gallium: Fix invalidate framebuffer with old libGL libraries
[mesa.git] / src / gallium / include / state_tracker / st_api.h
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENGL_ES1,
51 ST_API_OPENGL_ES2,
52 ST_API_OPENVG,
53
54 ST_API_COUNT
55 };
56
57 /**
58 * Used in st_context_iface->teximage.
59 */
60 enum st_texture_type {
61 ST_TEXTURE_1D,
62 ST_TEXTURE_2D,
63 ST_TEXTURE_3D,
64 ST_TEXTURE_RECT
65 };
66
67 /**
68 * Available attachments of framebuffer.
69 */
70 enum st_attachment_type {
71 ST_ATTACHMENT_FRONT_LEFT,
72 ST_ATTACHMENT_BACK_LEFT,
73 ST_ATTACHMENT_FRONT_RIGHT,
74 ST_ATTACHMENT_BACK_RIGHT,
75 ST_ATTACHMENT_DEPTH_STENCIL,
76 ST_ATTACHMENT_ACCUM,
77 ST_ATTACHMENT_SAMPLE,
78
79 ST_ATTACHMENT_COUNT,
80 ST_ATTACHMENT_INVALID = -1
81 };
82
83 /* for buffer_mask in st_visual */
84 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
85 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
86 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
87 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
88 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
89 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
90 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
91
92 /**
93 * Enumerations of state tracker context resources.
94 */
95 enum st_context_resource_type {
96 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
97 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
98 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
99 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
100 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
101 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
102 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
103 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
104 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
105 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
106 };
107
108 /**
109 * Value to st_manager->get_param function.
110 */
111 enum st_manager_param {
112 /**
113 * The dri state tracker on old libGL's doesn't do the right thing
114 * with regards to invalidating the framebuffers.
115 *
116 * For the mesa state tracker that means that it needs to invalidate
117 * the framebuffer in glViewport itself.
118 */
119 ST_MANAGER_BROKEN_INVALIDATE
120 };
121
122 /**
123 * The return type of st_api->get_proc_address.
124 */
125 typedef void (*st_proc_t)(void);
126
127 struct pipe_context;
128 struct pipe_resource;
129 struct pipe_fence_handle;
130
131 /**
132 * Used in st_context_iface->get_resource_for_egl_image.
133 */
134 struct st_context_resource
135 {
136 /* these fields are filled by the caller */
137 enum st_context_resource_type type;
138 void *resource;
139
140 /* this is owned by the caller */
141 struct pipe_resource *texture;
142 };
143
144 /**
145 * Used in st_manager_iface->get_egl_image.
146 */
147 struct st_egl_image
148 {
149 /* these fields are filled by the caller */
150 struct st_context_iface *stctxi;
151 void *egl_image;
152
153 /* this is owned by the caller */
154 struct pipe_resource *texture;
155
156 unsigned face;
157 unsigned level;
158 unsigned zslice;
159 };
160
161 /**
162 * Represent the visual of a framebuffer.
163 */
164 struct st_visual
165 {
166 /**
167 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
168 */
169 unsigned buffer_mask;
170
171 /**
172 * Buffer formats. The formats are always set even when the buffer is
173 * not available.
174 */
175 enum pipe_format color_format;
176 enum pipe_format depth_stencil_format;
177 enum pipe_format accum_format;
178 int samples;
179
180 /**
181 * Desired render buffer.
182 */
183 enum st_attachment_type render_buffer;
184 };
185
186 /**
187 * Represent a windowing system drawable.
188 *
189 * The framebuffer is implemented by the state tracker manager and
190 * used by the state trackers.
191 *
192 * Instead of the winsys pokeing into the API context to figure
193 * out what buffers that might be needed in the future by the API
194 * context, it calls into the framebuffer to get the textures.
195 *
196 * This structure along with the notify_invalid_framebuffer
197 * allows framebuffers to be shared between different threads
198 * but at the same make the API context free from thread
199 * syncronisation primitves, with the exception of a small
200 * atomic flag used for notification of framebuffer dirty status.
201 *
202 * The thread syncronisation is put inside the framebuffer
203 * and only called once the framebuffer has become dirty.
204 */
205 struct st_framebuffer_iface
206 {
207 /**
208 * Available for the state tracker manager to use.
209 */
210 void *st_manager_private;
211
212 /**
213 * The visual of a framebuffer.
214 */
215 const struct st_visual *visual;
216
217 /**
218 * Flush the front buffer.
219 *
220 * On some window systems, changes to the front buffers are not immediately
221 * visible. They need to be flushed.
222 *
223 * @att is one of the front buffer attachments.
224 */
225 boolean (*flush_front)(struct st_framebuffer_iface *stfbi,
226 enum st_attachment_type statt);
227
228 /**
229 * The state tracker asks for the textures it needs.
230 *
231 * It should try to only ask for attachments that it currently renders
232 * to, thus allowing the winsys to delay the allocation of textures not
233 * needed. For example front buffer attachments are not needed if you
234 * only do back buffer rendering.
235 *
236 * The implementor of this function needs to also ensure
237 * thread safty as this call might be done from multiple threads.
238 *
239 * The returned textures are owned by the caller. They should be
240 * unreferenced when no longer used. If this function is called multiple
241 * times with different sets of attachments, those buffers not included in
242 * the last call might be destroyed. This behavior might change in the
243 * future.
