gallium: new, unified pipe_context::set_sampler_views() function
[mesa.git] / src / gallium / include / pipe / p_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 #ifndef PIPE_CONTEXT_H
29 #define PIPE_CONTEXT_H
30
31 #include "p_compiler.h"
32 #include "p_format.h"
33 #include "p_video_enums.h"
34 #include "p_defines.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40
41 struct pipe_blend_color;
42 struct pipe_blend_state;
43 struct pipe_blit_info;
44 struct pipe_box;
45 struct pipe_clip_state;
46 struct pipe_constant_buffer;
47 struct pipe_depth_stencil_alpha_state;
48 struct pipe_draw_info;
49 struct pipe_fence_handle;
50 struct pipe_framebuffer_state;
51 struct pipe_index_buffer;
52 struct pipe_query;
53 struct pipe_poly_stipple;
54 struct pipe_rasterizer_state;
55 struct pipe_resolve_info;
56 struct pipe_resource;
57 struct pipe_sampler_state;
58 struct pipe_sampler_view;
59 struct pipe_scissor_state;
60 struct pipe_shader_state;
61 struct pipe_stencil_ref;
62 struct pipe_stream_output_target;
63 struct pipe_surface;
64 struct pipe_transfer;
65 struct pipe_vertex_buffer;
66 struct pipe_vertex_element;
67 struct pipe_video_buffer;
68 struct pipe_video_codec;
69 struct pipe_viewport_state;
70 struct pipe_compute_state;
71 union pipe_color_union;
72 union pipe_query_result;
73
74 /**
75 * Gallium rendering context. Basically:
76 * - state setting functions
77 * - VBO drawing functions
78 * - surface functions
79 */
80 struct pipe_context {
81 struct pipe_screen *screen;
82
83 void *priv; /**< context private data (for DRI for example) */
84 void *draw; /**< private, for draw module (temporary?) */
85
86 void (*destroy)( struct pipe_context * );
87
88 /**
89 * VBO drawing
90 */
91 /*@{*/
92 void (*draw_vbo)( struct pipe_context *pipe,
93 const struct pipe_draw_info *info );
94 /*@}*/
95
96 /**
97 * Predicate subsequent rendering on occlusion query result
98 * \param query the query predicate, or NULL if no predicate
99 * \param condition whether to skip on FALSE or TRUE query results
100 * \param mode one of PIPE_RENDER_COND_x
101 */
102 void (*render_condition)( struct pipe_context *pipe,
103 struct pipe_query *query,
104 boolean condition,
105 uint mode );
106
107 /**
108 * Query objects
109 */
110 /*@{*/
111 struct pipe_query *(*create_query)( struct pipe_context *pipe,
112 unsigned query_type );
113
114 void (*destroy_query)(struct pipe_context *pipe,
115 struct pipe_query *q);
116
117 void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
118 void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
119
120 /**
121 * Get results of a query.
122 * \param wait if true, this query will block until the result is ready
123 * \return TRUE if results are ready, FALSE otherwise
124 */
125 boolean (*get_query_result)(struct pipe_context *pipe,
126 struct pipe_query *q,
127 boolean wait,
128 union pipe_query_result *result);
129 /*@}*/
130
131 /**
132 * State functions (create/bind/destroy state objects)
133 */
134 /*@{*/
135 void * (*create_blend_state)(struct pipe_context *,
136 const struct pipe_blend_state *);
137 void (*bind_blend_state)(struct pipe_context *, void *);
138 void (*delete_blend_state)(struct pipe_context *, void *);
139
140 void * (*create_sampler_state)(struct pipe_context *,
141 const struct pipe_sampler_state *);
142 void (*bind_sampler_states)(struct pipe_context *,
143 unsigned shader, unsigned start_slot,
144 unsigned num_samplers, void **samplers);
145 void (*delete_sampler_state)(struct pipe_context *, void *);
146
147 void * (*create_rasterizer_state)(struct pipe_context *,
148 const struct pipe_rasterizer_state *);
149 void (*bind_rasterizer_state)(struct pipe_context *, void *);
150 void (*delete_rasterizer_state)(struct pipe_context *, void *);
151
152 void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
153 const struct pipe_depth_stencil_alpha_state *);
154 void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
155 void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
