gallium: basic and initial implementation of the stream output interface
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 #include "p_screen.h"
47
48
49 #ifdef __cplusplus
50 extern "C" {
51 #endif
52
53
54 /**
55 * Implementation limits
56 */
57 #define PIPE_MAX_ATTRIBS 32
58 #define PIPE_MAX_CLIP_PLANES 6
59 #define PIPE_MAX_COLOR_BUFS 8
60 #define PIPE_MAX_CONSTANT_BUFFERS 32
61 #define PIPE_MAX_SAMPLERS 16
62 #define PIPE_MAX_VERTEX_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 16
64 #define PIPE_MAX_SHADER_OUTPUTS 16
65 #define PIPE_MAX_TEXTURE_LEVELS 16
66 #define PIPE_MAX_SO_BUFFERS 4
67
68
69 struct pipe_reference
70 {
71 int32_t count; /* atomic */
72 };
73
74
75
76 /**
77 * Primitive (point/line/tri) rasterization info
78 */
79 struct pipe_rasterizer_state
80 {
81 unsigned flatshade:1;
82 unsigned light_twoside:1;
83 unsigned front_ccw:1;
84 unsigned cull_face:2; /**< PIPE_FACE_x */
85 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
86 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
87 unsigned offset_point:1;
88 unsigned offset_line:1;
89 unsigned offset_tri:1;
90 unsigned scissor:1;
91 unsigned poly_smooth:1;
92 unsigned poly_stipple_enable:1;
93 unsigned point_smooth:1;
94 unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
95 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
96 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
97 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
98 unsigned multisample:1; /* XXX maybe more ms state in future */
99 unsigned line_smooth:1;
100 unsigned line_stipple_enable:1;
101 unsigned line_stipple_factor:8; /**< [1..256] actually */
102 unsigned line_stipple_pattern:16;
103 unsigned line_last_pixel:1;
104
105 /**
106 * Use the first vertex of a primitive as the provoking vertex for
107 * flat shading.
108 */
109 unsigned flatshade_first:1;
110
111 /**
112 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
113 * for determining pixel ownership.
114 *
115 * When false, triangle rasterization uses (0,0) pixel centers for
116 * determining pixel ownership.
117 *
118 * Triangle rasterization always uses a 'top,left' rule for pixel
119 * ownership, this just alters which point we consider the pixel
120 * center for that test.
121 */
122 unsigned gl_rasterization_rules:1;
123
124 float line_width;
125 float point_size; /**< used when no per-vertex size */
126 float offset_units;
127 float offset_scale;
128 };
129
130
131 struct pipe_poly_stipple
132 {
133 unsigned stipple[32];
134 };
135
136
137 struct pipe_viewport_state
138 {
139 float scale[4];
140 float translate[4];
141 };
142
143
144 struct pipe_scissor_state
145 {
146 unsigned minx:16;
147 unsigned miny:16;
148 unsigned maxx:16;
149 unsigned maxy:16;
150 };
151
152
153 struct pipe_clip_state
154 {
155 float ucp[PIPE_MAX_CLIP_PLANES][4];
156 unsigned nr;
157 };
158
159
160 struct pipe_shader_state
161 {
162 const struct tgsi_token *tokens;
163 };
164
165
166 struct pipe_depth_state
167 {
168 unsigned enabled:1; /**< depth test enabled? */
169 unsigned writemask:1; /**< allow depth buffer writes? */
170 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
171 };
172
173
174 struct pipe_stencil_state
175 {
176 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
177 unsigned func:3; /**< PIPE_FUNC_x */
178 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
179 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
180 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
181 unsigned valuemask:8;
182 unsigned writemask:8;
183 };
184
185
186 struct pipe_alpha_state
187 {
188 unsigned enabled:1;
189 unsigned func:3; /**< PIPE_FUNC_x */
190 float ref_value; /**< reference value */
191 };
192
193
194 struct pipe_depth_stencil_alpha_state
195 {
196 struct pipe_depth_state depth;
197 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
198 struct pipe_alpha_state alpha;
199 };
200
201
202 struct pipe_rt_blend_state
203 {
204 unsigned blend_enable:1;
205
206 unsigned rgb_func:3; /**< PIPE_BLEND_x */
207 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
208 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
209
210 unsigned alpha_func:3; /**< PIPE_BLEND_x */
211 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
212 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
213
214 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
215 };
216
217 struct pipe_blend_state
218 {
219 unsigned independent_blend_enable:1;
220 unsigned logicop_enable:1;
221 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
222 unsigned dither:1;
223 unsigned alpha_to_coverage:1;
224 unsigned alpha_to_one:1;
225 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
226 };
227
228
229 struct pipe_blend_color
230 {
231 float color[4];
232 };
233
234 struct pipe_stencil_ref
235 {
236 ubyte ref_value[2];
237 };
238
239 struct pipe_framebuffer_state
240 {
241 unsigned width, height;
242
243 /** multiple color buffers for multiple render targets */
244 unsigned nr_cbufs;
245 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
246
247 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
248 };
249
250
251 /**
252 * Texture sampler state.
