gallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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26 **************************************************************************/
27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error
45 {
46 PIPE_OK = 0,
47 PIPE_ERROR = -1, /**< Generic error */
48 PIPE_ERROR_BAD_INPUT = -2,
49 PIPE_ERROR_OUT_OF_MEMORY = -3,
50 PIPE_ERROR_RETRY = -4
51 /* TODO */
52 };
53
54 enum pipe_blendfactor {
55 PIPE_BLENDFACTOR_ONE = 1,
56 PIPE_BLENDFACTOR_SRC_COLOR,
57 PIPE_BLENDFACTOR_SRC_ALPHA,
58 PIPE_BLENDFACTOR_DST_ALPHA,
59 PIPE_BLENDFACTOR_DST_COLOR,
60 PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61 PIPE_BLENDFACTOR_CONST_COLOR,
62 PIPE_BLENDFACTOR_CONST_ALPHA,
63 PIPE_BLENDFACTOR_SRC1_COLOR,
64 PIPE_BLENDFACTOR_SRC1_ALPHA,
65
66 PIPE_BLENDFACTOR_ZERO = 0x11,
67 PIPE_BLENDFACTOR_INV_SRC_COLOR,
68 PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69 PIPE_BLENDFACTOR_INV_DST_ALPHA,
70 PIPE_BLENDFACTOR_INV_DST_COLOR,
71
72 PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73 PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74 PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75 PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77
78 enum pipe_blend_func {
79 PIPE_BLEND_ADD,
80 PIPE_BLEND_SUBTRACT,
81 PIPE_BLEND_REVERSE_SUBTRACT,
82 PIPE_BLEND_MIN,
83 PIPE_BLEND_MAX,
84 };
85
86 enum pipe_logicop {
87 PIPE_LOGICOP_CLEAR,
88 PIPE_LOGICOP_NOR,
89 PIPE_LOGICOP_AND_INVERTED,
90 PIPE_LOGICOP_COPY_INVERTED,
91 PIPE_LOGICOP_AND_REVERSE,
92 PIPE_LOGICOP_INVERT,
93 PIPE_LOGICOP_XOR,
94 PIPE_LOGICOP_NAND,
95 PIPE_LOGICOP_AND,
96 PIPE_LOGICOP_EQUIV,
97 PIPE_LOGICOP_NOOP,
98 PIPE_LOGICOP_OR_INVERTED,
99 PIPE_LOGICOP_COPY,
100 PIPE_LOGICOP_OR_REVERSE,
101 PIPE_LOGICOP_OR,
102 PIPE_LOGICOP_SET,
103 };
104
105 #define PIPE_MASK_R 0x1
106 #define PIPE_MASK_G 0x2
107 #define PIPE_MASK_B 0x4
108 #define PIPE_MASK_A 0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z 0x10
111 #define PIPE_MASK_S 0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114
115
116 /**
117 * Inequality functions. Used for depth test, stencil compare, alpha
118 * test, shadow compare, etc.
119 */
120 enum pipe_compare_func {
121 PIPE_FUNC_NEVER,
122 PIPE_FUNC_LESS,
123 PIPE_FUNC_EQUAL,
124 PIPE_FUNC_LEQUAL,
125 PIPE_FUNC_GREATER,
126 PIPE_FUNC_NOTEQUAL,
127 PIPE_FUNC_GEQUAL,
128 PIPE_FUNC_ALWAYS,
129 };
130
131 /** Polygon fill mode */
132 enum {
133 PIPE_POLYGON_MODE_FILL,
134 PIPE_POLYGON_MODE_LINE,
135 PIPE_POLYGON_MODE_POINT,
136 };
137
138 /** Polygon face specification, eg for culling */
139 #define PIPE_FACE_NONE 0
140 #define PIPE_FACE_FRONT 1
141 #define PIPE_FACE_BACK 2
142 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
143
144 /** Stencil ops */
145 enum pipe_stencil_op {
146 PIPE_STENCIL_OP_KEEP,
147 PIPE_STENCIL_OP_ZERO,
148 PIPE_STENCIL_OP_REPLACE,
149 PIPE_STENCIL_OP_INCR,
150 PIPE_STENCIL_OP_DECR,
151 PIPE_STENCIL_OP_INCR_WRAP,
152 PIPE_STENCIL_OP_DECR_WRAP,
153 PIPE_STENCIL_OP_INVERT,
154 };
155
156 /** Texture types.
