gallium: make max_anisotropy a unsigned bitfield member
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 #include "p_screen.h"
47
48
49 #ifdef __cplusplus
50 extern "C" {
51 #endif
52
53
54 /**
55 * Implementation limits
56 */
57 #define PIPE_MAX_ATTRIBS 32
58 #define PIPE_MAX_CLIP_PLANES 6
59 #define PIPE_MAX_COLOR_BUFS 8
60 #define PIPE_MAX_CONSTANT_BUFFERS 32
61 #define PIPE_MAX_SAMPLERS 16
62 #define PIPE_MAX_VERTEX_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 16
64 #define PIPE_MAX_SHADER_OUTPUTS 16
65 #define PIPE_MAX_TEXTURE_LEVELS 16
66
67
68 struct pipe_reference
69 {
70 int32_t count; /* atomic */
71 };
72
73
74 /**
75 * The driver will certainly subclass this to include actual memory
76 * management information.
77 */
78 struct pipe_buffer
79 {
80 struct pipe_reference reference;
81 unsigned size;
82 struct pipe_screen *screen;
83 unsigned alignment;
84 unsigned usage;
85 };
86
87
88 /**
89 * Primitive (point/line/tri) rasterization info
90 */
91 struct pipe_rasterizer_state
92 {
93 unsigned flatshade:1;
94 unsigned light_twoside:1;
95 unsigned front_winding:2; /**< PIPE_WINDING_x */
96 unsigned cull_mode:2; /**< PIPE_WINDING_x */
97 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
98 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
99 unsigned offset_cw:1;
100 unsigned offset_ccw:1;
101 unsigned scissor:1;
102 unsigned poly_smooth:1;
103 unsigned poly_stipple_enable:1;
104 unsigned point_smooth:1;
105 unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
106 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
107 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
108 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
109 unsigned multisample:1; /* XXX maybe more ms state in future */
110 unsigned line_smooth:1;
111 unsigned line_stipple_enable:1;
112 unsigned line_stipple_factor:8; /**< [1..256] actually */
113 unsigned line_stipple_pattern:16;
114 unsigned line_last_pixel:1;
115
116 /**
117 * Vertex coordinates are pre-transformed to screen space. Skip
118 * the vertex shader, clipping and viewport processing. Note that
119 * a vertex shader is still needed though, to indicate the mapping
120 * from vertex elements to fragment shader input semantics.
121 *
122 * XXX: considered for removal.
123 */
124 unsigned bypass_vs_clip_and_viewport:1;
125
126 /**
127 * Use the first vertex of a primitive as the provoking vertex for
128 * flat shading.
129 */
130 unsigned flatshade_first:1;
131
132 /**
133 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
134 * for determining pixel ownership.
135 *
136 * When false, triangle rasterization uses (0,0) pixel centers for
137 * determining pixel ownership.
138 *
139 * Triangle rasterization always uses a 'top,left' rule for pixel
140 * ownership, this just alters which point we consider the pixel
141 * center for that test.
142 */
143 unsigned gl_rasterization_rules:1;
144
145 float line_width;
146 float point_size; /**< used when no per-vertex size */
147 float offset_units;
148 float offset_scale;
149 };
150
151
152 struct pipe_poly_stipple
153 {
154 unsigned stipple[32];
155 };
156
157
158 struct pipe_viewport_state
159 {
160 float scale[4];
161 float translate[4];
162 };
163
164
165 struct pipe_scissor_state
166 {
167 unsigned minx:16;
168 unsigned miny:16;
169 unsigned maxx:16;
170 unsigned maxy:16;
171 };
172
173
174 struct pipe_clip_state
175 {
176 float ucp[PIPE_MAX_CLIP_PLANES][4];
177 unsigned nr;
178 };
179
180
181 struct pipe_shader_state
182 {
183 const struct tgsi_token *tokens;
184 };
185
186
187 struct pipe_depth_state
188 {
189 unsigned enabled:1; /**< depth test enabled? */
190 unsigned writemask:1; /**< allow depth buffer writes? */
191 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
192 };
193
194
195 struct pipe_stencil_state
196 {
197 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
198 unsigned func:3; /**< PIPE_FUNC_x */
199 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
200 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
201 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
202 unsigned valuemask:8;
203 unsigned writemask:8;
204 };
205
206
207 struct pipe_alpha_state
208 {
209 unsigned enabled:1;
210 unsigned func:3; /**< PIPE_FUNC_x */
211 float ref_value; /**< reference value */
212 };
213
214
215 struct pipe_depth_stencil_alpha_state
216 {
217 struct pipe_depth_state depth;
218 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
219 struct pipe_alpha_state alpha;
220 };
221
222
223 struct pipe_rt_blend_state
224 {
225 unsigned blend_enable:1;
226
227 unsigned rgb_func:3; /**< PIPE_BLEND_x */
228 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
229 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
230
231 unsigned alpha_func:3; /**< PIPE_BLEND_x */
232 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
233 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
234
235 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
236 };
237
238 struct pipe_blend_state
239 {
240 unsigned independent_blend_enable:1;
241 unsigned logicop_enable:1;
242 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
243 unsigned dither:1;
244 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
245 };
246
247
248 struct pipe_blend_color
249 {
250 float color[4];
251 };
252
253 struct pipe_stencil_ref
254 {
255 ubyte ref_value[2];
256 };
257
258 struct pipe_framebuffer_state
259 {
260 unsigned width, height;
261
262 /** multiple colorbuffers for multiple render targets */
263 unsigned nr_cbufs;
264 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
265
266 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
267 };
268
269
270 /**
271 * Texture sampler state.
