gallium: add PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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26 **************************************************************************/
27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error
45 {
46 PIPE_OK = 0,
47 PIPE_ERROR = -1, /**< Generic error */
48 PIPE_ERROR_BAD_INPUT = -2,
49 PIPE_ERROR_OUT_OF_MEMORY = -3,
50 PIPE_ERROR_RETRY = -4
51 /* TODO */
52 };
53
54 enum pipe_blendfactor {
55 PIPE_BLENDFACTOR_ONE = 1,
56 PIPE_BLENDFACTOR_SRC_COLOR,
57 PIPE_BLENDFACTOR_SRC_ALPHA,
58 PIPE_BLENDFACTOR_DST_ALPHA,
59 PIPE_BLENDFACTOR_DST_COLOR,
60 PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61 PIPE_BLENDFACTOR_CONST_COLOR,
62 PIPE_BLENDFACTOR_CONST_ALPHA,
63 PIPE_BLENDFACTOR_SRC1_COLOR,
64 PIPE_BLENDFACTOR_SRC1_ALPHA,
65
66 PIPE_BLENDFACTOR_ZERO = 0x11,
67 PIPE_BLENDFACTOR_INV_SRC_COLOR,
68 PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69 PIPE_BLENDFACTOR_INV_DST_ALPHA,
70 PIPE_BLENDFACTOR_INV_DST_COLOR,
71
72 PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73 PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74 PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75 PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77
78 enum pipe_blend_func {
79 PIPE_BLEND_ADD,
80 PIPE_BLEND_SUBTRACT,
81 PIPE_BLEND_REVERSE_SUBTRACT,
82 PIPE_BLEND_MIN,
83 PIPE_BLEND_MAX,
84 };
85
86 enum pipe_logicop {
87 PIPE_LOGICOP_CLEAR,
88 PIPE_LOGICOP_NOR,
89 PIPE_LOGICOP_AND_INVERTED,
90 PIPE_LOGICOP_COPY_INVERTED,
91 PIPE_LOGICOP_AND_REVERSE,
92 PIPE_LOGICOP_INVERT,
93 PIPE_LOGICOP_XOR,
94 PIPE_LOGICOP_NAND,
95 PIPE_LOGICOP_AND,
96 PIPE_LOGICOP_EQUIV,
97 PIPE_LOGICOP_NOOP,
98 PIPE_LOGICOP_OR_INVERTED,
99 PIPE_LOGICOP_COPY,
100 PIPE_LOGICOP_OR_REVERSE,
101 PIPE_LOGICOP_OR,
102 PIPE_LOGICOP_SET,
103 };
104
105 #define PIPE_MASK_R 0x1
106 #define PIPE_MASK_G 0x2
107 #define PIPE_MASK_B 0x4
108 #define PIPE_MASK_A 0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z 0x10
111 #define PIPE_MASK_S 0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114
115
116 /**
117 * Inequality functions. Used for depth test, stencil compare, alpha
118 * test, shadow compare, etc.
119 */
120 enum pipe_compare_func {
121 PIPE_FUNC_NEVER,
122 PIPE_FUNC_LESS,
123 PIPE_FUNC_EQUAL,
124 PIPE_FUNC_LEQUAL,
125 PIPE_FUNC_GREATER,
126 PIPE_FUNC_NOTEQUAL,
127 PIPE_FUNC_GEQUAL,
128 PIPE_FUNC_ALWAYS,
129 };
130
131 /** Polygon fill mode */
132 enum {
133 PIPE_POLYGON_MODE_FILL,
134 PIPE_POLYGON_MODE_LINE,
135 PIPE_POLYGON_MODE_POINT,
136 PIPE_POLYGON_MODE_FILL_RECTANGLE,
137 };
138
139 /** Polygon face specification, eg for culling */
140 #define PIPE_FACE_NONE 0
141 #define PIPE_FACE_FRONT 1
142 #define PIPE_FACE_BACK 2
143 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
144
145 /** Stencil ops */
146 enum pipe_stencil_op {
147 PIPE_STENCIL_OP_KEEP,
148 PIPE_STENCIL_OP_ZERO,
149 PIPE_STENCIL_OP_REPLACE,
150 PIPE_STENCIL_OP_INCR,
151 PIPE_STENCIL_OP_DECR,
152 PIPE_STENCIL_OP_INCR_WRAP,
153 PIPE_STENCIL_OP_DECR_WRAP,
154 PIPE_STENCIL_OP_INVERT,
155 };
156
157 /** Texture types.
