st/mesa: Make an enum for pipeline statistics query result indices.
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
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27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error
45 {
46 PIPE_OK = 0,
47 PIPE_ERROR = -1, /**< Generic error */
48 PIPE_ERROR_BAD_INPUT = -2,
49 PIPE_ERROR_OUT_OF_MEMORY = -3,
50 PIPE_ERROR_RETRY = -4
51 /* TODO */
52 };
53
54 enum pipe_blendfactor {
55 PIPE_BLENDFACTOR_ONE = 1,
56 PIPE_BLENDFACTOR_SRC_COLOR,
57 PIPE_BLENDFACTOR_SRC_ALPHA,
58 PIPE_BLENDFACTOR_DST_ALPHA,
59 PIPE_BLENDFACTOR_DST_COLOR,
60 PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61 PIPE_BLENDFACTOR_CONST_COLOR,
62 PIPE_BLENDFACTOR_CONST_ALPHA,
63 PIPE_BLENDFACTOR_SRC1_COLOR,
64 PIPE_BLENDFACTOR_SRC1_ALPHA,
65
66 PIPE_BLENDFACTOR_ZERO = 0x11,
67 PIPE_BLENDFACTOR_INV_SRC_COLOR,
68 PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69 PIPE_BLENDFACTOR_INV_DST_ALPHA,
70 PIPE_BLENDFACTOR_INV_DST_COLOR,
71
72 PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73 PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74 PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75 PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77
78 enum pipe_blend_func {
79 PIPE_BLEND_ADD,
80 PIPE_BLEND_SUBTRACT,
81 PIPE_BLEND_REVERSE_SUBTRACT,
82 PIPE_BLEND_MIN,
83 PIPE_BLEND_MAX,
84 };
85
86 enum pipe_logicop {
87 PIPE_LOGICOP_CLEAR,
88 PIPE_LOGICOP_NOR,
89 PIPE_LOGICOP_AND_INVERTED,
90 PIPE_LOGICOP_COPY_INVERTED,
91 PIPE_LOGICOP_AND_REVERSE,
92 PIPE_LOGICOP_INVERT,
93 PIPE_LOGICOP_XOR,
94 PIPE_LOGICOP_NAND,
95 PIPE_LOGICOP_AND,
96 PIPE_LOGICOP_EQUIV,
97 PIPE_LOGICOP_NOOP,
98 PIPE_LOGICOP_OR_INVERTED,
99 PIPE_LOGICOP_COPY,
100 PIPE_LOGICOP_OR_REVERSE,
101 PIPE_LOGICOP_OR,
102 PIPE_LOGICOP_SET,
103 };
104
105 #define PIPE_MASK_R 0x1
106 #define PIPE_MASK_G 0x2
107 #define PIPE_MASK_B 0x4
108 #define PIPE_MASK_A 0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z 0x10
111 #define PIPE_MASK_S 0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114
115
116 /**
117 * Inequality functions. Used for depth test, stencil compare, alpha
118 * test, shadow compare, etc.
119 */
120 enum pipe_compare_func {
121 PIPE_FUNC_NEVER,
122 PIPE_FUNC_LESS,
123 PIPE_FUNC_EQUAL,
124 PIPE_FUNC_LEQUAL,
125 PIPE_FUNC_GREATER,
126 PIPE_FUNC_NOTEQUAL,
127 PIPE_FUNC_GEQUAL,
128 PIPE_FUNC_ALWAYS,
129 };
130
131 /** Polygon fill mode */
132 enum {
133 PIPE_POLYGON_MODE_FILL,
134 PIPE_POLYGON_MODE_LINE,
135 PIPE_POLYGON_MODE_POINT,
136 PIPE_POLYGON_MODE_FILL_RECTANGLE,
137 };
138
139 /** Polygon face specification, eg for culling */
140 #define PIPE_FACE_NONE 0
141 #define PIPE_FACE_FRONT 1
142 #define PIPE_FACE_BACK 2
143 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
144
145 /** Stencil ops */
146 enum pipe_stencil_op {
147 PIPE_STENCIL_OP_KEEP,
148 PIPE_STENCIL_OP_ZERO,
149 PIPE_STENCIL_OP_REPLACE,
150 PIPE_STENCIL_OP_INCR,
151 PIPE_STENCIL_OP_DECR,
152 PIPE_STENCIL_OP_INCR_WRAP,
153 PIPE_STENCIL_OP_DECR_WRAP,
154 PIPE_STENCIL_OP_INVERT,
155 };
156
157 /** Texture types.
