gallium: add TGSI_PROPERTY_VS_BLIT_SGPRS_AMD for tgsi_to_nir
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 * 3. enum bitfields need to be at least one bit extra in size so the most
38 * significant bit is zero. MSVC treats enums as signed so if the high
39 * bit is set, the value will be interpreted as a negative number.
40 * That causes trouble in various places.
41 */
42
43
44 #ifndef PIPE_STATE_H
45 #define PIPE_STATE_H
46
47 #include "p_compiler.h"
48 #include "p_defines.h"
49 #include "p_format.h"
50
51
52 #ifdef __cplusplus
53 extern "C" {
54 #endif
55
56
57 /**
58 * Implementation limits
59 */
60 #define PIPE_MAX_ATTRIBS 32
61 #define PIPE_MAX_CLIP_PLANES 8
62 #define PIPE_MAX_COLOR_BUFS 8
63 #define PIPE_MAX_CONSTANT_BUFFERS 32
64 #define PIPE_MAX_SAMPLERS 32
65 #define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
66 #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
67 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
68 #define PIPE_MAX_SHADER_BUFFERS 32
69 #define PIPE_MAX_SHADER_IMAGES 32
70 #define PIPE_MAX_TEXTURE_LEVELS 16
71 #define PIPE_MAX_SO_BUFFERS 4
72 #define PIPE_MAX_SO_OUTPUTS 64
73 #define PIPE_MAX_VIEWPORTS 16
74 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
76 #define PIPE_MAX_WINDOW_RECTANGLES 8
77 #define PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE 4
78
79 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
80 #define PIPE_MAX_VERTEX_STREAMS 4
81
82 struct pipe_reference
83 {
84 int32_t count; /* atomic */
85 };
86
87
88
89 /**
90 * Primitive (point/line/tri) rasterization info
91 */
92 struct pipe_rasterizer_state
93 {
94 unsigned flatshade:1;
95 unsigned light_twoside:1;
96 unsigned clamp_vertex_color:1;
97 unsigned clamp_fragment_color:1;
98 unsigned front_ccw:1;
99 unsigned cull_face:2; /**< PIPE_FACE_x */
100 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
101 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
102 unsigned offset_point:1;
103 unsigned offset_line:1;
104 unsigned offset_tri:1;
105 unsigned scissor:1;
106 unsigned poly_smooth:1;
107 unsigned poly_stipple_enable:1;
108 unsigned point_smooth:1;
109 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
110 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
111 unsigned point_tri_clip:1; /** large points clipped as tris or points */
112 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
113 unsigned multisample:1; /* XXX maybe more ms state in future */
114 unsigned force_persample_interp:1;
115 unsigned line_smooth:1;
116 unsigned line_stipple_enable:1;
117 unsigned line_last_pixel:1;
118 unsigned conservative_raster_mode:2; /**< PIPE_CONSERVATIVE_RASTER_x */
119
120 /**
121 * Use the first vertex of a primitive as the provoking vertex for
122 * flat shading.
123 */
124 unsigned flatshade_first:1;
125
126 unsigned half_pixel_center:1;
127 unsigned bottom_edge_rule:1;
128
129 /*
130 * Conservative rasterization subpixel precision bias in bits
131 */
132 unsigned subpixel_precision_x:4;
133 unsigned subpixel_precision_y:4;
134
135 /**
136 * When true, rasterization is disabled and no pixels are written.
137 * This only makes sense with the Stream Out functionality.
138 */
139 unsigned rasterizer_discard:1;
140
141 /**
142 * Exposed by PIPE_CAP_TILE_RASTER_ORDER. When true,
143 * tile_raster_order_increasing_* indicate the order that the rasterizer
144 * should render tiles, to meet the requirements of
145 * GL_MESA_tile_raster_order.
146 */
147 unsigned tile_raster_order_fixed:1;
148 unsigned tile_raster_order_increasing_x:1;
149 unsigned tile_raster_order_increasing_y:1;
150
151 /**
152 * When false, depth clipping is disabled and the depth value will be
153 * clamped later at the per-pixel level before depth testing.