158 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
159 */
160 enum pipe_texture_target
161 {
162 PIPE_BUFFER,
163 PIPE_TEXTURE_1D,
164 PIPE_TEXTURE_2D,
165 PIPE_TEXTURE_3D,
166 PIPE_TEXTURE_CUBE,
167 PIPE_TEXTURE_RECT,
168 PIPE_TEXTURE_1D_ARRAY,
169 PIPE_TEXTURE_2D_ARRAY,
170 PIPE_TEXTURE_CUBE_ARRAY,
171 PIPE_MAX_TEXTURE_TYPES,
172 };
173
174 enum pipe_tex_face {
175 PIPE_TEX_FACE_POS_X,
176 PIPE_TEX_FACE_NEG_X,
177 PIPE_TEX_FACE_POS_Y,
178 PIPE_TEX_FACE_NEG_Y,
179 PIPE_TEX_FACE_POS_Z,
180 PIPE_TEX_FACE_NEG_Z,
181 PIPE_TEX_FACE_MAX,
182 };
183
184 enum pipe_tex_wrap {
185 PIPE_TEX_WRAP_REPEAT,
186 PIPE_TEX_WRAP_CLAMP,
187 PIPE_TEX_WRAP_CLAMP_TO_EDGE,
188 PIPE_TEX_WRAP_CLAMP_TO_BORDER,
189 PIPE_TEX_WRAP_MIRROR_REPEAT,
190 PIPE_TEX_WRAP_MIRROR_CLAMP,
191 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
192 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
193 };
194
195 /** Between mipmaps, ie mipfilter */
196 enum pipe_tex_mipfilter {
197 PIPE_TEX_MIPFILTER_NEAREST,
198 PIPE_TEX_MIPFILTER_LINEAR,
199 PIPE_TEX_MIPFILTER_NONE,
200 };
201
202 /** Within a mipmap, ie min/mag filter */
203 enum pipe_tex_filter {
204 PIPE_TEX_FILTER_NEAREST,
205 PIPE_TEX_FILTER_LINEAR,
206 };
207
208 enum pipe_tex_compare {
209 PIPE_TEX_COMPARE_NONE,
210 PIPE_TEX_COMPARE_R_TO_TEXTURE,
211 };
212
213 /**
214 * Clear buffer bits
215 */
216 #define PIPE_CLEAR_DEPTH (1 << 0)
217 #define PIPE_CLEAR_STENCIL (1 << 1)
218 #define PIPE_CLEAR_COLOR0 (1 << 2)
219 #define PIPE_CLEAR_COLOR1 (1 << 3)
220 #define PIPE_CLEAR_COLOR2 (1 << 4)
221 #define PIPE_CLEAR_COLOR3 (1 << 5)
222 #define PIPE_CLEAR_COLOR4 (1 << 6)
223 #define PIPE_CLEAR_COLOR5 (1 << 7)
224 #define PIPE_CLEAR_COLOR6 (1 << 8)
225 #define PIPE_CLEAR_COLOR7 (1 << 9)
226 /** Combined flags */
227 /** All color buffers currently bound */
228 #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
229 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
230 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
231 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
232 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
233
234 /**
235 * Transfer object usage flags
236 */
237 enum pipe_transfer_usage
238 {
239 /**
240 * Resource contents read back (or accessed directly) at transfer
241 * create time.
242 */
243 PIPE_TRANSFER_READ = (1 << 0),
244
245 /**
246 * Resource contents will be written back at transfer_unmap
247 * time (or modified as a result of being accessed directly).
248 */
249 PIPE_TRANSFER_WRITE = (1 << 1),
250
251 /**
252 * Read/modify/write
253 */
254 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
255
256 /**
257 * The transfer should map the texture storage directly. The driver may
258 * return NULL if that isn't possible, and the state tracker needs to cope
259 * with that and use an alternative path without this flag.
260 *
261 * E.g. the state tracker could have a simpler path which maps textures and
262 * does read/modify/write cycles on them directly, and a more complicated
263 * path which uses minimal read and write transfers.
264 */
265 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
266
267 /**
268 * Discards the memory within the mapped region.
269 *
270 * It should not be used with PIPE_TRANSFER_READ.
271 *
272 * See also:
273 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
274 */
275 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
276
277 /**
278 * Fail if the resource cannot be mapped immediately.
279 *
280 * See also:
281 * - Direct3D's D3DLOCK_DONOTWAIT flag.
282 * - Mesa's MESA_MAP_NOWAIT_BIT flag.
283 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
284 */
285 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
286
287 /**
288 * Do not attempt to synchronize pending operations on the resource when mapping.
289 *
290 * It should not be used with PIPE_TRANSFER_READ.
291 *
292 * See also:
293 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
294 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
295 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
296 */
297 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
298
299 /**
300 * Written ranges will be notified later with
301 * pipe_context::transfer_flush_region.
302 *
303 * It should not be used with PIPE_TRANSFER_READ.
