gallium: add interfaces for controlling tess program state
[mesa.git] / src / gallium / include / pipe / p_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
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12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 #ifndef PIPE_CONTEXT_H
29 #define PIPE_CONTEXT_H
30
31 #include "p_compiler.h"
32 #include "p_format.h"
33 #include "p_video_enums.h"
34 #include "p_defines.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40
41 struct pipe_blend_color;
42 struct pipe_blend_state;
43 struct pipe_blit_info;
44 struct pipe_box;
45 struct pipe_clip_state;
46 struct pipe_constant_buffer;
47 struct pipe_depth_stencil_alpha_state;
48 struct pipe_draw_info;
49 struct pipe_fence_handle;
50 struct pipe_framebuffer_state;
51 struct pipe_index_buffer;
52 struct pipe_query;
53 struct pipe_poly_stipple;
54 struct pipe_rasterizer_state;
55 struct pipe_resolve_info;
56 struct pipe_resource;
57 struct pipe_sampler_state;
58 struct pipe_sampler_view;
59 struct pipe_scissor_state;
60 struct pipe_shader_state;
61 struct pipe_stencil_ref;
62 struct pipe_stream_output_target;
63 struct pipe_surface;
64 struct pipe_transfer;
65 struct pipe_vertex_buffer;
66 struct pipe_vertex_element;
67 struct pipe_video_buffer;
68 struct pipe_video_codec;
69 struct pipe_viewport_state;
70 struct pipe_compute_state;
71 union pipe_color_union;
72 union pipe_query_result;
73
74 /**
75 * Gallium rendering context. Basically:
76 * - state setting functions
77 * - VBO drawing functions
78 * - surface functions
79 */
80 struct pipe_context {
81 struct pipe_screen *screen;
82
83 void *priv; /**< context private data (for DRI for example) */
84 void *draw; /**< private, for draw module (temporary?) */
85
86 void (*destroy)( struct pipe_context * );
87
88 /**
89 * VBO drawing
90 */
91 /*@{*/
92 void (*draw_vbo)( struct pipe_context *pipe,
93 const struct pipe_draw_info *info );
94 /*@}*/
95
96 /**
97 * Predicate subsequent rendering on occlusion query result
98 * \param query the query predicate, or NULL if no predicate
99 * \param condition whether to skip on FALSE or TRUE query results
100 * \param mode one of PIPE_RENDER_COND_x
101 */
102 void (*render_condition)( struct pipe_context *pipe,
103 struct pipe_query *query,
104 boolean condition,
105 uint mode );
106
107 /**
108 * Query objects
109 */
110 /*@{*/
111 struct pipe_query *(*create_query)( struct pipe_context *pipe,
112 unsigned query_type,
113 unsigned index );
114
115 void (*destroy_query)(struct pipe_context *pipe,
116 struct pipe_query *q);
117
118 boolean (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
119 void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
120
121 /**
122 * Get results of a query.
123 * \param wait if true, this query will block until the result is ready
124 * \return TRUE if results are ready, FALSE otherwise
125 */
126 boolean (*get_query_result)(struct pipe_context *pipe,
127 struct pipe_query *q,
128 boolean wait,
129 union pipe_query_result *result);
130 /*@}*/
131
132 /**
133 * State functions (create/bind/destroy state objects)
134 */
135 /*@{*/
136 void * (*create_blend_state)(struct pipe_context *,
137 const struct pipe_blend_state *);
138 void (*bind_blend_state)(struct pipe_context *, void *);
139 void (*delete_blend_state)(struct pipe_context *, void *);
140
141 void * (*create_sampler_state)(struct pipe_context *,
142 const struct pipe_sampler_state *);
143 void (*bind_sampler_states)(struct pipe_context *,
144 unsigned shader, unsigned start_slot,
145 unsigned num_samplers, void **samplers);
146 void (*delete_sampler_state)(struct pipe_context *, void *);
147
148 void * (*create_rasterizer_state)(struct pipe_context *,
149 const struct pipe_rasterizer_state *);
150 void (*bind_rasterizer_state)(struct pipe_context *, void *);
151 void (*delete_rasterizer_state)(struct pipe_context *, void *);
152
153 void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
154 const struct pipe_depth_stencil_alpha_state *);
155 void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
156 void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
157
158 void * (*create_fs_state)(struct pipe_context *,
159 const struct pipe_shader_state *);
160 void (*bind_fs_state)(struct pipe_context *, void *);
161 void (*delete_fs_state)(struct pipe_context *, void *);
162
163 void * (*create_vs_state)(struct pipe_context *,
164 const struct pipe_shader_state *);