157 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
158 */
159 enum pipe_texture_target
160 {
161 PIPE_BUFFER,
162 PIPE_TEXTURE_1D,
163 PIPE_TEXTURE_2D,
164 PIPE_TEXTURE_3D,
165 PIPE_TEXTURE_CUBE,
166 PIPE_TEXTURE_RECT,
167 PIPE_TEXTURE_1D_ARRAY,
168 PIPE_TEXTURE_2D_ARRAY,
169 PIPE_TEXTURE_CUBE_ARRAY,
170 PIPE_MAX_TEXTURE_TYPES,
171 };
172
173 enum pipe_tex_face {
174 PIPE_TEX_FACE_POS_X,
175 PIPE_TEX_FACE_NEG_X,
176 PIPE_TEX_FACE_POS_Y,
177 PIPE_TEX_FACE_NEG_Y,
178 PIPE_TEX_FACE_POS_Z,
179 PIPE_TEX_FACE_NEG_Z,
180 PIPE_TEX_FACE_MAX,
181 };
182
183 enum pipe_tex_wrap {
184 PIPE_TEX_WRAP_REPEAT,
185 PIPE_TEX_WRAP_CLAMP,
186 PIPE_TEX_WRAP_CLAMP_TO_EDGE,
187 PIPE_TEX_WRAP_CLAMP_TO_BORDER,
188 PIPE_TEX_WRAP_MIRROR_REPEAT,
189 PIPE_TEX_WRAP_MIRROR_CLAMP,
190 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
191 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
192 };
193
194 /** Between mipmaps, ie mipfilter */
195 enum pipe_tex_mipfilter {
196 PIPE_TEX_MIPFILTER_NEAREST,
197 PIPE_TEX_MIPFILTER_LINEAR,
198 PIPE_TEX_MIPFILTER_NONE,
199 };
200
201 /** Within a mipmap, ie min/mag filter */
202 enum pipe_tex_filter {
203 PIPE_TEX_FILTER_NEAREST,
204 PIPE_TEX_FILTER_LINEAR,
205 };
206
207 enum pipe_tex_compare {
208 PIPE_TEX_COMPARE_NONE,
209 PIPE_TEX_COMPARE_R_TO_TEXTURE,
210 };
211
212 /**
213 * Clear buffer bits
214 */
215 #define PIPE_CLEAR_DEPTH (1 << 0)
216 #define PIPE_CLEAR_STENCIL (1 << 1)
217 #define PIPE_CLEAR_COLOR0 (1 << 2)
218 #define PIPE_CLEAR_COLOR1 (1 << 3)
219 #define PIPE_CLEAR_COLOR2 (1 << 4)
220 #define PIPE_CLEAR_COLOR3 (1 << 5)
221 #define PIPE_CLEAR_COLOR4 (1 << 6)
222 #define PIPE_CLEAR_COLOR5 (1 << 7)
223 #define PIPE_CLEAR_COLOR6 (1 << 8)
224 #define PIPE_CLEAR_COLOR7 (1 << 9)
225 /** Combined flags */
226 /** All color buffers currently bound */
227 #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
228 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
229 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
230 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
231 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
232
233 /**
234 * Transfer object usage flags
235 */
236 enum pipe_transfer_usage
237 {
238 /**
239 * Resource contents read back (or accessed directly) at transfer
240 * create time.
241 */
242 PIPE_TRANSFER_READ = (1 << 0),
243
244 /**
245 * Resource contents will be written back at transfer_unmap
246 * time (or modified as a result of being accessed directly).
247 */
248 PIPE_TRANSFER_WRITE = (1 << 1),
249
250 /**
251 * Read/modify/write
252 */
253 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
254
255 /**
256 * The transfer should map the texture storage directly. The driver may
257 * return NULL if that isn't possible, and the state tracker needs to cope
258 * with that and use an alternative path without this flag.
259 *
260 * E.g. the state tracker could have a simpler path which maps textures and
261 * does read/modify/write cycles on them directly, and a more complicated
262 * path which uses minimal read and write transfers.