158 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
159 */
160 enum pipe_texture_target
161 {
162 PIPE_BUFFER,
163 PIPE_TEXTURE_1D,
164 PIPE_TEXTURE_2D,
165 PIPE_TEXTURE_3D,
166 PIPE_TEXTURE_CUBE,
167 PIPE_TEXTURE_RECT,
168 PIPE_TEXTURE_1D_ARRAY,
169 PIPE_TEXTURE_2D_ARRAY,
170 PIPE_TEXTURE_CUBE_ARRAY,
171 PIPE_MAX_TEXTURE_TYPES,
172 };
173
174 enum pipe_tex_face {
175 PIPE_TEX_FACE_POS_X,
176 PIPE_TEX_FACE_NEG_X,
177 PIPE_TEX_FACE_POS_Y,
178 PIPE_TEX_FACE_NEG_Y,
179 PIPE_TEX_FACE_POS_Z,
180 PIPE_TEX_FACE_NEG_Z,
181 PIPE_TEX_FACE_MAX,
182 };
183
184 enum pipe_tex_wrap {
185 PIPE_TEX_WRAP_REPEAT,
186 PIPE_TEX_WRAP_CLAMP,
187 PIPE_TEX_WRAP_CLAMP_TO_EDGE,
188 PIPE_TEX_WRAP_CLAMP_TO_BORDER,
189 PIPE_TEX_WRAP_MIRROR_REPEAT,
190 PIPE_TEX_WRAP_MIRROR_CLAMP,
191 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
192 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
193 };
194
195 /** Between mipmaps, ie mipfilter */
196 enum pipe_tex_mipfilter {
197 PIPE_TEX_MIPFILTER_NEAREST,
198 PIPE_TEX_MIPFILTER_LINEAR,
199 PIPE_TEX_MIPFILTER_NONE,
200 };
201
202 /** Within a mipmap, ie min/mag filter */
203 enum pipe_tex_filter {
204 PIPE_TEX_FILTER_NEAREST,
205 PIPE_TEX_FILTER_LINEAR,
206 };
207
208 enum pipe_tex_compare {
209 PIPE_TEX_COMPARE_NONE,
210 PIPE_TEX_COMPARE_R_TO_TEXTURE,
211 };
212
213 /**
214 * Clear buffer bits
215 */
216 #define PIPE_CLEAR_DEPTH (1 << 0)
217 #define PIPE_CLEAR_STENCIL (1 << 1)
218 #define PIPE_CLEAR_COLOR0 (1 << 2)
219 #define PIPE_CLEAR_COLOR1 (1 << 3)
220 #define PIPE_CLEAR_COLOR2 (1 << 4)
221 #define PIPE_CLEAR_COLOR3 (1 << 5)
222 #define PIPE_CLEAR_COLOR4 (1 << 6)
223 #define PIPE_CLEAR_COLOR5 (1 << 7)
224 #define PIPE_CLEAR_COLOR6 (1 << 8)
225 #define PIPE_CLEAR_COLOR7 (1 << 9)
226 /** Combined flags */
227 /** All color buffers currently bound */
228 #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
229 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
230 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
231 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
232 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
233
234 /**
235 * Transfer object usage flags
236 */
237 enum pipe_transfer_usage
238 {
239 /**
240 * Resource contents read back (or accessed directly) at transfer
241 * create time.
242 */
243 PIPE_TRANSFER_READ = (1 << 0),
244
245 /**
246 * Resource contents will be written back at transfer_unmap
247 * time (or modified as a result of being accessed directly).
248 */
249 PIPE_TRANSFER_WRITE = (1 << 1),
250
251 /**
252 * Read/modify/write
253 */
254 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
255
256 /**
257 * The transfer should map the texture storage directly. The driver may
258 * return NULL if that isn't possible, and the state tracker needs to cope
259 * with that and use an alternative path without this flag.
260 *
261 * E.g. the state tracker could have a simpler path which maps textures and
262 * does read/modify/write cycles on them directly, and a more complicated
263 * path which uses minimal read and write transfers.
264 */
265 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
266
267 /**
268 * Discards the memory within the mapped region.
269 *
270 * It should not be used with PIPE_TRANSFER_READ.
271 *
272 * See also:
273 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
274 */
275 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
276
277 /**
278 * Fail if the resource cannot be mapped immediately.
279 *
280 * See also:
281 * - Direct3D's D3DLOCK_DONOTWAIT flag.
282 * - Mesa's MESA_MAP_NOWAIT_BIT flag.
283 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
284 */
285 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
286
287 /**
288 * Do not attempt to synchronize pending operations on the resource when mapping.
289 *
290 * It should not be used with PIPE_TRANSFER_READ.
291 *
292 * See also:
293 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
294 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
295 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
296 */
297 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
298
299 /**
300 * Written ranges will be notified later with
301 * pipe_context::transfer_flush_region.
302 *
303 * It should not be used with PIPE_TRANSFER_READ.
304 *
305 * See also:
306 * - pipe_context::transfer_flush_region
307 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
308 */
309 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
310
311 /**
312 * Discards all memory backing the resource.
313 *
314 * It should not be used with PIPE_TRANSFER_READ.