304 *
305 * See also:
306 * - pipe_context::transfer_flush_region
307 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
308 */
309 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
310
311 /**
312 * Discards all memory backing the resource.
313 *
314 * It should not be used with PIPE_TRANSFER_READ.
315 *
316 * This is equivalent to:
317 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
318 * - BufferData(NULL) on a GL buffer
319 * - Direct3D's D3DLOCK_DISCARD flag.
320 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
321 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
322 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
323 */
324 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
325
326 /**
327 * Allows the resource to be used for rendering while mapped.
328 *
329 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
330 * the resource.
331 *
332 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
333 * must be called to ensure the device can see what the CPU has written.
334 */
335 PIPE_TRANSFER_PERSISTENT = (1 << 13),
336
337 /**
338 * If PERSISTENT is set, this ensures any writes done by the device are
339 * immediately visible to the CPU and vice versa.
340 *
341 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
342 * the resource.
343 */
344 PIPE_TRANSFER_COHERENT = (1 << 14)
345 };
346
347 /**
348 * Flags for the flush function.
349 */
350 enum pipe_flush_flags
351 {
352 PIPE_FLUSH_END_OF_FRAME = (1 << 0),
353 PIPE_FLUSH_DEFERRED = (1 << 1),
354 PIPE_FLUSH_FENCE_FD = (1 << 2),
355 PIPE_FLUSH_ASYNC = (1 << 3),
356 PIPE_FLUSH_HINT_FINISH = (1 << 4),
357 PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
358 PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
359 };
360
361 /**
362 * Flags for pipe_context::dump_debug_state.
363 */
364 #define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
365
366 /**
367 * Create a compute-only context. Use in pipe_screen::context_create.
368 * This disables draw, blit, and clear*, render_condition, and other graphics
369 * functions. Interop with other graphics contexts is still allowed.
370 * This allows scheduling jobs on a compute-only hardware command queue that
371 * can run in parallel with graphics without stalling it.
372 */
373 #define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
374
375 /**
376 * Gather debug information and expect that pipe_context::dump_debug_state
377 * will be called. Use in pipe_screen::context_create.
378 */
379 #define PIPE_CONTEXT_DEBUG (1 << 1)
380
381 /**
382 * Whether out-of-bounds shader loads must return zero and out-of-bounds
383 * shader stores must be dropped.
384 */
385 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
386
387 /**
388 * Prefer threaded pipe_context. It also implies that video codec functions
389 * will not be used. (they will be either no-ops or NULL when threading is
390 * enabled)
391 */
392 #define PIPE_CONTEXT_PREFER_THREADED (1 << 3)
393
394 /**
395 * Create a high priority context.
396 */
397 #define PIPE_CONTEXT_HIGH_PRIORITY (1 << 4)
398
399 /**
400 * Create a low priority context.
401 */
402 #define PIPE_CONTEXT_LOW_PRIORITY (1 << 5)
403
404 /** Stop execution if the device is reset. */
405 #define PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET (1 << 6)
406
407 /**
408 * Flags for pipe_context::memory_barrier.
409 */
410 #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
411 #define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
412 #define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
413 #define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
414 #define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
415 #define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
416 #define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
417 #define PIPE_BARRIER_TEXTURE (1 << 7)
418 #define PIPE_BARRIER_IMAGE (1 << 8)
419 #define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
420 #define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
421 #define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
422 #define PIPE_BARRIER_ALL ((1 << 12) - 1)
423
424 /**
425 * Flags for pipe_context::texture_barrier.
426 */
427 #define PIPE_TEXTURE_BARRIER_SAMPLER (1 << 0)
428 #define PIPE_TEXTURE_BARRIER_FRAMEBUFFER (1 << 1)
429
430 /**
431 * Resource binding flags -- state tracker must specify in advance all
432 * the ways a resource might be used.
433 */
434 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
435 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
436 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
437 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
438 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
439 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
440 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
441 #define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
442 /* gap */
443 #define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
444 #define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
445 #define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
446 #define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
447 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
448 #define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
449 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
450 #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
451 #define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
452
453 /**
454 * The first two flags above were previously part of the amorphous
455 * TEXTURE_USAGE, most of which are now descriptions of the ways a
456 * particular texture can be bound to the gallium pipeline. The two flags
457 * below do not fit within that and probably need to be migrated to some
458 * other place.
459 *
460 * It seems like scanout is used by the Xorg state tracker to ask for
461 * a texture suitable for actual scanout (hence the name), which
462 * implies extra layout constraints on some hardware. It may also
463 * have some special meaning regarding mouse cursor images.
464 *
465 * The shared flag is quite underspecified, but certainly isn't a
466 * binding flag - it seems more like a message to the winsys to create
467 * a shareable allocation.