165 void (*bind_vs_state)(struct pipe_context *, void *);
166 void (*delete_vs_state)(struct pipe_context *, void *);
167
168 void * (*create_gs_state)(struct pipe_context *,
169 const struct pipe_shader_state *);
170 void (*bind_gs_state)(struct pipe_context *, void *);
171 void (*delete_gs_state)(struct pipe_context *, void *);
172
173 void * (*create_tcs_state)(struct pipe_context *,
174 const struct pipe_shader_state *);
175 void (*bind_tcs_state)(struct pipe_context *, void *);
176 void (*delete_tcs_state)(struct pipe_context *, void *);
177
178 void * (*create_tes_state)(struct pipe_context *,
179 const struct pipe_shader_state *);
180 void (*bind_tes_state)(struct pipe_context *, void *);
181 void (*delete_tes_state)(struct pipe_context *, void *);
182
183 void * (*create_vertex_elements_state)(struct pipe_context *,
184 unsigned num_elements,
185 const struct pipe_vertex_element *);
186 void (*bind_vertex_elements_state)(struct pipe_context *, void *);
187 void (*delete_vertex_elements_state)(struct pipe_context *, void *);
188
189 /*@}*/
190
191 /**
192 * Parameter-like state (or properties)
193 */
194 /*@{*/
195 void (*set_blend_color)( struct pipe_context *,
196 const struct pipe_blend_color * );
197
198 void (*set_stencil_ref)( struct pipe_context *,
199 const struct pipe_stencil_ref * );
200
201 void (*set_sample_mask)( struct pipe_context *,
202 unsigned sample_mask );
203
204 void (*set_min_samples)( struct pipe_context *,
205 unsigned min_samples );
206
207 void (*set_clip_state)( struct pipe_context *,
208 const struct pipe_clip_state * );
209
210 void (*set_constant_buffer)( struct pipe_context *,
211 uint shader, uint index,
212 struct pipe_constant_buffer *buf );
213
214 void (*set_framebuffer_state)( struct pipe_context *,
215 const struct pipe_framebuffer_state * );
216
217 void (*set_polygon_stipple)( struct pipe_context *,
218 const struct pipe_poly_stipple * );
219
220 void (*set_scissor_states)( struct pipe_context *,
221 unsigned start_slot,
222 unsigned num_scissors,
223 const struct pipe_scissor_state * );
224
225 void (*set_viewport_states)( struct pipe_context *,
226 unsigned start_slot,
227 unsigned num_viewports,
228 const struct pipe_viewport_state *);
229
230 void (*set_sampler_views)(struct pipe_context *, unsigned shader,
231 unsigned start_slot, unsigned num_views,
232 struct pipe_sampler_view **);
233
234 /**
235 * Bind an array of shader resources that will be used by the
236 * graphics pipeline. Any resources that were previously bound to
237 * the specified range will be unbound after this call.
238 *
239 * \param start first resource to bind.
240 * \param count number of consecutive resources to bind.
241 * \param resources array of pointers to the resources to bind, it
242 * should contain at least \a count elements
243 * unless it's NULL, in which case no new
244 * resources will be bound.
245 */
246 void (*set_shader_resources)(struct pipe_context *,
247 unsigned start, unsigned count,
248 struct pipe_surface **resources);
249
250 void (*set_vertex_buffers)( struct pipe_context *,
251 unsigned start_slot,
252 unsigned num_buffers,
253 const struct pipe_vertex_buffer * );
254
255 void (*set_index_buffer)( struct pipe_context *pipe,
256 const struct pipe_index_buffer * );
257
258 /*@}*/
259
260 /**
261 * Stream output functions.
262 */
263 /*@{*/
264
265 struct pipe_stream_output_target *(*create_stream_output_target)(
266 struct pipe_context *,
267 struct pipe_resource *,
268 unsigned buffer_offset,
269 unsigned buffer_size);
270
271 void (*stream_output_target_destroy)(struct pipe_context *,
272 struct pipe_stream_output_target *);
273
274 void (*set_stream_output_targets)(struct pipe_context *,
275 unsigned num_targets,
276 struct pipe_stream_output_target **targets,
277 const unsigned *offsets);
278
279 /*@}*/
280
281
282 /**
283 * Resource functions for blit-like functionality
284 *
285 * If a driver supports multisampling, blit must implement color resolve.
286 */
287 /*@{*/
288
289 /**
290 * Copy a block of pixels from one resource to another.
291 * The resource must be of the same format.
292 * Resources with nr_samples > 1 are not allowed.
293 */
294 void (*resource_copy_region)(struct pipe_context *pipe,
295 struct pipe_resource *dst,
296 unsigned dst_level,
297 unsigned dstx, unsigned dsty, unsigned dstz,
298 struct pipe_resource *src,
299 unsigned src_level,
300 const struct pipe_box *src_box);
301
302 /* Optimal hardware path for blitting pixels.
