Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 #include "p_refcnt.h"
47 #include "p_screen.h"
48
49
50 #ifdef __cplusplus
51 extern "C" {
52 #endif
53
54
55 /**
56 * Implementation limits
57 */
58 #define PIPE_MAX_ATTRIBS 32
59 #define PIPE_MAX_CLIP_PLANES 6
60 #define PIPE_MAX_COLOR_BUFS 8
61 #define PIPE_MAX_CONSTANT 32
62 #define PIPE_MAX_SAMPLERS 16
63 #define PIPE_MAX_VERTEX_SAMPLERS 16
64 #define PIPE_MAX_SHADER_INPUTS 16
65 #define PIPE_MAX_SHADER_OUTPUTS 16
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67
68
69 /**
70 * The driver will certainly subclass this to include actual memory
71 * management information.
72 */
73 struct pipe_buffer
74 {
75 struct pipe_reference reference;
76 unsigned size;
77 struct pipe_screen *screen;
78 unsigned alignment;
79 unsigned usage;
80 };
81
82
83 /**
84 * Primitive (point/line/tri) rasterization info
85 */
86 struct pipe_rasterizer_state
87 {
88 unsigned flatshade:1;
89 unsigned light_twoside:1;
90 unsigned front_winding:2; /**< PIPE_WINDING_x */
91 unsigned cull_mode:2; /**< PIPE_WINDING_x */
92 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
93 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
94 unsigned offset_cw:1;
95 unsigned offset_ccw:1;
96 unsigned scissor:1;
97 unsigned poly_smooth:1;
98 unsigned poly_stipple_enable:1;
99 unsigned point_smooth:1;
100 unsigned point_sprite:1;
101 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
102 unsigned multisample:1; /* XXX maybe more ms state in future */
103 unsigned line_smooth:1;
104 unsigned line_stipple_enable:1;
105 unsigned line_stipple_factor:8; /**< [1..256] actually */
106 unsigned line_stipple_pattern:16;
107 unsigned line_last_pixel:1;
108
109 /**
110 * Vertex coordinates are pre-transformed to screen space. Skip
111 * the vertex shader, clipping and viewport processing. Note that
112 * a vertex shader is still needed though, to indicate the mapping
113 * from vertex elements to fragment shader input semantics.
114 *
115 * XXX: considered for removal.
116 */
117 unsigned bypass_vs_clip_and_viewport:1;
118
119 /**
120 * Use the first vertex of a primitive as the provoking vertex for
121 * flat shading.
122 */
123 unsigned flatshade_first:1;
124
125 /**
126 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
127 * for determining pixel ownership.
128 *
129 * When false, triangle rasterization uses (0,0) pixel centers for
130 * determining pixel ownership.
131 *
132 * Triangle rasterization always uses a 'top,left' rule for pixel
133 * ownership, this just alters which point we consider the pixel
134 * center for that test.
135 */
136 unsigned gl_rasterization_rules:1;
137
138 float line_width;
139 float point_size; /**< used when no per-vertex size */
140 float point_size_min; /* XXX - temporary, will go away */
141 float point_size_max; /* XXX - temporary, will go away */
142 float offset_units;
143 float offset_scale;
144 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
145 };
146
147
148 struct pipe_poly_stipple
149 {
150 unsigned stipple[32];
151 };
152
153
154 struct pipe_viewport_state
155 {
156 float scale[4];
157 float translate[4];
158 };
159
160
161 struct pipe_scissor_state
162 {
163 unsigned minx:16;
164 unsigned miny:16;
165 unsigned maxx:16;
166 unsigned maxy:16;
167 };
168
169
170 struct pipe_clip_state
171 {
172 float ucp[PIPE_MAX_CLIP_PLANES][4];
173 unsigned nr;
174 };
175
176
177 struct pipe_shader_state
178 {
179 const struct tgsi_token *tokens;
180 };
181
182
183 struct pipe_depth_state
184 {
185 unsigned enabled:1; /**< depth test enabled? */
186 unsigned writemask:1; /**< allow depth buffer writes? */
187 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
188 };
189
190
191 struct pipe_stencil_state
192 {
193 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
194 unsigned func:3; /**< PIPE_FUNC_x */
195 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
196 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
197 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
198 ubyte ref_value;
199 ubyte valuemask;
200 ubyte writemask;
201 };
202
203
204 struct pipe_alpha_state
205 {
206 unsigned enabled:1;
207 unsigned func:3; /**< PIPE_FUNC_x */
208 float ref_value; /**< reference value */
209 };
210
211
212 struct pipe_depth_stencil_alpha_state
213 {
214 struct pipe_depth_state depth;
215 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
216 struct pipe_alpha_state alpha;
217 };
218
219
220 struct pipe_blend_state
221 {
222 unsigned blend_enable:1;
223
224 unsigned rgb_func:3; /**< PIPE_BLEND_x */
225 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
226 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
227
228 unsigned alpha_func:3; /**< PIPE_BLEND_x */
229 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
230 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
231
232 unsigned logicop_enable:1;
233 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
234
235 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
236 unsigned dither:1;
237 };
238
239
240 struct pipe_blend_color
241 {
242 float color[4];
243 };
244
245
246 struct pipe_framebuffer_state
247 {
248 unsigned width, height;
249
250 /** multiple colorbuffers for multiple render targets */
251 unsigned nr_cbufs;
252 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
253
254 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
255 };
256
257
258 /**
259 * Texture sampler state.