468 *
469 * The third flag has been added to be able to force textures to be created
470 * in linear mode (no tiling).
471 */
472 #define PIPE_BIND_SCANOUT (1 << 19) /* */
473 #define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
474 #define PIPE_BIND_LINEAR (1 << 21)
475
476
477 /**
478 * Flags for the driver about resource behaviour:
479 */
480 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
481 #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
482 #define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
483 #define PIPE_RESOURCE_FLAG_SPARSE (1 << 3)
484 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
485 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
486
487 /**
488 * Hint about the expected lifecycle of a resource.
489 * Sorted according to GPU vs CPU access.
490 */
491 enum pipe_resource_usage {
492 PIPE_USAGE_DEFAULT, /* fast GPU access */
493 PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
494 PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
495 PIPE_USAGE_STREAM, /* uploaded data is used once */
496 PIPE_USAGE_STAGING, /* fast CPU access */
497 };
498
499 /**
500 * Shaders
501 */
502 enum pipe_shader_type {
503 PIPE_SHADER_VERTEX,
504 PIPE_SHADER_FRAGMENT,
505 PIPE_SHADER_GEOMETRY,
506 PIPE_SHADER_TESS_CTRL,
507 PIPE_SHADER_TESS_EVAL,
508 PIPE_SHADER_COMPUTE,
509 PIPE_SHADER_TYPES,
510 };
511
512 /**
513 * Primitive types:
514 */
515 enum pipe_prim_type {
516 PIPE_PRIM_POINTS,
517 PIPE_PRIM_LINES,
518 PIPE_PRIM_LINE_LOOP,
519 PIPE_PRIM_LINE_STRIP,
520 PIPE_PRIM_TRIANGLES,
521 PIPE_PRIM_TRIANGLE_STRIP,
522 PIPE_PRIM_TRIANGLE_FAN,
523 PIPE_PRIM_QUADS,
524 PIPE_PRIM_QUAD_STRIP,
525 PIPE_PRIM_POLYGON,
526 PIPE_PRIM_LINES_ADJACENCY,
527 PIPE_PRIM_LINE_STRIP_ADJACENCY,
528 PIPE_PRIM_TRIANGLES_ADJACENCY,
529 PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
530 PIPE_PRIM_PATCHES,
531 PIPE_PRIM_MAX,
532 };
533
534 /**
535 * Tessellator spacing types
536 */
537 enum pipe_tess_spacing {
538 PIPE_TESS_SPACING_FRACTIONAL_ODD,
539 PIPE_TESS_SPACING_FRACTIONAL_EVEN,
540 PIPE_TESS_SPACING_EQUAL,
541 };
542
543 /**
544 * Query object types
545 */
546 enum pipe_query_type {
547 PIPE_QUERY_OCCLUSION_COUNTER,
548 PIPE_QUERY_OCCLUSION_PREDICATE,
549 PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
550 PIPE_QUERY_TIMESTAMP,
551 PIPE_QUERY_TIMESTAMP_DISJOINT,
552 PIPE_QUERY_TIME_ELAPSED,
553 PIPE_QUERY_PRIMITIVES_GENERATED,
554 PIPE_QUERY_PRIMITIVES_EMITTED,
555 PIPE_QUERY_SO_STATISTICS,
556 PIPE_QUERY_SO_OVERFLOW_PREDICATE,
557 PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
558 PIPE_QUERY_GPU_FINISHED,
559 PIPE_QUERY_PIPELINE_STATISTICS,
560 PIPE_QUERY_TYPES,
561 /* start of driver queries, see pipe_screen::get_driver_query_info */
562 PIPE_QUERY_DRIVER_SPECIFIC = 256,
563 };
564
565 /**
566 * Conditional rendering modes
567 */
568 enum pipe_render_cond_flag {
569 PIPE_RENDER_COND_WAIT,
570 PIPE_RENDER_COND_NO_WAIT,
571 PIPE_RENDER_COND_BY_REGION_WAIT,
572 PIPE_RENDER_COND_BY_REGION_NO_WAIT,
573 };
574
575 /**
576 * Point sprite coord modes
577 */
578 enum pipe_sprite_coord_mode {
579 PIPE_SPRITE_COORD_UPPER_LEFT,
580 PIPE_SPRITE_COORD_LOWER_LEFT,
581 };
582
583 /**
584 * Texture & format swizzles
585 */
586 enum pipe_swizzle {
587 PIPE_SWIZZLE_X,
588 PIPE_SWIZZLE_Y,
589 PIPE_SWIZZLE_Z,
590 PIPE_SWIZZLE_W,
591 PIPE_SWIZZLE_0,
592 PIPE_SWIZZLE_1,
593 PIPE_SWIZZLE_NONE,
594 PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
595 };
596
597 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
598
599
600 /**
601 * Device reset status.
