clover: Add initial implementation of clCompileProgram for CL 1.2.
[mesa.git] / src / gallium / state_trackers / clover / api / dispatch.cpp
1 //
2 // Copyright 2013 Francisco Jerez
3 //
4 // Permission is hereby granted, free of charge, to any person obtaining a
5 // copy of this software and associated documentation files (the "Software"),
6 // to deal in the Software without restriction, including without limitation
7 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 // and/or sell copies of the Software, and to permit persons to whom the
9 // Software is furnished to do so, subject to the following conditions:
10 //
11 // The above copyright notice and this permission notice shall be included in
12 // all copies or substantial portions of the Software.
13 //
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 // OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 // OTHER DEALINGS IN THE SOFTWARE.
21 //
22
23 #include "api/dispatch.hpp"
24
25 namespace clover {
26 const _cl_icd_dispatch _dispatch = {
27 clGetPlatformIDs,
28 GetPlatformInfo,
29 clGetDeviceIDs,
30 clGetDeviceInfo,
31 clCreateContext,
32 clCreateContextFromType,
33 clRetainContext,
34 clReleaseContext,
35 clGetContextInfo,
36 clCreateCommandQueue,
37 clRetainCommandQueue,
38 clReleaseCommandQueue,
39 clGetCommandQueueInfo,
40 NULL, // clSetCommandQueueProperty
41 clCreateBuffer,
42 clCreateImage2D,
43 clCreateImage3D,
44 clRetainMemObject,
45 clReleaseMemObject,
46 clGetSupportedImageFormats,
47 clGetMemObjectInfo,
48 clGetImageInfo,
49 clCreateSampler,
50 clRetainSampler,
51 clReleaseSampler,
52 clGetSamplerInfo,
53 clCreateProgramWithSource,
54 clCreateProgramWithBinary,
55 clRetainProgram,
56 clReleaseProgram,
57 clBuildProgram,
58 clUnloadCompiler,
59 clGetProgramInfo,
60 clGetProgramBuildInfo,
61 clCreateKernel,
62 clCreateKernelsInProgram,
63 clRetainKernel,
64 clReleaseKernel,
65 clSetKernelArg,
66 clGetKernelInfo,
67 clGetKernelWorkGroupInfo,
68 clWaitForEvents,
69 clGetEventInfo,
70 clRetainEvent,
71 clReleaseEvent,
72 clGetEventProfilingInfo,
73 clFlush,
74 clFinish,
75 clEnqueueReadBuffer,
76 clEnqueueWriteBuffer,
77 clEnqueueCopyBuffer,
78 clEnqueueReadImage,
79 clEnqueueWriteImage,
80 clEnqueueCopyImage,
81 clEnqueueCopyImageToBuffer,
82 clEnqueueCopyBufferToImage,
83 clEnqueueMapBuffer,
84 clEnqueueMapImage,
85 clEnqueueUnmapMemObject,
86 clEnqueueNDRangeKernel,
87 clEnqueueTask,
88 clEnqueueNativeKernel,
89 clEnqueueMarker,
90 clEnqueueWaitForEvents,
91 clEnqueueBarrier,
92 GetExtensionFunctionAddress,
93 NULL, // clCreateFromGLBuffer
94 NULL, // clCreateFromGLTexture2D
95 NULL, // clCreateFromGLTexture3D
96 NULL, // clCreateFromGLRenderbuffer
97 NULL, // clGetGLObjectInfo
98 NULL, // clGetGLTextureInfo
99 NULL, // clEnqueueAcquireGLObjects
100 NULL, // clEnqueueReleaseGLObjects
101 NULL, // clGetGLContextInfoKHR
102 NULL, // clGetDeviceIDsFromD3D10KHR
103 NULL, // clCreateFromD3D10BufferKHR
104 NULL, // clCreateFromD3D10Texture2DKHR
105 NULL, // clCreateFromD3D10Texture3DKHR
106 NULL, // clEnqueueAcquireD3D10ObjectsKHR
107 NULL, // clEnqueueReleaseD3D10ObjectsKHR
108 clSetEventCallback,
109 clCreateSubBuffer,
110 clSetMemObjectDestructorCallback,
111 clCreateUserEvent,
112 clSetUserEventStatus,
113 clEnqueueReadBufferRect,
114 clEnqueueWriteBufferRect,
115 clEnqueueCopyBufferRect,
116 NULL, // clCreateSubDevicesEXT
117 NULL, // clRetainDeviceEXT
118 NULL, // clReleaseDeviceEXT
119 NULL, // clCreateEventFromGLsyncKHR
120 clCreateSubDevices,
121 clRetainDevice,
122 clReleaseDevice,
123 clCreateImage,
124 clCreateProgramWithBuiltInKernels,
125 clCompileProgram,
126 NULL, // clLinkProgram
127 clUnloadPlatformCompiler,
128 NULL, // clGetKernelArgInfo
129 NULL, // clEnqueueFillBuffer
130 NULL, // clEnqueueFillImage
131 NULL, // clEnqueueMigrateMemObjects
132 clEnqueueMarkerWithWaitList,
133 clEnqueueBarrierWithWaitList,
134 NULL, // clGetExtensionFunctionAddressForPlatform
135 NULL, // clCreateFromGLTexture
136 NULL, // clGetDeviceIDsFromD3D11KHR
137 NULL, // clCreateFromD3D11BufferKHR
138 NULL, // clCreateFromD3D11Texture2DKHR
139 NULL, // clCreateFromD3D11Texture3DKHR
140 NULL, // clCreateFromDX9MediaSurfaceKHR
141 NULL, // clEnqueueAcquireD3D11ObjectsKHR
142 NULL, // clEnqueueReleaseD3D11ObjectsKHR
143 NULL, // clGetDeviceIDsFromDX9MediaAdapterKHR
144 NULL, // clEnqueueAcquireDX9MediaSurfacesKHR
145 NULL // clEnqueueReleaseDX9MediaSurfacesKHR
146 };
147 }