156
157 void * (*create_fs_state)(struct pipe_context *,
158 const struct pipe_shader_state *);
159 void (*bind_fs_state)(struct pipe_context *, void *);
160 void (*delete_fs_state)(struct pipe_context *, void *);
161
162 void * (*create_vs_state)(struct pipe_context *,
163 const struct pipe_shader_state *);
164 void (*bind_vs_state)(struct pipe_context *, void *);
165 void (*delete_vs_state)(struct pipe_context *, void *);
166
167 void * (*create_gs_state)(struct pipe_context *,
168 const struct pipe_shader_state *);
169 void (*bind_gs_state)(struct pipe_context *, void *);
170 void (*delete_gs_state)(struct pipe_context *, void *);
171
172 void * (*create_vertex_elements_state)(struct pipe_context *,
173 unsigned num_elements,
174 const struct pipe_vertex_element *);
175 void (*bind_vertex_elements_state)(struct pipe_context *, void *);
176 void (*delete_vertex_elements_state)(struct pipe_context *, void *);
177
178 /*@}*/
179
180 /**
181 * Parameter-like state (or properties)
182 */
183 /*@{*/
184 void (*set_blend_color)( struct pipe_context *,
185 const struct pipe_blend_color * );
186
187 void (*set_stencil_ref)( struct pipe_context *,
188 const struct pipe_stencil_ref * );
189
190 void (*set_sample_mask)( struct pipe_context *,
191 unsigned sample_mask );
192
193 void (*set_clip_state)( struct pipe_context *,
194 const struct pipe_clip_state * );
195
196 void (*set_constant_buffer)( struct pipe_context *,
197 uint shader, uint index,
198 struct pipe_constant_buffer *buf );
199
200 void (*set_framebuffer_state)( struct pipe_context *,
201 const struct pipe_framebuffer_state * );
202
203 void (*set_polygon_stipple)( struct pipe_context *,
204 const struct pipe_poly_stipple * );
205
206 void (*set_scissor_states)( struct pipe_context *,
207 unsigned start_slot,
208 unsigned num_scissors,
209 const struct pipe_scissor_state * );
210
211 void (*set_viewport_states)( struct pipe_context *,
212 unsigned start_slot,
213 unsigned num_viewports,
214 const struct pipe_viewport_state *);
215
216 void (*set_sampler_views)(struct pipe_context *, unsigned shader,
217 unsigned start_slot, unsigned num_views,
218 struct pipe_sampler_view **);
219
220 /**
221 * Bind an array of shader resources that will be used by the
222 * graphics pipeline. Any resources that were previously bound to
223 * the specified range will be unbound after this call.
224 *
225 * \param start first resource to bind.
226 * \param count number of consecutive resources to bind.
227 * \param resources array of pointers to the resources to bind, it
228 * should contain at least \a count elements
229 * unless it's NULL, in which case no new
230 * resources will be bound.
231 */
232 void (*set_shader_resources)(struct pipe_context *,
233 unsigned start, unsigned count,
234 struct pipe_surface **resources);
235
236 void (*set_vertex_buffers)( struct pipe_context *,
237 unsigned start_slot,
238 unsigned num_buffers,
239 const struct pipe_vertex_buffer * );
240
241 void (*set_index_buffer)( struct pipe_context *pipe,
242 const struct pipe_index_buffer * );
243
244 /*@}*/
245
246 /**
247 * Stream output functions.
248 */
249 /*@{*/
250
251 struct pipe_stream_output_target *(*create_stream_output_target)(
252 struct pipe_context *,
253 struct pipe_resource *,
254 unsigned buffer_offset,
255 unsigned buffer_size);
256
257 void (*stream_output_target_destroy)(struct pipe_context *,
258 struct pipe_stream_output_target *);
259
260 void (*set_stream_output_targets)(struct pipe_context *,
261 unsigned num_targets,
262 struct pipe_stream_output_target **targets,
263 unsigned append_bitmask);
264
265 /*@}*/
266
267
268 /**
269 * Resource functions for blit-like functionality
270 *
271 * If a driver supports multisampling, blit must implement color resolve.
272 */
273 /*@{*/
274
275 /**
276 * Copy a block of pixels from one resource to another.
277 * The resource must be of the same format.
278 * Resources with nr_samples > 1 are not allowed.