263 */
264 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
265
266 /**
267 * Discards the memory within the mapped region.
268 *
269 * It should not be used with PIPE_TRANSFER_READ.
270 *
271 * See also:
272 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
273 */
274 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
275
276 /**
277 * Fail if the resource cannot be mapped immediately.
278 *
279 * See also:
280 * - Direct3D's D3DLOCK_DONOTWAIT flag.
281 * - Mesa's MESA_MAP_NOWAIT_BIT flag.
282 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
283 */
284 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
285
286 /**
287 * Do not attempt to synchronize pending operations on the resource when mapping.
288 *
289 * It should not be used with PIPE_TRANSFER_READ.
290 *
291 * See also:
292 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
293 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
294 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
295 */
296 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
297
298 /**
299 * Written ranges will be notified later with
300 * pipe_context::transfer_flush_region.
301 *
302 * It should not be used with PIPE_TRANSFER_READ.
303 *
304 * See also:
305 * - pipe_context::transfer_flush_region
306 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
307 */
308 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
309
310 /**
311 * Discards all memory backing the resource.
312 *
313 * It should not be used with PIPE_TRANSFER_READ.
314 *
315 * This is equivalent to:
316 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
317 * - BufferData(NULL) on a GL buffer
318 * - Direct3D's D3DLOCK_DISCARD flag.
319 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
320 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
321 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
322 */
323 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
324
325 /**
326 * Allows the resource to be used for rendering while mapped.
327 *
328 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
329 * the resource.
330 *
331 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
332 * must be called to ensure the device can see what the CPU has written.
333 */
334 PIPE_TRANSFER_PERSISTENT = (1 << 13),
335
336 /**
337 * If PERSISTENT is set, this ensures any writes done by the device are
338 * immediately visible to the CPU and vice versa.
339 *
340 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
341 * the resource.
342 */
343 PIPE_TRANSFER_COHERENT = (1 << 14)
344 };
345
346 /**
347 * Flags for the flush function.
348 */
349 enum pipe_flush_flags
350 {
351 PIPE_FLUSH_END_OF_FRAME = (1 << 0),
352 PIPE_FLUSH_DEFERRED = (1 << 1),
353 PIPE_FLUSH_FENCE_FD = (1 << 2),
354 };
355
356 /**
357 * Flags for pipe_context::dump_debug_state.
358 */
359 #define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
360 #define PIPE_DUMP_CURRENT_STATES (1 << 1)
361 #define PIPE_DUMP_CURRENT_SHADERS (1 << 2)
362 #define PIPE_DUMP_LAST_COMMAND_BUFFER (1 << 3)
363
364 /**
365 * Create a compute-only context. Use in pipe_screen::context_create.
366 * This disables draw, blit, and clear*, render_condition, and other graphics
367 * functions. Interop with other graphics contexts is still allowed.
368 * This allows scheduling jobs on a compute-only hardware command queue that
369 * can run in parallel with graphics without stalling it.
370 */
371 #define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
372
373 /**
374 * Gather debug information and expect that pipe_context::dump_debug_state
375 * will be called. Use in pipe_screen::context_create.
376 */
377 #define PIPE_CONTEXT_DEBUG (1 << 1)
378
379 /**
380 * Whether out-of-bounds shader loads must return zero and out-of-bounds
381 * shader stores must be dropped.
382 */
383 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
384
385 /**
386 * Flags for pipe_context::memory_barrier.
387 */
388 #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
389 #define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
390 #define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
391 #define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
392 #define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
393 #define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
394 #define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
395 #define PIPE_BARRIER_TEXTURE (1 << 7)
396 #define PIPE_BARRIER_IMAGE (1 << 8)
397 #define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
398 #define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
399 #define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
400 #define PIPE_BARRIER_ALL ((1 << 12) - 1)
401
402 /**
403 * Resource binding flags -- state tracker must specify in advance all
404 * the ways a resource might be used.
405 */
406 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
407 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
408 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
409 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
410 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
411 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
412 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
413 #define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
414 /* gap */
415 #define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
416 #define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
417 #define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
418 #define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
419 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
420 #define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
421 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
422 #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
423 #define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
424
425 /**
426 * The first two flags above were previously part of the amorphous
427 * TEXTURE_USAGE, most of which are now descriptions of the ways a
428 * particular texture can be bound to the gallium pipeline. The two flags
429 * below do not fit within that and probably need to be migrated to some
430 * other place.
