gallium: expose a debug message callback settable by context owner
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 8
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 18 /* 16 public + 2 driver internal */
61 #define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
62 #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
63 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
64 #define PIPE_MAX_SHADER_BUFFERS 32
65 #define PIPE_MAX_SHADER_IMAGES 32
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67 #define PIPE_MAX_SO_BUFFERS 4
68 #define PIPE_MAX_SO_OUTPUTS 64
69 #define PIPE_MAX_VIEWPORTS 16
70 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
71 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
72
73
74 struct pipe_reference
75 {
76 int32_t count; /* atomic */
77 };
78
79
80
81 /**
82 * Primitive (point/line/tri) rasterization info
83 */
84 struct pipe_rasterizer_state
85 {
86 unsigned flatshade:1;
87 unsigned light_twoside:1;
88 unsigned clamp_vertex_color:1;
89 unsigned clamp_fragment_color:1;
90 unsigned front_ccw:1;
91 unsigned cull_face:2; /**< PIPE_FACE_x */
92 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
93 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
94 unsigned offset_point:1;
95 unsigned offset_line:1;
96 unsigned offset_tri:1;
97 unsigned scissor:1;
98 unsigned poly_smooth:1;
99 unsigned poly_stipple_enable:1;
100 unsigned point_smooth:1;
101 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
102 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
103 unsigned point_tri_clip:1; /** large points clipped as tris or points */
104 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105 unsigned multisample:1; /* XXX maybe more ms state in future */
106 unsigned force_persample_interp:1;
107 unsigned line_smooth:1;
108 unsigned line_stipple_enable:1;
109 unsigned line_last_pixel:1;
110
111 /**
112 * Use the first vertex of a primitive as the provoking vertex for
113 * flat shading.
114 */
115 unsigned flatshade_first:1;
116
117 unsigned half_pixel_center:1;
118 unsigned bottom_edge_rule:1;
119
120 /**
121 * When true, rasterization is disabled and no pixels are written.
122 * This only makes sense with the Stream Out functionality.
123 */
124 unsigned rasterizer_discard:1;
125
126 /**
127 * When false, depth clipping is disabled and the depth value will be
128 * clamped later at the per-pixel level before depth testing.
129 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
130 */
131 unsigned depth_clip:1;
132
133 /**
134 * When true clip space in the z axis goes from [0..1] (D3D). When false
135 * [-1, 1] (GL).
136 *
137 * NOTE: D3D will always use depth clamping.
138 */
139 unsigned clip_halfz:1;
140
141 /**
142 * Enable bits for clipping half-spaces.
143 * This applies to both user clip planes and shader clip distances.
144 * Note that if the bound shader exports any clip distances, these
145 * replace all user clip planes, and clip half-spaces enabled here
146 * but not written by the shader count as disabled.
147 */
148 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
149
150 unsigned line_stipple_factor:8; /**< [1..256] actually */
151 unsigned line_stipple_pattern:16;
152
153 uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */
154
155 float line_width;
156 float point_size; /**< used when no per-vertex size */
157 float offset_units;
158 float offset_scale;
159 float offset_clamp;
160 };
161
162
163 struct pipe_poly_stipple
164 {
165 unsigned stipple[32];
166 };
167
168
169 struct pipe_viewport_state
170 {
171 float scale[3];
172 float translate[3];
173 };
174
175
176 struct pipe_scissor_state
177 {
178 unsigned minx:16;
179 unsigned miny:16;
180 unsigned maxx:16;
181 unsigned maxy:16;
182 };
183
184
185 struct pipe_clip_state
186 {
187 float ucp[PIPE_MAX_CLIP_PLANES][4];
188 };
189
190
191 /**
192 * Stream output for vertex transform feedback.
193 */
194 struct pipe_stream_output_info
195 {
196 unsigned num_outputs;
197 /** stride for an entire vertex for each buffer in dwords */
198 unsigned stride[PIPE_MAX_SO_BUFFERS];
199
200 /**
201 * Array of stream outputs, in the order they are to be written in.
202 * Selected components are tightly packed into the output buffer.
