gallium: add defines/shader opcode for texture cube map array
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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11 * permit persons to whom the Software is furnished to do so, subject to
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13 *
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15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error {
45 PIPE_OK = 0,
46 PIPE_ERROR = -1, /**< Generic error */
47 PIPE_ERROR_BAD_INPUT = -2,
48 PIPE_ERROR_OUT_OF_MEMORY = -3,
49 PIPE_ERROR_RETRY = -4
50 /* TODO */
51 };
52
53
54 #define PIPE_BLENDFACTOR_ONE 0x1
55 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
56 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
57 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
58 #define PIPE_BLENDFACTOR_DST_COLOR 0x5
59 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
60 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
61 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
62 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
63 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
64 #define PIPE_BLENDFACTOR_ZERO 0x11
65 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
66 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
67 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
68 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
69 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
70 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
71 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
72 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
73
74 #define PIPE_BLEND_ADD 0
75 #define PIPE_BLEND_SUBTRACT 1
76 #define PIPE_BLEND_REVERSE_SUBTRACT 2
77 #define PIPE_BLEND_MIN 3
78 #define PIPE_BLEND_MAX 4
79
80 #define PIPE_LOGICOP_CLEAR 0
81 #define PIPE_LOGICOP_NOR 1
82 #define PIPE_LOGICOP_AND_INVERTED 2
83 #define PIPE_LOGICOP_COPY_INVERTED 3
84 #define PIPE_LOGICOP_AND_REVERSE 4
85 #define PIPE_LOGICOP_INVERT 5
86 #define PIPE_LOGICOP_XOR 6
87 #define PIPE_LOGICOP_NAND 7
88 #define PIPE_LOGICOP_AND 8
89 #define PIPE_LOGICOP_EQUIV 9
90 #define PIPE_LOGICOP_NOOP 10
91 #define PIPE_LOGICOP_OR_INVERTED 11
92 #define PIPE_LOGICOP_COPY 12
93 #define PIPE_LOGICOP_OR_REVERSE 13
94 #define PIPE_LOGICOP_OR 14
95 #define PIPE_LOGICOP_SET 15
96
97 #define PIPE_MASK_R 0x1
98 #define PIPE_MASK_G 0x2
99 #define PIPE_MASK_B 0x4
100 #define PIPE_MASK_A 0x8
101 #define PIPE_MASK_RGBA 0xf
102 #define PIPE_MASK_Z 0x10
103 #define PIPE_MASK_S 0x20
104 #define PIPE_MASK_ZS 0x30
105 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
106
107
108 /**
109 * Inequality functions. Used for depth test, stencil compare, alpha
110 * test, shadow compare, etc.
111 */
112 #define PIPE_FUNC_NEVER 0
113 #define PIPE_FUNC_LESS 1
114 #define PIPE_FUNC_EQUAL 2
115 #define PIPE_FUNC_LEQUAL 3
116 #define PIPE_FUNC_GREATER 4
117 #define PIPE_FUNC_NOTEQUAL 5
118 #define PIPE_FUNC_GEQUAL 6
119 #define PIPE_FUNC_ALWAYS 7
120
121 /** Polygon fill mode */
122 #define PIPE_POLYGON_MODE_FILL 0
123 #define PIPE_POLYGON_MODE_LINE 1
124 #define PIPE_POLYGON_MODE_POINT 2
125
126 /** Polygon face specification, eg for culling */
127 #define PIPE_FACE_NONE 0
128 #define PIPE_FACE_FRONT 1
129 #define PIPE_FACE_BACK 2
130 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
131
132 /** Stencil ops */
133 #define PIPE_STENCIL_OP_KEEP 0
134 #define PIPE_STENCIL_OP_ZERO 1
135 #define PIPE_STENCIL_OP_REPLACE 2
136 #define PIPE_STENCIL_OP_INCR 3
137 #define PIPE_STENCIL_OP_DECR 4
138 #define PIPE_STENCIL_OP_INCR_WRAP 5
139 #define PIPE_STENCIL_OP_DECR_WRAP 6
140 #define PIPE_STENCIL_OP_INVERT 7
141
142 /** Texture types.