431 *
432 * It seems like scanout is used by the Xorg state tracker to ask for
433 * a texture suitable for actual scanout (hence the name), which
434 * implies extra layout constraints on some hardware. It may also
435 * have some special meaning regarding mouse cursor images.
436 *
437 * The shared flag is quite underspecified, but certainly isn't a
438 * binding flag - it seems more like a message to the winsys to create
439 * a shareable allocation.
440 *
441 * The third flag has been added to be able to force textures to be created
442 * in linear mode (no tiling).
443 */
444 #define PIPE_BIND_SCANOUT (1 << 19) /* */
445 #define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
446 #define PIPE_BIND_LINEAR (1 << 21)
447
448
449 /**
450 * Flags for the driver about resource behaviour:
451 */
452 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
453 #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
454 #define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
455 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
456 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
457
458 /**
459 * Hint about the expected lifecycle of a resource.
460 * Sorted according to GPU vs CPU access.
461 */
462 enum pipe_resource_usage {
463 PIPE_USAGE_DEFAULT, /* fast GPU access */
464 PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
465 PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
466 PIPE_USAGE_STREAM, /* uploaded data is used once */
467 PIPE_USAGE_STAGING, /* fast CPU access */
468 };
469
470 /**
471 * Shaders
472 */
473 enum pipe_shader_type {
474 PIPE_SHADER_VERTEX,
475 PIPE_SHADER_FRAGMENT,
476 PIPE_SHADER_GEOMETRY,
477 PIPE_SHADER_TESS_CTRL,
478 PIPE_SHADER_TESS_EVAL,
479 PIPE_SHADER_COMPUTE,
480 PIPE_SHADER_TYPES,
481 };
482
483 /**
484 * Primitive types:
485 */
486 enum pipe_prim_type {
487 PIPE_PRIM_POINTS,
488 PIPE_PRIM_LINES,
489 PIPE_PRIM_LINE_LOOP,
490 PIPE_PRIM_LINE_STRIP,
491 PIPE_PRIM_TRIANGLES,
492 PIPE_PRIM_TRIANGLE_STRIP,
493 PIPE_PRIM_TRIANGLE_FAN,
494 PIPE_PRIM_QUADS,
495 PIPE_PRIM_QUAD_STRIP,
496 PIPE_PRIM_POLYGON,
497 PIPE_PRIM_LINES_ADJACENCY,
498 PIPE_PRIM_LINE_STRIP_ADJACENCY,
499 PIPE_PRIM_TRIANGLES_ADJACENCY,
500 PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
501 PIPE_PRIM_PATCHES,
502 PIPE_PRIM_MAX,
503 };
504
505 /**
506 * Tessellator spacing types
507 */
508 enum pipe_tess_spacing {
509 PIPE_TESS_SPACING_FRACTIONAL_ODD,
510 PIPE_TESS_SPACING_FRACTIONAL_EVEN,
511 PIPE_TESS_SPACING_EQUAL,
512 };
513
514 /**
515 * Query object types
516 */
517 enum pipe_query_type {
518 PIPE_QUERY_OCCLUSION_COUNTER,
519 PIPE_QUERY_OCCLUSION_PREDICATE,
520 PIPE_QUERY_TIMESTAMP,
521 PIPE_QUERY_TIMESTAMP_DISJOINT,
522 PIPE_QUERY_TIME_ELAPSED,
523 PIPE_QUERY_PRIMITIVES_GENERATED,
524 PIPE_QUERY_PRIMITIVES_EMITTED,
525 PIPE_QUERY_SO_STATISTICS,
526 PIPE_QUERY_SO_OVERFLOW_PREDICATE,
527 PIPE_QUERY_GPU_FINISHED,
528 PIPE_QUERY_PIPELINE_STATISTICS,
529 PIPE_QUERY_TYPES,
530 /* start of driver queries, see pipe_screen::get_driver_query_info */
531 PIPE_QUERY_DRIVER_SPECIFIC = 256,
532 };
533
534 /**
535 * Conditional rendering modes
536 */
537 enum pipe_render_cond_flag {
538 PIPE_RENDER_COND_WAIT,
539 PIPE_RENDER_COND_NO_WAIT,
540 PIPE_RENDER_COND_BY_REGION_WAIT,
541 PIPE_RENDER_COND_BY_REGION_NO_WAIT,
542 };
543
544 /**
545 * Point sprite coord modes
546 */
547 enum pipe_sprite_coord_mode {
548 PIPE_SPRITE_COORD_UPPER_LEFT,
549 PIPE_SPRITE_COORD_LOWER_LEFT,
550 };
551
552 /**
553 * Texture & format swizzles
554 */
555 enum pipe_swizzle {
556 PIPE_SWIZZLE_X,
557 PIPE_SWIZZLE_Y,
558 PIPE_SWIZZLE_Z,
559 PIPE_SWIZZLE_W,
560 PIPE_SWIZZLE_0,
561 PIPE_SWIZZLE_1,
562 PIPE_SWIZZLE_NONE,
563 PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
564 };
565
566 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
567
568
569 /**
570 * Device reset status.
