Merge remote branch 'origin/7.8'
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 #include "p_screen.h"
47
48
49 #ifdef __cplusplus
50 extern "C" {
51 #endif
52
53
54 /**
55 * Implementation limits
56 */
57 #define PIPE_MAX_ATTRIBS 32
58 #define PIPE_MAX_CLIP_PLANES 6
59 #define PIPE_MAX_COLOR_BUFS 8
60 #define PIPE_MAX_CONSTANT_BUFFERS 32
61 #define PIPE_MAX_SAMPLERS 16
62 #define PIPE_MAX_VERTEX_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 16
64 #define PIPE_MAX_SHADER_OUTPUTS 16
65 #define PIPE_MAX_TEXTURE_LEVELS 16
66
67
68 struct pipe_reference
69 {
70 int32_t count; /* atomic */
71 };
72
73
74 /**
75 * The driver will certainly subclass this to include actual memory
76 * management information.
77 */
78 struct pipe_buffer
79 {
80 struct pipe_reference reference;
81 unsigned size;
82 struct pipe_screen *screen;
83 unsigned alignment;
84 unsigned usage;
85 };
86
87
88 /**
89 * Primitive (point/line/tri) rasterization info
90 */
91 struct pipe_rasterizer_state
92 {
93 unsigned flatshade:1;
94 unsigned light_twoside:1;
95 unsigned front_winding:2; /**< PIPE_WINDING_x */
96 unsigned cull_mode:2; /**< PIPE_WINDING_x */
97 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
98 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
99 unsigned offset_cw:1;
100 unsigned offset_ccw:1;
101 unsigned scissor:1;
102 unsigned poly_smooth:1;
103 unsigned poly_stipple_enable:1;
104 unsigned point_smooth:1;
105 unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
106 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
107 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
108 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
109 unsigned multisample:1; /* XXX maybe more ms state in future */
110 unsigned line_smooth:1;
111 unsigned line_stipple_enable:1;
112 unsigned line_stipple_factor:8; /**< [1..256] actually */
113 unsigned line_stipple_pattern:16;
114 unsigned line_last_pixel:1;
115
116 /**
117 * Use the first vertex of a primitive as the provoking vertex for
118 * flat shading.
119 */
120 unsigned flatshade_first:1;
121
122 /**
123 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
124 * for determining pixel ownership.
125 *
126 * When false, triangle rasterization uses (0,0) pixel centers for
127 * determining pixel ownership.
128 *
129 * Triangle rasterization always uses a 'top,left' rule for pixel
130 * ownership, this just alters which point we consider the pixel
131 * center for that test.
132 */
133 unsigned gl_rasterization_rules:1;
134
135 float line_width;
136 float point_size; /**< used when no per-vertex size */
137 float offset_units;
138 float offset_scale;
139 };
140
141
142 struct pipe_poly_stipple
143 {
144 unsigned stipple[32];
145 };
146
147
148 struct pipe_viewport_state
149 {
150 float scale[4];
151 float translate[4];
152 };
153
154
155 struct pipe_scissor_state
156 {
157 unsigned minx:16;
158 unsigned miny:16;
159 unsigned maxx:16;
160 unsigned maxy:16;
161 };
162
163
164 struct pipe_clip_state
165 {
166 float ucp[PIPE_MAX_CLIP_PLANES][4];
167 unsigned nr;
168 };
169
170
171 struct pipe_shader_state
172 {
173 const struct tgsi_token *tokens;
174 };
175
176
177 struct pipe_depth_state
178 {
179 unsigned enabled:1; /**< depth test enabled? */
180 unsigned writemask:1; /**< allow depth buffer writes? */
181 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
182 };
183
184
185 struct pipe_stencil_state
186 {
187 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
188 unsigned func:3; /**< PIPE_FUNC_x */
189 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
190 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
191 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
192 unsigned valuemask:8;
193 unsigned writemask:8;
194 };
195
196
197 struct pipe_alpha_state
198 {
199 unsigned enabled:1;
200 unsigned func:3; /**< PIPE_FUNC_x */
201 float ref_value; /**< reference value */
202 };
203
204
205 struct pipe_depth_stencil_alpha_state
206 {
207 struct pipe_depth_state depth;
208 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
209 struct pipe_alpha_state alpha;
210 };
211
212
213 struct pipe_rt_blend_state
214 {
215 unsigned blend_enable:1;
216
217 unsigned rgb_func:3; /**< PIPE_BLEND_x */
218 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
219 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
220
221 unsigned alpha_func:3; /**< PIPE_BLEND_x */
222 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
223 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
224
225 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
226 };
227
228 struct pipe_blend_state
229 {
230 unsigned independent_blend_enable:1;
231 unsigned logicop_enable:1;
232 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
233 unsigned dither:1;
234 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
235 };
236
237
238 struct pipe_blend_color
239 {
240 float color[4];
241 };
242
243 struct pipe_stencil_ref
244 {
245 ubyte ref_value[2];
246 };
247
248 struct pipe_framebuffer_state
249 {
250 unsigned width, height;
251
252 /** multiple color buffers for multiple render targets */
253 unsigned nr_cbufs;
254 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
255
256 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
257 };
258
259
260 /**
261 * Texture sampler state.