315 *
316 * This is equivalent to:
317 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
318 * - BufferData(NULL) on a GL buffer
319 * - Direct3D's D3DLOCK_DISCARD flag.
320 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
321 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
322 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
323 */
324 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
325
326 /**
327 * Allows the resource to be used for rendering while mapped.
328 *
329 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
330 * the resource.
331 *
332 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
333 * must be called to ensure the device can see what the CPU has written.
334 */
335 PIPE_TRANSFER_PERSISTENT = (1 << 13),
336
337 /**
338 * If PERSISTENT is set, this ensures any writes done by the device are
339 * immediately visible to the CPU and vice versa.
340 *
341 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
342 * the resource.
343 */
344 PIPE_TRANSFER_COHERENT = (1 << 14),
345
346 /**
347 * This and higher bits are reserved for private use by drivers. Drivers
348 * should use this as (PIPE_TRANSFER_DRV_PRV << i).
349 */
350 PIPE_TRANSFER_DRV_PRV = (1 << 24)
351 };
352
353 /**
354 * Flags for the flush function.
355 */
356 enum pipe_flush_flags
357 {
358 PIPE_FLUSH_END_OF_FRAME = (1 << 0),
359 PIPE_FLUSH_DEFERRED = (1 << 1),
360 PIPE_FLUSH_FENCE_FD = (1 << 2),
361 PIPE_FLUSH_ASYNC = (1 << 3),
362 PIPE_FLUSH_HINT_FINISH = (1 << 4),
363 PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
364 PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
365 };
366
367 /**
368 * Flags for pipe_context::dump_debug_state.
369 */
370 #define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
371
372 /**
373 * Create a compute-only context. Use in pipe_screen::context_create.
374 * This disables draw, blit, and clear*, render_condition, and other graphics
375 * functions. Interop with other graphics contexts is still allowed.
376 * This allows scheduling jobs on a compute-only hardware command queue that
377 * can run in parallel with graphics without stalling it.
378 */
379 #define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
380
381 /**
382 * Gather debug information and expect that pipe_context::dump_debug_state
383 * will be called. Use in pipe_screen::context_create.
384 */
385 #define PIPE_CONTEXT_DEBUG (1 << 1)
386
387 /**
388 * Whether out-of-bounds shader loads must return zero and out-of-bounds
389 * shader stores must be dropped.
390 */
391 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
392
393 /**
394 * Prefer threaded pipe_context. It also implies that video codec functions
395 * will not be used. (they will be either no-ops or NULL when threading is
396 * enabled)
397 */
398 #define PIPE_CONTEXT_PREFER_THREADED (1 << 3)
399
400 /**
401 * Create a high priority context.
402 */
403 #define PIPE_CONTEXT_HIGH_PRIORITY (1 << 4)
404
405 /**
406 * Create a low priority context.
407 */
408 #define PIPE_CONTEXT_LOW_PRIORITY (1 << 5)
409
410 /** Stop execution if the device is reset. */
411 #define PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET (1 << 6)
412
413 /**
414 * Flags for pipe_context::memory_barrier.
415 */
416 #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
417 #define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
418 #define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
419 #define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
420 #define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
421 #define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
422 #define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
423 #define PIPE_BARRIER_TEXTURE (1 << 7)
424 #define PIPE_BARRIER_IMAGE (1 << 8)
425 #define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
426 #define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
427 #define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
428 #define PIPE_BARRIER_ALL ((1 << 12) - 1)
429
430 /**
431 * Flags for pipe_context::texture_barrier.
432 */
433 #define PIPE_TEXTURE_BARRIER_SAMPLER (1 << 0)
434 #define PIPE_TEXTURE_BARRIER_FRAMEBUFFER (1 << 1)
435
436 /**
437 * Resource binding flags -- state tracker must specify in advance all
438 * the ways a resource might be used.
439 */
440 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
441 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
442 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
443 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
444 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
445 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
446 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
447 #define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
448 /* gap */
449 #define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
450 #define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
451 #define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
452 #define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
453 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
454 #define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
455 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
456 #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
457 #define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
458
459 /**
460 * The first two flags above were previously part of the amorphous
461 * TEXTURE_USAGE, most of which are now descriptions of the ways a
462 * particular texture can be bound to the gallium pipeline. The two flags
463 * below do not fit within that and probably need to be migrated to some
464 * other place.
465 *
466 * It seems like scanout is used by the Xorg state tracker to ask for
467 * a texture suitable for actual scanout (hence the name), which
468 * implies extra layout constraints on some hardware. It may also
469 * have some special meaning regarding mouse cursor images.
470 *
471 * The shared flag is quite underspecified, but certainly isn't a
472 * binding flag - it seems more like a message to the winsys to create
473 * a shareable allocation.
474 *
475 * The third flag has been added to be able to force textures to be created
476 * in linear mode (no tiling).