571 */
572 enum pipe_reset_status
573 {
574 PIPE_NO_RESET,
575 PIPE_GUILTY_CONTEXT_RESET,
576 PIPE_INNOCENT_CONTEXT_RESET,
577 PIPE_UNKNOWN_CONTEXT_RESET,
578 };
579
580
581 /**
582 * resource_get_handle flags.
583 */
584 /* Requires pipe_context::flush_resource before external use. */
585 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
586 /* Expected external use of the resource: */
587 #define PIPE_HANDLE_USAGE_READ (1 << 1)
588 #define PIPE_HANDLE_USAGE_WRITE (1 << 2)
589 #define PIPE_HANDLE_USAGE_READ_WRITE (PIPE_HANDLE_USAGE_READ | \
590 PIPE_HANDLE_USAGE_WRITE)
591
592 /**
593 * pipe_image_view access flags.
594 */
595 #define PIPE_IMAGE_ACCESS_READ (1 << 0)
596 #define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
597 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
598 PIPE_IMAGE_ACCESS_WRITE)
599
600 /**
601 * Implementation capabilities/limits which are queried through
602 * pipe_screen::get_param()
603 */
604 enum pipe_cap
605 {
606 PIPE_CAP_NPOT_TEXTURES,
607 PIPE_CAP_TWO_SIDED_STENCIL,
608 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
609 PIPE_CAP_ANISOTROPIC_FILTER,
610 PIPE_CAP_POINT_SPRITE,
611 PIPE_CAP_MAX_RENDER_TARGETS,
612 PIPE_CAP_OCCLUSION_QUERY,
613 PIPE_CAP_QUERY_TIME_ELAPSED,
614 PIPE_CAP_TEXTURE_SHADOW_MAP,
615 PIPE_CAP_TEXTURE_SWIZZLE,
616 PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
617 PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
618 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
619 PIPE_CAP_TEXTURE_MIRROR_CLAMP,
620 PIPE_CAP_BLEND_EQUATION_SEPARATE,
621 PIPE_CAP_SM3,
622 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
623 PIPE_CAP_PRIMITIVE_RESTART,
624 /** blend enables and write masks per rendertarget */
625 PIPE_CAP_INDEP_BLEND_ENABLE,
626 /** different blend funcs per rendertarget */
627 PIPE_CAP_INDEP_BLEND_FUNC,
628 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
629 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
630 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
631 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
632 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
633 PIPE_CAP_DEPTH_CLIP_DISABLE,
634 PIPE_CAP_SHADER_STENCIL_EXPORT,
635 PIPE_CAP_TGSI_INSTANCEID,
636 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
637 PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
638 PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
639 PIPE_CAP_SEAMLESS_CUBE_MAP,
640 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
641 PIPE_CAP_MIN_TEXEL_OFFSET,
642 PIPE_CAP_MAX_TEXEL_OFFSET,
643 PIPE_CAP_CONDITIONAL_RENDER,
644 PIPE_CAP_TEXTURE_BARRIER,
645 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
646 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
647 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
648 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
649 PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
650 PIPE_CAP_VERTEX_COLOR_CLAMPED,
651 PIPE_CAP_GLSL_FEATURE_LEVEL,
652 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
653 PIPE_CAP_USER_VERTEX_BUFFERS,
654 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
655 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
656 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
657 PIPE_CAP_COMPUTE,
658 PIPE_CAP_USER_INDEX_BUFFERS,
659 PIPE_CAP_USER_CONSTANT_BUFFERS,
660 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
661 PIPE_CAP_START_INSTANCE,
662 PIPE_CAP_QUERY_TIMESTAMP,
663 PIPE_CAP_TEXTURE_MULTISAMPLE,
664 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
665 PIPE_CAP_CUBE_MAP_ARRAY,
666 PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
667 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
668 PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
669 PIPE_CAP_TGSI_TEXCOORD,
670 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
671 PIPE_CAP_QUERY_PIPELINE_STATISTICS,
672 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
673 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
674 PIPE_CAP_MAX_VIEWPORTS,
675 PIPE_CAP_ENDIANNESS,
676 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
677 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
678 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