154 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
155 *
156 * If PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE is unsupported, depth_clip_near
157 * is equal to depth_clip_far.
158 */
159 unsigned depth_clip_near:1;
160 unsigned depth_clip_far:1;
161
162 /**
163 * When true clip space in the z axis goes from [0..1] (D3D). When false
164 * [-1, 1] (GL).
165 *
166 * NOTE: D3D will always use depth clamping.
167 */
168 unsigned clip_halfz:1;
169
170 /**
171 * When true do not scale offset_units and use same rules for unorm and
172 * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
173 * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
174 */
175 unsigned offset_units_unscaled:1;
176
177 /**
178 * Enable bits for clipping half-spaces.
179 * This applies to both user clip planes and shader clip distances.
180 * Note that if the bound shader exports any clip distances, these
181 * replace all user clip planes, and clip half-spaces enabled here
182 * but not written by the shader count as disabled.
183 */
184 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
185
186 unsigned line_stipple_factor:8; /**< [1..256] actually */
187 unsigned line_stipple_pattern:16;
188
189 /**
190 * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
191 * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
192 * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
193 * to emulate PCOORD.
194 */
195 uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
196
197 float line_width;
198 float point_size; /**< used when no per-vertex size */
199 float offset_units;
200 float offset_scale;
201 float offset_clamp;
202 float conservative_raster_dilate;
203 };
204
205
206 struct pipe_poly_stipple
207 {
208 unsigned stipple[32];
209 };
210
211
212 struct pipe_viewport_state
213 {
214 float scale[3];
215 float translate[3];
216 };
217
218
219 struct pipe_scissor_state
220 {
221 unsigned minx:16;
222 unsigned miny:16;
223 unsigned maxx:16;
224 unsigned maxy:16;
225 };
226
227
228 struct pipe_clip_state
229 {
230 float ucp[PIPE_MAX_CLIP_PLANES][4];
231 };
232
233 /**
234 * A single output for vertex transform feedback.
235 */
236 struct pipe_stream_output
237 {
238 unsigned register_index:6; /**< 0 to 63 (OUT index) */
239 unsigned start_component:2; /** 0 to 3 */
240 unsigned num_components:3; /** 1 to 4 */
241 unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
242 unsigned dst_offset:16; /**< offset into the buffer in dwords */
243 unsigned stream:2; /**< 0 to 3 */
244 };
245
246 /**
247 * Stream output for vertex transform feedback.
248 */
249 struct pipe_stream_output_info
250 {
251 unsigned num_outputs;
252 /** stride for an entire vertex for each buffer in dwords */
253 uint16_t stride[PIPE_MAX_SO_BUFFERS];
254
255 /**
256 * Array of stream outputs, in the order they are to be written in.
257 * Selected components are tightly packed into the output buffer.
258 */
259 struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
260 };
261
262 /**
263 * The 'type' parameter identifies whether the shader state contains TGSI
264 * tokens, etc. If the driver returns 'PIPE_SHADER_IR_TGSI' for the
265 * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
266 * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid. If the driver
267 * requests a different 'pipe_shader_ir' type, then it must check the 'type'
268 * enum to see if it is getting TGSI tokens or its preferred IR.
269 *
270 * TODO pipe_compute_state should probably get similar treatment to handle
271 * multiple IR's in a cleaner way..
272 *
273 * NOTE: since it is expected that the consumer will want to perform
274 * additional passes on the nir_shader, the driver takes ownership of
275 * the nir_shader. If state trackers need to hang on to the IR (for
276 * example, variant management), it should use nir_shader_clone().