477 */
478 #define PIPE_BIND_SCANOUT (1 << 19) /* */
479 #define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
480 #define PIPE_BIND_LINEAR (1 << 21)
481
482
483 /**
484 * Flags for the driver about resource behaviour:
485 */
486 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
487 #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
488 #define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
489 #define PIPE_RESOURCE_FLAG_SPARSE (1 << 3)
490 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
491 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
492
493 /**
494 * Hint about the expected lifecycle of a resource.
495 * Sorted according to GPU vs CPU access.
496 */
497 enum pipe_resource_usage {
498 PIPE_USAGE_DEFAULT, /* fast GPU access */
499 PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
500 PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
501 PIPE_USAGE_STREAM, /* uploaded data is used once */
502 PIPE_USAGE_STAGING, /* fast CPU access */
503 };
504
505 /**
506 * Shaders
507 */
508 enum pipe_shader_type {
509 PIPE_SHADER_VERTEX,
510 PIPE_SHADER_FRAGMENT,
511 PIPE_SHADER_GEOMETRY,
512 PIPE_SHADER_TESS_CTRL,
513 PIPE_SHADER_TESS_EVAL,
514 PIPE_SHADER_COMPUTE,
515 PIPE_SHADER_TYPES,
516 };
517
518 /**
519 * Primitive types:
520 */
521 enum pipe_prim_type {
522 PIPE_PRIM_POINTS,
523 PIPE_PRIM_LINES,
524 PIPE_PRIM_LINE_LOOP,
525 PIPE_PRIM_LINE_STRIP,
526 PIPE_PRIM_TRIANGLES,
527 PIPE_PRIM_TRIANGLE_STRIP,
528 PIPE_PRIM_TRIANGLE_FAN,
529 PIPE_PRIM_QUADS,
530 PIPE_PRIM_QUAD_STRIP,
531 PIPE_PRIM_POLYGON,
532 PIPE_PRIM_LINES_ADJACENCY,
533 PIPE_PRIM_LINE_STRIP_ADJACENCY,
534 PIPE_PRIM_TRIANGLES_ADJACENCY,
535 PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
536 PIPE_PRIM_PATCHES,
537 PIPE_PRIM_MAX,
538 };
539
540 /**
541 * Tessellator spacing types
542 */
543 enum pipe_tess_spacing {
544 PIPE_TESS_SPACING_FRACTIONAL_ODD,
545 PIPE_TESS_SPACING_FRACTIONAL_EVEN,
546 PIPE_TESS_SPACING_EQUAL,
547 };
548
549 /**
550 * Query object types
551 */
552 enum pipe_query_type {
553 PIPE_QUERY_OCCLUSION_COUNTER,
554 PIPE_QUERY_OCCLUSION_PREDICATE,
555 PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
556 PIPE_QUERY_TIMESTAMP,
557 PIPE_QUERY_TIMESTAMP_DISJOINT,
558 PIPE_QUERY_TIME_ELAPSED,
559 PIPE_QUERY_PRIMITIVES_GENERATED,
560 PIPE_QUERY_PRIMITIVES_EMITTED,
561 PIPE_QUERY_SO_STATISTICS,
562 PIPE_QUERY_SO_OVERFLOW_PREDICATE,
563 PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
564 PIPE_QUERY_GPU_FINISHED,
565 PIPE_QUERY_PIPELINE_STATISTICS,
566 PIPE_QUERY_TYPES,
567 /* start of driver queries, see pipe_screen::get_driver_query_info */
568 PIPE_QUERY_DRIVER_SPECIFIC = 256,
569 };
570
571 /**
572 * Index for PIPE_QUERY_PIPELINE_STATISTICS subqueries.
573 */
574 enum pipe_statistics_query_index {
575 PIPE_STAT_QUERY_IA_VERTICES,
576 PIPE_STAT_QUERY_IA_PRIMITIVES,
577 PIPE_STAT_QUERY_VS_INVOCATIONS,
578 PIPE_STAT_QUERY_GS_INVOCATIONS,
579 PIPE_STAT_QUERY_GS_PRIMITIVES,
580 PIPE_STAT_QUERY_C_INVOCATIONS,
581 PIPE_STAT_QUERY_C_PRIMITIVES,
582 PIPE_STAT_QUERY_PS_INVOCATIONS,
583 PIPE_STAT_QUERY_HS_INVOCATIONS,
584 PIPE_STAT_QUERY_DS_INVOCATIONS,
585 PIPE_STAT_QUERY_CS_INVOCATIONS,
586 };
587
588 /**
589 * Conditional rendering modes
590 */
591 enum pipe_render_cond_flag {
592 PIPE_RENDER_COND_WAIT,
593 PIPE_RENDER_COND_NO_WAIT,
594 PIPE_RENDER_COND_BY_REGION_WAIT,
595 PIPE_RENDER_COND_BY_REGION_NO_WAIT,
596 };
597
598 /**
599 * Point sprite coord modes
600 */
601 enum pipe_sprite_coord_mode {
602 PIPE_SPRITE_COORD_UPPER_LEFT,
603 PIPE_SPRITE_COORD_LOWER_LEFT,
604 };
605
606 /**
607 * Texture & format swizzles
608 */
609 enum pipe_swizzle {
610 PIPE_SWIZZLE_X,
611 PIPE_SWIZZLE_Y,
612 PIPE_SWIZZLE_Z,
613 PIPE_SWIZZLE_W,
614 PIPE_SWIZZLE_0,
615 PIPE_SWIZZLE_1,
616 PIPE_SWIZZLE_NONE,
617 PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
618 };
619
620 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
621
622
623 /**
624 * Device reset status.