303 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
304 */
305 void (*blit)(struct pipe_context *pipe,
306 const struct pipe_blit_info *info);
307
308 /*@}*/
309
310 /**
311 * Clear the specified set of currently bound buffers to specified values.
312 * The entire buffers are cleared (no scissor, no colormask, etc).
313 *
314 * \param buffers bitfield of PIPE_CLEAR_* values.
315 * \param color pointer to a union of fiu array for each of r, g, b, a.
316 * \param depth depth clear value in [0,1].
317 * \param stencil stencil clear value
318 */
319 void (*clear)(struct pipe_context *pipe,
320 unsigned buffers,
321 const union pipe_color_union *color,
322 double depth,
323 unsigned stencil);
324
325 /**
326 * Clear a color rendertarget surface.
327 * \param color pointer to an union of fiu array for each of r, g, b, a.
328 */
329 void (*clear_render_target)(struct pipe_context *pipe,
330 struct pipe_surface *dst,
331 const union pipe_color_union *color,
332 unsigned dstx, unsigned dsty,
333 unsigned width, unsigned height);
334
335 /**
336 * Clear a depth-stencil surface.
337 * \param clear_flags bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
338 * \param depth depth clear value in [0,1].
339 * \param stencil stencil clear value
340 */
341 void (*clear_depth_stencil)(struct pipe_context *pipe,
342 struct pipe_surface *dst,
343 unsigned clear_flags,
344 double depth,
345 unsigned stencil,
346 unsigned dstx, unsigned dsty,
347 unsigned width, unsigned height);
348
349 /**
350 * Clear a buffer. Runs a memset over the specified region with the element
351 * value passed in through clear_value of size clear_value_size.
352 */
353 void (*clear_buffer)(struct pipe_context *pipe,
354 struct pipe_resource *res,
355 unsigned offset,
356 unsigned size,
357 const void *clear_value,
358 int clear_value_size);
359
360 /** Flush draw commands
361 *
362 * \param flags bitfield of enum pipe_flush_flags values.
363 */
364 void (*flush)(struct pipe_context *pipe,
365 struct pipe_fence_handle **fence,
366 unsigned flags);
367
368 /**
369 * Create a view on a texture to be used by a shader stage.
370 */
371 struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
372 struct pipe_resource *texture,
373 const struct pipe_sampler_view *templat);
374
375 void (*sampler_view_destroy)(struct pipe_context *ctx,
376 struct pipe_sampler_view *view);
377
378
379 /**
380 * Get a surface which is a "view" into a resource, used by
381 * render target / depth stencil stages.
382 */
383 struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
384 struct pipe_resource *resource,
385 const struct pipe_surface *templat);
386
387 void (*surface_destroy)(struct pipe_context *ctx,
388 struct pipe_surface *);
389
390 /**
391 * Map a resource.
392 *
393 * Transfers are (by default) context-private and allow uploads to be
394 * interleaved with rendering.
395 *
396 * out_transfer will contain the transfer object that must be passed
397 * to all the other transfer functions. It also contains useful
398 * information (like texture strides).
399 */
400 void *(*transfer_map)(struct pipe_context *,
401 struct pipe_resource *resource,
402 unsigned level,
403 unsigned usage, /* a combination of PIPE_TRANSFER_x */
404 const struct pipe_box *,
405 struct pipe_transfer **out_transfer);
406
407 /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
408 * regions specified with this call are guaranteed to be written to
409 * the resource.
410 */
411 void (*transfer_flush_region)( struct pipe_context *,
412 struct pipe_transfer *transfer,
413 const struct pipe_box *);
414
415 void (*transfer_unmap)(struct pipe_context *,
416 struct pipe_transfer *transfer);
417
418 /* One-shot transfer operation with data supplied in a user
419 * pointer. XXX: strides??
420 */
421 void (*transfer_inline_write)( struct pipe_context *,
422 struct pipe_resource *,
423 unsigned level,
424 unsigned usage, /* a combination of PIPE_TRANSFER_x */
425 const struct pipe_box *,
426 const void *data,
427 unsigned stride,
428 unsigned layer_stride);
429
430 /**
431 * Flush any pending framebuffer writes and invalidate texture caches.
432 */
433 void (*texture_barrier)(struct pipe_context *);
434
435 /**
436 * Flush caches according to flags.
437 */
438 void (*memory_barrier)(struct pipe_context *, unsigned flags);
439
440 /**
441 * Creates a video codec for a specific video format/profile
442 */
443 struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context,
444 const struct pipe_video_codec *templat );
445
446 /**
447 * Creates a video buffer as decoding target
448 */
449 struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
450 const struct pipe_video_buffer *templat );
451
452 /**
453 * Compute kernel execution
454 */
455 /*@{*/
456 /**
457 * Define the compute program and parameters to be used by
458 * pipe_context::launch_grid.