279 */
280 void (*resource_copy_region)(struct pipe_context *pipe,
281 struct pipe_resource *dst,
282 unsigned dst_level,
283 unsigned dstx, unsigned dsty, unsigned dstz,
284 struct pipe_resource *src,
285 unsigned src_level,
286 const struct pipe_box *src_box);
287
288 /* Optimal hardware path for blitting pixels.
289 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
290 */
291 void (*blit)(struct pipe_context *pipe,
292 const struct pipe_blit_info *info);
293
294 /*@}*/
295
296 /**
297 * Clear the specified set of currently bound buffers to specified values.
298 * The entire buffers are cleared (no scissor, no colormask, etc).
299 *
300 * \param buffers bitfield of PIPE_CLEAR_* values.
301 * \param color pointer to a union of fiu array for each of r, g, b, a.
302 * \param depth depth clear value in [0,1].
303 * \param stencil stencil clear value
304 */
305 void (*clear)(struct pipe_context *pipe,
306 unsigned buffers,
307 const union pipe_color_union *color,
308 double depth,
309 unsigned stencil);
310
311 /**
312 * Clear a color rendertarget surface.
313 * \param color pointer to an union of fiu array for each of r, g, b, a.
314 */
315 void (*clear_render_target)(struct pipe_context *pipe,
316 struct pipe_surface *dst,
317 const union pipe_color_union *color,
318 unsigned dstx, unsigned dsty,
319 unsigned width, unsigned height);
320
321 /**
322 * Clear a depth-stencil surface.
323 * \param clear_flags bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
324 * \param depth depth clear value in [0,1].
325 * \param stencil stencil clear value
326 */
327 void (*clear_depth_stencil)(struct pipe_context *pipe,
328 struct pipe_surface *dst,
329 unsigned clear_flags,
330 double depth,
331 unsigned stencil,
332 unsigned dstx, unsigned dsty,
333 unsigned width, unsigned height);
334
335 /** Flush draw commands
336 *
337 * \param flags bitfield of enum pipe_flush_flags values.
338 */
339 void (*flush)(struct pipe_context *pipe,
340 struct pipe_fence_handle **fence,
341 unsigned flags);
342
343 /**
344 * Create a view on a texture to be used by a shader stage.
345 */
346 struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
347 struct pipe_resource *texture,
348 const struct pipe_sampler_view *templat);
349
350 void (*sampler_view_destroy)(struct pipe_context *ctx,
351 struct pipe_sampler_view *view);
352
353
354 /**
355 * Get a surface which is a "view" into a resource, used by
356 * render target / depth stencil stages.
357 */
358 struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
359 struct pipe_resource *resource,
360 const struct pipe_surface *templat);
361
362 void (*surface_destroy)(struct pipe_context *ctx,
363 struct pipe_surface *);
364
365 /**
366 * Map a resource.
367 *
368 * Transfers are (by default) context-private and allow uploads to be
369 * interleaved with rendering.
370 *
371 * out_transfer will contain the transfer object that must be passed
372 * to all the other transfer functions. It also contains useful
373 * information (like texture strides).
374 */
375 void *(*transfer_map)(struct pipe_context *,
376 struct pipe_resource *resource,
377 unsigned level,
378 unsigned usage, /* a combination of PIPE_TRANSFER_x */
379 const struct pipe_box *,
380 struct pipe_transfer **out_transfer);
381
382 /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
383 * regions specified with this call are guaranteed to be written to
384 * the resource.
385 */
386 void (*transfer_flush_region)( struct pipe_context *,
387 struct pipe_transfer *transfer,
388 const struct pipe_box *);
389
390 void (*transfer_unmap)(struct pipe_context *,
391 struct pipe_transfer *transfer);
392
393 /* One-shot transfer operation with data supplied in a user
394 * pointer. XXX: strides??
395 */
396 void (*transfer_inline_write)( struct pipe_context *,
397 struct pipe_resource *,
398 unsigned level,
399 unsigned usage, /* a combination of PIPE_TRANSFER_x */
400 const struct pipe_box *,
401 const void *data,
402 unsigned stride,
403 unsigned layer_stride);
404
405 /**
406 * Flush any pending framebuffer writes and invalidate texture caches.
