Merge branch 'mesa_7_6_branch'
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 #include "p_refcnt.h"
47 #include "p_screen.h"
48
49
50 #ifdef __cplusplus
51 extern "C" {
52 #endif
53
54
55 /**
56 * Implementation limits
57 */
58 #define PIPE_MAX_ATTRIBS 32
59 #define PIPE_MAX_CLIP_PLANES 6
60 #define PIPE_MAX_COLOR_BUFS 8
61 #define PIPE_MAX_CONSTANT 32
62 #define PIPE_MAX_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 16
64 #define PIPE_MAX_SHADER_OUTPUTS 16
65 #define PIPE_MAX_TEXTURE_LEVELS 16
66
67
68 /* fwd decls */
69 struct pipe_surface;
70
71
72 /**
73 * The driver will certainly subclass this to include actual memory
74 * management information.
75 */
76 struct pipe_buffer
77 {
78 struct pipe_reference reference;
79 unsigned size;
80 struct pipe_screen *screen;
81 unsigned alignment;
82 unsigned usage;
83 };
84
85
86 /**
87 * Primitive (point/line/tri) rasterization info
88 */
89 struct pipe_rasterizer_state
90 {
91 unsigned flatshade:1;
92 unsigned light_twoside:1;
93 unsigned front_winding:2; /**< PIPE_WINDING_x */
94 unsigned cull_mode:2; /**< PIPE_WINDING_x */
95 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
96 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
97 unsigned offset_cw:1;
98 unsigned offset_ccw:1;
99 unsigned scissor:1;
100 unsigned poly_smooth:1;
101 unsigned poly_stipple_enable:1;
102 unsigned point_smooth:1;
103 unsigned point_sprite:1;
104 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105 unsigned multisample:1; /* XXX maybe more ms state in future */
106 unsigned line_smooth:1;
107 unsigned line_stipple_enable:1;
108 unsigned line_stipple_factor:8; /**< [1..256] actually */
109 unsigned line_stipple_pattern:16;
110 unsigned line_last_pixel:1;
111
112 /**
113 * Vertex coordinates are pre-transformed to screen space. Skip
114 * the vertex shader, clipping and viewport processing. Note that
115 * a vertex shader is still needed though, to indicate the mapping
116 * from vertex elements to fragment shader input semantics.
117 */
118 unsigned bypass_vs_clip_and_viewport:1;
119
120 unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
121 unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
122
123 float line_width;
124 float point_size; /**< used when no per-vertex size */
125 float point_size_min; /* XXX - temporary, will go away */
126 float point_size_max; /* XXX - temporary, will go away */
127 float offset_units;
128 float offset_scale;
129 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
130 };
131
132
133 struct pipe_poly_stipple
134 {
135 unsigned stipple[32];
136 };
137
138
139 struct pipe_viewport_state
140 {
141 float scale[4];
142 float translate[4];
143 };
144
145
146 struct pipe_scissor_state
147 {
148 unsigned minx:16;
149 unsigned miny:16;
150 unsigned maxx:16;
151 unsigned maxy:16;
152 };
153
154
155 struct pipe_clip_state
156 {
157 float ucp[PIPE_MAX_CLIP_PLANES][4];
158 unsigned nr;
159 };
160
161
162 /**
163 * Constants for vertex/fragment shaders
164 */
165 struct pipe_constant_buffer
166 {
167 struct pipe_buffer *buffer;
168 };
169
170
171 struct pipe_shader_state
172 {
173 const struct tgsi_token *tokens;
174 };
175
176
177 struct pipe_depth_state
178 {
179 unsigned enabled:1; /**< depth test enabled? */
180 unsigned writemask:1; /**< allow depth buffer writes? */
181 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
182 unsigned occlusion_count:1; /**< do occlusion counting? */
183 };
184
185
186 struct pipe_stencil_state
187 {
188 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
189 unsigned func:3; /**< PIPE_FUNC_x */
190 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
191 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
192 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
193 ubyte ref_value;
194 ubyte valuemask;
195 ubyte writemask;
196 };
197
198
199 struct pipe_alpha_state
200 {
201 unsigned enabled:1;
202 unsigned func:3; /**< PIPE_FUNC_x */
203 float ref_value; /**< reference value */
204 };
205
206
207 struct pipe_depth_stencil_alpha_state
208 {
209 struct pipe_depth_state depth;
210 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
211 struct pipe_alpha_state alpha;
212 };
213
214
215 struct pipe_blend_state
216 {
217 unsigned blend_enable:1;
218
219 unsigned rgb_func:3; /**< PIPE_BLEND_x */
220 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
221 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
222
223 unsigned alpha_func:3; /**< PIPE_BLEND_x */
224 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
225 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
226
227 unsigned logicop_enable:1;
228 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
229
230 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
231 unsigned dither:1;
232 };
233
234
235 struct pipe_blend_color
236 {
237 float color[4];
238 };
239
240
241 struct pipe_framebuffer_state
242 {
243 unsigned width, height;
244
245 /** multiple colorbuffers for multiple render targets */
246 unsigned nr_cbufs;
247 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
248
249 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
250 };
251
252
253 /**
254 * Texture sampler state.