203 */
204 struct {
205 unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
206 unsigned start_component:2; /** 0 to 3 */
207 unsigned num_components:3; /** 1 to 4 */
208 unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
209 unsigned dst_offset:16; /**< offset into the buffer in dwords */
210 unsigned stream:2; /**< 0 to 3 */
211 } output[PIPE_MAX_SO_OUTPUTS];
212 };
213
214
215 struct pipe_shader_state
216 {
217 const struct tgsi_token *tokens;
218 struct pipe_stream_output_info stream_output;
219 };
220
221
222 struct pipe_depth_state
223 {
224 unsigned enabled:1; /**< depth test enabled? */
225 unsigned writemask:1; /**< allow depth buffer writes? */
226 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
227 unsigned bounds_test:1; /**< depth bounds test enabled? */
228 float bounds_min; /**< minimum depth bound */
229 float bounds_max; /**< maximum depth bound */
230 };
231
232
233 struct pipe_stencil_state
234 {
235 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
236 unsigned func:3; /**< PIPE_FUNC_x */
237 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
238 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
239 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
240 unsigned valuemask:8;
241 unsigned writemask:8;
242 };
243
244
245 struct pipe_alpha_state
246 {
247 unsigned enabled:1;
248 unsigned func:3; /**< PIPE_FUNC_x */
249 float ref_value; /**< reference value */
250 };
251
252
253 struct pipe_depth_stencil_alpha_state
254 {
255 struct pipe_depth_state depth;
256 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
257 struct pipe_alpha_state alpha;
258 };
259
260
261 struct pipe_rt_blend_state
262 {
263 unsigned blend_enable:1;
264
265 unsigned rgb_func:3; /**< PIPE_BLEND_x */
266 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
267 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
268
269 unsigned alpha_func:3; /**< PIPE_BLEND_x */
270 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
271 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
272
273 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
274 };
275
276
277 struct pipe_blend_state
278 {
279 unsigned independent_blend_enable:1;
280 unsigned logicop_enable:1;
281 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
282 unsigned dither:1;
283 unsigned alpha_to_coverage:1;
284 unsigned alpha_to_one:1;
285 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
286 };
287
288
289 struct pipe_blend_color
290 {
291 float color[4];
292 };
293
294
295 struct pipe_stencil_ref
296 {
297 ubyte ref_value[2];
298 };
299
300
301 struct pipe_framebuffer_state
302 {
303 unsigned width, height;
304
305 /** multiple color buffers for multiple render targets */
306 unsigned nr_cbufs;
307 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
308
309 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
310 };
311
312
313 /**
314 * Texture sampler state.
315 */
316 struct pipe_sampler_state
317 {
318 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
319 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
320 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
321 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
322 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
323 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
324 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
325 unsigned compare_func:3; /**< PIPE_FUNC_x */
326 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
327 unsigned max_anisotropy:6;
328 unsigned seamless_cube_map:1;
329 float lod_bias; /**< LOD/lambda bias */
330 float min_lod, max_lod; /**< LOD clamp range, after bias */
331 union pipe_color_union border_color;
332 };
333
334
335 /**
336 * A view into a texture that can be bound to a color render target /
337 * depth stencil attachment point.
338 */
339 struct pipe_surface
340 {
341 struct pipe_reference reference;
342 struct pipe_resource *texture; /**< resource into which this is a view */
343 struct pipe_context *context; /**< context this surface belongs to */
344 enum pipe_format format;
345
346 /* XXX width/height should be removed */
347 unsigned width; /**< logical width in pixels */
348 unsigned height; /**< logical height in pixels */
349
350 unsigned writable:1; /**< writable shader resource */
351
352 union {
353 struct {
354 unsigned level;
355 unsigned first_layer:16;
356 unsigned last_layer:16;
357 } tex;
358 struct {
359 unsigned first_element;
360 unsigned last_element;
361 } buf;
362 } u;
363 };
364
365
366 /**
367 * A view into a texture that can be bound to a shader stage.
368 */
369 struct pipe_sampler_view
370 {
371 struct pipe_reference reference;
372 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
373 enum pipe_format format; /**< typed PIPE_FORMAT_x */
374 struct pipe_resource *texture; /**< texture into which this is a view */
375 struct pipe_context *context; /**< context this view belongs to */
376 union {
377 struct {
378 unsigned first_layer:16; /**< first layer to use for array textures */
379 unsigned last_layer:16; /**< last layer to use for array textures */
380 unsigned first_level:8; /**< first mipmap level to use */
381 unsigned last_level:8; /**< last mipmap level to use */
382 } tex;
383 struct {
384 unsigned first_element;
385 unsigned last_element;
386 } buf;
387 } u;
388 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
389 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
390 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
391 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
392 };
393
394
395 /**
396 * A view into a writable buffer or texture that can be bound to a shader
397 * stage.