407 */
408 void (*texture_barrier)(struct pipe_context *);
409
410 /**
411 * Creates a video codec for a specific video format/profile
412 */
413 struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context,
414 const struct pipe_video_codec *templat );
415
416 /**
417 * Creates a video buffer as decoding target
418 */
419 struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
420 const struct pipe_video_buffer *templat );
421
422 /**
423 * Compute kernel execution
424 */
425 /*@{*/
426 /**
427 * Define the compute program and parameters to be used by
428 * pipe_context::launch_grid.
429 */
430 void *(*create_compute_state)(struct pipe_context *context,
431 const struct pipe_compute_state *);
432 void (*bind_compute_state)(struct pipe_context *, void *);
433 void (*delete_compute_state)(struct pipe_context *, void *);
434
435 /**
436 * Bind an array of shader resources that will be used by the
437 * compute program. Any resources that were previously bound to
438 * the specified range will be unbound after this call.
439 *
440 * \param start first resource to bind.
441 * \param count number of consecutive resources to bind.
442 * \param resources array of pointers to the resources to bind, it
443 * should contain at least \a count elements
444 * unless it's NULL, in which case no new
445 * resources will be bound.
446 */
447 void (*set_compute_resources)(struct pipe_context *,
448 unsigned start, unsigned count,
449 struct pipe_surface **resources);
450
451 /**
452 * Bind an array of buffers to be mapped into the address space of
453 * the GLOBAL resource. Any buffers that were previously bound
454 * between [first, first + count - 1] are unbound after this call.
455 *
456 * \param first first buffer to map.
457 * \param count number of consecutive buffers to map.
458 * \param resources array of pointers to the buffers to map, it
459 * should contain at least \a count elements
460 * unless it's NULL, in which case no new
461 * resources will be bound.
462 * \param handles array of pointers to the memory locations that
463 * will be filled with the respective base
464 * addresses each buffer will be mapped to. It
465 * should contain at least \a count elements,
466 * unless \a resources is NULL in which case \a
467 * handles should be NULL as well.
468 *
469 * Note that the driver isn't required to make any guarantees about
470 * the contents of the \a handles array being valid anytime except
471 * during the subsequent calls to pipe_context::launch_grid. This
472 * means that the only sensible location handles[i] may point to is
473 * somewhere within the INPUT buffer itself. This is so to
474 * accommodate implementations that lack virtual memory but
475 * nevertheless migrate buffers on the fly, leading to resource
476 * base addresses that change on each kernel invocation or are
477 * unknown to the pipe driver.
478 */
479 void (*set_global_binding)(struct pipe_context *context,
480 unsigned first, unsigned count,
481 struct pipe_resource **resources,
482 uint32_t **handles);
483
484 /**
485 * Launch the compute kernel starting from instruction \a pc of the
486 * currently bound compute program.
487 *
488 * \a grid_layout and \a block_layout are arrays of size \a
489 * PIPE_COMPUTE_CAP_GRID_DIMENSION that determine the layout of the
490 * grid (in block units) and working block (in thread units) to be
491 * used, respectively.
492 *
493 * \a pc For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR,
494 * this value will be the index of the kernel in the opencl.kernels
495 * metadata list.
496 *
497 * \a input will be used to initialize the INPUT resource, and it
498 * should point to a buffer of at least
499 * pipe_compute_state::req_input_mem bytes.
500 */
501 void (*launch_grid)(struct pipe_context *context,
502 const uint *block_layout, const uint *grid_layout,
503 uint32_t pc, const void *input);
504 /*@}*/
505
506 /**
507 * Get sample position for an individual sample point.
508 *
509 * \param sample_count - total number of samples
510 * \param sample_index - sample to get the position values for
511 * \param out_value - return value of 2 floats for x and y position for
512 * requested sample.
513 */
514 void (*get_sample_position)(struct pipe_context *context,
515 unsigned sample_count,
516 unsigned sample_index,
517 float *out_value);
518
519 /**
520 * Flush the resource cache, so that the resource can be used
521 * by an external client. Possible usage:
522 * - flushing a resource before presenting it on the screen
523 * - flushing a resource if some other process or device wants to use it
524 * This shouldn't be used to flush caches if the resource is only managed
525 * by a single pipe_screen and is not shared with another process.
526 * (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
527 * use the resource for texturing)
528 */
529 void (*flush_resource)(struct pipe_context *ctx,
530 struct pipe_resource *resource);
531 };
532
533
534 #ifdef __cplusplus
535 }
536 #endif
537
538 #endif /* PIPE_CONTEXT_H */