277 */
278 struct pipe_shader_state
279 {
280 enum pipe_shader_ir type;
281 /* TODO move tokens into union. */
282 const struct tgsi_token *tokens;
283 union {
284 void *native;
285 void *nir;
286 } ir;
287 struct pipe_stream_output_info stream_output;
288 };
289
290 static inline void
291 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
292 const struct tgsi_token *tokens)
293 {
294 state->type = PIPE_SHADER_IR_TGSI;
295 state->tokens = tokens;
296 memset(&state->stream_output, 0, sizeof(state->stream_output));
297 }
298
299 struct pipe_depth_state
300 {
301 unsigned enabled:1; /**< depth test enabled? */
302 unsigned writemask:1; /**< allow depth buffer writes? */
303 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
304 unsigned bounds_test:1; /**< depth bounds test enabled? */
305 float bounds_min; /**< minimum depth bound */
306 float bounds_max; /**< maximum depth bound */
307 };
308
309
310 struct pipe_stencil_state
311 {
312 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
313 unsigned func:3; /**< PIPE_FUNC_x */
314 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
315 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
316 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
317 unsigned valuemask:8;
318 unsigned writemask:8;
319 };
320
321
322 struct pipe_alpha_state
323 {
324 unsigned enabled:1;
325 unsigned func:3; /**< PIPE_FUNC_x */
326 float ref_value; /**< reference value */
327 };
328
329
330 struct pipe_depth_stencil_alpha_state
331 {
332 struct pipe_depth_state depth;
333 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
334 struct pipe_alpha_state alpha;
335 };
336
337
338 struct pipe_rt_blend_state
339 {
340 unsigned blend_enable:1;
341
342 unsigned rgb_func:3; /**< PIPE_BLEND_x */
343 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
344 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
345
346 unsigned alpha_func:3; /**< PIPE_BLEND_x */
347 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
348 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
349
350 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
351 };
352
353
354 struct pipe_blend_state
355 {
356 unsigned independent_blend_enable:1;
357 unsigned logicop_enable:1;
358 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
359 unsigned dither:1;
360 unsigned alpha_to_coverage:1;
361 unsigned alpha_to_one:1;
362 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
363 };
364
365
366 struct pipe_blend_color
367 {
368 float color[4];
369 };
370
371
372 struct pipe_stencil_ref
373 {
374 ubyte ref_value[2];
375 };
376
377
378 /**
379 * Note that pipe_surfaces are "texture views for rendering"
380 * and so in the case of ARB_framebuffer_no_attachment there
381 * is no pipe_surface state available such that we may
382 * extract the number of samples and layers.
383 */
384 struct pipe_framebuffer_state
385 {
386 uint16_t width, height;
387 uint16_t layers; /**< Number of layers in a no-attachment framebuffer */
388 ubyte samples; /**< Number of samples in a no-attachment framebuffer */
389
390 /** multiple color buffers for multiple render targets */
391 ubyte nr_cbufs;
392 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
393
394 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
395 };
396
397
398 /**
399 * Texture sampler state.
400 */
401 struct pipe_sampler_state
402 {
403 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
404 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
405 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
406 unsigned min_img_filter:1; /**< PIPE_TEX_FILTER_x */
407 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
408 unsigned mag_img_filter:1; /**< PIPE_TEX_FILTER_x */
409 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
410 unsigned compare_func:3; /**< PIPE_FUNC_x */
411 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
412 unsigned max_anisotropy:5;
413 unsigned seamless_cube_map:1;
414 float lod_bias; /**< LOD/lambda bias */
415 float min_lod, max_lod; /**< LOD clamp range, after bias */
416 union pipe_color_union border_color;
417 };
418
419 union pipe_surface_desc {
420 struct {
421 unsigned level;
422 unsigned first_layer:16;
423 unsigned last_layer:16;
424 } tex;
425 struct {
426 unsigned first_element;
427 unsigned last_element;
428 } buf;
429 };
430
431 /**
432 * A view into a texture that can be bound to a color render target /
433 * depth stencil attachment point.