602 */
603 enum pipe_reset_status
604 {
605 PIPE_NO_RESET,
606 PIPE_GUILTY_CONTEXT_RESET,
607 PIPE_INNOCENT_CONTEXT_RESET,
608 PIPE_UNKNOWN_CONTEXT_RESET,
609 };
610
611
612 /**
613 * Conservative rasterization modes.
614 */
615 enum pipe_conservative_raster_mode
616 {
617 PIPE_CONSERVATIVE_RASTER_OFF,
618 PIPE_CONSERVATIVE_RASTER_POST_SNAP,
619 PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
620 };
621
622
623 /**
624 * resource_get_handle flags.
625 */
626 /* Requires pipe_context::flush_resource before external use. */
627 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
628 /* Expected external use of the resource: */
629 #define PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE (1 << 1)
630 #define PIPE_HANDLE_USAGE_SHADER_WRITE (1 << 2)
631
632 /**
633 * pipe_image_view access flags.
634 */
635 #define PIPE_IMAGE_ACCESS_READ (1 << 0)
636 #define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
637 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
638 PIPE_IMAGE_ACCESS_WRITE)
639
640 /**
641 * Implementation capabilities/limits which are queried through
642 * pipe_screen::get_param()
643 */
644 enum pipe_cap
645 {
646 PIPE_CAP_NPOT_TEXTURES,
647 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
648 PIPE_CAP_ANISOTROPIC_FILTER,
649 PIPE_CAP_POINT_SPRITE,
650 PIPE_CAP_MAX_RENDER_TARGETS,
651 PIPE_CAP_OCCLUSION_QUERY,
652 PIPE_CAP_QUERY_TIME_ELAPSED,
653 PIPE_CAP_TEXTURE_SWIZZLE,
654 PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
655 PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
656 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
657 PIPE_CAP_TEXTURE_MIRROR_CLAMP,
658 PIPE_CAP_BLEND_EQUATION_SEPARATE,
659 PIPE_CAP_SM3,
660 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
661 PIPE_CAP_PRIMITIVE_RESTART,
662 /** blend enables and write masks per rendertarget */
663 PIPE_CAP_INDEP_BLEND_ENABLE,
664 /** different blend funcs per rendertarget */
665 PIPE_CAP_INDEP_BLEND_FUNC,
666 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
667 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
668 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
669 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
670 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
671 PIPE_CAP_DEPTH_CLIP_DISABLE,
672 PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE,
673 PIPE_CAP_SHADER_STENCIL_EXPORT,
674 PIPE_CAP_TGSI_INSTANCEID,
675 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
676 PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
677 PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
678 PIPE_CAP_SEAMLESS_CUBE_MAP,
679 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
680 PIPE_CAP_MIN_TEXEL_OFFSET,
681 PIPE_CAP_MAX_TEXEL_OFFSET,
682 PIPE_CAP_CONDITIONAL_RENDER,
683 PIPE_CAP_TEXTURE_BARRIER,
684 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
685 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
686 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
687 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
688 PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
689 PIPE_CAP_VERTEX_COLOR_CLAMPED,
690 PIPE_CAP_GLSL_FEATURE_LEVEL,
691 PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY,
692 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
693 PIPE_CAP_USER_VERTEX_BUFFERS,
694 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
695 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
696 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
697 PIPE_CAP_COMPUTE,
698 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
699 PIPE_CAP_START_INSTANCE,
700 PIPE_CAP_QUERY_TIMESTAMP,
701 PIPE_CAP_TEXTURE_MULTISAMPLE,
702 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
703 PIPE_CAP_CUBE_MAP_ARRAY,
704 PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
705 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
706 PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
707 PIPE_CAP_TGSI_TEXCOORD,
708 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
709 PIPE_CAP_QUERY_PIPELINE_STATISTICS,
710 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
711 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
712 PIPE_CAP_MAX_VIEWPORTS,
713 PIPE_CAP_ENDIANNESS,
714 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
715 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
716 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
717 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
718 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
719 PIPE_CAP_TEXTURE_GATHER_SM5,
720 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
721 PIPE_CAP_FAKE_SW_MSAA,
722 PIPE_CAP_TEXTURE_QUERY_LOD,
723 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
