL, D3DERR_INVALIDCALL);
1194 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1195
1196 desc.Format = D3DFMT_VERTEXDATA;
1197 desc.Type = D3DRTYPE_VERTEXBUFFER;
1198 desc.Usage = Usage &
1199 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1200 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1201 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
1202 D3DUSAGE_WRITEONLY);
1203 desc.Pool = Pool;
1204 desc.Size = Length;
1205 desc.FVF = FVF;
1206
1207 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1208 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1209
1210 hr = NineVertexBuffer9_new(This, &desc, &buf);
1211 if (SUCCEEDED(hr))
1212 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
1213 return hr;
1214 }
1215
1216 HRESULT NINE_WINAPI
1217 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
1218 UINT Length,
1219 DWORD Usage,
1220 D3DFORMAT Format,
1221 D3DPOOL Pool,
1222 IDirect3DIndexBuffer9 **ppIndexBuffer,
1223 HANDLE *pSharedHandle )
1224 {
1225 struct NineIndexBuffer9 *buf;
1226 HRESULT hr;
1227 D3DINDEXBUFFER_DESC desc;
1228
1229 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
1230 "pSharedHandle=%p\n", This, Length, Usage,
1231 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
1232
1233 user_assert(ppIndexBuffer != NULL, D3DERR_INVALIDCALL);
1234 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1235
1236 desc.Format = Format;
1237 desc.Type = D3DRTYPE_INDEXBUFFER;
1238 desc.Usage = Usage &
1239 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1240 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1241 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
1242 desc.Pool = Pool;
1243 desc.Size = Length;
1244
1245 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1246 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1247
1248 hr = NineIndexBuffer9_new(This, &desc, &buf);
1249 if (SUCCEEDED(hr))
1250 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
1251 return hr;
1252 }
1253
1254 static HRESULT
1255 create_zs_or_rt_surface(struct NineDevice9 *This,
1256 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
1257 D3DPOOL Pool,
1258 UINT Width, UINT Height,
1259 D3DFORMAT Format,
1260 D3DMULTISAMPLE_TYPE MultiSample,
1261 DWORD MultisampleQuality,
1262 BOOL Discard_or_Lockable,
1263 IDirect3DSurface9 **ppSurface,
1264 HANDLE *pSharedHandle)
1265 {
1266 struct NineSurface9 *surface;
1267 HRESULT hr;
1268 D3DSURFACE_DESC desc;
1269
1270 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1271 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1272 This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
1273 d3dformat_to_string(Format), MultiSample, MultisampleQuality,
1274 Discard_or_Lockable, ppSurface, pSharedHandle);
1275
1276 if (pSharedHandle)
1277 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1278
1279 user_assert(Width && Height, D3DERR_INVALIDCALL);
1280 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1281
1282 desc.Format = Format;
1283 desc.Type = D3DRTYPE_SURFACE;
1284 desc.Usage = 0;
1285 desc.Pool = Pool;
1286 desc.MultiSampleType = MultiSample;
1287 desc.MultiSampleQuality = MultisampleQuality;
1288 desc.Width = Width;
1289 desc.Height = Height;
1290 switch (type) {
1291 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
1292 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
1293 default: assert(type == 2); break;
1294 }
1295
1296 hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface);
1297 if (SUCCEEDED(hr)) {
1298 *ppSurface = (IDirect3DSurface9 *)surface;
1299
1300 if (surface->base.resource && Discard_or_Lockable && (type != 1))
1301 surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
1302 }
1303
1304 return hr;
1305 }
1306
1307 HRESULT NINE_WINAPI
1308 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1309 UINT Width,
1310 UINT Height,
1311 D3DFORMAT Format,
1312 D3DMULTISAMPLE_TYPE MultiSample,
1313 DWORD MultisampleQuality,
1314 BOOL Lockable,
1315 IDirect3DSurface9 **ppSurface,
1316 HANDLE *pSharedHandle )
1317 {
1318 user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
1319 *ppSurface = NULL;
1320 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1321 Width, Height, Format,
1322 MultiSample, MultisampleQuality,
1323 Lockable, ppSurface, pSharedHandle);
1324 }
1325
1326 HRESULT NINE_WINAPI
1327 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1328 UINT Width,
1329 UINT Height,
1330 D3DFORMAT Format,
1331 D3DMULTISAMPLE_TYPE MultiSample,
1332 DWORD MultisampleQuality,
1333 BOOL Discard,
1334 IDirect3DSurface9 **ppSurface,
1335 HANDLE *pSharedHandle )
1336 {
1337 user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
1338 *ppSurface = NULL;
1339 if (!depth_stencil_format(Format))
1340 return D3DERR_NOTAVAILABLE;
1341 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1342 Width, Height, Format,
1343 MultiSample, MultisampleQuality,
1344 Discard, ppSurface, pSharedHandle);
1345 }
1346
1347 HRESULT NINE_WINAPI
1348 NineDevice9_UpdateSurface( struct NineDevice9 *This,
1349 IDirect3DSurface9 *pSourceSurface,
1350 const RECT *pSourceRect,
1351 IDirect3DSurface9 *pDestinationSurface,
1352 const POINT *pDestPoint )
1353 {
1354 struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1355 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1356 int copy_width, copy_height;
1357 RECT destRect;
1358
1359 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1360 "pSourceRect=%p pDestPoint=%p\n", This,
1361 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1362 if (pSourceRect)
1363 DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1364 pSourceRect->left, pSourceRect->top,
1365 pSourceRect->right, pSourceRect->bottom);
1366 if (pDestPoint)
1367 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1368
1369 user_assert(dst && src, D3DERR_INVALIDCALL);
1370
1371 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1372 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1373
1374 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1375 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1376
1377 user_assert(!src->lock_count, D3DERR_INVALIDCALL);
1378 user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
1379
1380 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
1381 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
1382
1383 if (pSourceRect) {
1384 copy_width = pSourceRect->right - pSourceRect->left;
1385 copy_height = pSourceRect->bottom - pSourceRect->top;
1386
1387 user_assert(pSourceRect->left >= 0 &&
1388 copy_width > 0 &&
1389 pSourceRect->right <= src->desc.Width &&
1390 pSourceRect->top >= 0 &&
1391 copy_height > 0 &&
1392 pSourceRect->bottom <= src->desc.Height,
1393 D3DERR_INVALIDCALL);
1394 } else {
1395 copy_width = src->desc.Width;
1396 copy_height = src->desc.Height;
1397 }
1398
1399 destRect.right = copy_width;
1400 destRect.bottom = copy_height;
1401
1402 if (pDestPoint) {
1403 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
1404 D3DERR_INVALIDCALL);
1405 destRect.right += pDestPoint->x;
1406 destRect.bottom += pDestPoint->y;
1407 }
1408
1409 user_assert(destRect.right <= dst->desc.Width &&
1410 destRect.bottom <= dst->desc.Height,
1411 D3DERR_INVALIDCALL);
1412
1413 if (compressed_format(dst->desc.Format)) {
1414 const unsigned w = util_format_get_blockwidth(dst->base.info.format);
1415 const unsigned h = util_format_get_blockheight(dst->base.info.format);
1416
1417 if (pDestPoint) {
1418 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
1419 D3DERR_INVALIDCALL);
1420 }
1421
1422 if (pSourceRect) {
1423 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
1424 D3DERR_INVALIDCALL);
1425 }
1426 if (!(copy_width == src->desc.Width &&
1427 copy_width == dst->desc.Width &&
1428 copy_height == src->desc.Height &&
1429 copy_height == dst->desc.Height)) {
1430 user_assert(!(copy_width % w) && !(copy_height % h),
1431 D3DERR_INVALIDCALL);
1432 }
1433 }
1434
1435 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
1436
1437 return D3D_OK;
1438 }
1439
1440 HRESULT NINE_WINAPI
1441 NineDevice9_UpdateTexture( struct NineDevice9 *This,
1442 IDirect3DBaseTexture9 *pSourceTexture,
1443 IDirect3DBaseTexture9 *pDestinationTexture )
1444 {
1445 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1446 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1447 unsigned l, m;
1448 unsigned last_src_level, last_dst_level;
1449 RECT rect;
1450
1451 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1452 pSourceTexture, pDestinationTexture);
1453
1454 user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
1455 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1456
1457 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1458 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1459 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1460 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
1461 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
1462
1463 /* Spec: Failure if
1464 * . Different formats
1465 * . Fewer src levels than dst levels (if the opposite, only matching levels
1466 * are supposed to be copied)
1467 * . Levels do not match
1468 * DDI: Actually the above should pass because of legacy applications
1469 * Do what you want about these, but you shouldn't crash.
1470 * However driver can expect that the top dimension is greater for src than dst.
1471 * Wine tests: Every combination that passes the initial checks should pass.
1472 * . Different formats => conversion driver and format dependent.
1473 * . 1 level, but size not matching => copy is done (and even crash if src bigger
1474 * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
1475 * or if a subrect is copied).
1476 * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
1477 * copied to 7x7.
1478 *
1479 * From these, the proposal is:
1480 * . Different formats -> use util_format_translate to translate if possible for surfaces.