253 */
254 struct pipe_sampler_state
255 {
256 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
257 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
258 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
259 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
260 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
261 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
262 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
263 unsigned compare_func:3; /**< PIPE_FUNC_x */
264 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
265 unsigned max_anisotropy:6;
266 float lod_bias; /**< LOD/lambda bias */
267 float min_lod, max_lod; /**< LOD clamp range, after bias */
268 float border_color[4];
269 };
270
271
272 /**
273 * 2D surface. This is basically a view into a memory buffer.
274 * May be a renderbuffer, texture mipmap level, etc.
275 */
276 struct pipe_surface
277 {
278 struct pipe_reference reference;
279 struct pipe_resource *texture; /**< resource into which this is a view */
280 enum pipe_format format;
281
282 unsigned width; /**< logical width in pixels */
283 unsigned height; /**< logical height in pixels */
284
285 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
286 unsigned offset; /**< offset from start of buffer, in bytes */
287 unsigned usage; /**< bitmask of PIPE_BIND_x */
288
289 unsigned zslice;
290 unsigned face;
291 unsigned level;
292 };
293
294
295 /**
296 * A view into a texture that can be bound to a shader stage.
297 */
298 struct pipe_sampler_view
299 {
300 struct pipe_reference reference;
301 enum pipe_format format; /**< typed PIPE_FORMAT_x */
302 struct pipe_resource *texture; /**< texture into which this is a view */
303 struct pipe_context *context; /**< context this view belongs to */
304 unsigned first_level:8; /**< first mipmap level */
305 unsigned last_level:8; /**< last mipmap level */
306 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
307 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
308 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
309 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
310 };
311
312
313 /**
314 * Subregion of 1D/2D/3D image resource.
315 */
316 struct pipe_box
317 {
318 unsigned x;
319 unsigned y;
320 unsigned z;
321 unsigned width;
322 unsigned height;
323 unsigned depth;
324 };
325
326
327 /**
328 * A memory object/resource such as a vertex buffer or texture.
329 */
330 struct pipe_resource
331 {
332 struct pipe_reference reference;
333 struct pipe_screen *screen; /**< screen that this texture belongs to */
334 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
335 enum pipe_format format; /**< PIPE_FORMAT_x */
336
337 unsigned width0;
338 unsigned height0;
339 unsigned depth0;
340
341 unsigned last_level:8; /**< Index of last mipmap level present/defined */
342 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
343 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
344
345 unsigned bind; /**< bitmask of PIPE_BIND_x */
346 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
347 };
348
349 struct pipe_stream_output_state
350 {
351 /**< format for each output */
352 enum pipe_format format[PIPE_MAX_SHADER_OUTPUTS];
353 int num_outputs;
354 };
355
356 /**
357 * Extra indexing info for (cube) texture resources.
358 */
359 struct pipe_subresource
360 {
361 unsigned face:16;
362 unsigned level:16;
363 };
364
365
366 /**
367 * Transfer object. For data transfer to/from a resource.
368 */
369 struct pipe_transfer
370 {
371 struct pipe_resource *resource; /**< resource to transfer to/from */
372 struct pipe_subresource sr;
373 enum pipe_transfer_usage usage;
374 struct pipe_box box;
375 unsigned stride;
376 unsigned slice_stride;
377 void *data;
378 };
379
380
381
382 /**
383 * A vertex buffer. Typically, all the vertex data/attributes for
384 * drawing something will be in one buffer. But it's also possible, for
385 * example, to put colors in one buffer and texcoords in another.
386 */
387 struct pipe_vertex_buffer
388 {
389 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
390 unsigned max_index; /**< number of vertices in this buffer */
391 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
392 struct pipe_resource *buffer; /**< the actual buffer */
393 };
394
395
396 /**
397 * Information to describe a vertex attribute (position, color, etc)
398 */
399 struct pipe_vertex_element
400 {
401 /** Offset of this attribute, in bytes, from the start of the vertex */
402 unsigned src_offset;
403
404 /** Instance data rate divisor. 0 means this is per-vertex data,
405 * n means per-instance data used for n consecutive instances (n > 0).
406 */
407 unsigned instance_divisor;
408
409 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
410 * this attribute live in?
411 */
412 unsigned vertex_buffer_index:8;
413
414 enum pipe_format src_format;
415 };
416
417
418 #ifdef __cplusplus
419 }
420 #endif
421
422 #endif