434 */
435 struct pipe_surface
436 {
437 struct pipe_reference reference;
438 enum pipe_format format:16;
439 unsigned writable:1; /**< writable shader resource */
440 struct pipe_resource *texture; /**< resource into which this is a view */
441 struct pipe_context *context; /**< context this surface belongs to */
442
443 /* XXX width/height should be removed */
444 uint16_t width; /**< logical width in pixels */
445 uint16_t height; /**< logical height in pixels */
446
447 /**
448 * Number of samples for the surface. This will be 0 if rendering
449 * should use the resource's nr_samples, or another value if the resource
450 * is bound using FramebufferTexture2DMultisampleEXT.
451 */
452 unsigned nr_samples:8;
453
454 union pipe_surface_desc u;
455 };
456
457
458 /**
459 * A view into a texture that can be bound to a shader stage.
460 */
461 struct pipe_sampler_view
462 {
463 struct pipe_reference reference;
464 enum pipe_format format:15; /**< typed PIPE_FORMAT_x */
465 enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
466 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
467 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
468 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
469 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
470 struct pipe_resource *texture; /**< texture into which this is a view */
471 struct pipe_context *context; /**< context this view belongs to */
472 union {
473 struct {
474 unsigned first_layer:16; /**< first layer to use for array textures */
475 unsigned last_layer:16; /**< last layer to use for array textures */
476 unsigned first_level:8; /**< first mipmap level to use */
477 unsigned last_level:8; /**< last mipmap level to use */
478 } tex;
479 struct {
480 unsigned offset; /**< offset in bytes */
481 unsigned size; /**< size of the readable sub-range in bytes */
482 } buf;
483 } u;
484 };
485
486
487 /**
488 * A description of a buffer or texture image that can be bound to a shader
489 * stage.
490 */
491 struct pipe_image_view
492 {
493 struct pipe_resource *resource; /**< resource into which this is a view */
494 enum pipe_format format; /**< typed PIPE_FORMAT_x */
495 uint16_t access; /**< PIPE_IMAGE_ACCESS_x */
496 uint16_t shader_access; /**< PIPE_IMAGE_ACCESS_x */
497
498 union {
499 struct {
500 unsigned first_layer:16; /**< first layer to use for array textures */
501 unsigned last_layer:16; /**< last layer to use for array textures */
502 unsigned level:8; /**< mipmap level to use */
503 } tex;
504 struct {
505 unsigned offset; /**< offset in bytes */
506 unsigned size; /**< size of the accessible sub-range in bytes */
507 } buf;
508 } u;
509 };
510
511
512 /**
513 * Subregion of 1D/2D/3D image resource.
514 */
515 struct pipe_box
516 {
517 /* Fields only used by textures use int16_t instead of int.
518 * x and width are used by buffers, so they need the full 32-bit range.
519 */
520 int x;
521 int16_t y;
522 int16_t z;
523 int width;
524 int16_t height;
525 int16_t depth;
526 };
527
528
529 /**
530 * A memory object/resource such as a vertex buffer or texture.
531 */
532 struct pipe_resource
533 {
534 struct pipe_reference reference;
535
536 unsigned width0; /**< Used by both buffers and textures. */
537 uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
538 uint16_t depth0;
539 uint16_t array_size;
540
541 enum pipe_format format:16; /**< PIPE_FORMAT_x */
542 enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
543 unsigned last_level:8; /**< Index of last mipmap level present/defined */
544
545 /** Number of samples determining quality, driving rasterizer, shading,
546 * and framebuffer.
547 */
548 unsigned nr_samples:8;
549
550 /** Multiple samples within a pixel can have the same value.
551 * nr_storage_samples determines how many slots for different values
552 * there are per pixel. Only color buffers can set this lower than
553 * nr_samples.
554 */
555 unsigned nr_storage_samples:8;
556
557 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
558 unsigned bind; /**< bitmask of PIPE_BIND_x */
559 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
560
561 /**
562 * For planar images, ie. YUV EGLImage external, etc, pointer to the
563 * next plane.
564 */
565 struct pipe_resource *next;
566 /* The screen pointer should be last for optimal structure packing. */
567 struct pipe_screen *screen; /**< screen that this texture belongs to */
568 };
569
570
571 /**
572 * Transfer object. For data transfer to/from a resource.