1481 * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
1482 * . First level copied -> the first level such that src is smaller or equal to dst first level
1483 * . number of levels copied -> as long as it fits and textures have levels
1484 * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
1485 */
1486
1487 last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level;
1488 last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level;
1489
1490 for (m = 0; m <= last_src_level; ++m) {
1491 unsigned w = u_minify(srcb->base.info.width0, m);
1492 unsigned h = u_minify(srcb->base.info.height0, m);
1493 unsigned d = u_minify(srcb->base.info.depth0, m);
1494
1495 if (w <= dstb->base.info.width0 &&
1496 h <= dstb->base.info.height0 &&
1497 d <= dstb->base.info.depth0)
1498 break;
1499 }
1500 user_assert(m <= last_src_level, D3D_OK);
1501
1502 last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
1503
1504 if (dstb->base.type == D3DRTYPE_TEXTURE) {
1505 struct NineTexture9 *dst = NineTexture9(dstb);
1506 struct NineTexture9 *src = NineTexture9(srcb);
1507
1508 if (src->dirty_rect.width == 0)
1509 return D3D_OK;
1510
1511 pipe_box_to_rect(&rect, &src->dirty_rect);
1512 for (l = 0; l < m; ++l)
1513 rect_minify_inclusive(&rect);
1514
1515 for (l = 0; l <= last_dst_level; ++l, ++m) {
1516 fit_rect_format_inclusive(dst->base.base.info.format,
1517 &rect,
1518 dst->surfaces[l]->desc.Width,
1519 dst->surfaces[l]->desc.Height);
1520 NineSurface9_CopyMemToDefault(dst->surfaces[l],
1521 src->surfaces[m],
1522 (POINT *)&rect,
1523 &rect);
1524 rect_minify_inclusive(&rect);
1525 }
1526 u_box_origin_2d(0, 0, &src->dirty_rect);
1527 } else
1528 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1529 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1530 struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1531 unsigned z;
1532
1533 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1534 for (z = 0; z < 6; ++z) {
1535 if (src->dirty_rect[z].width == 0)
1536 continue;
1537
1538 pipe_box_to_rect(&rect, &src->dirty_rect[z]);
1539 for (l = 0; l < m; ++l)
1540 rect_minify_inclusive(&rect);
1541
1542 for (l = 0; l <= last_dst_level; ++l, ++m) {
1543 fit_rect_format_inclusive(dst->base.base.info.format,
1544 &rect,
1545 dst->surfaces[l * 6 + z]->desc.Width,
1546 dst->surfaces[l * 6 + z]->desc.Height);
1547 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
1548 src->surfaces[m * 6 + z],
1549 (POINT *)&rect,
1550 &rect);
1551 rect_minify_inclusive(&rect);
1552 }
1553 u_box_origin_2d(0, 0, &src->dirty_rect[z]);
1554 m -= l;
1555 }
1556 } else
1557 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1558 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1559 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1560
1561 if (src->dirty_box.width == 0)
1562 return D3D_OK;
1563 for (l = 0; l <= last_dst_level; ++l, ++m)
1564 NineVolume9_CopyMemToDefault(dst->volumes[l],
1565 src->volumes[m], 0, 0, 0, NULL);
1566 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
1567 } else{
1568 assert(!"invalid texture type");
1569 }
1570
1571 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1572 dstb->dirty_mip = TRUE;
1573 NineBaseTexture9_GenerateMipSubLevels(dstb);
1574 }
1575
1576 return D3D_OK;
1577 }
1578
1579 HRESULT NINE_WINAPI
1580 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1581 IDirect3DSurface9 *pRenderTarget,
1582 IDirect3DSurface9 *pDestSurface )
1583 {
1584 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1585 struct NineSurface9 *src = NineSurface9(pRenderTarget);
1586
1587 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1588 This, pRenderTarget, pDestSurface);
1589
1590 user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL);
1591
1592 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1593 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1594
1595 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1596 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1597
1598 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
1599 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
1600
1601 user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL);
1602
1603 NineSurface9_CopyDefaultToMem(dst, src);
1604
1605 return D3D_OK;
1606 }
1607
1608 HRESULT NINE_WINAPI
1609 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1610 UINT iSwapChain,
1611 IDirect3DSurface9 *pDestSurface )
1612 {
1613 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1614 iSwapChain, pDestSurface);
1615
1616 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1617 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1618
1619 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1620 pDestSurface);
1621 }
1622
1623 HRESULT NINE_WINAPI
1624 NineDevice9_StretchRect( struct NineDevice9 *This,
1625 IDirect3DSurface9 *pSourceSurface,
1626 const RECT *pSourceRect,
1627 IDirect3DSurface9 *pDestSurface,
1628 const RECT *pDestRect,
1629 D3DTEXTUREFILTERTYPE Filter )
1630 {
1631 struct pipe_screen *screen = This->screen;
1632 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1633 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1634 struct pipe_resource *dst_res, *src_res;
1635 boolean zs;
1636 struct pipe_blit_info blit;
1637 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1638
1639 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1640 "pDestRect=%p Filter=%u\n",
1641 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1642 if (pSourceRect)
1643 DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1644 pSourceRect->left, pSourceRect->top,
1645 pSourceRect->right, pSourceRect->bottom);
1646 if (pDestRect)
1647 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1648 pDestRect->right, pDestRect->bottom);
1649
1650 user_assert(pSourceSurface && pDestSurface, D3DERR_INVALIDCALL);
1651 user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1652 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1653
1654 dst_res = NineSurface9_GetResource(dst);
1655 src_res = NineSurface9_GetResource(src);
1656 zs = util_format_is_depth_or_stencil(dst_res->format);
1657 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1658 user_assert(!zs || !pSourceRect ||
1659 (pSourceRect->left == 0 &&
1660 pSourceRect->top == 0 &&
1661 pSourceRect->right == src->desc.Width &&
1662 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1663 user_assert(!zs || !pDestRect ||
1664 (pDestRect->left == 0 &&
1665 pDestRect->top == 0 &&
1666 pDestRect->right == dst->desc.Width &&
1667 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1668 user_assert(!zs ||
1669 (dst->desc.Width == src->desc.Width &&
1670 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1671 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1672 D3DERR_INVALIDCALL);
1673 user_assert(!zs || dst->desc.Format == src->desc.Format,
1674 D3DERR_INVALIDCALL);
1675 user_assert(screen->is_format_supported(screen, src_res->format,
1676 src_res->target,
1677 src_res->nr_samples,
1678 src_res->nr_storage_samples,
1679 PIPE_BIND_SAMPLER_VIEW),
1680 D3DERR_INVALIDCALL);
1681
1682 /* We might want to permit these, but wine thinks we shouldn't. */
1683 user_assert(!pDestRect ||
1684 (pDestRect->left <= pDestRect->right &&
1685 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1686 user_assert(!pSourceRect ||
1687 (pSourceRect->left <= pSourceRect->right &&
1688 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1689
1690 memset(&blit, 0, sizeof(blit));
1691 blit.dst.resource = dst_res;
1692 blit.dst.level = dst->level;
1693 blit.dst.box.z = dst->layer;
1694 blit.dst.box.depth = 1;
1695 blit.dst.format = dst_res->format;
1696 if (pDestRect) {
1697 flip_x = pDestRect->left > pDestRect->right;
1698 if (flip_x) {
1699 blit.dst.box.x = pDestRect->right;
1700 blit.dst.box.width = pDestRect->left - pDestRect->right;
1701 } else {
1702 blit.dst.box.x = pDestRect->left;
1703 blit.dst.box.width = pDestRect->right - pDestRect->left;
1704 }
1705 flip_y = pDestRect->top > pDestRect->bottom;
1706 if (flip_y) {
1707 blit.dst.box.y = pDestRect->bottom;
1708 blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1709 } else {
1710 blit.dst.box.y = pDestRect->top;
1711 blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1712 }
1713 } else {
1714 blit.dst.box.x = 0;
1715 blit.dst.box.y = 0;
1716 blit.dst.box.width = dst->desc.Width;
1717 blit.dst.box.height = dst->desc.Height;
1718 }
1719 blit.src.resource = src_res;
1720 blit.src.level = src->level;
1721 blit.src.box.z = src->layer;
1722 blit.src.box.depth = 1;
1723 blit.src.format = src_res->format;
1724 if (pSourceRect) {
1725 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1726 blit.src.box.x = pSourceRect->right;
1727 blit.src.box.width = pSourceRect->left - pSourceRect->right;
1728 } else {
1729 blit.src.box.x = pSourceRect->left;
1730 blit.src.box.width = pSourceRect->right - pSourceRect->left;
1731 }
1732 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1733 blit.src.box.y = pSourceRect->bottom;
1734 blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1735 } else {
1736 blit.src.box.y = pSourceRect->top;
1737 blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1738 }
1739 } else {
1740 blit.src.box.x = flip_x ? src->desc.Width : 0;
1741 blit.src.box.y = flip_y ? src->desc.Height : 0;
1742 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1743 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1744 }
1745 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1746 blit.filter = Filter == D3DTEXF_LINEAR ?
1747 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1748 blit.scissor_enable = FALSE;
1749 blit.alpha_blend = FALSE;
1750
1751 /* If both of a src and dst dimension are negative, flip them. */
1752 if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1753 blit.dst.box.width = -blit.dst.box.width;
1754 blit.src.box.width = -blit.src.box.width;
1755 }
1756 if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1757 blit.dst.box.height = -blit.dst.box.height;
1758 blit.src.box.height = -blit.src.box.height;
1759 }
1760 scaled =
1761 blit.dst.box.width != blit.src.box.width ||
1762 blit.dst.box.height != blit.src.box.height;
1763
1764 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1765 user_assert(!scaled ||
1766 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
1767 user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
1768 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1769 user_assert(NineSurface9_IsOffscreenPlain(dst) ||
1770 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
1771 D3DERR_INVALIDCALL);
1772 user_assert(!scaled ||
1773 (!util_format_is_compressed(dst->base.info.format) &&
1774 !util_format_is_compressed(src->base.info.format)),
1775 D3DERR_INVALIDCALL);
1776
1777 user_warn(src == dst &&
1778 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1779
1780 /* Check for clipping/clamping: */
1781 {
1782 struct pipe_box box;
1783 int xy;
1784
1785 xy = u_box_clip_2d(&box, &blit.dst.box,
1786 dst->desc.Width, dst->desc.Height);
1787 if (xy < 0)
1788 return D3D_OK;
1789 if (xy == 0)
1790 xy = u_box_clip_2d(&box, &blit.src.box,
1791 src->desc.Width, src->desc.Height);
1792 clamped = !!xy;
1793 }
1794
1795 ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) ||
1796 (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality);
1797
1798 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1799 DBG("using pipe->blit()\n");
1800 /* TODO: software scaling */
1801 user_assert(screen->is_format_supported(screen, dst_res->format,
1802 dst_res->target,
1803 dst_res->nr_samples,
1804 dst_res->nr_storage_samples,
1805 zs ? PIPE_BIND_DEPTH_STENCIL :
1806 PIPE_BIND_RENDER_TARGET),
1807 D3DERR_INVALIDCALL);
1808
1809 nine_context_blit(This, (struct NineUnknown *)dst,
1810 (struct NineUnknown *)src, &blit);
1811 } else {
1812 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1813 blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1814 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1815 blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1816 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1817 blit.src.box.y + blit.src.box.height <= src->desc.Height);
1818 /* Or drivers might crash ... */
1819 DBG("Using resource_copy_region.\n");
1820 nine_context_resource_copy_region(This, (struct NineUnknown *)dst,
1821 (struct NineUnknown *)src,
1822 blit.dst.resource, blit.dst.level,
1823 &blit.dst.box,
1824 blit.src.resource, blit.src.level,
1825 &blit.src.box);
1826 }
1827
1828 /* Communicate the container it needs to update sublevels - if apply */
1829 NineSurface9_MarkContainerDirty(dst);
1830
1831 return D3D_OK;
1832 }
1833
1834 HRESULT NINE_WINAPI
1835 NineDevice9_ColorFill( struct NineDevice9 *This,
1836 IDirect3DSurface9 *pSurface,
1837 const RECT *pRect,
1838 D3DCOLOR color )
1839 {
1840 struct NineSurface9 *surf = NineSurface9(pSurface);
1841 unsigned x, y, w, h;
1842
1843 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1844 pSurface, pRect, color);
1845 if (pRect)
1846 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1847 pRect->right, pRect->bottom);
1848
1849 user_assert(pSurface != NULL, D3DERR_INVALIDCALL);
1850
1851 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1852
1853 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1854 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1855
1856 user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
1857
1858 if (pRect) {
1859 x = pRect->left;
1860 y = pRect->top;
1861 w = pRect->right - pRect->left;
1862 h = pRect->bottom - pRect->top;
1863 /* Wine tests: */
1864 if (compressed_format(surf->desc.Format)) {
1865 const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
1866 const unsigned bh = util_format_get_blockheight(surf->base.info.format);
1867
1868 user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
1869 D3DERR_INVALIDCALL);
1870 }
1871 } else{
1872 x = 0;
1873 y = 0;
1874 w = surf->desc.Width;
1875 h = surf->desc.Height;
1876 }
1877
1878 if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) {
1879 nine_context_clear_render_target(This, surf, color, x, y, w, h);
1880 } else {
1881 D3DLOCKED_RECT lock;
1882 union util_color uc;
1883 HRESULT hr;
1884 /* XXX: lock pRect and fix util_fill_rect */
1885 hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD);
1886 if (FAILED(hr))
1887 return hr;
1888 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1889 surf->base.info.format, &uc);
1890 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1891 x, y, w, h, &uc);
1892 NineSurface9_UnlockRect(surf);
1893 }
1894
1895 return D3D_OK;
1896 }
1897
1898 HRESULT NINE_WINAPI
1899 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1900 UINT Width,
1901 UINT Height,
1902 D3DFORMAT Format,
1903 D3DPOOL Pool,
1904 IDirect3DSurface9 **ppSurface,
1905 HANDLE *pSharedHandle )
1906 {
1907 HRESULT hr;
1908
1909 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1910 "ppSurface=%p pSharedHandle=%p\n", This,
1911 Width, Height, d3dformat_to_string(Format), Format, Pool,
1912 ppSurface, pSharedHandle);
1913
1914 user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
1915 *ppSurface = NULL;
1916 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1917 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1918 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1919
1920 /* Can be used with StretchRect and ColorFill. It's also always lockable.