679 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
680 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
681 PIPE_CAP_TEXTURE_GATHER_SM5,
682 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
683 PIPE_CAP_FAKE_SW_MSAA,
684 PIPE_CAP_TEXTURE_QUERY_LOD,
685 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
686 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
687 PIPE_CAP_SAMPLE_SHADING,
688 PIPE_CAP_TEXTURE_GATHER_OFFSETS,
689 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
690 PIPE_CAP_MAX_VERTEX_STREAMS,
691 PIPE_CAP_DRAW_INDIRECT,
692 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
693 PIPE_CAP_VENDOR_ID,
694 PIPE_CAP_DEVICE_ID,
695 PIPE_CAP_ACCELERATED,
696 PIPE_CAP_VIDEO_MEMORY,
697 PIPE_CAP_UMA,
698 PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
699 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
700 PIPE_CAP_SAMPLER_VIEW_TARGET,
701 PIPE_CAP_CLIP_HALFZ,
702 PIPE_CAP_VERTEXID_NOBASE,
703 PIPE_CAP_POLYGON_OFFSET_CLAMP,
704 PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
705 PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
706 PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
707 PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
708 PIPE_CAP_TEXTURE_FLOAT_LINEAR,
709 PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
710 PIPE_CAP_DEPTH_BOUNDS_TEST,
711 PIPE_CAP_TGSI_TXQS,
712 PIPE_CAP_FORCE_PERSAMPLE_INTERP,
713 PIPE_CAP_SHAREABLE_SHADERS,
714 PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
715 PIPE_CAP_CLEAR_TEXTURE,
716 PIPE_CAP_DRAW_PARAMETERS,
717 PIPE_CAP_TGSI_PACK_HALF_FLOAT,
718 PIPE_CAP_MULTI_DRAW_INDIRECT,
719 PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
720 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
721 PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
722 PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
723 PIPE_CAP_INVALIDATE_BUFFER,
724 PIPE_CAP_GENERATE_MIPMAP,
725 PIPE_CAP_STRING_MARKER,
726 PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
727 PIPE_CAP_QUERY_BUFFER_OBJECT,
728 PIPE_CAP_QUERY_MEMORY_INFO,
729 PIPE_CAP_PCI_GROUP,
730 PIPE_CAP_PCI_BUS,
731 PIPE_CAP_PCI_DEVICE,
732 PIPE_CAP_PCI_FUNCTION,
733 PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
734 PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
735 PIPE_CAP_CULL_DISTANCE,
736 PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
737 PIPE_CAP_TGSI_VOTE,
738 PIPE_CAP_MAX_WINDOW_RECTANGLES,
739 PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
740 PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
741 PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
742 PIPE_CAP_TGSI_ARRAY_COMPONENTS,
743 PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
744 PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
745 PIPE_CAP_NATIVE_FENCE_FD,
746 PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
747 };
748
749 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
750 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
751
752 enum pipe_endian
753 {
754 PIPE_ENDIAN_LITTLE = 0,
755 PIPE_ENDIAN_BIG = 1,
756 #if defined(PIPE_ARCH_LITTLE_ENDIAN)
757 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
758 #elif defined(PIPE_ARCH_BIG_ENDIAN)
759 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
760 #endif
761 };
762
763 /**
764 * Implementation limits which are queried through
765 * pipe_screen::get_paramf()
766 */
767 enum pipe_capf
768 {
769 PIPE_CAPF_MAX_LINE_WIDTH,
770 PIPE_CAPF_MAX_LINE_WIDTH_AA,
771 PIPE_CAPF_MAX_POINT_WIDTH,
772 PIPE_CAPF_MAX_POINT_WIDTH_AA,
773 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
774 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
775 PIPE_CAPF_GUARD_BAND_LEFT,
776 PIPE_CAPF_GUARD_BAND_TOP,
777 PIPE_CAPF_GUARD_BAND_RIGHT,
778 PIPE_CAPF_GUARD_BAND_BOTTOM
779 };
780
781 /** Shader caps not specific to any single stage */
782 enum pipe_shader_cap
783 {
784 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
785 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
786 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
787 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
788 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
789 PIPE_SHADER_CAP_MAX_INPUTS,
790 PIPE_SHADER_CAP_MAX_OUTPUTS,