625 */
626 enum pipe_reset_status
627 {
628 PIPE_NO_RESET,
629 PIPE_GUILTY_CONTEXT_RESET,
630 PIPE_INNOCENT_CONTEXT_RESET,
631 PIPE_UNKNOWN_CONTEXT_RESET,
632 };
633
634
635 /**
636 * Conservative rasterization modes.
637 */
638 enum pipe_conservative_raster_mode
639 {
640 PIPE_CONSERVATIVE_RASTER_OFF,
641 PIPE_CONSERVATIVE_RASTER_POST_SNAP,
642 PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
643 };
644
645
646 /**
647 * resource_get_handle flags.
648 */
649 /* Requires pipe_context::flush_resource before external use. */
650 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
651 /* Expected external use of the resource: */
652 #define PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE (1 << 1)
653 #define PIPE_HANDLE_USAGE_SHADER_WRITE (1 << 2)
654
655 /**
656 * pipe_image_view access flags.
657 */
658 #define PIPE_IMAGE_ACCESS_READ (1 << 0)
659 #define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
660 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
661 PIPE_IMAGE_ACCESS_WRITE)
662
663 /**
664 * Implementation capabilities/limits which are queried through
665 * pipe_screen::get_param()
666 */
667 enum pipe_cap
668 {
669 PIPE_CAP_NPOT_TEXTURES,
670 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
671 PIPE_CAP_ANISOTROPIC_FILTER,
672 PIPE_CAP_POINT_SPRITE,
673 PIPE_CAP_MAX_RENDER_TARGETS,
674 PIPE_CAP_OCCLUSION_QUERY,
675 PIPE_CAP_QUERY_TIME_ELAPSED,
676 PIPE_CAP_TEXTURE_SWIZZLE,
677 PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
678 PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
679 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
680 PIPE_CAP_TEXTURE_MIRROR_CLAMP,
681 PIPE_CAP_BLEND_EQUATION_SEPARATE,
682 PIPE_CAP_SM3,
683 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
684 PIPE_CAP_PRIMITIVE_RESTART,
685 /** blend enables and write masks per rendertarget */
686 PIPE_CAP_INDEP_BLEND_ENABLE,
687 /** different blend funcs per rendertarget */
688 PIPE_CAP_INDEP_BLEND_FUNC,
689 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
690 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
691 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
692 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
693 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
694 PIPE_CAP_DEPTH_CLIP_DISABLE,
695 PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE,
696 PIPE_CAP_SHADER_STENCIL_EXPORT,
697 PIPE_CAP_TGSI_INSTANCEID,
698 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
699 PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
700 PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
701 PIPE_CAP_SEAMLESS_CUBE_MAP,
702 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
703 PIPE_CAP_MIN_TEXEL_OFFSET,
704 PIPE_CAP_MAX_TEXEL_OFFSET,
705 PIPE_CAP_CONDITIONAL_RENDER,
706 PIPE_CAP_TEXTURE_BARRIER,
707 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
708 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
709 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
710 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
711 PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
712 PIPE_CAP_VERTEX_COLOR_CLAMPED,
713 PIPE_CAP_GLSL_FEATURE_LEVEL,
714 PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY,
715 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
716 PIPE_CAP_USER_VERTEX_BUFFERS,
717 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
718 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
719 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
720 PIPE_CAP_COMPUTE,
721 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
722 PIPE_CAP_START_INSTANCE,
723 PIPE_CAP_QUERY_TIMESTAMP,
724 PIPE_CAP_TEXTURE_MULTISAMPLE,
725 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
726 PIPE_CAP_CUBE_MAP_ARRAY,
727 PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
728 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
729 PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
730 PIPE_CAP_TGSI_TEXCOORD,
731 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
732 PIPE_CAP_QUERY_PIPELINE_STATISTICS,
733 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
734 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
735 PIPE_CAP_MAX_VIEWPORTS,
736 PIPE_CAP_ENDIANNESS,
737 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
738 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
739 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
740 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
741 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
742 PIPE_CAP_TEXTURE_GATHER_SM5,
743 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
744 PIPE_CAP_FAKE_SW_MSAA,
745 PIPE_CAP_TEXTURE_QUERY_LOD,
746 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
747 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