244 */
245 boolean (*validate)(struct st_framebuffer_iface *stfbi,
246 const enum st_attachment_type *statts,
247 unsigned count,
248 struct pipe_resource **out);
249 };
250
251 /**
252 * Represent a rendering context.
253 *
254 * This entity is created from st_api and used by the state tracker manager.
255 */
256 struct st_context_iface
257 {
258 /**
259 * Available for the state tracker and the manager to use.
260 */
261 void *st_context_private;
262 void *st_manager_private;
263
264 /**
265 * Destroy the context.
266 */
267 void (*destroy)(struct st_context_iface *stctxi);
268
269 /**
270 * Invalidate the current textures that was taken from a framebuffer.
271 *
272 * The state tracker manager calls this function to let the rendering
273 * context know that it should update the textures it got from
274 * st_framebuffer_iface::validate. It should do so at the latest time possible.
275 * Possible right before sending triangles to the pipe context.
276 *
277 * For certain platforms this function might be called from a thread other
278 * than the thread that the context is currently bound in, and must
279 * therefore be thread safe. But it is the state tracker manager's
280 * responsibility to make sure that the framebuffer is bound to the context
281 * and the API context is current for the duration of this call.
282 *
283 * Thus reducing the sync primitive needed to a single atomic flag.
284 */
285 void (*notify_invalid_framebuffer)(struct st_context_iface *stctxi,
286 struct st_framebuffer_iface *stfbi);
287
288 /**
289 * Flush all drawing from context to the pipe also flushes the pipe.
290 */
291 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
292 struct pipe_fence_handle **fence);
293
294 /**
295 * Replace the texture image of a texture object at the specified level.
296 *
297 * This function is optional.
298 */
299 boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target,
300 int level, enum pipe_format internal_format,
301 struct pipe_resource *tex, boolean mipmap);
302
303 /**
304 * Used to implement glXCopyContext.
305 */
306 void (*copy)(struct st_context_iface *stctxi,
307 struct st_context_iface *stsrci, unsigned mask);
308
309 /**
310 * Look up and return the info of a resource for EGLImage.
311 *
312 * This function is optional.
313 */
314 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
315 struct st_context_resource *stres);
316 };
317
318
319 /**
320 * Represent a state tracker manager.
321 *
322 * This interface is implemented by the state tracker manager. It corresponds
323 * to a "display" in the window system.
324 */
325 struct st_manager
326 {
327 struct pipe_screen *screen;
328
329 /**
330 * Look up and return the info of an EGLImage.
331 *
332 * This function is optional.
333 */
334 boolean (*get_egl_image)(struct st_manager *smapi,
335 struct st_egl_image *stimg);
336
337 /**
338 * Query an manager param.
339 */
340 int (*get_param)(struct st_manager *smapi,
341 enum st_manager_param param);
342 };
343
344 /**
345 * Represent a rendering API such as OpenGL or OpenVG.
346 *
347 * Implemented by the state tracker and used by the state tracker manager.
348 */
349 struct st_api
350 {
351 /**
352 * Destroy the API.
353 */
354 void (*destroy)(struct st_api *stapi);
355
356 /**
357 * Return an API entry point.
358 *
359 * For GL this is the same as _glapi_get_proc_address.
360 */
361 st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
362
363 /**
364 * Return true if the visual is supported by the state tracker.
365 */
366 boolean (*is_visual_supported)(struct st_api *stapi,
367 const struct st_visual *visual);
368
369 /**
370 * Create a rendering context.
371 */
372 struct st_context_iface *(*create_context)(struct st_api *stapi,
373 struct st_manager *smapi,
374 const struct st_visual *visual,
375 struct st_context_iface *stsharei);
376
377 /**
378 * Bind the context to the calling thread with draw and read as drawables.
379 *
380 * The framebuffers might have different visuals than the context does.
381 */
382 boolean (*make_current)(struct st_api *stapi,
383 struct st_context_iface *stctxi,
384 struct st_framebuffer_iface *stdrawi,
385 struct st_framebuffer_iface *streadi);
386
387 /**
388 * Get the currently bound context in the calling thread.
389 */
390 struct st_context_iface *(*get_current)(struct st_api *stapi);
391 };
392
393 /**
394 * Return true if the visual has the specified buffers.
395 */
396 static INLINE boolean
397 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
398 {
399 return ((visual->buffer_mask & mask) == mask);
400 }
401
402 /* these symbols may need to be dynamically lookup up */
403 extern PUBLIC struct st_api * st_api_create_OpenGL(void);
404 extern PUBLIC struct st_api * st_api_create_OpenGL_ES1(void);
405 extern PUBLIC struct st_api * st_api_create_OpenGL_ES2(void);
406 extern PUBLIC struct st_api * st_api_create_OpenVG(void);
407
408 /**
409 * The entry points of the state trackers.
410 */
411 #define ST_CREATE_OPENGL_SYMBOL "st_api_create_OpenGL"
412 #define ST_CREATE_OPENGL_ES1_SYMBOL "st_api_create_OpenGL_ES1"
413 #define ST_CREATE_OPENGL_ES2_SYMBOL "st_api_create_OpenGL_ES2"
414 #define ST_CREATE_OPENVG_SYMBOL "st_api_create_OpenVG"
415
416 #endif /* _ST_API_H_ */