573 */
574 struct pipe_transfer
575 {
576 struct pipe_resource *resource; /**< resource to transfer to/from */
577 unsigned level; /**< texture mipmap level */
578 enum pipe_transfer_usage usage;
579 struct pipe_box box; /**< region of the resource to access */
580 unsigned stride; /**< row stride in bytes */
581 unsigned layer_stride; /**< image/layer stride in bytes */
582 };
583
584
585 /**
586 * A vertex buffer. Typically, all the vertex data/attributes for
587 * drawing something will be in one buffer. But it's also possible, for
588 * example, to put colors in one buffer and texcoords in another.
589 */
590 struct pipe_vertex_buffer
591 {
592 uint16_t stride; /**< stride to same attrib in next vertex, in bytes */
593 bool is_user_buffer;
594 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
595
596 union {
597 struct pipe_resource *resource; /**< the actual buffer */
598 const void *user; /**< pointer to a user buffer */
599 } buffer;
600 };
601
602
603 /**
604 * A constant buffer. A subrange of an existing buffer can be set
605 * as a constant buffer.
606 */
607 struct pipe_constant_buffer
608 {
609 struct pipe_resource *buffer; /**< the actual buffer */
610 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
611 unsigned buffer_size; /**< how much data can be read in shader */
612 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
613 };
614
615
616 /**
617 * An untyped shader buffer supporting loads, stores, and atomics.
618 */
619 struct pipe_shader_buffer {
620 struct pipe_resource *buffer; /**< the actual buffer */
621 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
622 unsigned buffer_size; /**< how much data can be read in shader */
623 };
624
625
626 /**
627 * A stream output target. The structure specifies the range vertices can
628 * be written to.
629 *
630 * In addition to that, the structure should internally maintain the offset
631 * into the buffer, which should be incremented everytime something is written
632 * (appended) to it. The internal offset is buffer_offset + how many bytes
633 * have been written. The internal offset can be stored on the device
634 * and the CPU actually doesn't have to query it.
635 *
636 * Note that the buffer_size variable is actually specifying the available
637 * space in the buffer, not the size of the attached buffer.
638 * In other words in majority of cases buffer_size would simply be
639 * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
640 * of the buffer left, after accounting for buffer offset, for stream output
641 * to write to.
642 *
643 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
644 * actually been written.
645 */
646 struct pipe_stream_output_target
647 {
648 struct pipe_reference reference;
649 struct pipe_resource *buffer; /**< the output buffer */
650 struct pipe_context *context; /**< context this SO target belongs to */
651
652 unsigned buffer_offset; /**< offset where data should be written, in bytes */
653 unsigned buffer_size; /**< how much data is allowed to be written */
654 };
655
656
657 /**
658 * Information to describe a vertex attribute (position, color, etc)
659 */
660 struct pipe_vertex_element
661 {
662 /** Offset of this attribute, in bytes, from the start of the vertex */
663 unsigned src_offset:16;
664
665 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
666 * this attribute live in?
667 */
668 unsigned vertex_buffer_index:5;
669
670 enum pipe_format src_format:11;
671
672 /** Instance data rate divisor. 0 means this is per-vertex data,
673 * n means per-instance data used for n consecutive instances (n > 0).
674 */
675 unsigned instance_divisor;
676 };
677
678
679 struct pipe_draw_indirect_info
680 {
681 unsigned offset; /**< must be 4 byte aligned */
682 unsigned stride; /**< must be 4 byte aligned */
683 unsigned draw_count; /**< number of indirect draws */
684 unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
685
686 /* Indirect draw parameters resource is laid out as follows:
687 *
688 * if using indexed drawing:
689 * struct {
690 * uint32_t count;
691 * uint32_t instance_count;
692 * uint32_t start;
693 * int32_t index_bias;
694 * uint32_t start_instance;
695 * };
696 * otherwise:
697 * struct {
698 * uint32_t count;
699 * uint32_t instance_count;
700 * uint32_t start;
701 * uint32_t start_instance;
702 * };
703 */
704 struct pipe_resource *buffer;
705
706 /* Indirect draw count resource: If not NULL, contains a 32-bit value which
707 * is to be used as the real draw_count.