791 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
792 PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
793 PIPE_SHADER_CAP_MAX_TEMPS,
794 PIPE_SHADER_CAP_MAX_PREDS,
795 /* boolean caps */
796 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
797 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
798 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
799 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
800 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
801 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
802 PIPE_SHADER_CAP_INTEGERS,
803 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
804 PIPE_SHADER_CAP_PREFERRED_IR,
805 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
806 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
807 PIPE_SHADER_CAP_DOUBLES,
808 PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
809 PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
810 PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
811 PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
812 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
813 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
814 PIPE_SHADER_CAP_SUPPORTED_IRS,
815 PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
816 PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
817 };
818
819 /**
820 * Shader intermediate representation.
821 *
822 * Note that if the driver requests something other than TGSI, it must
823 * always be prepared to receive TGSI in addition to its preferred IR.
824 * If the driver requests TGSI as its preferred IR, it will *always*
825 * get TGSI.
826 *
827 * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
828 * state trackers that only understand TGSI.
829 */
830 enum pipe_shader_ir
831 {
832 PIPE_SHADER_IR_TGSI = 0,
833 PIPE_SHADER_IR_LLVM,
834 PIPE_SHADER_IR_NATIVE,
835 PIPE_SHADER_IR_NIR,
836 };
837
838 /**
839 * Compute-specific implementation capability. They can be queried
840 * using pipe_screen::get_compute_param.
841 */
842 enum pipe_compute_cap
843 {
844 PIPE_COMPUTE_CAP_ADDRESS_BITS,
845 PIPE_COMPUTE_CAP_IR_TARGET,
846 PIPE_COMPUTE_CAP_GRID_DIMENSION,
847 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
848 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
849 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
850 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
851 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
852 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
853 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
854 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
855 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
856 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
857 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
858 PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
859 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
860 };
861
862 /**
863 * Composite query types
864 */
865
866 /**
867 * Query result for PIPE_QUERY_SO_STATISTICS.
868 */
869 struct pipe_query_data_so_statistics
870 {
871 uint64_t num_primitives_written;
872 uint64_t primitives_storage_needed;
873 };
874
875 /**
876 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
877 */
878 struct pipe_query_data_timestamp_disjoint
879 {
880 uint64_t frequency;
881 boolean disjoint;
882 };
883
884 /**
885 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
886 */
887 struct pipe_query_data_pipeline_statistics
888 {
889 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
890 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
891 uint64_t vs_invocations; /**< Num vertex shader invocations. */
892 uint64_t gs_invocations; /**< Num geometry shader invocations. */
893 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
894 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
895 uint64_t c_primitives; /**< Num primitives that were rendered. */
896 uint64_t ps_invocations; /**< Num pixel shader invocations. */
897 uint64_t hs_invocations; /**< Num hull shader invocations. */
898 uint64_t ds_invocations; /**< Num domain shader invocations. */
899 uint64_t cs_invocations; /**< Num compute shader invocations. */
900 };
901
902 /**
903 * For batch queries.
