1 /**********************************************************
2 * Copyright 2009-2011 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 *********************************************************
26 * Zack Rusin <zackr-at-vmware-dot-com>
27 * Thomas Hellstrom <thellstrom-at-vmware-dot-com>
33 #include "xa_tracker.h"
34 #include "xa_context.h"
35 #include "xa_composite.h"
37 #include "pipe/p_screen.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_state.h"
41 #include "util/u_math.h"
44 #define XA_EXPORT __attribute__ ((visibility("default")))
49 #define XA_VB_SIZE (100 * 4 * 3 * 4)
50 #define XA_LAST_SURFACE_TYPE (xa_type_yuv_component + 1)
51 #define XA_MAX_SAMPLERS 3
54 struct pipe_fence_handle
*pipe_fence
;
55 struct xa_tracker
*xa
;
58 struct xa_format_descriptor
{
59 enum pipe_format format
;
60 enum xa_formats xa_format
;
65 struct pipe_resource
template;
66 struct xa_tracker
*xa
;
67 struct pipe_resource
*tex
;
68 struct pipe_transfer
*transfer
;
70 struct xa_format_descriptor fdesc
;
71 struct pipe_context
*mapping_pipe
;
75 enum xa_formats
*supported_formats
;
76 unsigned int format_map
[XA_LAST_SURFACE_TYPE
][2];
77 struct pipe_loader_device
*dev
;
78 struct pipe_screen
*screen
;
79 struct xa_context
*default_ctx
;
83 struct xa_tracker
*xa
;
84 struct pipe_context
*pipe
;
86 struct cso_context
*cso
;
87 struct xa_shaders
*shaders
;
89 struct pipe_resource
*vs_const_buffer
;
90 struct pipe_resource
*fs_const_buffer
;
92 float buffer
[XA_VB_SIZE
];
93 unsigned int buffer_size
;
94 struct pipe_vertex_element velems
[3];
96 /* number of attributes per vertex for the current
98 unsigned int attrs_per_vertex
;
100 unsigned int fb_width
;
101 unsigned int fb_height
;
103 struct pipe_fence_handle
*last_fence
;
104 struct xa_surface
*src
;
105 struct xa_surface
*dst
;
106 struct pipe_surface
*srf
;
108 /* destination scissor state.. we scissor out untouched parts
109 * of the dst for the benefit of tilers:
111 struct pipe_scissor_state scissor
;
118 float solid_color
[4];
120 unsigned int num_bound_samplers
;
121 struct pipe_sampler_view
*bound_sampler_views
[XA_MAX_SAMPLERS
];
122 const struct xa_composite
*comp
;
126 xa_scissor_reset(struct xa_context
*ctx
)
128 ctx
->scissor
.maxx
= 0;
129 ctx
->scissor
.maxy
= 0;
130 ctx
->scissor
.minx
= ~0;
131 ctx
->scissor
.miny
= ~0;
132 ctx
->scissor_valid
= FALSE
;
136 xa_scissor_update(struct xa_context
*ctx
, unsigned minx
, unsigned miny
,
137 unsigned maxx
, unsigned maxy
)
139 ctx
->scissor
.maxx
= MAX2(ctx
->scissor
.maxx
, maxx
);
140 ctx
->scissor
.maxy
= MAX2(ctx
->scissor
.maxy
, maxy
);
141 ctx
->scissor
.minx
= MIN2(ctx
->scissor
.minx
, minx
);
142 ctx
->scissor
.miny
= MIN2(ctx
->scissor
.miny
, miny
);
143 ctx
->scissor_valid
= TRUE
;
147 VS_COMPOSITE
= 1 << 0,
150 VS_MASK_SRC
= 1 << 3,
155 FS_COMPOSITE
= 1 << 0,
158 FS_MASK_SRC
= 1 << 3,
160 FS_SRC_REPEAT_NONE
= 1 << 5,
161 FS_MASK_REPEAT_NONE
= 1 << 6,
162 FS_SRC_SWIZZLE_RGB
= 1 << 7,
163 FS_MASK_SWIZZLE_RGB
= 1 << 8,
164 FS_SRC_SET_ALPHA
= 1 << 9,
165 FS_MASK_SET_ALPHA
= 1 << 10,
166 FS_SRC_LUMINANCE
= 1 << 11,
167 FS_MASK_LUMINANCE
= 1 << 12,
168 FS_DST_LUMINANCE
= 1 << 13,
186 return ((a
<= b
) ? a
: b
);
190 xa_pixel_to_float4(uint32_t pixel
, float *color
)
194 a
= (pixel
>> 24) & 0xff;
195 r
= (pixel
>> 16) & 0xff;
196 g
= (pixel
>> 8) & 0xff;
197 b
= (pixel
>> 0) & 0xff;
198 color
[0] = ((float)r
) / 255.;
199 color
[1] = ((float)g
) / 255.;
200 color
[2] = ((float)b
) / 255.;
201 color
[3] = ((float)a
) / 255.;
205 xa_pixel_to_float4_a8(uint32_t pixel
, float *color
)
209 a
= (pixel
>> 24) & 0xff;
210 color
[0] = ((float)a
) / 255.;
211 color
[1] = ((float)a
) / 255.;
212 color
[2] = ((float)a
) / 255.;
213 color
[3] = ((float)a
) / 255.;
220 extern struct xa_shaders
*xa_shaders_create(struct xa_context
*);
222 void xa_shaders_destroy(struct xa_shaders
*shaders
);
224 struct xa_shader
xa_shaders_get(struct xa_shaders
*shaders
,
225 unsigned vs_traits
, unsigned fs_traits
);
231 xa_context_flush(struct xa_context
*ctx
);
234 xa_ctx_srf_create(struct xa_context
*ctx
, struct xa_surface
*dst
);
237 xa_ctx_srf_destroy(struct xa_context
*ctx
);
240 xa_ctx_sampler_views_destroy(struct xa_context
*ctx
);
245 void renderer_set_constants(struct xa_context
*r
,
246 int shader_type
, const float *params
,
249 void renderer_draw_yuv(struct xa_context
*r
,
255 int dst_y
, int dst_w
, int dst_h
,
256 struct xa_surface
*srf
[]);
258 void renderer_bind_destination(struct xa_context
*r
,
259 struct pipe_surface
*surface
);
261 void renderer_init_state(struct xa_context
*r
);
262 void renderer_copy_prepare(struct xa_context
*r
,
263 struct pipe_surface
*dst_surface
,
264 struct pipe_resource
*src_texture
,
265 const enum xa_formats src_xa_format
,
266 const enum xa_formats dst_xa_format
);
268 void renderer_copy(struct xa_context
*r
, int dx
,
272 int width
, int height
, float src_width
, float src_height
);
274 void renderer_draw_flush(struct xa_context
*r
);
276 void renderer_begin_solid(struct xa_context
*r
);
277 void renderer_solid(struct xa_context
*r
,
278 int x0
, int y0
, int x1
, int y1
);
280 renderer_begin_textures(struct xa_context
*r
);
283 renderer_texture(struct xa_context
*r
,
285 int width
, int height
,
286 const float *src_matrix
,
287 const float *mask_matrix
);