708 */
709 struct pipe_resource *indirect_draw_count;
710 };
711
712
713 /**
714 * Information to describe a draw_vbo call.
715 */
716 struct pipe_draw_info
717 {
718 ubyte index_size; /**< if 0, the draw is not indexed. */
719 enum pipe_prim_type mode:8; /**< the mode of the primitive */
720 unsigned primitive_restart:1;
721 unsigned has_user_indices:1; /**< if true, use index.user_buffer */
722 ubyte vertices_per_patch; /**< the number of vertices per patch */
723
724 /**
725 * Direct draws: start is the index of the first vertex
726 * Non-indexed indirect draws: not used
727 * Indexed indirect draws: start is added to the indirect start.
728 */
729 unsigned start;
730 unsigned count; /**< number of vertices */
731
732 unsigned start_instance; /**< first instance id */
733 unsigned instance_count; /**< number of instances */
734
735 unsigned drawid; /**< id of this draw in a multidraw */
736
737 /**
738 * For indexed drawing, these fields apply after index lookup.
739 */
740 int index_bias; /**< a bias to be added to each index */
741 unsigned min_index; /**< the min index */
742 unsigned max_index; /**< the max index */
743
744 /**
745 * Primitive restart enable/index (only applies to indexed drawing)
746 */
747 unsigned restart_index;
748
749 /* Pointers must be at the end for an optimal structure layout on 64-bit. */
750
751 /**
752 * An index buffer. When an index buffer is bound, all indices to vertices
753 * will be looked up from the buffer.
754 *
755 * If has_user_indices, use index.user, else use index.resource.
756 */
757 union {
758 struct pipe_resource *resource; /**< real buffer */
759 const void *user; /**< pointer to a user buffer */
760 } index;
761
762 struct pipe_draw_indirect_info *indirect; /**< Indirect draw. */
763
764 /**
765 * Stream output target. If not NULL, it's used to provide the 'count'
766 * parameter based on the number vertices captured by the stream output
767 * stage. (or generally, based on the number of bytes captured)
768 *
769 * Only 'mode', 'start_instance', and 'instance_count' are taken into
770 * account, all the other variables from pipe_draw_info are ignored.
771 *
772 * 'start' is implicitly 0 and 'count' is set as discussed above.
773 * The draw command is non-indexed.
774 *
775 * Note that this only provides the count. The vertex buffers must
776 * be set via set_vertex_buffers manually.
777 */
778 struct pipe_stream_output_target *count_from_stream_output;
779 };
780
781
782 /**
783 * Information to describe a blit call.
784 */
785 struct pipe_blit_info
786 {
787 struct {
788 struct pipe_resource *resource;
789 unsigned level;
790 struct pipe_box box; /**< negative width, height only legal for src */
791 /* For pipe_surface-like format casting: */
792 enum pipe_format format; /**< must be supported for sampling (src)
793 or rendering (dst), ZS is always supported */
794 } dst, src;
795
796 unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
797 unsigned filter; /**< PIPE_TEX_FILTER_* */
798
799 bool scissor_enable;
800 struct pipe_scissor_state scissor;
801
802 /* Window rectangles can either be inclusive or exclusive. */
803 bool window_rectangle_include;
804 unsigned num_window_rectangles;
805 struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
806
807 bool render_condition_enable; /**< whether the blit should honor the
808 current render condition */
809 bool alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
810 };
811
812 /**
813 * Information to describe a launch_grid call.
814 */
815 struct pipe_grid_info
816 {
817 /**
818 * For drivers that use PIPE_SHADER_IR_NATIVE as their prefered IR, this
819 * value will be the index of the kernel in the opencl.kernels metadata
820 * list.
821 */
822 uint32_t pc;
823
824 /**
825 * Will be used to initialize the INPUT resource, and it should point to a
826 * buffer of at least pipe_compute_state::req_input_mem bytes.