398 */
399 struct pipe_image_view
400 {
401 struct pipe_reference reference;
402 struct pipe_resource *resource; /**< resource into which this is a view */
403 struct pipe_context *context; /**< context this view belongs to */
404 enum pipe_format format; /**< typed PIPE_FORMAT_x */
405
406 union {
407 struct {
408 unsigned first_layer:16; /**< first layer to use for array textures */
409 unsigned last_layer:16; /**< last layer to use for array textures */
410 unsigned level:8; /**< mipmap level to use */
411 } tex;
412 struct {
413 unsigned first_element;
414 unsigned last_element;
415 } buf;
416 } u;
417 };
418
419
420 /**
421 * Subregion of 1D/2D/3D image resource.
422 */
423 struct pipe_box
424 {
425 int x;
426 int y;
427 int z;
428 int width;
429 int height;
430 int depth;
431 };
432
433
434 /**
435 * A memory object/resource such as a vertex buffer or texture.
436 */
437 struct pipe_resource
438 {
439 struct pipe_reference reference;
440 struct pipe_screen *screen; /**< screen that this texture belongs to */
441 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
442 enum pipe_format format; /**< PIPE_FORMAT_x */
443
444 unsigned width0;
445 unsigned height0;
446 unsigned depth0;
447 unsigned array_size;
448
449 unsigned last_level:8; /**< Index of last mipmap level present/defined */
450 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
451 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
452
453 unsigned bind; /**< bitmask of PIPE_BIND_x */
454 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
455 };
456
457
458 /**
459 * Transfer object. For data transfer to/from a resource.
460 */
461 struct pipe_transfer
462 {
463 struct pipe_resource *resource; /**< resource to transfer to/from */
464 unsigned level; /**< texture mipmap level */
465 enum pipe_transfer_usage usage;
466 struct pipe_box box; /**< region of the resource to access */
467 unsigned stride; /**< row stride in bytes */
468 unsigned layer_stride; /**< image/layer stride in bytes */
469 };
470
471
472
473 /**
474 * A vertex buffer. Typically, all the vertex data/attributes for
475 * drawing something will be in one buffer. But it's also possible, for
476 * example, to put colors in one buffer and texcoords in another.
477 */
478 struct pipe_vertex_buffer
479 {
480 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
481 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
482 struct pipe_resource *buffer; /**< the actual buffer */
483 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
484 };
485
486
487 /**
488 * A constant buffer. A subrange of an existing buffer can be set
489 * as a constant buffer.
490 */
491 struct pipe_constant_buffer
492 {
493 struct pipe_resource *buffer; /**< the actual buffer */
494 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
495 unsigned buffer_size; /**< how much data can be read in shader */
496 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
497 };
498
499
500 /**
501 * An untyped shader buffer supporting loads, stores, and atomics.
502 */
503 struct pipe_shader_buffer {
504 struct pipe_resource *buffer; /**< the actual buffer */
505 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
506 unsigned buffer_size; /**< how much data can be read in shader */
507 };
508
509
510 /**
511 * A stream output target. The structure specifies the range vertices can
512 * be written to.
513 *
514 * In addition to that, the structure should internally maintain the offset
515 * into the buffer, which should be incremented everytime something is written
516 * (appended) to it. The internal offset is buffer_offset + how many bytes
517 * have been written. The internal offset can be stored on the device
518 * and the CPU actually doesn't have to query it.
519 *
520 * Note that the buffer_size variable is actually specifying the available
521 * space in the buffer, not the size of the attached buffer.
522 * In other words in majority of cases buffer_size would simply be
523 * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
524 * of the buffer left, after accounting for buffer offset, for stream output
525 * to write to.
526 *
527 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
528 * actually been written.
529 */
530 struct pipe_stream_output_target
531 {
532 struct pipe_reference reference;
533 struct pipe_resource *buffer; /**< the output buffer */
534 struct pipe_context *context; /**< context this SO target belongs to */
535
536 unsigned buffer_offset; /**< offset where data should be written, in bytes */
537 unsigned buffer_size; /**< how much data is allowed to be written */
538 };
539
540
541 /**
542 * Information to describe a vertex attribute (position, color, etc)
543 */
544 struct pipe_vertex_element
545 {
546 /** Offset of this attribute, in bytes, from the start of the vertex */
547 unsigned src_offset;
548
549 /** Instance data rate divisor. 0 means this is per-vertex data,
550 * n means per-instance data used for n consecutive instances (n > 0).
551 */
552 unsigned instance_divisor;
553
554 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
555 * this attribute live in?
556 */
557 unsigned vertex_buffer_index;
558
559 enum pipe_format src_format;
560 };
561
562
563 /**
564 * An index buffer. When an index buffer is bound, all indices to vertices
565 * will be looked up in the buffer.