1921 */
1922 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1923 Format,
1924 D3DMULTISAMPLE_NONE, 0,
1925 TRUE,
1926 ppSurface, pSharedHandle);
1927 if (FAILED(hr))
1928 DBG("Failed to create surface.\n");
1929 return hr;
1930 }
1931
1932 HRESULT NINE_WINAPI
1933 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1934 DWORD RenderTargetIndex,
1935 IDirect3DSurface9 *pRenderTarget )
1936 {
1937 struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1938 const unsigned i = RenderTargetIndex;
1939
1940 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1941 RenderTargetIndex, pRenderTarget);
1942
1943 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1944 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1945 user_assert(!pRenderTarget ||
1946 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1947
1948 if (i == 0) {
1949 This->state.viewport.X = 0;
1950 This->state.viewport.Y = 0;
1951 This->state.viewport.Width = rt->desc.Width;
1952 This->state.viewport.Height = rt->desc.Height;
1953 This->state.viewport.MinZ = 0.0f;
1954 This->state.viewport.MaxZ = 1.0f;
1955
1956 This->state.scissor.minx = 0;
1957 This->state.scissor.miny = 0;
1958 This->state.scissor.maxx = rt->desc.Width;
1959 This->state.scissor.maxy = rt->desc.Height;
1960 }
1961
1962 if (This->state.rt[i] != NineSurface9(pRenderTarget))
1963 nine_bind(&This->state.rt[i], pRenderTarget);
1964
1965 nine_context_set_render_target(This, i, rt);
1966 return D3D_OK;
1967 }
1968
1969 HRESULT NINE_WINAPI
1970 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
1971 DWORD RenderTargetIndex,
1972 IDirect3DSurface9 **ppRenderTarget )
1973 {
1974 const unsigned i = RenderTargetIndex;
1975
1976 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1977 user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
1978
1979 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
1980 if (!This->state.rt[i])
1981 return D3DERR_NOTFOUND;
1982
1983 NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
1984 return D3D_OK;
1985 }
1986
1987 HRESULT NINE_WINAPI
1988 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
1989 IDirect3DSurface9 *pNewZStencil )
1990 {
1991 struct NineSurface9 *ds = NineSurface9(pNewZStencil);
1992 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
1993
1994 user_assert(!ds || util_format_is_depth_or_stencil(ds->base.info.format),
1995 D3DERR_INVALIDCALL);
1996
1997 if (This->state.ds != ds) {
1998 nine_bind(&This->state.ds, ds);
1999 nine_context_set_depth_stencil(This, ds);
2000 }
2001 return D3D_OK;
2002 }
2003
2004 HRESULT NINE_WINAPI
2005 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
2006 IDirect3DSurface9 **ppZStencilSurface )
2007 {
2008 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
2009
2010 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
2011 if (!This->state.ds)
2012 return D3DERR_NOTFOUND;
2013
2014 NineUnknown_AddRef(NineUnknown(This->state.ds));
2015 return D3D_OK;
2016 }
2017
2018 HRESULT NINE_WINAPI
2019 NineDevice9_BeginScene( struct NineDevice9 *This )
2020 {
2021 DBG("This=%p\n", This);
2022 user_assert(!This->in_scene, D3DERR_INVALIDCALL);
2023 This->in_scene = TRUE;
2024 /* Do we want to do anything else here ? */
2025 return D3D_OK;
2026 }
2027
2028 HRESULT NINE_WINAPI
2029 NineDevice9_EndScene( struct NineDevice9 *This )
2030 {
2031 DBG("This=%p\n", This);
2032 user_assert(This->in_scene, D3DERR_INVALIDCALL);
2033 This->in_scene = FALSE;
2034 return D3D_OK;
2035 }
2036
2037 HRESULT NINE_WINAPI
2038 NineDevice9_Clear( struct NineDevice9 *This,
2039 DWORD Count,
2040 const D3DRECT *pRects,
2041 DWORD Flags,
2042 D3DCOLOR Color,
2043 float Z,
2044 DWORD Stencil )
2045 {
2046 struct NineSurface9 *zsbuf_surf = This->state.ds;
2047
2048 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
2049 This, Count, pRects, Flags, Color, Z, Stencil);
2050
2051 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
2052 D3DERR_INVALIDCALL);
2053 user_assert(!(Flags & D3DCLEAR_STENCIL) ||
2054 (zsbuf_surf &&
2055 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
2056 D3DERR_INVALIDCALL);
2057 #ifdef NINE_STRICT
2058 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
2059 #else
2060 user_warn((pRects && !Count) || (!pRects && Count));
2061 if (pRects && !Count)
2062 return D3D_OK;
2063 if (!pRects)
2064 Count = 0;
2065 #endif
2066
2067 nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil);
2068 return D3D_OK;
2069 }
2070
2071 static void
2072 nine_D3DMATRIX_print(const D3DMATRIX *M)
2073 {
2074 DBG("\n(%f %f %f %f)\n"
2075 "(%f %f %f %f)\n"
2076 "(%f %f %f %f)\n"
2077 "(%f %f %f %f)\n",
2078 M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
2079 M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
2080 M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
2081 M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
2082 }
2083
2084 HRESULT NINE_WINAPI
2085 NineDevice9_SetTransform( struct NineDevice9 *This,
2086 D3DTRANSFORMSTATETYPE State,
2087 const D3DMATRIX *pMatrix )
2088 {
2089 struct nine_state *state = This->update;
2090 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2091
2092 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2093
2094 user_assert(pMatrix, D3DERR_INVALIDCALL);
2095 user_assert(M, D3DERR_INVALIDCALL);
2096 nine_D3DMATRIX_print(pMatrix);
2097
2098 *M = *pMatrix;
2099 if (unlikely(This->is_recording)) {
2100 state->ff.changed.transform[State / 32] |= 1 << (State % 32);
2101 state->changed.group |= NINE_STATE_FF_VSTRANSF;
2102 } else
2103 nine_context_set_transform(This, State, pMatrix);
2104
2105 return D3D_OK;
2106 }
2107
2108 HRESULT NINE_WINAPI
2109 NineDevice9_GetTransform( struct NineDevice9 *This,
2110 D3DTRANSFORMSTATETYPE State,
2111 D3DMATRIX *pMatrix )
2112 {
2113 D3DMATRIX *M;
2114
2115 user_assert(!This->pure, D3DERR_INVALIDCALL);
2116 M = nine_state_access_transform(&This->state.ff, State, FALSE);
2117 user_assert(pMatrix, D3DERR_INVALIDCALL);
2118 user_assert(M, D3DERR_INVALIDCALL);
2119 *pMatrix = *M;
2120 return D3D_OK;
2121 }
2122
2123 HRESULT NINE_WINAPI
2124 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
2125 D3DTRANSFORMSTATETYPE State,
2126 const D3DMATRIX *pMatrix )
2127 {
2128 struct nine_state *state = This->update;
2129 D3DMATRIX T;
2130 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2131
2132 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2133
2134 user_assert(pMatrix, D3DERR_INVALIDCALL);
2135 user_assert(M, D3DERR_INVALIDCALL);
2136
2137 nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
2138 return NineDevice9_SetTransform(This, State, &T);
2139 }
2140
2141 HRESULT NINE_WINAPI
2142 NineDevice9_SetViewport( struct NineDevice9 *This,
2143 const D3DVIEWPORT9 *pViewport )
2144 {
2145 struct nine_state *state = This->update;
2146
2147 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
2148 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
2149 pViewport->MinZ, pViewport->MaxZ);
2150
2151 user_assert(pViewport != NULL, D3DERR_INVALIDCALL);
2152 state->viewport = *pViewport;
2153 nine_context_set_viewport(This, pViewport);
2154
2155 return D3D_OK;
2156 }
2157
2158 HRESULT NINE_WINAPI
2159 NineDevice9_GetViewport( struct NineDevice9 *This,
2160 D3DVIEWPORT9 *pViewport )
2161 {
2162 user_assert(pViewport != NULL, D3DERR_INVALIDCALL);
2163 *pViewport = This->state.viewport;
2164 return D3D_OK;
2165 }
2166
2167 HRESULT NINE_WINAPI
2168 NineDevice9_SetMaterial( struct NineDevice9 *This,
2169 const D3DMATERIAL9 *pMaterial )
2170 {
2171 struct nine_state *state = This->update;
2172
2173 DBG("This=%p pMaterial=%p\n", This, pMaterial);
2174 if (pMaterial)
2175 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
2176
2177 user_assert(pMaterial, E_POINTER);
2178
2179 state->ff.material = *pMaterial;
2180 if (unlikely(This->is_recording))
2181 state->changed.group |= NINE_STATE_FF_MATERIAL;
2182 else
2183 nine_context_set_material(This, pMaterial);
2184
2185 return D3D_OK;
2186 }
2187
2188 HRESULT NINE_WINAPI
2189 NineDevice9_GetMaterial( struct NineDevice9 *This,
2190 D3DMATERIAL9 *pMaterial )
2191 {
2192 user_assert(!This->pure, D3DERR_INVALIDCALL);
2193 user_assert(pMaterial, E_POINTER);
2194 *pMaterial = This->state.ff.material;
2195 return D3D_OK;
2196 }
2197
2198 HRESULT NINE_WINAPI
2199 NineDevice9_SetLight( struct NineDevice9 *This,
2200 DWORD Index,
2201 const D3DLIGHT9 *pLight )
2202 {
2203 struct nine_state *state = This->update;
2204 HRESULT hr;
2205
2206 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
2207 if (pLight)
2208 nine_dump_D3DLIGHT9(DBG_FF, pLight);
2209
2210 user_assert(pLight, D3DERR_INVALIDCALL);
2211 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
2212
2213 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
2214
2215 hr = nine_state_set_light(&state->ff, Index, pLight);
2216 if (hr != D3D_OK)
2217 return hr;
2218
2219 if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
2220 pLight->Attenuation0 == 0.0f &&
2221 pLight->Attenuation1 == 0.0f &&
2222 pLight->Attenuation2 == 0.0f) {
2223 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
2224 }
2225
2226 if (unlikely(This->is_recording))
2227 state->changed.group |= NINE_STATE_FF_LIGHTING;
2228 else
2229 nine_context_set_light(This, Index, pLight);
2230
2231 return D3D_OK;
2232 }
2233
2234 HRESULT NINE_WINAPI
2235 NineDevice9_GetLight( struct NineDevice9 *This,
2236 DWORD Index,
2237 D3DLIGHT9 *pLight )
2238 {
2239 const struct nine_state *state = &This->state;
2240
2241 user_assert(!This->pure, D3DERR_INVALIDCALL);
2242 user_assert(pLight, D3DERR_INVALIDCALL);
2243 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2244 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2245 D3DERR_INVALIDCALL);
2246
2247 *pLight = state->ff.light[Index];
2248
2249 return D3D_OK;
2250 }
2251
2252 HRESULT NINE_WINAPI
2253 NineDevice9_LightEnable( struct NineDevice9 *This,
2254 DWORD Index,
2255 BOOL Enable )
2256 {
2257 struct nine_state *state = This->update;
2258
2259 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
2260
2261 if (Index >= state->ff.num_lights ||
2262 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
2263 /* This should create a default light. */
2264 D3DLIGHT9 light;
2265 memset(&light, 0, sizeof(light));
2266 light.Type = D3DLIGHT_DIRECTIONAL;
2267 light.Diffuse.r = 1.0f;
2268 light.Diffuse.g = 1.0f;
2269 light.Diffuse.b = 1.0f;
2270 light.Direction.z = 1.0f;
2271 NineDevice9_SetLight(This, Index, &light);
2272 }
2273
2274 nine_state_light_enable(&state->ff, Index, Enable);
2275 if (likely(!This->is_recording))
2276 nine_context_light_enable(This, Index, Enable);
2277 else
2278 state->changed.group |= NINE_STATE_FF_LIGHTING;
2279
2280 return D3D_OK;
2281 }
2282
2283 HRESULT NINE_WINAPI
2284 NineDevice9_GetLightEnable( struct NineDevice9 *This,
2285 DWORD Index,
2286 BOOL *pEnable )
2287 {
2288 const struct nine_state *state = &This->state;
2289 unsigned i;
2290
2291 user_assert(!This->pure, D3DERR_INVALIDCALL);
2292 user_assert(pEnable != NULL, D3DERR_INVALIDCALL);
2293 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2294 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2295 D3DERR_INVALIDCALL);
2296
2297 for (i = 0; i < state->ff.num_lights_active; ++i)
2298 if (state->ff.active_light[i] == Index)
2299 break;
2300
2301 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
2302
2303 return D3D_OK;
2304 }
2305
2306 HRESULT NINE_WINAPI
2307 NineDevice9_SetClipPlane( struct NineDevice9 *This,
2308 DWORD Index,
2309 const float *pPlane )
2310 {
2311 struct nine_state *state = This->update;
2312
2313 user_assert(pPlane, D3DERR_INVALIDCALL);
2314
2315 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
2316 pPlane[0], pPlane[1],
2317 pPlane[2], pPlane[3]);
2318
2319 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2320
2321 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
2322 if (unlikely(This->is_recording))
2323 state->changed.ucp |= 1 << Index;
2324 else
2325 nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane);
2326
2327 return D3D_OK;
2328 }
2329
2330 HRESULT NINE_WINAPI
2331 NineDevice9_GetClipPlane( struct NineDevice9 *This,
2332 DWORD Index,
2333 float *pPlane )
2334 {
2335 const struct nine_state *state = &This->state;
2336
2337 user_assert(!This->pure, D3DERR_INVALIDCALL);