143 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
144 enum pipe_texture_target {
145 PIPE_BUFFER = 0,
146 PIPE_TEXTURE_1D = 1,
147 PIPE_TEXTURE_2D = 2,
148 PIPE_TEXTURE_3D = 3,
149 PIPE_TEXTURE_CUBE = 4,
150 PIPE_TEXTURE_RECT = 5,
151 PIPE_TEXTURE_1D_ARRAY = 6,
152 PIPE_TEXTURE_2D_ARRAY = 7,
153 PIPE_TEXTURE_CUBE_ARRAY = 8,
154 PIPE_MAX_TEXTURE_TYPES
155 };
156
157 #define PIPE_TEX_FACE_POS_X 0
158 #define PIPE_TEX_FACE_NEG_X 1
159 #define PIPE_TEX_FACE_POS_Y 2
160 #define PIPE_TEX_FACE_NEG_Y 3
161 #define PIPE_TEX_FACE_POS_Z 4
162 #define PIPE_TEX_FACE_NEG_Z 5
163 #define PIPE_TEX_FACE_MAX 6
164
165 #define PIPE_TEX_WRAP_REPEAT 0
166 #define PIPE_TEX_WRAP_CLAMP 1
167 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
168 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
169 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
170 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
171 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
172 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
173
174 /* Between mipmaps, ie mipfilter
175 */
176 #define PIPE_TEX_MIPFILTER_NEAREST 0
177 #define PIPE_TEX_MIPFILTER_LINEAR 1
178 #define PIPE_TEX_MIPFILTER_NONE 2
179
180 /* Within a mipmap, ie min/mag filter
181 */
182 #define PIPE_TEX_FILTER_NEAREST 0
183 #define PIPE_TEX_FILTER_LINEAR 1
184
185 #define PIPE_TEX_COMPARE_NONE 0
186 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
187
188 /**
189 * Clear buffer bits
190 */
191 /** All color buffers currently bound */
192 #define PIPE_CLEAR_COLOR (1 << 0)
193 #define PIPE_CLEAR_DEPTH (1 << 1)
194 #define PIPE_CLEAR_STENCIL (1 << 2)
195 /** Depth/stencil combined */
196 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
197
198 /**
199 * Transfer object usage flags
200 */
201 enum pipe_transfer_usage {
202 /**
203 * Resource contents read back (or accessed directly) at transfer
204 * create time.
205 */
206 PIPE_TRANSFER_READ = (1 << 0),
207
208 /**
209 * Resource contents will be written back at transfer_unmap
210 * time (or modified as a result of being accessed directly).
211 */
212 PIPE_TRANSFER_WRITE = (1 << 1),
213
214 /**
215 * Read/modify/write
216 */
217 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
218
219 /**
220 * The transfer should map the texture storage directly. The driver may
221 * return NULL if that isn't possible, and the state tracker needs to cope
222 * with that and use an alternative path without this flag.
223 *
224 * E.g. the state tracker could have a simpler path which maps textures and
225 * does read/modify/write cycles on them directly, and a more complicated
226 * path which uses minimal read and write transfers.
227 */
228 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
229
230 /**
231 * Discards the memory within the mapped region.
232 *
233 * It should not be used with PIPE_TRANSFER_READ.
234 *
235 * See also:
236 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
237 */
238 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
239
240 /**
241 * Fail if the resource cannot be mapped immediately.
242 *
243 * See also:
244 * - Direct3D's D3DLOCK_DONOTWAIT flag.
245 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
246 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
247 */
248 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
249
250 /**
251 * Do not attempt to synchronize pending operations on the resource when mapping.
252 *
253 * It should not be used with PIPE_TRANSFER_READ.
254 *
255 * See also:
256 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
257 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
258 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
259 */
260 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
261
262 /**
263 * Written ranges will be notified later with
264 * pipe_context::transfer_flush_region.
265 *
266 * It should not be used with PIPE_TRANSFER_READ.
267 *
268 * See also:
269 * - pipe_context::transfer_flush_region
270 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
271 */
272 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
273
274 /**
275 * Discards all memory backing the resource.
276 *
277 * It should not be used with PIPE_TRANSFER_READ.
278 *
279 * This is equivalent to:
280 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
281 * - BufferData(NULL) on a GL buffer
282 * - Direct3D's D3DLOCK_DISCARD flag.