724 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
725 PIPE_CAP_SAMPLE_SHADING,
726 PIPE_CAP_TEXTURE_GATHER_OFFSETS,
727 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
728 PIPE_CAP_MAX_VERTEX_STREAMS,
729 PIPE_CAP_DRAW_INDIRECT,
730 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
731 PIPE_CAP_VENDOR_ID,
732 PIPE_CAP_DEVICE_ID,
733 PIPE_CAP_ACCELERATED,
734 PIPE_CAP_VIDEO_MEMORY,
735 PIPE_CAP_UMA,
736 PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
737 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
738 PIPE_CAP_SAMPLER_VIEW_TARGET,
739 PIPE_CAP_CLIP_HALFZ,
740 PIPE_CAP_VERTEXID_NOBASE,
741 PIPE_CAP_POLYGON_OFFSET_CLAMP,
742 PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
743 PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
744 PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
745 PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
746 PIPE_CAP_TEXTURE_FLOAT_LINEAR,
747 PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
748 PIPE_CAP_DEPTH_BOUNDS_TEST,
749 PIPE_CAP_TGSI_TXQS,
750 PIPE_CAP_FORCE_PERSAMPLE_INTERP,
751 PIPE_CAP_SHAREABLE_SHADERS,
752 PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
753 PIPE_CAP_CLEAR_TEXTURE,
754 PIPE_CAP_DRAW_PARAMETERS,
755 PIPE_CAP_TGSI_PACK_HALF_FLOAT,
756 PIPE_CAP_MULTI_DRAW_INDIRECT,
757 PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
758 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
759 PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
760 PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
761 PIPE_CAP_INVALIDATE_BUFFER,
762 PIPE_CAP_GENERATE_MIPMAP,
763 PIPE_CAP_STRING_MARKER,
764 PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
765 PIPE_CAP_QUERY_BUFFER_OBJECT,
766 PIPE_CAP_QUERY_MEMORY_INFO,
767 PIPE_CAP_PCI_GROUP,
768 PIPE_CAP_PCI_BUS,
769 PIPE_CAP_PCI_DEVICE,
770 PIPE_CAP_PCI_FUNCTION,
771 PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
772 PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
773 PIPE_CAP_CULL_DISTANCE,
774 PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
775 PIPE_CAP_TGSI_VOTE,
776 PIPE_CAP_MAX_WINDOW_RECTANGLES,
777 PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
778 PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
779 PIPE_CAP_RASTERIZER_SUBPIXEL_BITS,
780 PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
781 PIPE_CAP_TGSI_ARRAY_COMPONENTS,
782 PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
783 PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
784 PIPE_CAP_NATIVE_FENCE_FD,
785 PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
786 PIPE_CAP_TGSI_FS_FBFETCH,
787 PIPE_CAP_TGSI_MUL_ZERO_WINS,
788 PIPE_CAP_DOUBLES,
789 PIPE_CAP_INT64,
790 PIPE_CAP_INT64_DIVMOD,
791 PIPE_CAP_TGSI_TEX_TXF_LZ,
792 PIPE_CAP_TGSI_CLOCK,
793 PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
794 PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
795 PIPE_CAP_TGSI_BALLOT,
796 PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
797 PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
798 PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
799 PIPE_CAP_POST_DEPTH_COVERAGE,
800 PIPE_CAP_BINDLESS_TEXTURE,
801 PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
802 PIPE_CAP_QUERY_SO_OVERFLOW,
803 PIPE_CAP_MEMOBJ,
804 PIPE_CAP_LOAD_CONSTBUF,
805 PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
806 PIPE_CAP_TILE_RASTER_ORDER,
807 PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
808 PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS,
809 PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
810 PIPE_CAP_CONTEXT_PRIORITY_MASK,
811 PIPE_CAP_FENCE_SIGNAL,
812 PIPE_CAP_CONSTBUF0_FLAGS,
813 PIPE_CAP_PACKED_UNIFORMS,
814 PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES,
815 PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES,
816 PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES,
817 PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES,
818 PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS,
819 PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE,
820 PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS,
821 PIPE_CAP_MAX_GS_INVOCATIONS,
822 PIPE_CAP_MAX_SHADER_BUFFER_SIZE,
823 PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE,
824 PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS,
825 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS,
826 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS,
827 PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET,
828 PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET,
829 };
830
831 /**
832 * Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
833 * return a bitmask of the supported priorities. If the driver does not
834 * support prioritized contexts, it can return 0.