2338 user_assert(pPlane != NULL, D3DERR_INVALIDCALL);
2339 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2340
2341 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
2342 return D3D_OK;
2343 }
2344
2345 HRESULT NINE_WINAPI
2346 NineDevice9_SetRenderState( struct NineDevice9 *This,
2347 D3DRENDERSTATETYPE State,
2348 DWORD Value )
2349 {
2350 struct nine_state *state = This->update;
2351
2352 DBG("This=%p State=%u(%s) Value=%08x\n", This,
2353 State, nine_d3drs_to_string(State), Value);
2354
2355 user_assert(State < D3DRS_COUNT, D3D_OK);
2356
2357 if (unlikely(This->is_recording)) {
2358 state->rs_advertised[State] = Value;
2359 /* only need to record changed render states for stateblocks */
2360 state->changed.rs[State / 32] |= 1 << (State % 32);
2361 return D3D_OK;
2362 }
2363
2364 if (state->rs_advertised[State] == Value)
2365 return D3D_OK;
2366
2367 state->rs_advertised[State] = Value;
2368 nine_context_set_render_state(This, State, Value);
2369
2370 return D3D_OK;
2371 }
2372
2373 HRESULT NINE_WINAPI
2374 NineDevice9_GetRenderState( struct NineDevice9 *This,
2375 D3DRENDERSTATETYPE State,
2376 DWORD *pValue )
2377 {
2378 user_assert(!This->pure, D3DERR_INVALIDCALL);
2379 user_assert(pValue != NULL, D3DERR_INVALIDCALL);
2380 /* TODO: This needs tests */
2381 if (State >= D3DRS_COUNT) {
2382 *pValue = 0;
2383 return D3D_OK;
2384 }
2385
2386 *pValue = This->state.rs_advertised[State];
2387 return D3D_OK;
2388 }
2389
2390 HRESULT NINE_WINAPI
2391 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2392 D3DSTATEBLOCKTYPE Type,
2393 IDirect3DStateBlock9 **ppSB )
2394 {
2395 struct NineStateBlock9 *nsb;
2396 struct nine_state *dst;
2397 HRESULT hr;
2398 enum nine_stateblock_type type;
2399 unsigned s;
2400
2401 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2402
2403 user_assert(ppSB != NULL, D3DERR_INVALIDCALL);
2404 user_assert(Type == D3DSBT_ALL ||
2405 Type == D3DSBT_VERTEXSTATE ||
2406 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2407
2408 switch (Type) {
2409 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2410 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
2411 default:
2412 type = NINESBT_ALL;
2413 break;
2414 }
2415
2416 hr = NineStateBlock9_new(This, &nsb, type);
2417 if (FAILED(hr))
2418 return hr;
2419 *ppSB = (IDirect3DStateBlock9 *)nsb;
2420 dst = &nsb->state;
2421
2422 dst->changed.group = NINE_STATE_SAMPLER;
2423
2424 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2425 dst->changed.group |=
2426 NINE_STATE_FF_LIGHTING |
2427 NINE_STATE_VS | NINE_STATE_VS_CONST |
2428 NINE_STATE_VDECL;
2429 /* TODO: texture/sampler state */
2430 memcpy(dst->changed.rs,
2431 nine_render_states_vertex, sizeof(dst->changed.rs));
2432 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
2433 &This->range_pool);
2434 nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
2435 &This->range_pool);
2436 nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
2437 &This->range_pool);
2438 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2439 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2440 if (This->state.ff.num_lights) {
2441 dst->ff.num_lights = This->state.ff.num_lights;
2442 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2443 * all currently existing lights will be captured
2444 */
2445 dst->ff.light = CALLOC(This->state.ff.num_lights,
2446 sizeof(D3DLIGHT9));
2447 if (!dst->ff.light) {
2448 nine_bind(ppSB, NULL);
2449 return E_OUTOFMEMORY;
2450 }
2451 }
2452 }
2453 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2454 dst->changed.group |=
2455 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS;
2456 memcpy(dst->changed.rs,
2457 nine_render_states_pixel, sizeof(dst->changed.rs));
2458 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2459 &This->range_pool);
2460 dst->changed.ps_const_i = 0xffff;
2461 dst->changed.ps_const_b = 0xffff;
2462 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2463 dst->changed.sampler[s] |= 0x1ffe;
2464 for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
2465 dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
2466 dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
2467 }
2468 }
2469 if (Type == D3DSBT_ALL) {
2470 dst->changed.group |=
2471 NINE_STATE_VIEWPORT |
2472 NINE_STATE_SCISSOR |
2473 NINE_STATE_IDXBUF |
2474 NINE_STATE_FF_MATERIAL |
2475 NINE_STATE_FF_VSTRANSF;
2476 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2477 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2478 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2479 dst->changed.stream_freq = dst->changed.vtxbuf;
2480 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2481 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2482 /* The doc says the projection, world, view and texture matrices
2483 * are saved, which would translate to:
2484 * dst->ff.changed.transform[0] = 0x00FF000C;
2485 * dst->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
2486 * However we assume they meant save everything (which is basically just the
2487 * above plus the other world matrices).
2488 */
2489 dst->ff.changed.transform[0] = 0x00FF000C;
2490 for (s = 0; s < 8; s++)
2491 dst->ff.changed.transform[8+s] = ~0;
2492 }
2493 NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2494
2495 /* TODO: fixed function state */
2496
2497 return D3D_OK;
2498 }
2499
2500 HRESULT NINE_WINAPI
2501 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2502 {
2503 HRESULT hr;
2504
2505 DBG("This=%p\n", This);
2506
2507 user_assert(!This->record, D3DERR_INVALIDCALL);
2508
2509 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2510 if (FAILED(hr))
2511 return hr;
2512 NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2513
2514 This->update = &This->record->state;
2515 This->is_recording = TRUE;
2516
2517 return D3D_OK;
2518 }
2519
2520 HRESULT NINE_WINAPI
2521 NineDevice9_EndStateBlock( struct NineDevice9 *This,
2522 IDirect3DStateBlock9 **ppSB )
2523 {
2524 DBG("This=%p ppSB=%p\n", This, ppSB);
2525
2526 user_assert(This->record, D3DERR_INVALIDCALL);
2527 user_assert(ppSB != NULL, D3DERR_INVALIDCALL);
2528
2529 This->update = &This->state;
2530 This->is_recording = FALSE;
2531
2532 NineUnknown_AddRef(NineUnknown(This->record));
2533 *ppSB = (IDirect3DStateBlock9 *)This->record;
2534 NineUnknown_Unbind(NineUnknown(This->record));
2535 This->record = NULL;
2536
2537 return D3D_OK;
2538 }
2539
2540 HRESULT NINE_WINAPI
2541 NineDevice9_SetClipStatus( struct NineDevice9 *This,
2542 const D3DCLIPSTATUS9 *pClipStatus )
2543 {
2544 STUB(D3DERR_INVALIDCALL);
2545 }
2546
2547 HRESULT NINE_WINAPI
2548 NineDevice9_GetClipStatus( struct NineDevice9 *This,
2549 D3DCLIPSTATUS9 *pClipStatus )
2550 {
2551 STUB(D3DERR_INVALIDCALL);
2552 }
2553
2554 HRESULT NINE_WINAPI
2555 NineDevice9_GetTexture( struct NineDevice9 *This,
2556 DWORD Stage,
2557 IDirect3DBaseTexture9 **ppTexture )
2558 {
2559 user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
2560 Stage == D3DDMAPSAMPLER ||
2561 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2562 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2563 user_assert(ppTexture, D3DERR_INVALIDCALL);
2564
2565 if (Stage >= D3DDMAPSAMPLER)
2566 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2567
2568 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2569
2570 if (This->state.texture[Stage])
2571 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2572 return D3D_OK;
2573 }
2574
2575 HRESULT NINE_WINAPI
2576 NineDevice9_SetTexture( struct NineDevice9 *This,
2577 DWORD Stage,
2578 IDirect3DBaseTexture9 *pTexture )
2579 {
2580 struct nine_state *state = This->update;
2581 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2582 struct NineBaseTexture9 *old;
2583
2584 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2585
2586 user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
2587 Stage == D3DDMAPSAMPLER ||
2588 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2589 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2590 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
2591 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
2592
2593 if (Stage >= D3DDMAPSAMPLER)
2594 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2595
2596 if (This->is_recording) {
2597 state->changed.texture |= 1 << Stage;
2598 nine_bind(&state->texture[Stage], pTexture);
2599 return D3D_OK;
2600 }
2601
2602 old = state->texture[Stage];
2603 if (old == tex)
2604 return D3D_OK;
2605
2606 NineBindTextureToDevice(This, &state->texture[Stage], tex);
2607
2608 nine_context_set_texture(This, Stage, tex);
2609
2610 return D3D_OK;
2611 }
2612
2613 HRESULT NINE_WINAPI
2614 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2615 DWORD Stage,
2616 D3DTEXTURESTAGESTATETYPE Type,
2617 DWORD *pValue )
2618 {
2619 const struct nine_state *state = &This->state;
2620
2621 user_assert(!This->pure, D3DERR_INVALIDCALL);
2622 user_assert(pValue != NULL, D3DERR_INVALIDCALL);
2623 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2624 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2625
2626 *pValue = state->ff.tex_stage[Stage][Type];
2627
2628 return D3D_OK;
2629 }
2630
2631 HRESULT NINE_WINAPI
2632 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2633 DWORD Stage,
2634 D3DTEXTURESTAGESTATETYPE Type,
2635 DWORD Value )
2636 {
2637 struct nine_state *state = This->update;
2638
2639 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2640 nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2641
2642 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2643 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2644
2645 state->ff.tex_stage[Stage][Type] = Value;
2646
2647 if (unlikely(This->is_recording)) {
2648 state->changed.group |= NINE_STATE_FF_PS_CONSTS;
2649 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2650 } else
2651 nine_context_set_texture_stage_state(This, Stage, Type, Value);
2652
2653 return D3D_OK;
2654 }
2655
2656 HRESULT NINE_WINAPI
2657 NineDevice9_GetSamplerState( struct NineDevice9 *This,
2658 DWORD Sampler,
2659 D3DSAMPLERSTATETYPE Type,
2660 DWORD *pValue )
2661 {
2662 user_assert(!This->pure, D3DERR_INVALIDCALL);
2663 user_assert(pValue != NULL, D3DERR_INVALIDCALL);
2664 user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
2665 Sampler == D3DDMAPSAMPLER ||
2666 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2667 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2668
2669 if (Sampler >= D3DDMAPSAMPLER)
2670 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2671
2672 *pValue = This->state.samp_advertised[Sampler][Type];
2673 return D3D_OK;
2674 }
2675
2676 HRESULT NINE_WINAPI
2677 NineDevice9_SetSamplerState( struct NineDevice9 *This,
2678 DWORD Sampler,
2679 D3DSAMPLERSTATETYPE Type,
2680 DWORD Value )
2681 {
2682 struct nine_state *state = This->update;
2683
2684 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2685 Sampler, nine_D3DSAMP_to_str(Type), Value);
2686
2687 user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
2688 Sampler == D3DDMAPSAMPLER ||
2689 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2690 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2691
2692 if (Sampler >= D3DDMAPSAMPLER)
2693 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2694
2695 if (unlikely(This->is_recording)) {
2696 state->samp_advertised[Sampler][Type] = Value;
2697 state->changed.group |= NINE_STATE_SAMPLER;
2698 state->changed.sampler[Sampler] |= 1 << Type;
2699 return D3D_OK;
2700 }
2701
2702 if (state->samp_advertised[Sampler][Type] == Value)
2703 return D3D_OK;
2704
2705 state->samp_advertised[Sampler][Type] = Value;
2706 nine_context_set_sampler_state(This, Sampler, Type, Value);
2707
2708 return D3D_OK;
2709 }
2710
2711 HRESULT NINE_WINAPI
2712 NineDevice9_ValidateDevice( struct NineDevice9 *This,
2713 DWORD *pNumPasses )
2714 {
2715 const struct nine_state *state = &This->state;
2716 unsigned i;
2717 unsigned w = 0, h = 0;
2718
2719 DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2720
2721 for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) {
2722 if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2723 state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2724 return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2725 }
2726