748 PIPE_CAP_SAMPLE_SHADING,
749 PIPE_CAP_TEXTURE_GATHER_OFFSETS,
750 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
751 PIPE_CAP_MAX_VERTEX_STREAMS,
752 PIPE_CAP_DRAW_INDIRECT,
753 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
754 PIPE_CAP_VENDOR_ID,
755 PIPE_CAP_DEVICE_ID,
756 PIPE_CAP_ACCELERATED,
757 PIPE_CAP_VIDEO_MEMORY,
758 PIPE_CAP_UMA,
759 PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
760 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
761 PIPE_CAP_SAMPLER_VIEW_TARGET,
762 PIPE_CAP_CLIP_HALFZ,
763 PIPE_CAP_VERTEXID_NOBASE,
764 PIPE_CAP_POLYGON_OFFSET_CLAMP,
765 PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
766 PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
767 PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
768 PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
769 PIPE_CAP_TEXTURE_FLOAT_LINEAR,
770 PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
771 PIPE_CAP_DEPTH_BOUNDS_TEST,
772 PIPE_CAP_TGSI_TXQS,
773 PIPE_CAP_FORCE_PERSAMPLE_INTERP,
774 PIPE_CAP_SHAREABLE_SHADERS,
775 PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
776 PIPE_CAP_CLEAR_TEXTURE,
777 PIPE_CAP_DRAW_PARAMETERS,
778 PIPE_CAP_TGSI_PACK_HALF_FLOAT,
779 PIPE_CAP_MULTI_DRAW_INDIRECT,
780 PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
781 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
782 PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
783 PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
784 PIPE_CAP_INVALIDATE_BUFFER,
785 PIPE_CAP_GENERATE_MIPMAP,
786 PIPE_CAP_STRING_MARKER,
787 PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
788 PIPE_CAP_QUERY_BUFFER_OBJECT,
789 PIPE_CAP_QUERY_MEMORY_INFO,
790 PIPE_CAP_PCI_GROUP,
791 PIPE_CAP_PCI_BUS,
792 PIPE_CAP_PCI_DEVICE,
793 PIPE_CAP_PCI_FUNCTION,
794 PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
795 PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
796 PIPE_CAP_CULL_DISTANCE,
797 PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
798 PIPE_CAP_TGSI_VOTE,
799 PIPE_CAP_MAX_WINDOW_RECTANGLES,
800 PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
801 PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
802 PIPE_CAP_RASTERIZER_SUBPIXEL_BITS,
803 PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
804 PIPE_CAP_TGSI_ARRAY_COMPONENTS,
805 PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
806 PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
807 PIPE_CAP_NATIVE_FENCE_FD,
808 PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
809 PIPE_CAP_TGSI_FS_FBFETCH,
810 PIPE_CAP_TGSI_MUL_ZERO_WINS,
811 PIPE_CAP_DOUBLES,
812 PIPE_CAP_INT64,
813 PIPE_CAP_INT64_DIVMOD,
814 PIPE_CAP_TGSI_TEX_TXF_LZ,
815 PIPE_CAP_TGSI_CLOCK,
816 PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
817 PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
818 PIPE_CAP_TGSI_BALLOT,
819 PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
820 PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
821 PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
822 PIPE_CAP_POST_DEPTH_COVERAGE,
823 PIPE_CAP_BINDLESS_TEXTURE,
824 PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
825 PIPE_CAP_QUERY_SO_OVERFLOW,
826 PIPE_CAP_MEMOBJ,
827 PIPE_CAP_LOAD_CONSTBUF,
828 PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
829 PIPE_CAP_TILE_RASTER_ORDER,
830 PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
831 PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS,
832 PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
833 PIPE_CAP_CONTEXT_PRIORITY_MASK,
834 PIPE_CAP_FENCE_SIGNAL,
835 PIPE_CAP_CONSTBUF0_FLAGS,
836 PIPE_CAP_PACKED_UNIFORMS,
837 PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES,
838 PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES,
839 PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES,
840 PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES,
841 PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS,
842 PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE,
843 PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS,
844 PIPE_CAP_MAX_GS_INVOCATIONS,
845 PIPE_CAP_MAX_SHADER_BUFFER_SIZE,
846 PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE,
847 PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS,
848 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS,
849 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS,
850 PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET,
851 PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET,
852 PIPE_CAP_SURFACE_SAMPLE_COUNT,
853 PIPE_CAP_TGSI_ATOMFADD,
854 };
855
856 /**
857 * Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
858 * return a bitmask of the supported priorities. If the driver does not
859 * support prioritized contexts, it can return 0.