283 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
284 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
285 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
286 */
287 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12)
288
289 };
290
291
292 /*
293 * Resource binding flags -- state tracker must specify in advance all
294 * the ways a resource might be used.
295 */
296 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
297 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
298 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
299 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
300 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
301 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
302 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
303 #define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
304 #define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* transfer_map */
305 #define PIPE_BIND_TRANSFER_READ (1 << 10) /* transfer_map */
306 #define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
307 #define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
308 #define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
309 #define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
310 #define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
311 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
312
313 /* The first two flags above were previously part of the amorphous
314 * TEXTURE_USAGE, most of which are now descriptions of the ways a
315 * particular texture can be bound to the gallium pipeline. The two flags
316 * below do not fit within that and probably need to be migrated to some
317 * other place.
318 *
319 * It seems like scanout is used by the Xorg state tracker to ask for
320 * a texture suitable for actual scanout (hence the name), which
321 * implies extra layout constraints on some hardware. It may also
322 * have some special meaning regarding mouse cursor images.
323 *
324 * The shared flag is quite underspecified, but certainly isn't a
325 * binding flag - it seems more like a message to the winsys to create
326 * a shareable allocation.
327 */
328 #define PIPE_BIND_SCANOUT (1 << 14) /* */
329 #define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
330
331
332 /* Flags for the driver about resource behaviour:
333 */
334 #define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */
335 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
336 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
337
338 /* Hint about the expected lifecycle of a resource.
339 */
340 #define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */
341 #define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */
342 #define PIPE_USAGE_STATIC 2 /* same as immutable?? */
343 #define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
344 #define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
345 #define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
346
347
348 /**
349 * Shaders
350 */
351 #define PIPE_SHADER_VERTEX 0
352 #define PIPE_SHADER_FRAGMENT 1
353 #define PIPE_SHADER_GEOMETRY 2
354 #define PIPE_SHADER_COMPUTE 3
355 #define PIPE_SHADER_TYPES 4
356
357
358 /**
359 * Primitive types:
360 */
361 #define PIPE_PRIM_POINTS 0
362 #define PIPE_PRIM_LINES 1
363 #define PIPE_PRIM_LINE_LOOP 2
364 #define PIPE_PRIM_LINE_STRIP 3
365 #define PIPE_PRIM_TRIANGLES 4
366 #define PIPE_PRIM_TRIANGLE_STRIP 5
367 #define PIPE_PRIM_TRIANGLE_FAN 6
368 #define PIPE_PRIM_QUADS 7
369 #define PIPE_PRIM_QUAD_STRIP 8
370 #define PIPE_PRIM_POLYGON 9
371 #define PIPE_PRIM_LINES_ADJACENCY 10
372 #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
373 #define PIPE_PRIM_TRIANGLES_ADJACENCY 12
374 #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
375 #define PIPE_PRIM_MAX 14
376
377
378 /**
379 * Query object types
380 */
381 #define PIPE_QUERY_OCCLUSION_COUNTER 0
382 #define PIPE_QUERY_OCCLUSION_PREDICATE 1
383 #define PIPE_QUERY_TIMESTAMP 2
384 #define PIPE_QUERY_TIMESTAMP_DISJOINT 3
385 #define PIPE_QUERY_TIME_ELAPSED 4
386 #define PIPE_QUERY_PRIMITIVES_GENERATED 5
387 #define PIPE_QUERY_PRIMITIVES_EMITTED 6
388 #define PIPE_QUERY_SO_STATISTICS 7
389 #define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
390 #define PIPE_QUERY_GPU_FINISHED 9
391 #define PIPE_QUERY_PIPELINE_STATISTICS 10
392 #define PIPE_QUERY_TYPES 11
393
394
395 /**