255 */
256 struct pipe_sampler_state
257 {
258 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
259 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
260 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
261 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
262 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
263 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
264 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
265 unsigned compare_func:3; /**< PIPE_FUNC_x */
266 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
267 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
268 float lod_bias; /**< LOD/lambda bias */
269 float min_lod, max_lod; /**< LOD clamp range, after bias */
270 float border_color[4];
271 float max_anisotropy;
272 };
273
274
275 /**
276 * 2D surface. This is basically a view into a memory buffer.
277 * May be a renderbuffer, texture mipmap level, etc.
278 */
279 struct pipe_surface
280 {
281 struct pipe_reference reference;
282 enum pipe_format format; /**< PIPE_FORMAT_x */
283 unsigned width; /**< logical width in pixels */
284 unsigned height; /**< logical height in pixels */
285 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
286 unsigned offset; /**< offset from start of buffer, in bytes */
287 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
288
289 unsigned zslice;
290 struct pipe_texture *texture; /**< texture into which this is a view */
291 unsigned face;
292 unsigned level;
293 };
294
295
296 /**
297 * Transfer object. For data transfer to/from a texture.
298 */
299 struct pipe_transfer
300 {
301 enum pipe_format format; /**< PIPE_FORMAT_x */
302 unsigned x; /**< x offset from start of texture image */
303 unsigned y; /**< y offset from start of texture image */
304 unsigned width; /**< logical width in pixels */
305 unsigned height; /**< logical height in pixels */
306 struct pipe_format_block block;
307 unsigned nblocksx; /**< allocated width in blocks */
308 unsigned nblocksy; /**< allocated height in blocks */
309 unsigned stride; /**< stride in bytes between rows of blocks */
310 enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_* */
311
312 struct pipe_texture *texture; /**< texture to transfer to/from */
313 unsigned face;
314 unsigned level;
315 unsigned zslice;
316 };
317
318
319 /**
320 * Texture object.
321 */
322 struct pipe_texture
323 {
324 struct pipe_reference reference;
325
326 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
327 enum pipe_format format; /**< PIPE_FORMAT_x */
328
329 unsigned width[PIPE_MAX_TEXTURE_LEVELS];
330 unsigned height[PIPE_MAX_TEXTURE_LEVELS];
331 unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
332
333 struct pipe_format_block block;
334 unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
335 unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
336
337 unsigned last_level:8; /**< Index of last mipmap level present/defined */
338
339 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
340
341 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
342
343 struct pipe_screen *screen; /**< screen that this texture belongs to */
344 };
345
346
347 /**
348 * A vertex buffer. Typically, all the vertex data/attributes for
349 * drawing something will be in one buffer. But it's also possible, for
350 * example, to put colors in one buffer and texcoords in another.
351 */
352 struct pipe_vertex_buffer
353 {
354 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
355 unsigned max_index; /**< number of vertices in this buffer */
356 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
357 struct pipe_buffer *buffer; /**< the actual buffer */
358 };
359
360
361 /**
362 * Information to describe a vertex attribute (position, color, etc)
363 */
364 struct pipe_vertex_element
365 {
366 /** Offset of this attribute, in bytes, from the start of the vertex */
367 unsigned src_offset;
368
369 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
370 * this attribute live in?
371 */
372 unsigned vertex_buffer_index:8;
373 unsigned nr_components:8;
374
375 enum pipe_format src_format; /**< PIPE_FORMAT_* */
376 };
377
378
379 /* Reference counting helper functions */
380 static INLINE void
381 pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
382 {
383 struct pipe_buffer *old_buf = *ptr;
384
385 if (pipe_reference((struct pipe_reference **)ptr, &buf->reference))
386 old_buf->screen->buffer_destroy(old_buf);
387 }
388
389 static INLINE void
390 pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
391 {
392 struct pipe_surface *old_surf = *ptr;
393
394 if (pipe_reference((struct pipe_reference **)ptr, &surf->reference))
395 old_surf->texture->screen->tex_surface_destroy(old_surf);
396 }
397
398 static INLINE void
399 pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
400 {
401 struct pipe_texture *old_tex = *ptr;
402
403 if (pipe_reference((struct pipe_reference **)ptr, &tex->reference))
404 old_tex->screen->texture_destroy(old_tex);
405 }
406
407
408 #ifdef __cplusplus
409 }
410 #endif
411
412 #endif