860 *
861 * Note that these match __DRI2_RENDER_HAS_CONTEXT_PRIORITY_*
862 */
863 #define PIPE_CONTEXT_PRIORITY_LOW (1 << 0)
864 #define PIPE_CONTEXT_PRIORITY_MEDIUM (1 << 1)
865 #define PIPE_CONTEXT_PRIORITY_HIGH (1 << 2)
866
867 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
868 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
869
870 enum pipe_endian
871 {
872 PIPE_ENDIAN_LITTLE = 0,
873 PIPE_ENDIAN_BIG = 1,
874 #if defined(PIPE_ARCH_LITTLE_ENDIAN)
875 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
876 #elif defined(PIPE_ARCH_BIG_ENDIAN)
877 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
878 #endif
879 };
880
881 /**
882 * Implementation limits which are queried through
883 * pipe_screen::get_paramf()
884 */
885 enum pipe_capf
886 {
887 PIPE_CAPF_MAX_LINE_WIDTH,
888 PIPE_CAPF_MAX_LINE_WIDTH_AA,
889 PIPE_CAPF_MAX_POINT_WIDTH,
890 PIPE_CAPF_MAX_POINT_WIDTH_AA,
891 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
892 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
893 PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE,
894 PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE,
895 PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY,
896 };
897
898 /** Shader caps not specific to any single stage */
899 enum pipe_shader_cap
900 {
901 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
902 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
903 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
904 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
905 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
906 PIPE_SHADER_CAP_MAX_INPUTS,
907 PIPE_SHADER_CAP_MAX_OUTPUTS,
908 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
909 PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
910 PIPE_SHADER_CAP_MAX_TEMPS,
911 /* boolean caps */
912 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
913 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
914 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
915 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
916 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
917 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
918 PIPE_SHADER_CAP_INTEGERS,
919 PIPE_SHADER_CAP_INT64_ATOMICS,
920 PIPE_SHADER_CAP_FP16,
921 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
922 PIPE_SHADER_CAP_PREFERRED_IR,
923 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
924 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
925 PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
926 PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
927 PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
928 PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
929 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
930 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
931 PIPE_SHADER_CAP_SUPPORTED_IRS,
932 PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
933 PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
934 PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
935 PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
936 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
937 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
938 PIPE_SHADER_CAP_SCALAR_ISA,
939 };
940
941 /**
942 * Shader intermediate representation.
943 *
944 * Note that if the driver requests something other than TGSI, it must
945 * always be prepared to receive TGSI in addition to its preferred IR.
946 * If the driver requests TGSI as its preferred IR, it will *always*
947 * get TGSI.
948 *
949 * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
950 * state trackers that only understand TGSI.
951 */
952 enum pipe_shader_ir
953 {
954 PIPE_SHADER_IR_TGSI = 0,
955 PIPE_SHADER_IR_NATIVE,
956 PIPE_SHADER_IR_NIR,
957 };
958
959 /**
960 * Compute-specific implementation capability. They can be queried
961 * using pipe_screen::get_compute_param.
962 */
963 enum pipe_compute_cap
964 {
965 PIPE_COMPUTE_CAP_ADDRESS_BITS,
966 PIPE_COMPUTE_CAP_IR_TARGET,
967 PIPE_COMPUTE_CAP_GRID_DIMENSION,
968 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
969 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
970 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
971 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
972 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
973 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
974 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
975 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
976 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
977 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
978 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
979 PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
980 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
981 };
982
983 /**
984 * Types of parameters for pipe_context::set_context_param.
985 */
986 enum pipe_context_param
987 {
988 /* A hint for the driver that it should pin its execution threads to
989 * a group of cores sharing a specific L3 cache if the CPU has multiple
990 * L3 caches. This is needed for good multithreading performance on
991 * AMD Zen CPUs. "value" is the L3 cache index. Drivers that don't have
992 * any internal threads or don't run on affected CPUs can ignore this.
993 */
994 PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE,
995 };
996
997 /**
998 * Composite query types
999 */
1000
1001 /**
1002 * Query result for PIPE_QUERY_SO_STATISTICS.
1003 */
1004 struct pipe_query_data_so_statistics
1005 {
1006 uint64_t num_primitives_written;
1007 uint64_t primitives_storage_needed;
1008 };
1009
1010 /**
1011 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
1012 */
1013 struct pipe_query_data_timestamp_disjoint
1014 {
1015 uint64_t frequency;
1016 boolean disjoint;
1017 };
1018
1019 /**
1020 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
1021 */
1022 struct pipe_query_data_pipeline_statistics
1023 {
1024 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
1025 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
1026 uint64_t vs_invocations; /**< Num vertex shader invocations. */
1027 uint64_t gs_invocations; /**< Num geometry shader invocations. */
1028 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
1029 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
1030 uint64_t c_primitives; /**< Num primitives that were rendered. */
1031 uint64_t ps_invocations; /**< Num pixel shader invocations. */
1032 uint64_t hs_invocations; /**< Num hull shader invocations. */
1033 uint64_t ds_invocations; /**< Num domain shader invocations. */
1034 uint64_t cs_invocations; /**< Num compute shader invocations. */
1035 };
1036
1037 /**
1038 * For batch queries.