262 */
263 struct pipe_sampler_state
264 {
265 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
266 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
267 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
268 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
269 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
270 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
271 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
272 unsigned compare_func:3; /**< PIPE_FUNC_x */
273 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
274 unsigned max_anisotropy:6;
275 float lod_bias; /**< LOD/lambda bias */
276 float min_lod, max_lod; /**< LOD clamp range, after bias */
277 float border_color[4];
278 };
279
280
281 /**
282 * 2D surface. This is basically a view into a memory buffer.
283 * May be a renderbuffer, texture mipmap level, etc.
284 */
285 struct pipe_surface
286 {
287 struct pipe_reference reference;
288 enum pipe_format format;
289 unsigned width; /**< logical width in pixels */
290 unsigned height; /**< logical height in pixels */
291 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
292 unsigned offset; /**< offset from start of buffer, in bytes */
293 unsigned usage; /**< bitmask of PIPE_BUFFER_USAGE_x */
294
295 unsigned zslice;
296 struct pipe_texture *texture; /**< texture into which this is a view */
297 unsigned face;
298 unsigned level;
299 };
300
301
302 /**
303 * Transfer object. For data transfer to/from a texture.
304 */
305 struct pipe_transfer
306 {
307 unsigned x; /**< x offset from start of texture image */
308 unsigned y; /**< y offset from start of texture image */
309 unsigned width; /**< logical width in pixels */
310 unsigned height; /**< logical height in pixels */
311 unsigned stride; /**< stride in bytes between rows of blocks */
312 enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_* */
313
314 struct pipe_texture *texture; /**< texture to transfer to/from */
315 unsigned face;
316 unsigned level;
317 unsigned zslice;
318 };
319
320
321 /**
322 * Texture object.
323 */
324 struct pipe_texture
325 {
326 struct pipe_reference reference;
327
328 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
329 enum pipe_format format; /**< PIPE_FORMAT_x */
330
331 unsigned width0;
332 unsigned height0;
333 unsigned depth0;
334
335 unsigned last_level:8; /**< Index of last mipmap level present/defined */
336
337 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
338
339 unsigned tex_usage; /**< bitmask of PIPE_TEXTURE_USAGE_* */
340
341 struct pipe_screen *screen; /**< screen that this texture belongs to */
342 };
343
344
345 /**
346 * A vertex buffer. Typically, all the vertex data/attributes for
347 * drawing something will be in one buffer. But it's also possible, for
348 * example, to put colors in one buffer and texcoords in another.
349 */
350 struct pipe_vertex_buffer
351 {
352 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
353 unsigned max_index; /**< number of vertices in this buffer */
354 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
355 struct pipe_buffer *buffer; /**< the actual buffer */
356 };
357
358
359 /**
360 * Information to describe a vertex attribute (position, color, etc)
361 */
362 struct pipe_vertex_element
363 {
364 /** Offset of this attribute, in bytes, from the start of the vertex */
365 unsigned src_offset;
366
367 /** Instance data rate divisor. 0 means this is per-vertex data,
368 * n means per-instance data used for n consecutive instances (n > 0).
369 */
370 unsigned instance_divisor;
371
372 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
373 * this attribute live in?
374 */
375 unsigned vertex_buffer_index:8;
376
377 enum pipe_format src_format;
378 };
379
380
381 #ifdef __cplusplus
382 }
383 #endif
384
385 #endif