260 */
261 struct pipe_sampler_state
262 {
263 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
264 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
265 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
266 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
267 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
268 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
269 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
270 unsigned compare_func:3; /**< PIPE_FUNC_x */
271 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
272 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
273 float lod_bias; /**< LOD/lambda bias */
274 float min_lod, max_lod; /**< LOD clamp range, after bias */
275 float border_color[4];
276 float max_anisotropy;
277 };
278
279
280 /**
281 * 2D surface. This is basically a view into a memory buffer.
282 * May be a renderbuffer, texture mipmap level, etc.
283 */
284 struct pipe_surface
285 {
286 struct pipe_reference reference;
287 enum pipe_format format; /**< PIPE_FORMAT_x */
288 unsigned width; /**< logical width in pixels */
289 unsigned height; /**< logical height in pixels */
290 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
291 unsigned offset; /**< offset from start of buffer, in bytes */
292 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
293
294 unsigned zslice;
295 struct pipe_texture *texture; /**< texture into which this is a view */
296 unsigned face;
297 unsigned level;
298 };
299
300
301 /**
302 * Transfer object. For data transfer to/from a texture.
303 */
304 struct pipe_transfer
305 {
306 unsigned x; /**< x offset from start of texture image */
307 unsigned y; /**< y offset from start of texture image */
308 unsigned width; /**< logical width in pixels */
309 unsigned height; /**< logical height in pixels */
310 unsigned stride; /**< stride in bytes between rows of blocks */
311 enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_* */
312
313 struct pipe_texture *texture; /**< texture to transfer to/from */
314 unsigned face;
315 unsigned level;
316 unsigned zslice;
317 };
318
319
320 /**
321 * Texture object.
322 */
323 struct pipe_texture
324 {
325 struct pipe_reference reference;
326
327 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
328 enum pipe_format format; /**< PIPE_FORMAT_x */
329
330 unsigned width0;
331 unsigned height0;
332 unsigned depth0;
333
334 unsigned last_level:8; /**< Index of last mipmap level present/defined */
335
336 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
337
338 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
339
340 struct pipe_screen *screen; /**< screen that this texture belongs to */
341 };
342
343
344 /**
345 * A vertex buffer. Typically, all the vertex data/attributes for
346 * drawing something will be in one buffer. But it's also possible, for
347 * example, to put colors in one buffer and texcoords in another.
348 */
349 struct pipe_vertex_buffer
350 {
351 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
352 unsigned max_index; /**< number of vertices in this buffer */
353 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
354 struct pipe_buffer *buffer; /**< the actual buffer */
355 };
356
357
358 /**
359 * Information to describe a vertex attribute (position, color, etc)
360 */
361 struct pipe_vertex_element
362 {
363 /** Offset of this attribute, in bytes, from the start of the vertex */
364 unsigned src_offset;
365
366 /** Instance data rate divisor. 0 means this is per-vertex data,
367 * n means per-instance data used for n consecutive instances (n > 0).
368 */
369 unsigned instance_divisor;
370
371 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
372 * this attribute live in?
373 */
374 unsigned vertex_buffer_index:8;
375 unsigned nr_components:8;
376
377 enum pipe_format src_format; /**< PIPE_FORMAT_* */
378 };
379
380
381 /* Reference counting helper functions */
382 static INLINE void
383 pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
384 {
385 struct pipe_buffer *old_buf = *ptr;
386
387 if (pipe_reference(&(*ptr)->reference, &buf->reference))
388 old_buf->screen->buffer_destroy(old_buf);
389 *ptr = buf;
390 }
391
392 static INLINE void
393 pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
394 {
395 struct pipe_surface *old_surf = *ptr;
396
397 if (pipe_reference(&(*ptr)->reference, &surf->reference))
398 old_surf->texture->screen->tex_surface_destroy(old_surf);
399 *ptr = surf;
400 }
401
402 static INLINE void
403 pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
404 {
405 struct pipe_texture *old_tex = *ptr;
406
407 if (pipe_reference(&(*ptr)->reference, &tex->reference))
408 old_tex->screen->texture_destroy(old_tex);
409 *ptr = tex;
410 }
411
412
413 #ifdef __cplusplus
414 }
415 #endif
416
417 #endif