835 *
836 * Note that these match __DRI2_RENDER_HAS_CONTEXT_PRIORITY_*
837 */
838 #define PIPE_CONTEXT_PRIORITY_LOW (1 << 0)
839 #define PIPE_CONTEXT_PRIORITY_MEDIUM (1 << 1)
840 #define PIPE_CONTEXT_PRIORITY_HIGH (1 << 2)
841
842 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
843 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
844
845 enum pipe_endian
846 {
847 PIPE_ENDIAN_LITTLE = 0,
848 PIPE_ENDIAN_BIG = 1,
849 #if defined(PIPE_ARCH_LITTLE_ENDIAN)
850 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
851 #elif defined(PIPE_ARCH_BIG_ENDIAN)
852 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
853 #endif
854 };
855
856 /**
857 * Implementation limits which are queried through
858 * pipe_screen::get_paramf()
859 */
860 enum pipe_capf
861 {
862 PIPE_CAPF_MAX_LINE_WIDTH,
863 PIPE_CAPF_MAX_LINE_WIDTH_AA,
864 PIPE_CAPF_MAX_POINT_WIDTH,
865 PIPE_CAPF_MAX_POINT_WIDTH_AA,
866 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
867 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
868 PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE,
869 PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE,
870 PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY,
871 };
872
873 /** Shader caps not specific to any single stage */
874 enum pipe_shader_cap
875 {
876 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
877 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
878 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
879 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
880 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
881 PIPE_SHADER_CAP_MAX_INPUTS,
882 PIPE_SHADER_CAP_MAX_OUTPUTS,
883 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
884 PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
885 PIPE_SHADER_CAP_MAX_TEMPS,
886 /* boolean caps */
887 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
888 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
889 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
890 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
891 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
892 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
893 PIPE_SHADER_CAP_INTEGERS,
894 PIPE_SHADER_CAP_INT64_ATOMICS,
895 PIPE_SHADER_CAP_FP16,
896 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
897 PIPE_SHADER_CAP_PREFERRED_IR,
898 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
899 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
900 PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
901 PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
902 PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
903 PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
904 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
905 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
906 PIPE_SHADER_CAP_SUPPORTED_IRS,
907 PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
908 PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
909 PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
910 PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
911 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
912 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
913 PIPE_SHADER_CAP_SCALAR_ISA,
914 };
915
916 /**
917 * Shader intermediate representation.
918 *
919 * Note that if the driver requests something other than TGSI, it must
920 * always be prepared to receive TGSI in addition to its preferred IR.
921 * If the driver requests TGSI as its preferred IR, it will *always*
922 * get TGSI.
923 *
924 * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
925 * state trackers that only understand TGSI.
926 */
927 enum pipe_shader_ir
928 {
929 PIPE_SHADER_IR_TGSI = 0,
930 PIPE_SHADER_IR_NATIVE,
931 PIPE_SHADER_IR_NIR,
932 };
933
934 /**
935 * Compute-specific implementation capability. They can be queried
936 * using pipe_screen::get_compute_param.
937 */
938 enum pipe_compute_cap
939 {
940 PIPE_COMPUTE_CAP_ADDRESS_BITS,
941 PIPE_COMPUTE_CAP_IR_TARGET,
942 PIPE_COMPUTE_CAP_GRID_DIMENSION,
943 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
944 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
945 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
946 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
947 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
948 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
949 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
950 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
951 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
952 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
953 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
954 PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
955 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
956 };
957
958 /**
959 * Types of parameters for pipe_context::set_context_param.
960 */
961 enum pipe_context_param
962 {
963 /* A hint for the driver that it should pin its execution threads to
964 * a group of cores sharing a specific L3 cache if the CPU has multiple
965 * L3 caches. This is needed for good multithreading performance on
966 * AMD Zen CPUs. "value" is the L3 cache index. Drivers that don't have
967 * any internal threads or don't run on affected CPUs can ignore this.
968 */
969 PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE,
970 };
971
972 /**
973 * Composite query types
974 */
975
976 /**
977 * Query result for PIPE_QUERY_SO_STATISTICS.
978 */
979 struct pipe_query_data_so_statistics
980 {
981 uint64_t num_primitives_written;
982 uint64_t primitives_storage_needed;
983 };
984
985 /**
986 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
987 */
988 struct pipe_query_data_timestamp_disjoint
989 {
990 uint64_t frequency;
991 boolean disjoint;
992 };
993
994 /**
995 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
996 */
997 struct pipe_query_data_pipeline_statistics
998 {
999 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
1000 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
1001 uint64_t vs_invocations; /**< Num vertex shader invocations. */
1002 uint64_t gs_invocations; /**< Num geometry shader invocations. */
1003 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
1004 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
1005 uint64_t c_primitives; /**< Num primitives that were rendered. */
1006 uint64_t ps_invocations; /**< Num pixel shader invocations. */
1007 uint64_t hs_invocations; /**< Num hull shader invocations. */
1008 uint64_t ds_invocations; /**< Num domain shader invocations. */
1009 uint64_t cs_invocations; /**< Num compute shader invocations. */
1010 };
1011
1012 /**
1013 * For batch queries.