566 */
567 struct pipe_index_buffer
568 {
569 unsigned index_size; /**< size of an index, in bytes */
570 unsigned offset; /**< offset to start of data in buffer, in bytes */
571 struct pipe_resource *buffer; /**< the actual buffer */
572 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
573 };
574
575
576 /**
577 * Information to describe a draw_vbo call.
578 */
579 struct pipe_draw_info
580 {
581 boolean indexed; /**< use index buffer */
582
583 unsigned mode; /**< the mode of the primitive */
584 unsigned start; /**< the index of the first vertex */
585 unsigned count; /**< number of vertices */
586
587 unsigned start_instance; /**< first instance id */
588 unsigned instance_count; /**< number of instances */
589
590 unsigned vertices_per_patch; /**< the number of vertices per patch */
591
592 /**
593 * For indexed drawing, these fields apply after index lookup.
594 */
595 int index_bias; /**< a bias to be added to each index */
596 unsigned min_index; /**< the min index */
597 unsigned max_index; /**< the max index */
598
599 /**
600 * Primitive restart enable/index (only applies to indexed drawing)
601 */
602 boolean primitive_restart;
603 unsigned restart_index;
604
605 /**
606 * Stream output target. If not NULL, it's used to provide the 'count'
607 * parameter based on the number vertices captured by the stream output
608 * stage. (or generally, based on the number of bytes captured)
609 *
610 * Only 'mode', 'start_instance', and 'instance_count' are taken into
611 * account, all the other variables from pipe_draw_info are ignored.
612 *
613 * 'start' is implicitly 0 and 'count' is set as discussed above.
614 * The draw command is non-indexed.
615 *
616 * Note that this only provides the count. The vertex buffers must
617 * be set via set_vertex_buffers manually.
618 */
619 struct pipe_stream_output_target *count_from_stream_output;
620
621 /* Indirect parameters resource: If not NULL, most values are taken
622 * from this buffer instead, which is laid out as follows:
623 *
624 * if indexed is TRUE:
625 * struct {
626 * uint32_t count;
627 * uint32_t instance_count;
628 * uint32_t start;
629 * int32_t index_bias;
630 * uint32_t start_instance;
631 * };
632 * otherwise:
633 * struct {
634 * uint32_t count;
635 * uint32_t instance_count;
636 * uint32_t start;
637 * uint32_t start_instance;
638 * };
639 */
640 struct pipe_resource *indirect;
641 unsigned indirect_offset; /**< must be 4 byte aligned */
642 };
643
644
645 /**
646 * Information to describe a blit call.
647 */
648 struct pipe_blit_info
649 {
650 struct {
651 struct pipe_resource *resource;
652 unsigned level;
653 struct pipe_box box; /**< negative width, height only legal for src */
654 /* For pipe_surface-like format casting: */
655 enum pipe_format format; /**< must be supported for sampling (src)
656 or rendering (dst), ZS is always supported */
657 } dst, src;
658
659 unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
660 unsigned filter; /**< PIPE_TEX_FILTER_* */
661
662 boolean scissor_enable;
663 struct pipe_scissor_state scissor;
664
665 boolean render_condition_enable; /**< whether the blit should honor the
666 current render condition */
667 boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
668 };
669
670
671 /**
672 * Structure used as a header for serialized LLVM programs.
673 */
674 struct pipe_llvm_program_header
675 {
676 uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
677 };
678
679 struct pipe_compute_state
680 {
681 const void *prog; /**< Compute program to be executed. */
682 unsigned req_local_mem; /**< Required size of the LOCAL resource. */
683 unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
684 unsigned req_input_mem; /**< Required size of the INPUT resource. */
685 };
686
687 /**
688 * Structure that contains a callback for debug messages from the driver back
689 * to the state tracker.
690 */
691 struct pipe_debug_callback
692 {
693 /**
694 * Callback for the driver to report debug/performance/etc information back
695 * to the state tracker.
696 *
697 * \param data user-supplied data pointer
698 * \param id message type identifier, if pointed value is 0, then a
699 * new id is assigned
700 * \param type PIPE_DEBUG_TYPE_*
701 * \param format printf-style format string
702 * \param args args for format string
703 */
704 void (*debug_message)(void *data,
705 unsigned *id,
706 enum pipe_debug_type type,
707 const char *fmt,
708 va_list args);
709 void *data;
710 };
711
712 #ifdef __cplusplus
713 }
714 #endif
715
716 #endif