272 */
273 struct pipe_sampler_state
274 {
275 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
276 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
277 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
278 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
279 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
280 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
281 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
282 unsigned compare_func:3; /**< PIPE_FUNC_x */
283 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
284 unsigned max_anisotropy:6;
285 float lod_bias; /**< LOD/lambda bias */
286 float min_lod, max_lod; /**< LOD clamp range, after bias */
287 float border_color[4];
288 };
289
290
291 /**
292 * 2D surface. This is basically a view into a memory buffer.
293 * May be a renderbuffer, texture mipmap level, etc.
294 */
295 struct pipe_surface
296 {
297 struct pipe_reference reference;
298 enum pipe_format format; /**< PIPE_FORMAT_x */
299 unsigned width; /**< logical width in pixels */
300 unsigned height; /**< logical height in pixels */
301 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
302 unsigned offset; /**< offset from start of buffer, in bytes */
303 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
304
305 unsigned zslice;
306 struct pipe_texture *texture; /**< texture into which this is a view */
307 unsigned face;
308 unsigned level;
309 };
310
311
312 /**
313 * Transfer object. For data transfer to/from a texture.
314 */
315 struct pipe_transfer
316 {
317 unsigned x; /**< x offset from start of texture image */
318 unsigned y; /**< y offset from start of texture image */
319 unsigned width; /**< logical width in pixels */
320 unsigned height; /**< logical height in pixels */
321 unsigned stride; /**< stride in bytes between rows of blocks */
322 enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_* */
323
324 struct pipe_texture *texture; /**< texture to transfer to/from */
325 unsigned face;
326 unsigned level;
327 unsigned zslice;
328 };
329
330
331 /**
332 * Texture object.
333 */
334 struct pipe_texture
335 {
336 struct pipe_reference reference;
337
338 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
339 enum pipe_format format; /**< PIPE_FORMAT_x */
340
341 unsigned width0;
342 unsigned height0;
343 unsigned depth0;
344
345 unsigned last_level:8; /**< Index of last mipmap level present/defined */
346
347 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
348
349 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
350
351 struct pipe_screen *screen; /**< screen that this texture belongs to */
352 };
353
354
355 /**
356 * A vertex buffer. Typically, all the vertex data/attributes for
357 * drawing something will be in one buffer. But it's also possible, for
358 * example, to put colors in one buffer and texcoords in another.
359 */
360 struct pipe_vertex_buffer
361 {
362 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
363 unsigned max_index; /**< number of vertices in this buffer */
364 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
365 struct pipe_buffer *buffer; /**< the actual buffer */
366 };
367
368
369 /**
370 * Information to describe a vertex attribute (position, color, etc)
371 */
372 struct pipe_vertex_element
373 {
374 /** Offset of this attribute, in bytes, from the start of the vertex */
375 unsigned src_offset;
376
377 /** Instance data rate divisor. 0 means this is per-vertex data,
378 * n means per-instance data used for n consecutive instances (n > 0).
379 */
380 unsigned instance_divisor;
381
382 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
383 * this attribute live in?
384 */
385 unsigned vertex_buffer_index:8;
386 unsigned nr_components:8;
387
388 enum pipe_format src_format; /**< PIPE_FORMAT_* */
389 };
390
391
392 #ifdef __cplusplus
393 }
394 #endif
395
396 #endif