396 * Conditional rendering modes
397 */
398 #define PIPE_RENDER_COND_WAIT 0
399 #define PIPE_RENDER_COND_NO_WAIT 1
400 #define PIPE_RENDER_COND_BY_REGION_WAIT 2
401 #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
402
403
404 /**
405 * Point sprite coord modes
406 */
407 #define PIPE_SPRITE_COORD_UPPER_LEFT 0
408 #define PIPE_SPRITE_COORD_LOWER_LEFT 1
409
410
411 /**
412 * Texture swizzles
413 */
414 #define PIPE_SWIZZLE_RED 0
415 #define PIPE_SWIZZLE_GREEN 1
416 #define PIPE_SWIZZLE_BLUE 2
417 #define PIPE_SWIZZLE_ALPHA 3
418 #define PIPE_SWIZZLE_ZERO 4
419 #define PIPE_SWIZZLE_ONE 5
420
421
422 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
423
424 /**
425 * Implementation capabilities/limits which are queried through
426 * pipe_screen::get_param()
427 */
428 enum pipe_cap {
429 PIPE_CAP_NPOT_TEXTURES = 1,
430 PIPE_CAP_TWO_SIDED_STENCIL = 2,
431 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS = 4,
432 PIPE_CAP_ANISOTROPIC_FILTER = 5,
433 PIPE_CAP_POINT_SPRITE = 6,
434 PIPE_CAP_MAX_RENDER_TARGETS = 7,
435 PIPE_CAP_OCCLUSION_QUERY = 8,
436 PIPE_CAP_TIMER_QUERY = 9,
437 PIPE_CAP_TEXTURE_SHADOW_MAP = 10,
438 PIPE_CAP_TEXTURE_SWIZZLE = 11,
439 PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
440 PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
441 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
442 PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
443 PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
444 PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
445 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30,
446 PIPE_CAP_PRIMITIVE_RESTART = 31,
447 /** Maximum texture image units accessible from vertex and fragment shaders
448 * combined */
449 PIPE_CAP_MAX_COMBINED_SAMPLERS = 32,
450 /** blend enables and write masks per rendertarget */
451 PIPE_CAP_INDEP_BLEND_ENABLE = 33,
452 /** different blend funcs per rendertarget */
453 PIPE_CAP_INDEP_BLEND_FUNC = 34,
454 PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35,
455 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36,
456 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
457 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
458 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
459 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40,
460 PIPE_CAP_DEPTH_CLIP_DISABLE = 41,
461 PIPE_CAP_SHADER_STENCIL_EXPORT = 42,
462 PIPE_CAP_TGSI_INSTANCEID = 43,
463 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44,
464 PIPE_CAP_FRAGMENT_COLOR_CLAMPED = 45,
465 PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
466 PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
467 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
468 PIPE_CAP_SCALED_RESOLVE = 49,
469 PIPE_CAP_MIN_TEXEL_OFFSET = 50,
470 PIPE_CAP_MAX_TEXEL_OFFSET = 51,
471 PIPE_CAP_CONDITIONAL_RENDER = 52,
472 PIPE_CAP_TEXTURE_BARRIER = 53,
473 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55,
474 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56,
475 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57,
476 PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 58, /* temporary */
477 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59, /* temporary */
478 PIPE_CAP_VERTEX_COLOR_UNCLAMPED = 60,
479 PIPE_CAP_VERTEX_COLOR_CLAMPED = 61,
480 PIPE_CAP_GLSL_FEATURE_LEVEL = 62,
481 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 63,
482 PIPE_CAP_USER_VERTEX_BUFFERS = 64,
483 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY = 65,
484 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY = 66,
485 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY = 67,
486 PIPE_CAP_COMPUTE = 68,
487 PIPE_CAP_USER_INDEX_BUFFERS = 69,
488 PIPE_CAP_USER_CONSTANT_BUFFERS = 70,
489 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT = 71,
490 PIPE_CAP_START_INSTANCE = 72,
491 PIPE_CAP_QUERY_TIMESTAMP = 73,
492 PIPE_CAP_TEXTURE_MULTISAMPLE = 74,
493 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT = 75,
494 PIPE_CAP_CUBE_MAP_ARRAY = 76
495 };
496
497 /**
498 * Implementation limits which are queried through
499 * pipe_screen::get_paramf()
500 */
501 enum pipe_capf
502 {
503 PIPE_CAPF_MAX_LINE_WIDTH = 15,
504 PIPE_CAPF_MAX_LINE_WIDTH_AA = 16,
505 PIPE_CAPF_MAX_POINT_WIDTH = 17,
506 PIPE_CAPF_MAX_POINT_WIDTH_AA = 18,
507 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY = 19,
508 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS = 20,