904 */
905 union pipe_numeric_type_union
906 {
907 uint64_t u64;
908 uint32_t u32;
909 float f;
910 };
911
912 /**
913 * Query result (returned by pipe_context::get_query_result).
914 */
915 union pipe_query_result
916 {
917 /* PIPE_QUERY_OCCLUSION_PREDICATE */
918 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
919 /* PIPE_QUERY_GPU_FINISHED */
920 boolean b;
921
922 /* PIPE_QUERY_OCCLUSION_COUNTER */
923 /* PIPE_QUERY_TIMESTAMP */
924 /* PIPE_QUERY_TIME_ELAPSED */
925 /* PIPE_QUERY_PRIMITIVES_GENERATED */
926 /* PIPE_QUERY_PRIMITIVES_EMITTED */
927 /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
928 /* PIPE_DRIVER_QUERY_TYPE_BYTES */
929 /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
930 /* PIPE_DRIVER_QUERY_TYPE_HZ */
931 uint64_t u64;
932
933 /* PIPE_DRIVER_QUERY_TYPE_UINT */
934 uint32_t u32;
935
936 /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
937 /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
938 float f;
939
940 /* PIPE_QUERY_SO_STATISTICS */
941 struct pipe_query_data_so_statistics so_statistics;
942
943 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
944 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
945
946 /* PIPE_QUERY_PIPELINE_STATISTICS */
947 struct pipe_query_data_pipeline_statistics pipeline_statistics;
948
949 /* batch queries (variable length) */
950 union pipe_numeric_type_union batch[1];
951 };
952
953 enum pipe_query_value_type
954 {
955 PIPE_QUERY_TYPE_I32,
956 PIPE_QUERY_TYPE_U32,
957 PIPE_QUERY_TYPE_I64,
958 PIPE_QUERY_TYPE_U64,
959 };
960
961 union pipe_color_union
962 {
963 float f[4];
964 int i[4];
965 unsigned int ui[4];
966 };
967
968 enum pipe_driver_query_type
969 {
970 PIPE_DRIVER_QUERY_TYPE_UINT64,
971 PIPE_DRIVER_QUERY_TYPE_UINT,
972 PIPE_DRIVER_QUERY_TYPE_FLOAT,
973 PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
974 PIPE_DRIVER_QUERY_TYPE_BYTES,
975 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
976 PIPE_DRIVER_QUERY_TYPE_HZ,
977 PIPE_DRIVER_QUERY_TYPE_DBM,
978 PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
979 PIPE_DRIVER_QUERY_TYPE_VOLTS,
980 PIPE_DRIVER_QUERY_TYPE_AMPS,
981 PIPE_DRIVER_QUERY_TYPE_WATTS,
982 };
983
984 /* Whether an average value per frame or a cumulative value should be
985 * displayed.
986 */
987 enum pipe_driver_query_result_type
988 {
989 PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
990 PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
991 };
992
993 /**
994 * Some hardware requires some hardware-specific queries to be submitted
995 * as batched queries. The corresponding query objects are created using
996 * create_batch_query, and at most one such query may be active at
997 * any time.
998 */
999 #define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
1000
1001 /* Do not list this query in the HUD. */
1002 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1003
1004 struct pipe_driver_query_info
1005 {
1006 const char *name;
1007 unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1008 union pipe_numeric_type_union max_value; /* max value that can be returned */
1009 enum pipe_driver_query_type type;
1010 enum pipe_driver_query_result_type result_type;
1011 unsigned group_id;
1012 unsigned flags;
1013 };
1014
1015 struct pipe_driver_query_group_info
1016 {
1017 const char *name;
1018 unsigned max_active_queries;
1019 unsigned num_queries;
1020 };
1021
1022 enum pipe_debug_type
1023 {
1024 PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
1025 PIPE_DEBUG_TYPE_ERROR,
1026 PIPE_DEBUG_TYPE_SHADER_INFO,
1027 PIPE_DEBUG_TYPE_PERF_INFO,
1028 PIPE_DEBUG_TYPE_INFO,
1029 PIPE_DEBUG_TYPE_FALLBACK,
1030 PIPE_DEBUG_TYPE_CONFORMANCE,
1031 };
1032
1033
1034 #ifdef __cplusplus
1035 }
1036 #endif
1037
1038 #endif