1014 */
1015 union pipe_numeric_type_union
1016 {
1017 uint64_t u64;
1018 uint32_t u32;
1019 float f;
1020 };
1021
1022 /**
1023 * Query result (returned by pipe_context::get_query_result).
1024 */
1025 union pipe_query_result
1026 {
1027 /* PIPE_QUERY_OCCLUSION_PREDICATE */
1028 /* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
1029 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
1030 /* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
1031 /* PIPE_QUERY_GPU_FINISHED */
1032 boolean b;
1033
1034 /* PIPE_QUERY_OCCLUSION_COUNTER */
1035 /* PIPE_QUERY_TIMESTAMP */
1036 /* PIPE_QUERY_TIME_ELAPSED */
1037 /* PIPE_QUERY_PRIMITIVES_GENERATED */
1038 /* PIPE_QUERY_PRIMITIVES_EMITTED */
1039 /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
1040 /* PIPE_DRIVER_QUERY_TYPE_BYTES */
1041 /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
1042 /* PIPE_DRIVER_QUERY_TYPE_HZ */
1043 uint64_t u64;
1044
1045 /* PIPE_DRIVER_QUERY_TYPE_UINT */
1046 uint32_t u32;
1047
1048 /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
1049 /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
1050 float f;
1051
1052 /* PIPE_QUERY_SO_STATISTICS */
1053 struct pipe_query_data_so_statistics so_statistics;
1054
1055 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
1056 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
1057
1058 /* PIPE_QUERY_PIPELINE_STATISTICS */
1059 struct pipe_query_data_pipeline_statistics pipeline_statistics;
1060
1061 /* batch queries (variable length) */
1062 union pipe_numeric_type_union batch[1];
1063 };
1064
1065 enum pipe_query_value_type
1066 {
1067 PIPE_QUERY_TYPE_I32,
1068 PIPE_QUERY_TYPE_U32,
1069 PIPE_QUERY_TYPE_I64,
1070 PIPE_QUERY_TYPE_U64,
1071 };
1072
1073 union pipe_color_union
1074 {
1075 float f[4];
1076 int i[4];
1077 unsigned int ui[4];
1078 };
1079
1080 enum pipe_driver_query_type
1081 {
1082 PIPE_DRIVER_QUERY_TYPE_UINT64,
1083 PIPE_DRIVER_QUERY_TYPE_UINT,
1084 PIPE_DRIVER_QUERY_TYPE_FLOAT,
1085 PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
1086 PIPE_DRIVER_QUERY_TYPE_BYTES,
1087 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
1088 PIPE_DRIVER_QUERY_TYPE_HZ,
1089 PIPE_DRIVER_QUERY_TYPE_DBM,
1090 PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
1091 PIPE_DRIVER_QUERY_TYPE_VOLTS,
1092 PIPE_DRIVER_QUERY_TYPE_AMPS,
1093 PIPE_DRIVER_QUERY_TYPE_WATTS,
1094 };
1095
1096 /* Whether an average value per frame or a cumulative value should be
1097 * displayed.
1098 */
1099 enum pipe_driver_query_result_type
1100 {
1101 PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1102 PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1103 };
1104
1105 /**
1106 * Some hardware requires some hardware-specific queries to be submitted
1107 * as batched queries. The corresponding query objects are created using
1108 * create_batch_query, and at most one such query may be active at
1109 * any time.
1110 */
1111 #define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
1112
1113 /* Do not list this query in the HUD. */
1114 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1115
1116 struct pipe_driver_query_info
1117 {
1118 const char *name;
1119 unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1120 union pipe_numeric_type_union max_value; /* max value that can be returned */
1121 enum pipe_driver_query_type type;
1122 enum pipe_driver_query_result_type result_type;
1123 unsigned group_id;
1124 unsigned flags;
1125 };
1126
1127 struct pipe_driver_query_group_info
1128 {
1129 const char *name;
1130 unsigned max_active_queries;
1131 unsigned num_queries;
1132 };
1133
1134 enum pipe_fd_type
1135 {
1136 PIPE_FD_TYPE_NATIVE_SYNC,
1137 PIPE_FD_TYPE_SYNCOBJ,
1138 };
1139
1140 enum pipe_debug_type
1141 {
1142 PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
1143 PIPE_DEBUG_TYPE_ERROR,
1144 PIPE_DEBUG_TYPE_SHADER_INFO,
1145 PIPE_DEBUG_TYPE_PERF_INFO,
1146 PIPE_DEBUG_TYPE_INFO,
1147 PIPE_DEBUG_TYPE_FALLBACK,
1148 PIPE_DEBUG_TYPE_CONFORMANCE,
1149 };
1150
1151 #define PIPE_UUID_SIZE 16
1152
1153 #ifdef __cplusplus
1154 }
1155 #endif
1156
1157 #endif