509 PIPE_CAPF_GUARD_BAND_LEFT = 21,
510 PIPE_CAPF_GUARD_BAND_TOP = 22,
511 PIPE_CAPF_GUARD_BAND_RIGHT = 23,
512 PIPE_CAPF_GUARD_BAND_BOTTOM = 24
513 };
514
515 /* Shader caps not specific to any single stage */
516 enum pipe_shader_cap
517 {
518 PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */
519 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1,
520 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2,
521 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3,
522 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4,
523 PIPE_SHADER_CAP_MAX_INPUTS = 5,
524 PIPE_SHADER_CAP_MAX_CONSTS = 6,
525 PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7,
526 PIPE_SHADER_CAP_MAX_TEMPS = 8,
527 PIPE_SHADER_CAP_MAX_ADDRS = 9,
528 PIPE_SHADER_CAP_MAX_PREDS = 10,
529 /* boolean caps */
530 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11,
531 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12,
532 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13,
533 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
534 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
535 PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
536 PIPE_SHADER_CAP_INTEGERS = 17,
537 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18,
538 PIPE_SHADER_CAP_PREFERRED_IR = 19
539 };
540
541 /**
542 * Shader intermediate representation.
543 */
544 enum pipe_shader_ir
545 {
546 PIPE_SHADER_IR_TGSI,
547 PIPE_SHADER_IR_LLVM
548 };
549
550 /**
551 * Compute-specific implementation capability. They can be queried
552 * using pipe_screen::get_compute_param.
553 */
554 enum pipe_compute_cap
555 {
556 PIPE_COMPUTE_CAP_IR_TARGET,
557 PIPE_COMPUTE_CAP_GRID_DIMENSION,
558 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
559 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
560 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
561 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
562 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
563 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
564 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
565 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
566 };
567
568 /**
569 * Composite query types
570 */
571
572 /**
573 * Query result for PIPE_QUERY_SO_STATISTICS.
574 */
575 struct pipe_query_data_so_statistics
576 {
577 uint64_t num_primitives_written;
578 uint64_t primitives_storage_needed;
579 };
580
581 /**
582 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
583 */
584 struct pipe_query_data_timestamp_disjoint
585 {
586 uint64_t frequency;
587 boolean disjoint;
588 };
589
590 /**
591 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
592 */
593 struct pipe_query_data_pipeline_statistics
594 {
595 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
596 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
597 uint64_t vs_invocations; /**< Num vertex shader invocations. */
598 uint64_t gs_invocations; /**< Num geometry shader invocations. */
599 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
600 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
601 uint64_t c_primitives; /**< Num primitives that were rendered. */
602 uint64_t ps_invocations; /**< Num pixel shader invocations. */
603 uint64_t hs_invocations; /**< Num hull shader invocations. */
604 uint64_t ds_invocations; /**< Num domain shader invocations. */
605 uint64_t cs_invocations; /**< Num compute shader invocations. */
606 };
607
608 /**
609 * Query result (returned by pipe_context::get_query_result).
610 */
611 union pipe_query_result
612 {
613 /* PIPE_QUERY_OCCLUSION_PREDICATE */
614 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
615 /* PIPE_QUERY_GPU_FINISHED */
616 boolean b;
617
618 /* PIPE_QUERY_OCCLUSION_COUNTER */
619 /* PIPE_QUERY_TIMESTAMP */
620 /* PIPE_QUERY_TIME_ELAPSED */
621 /* PIPE_QUERY_PRIMITIVES_GENERATED */
622 /* PIPE_QUERY_PRIMITIVES_EMITTED */
623 uint64_t u64;
624
625 /* PIPE_QUERY_SO_STATISTICS */
626 struct pipe_query_data_so_statistics so_statistics;
627
628 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
629 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
630
631 /* PIPE_QUERY_PIPELINE_STATISTICS */
632 struct pipe_query_data_pipeline_statistics pipeline_statistics;
633 };
634
635 union pipe_color_union
636 {
637 float f[4];
638 int i[4];
639 unsigned int ui[4];
640 };
641
642 #ifdef __cplusplus
643 }
644 #endif
645
646 #endif