459 */
460 void *(*create_compute_state)(struct pipe_context *context,
461 const struct pipe_compute_state *);
462 void (*bind_compute_state)(struct pipe_context *, void *);
463 void (*delete_compute_state)(struct pipe_context *, void *);
464
465 /**
466 * Bind an array of shader resources that will be used by the
467 * compute program. Any resources that were previously bound to
468 * the specified range will be unbound after this call.
469 *
470 * \param start first resource to bind.
471 * \param count number of consecutive resources to bind.
472 * \param resources array of pointers to the resources to bind, it
473 * should contain at least \a count elements
474 * unless it's NULL, in which case no new
475 * resources will be bound.
476 */
477 void (*set_compute_resources)(struct pipe_context *,
478 unsigned start, unsigned count,
479 struct pipe_surface **resources);
480
481 /**
482 * Bind an array of buffers to be mapped into the address space of
483 * the GLOBAL resource. Any buffers that were previously bound
484 * between [first, first + count - 1] are unbound after this call.
485 *
486 * \param first first buffer to map.
487 * \param count number of consecutive buffers to map.
488 * \param resources array of pointers to the buffers to map, it
489 * should contain at least \a count elements
490 * unless it's NULL, in which case no new
491 * resources will be bound.
492 * \param handles array of pointers to the memory locations that
493 * will be updated with the address each buffer
494 * will be mapped to. The base memory address of
495 * each of the buffers will be added to the value
496 * pointed to by its corresponding handle to form
497 * the final address argument. It should contain
498 * at least \a count elements, unless \a
499 * resources is NULL in which case \a handles
500 * should be NULL as well.
501 *
502 * Note that the driver isn't required to make any guarantees about
503 * the contents of the \a handles array being valid anytime except
504 * during the subsequent calls to pipe_context::launch_grid. This
505 * means that the only sensible location handles[i] may point to is
506 * somewhere within the INPUT buffer itself. This is so to
507 * accommodate implementations that lack virtual memory but
508 * nevertheless migrate buffers on the fly, leading to resource
509 * base addresses that change on each kernel invocation or are
510 * unknown to the pipe driver.
511 */
512 void (*set_global_binding)(struct pipe_context *context,
513 unsigned first, unsigned count,
514 struct pipe_resource **resources,
515 uint32_t **handles);
516
517 /**
518 * Launch the compute kernel starting from instruction \a pc of the
519 * currently bound compute program.
520 *
521 * \a grid_layout and \a block_layout are arrays of size \a
522 * PIPE_COMPUTE_CAP_GRID_DIMENSION that determine the layout of the
523 * grid (in block units) and working block (in thread units) to be
524 * used, respectively.
525 *
526 * \a pc For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR,
527 * this value will be the index of the kernel in the opencl.kernels
528 * metadata list.
529 *
530 * \a input will be used to initialize the INPUT resource, and it
531 * should point to a buffer of at least
532 * pipe_compute_state::req_input_mem bytes.
533 */
534 void (*launch_grid)(struct pipe_context *context,
535 const uint *block_layout, const uint *grid_layout,
536 uint32_t pc, const void *input);
537 /*@}*/
538
539 /**
540 * Get sample position for an individual sample point.
541 *
542 * \param sample_count - total number of samples
543 * \param sample_index - sample to get the position values for
544 * \param out_value - return value of 2 floats for x and y position for
545 * requested sample.
546 */
547 void (*get_sample_position)(struct pipe_context *context,
548 unsigned sample_count,
549 unsigned sample_index,
550 float *out_value);
551
552 /**
553 * Flush the resource cache, so that the resource can be used
554 * by an external client. Possible usage:
555 * - flushing a resource before presenting it on the screen
556 * - flushing a resource if some other process or device wants to use it
557 * This shouldn't be used to flush caches if the resource is only managed
558 * by a single pipe_screen and is not shared with another process.
559 * (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
560 * use the resource for texturing)
561 */
562 void (*flush_resource)(struct pipe_context *ctx,
563 struct pipe_resource *resource);
564
565 /**
566 * Invalidate the contents of the resource.
567 *
568 * This is used to implement EGL's semantic of undefined depth/stencil
569 * contenst after a swapbuffers. This allows a tiled renderer (for
570 * example) to not store the depth buffer.
571 */
572 void (*invalidate_resource)(struct pipe_context *ctx,
573 struct pipe_resource *resource);
574
575 /**
576 * Return information about unexpected device resets.
577 */
578 enum pipe_reset_status (*get_device_reset_status)(struct pipe_context *ctx);
579 };
580
581
582 #ifdef __cplusplus
583 }
584 #endif
585
586 #endif /* PIPE_CONTEXT_H */