Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 #include "p_refcnt.h"
47 #include "p_screen.h"
48
49
50 #ifdef __cplusplus
51 extern "C" {
52 #endif
53
54
55 /**
56 * Implementation limits
57 */
58 #define PIPE_MAX_ATTRIBS 32
59 #define PIPE_MAX_CLIP_PLANES 6
60 #define PIPE_MAX_COLOR_BUFS 8
61 #define PIPE_MAX_CONSTANT 32
62 #define PIPE_MAX_SAMPLERS 16
63 #define PIPE_MAX_VERTEX_SAMPLERS 16
64 #define PIPE_MAX_SHADER_INPUTS 16
65 #define PIPE_MAX_SHADER_OUTPUTS 16
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67
68
69 /* fwd decls */
70 struct pipe_surface;
71
72
73 /**
74 * The driver will certainly subclass this to include actual memory
75 * management information.
76 */
77 struct pipe_buffer
78 {
79 struct pipe_reference reference;
80 unsigned size;
81 struct pipe_screen *screen;
82 unsigned alignment;
83 unsigned usage;
84 };
85
86
87 /**
88 * Primitive (point/line/tri) rasterization info
89 */
90 struct pipe_rasterizer_state
91 {
92 unsigned flatshade:1;
93 unsigned light_twoside:1;
94 unsigned front_winding:2; /**< PIPE_WINDING_x */
95 unsigned cull_mode:2; /**< PIPE_WINDING_x */
96 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
97 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
98 unsigned offset_cw:1;
99 unsigned offset_ccw:1;
100 unsigned scissor:1;
101 unsigned poly_smooth:1;
102 unsigned poly_stipple_enable:1;
103 unsigned point_smooth:1;
104 unsigned point_sprite:1;
105 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
106 unsigned multisample:1; /* XXX maybe more ms state in future */
107 unsigned line_smooth:1;
108 unsigned line_stipple_enable:1;
109 unsigned line_stipple_factor:8; /**< [1..256] actually */
110 unsigned line_stipple_pattern:16;
111 unsigned line_last_pixel:1;
112
113 /**
114 * Vertex coordinates are pre-transformed to screen space. Skip
115 * the vertex shader, clipping and viewport processing. Note that
116 * a vertex shader is still needed though, to indicate the mapping
117 * from vertex elements to fragment shader input semantics.
118 *
119 * XXX: considered for removal.
120 */
121 unsigned bypass_vs_clip_and_viewport:1;
122
123 /**
124 * Use the first vertex of a primitive as the provoking vertex for
125 * flat shading.
126 */
127 unsigned flatshade_first:1;
128
129 /**
130 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
131 * for determining pixel ownership.
132 *
133 * When false, triangle rasterization uses (0,0) pixel centers for
134 * determining pixel ownership.
135 *
136 * Triangle rasterization always uses a 'top,left' rule for pixel
137 * ownership, this just alters which point we consider the pixel
138 * center for that test.
139 */
140 unsigned gl_rasterization_rules:1;
141
142 float line_width;
143 float point_size; /**< used when no per-vertex size */
144 float point_size_min; /* XXX - temporary, will go away */
145 float point_size_max; /* XXX - temporary, will go away */
146 float offset_units;
147 float offset_scale;
148 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
149 };
150
151
152 struct pipe_poly_stipple
153 {
154 unsigned stipple[32];
155 };
156
157
158 struct pipe_viewport_state
159 {
160 float scale[4];
161 float translate[4];
162 };
163
164
165 struct pipe_scissor_state
166 {
167 unsigned minx:16;
168 unsigned miny:16;
169 unsigned maxx:16;
170 unsigned maxy:16;
171 };
172
173
174 struct pipe_clip_state
175 {
176 float ucp[PIPE_MAX_CLIP_PLANES][4];
177 unsigned nr;
178 };
179
180
181 /**
182 * Constants for vertex/fragment shaders
183 */
184 struct pipe_constant_buffer
185 {
186 struct pipe_buffer *buffer;
187 };
188
189
190 struct pipe_shader_state
191 {
192 const struct tgsi_token *tokens;
193 };
194
195
196 struct pipe_depth_state
197 {
198 unsigned enabled:1; /**< depth test enabled? */
199 unsigned writemask:1; /**< allow depth buffer writes? */
200 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
201 };
202
203
204 struct pipe_stencil_state
205 {
206 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
207 unsigned func:3; /**< PIPE_FUNC_x */
208 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
209 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
210 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
211 ubyte ref_value;
212 ubyte valuemask;
213 ubyte writemask;
214 };
215
216
217 struct pipe_alpha_state
218 {
219 unsigned enabled:1;
220 unsigned func:3; /**< PIPE_FUNC_x */
221 float ref_value; /**< reference value */
222 };
223
224
225 struct pipe_depth_stencil_alpha_state
226 {
227 struct pipe_depth_state depth;
228 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
229 struct pipe_alpha_state alpha;
230 };
231
232
233 struct pipe_blend_state
234 {
235 unsigned blend_enable:1;
236
237 unsigned rgb_func:3; /**< PIPE_BLEND_x */
238 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
239 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
240
241 unsigned alpha_func:3; /**< PIPE_BLEND_x */
242 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
243 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
244
245 unsigned logicop_enable:1;
246 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
247
248 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
249 unsigned dither:1;
250 };
251
252
253 struct pipe_blend_color
254 {
255 float color[4];
256 };
257
258
259 struct pipe_framebuffer_state
260 {
261 unsigned width, height;
262
263 /** multiple colorbuffers for multiple render targets */
264 unsigned nr_cbufs;
265 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
266
267 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
268 };
269
270
271 /**
272 * Texture sampler state.