2727 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2728 if (!state->rt[i])
2729 continue;
2730 if (w == 0) {
2731 w = state->rt[i]->desc.Width;
2732 h = state->rt[i]->desc.Height;
2733 } else
2734 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2735 return D3DERR_CONFLICTINGRENDERSTATE;
2736 }
2737 }
2738 if (state->ds &&
2739 (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) {
2740 if (w != 0 &&
2741 (state->ds->desc.Width != w || state->ds->desc.Height != h))
2742 return D3DERR_CONFLICTINGRENDERSTATE;
2743 }
2744
2745 if (pNumPasses)
2746 *pNumPasses = 1;
2747
2748 return D3D_OK;
2749 }
2750
2751 HRESULT NINE_WINAPI
2752 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2753 UINT PaletteNumber,
2754 const PALETTEENTRY *pEntries )
2755 {
2756 STUB(D3D_OK); /* like wine */
2757 }
2758
2759 HRESULT NINE_WINAPI
2760 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2761 UINT PaletteNumber,
2762 PALETTEENTRY *pEntries )
2763 {
2764 STUB(D3DERR_INVALIDCALL);
2765 }
2766
2767 HRESULT NINE_WINAPI
2768 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2769 UINT PaletteNumber )
2770 {
2771 STUB(D3D_OK); /* like wine */
2772 }
2773
2774 HRESULT NINE_WINAPI
2775 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2776 UINT *PaletteNumber )
2777 {
2778 STUB(D3DERR_INVALIDCALL);
2779 }
2780
2781 HRESULT NINE_WINAPI
2782 NineDevice9_SetScissorRect( struct NineDevice9 *This,
2783 const RECT *pRect )
2784 {
2785 struct nine_state *state = This->update;
2786
2787 user_assert(pRect != NULL, D3DERR_INVALIDCALL);
2788
2789 DBG("x=(%u..%u) y=(%u..%u)\n",
2790 pRect->left, pRect->top, pRect->right, pRect->bottom);
2791
2792 state->scissor.minx = pRect->left;
2793 state->scissor.miny = pRect->top;
2794 state->scissor.maxx = pRect->right;
2795 state->scissor.maxy = pRect->bottom;
2796
2797 if (unlikely(This->is_recording))
2798 state->changed.group |= NINE_STATE_SCISSOR;
2799 else
2800 nine_context_set_scissor(This, &state->scissor);
2801
2802 return D3D_OK;
2803 }
2804
2805 HRESULT NINE_WINAPI
2806 NineDevice9_GetScissorRect( struct NineDevice9 *This,
2807 RECT *pRect )
2808 {
2809 user_assert(pRect != NULL, D3DERR_INVALIDCALL);
2810
2811 pRect->left = This->state.scissor.minx;
2812 pRect->top = This->state.scissor.miny;
2813 pRect->right = This->state.scissor.maxx;
2814 pRect->bottom = This->state.scissor.maxy;
2815
2816 return D3D_OK;
2817 }
2818
2819 HRESULT NINE_WINAPI
2820 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2821 BOOL bSoftware )
2822 {
2823 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
2824 This->swvp = bSoftware;
2825 nine_context_set_swvp(This, bSoftware);
2826 return D3D_OK;
2827 } else
2828 return D3D_OK; /* msdn seems to indicate INVALIDCALL, but at least Halo expects OK */
2829 }
2830
2831 BOOL NINE_WINAPI
2832 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2833 {
2834 return This->swvp;
2835 }
2836
2837 HRESULT NINE_WINAPI
2838 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2839 float nSegments )
2840 {
2841 return D3D_OK; /* Nothing to do because we don't advertise NPatch support */
2842 }
2843
2844 float NINE_WINAPI
2845 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2846 {
2847 STUB(0);
2848 }
2849
2850 /* TODO: only go through dirty textures */
2851 static void
2852 validate_textures(struct NineDevice9 *device)
2853 {
2854 struct NineBaseTexture9 *tex, *ptr;
2855 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
2856 list_delinit(&tex->list);
2857 NineBaseTexture9_Validate(tex);
2858 }
2859 }
2860
2861 static void
2862 update_managed_buffers(struct NineDevice9 *device)
2863 {
2864 struct NineBuffer9 *buf, *ptr;
2865 LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) {
2866 list_delinit(&buf->managed.list);
2867 NineBuffer9_Upload(buf);
2868 }
2869 }
2870
2871 static void
2872 NineBeforeDraw( struct NineDevice9 *This )
2873 {
2874 /* Upload Managed dirty content */
2875 validate_textures(This); /* may clobber state */
2876 update_managed_buffers(This);
2877 }
2878
2879 static void
2880 NineAfterDraw( struct NineDevice9 *This )
2881 {
2882 unsigned i;
2883 struct nine_state *state = &This->state;
2884 unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
2885
2886 /* Flag render-targets with autogenmipmap for mipmap regeneration */
2887 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2888 struct NineSurface9 *rt = state->rt[i];
2889
2890 if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) &&
2891 rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
2892 assert(rt->texture == D3DRTYPE_TEXTURE ||
2893 rt->texture == D3DRTYPE_CUBETEXTURE);
2894 NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
2895 }
2896 }
2897 }
2898
2899 HRESULT NINE_WINAPI
2900 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2901 D3DPRIMITIVETYPE PrimitiveType,
2902 UINT StartVertex,
2903 UINT PrimitiveCount )
2904 {
2905 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2906 This, PrimitiveType, StartVertex, PrimitiveCount);
2907
2908 NineBeforeDraw(This);
2909 nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
2910 NineAfterDraw(This);
2911
2912 return D3D_OK;
2913 }
2914
2915 HRESULT NINE_WINAPI
2916 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
2917 D3DPRIMITIVETYPE PrimitiveType,
2918 INT BaseVertexIndex,
2919 UINT MinVertexIndex,
2920 UINT NumVertices,
2921 UINT StartIndex,
2922 UINT PrimitiveCount )
2923 {
2924 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2925 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2926 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
2927 StartIndex, PrimitiveCount);
2928
2929 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
2930 user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
2931
2932 NineBeforeDraw(This);
2933 nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex,
2934 MinVertexIndex, NumVertices, StartIndex,
2935 PrimitiveCount);
2936 NineAfterDraw(This);
2937
2938 return D3D_OK;
2939 }
2940
2941 HRESULT NINE_WINAPI
2942 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
2943 D3DPRIMITIVETYPE PrimitiveType,
2944 UINT PrimitiveCount,
2945 const void *pVertexStreamZeroData,
2946 UINT VertexStreamZeroStride )
2947 {
2948 struct pipe_vertex_buffer vtxbuf;
2949
2950 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2951 This, PrimitiveType, PrimitiveCount,
2952 pVertexStreamZeroData, VertexStreamZeroStride);
2953
2954 user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
2955 D3DERR_INVALIDCALL);
2956 user_assert(PrimitiveCount, D3D_OK);
2957
2958 vtxbuf.stride = VertexStreamZeroStride;
2959 vtxbuf.buffer_offset = 0;
2960 vtxbuf.is_user_buffer = true;
2961 vtxbuf.buffer.user = pVertexStreamZeroData;
2962
2963 if (!This->driver_caps.user_vbufs) {
2964 vtxbuf.is_user_buffer = false;
2965 vtxbuf.buffer.resource = NULL;
2966 u_upload_data(This->vertex_uploader,
2967 0,
2968 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */
2969 4,
2970 pVertexStreamZeroData,
2971 &vtxbuf.buffer_offset,
2972 &vtxbuf.buffer.resource);
2973 u_upload_unmap(This->vertex_uploader);
2974 }
2975
2976 NineBeforeDraw(This);
2977 nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf);
2978 NineAfterDraw(This);
2979
2980 pipe_vertex_buffer_unreference(&vtxbuf);
2981
2982 NineDevice9_PauseRecording(This);
2983 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2984 NineDevice9_ResumeRecording(This);
2985
2986 return D3D_OK;
2987 }
2988
2989 HRESULT NINE_WINAPI
2990 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
2991 D3DPRIMITIVETYPE PrimitiveType,
2992 UINT MinVertexIndex,
2993 UINT NumVertices,
2994 UINT PrimitiveCount,
2995 const void *pIndexData,
2996 D3DFORMAT IndexDataFormat,
2997 const void *pVertexStreamZeroData,
2998 UINT VertexStreamZeroStride )
2999 {
3000 struct pipe_vertex_buffer vbuf;
3001
3002 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
3003 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
3004 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
3005 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
3006 pIndexData, IndexDataFormat,
3007 pVertexStreamZeroData, VertexStreamZeroStride);
3008
3009 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
3010 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
3011 user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
3012 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
3013 user_assert(PrimitiveCount, D3D_OK);
3014
3015 vbuf.stride = VertexStreamZeroStride;
3016 vbuf.buffer_offset = 0;
3017 vbuf.is_user_buffer = true;
3018 vbuf.buffer.user = pVertexStreamZeroData;
3019
3020 unsigned index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
3021 struct pipe_resource *ibuf = NULL;
3022
3023 if (!This->driver_caps.user_vbufs) {
3024 const unsigned base = MinVertexIndex * VertexStreamZeroStride;
3025 vbuf.is_user_buffer = false;
3026 vbuf.buffer.resource = NULL;
3027 u_upload_data(This->vertex_uploader,
3028 base,
3029 NumVertices * VertexStreamZeroStride, /* XXX */
3030 4,
3031 (const uint8_t *)pVertexStreamZeroData + base,
3032 &vbuf.buffer_offset,
3033 &vbuf.buffer.resource);
3034 u_upload_unmap(This->vertex_uploader);
3035 /* Won't be used: */
3036 vbuf.buffer_offset -= base;
3037 }
3038
3039 unsigned index_offset = 0;
3040 if (This->csmt_active) {
3041 u_upload_data(This->pipe_secondary->stream_uploader,
3042 0,
3043 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * index_size,
3044 4,
3045 pIndexData,
3046 &index_offset,
3047 &ibuf);
3048 u_upload_unmap(This->pipe_secondary->stream_uploader);
3049 }
3050
3051 NineBeforeDraw(This);
3052 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType,
3053 MinVertexIndex,
3054 NumVertices,
3055 PrimitiveCount,
3056 &vbuf,
3057 ibuf,
3058 ibuf ? NULL : (void*)pIndexData,
3059 index_offset,
3060 index_size);
3061 NineAfterDraw(This);
3062
3063 pipe_vertex_buffer_unreference(&vbuf);
3064 pipe_resource_reference(&ibuf, NULL);
3065
3066 NineDevice9_PauseRecording(This);
3067 NineDevice9_SetIndices(This, NULL);
3068 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
3069 NineDevice9_ResumeRecording(This);
3070
3071 return D3D_OK;
3072 }
3073
3074 HRESULT NINE_WINAPI
3075 NineDevice9_ProcessVertices( struct NineDevice9 *This,
3076 UINT SrcStartIndex,
3077 UINT DestIndex,
3078 UINT VertexCount,
3079 IDirect3DVertexBuffer9 *pDestBuffer,
3080 IDirect3DVertexDeclaration9 *pVertexDecl,
3081 DWORD Flags )
3082 {
3083 struct pipe_screen *screen_sw = This->screen_sw;
3084 struct pipe_context *pipe_sw = This->pipe_sw;
3085 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
3086 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
3087 struct NineVertexShader9 *vs;
3088 struct pipe_resource *resource;
3089 struct pipe_transfer *transfer = NULL;
3090 struct pipe_stream_output_info so;
3091 struct pipe_stream_output_target *target;
3092 struct pipe_draw_info draw;
3093 struct pipe_box box;
3094 bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
3095 unsigned offsets[1] = {0};
3096 HRESULT hr;
3097 unsigned buffer_size;
3098 void *map;
3099
3100 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
3101 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
3102 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
3103 pVertexDecl, Flags);
3104
3105 user_assert(pDestBuffer && pVertexDecl, D3DERR_INVALIDCALL);
3106
3107 if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) {
3108 DBG("ProcessVertices not supported\n");
3109 return D3DERR_INVALIDCALL;
3110 }
3111
3112
3113 vs = programmable_vs ? This->state.vs : This->ff.vs;
3114 /* Note: version is 0 for ff */
3115 user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF),
3116 D3DERR_INVALIDCALL);
3117 if (!vdecl) {
3118 DWORD FVF = dst->desc.FVF;
3119 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3120 if (!vdecl) {
3121 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3122 if (FAILED(hr))
3123 return hr;
3124 vdecl->fvf = FVF;
3125 _mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3126 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3127 }
3128 }
3129
3130 /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
3131 * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
3132 * if not set, everything from src will be used, and dst
3133 * must match exactly the ff vs outputs.