1039 */
1040 union pipe_numeric_type_union
1041 {
1042 uint64_t u64;
1043 uint32_t u32;
1044 float f;
1045 };
1046
1047 /**
1048 * Query result (returned by pipe_context::get_query_result).
1049 */
1050 union pipe_query_result
1051 {
1052 /* PIPE_QUERY_OCCLUSION_PREDICATE */
1053 /* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
1054 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
1055 /* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
1056 /* PIPE_QUERY_GPU_FINISHED */
1057 boolean b;
1058
1059 /* PIPE_QUERY_OCCLUSION_COUNTER */
1060 /* PIPE_QUERY_TIMESTAMP */
1061 /* PIPE_QUERY_TIME_ELAPSED */
1062 /* PIPE_QUERY_PRIMITIVES_GENERATED */
1063 /* PIPE_QUERY_PRIMITIVES_EMITTED */
1064 /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
1065 /* PIPE_DRIVER_QUERY_TYPE_BYTES */
1066 /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
1067 /* PIPE_DRIVER_QUERY_TYPE_HZ */
1068 uint64_t u64;
1069
1070 /* PIPE_DRIVER_QUERY_TYPE_UINT */
1071 uint32_t u32;
1072
1073 /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
1074 /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
1075 float f;
1076
1077 /* PIPE_QUERY_SO_STATISTICS */
1078 struct pipe_query_data_so_statistics so_statistics;
1079
1080 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
1081 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
1082
1083 /* PIPE_QUERY_PIPELINE_STATISTICS */
1084 struct pipe_query_data_pipeline_statistics pipeline_statistics;
1085
1086 /* batch queries (variable length) */
1087 union pipe_numeric_type_union batch[1];
1088 };
1089
1090 enum pipe_query_value_type
1091 {
1092 PIPE_QUERY_TYPE_I32,
1093 PIPE_QUERY_TYPE_U32,
1094 PIPE_QUERY_TYPE_I64,
1095 PIPE_QUERY_TYPE_U64,
1096 };
1097
1098 union pipe_color_union
1099 {
1100 float f[4];
1101 int i[4];
1102 unsigned int ui[4];
1103 };
1104
1105 enum pipe_driver_query_type
1106 {
1107 PIPE_DRIVER_QUERY_TYPE_UINT64,
1108 PIPE_DRIVER_QUERY_TYPE_UINT,
1109 PIPE_DRIVER_QUERY_TYPE_FLOAT,
1110 PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
1111 PIPE_DRIVER_QUERY_TYPE_BYTES,
1112 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
1113 PIPE_DRIVER_QUERY_TYPE_HZ,
1114 PIPE_DRIVER_QUERY_TYPE_DBM,
1115 PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
1116 PIPE_DRIVER_QUERY_TYPE_VOLTS,
1117 PIPE_DRIVER_QUERY_TYPE_AMPS,
1118 PIPE_DRIVER_QUERY_TYPE_WATTS,
1119 };
1120
1121 /* Whether an average value per frame or a cumulative value should be
1122 * displayed.
1123 */
1124 enum pipe_driver_query_result_type
1125 {
1126 PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1127 PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1128 };
1129
1130 /**
1131 * Some hardware requires some hardware-specific queries to be submitted
1132 * as batched queries. The corresponding query objects are created using
1133 * create_batch_query, and at most one such query may be active at
1134 * any time.
1135 */
1136 #define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
1137
1138 /* Do not list this query in the HUD. */
1139 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1140
1141 struct pipe_driver_query_info
1142 {
1143 const char *name;
1144 unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1145 union pipe_numeric_type_union max_value; /* max value that can be returned */
1146 enum pipe_driver_query_type type;
1147 enum pipe_driver_query_result_type result_type;
1148 unsigned group_id;
1149 unsigned flags;
1150 };
1151
1152 struct pipe_driver_query_group_info
1153 {
1154 const char *name;
1155 unsigned max_active_queries;
1156 unsigned num_queries;
1157 };
1158
1159 enum pipe_fd_type
1160 {
1161 PIPE_FD_TYPE_NATIVE_SYNC,
1162 PIPE_FD_TYPE_SYNCOBJ,
1163 };
1164
1165 enum pipe_debug_type
1166 {
1167 PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
1168 PIPE_DEBUG_TYPE_ERROR,
1169 PIPE_DEBUG_TYPE_SHADER_INFO,
1170 PIPE_DEBUG_TYPE_PERF_INFO,
1171 PIPE_DEBUG_TYPE_INFO,
1172 PIPE_DEBUG_TYPE_FALLBACK,
1173 PIPE_DEBUG_TYPE_CONFORMANCE,
1174 };
1175
1176 #define PIPE_UUID_SIZE 16
1177
1178 #ifdef __cplusplus
1179 }
1180 #endif
1181
1182 #endif