273 */
274 struct pipe_sampler_state
275 {
276 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
277 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
278 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
279 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
280 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
281 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
282 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
283 unsigned compare_func:3; /**< PIPE_FUNC_x */
284 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
285 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
286 float lod_bias; /**< LOD/lambda bias */
287 float min_lod, max_lod; /**< LOD clamp range, after bias */
288 float border_color[4];
289 float max_anisotropy;
290 };
291
292
293 /**
294 * 2D surface. This is basically a view into a memory buffer.
295 * May be a renderbuffer, texture mipmap level, etc.
296 */
297 struct pipe_surface
298 {
299 struct pipe_reference reference;
300 enum pipe_format format; /**< PIPE_FORMAT_x */
301 unsigned width; /**< logical width in pixels */
302 unsigned height; /**< logical height in pixels */
303 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
304 unsigned offset; /**< offset from start of buffer, in bytes */
305 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
306
307 unsigned zslice;
308 struct pipe_texture *texture; /**< texture into which this is a view */
309 unsigned face;
310 unsigned level;
311 };
312
313
314 /**
315 * Transfer object. For data transfer to/from a texture.
316 */
317 struct pipe_transfer
318 {
319 unsigned x; /**< x offset from start of texture image */
320 unsigned y; /**< y offset from start of texture image */
321 unsigned width; /**< logical width in pixels */
322 unsigned height; /**< logical height in pixels */
323 unsigned stride; /**< stride in bytes between rows of blocks */
324 enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_* */
325
326 struct pipe_texture *texture; /**< texture to transfer to/from */
327 unsigned face;
328 unsigned level;
329 unsigned zslice;
330 };
331
332
333 /**
334 * Texture object.
335 */
336 struct pipe_texture
337 {
338 struct pipe_reference reference;
339
340 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
341 enum pipe_format format; /**< PIPE_FORMAT_x */
342
343 unsigned width0;
344 unsigned height0;
345 unsigned depth0;
346
347 unsigned last_level:8; /**< Index of last mipmap level present/defined */
348
349 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
350
351 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
352
353 struct pipe_screen *screen; /**< screen that this texture belongs to */
354 };
355
356
357 /**
358 * A vertex buffer. Typically, all the vertex data/attributes for
359 * drawing something will be in one buffer. But it's also possible, for
360 * example, to put colors in one buffer and texcoords in another.
361 */
362 struct pipe_vertex_buffer
363 {
364 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
365 unsigned max_index; /**< number of vertices in this buffer */
366 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
367 struct pipe_buffer *buffer; /**< the actual buffer */
368 };
369
370
371 /**
372 * Information to describe a vertex attribute (position, color, etc)
373 */
374 struct pipe_vertex_element
375 {
376 /** Offset of this attribute, in bytes, from the start of the vertex */
377 unsigned src_offset;
378
379 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
380 * this attribute live in?
381 */
382 unsigned vertex_buffer_index:8;
383 unsigned nr_components:8;
384
385 enum pipe_format src_format; /**< PIPE_FORMAT_* */
386 };
387
388
389 /* Reference counting helper functions */
390 static INLINE void
391 pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
392 {
393 struct pipe_buffer *old_buf = *ptr;
394
395 if (pipe_reference(&(*ptr)->reference, &buf->reference))
396 old_buf->screen->buffer_destroy(old_buf);
397 *ptr = buf;
398 }
399
400 static INLINE void
401 pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
402 {
403 struct pipe_surface *old_surf = *ptr;
404
405 if (pipe_reference(&(*ptr)->reference, &surf->reference))
406 old_surf->texture->screen->tex_surface_destroy(old_surf);
407 *ptr = surf;
408 }
409
410 static INLINE void
411 pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
412 {
413 struct pipe_texture *old_tex = *ptr;
414
415 if (pipe_reference(&(*ptr)->reference, &tex->reference))
416 old_tex->screen->texture_destroy(old_tex);
417 *ptr = tex;
418 }
419
420
421 #ifdef __cplusplus
422 }
423 #endif
424
425 #endif