3134 * TODO: Handle all the checks, etc for ff */
3135 user_assert(vdecl->position_t || programmable_vs,
3136 D3DERR_INVALIDCALL);
3137
3138 /* TODO: Support vs < 3 and ff */
3139 user_assert(vs->byte_code.version == 0x30,
3140 D3DERR_INVALIDCALL);
3141 /* TODO: Not hardcode the constant buffers for swvp */
3142 user_assert(This->may_swvp,
3143 D3DERR_INVALIDCALL);
3144
3145 nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so);
3146
3147 buffer_size = VertexCount * so.stride[0] * 4;
3148 {
3149 struct pipe_resource templ;
3150
3151 memset(&templ, 0, sizeof(templ));
3152 templ.target = PIPE_BUFFER;
3153 templ.format = PIPE_FORMAT_R8_UNORM;
3154 templ.width0 = buffer_size;
3155 templ.flags = 0;
3156 templ.bind = PIPE_BIND_STREAM_OUTPUT;
3157 templ.usage = PIPE_USAGE_STREAM;
3158 templ.height0 = templ.depth0 = templ.array_size = 1;
3159 templ.last_level = templ.nr_samples = templ.nr_storage_samples = 0;
3160
3161 resource = screen_sw->resource_create(screen_sw, &templ);
3162 if (!resource)
3163 return E_OUTOFMEMORY;
3164 }
3165 target = pipe_sw->create_stream_output_target(pipe_sw, resource,
3166 0, buffer_size);
3167 if (!target) {
3168 pipe_resource_reference(&resource, NULL);
3169 return D3DERR_DRIVERINTERNALERROR;
3170 }
3171
3172 draw.mode = PIPE_PRIM_POINTS;
3173 draw.count = VertexCount;
3174 draw.start_instance = 0;
3175 draw.primitive_restart = FALSE;
3176 draw.restart_index = 0;
3177 draw.count_from_stream_output = NULL;
3178 draw.indirect = NULL;
3179 draw.instance_count = 1;
3180 draw.index_size = 0;
3181 draw.start = 0;
3182 draw.index_bias = 0;
3183 draw.min_index = 0;
3184 draw.max_index = VertexCount - 1;
3185
3186
3187 pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets);
3188
3189 pipe_sw->draw_vbo(pipe_sw, &draw);
3190
3191 pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0);
3192 pipe_sw->stream_output_target_destroy(pipe_sw, target);
3193
3194 u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
3195 map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box,
3196 &transfer);
3197 if (!map) {
3198 hr = D3DERR_DRIVERINTERNALERROR;
3199 goto out;
3200 }
3201
3202 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
3203 dst, DestIndex, VertexCount,
3204 map, &so);
3205 if (transfer)
3206 pipe_sw->transfer_unmap(pipe_sw, transfer);
3207
3208 out:
3209 nine_state_after_draw_sw(This);
3210 pipe_resource_reference(&resource, NULL);
3211 return hr;
3212 }
3213
3214 HRESULT NINE_WINAPI
3215 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
3216 const D3DVERTEXELEMENT9 *pVertexElements,
3217 IDirect3DVertexDeclaration9 **ppDecl )
3218 {
3219 struct NineVertexDeclaration9 *vdecl;
3220
3221 DBG("This=%p pVertexElements=%p ppDecl=%p\n",
3222 This, pVertexElements, ppDecl);
3223
3224 user_assert(pVertexElements && ppDecl, D3DERR_INVALIDCALL);
3225
3226 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
3227 if (SUCCEEDED(hr))
3228 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
3229
3230 return hr;
3231 }
3232
3233 HRESULT NINE_WINAPI
3234 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
3235 IDirect3DVertexDeclaration9 *pDecl )
3236 {
3237 struct nine_state *state = This->update;
3238 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl);
3239
3240 DBG("This=%p pDecl=%p\n", This, pDecl);
3241
3242 if (unlikely(This->is_recording)) {
3243 nine_bind(&state->vdecl, vdecl);
3244 state->changed.group |= NINE_STATE_VDECL;
3245 return D3D_OK;
3246 }
3247
3248 if (state->vdecl == vdecl)
3249 return D3D_OK;
3250
3251 nine_bind(&state->vdecl, vdecl);
3252
3253 nine_context_set_vertex_declaration(This, vdecl);
3254
3255 return D3D_OK;
3256 }
3257
3258 HRESULT NINE_WINAPI
3259 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
3260 IDirect3DVertexDeclaration9 **ppDecl )
3261 {
3262 user_assert(ppDecl, D3DERR_INVALIDCALL);
3263
3264 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
3265 if (*ppDecl)
3266 NineUnknown_AddRef(NineUnknown(*ppDecl));
3267 return D3D_OK;
3268 }
3269
3270 HRESULT NINE_WINAPI
3271 NineDevice9_SetFVF( struct NineDevice9 *This,
3272 DWORD FVF )
3273 {
3274 struct NineVertexDeclaration9 *vdecl;
3275 HRESULT hr;
3276
3277 DBG("FVF = %08x\n", FVF);
3278 if (!FVF)
3279 return D3D_OK; /* like wine */
3280
3281 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3282 if (!vdecl) {
3283 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3284 if (FAILED(hr))
3285 return hr;
3286 vdecl->fvf = FVF;
3287 _mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3288 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3289 }
3290 return NineDevice9_SetVertexDeclaration(
3291 This, (IDirect3DVertexDeclaration9 *)vdecl);
3292 }
3293
3294 HRESULT NINE_WINAPI
3295 NineDevice9_GetFVF( struct NineDevice9 *This,
3296 DWORD *pFVF )
3297 {
3298 user_assert(pFVF != NULL, D3DERR_INVALIDCALL);
3299 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
3300 return D3D_OK;
3301 }
3302
3303 HRESULT NINE_WINAPI
3304 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
3305 const DWORD *pFunction,
3306 IDirect3DVertexShader9 **ppShader )
3307 {
3308 struct NineVertexShader9 *vs;
3309 HRESULT hr;
3310
3311 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3312
3313 user_assert(pFunction && ppShader, D3DERR_INVALIDCALL);
3314
3315 hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
3316 if (FAILED(hr))
3317 return hr;
3318 *ppShader = (IDirect3DVertexShader9 *)vs;
3319 return D3D_OK;
3320 }
3321
3322 HRESULT NINE_WINAPI
3323 NineDevice9_SetVertexShader( struct NineDevice9 *This,
3324 IDirect3DVertexShader9 *pShader )
3325 {
3326 struct nine_state *state = This->update;
3327 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
3328
3329 DBG("This=%p pShader=%p\n", This, pShader);
3330
3331 if (unlikely(This->is_recording)) {
3332 nine_bind(&state->vs, vs_shader);
3333 state->changed.group |= NINE_STATE_VS;
3334 return D3D_OK;
3335 }
3336
3337 if (state->vs == vs_shader)
3338 return D3D_OK;
3339
3340 nine_bind(&state->vs, vs_shader);
3341
3342 nine_context_set_vertex_shader(This, vs_shader);
3343
3344 return D3D_OK;
3345 }
3346
3347 HRESULT NINE_WINAPI
3348 NineDevice9_GetVertexShader( struct NineDevice9 *This,
3349 IDirect3DVertexShader9 **ppShader )
3350 {
3351 user_assert(ppShader, D3DERR_INVALIDCALL);
3352 nine_reference_set(ppShader, This->state.vs);
3353 return D3D_OK;
3354 }
3355
3356 HRESULT NINE_WINAPI
3357 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
3358 UINT StartRegister,
3359 const float *pConstantData,
3360 UINT Vector4fCount )
3361 {
3362 struct nine_state *state = This->update;
3363 float *vs_const_f = state->vs_const_f;
3364
3365 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3366 This, StartRegister, pConstantData, Vector4fCount);
3367
3368 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3369 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3370
3371 if (!Vector4fCount)
3372 return D3D_OK;
3373 user_assert(pConstantData, D3DERR_INVALIDCALL);
3374
3375 if (unlikely(This->is_recording)) {
3376 memcpy(&vs_const_f[StartRegister * 4],
3377 pConstantData,
3378 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3379
3380 nine_ranges_insert(&state->changed.vs_const_f,
3381 StartRegister, StartRegister + Vector4fCount,
3382 &This->range_pool);
3383
3384 state->changed.group |= NINE_STATE_VS_CONST;
3385
3386 return D3D_OK;
3387 }
3388
3389 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
3390 Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
3391 return D3D_OK;
3392
3393 memcpy(&vs_const_f[StartRegister * 4],
3394 pConstantData,
3395 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3396
3397 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
3398 Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
3399 Vector4fCount);
3400
3401 return D3D_OK;
3402 }
3403
3404 HRESULT NINE_WINAPI
3405 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
3406 UINT StartRegister,
3407 float *pConstantData,
3408 UINT Vector4fCount )
3409 {
3410 const struct nine_state *state = &This->state;
3411
3412 user_assert(!This->pure, D3DERR_INVALIDCALL);
3413 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3414 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3415 user_assert(pConstantData, D3DERR_INVALIDCALL);
3416
3417 memcpy(pConstantData,
3418 &state->vs_const_f[StartRegister * 4],
3419 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3420
3421 return D3D_OK;
3422 }
3423
3424 HRESULT NINE_WINAPI
3425 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
3426 UINT StartRegister,
3427 const int *pConstantData,
3428 UINT Vector4iCount )
3429 {
3430 struct nine_state *state = This->update;
3431 int i;
3432
3433 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3434 This, StartRegister, pConstantData, Vector4iCount);
3435
3436 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3437 D3DERR_INVALIDCALL);
3438 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3439 D3DERR_INVALIDCALL);
3440 user_assert(pConstantData, D3DERR_INVALIDCALL);
3441
3442 if (This->driver_caps.vs_integer) {
3443 if (!This->is_recording) {
3444 if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
3445 Vector4iCount * sizeof(int[4])))
3446 return D3D_OK;
3447 }
3448 memcpy(&state->vs_const_i[4 * StartRegister],
3449 pConstantData,
3450 Vector4iCount * sizeof(int[4]));
3451 } else {
3452 for (i = 0; i < Vector4iCount; i++) {
3453 state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
3454 state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
3455 state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
3456 state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
3457 }
3458 }
3459
3460 if (unlikely(This->is_recording)) {
3461 nine_ranges_insert(&state->changed.vs_const_i,
3462 StartRegister, StartRegister + Vector4iCount,
3463 &This->range_pool);
3464 state->changed.group |= NINE_STATE_VS_CONST;
3465 } else
3466 nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
3467 Vector4iCount * sizeof(int[4]), Vector4iCount);
3468
3469 return D3D_OK;
3470 }
3471
3472 HRESULT NINE_WINAPI
3473 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3474 UINT StartRegister,
3475 int *pConstantData,
3476 UINT Vector4iCount )
3477 {
3478 const struct nine_state *state = &This->state;
3479 int i;
3480
3481 user_assert(!This->pure, D3DERR_INVALIDCALL);
3482 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3483 D3DERR_INVALIDCALL);
3484 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3485 D3DERR_INVALIDCALL);
3486 user_assert(pConstantData, D3DERR_INVALIDCALL);
3487
3488 if (This->driver_caps.vs_integer) {
3489 memcpy(pConstantData,
3490 &state->vs_const_i[4 * StartRegister],
3491 Vector4iCount * sizeof(int[4]));
3492 } else {
3493 for (i = 0; i < Vector4iCount; i++) {
3494 pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