827 */
828 void *input;
829
830 /**
831 * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
832 * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
833 * 1 for non-used dimensions.
834 */
835 uint work_dim;
836
837 /**
838 * Determine the layout of the working block (in thread units) to be used.
839 */
840 uint block[3];
841
842 /**
843 * last_block allows disabling threads at the farthermost grid boundary.
844 * Full blocks as specified by "block" are launched, but the threads
845 * outside of "last_block" dimensions are disabled.
846 *
847 * If a block touches the grid boundary in the i-th axis, threads with
848 * THREAD_ID[i] >= last_block[i] are disabled.
849 *
850 * If last_block[i] is 0, it has the same behavior as last_block[i] = block[i],
851 * meaning no effect.
852 *
853 * It's equivalent to doing this at the beginning of the compute shader:
854 *
855 * for (i = 0; i < 3; i++) {
856 * if (block_id[i] == grid[i] - 1 &&
857 * last_block[i] && thread_id[i] >= last_block[i])
858 * return;
859 * }
860 */
861 uint last_block[3];
862
863 /**
864 * Determine the layout of the grid (in block units) to be used.
865 */
866 uint grid[3];
867
868 /* Indirect compute parameters resource: If not NULL, block sizes are taken
869 * from this buffer instead, which is laid out as follows:
870 *
871 * struct {
872 * uint32_t num_blocks_x;
873 * uint32_t num_blocks_y;
874 * uint32_t num_blocks_z;
875 * };
876 */
877 struct pipe_resource *indirect;
878 unsigned indirect_offset; /**< must be 4 byte aligned */
879 };
880
881 /**
882 * Structure used as a header for serialized LLVM programs.
883 */
884 struct pipe_llvm_program_header
885 {
886 uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
887 };
888
889 struct pipe_compute_state
890 {
891 enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
892 const void *prog; /**< Compute program to be executed. */
893 unsigned req_local_mem; /**< Required size of the LOCAL resource. */
894 unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
895 unsigned req_input_mem; /**< Required size of the INPUT resource. */
896 };
897
898 /**
899 * Structure that contains a callback for debug messages from the driver back
900 * to the state tracker.
901 */
902 struct pipe_debug_callback
903 {
904 /**
905 * When set to \c true, the callback may be called asynchronously from a
906 * driver-created thread.
907 */
908 bool async;
909
910 /**
911 * Callback for the driver to report debug/performance/etc information back
912 * to the state tracker.
913 *
914 * \param data user-supplied data pointer
915 * \param id message type identifier, if pointed value is 0, then a
916 * new id is assigned
917 * \param type PIPE_DEBUG_TYPE_*
918 * \param format printf-style format string
919 * \param args args for format string
920 */
921 void (*debug_message)(void *data,
922 unsigned *id,
923 enum pipe_debug_type type,
924 const char *fmt,
925 va_list args);
926 void *data;
927 };
928
929 /**
930 * Structure that contains a callback for device reset messages from the driver
931 * back to the state tracker.
932 *
933 * The callback must not be called from driver-created threads.
934 */
935 struct pipe_device_reset_callback
936 {
937 /**
938 * Callback for the driver to report when a device reset is detected.
939 *
940 * \param data user-supplied data pointer
941 * \param status PIPE_*_RESET
942 */
943 void (*reset)(void *data, enum pipe_reset_status status);
944
945 void *data;
946 };
947
948 /**
949 * Information about memory usage. All sizes are in kilobytes.
950 */
951 struct pipe_memory_info
952 {
953 unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
954 unsigned avail_device_memory; /**< free device memory at the moment */
955 unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
956 unsigned avail_staging_memory; /**< free staging memory at the moment */
957 unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
958 unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
959 };
960
961 /**
962 * Structure that contains information about external memory
963 */
964 struct pipe_memory_object
965 {
966 bool dedicated;
967 };
968
969 #ifdef __cplusplus
970 }
971 #endif
972
973 #endif