3495 pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
3496 pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
3497 pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
3498 }
3499 }
3500
3501 return D3D_OK;
3502 }
3503
3504 HRESULT NINE_WINAPI
3505 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3506 UINT StartRegister,
3507 const BOOL *pConstantData,
3508 UINT BoolCount )
3509 {
3510 struct nine_state *state = This->update;
3511 int i;
3512 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3513
3514 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3515 This, StartRegister, pConstantData, BoolCount);
3516
3517 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3518 D3DERR_INVALIDCALL);
3519 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3520 D3DERR_INVALIDCALL);
3521 user_assert(pConstantData, D3DERR_INVALIDCALL);
3522
3523 if (!This->is_recording) {
3524 bool noChange = true;
3525 for (i = 0; i < BoolCount; i++) {
3526 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
3527 noChange = false;
3528 }
3529 if (noChange)
3530 return D3D_OK;
3531 }
3532
3533 for (i = 0; i < BoolCount; i++)
3534 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3535
3536 if (unlikely(This->is_recording)) {
3537 nine_ranges_insert(&state->changed.vs_const_b,
3538 StartRegister, StartRegister + BoolCount,
3539 &This->range_pool);
3540 state->changed.group |= NINE_STATE_VS_CONST;
3541 } else
3542 nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
3543 sizeof(BOOL) * BoolCount, BoolCount);
3544
3545 return D3D_OK;
3546 }
3547
3548 HRESULT NINE_WINAPI
3549 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3550 UINT StartRegister,
3551 BOOL *pConstantData,
3552 UINT BoolCount )
3553 {
3554 const struct nine_state *state = &This->state;
3555 int i;
3556
3557 user_assert(!This->pure, D3DERR_INVALIDCALL);
3558 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3559 D3DERR_INVALIDCALL);
3560 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3561 D3DERR_INVALIDCALL);
3562 user_assert(pConstantData, D3DERR_INVALIDCALL);
3563
3564 for (i = 0; i < BoolCount; i++)
3565 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3566
3567 return D3D_OK;
3568 }
3569
3570 HRESULT NINE_WINAPI
3571 NineDevice9_SetStreamSource( struct NineDevice9 *This,
3572 UINT StreamNumber,
3573 IDirect3DVertexBuffer9 *pStreamData,
3574 UINT OffsetInBytes,
3575 UINT Stride )
3576 {
3577 struct nine_state *state = This->update;
3578 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3579 const unsigned i = StreamNumber;
3580
3581 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3582 This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3583
3584 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3585 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3586
3587 if (unlikely(This->is_recording)) {
3588 nine_bind(&state->stream[i], pStreamData);
3589 state->changed.vtxbuf |= 1 << StreamNumber;
3590 state->vtxbuf[i].stride = Stride;
3591 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3592 return D3D_OK;
3593 }
3594
3595 if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3596 state->vtxbuf[i].stride == Stride &&
3597 state->vtxbuf[i].buffer_offset == OffsetInBytes)
3598 return D3D_OK;
3599
3600 state->vtxbuf[i].stride = Stride;
3601 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3602
3603 NineBindBufferToDevice(This,
3604 (struct NineBuffer9 **)&state->stream[i],
3605 (struct NineBuffer9 *)pVBuf9);
3606
3607 nine_context_set_stream_source(This,
3608 StreamNumber,
3609 pVBuf9,
3610 OffsetInBytes,
3611 Stride);
3612
3613 return D3D_OK;
3614 }
3615
3616 HRESULT NINE_WINAPI
3617 NineDevice9_GetStreamSource( struct NineDevice9 *This,
3618 UINT StreamNumber,
3619 IDirect3DVertexBuffer9 **ppStreamData,
3620 UINT *pOffsetInBytes,
3621 UINT *pStride )
3622 {
3623 const struct nine_state *state = &This->state;
3624 const unsigned i = StreamNumber;
3625
3626 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3627 user_assert(ppStreamData && pOffsetInBytes && pStride, D3DERR_INVALIDCALL);
3628
3629 nine_reference_set(ppStreamData, state->stream[i]);
3630 *pStride = state->vtxbuf[i].stride;
3631 *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3632
3633 return D3D_OK;
3634 }
3635
3636 HRESULT NINE_WINAPI
3637 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3638 UINT StreamNumber,
3639 UINT Setting )
3640 {
3641 struct nine_state *state = This->update;
3642 /* const UINT freq = Setting & 0x7FFFFF; */
3643
3644 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3645 StreamNumber, Setting);
3646
3647 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3648 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3649 D3DERR_INVALIDCALL);
3650 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3651 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3652 user_assert(Setting, D3DERR_INVALIDCALL);
3653
3654 if (unlikely(This->is_recording)) {
3655 state->stream_freq[StreamNumber] = Setting;
3656 state->changed.stream_freq |= 1 << StreamNumber;
3657 return D3D_OK;
3658 }
3659
3660 if (state->stream_freq[StreamNumber] == Setting)
3661 return D3D_OK;
3662
3663 state->stream_freq[StreamNumber] = Setting;
3664
3665 nine_context_set_stream_source_freq(This, StreamNumber, Setting);
3666 return D3D_OK;
3667 }
3668
3669 HRESULT NINE_WINAPI
3670 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3671 UINT StreamNumber,
3672 UINT *pSetting )
3673 {
3674 user_assert(pSetting != NULL, D3DERR_INVALIDCALL);
3675 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3676 *pSetting = This->state.stream_freq[StreamNumber];
3677 return D3D_OK;
3678 }
3679
3680 HRESULT NINE_WINAPI
3681 NineDevice9_SetIndices( struct NineDevice9 *This,
3682 IDirect3DIndexBuffer9 *pIndexData )
3683 {
3684 struct nine_state *state = This->update;
3685 struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData);
3686
3687 DBG("This=%p pIndexData=%p\n", This, pIndexData);
3688
3689 if (unlikely(This->is_recording)) {
3690 nine_bind(&state->idxbuf, idxbuf);
3691 state->changed.group |= NINE_STATE_IDXBUF;
3692 return D3D_OK;
3693 }
3694
3695 if (state->idxbuf == idxbuf)
3696 return D3D_OK;
3697
3698 NineBindBufferToDevice(This,
3699 (struct NineBuffer9 **)&state->idxbuf,
3700 (struct NineBuffer9 *)idxbuf);
3701
3702 nine_context_set_indices(This, idxbuf);
3703
3704 return D3D_OK;
3705 }
3706
3707 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3708 * here because it's an argument passed to the Draw calls.
3709 */
3710 HRESULT NINE_WINAPI
3711 NineDevice9_GetIndices( struct NineDevice9 *This,
3712 IDirect3DIndexBuffer9 **ppIndexData)
3713 {
3714 user_assert(ppIndexData, D3DERR_INVALIDCALL);
3715 nine_reference_set(ppIndexData, This->state.idxbuf);
3716 return D3D_OK;
3717 }
3718
3719 HRESULT NINE_WINAPI
3720 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3721 const DWORD *pFunction,
3722 IDirect3DPixelShader9 **ppShader )
3723 {
3724 struct NinePixelShader9 *ps;
3725 HRESULT hr;
3726
3727 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3728
3729 user_assert(pFunction && ppShader, D3DERR_INVALIDCALL);
3730
3731 hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3732 if (FAILED(hr))
3733 return hr;
3734 *ppShader = (IDirect3DPixelShader9 *)ps;
3735 return D3D_OK;
3736 }
3737
3738 HRESULT NINE_WINAPI
3739 NineDevice9_SetPixelShader( struct NineDevice9 *This,
3740 IDirect3DPixelShader9 *pShader )
3741 {
3742 struct nine_state *state = This->update;
3743 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
3744
3745 DBG("This=%p pShader=%p\n", This, pShader);
3746
3747 if (unlikely(This->is_recording)) {
3748 nine_bind(&state->ps, pShader);
3749 state->changed.group |= NINE_STATE_PS;
3750 return D3D_OK;
3751 }
3752
3753 if (state->ps == ps)
3754 return D3D_OK;
3755
3756 nine_bind(&state->ps, ps);
3757
3758 nine_context_set_pixel_shader(This, ps);
3759
3760 return D3D_OK;
3761 }
3762
3763 HRESULT NINE_WINAPI
3764 NineDevice9_GetPixelShader( struct NineDevice9 *This,
3765 IDirect3DPixelShader9 **ppShader )
3766 {
3767 user_assert(ppShader, D3DERR_INVALIDCALL);
3768 nine_reference_set(ppShader, This->state.ps);
3769 return D3D_OK;
3770 }
3771
3772 HRESULT NINE_WINAPI
3773 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3774 UINT StartRegister,
3775 const float *pConstantData,
3776 UINT Vector4fCount )
3777 {
3778 struct nine_state *state = This->update;
3779
3780 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3781 This, StartRegister, pConstantData, Vector4fCount);
3782
3783 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3784 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3785
3786 if (!Vector4fCount)
3787 return D3D_OK;
3788 user_assert(pConstantData, D3DERR_INVALIDCALL);
3789
3790 if (unlikely(This->is_recording)) {
3791 memcpy(&state->ps_const_f[StartRegister * 4],
3792 pConstantData,
3793 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3794
3795 nine_ranges_insert(&state->changed.ps_const_f,
3796 StartRegister, StartRegister + Vector4fCount,
3797 &This->range_pool);
3798
3799 state->changed.group |= NINE_STATE_PS_CONST;
3800 return D3D_OK;
3801 }
3802
3803 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
3804 Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
3805 return D3D_OK;
3806
3807 memcpy(&state->ps_const_f[StartRegister * 4],
3808 pConstantData,
3809 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3810
3811 nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
3812 Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
3813 Vector4fCount);
3814
3815 return D3D_OK;
3816 }
3817
3818 HRESULT NINE_WINAPI
3819 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3820 UINT StartRegister,
3821 float *pConstantData,
3822 UINT Vector4fCount )
3823 {
3824 const struct nine_state *state = &This->state;
3825
3826 user_assert(!This->pure, D3DERR_INVALIDCALL);
3827 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3828 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3829 user_assert(pConstantData, D3DERR_INVALIDCALL);
3830
3831 memcpy(pConstantData,
3832 &state->ps_const_f[StartRegister * 4],
3833 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3834
3835 return D3D_OK;
3836 }
3837
3838 HRESULT NINE_WINAPI
3839 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3840 UINT StartRegister,
3841 const int *pConstantData,
3842 UINT Vector4iCount )
3843 {
3844 struct nine_state *state = This->update;
3845 int i;
3846
3847 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3848 This, StartRegister, pConstantData, Vector4iCount);
3849
3850 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3851 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3852 user_assert(pConstantData, D3DERR_INVALIDCALL);
3853
3854 if (This->driver_caps.ps_integer) {
3855 if (!This->is_recording) {
3856 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
3857 Vector4iCount * sizeof(state->ps_const_i[0])))
3858 return D3D_OK;
3859 }
3860 memcpy(&state->ps_const_i[StartRegister][0],
3861 pConstantData,
3862 Vector4iCount * sizeof(state->ps_const_i[0]));
3863 } else {
3864 for (i = 0; i < Vector4iCount; i++) {
3865 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3866 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3867 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3868 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3869 }
3870 }
3871
3872 if (unlikely(This->is_recording)) {
3873 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3874 state->changed.group |= NINE_STATE_PS_CONST;
3875 } else
3876 nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
3877 sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
3878
3879 return D3D_OK;
3880 }
3881
3882 HRESULT NINE_WINAPI
3883 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
3884 UINT StartRegister,
3885 int *pConstantData,
3886 UINT Vector4iCount )
3887 {
3888 const struct nine_state *state = &This->state;
3889 int i;
3890
3891 user_assert(!This->pure, D3DERR_INVALIDCALL);
3892 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3893 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3894 user_assert(pConstantData, D3DERR_INVALIDCALL);
3895
3896 if (This->driver_caps.ps_integer) {
3897 memcpy(pConstantData,
3898 &state->ps_const_i[StartRegister][0],
3899 Vector4iCount * sizeof(state->ps_const_i[0]));
3900 } else {
3901 for (i = 0; i < Vector4iCount; i++) {
3902 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
3903 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
3904 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
3905 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
3906 }
3907 }
3908
3909 return D3D_OK;
3910 }
3911
3912 HRESULT NINE_WINAPI
3913 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
3914 UINT StartRegister,
3915 const BOOL *pConstantData,
3916 UINT BoolCount )
3917 {
3918 struct nine_state *state = This->update;
3919 int i;
3920 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
3921
3922 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3923 This, StartRegister, pConstantData, BoolCount);
3924
3925 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3926 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3927 user_assert(pConstantData, D3DERR_INVALIDCALL);
3928
3929 if (!This->is_recording) {
3930 bool noChange = true;
3931 for (i = 0; i < BoolCount; i++) {
3932 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
3933 noChange = false;
3934 }
3935 if (noChange)
3936 return D3D_OK;
3937 }
3938
3939 for (i = 0; i < BoolCount; i++)
3940 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3941
3942 if (unlikely(This->is_recording)) {
3943 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3944 state->changed.group |= NINE_STATE_PS_CONST;
3945 } else
3946 nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
3947 sizeof(BOOL) * BoolCount, BoolCount);
3948
3949 return D3D_OK;
3950 }
3951
3952 HRESULT NINE_WINAPI
3953 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
3954 UINT StartRegister,
3955 BOOL *pConstantData,
3956 UINT BoolCount )
3957 {
3958 const struct nine_state *state = &This->state;
3959 int i;
3960
3961 user_assert(!This->pure, D3DERR_INVALIDCALL);
3962 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3963 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3964 user_assert(pConstantData, D3DERR_INVALIDCALL);
3965
3966 for (i = 0; i < BoolCount; i++)
3967 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
3968
3969 return D3D_OK;
3970 }
3971
3972 HRESULT NINE_WINAPI
3973 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
3974 UINT Handle,
3975 const float *pNumSegs,
3976 const D3DRECTPATCH_INFO *pRectPatchInfo )
3977 {
3978 STUB(D3DERR_INVALIDCALL);
3979 }
3980
3981 HRESULT NINE_WINAPI
3982 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
3983 UINT Handle,
3984 const float *pNumSegs,
3985 const D3DTRIPATCH_INFO *pTriPatchInfo )
3986 {
3987 STUB(D3DERR_INVALIDCALL);
3988 }
3989
3990 HRESULT NINE_WINAPI
3991 NineDevice9_DeletePatch( struct NineDevice9 *This,
3992 UINT Handle )
3993 {
3994 STUB(D3DERR_INVALIDCALL);
3995 }
3996
3997 HRESULT NINE_WINAPI
3998 NineDevice9_CreateQuery( struct NineDevice9 *This,
3999 D3DQUERYTYPE Type,
4000 IDirect3DQuery9 **ppQuery )
4001 {
4002 struct NineQuery9 *query;
4003 HRESULT hr;
4004
4005 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
4006
4007 hr = nine_is_query_supported(This->screen, Type);
4008 if (!ppQuery || hr != D3D_OK)
4009 return hr;
4010
4011 hr = NineQuery9_new(This, &query, Type);
4012 if (FAILED(hr))
4013 return hr;
4014 *ppQuery = (IDirect3DQuery9 *)query;
4015 return D3D_OK;
4016 }
4017
4018 IDirect3DDevice9Vtbl NineDevice9_vtable = {
4019 (void *)NineUnknown_QueryInterface,
4020 (void *)NineUnknown_AddRef,
4021 (void *)NineUnknown_Release,
4022 (void *)NineDevice9_TestCooperativeLevel,
4023 (void *)NineDevice9_GetAvailableTextureMem,
4024 (void *)NineDevice9_EvictManagedResources,
4025 (void *)NineDevice9_GetDirect3D,
4026 (void *)NineDevice9_GetDeviceCaps,
4027 (void *)NineDevice9_GetDisplayMode,
4028 (void *)NineDevice9_GetCreationParameters,
4029 (void *)NineDevice9_SetCursorProperties,
4030 (void *)NineDevice9_SetCursorPosition,
4031 (void *)NineDevice9_ShowCursor,
4032 (void *)NineDevice9_CreateAdditionalSwapChain,
4033 (void *)NineDevice9_GetSwapChain,
4034 (void *)NineDevice9_GetNumberOfSwapChains,
4035 (void *)NineDevice9_Reset,
4036 (void *)NineDevice9_Present,
4037 (void *)NineDevice9_GetBackBuffer,
4038 (void *)NineDevice9_GetRasterStatus,
4039 (void *)NineDevice9_SetDialogBoxMode,
4040 (void *)NineDevice9_SetGammaRamp,
4041 (void *)NineDevice9_GetGammaRamp,
4042 (void *)NineDevice9_CreateTexture,
4043 (void *)NineDevice9_CreateVolumeTexture,
4044 (void *)NineDevice9_CreateCubeTexture,
4045 (void *)NineDevice9_CreateVertexBuffer,
4046 (void *)NineDevice9_CreateIndexBuffer,
4047 (void *)NineDevice9_CreateRenderTarget,
4048 (void *)NineDevice9_CreateDepthStencilSurface,
4049 (void *)NineDevice9_UpdateSurface,
4050 (void *)NineDevice9_UpdateTexture,
4051 (void *)NineDevice9_GetRenderTargetData,
4052 (void *)NineDevice9_GetFrontBufferData,
4053 (void *)NineDevice9_StretchRect,
4054 (void *)NineDevice9_ColorFill,
4055 (void *)NineDevice9_CreateOffscreenPlainSurface,
4056 (void *)NineDevice9_SetRenderTarget,
4057 (void *)NineDevice9_GetRenderTarget,
4058 (void *)NineDevice9_SetDepthStencilSurface,
4059 (void *)NineDevice9_GetDepthStencilSurface,
4060 (void *)NineDevice9_BeginScene,
4061 (void *)NineDevice9_EndScene,
4062 (void *)NineDevice9_Clear,
4063 (void *)NineDevice9_SetTransform,
4064 (void *)NineDevice9_GetTransform,
4065 (void *)NineDevice9_MultiplyTransform,
4066 (void *)NineDevice9_SetViewport,
4067 (void *)NineDevice9_GetViewport,
4068 (void *)NineDevice9_SetMaterial,
4069 (void *)NineDevice9_GetMaterial,
4070 (void *)NineDevice9_SetLight,
4071 (void *)NineDevice9_GetLight,
4072 (void *)NineDevice9_LightEnable,
4073 (void *)NineDevice9_GetLightEnable,
4074 (void *)NineDevice9_SetClipPlane,
4075 (void *)NineDevice9_GetClipPlane,
4076 (void *)NineDevice9_SetRenderState,
4077 (void *)NineDevice9_GetRenderState,
4078 (void *)NineDevice9_CreateStateBlock,
4079 (void *)NineDevice9_BeginStateBlock,
4080 (void *)NineDevice9_EndStateBlock,
4081 (void *)NineDevice9_SetClipStatus,
4082 (void *)NineDevice9_GetClipStatus,
4083 (void *)NineDevice9_GetTexture,
4084 (void *)NineDevice9_SetTexture,
4085 (void *)NineDevice9_GetTextureStageState,
4086 (void *)NineDevice9_SetTextureStageState,
4087 (void *)NineDevice9_GetSamplerState,
4088 (void *)NineDevice9_SetSamplerState,
4089 (void *)NineDevice9_ValidateDevice,
4090 (void *)NineDevice9_SetPaletteEntries,
4091 (void *)NineDevice9_GetPaletteEntries,
4092 (void *)NineDevice9_SetCurrentTexturePalette,
4093 (void *)NineDevice9_GetCurrentTexturePalette,
4094 (void *)NineDevice9_SetScissorRect,
4095 (void *)NineDevice9_GetScissorRect,
4096 (void *)NineDevice9_SetSoftwareVertexProcessing,
4097 (void *)NineDevice9_GetSoftwareVertexProcessing,
4098 (void *)NineDevice9_SetNPatchMode,
4099 (void *)NineDevice9_GetNPatchMode,
4100 (void *)NineDevice9_DrawPrimitive,
4101 (void *)NineDevice9_DrawIndexedPrimitive,
4102 (void *)NineDevice9_DrawPrimitiveUP,
4103 (void *)NineDevice9_DrawIndexedPrimitiveUP,
4104 (void *)NineDevice9_ProcessVertices,
4105 (void *)NineDevice9_CreateVertexDeclaration,
4106 (void *)NineDevice9_SetVertexDeclaration,
4107 (void *)NineDevice9_GetVertexDeclaration,
4108 (void *)NineDevice9_SetFVF,
4109 (void *)NineDevice9_GetFVF,
4110 (void *)NineDevice9_CreateVertexShader,
4111 (void *)NineDevice9_SetVertexShader,
4112 (void *)NineDevice9_GetVertexShader,
4113 (void *)NineDevice9_SetVertexShaderConstantF,
4114 (void *)NineDevice9_GetVertexShaderConstantF,
4115 (void *)NineDevice9_SetVertexShaderConstantI,
4116 (void *)NineDevice9_GetVertexShaderConstantI,
4117 (void *)NineDevice9_SetVertexShaderConstantB,
4118 (void *)NineDevice9_GetVertexShaderConstantB,
4119 (void *)NineDevice9_SetStreamSource,
4120 (void *)NineDevice9_GetStreamSource,
4121 (void *)NineDevice9_SetStreamSourceFreq,
4122 (void *)NineDevice9_GetStreamSourceFreq,
4123 (void *)NineDevice9_SetIndices,
4124 (void *)NineDevice9_GetIndices,
4125 (void *)NineDevice9_CreatePixelShader,
4126 (void *)NineDevice9_SetPixelShader,
4127 (void *)NineDevice9_GetPixelShader,
4128 (void *)NineDevice9_SetPixelShaderConstantF,
4129 (void *)NineDevice9_GetPixelShaderConstantF,
4130 (void *)NineDevice9_SetPixelShaderConstantI,
4131 (void *)NineDevice9_GetPixelShaderConstantI,
4132 (void *)NineDevice9_SetPixelShaderConstantB,
4133 (void *)NineDevice9_GetPixelShaderConstantB,
4134 (void *)NineDevice9_DrawRectPatch,
4135 (void *)NineDevice9_DrawTriPatch,
4136 (void *)NineDevice9_DeletePatch,
4137 (void *)NineDevice9_CreateQuery
4138 };
4139
4140 static const GUID *NineDevice9_IIDs[] = {
4141 &IID_IDirect3DDevice9,
4142 &IID_IUnknown,
4143 NULL
4144 };
4145
4146 HRESULT
4147 NineDevice9_new( struct pipe_screen *pScreen,
4148 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
4149 D3DCAPS9 *pCaps,
4150 D3DPRESENT_PARAMETERS *pPresentationParameters,
4151 IDirect3D9 *pD3D9,
4152 ID3DPresentGroup *pPresentationGroup,
4153 struct d3dadapter9_context *pCTX,
4154 boolean ex,
4155 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
4156 struct NineDevice9 **ppOut,
4157 int minorVersionNum )
4158 {
4159 BOOL lock;
4160 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
4161
4162 NINE_NEW(Device9, ppOut, lock, /* args */
4163 pScreen, pCreationParameters, pCaps,
4164 pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
4165 ex, pFullscreenDisplayMode, minorVersionNum );
4166 }