st/egl_g3d: Rename to st/egl.
[mesa.git] / src / gallium / state_trackers / egl / common / egl_g3d.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.8
4 *
5 * Copyright (C) 2009-2010 Chia-I Wu <olv@0xlab.org>
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include <assert.h>
26 #include <string.h>
27 #include "pipe/p_screen.h"
28 #include "util/u_memory.h"
29 #include "util/u_rect.h"
30 #include "egldriver.h"
31 #include "eglcurrent.h"
32 #include "eglconfigutil.h"
33 #include "egllog.h"
34
35 #include "native.h"
36 #include "egl_g3d.h"
37 #include "egl_st.h"
38
39 /**
40 * Validate the draw/read surfaces of the context.
41 */
42 static void
43 egl_g3d_validate_context(_EGLDisplay *dpy, _EGLContext *ctx)
44 {
45 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
46 struct pipe_screen *screen = gdpy->native->screen;
47 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
48 const uint st_att_map[NUM_NATIVE_ATTACHMENTS] = {
49 ST_SURFACE_FRONT_LEFT,
50 ST_SURFACE_BACK_LEFT,
51 ST_SURFACE_FRONT_RIGHT,
52 ST_SURFACE_BACK_RIGHT,
53 };
54 EGLint num_surfaces, s;
55
56 /* validate draw and/or read buffers */
57 num_surfaces = (gctx->base.ReadSurface == gctx->base.DrawSurface) ? 1 : 2;
58 for (s = 0; s < num_surfaces; s++) {
59 struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
60 struct egl_g3d_surface *gsurf;
61 struct egl_g3d_buffer *gbuf;
62 EGLint att;
63
64 if (s == 0) {
65 gsurf = egl_g3d_surface(gctx->base.DrawSurface);
66 gbuf = &gctx->draw;
67 }
68 else {
69 gsurf = egl_g3d_surface(gctx->base.ReadSurface);
70 gbuf = &gctx->read;
71 }
72
73 if (!gctx->force_validate) {
74 unsigned int seq_num;
75
76 gsurf->native->validate(gsurf->native, gbuf->attachment_mask,
77 &seq_num, NULL, NULL, NULL);
78 /* skip validation */
79 if (gsurf->sequence_number == seq_num)
80 continue;
81 }
82
83 pipe_surface_reference(&gsurf->render_surface, NULL);
84 memset(textures, 0, sizeof(textures));
85
86 gsurf->native->validate(gsurf->native, gbuf->attachment_mask,
87 &gsurf->sequence_number, textures,
88 &gsurf->base.Width, &gsurf->base.Height);
89 for (att = 0; att < NUM_NATIVE_ATTACHMENTS; att++) {
90 struct pipe_texture *pt = textures[att];
91 struct pipe_surface *ps;
92
93 if (native_attachment_mask_test(gbuf->attachment_mask, att) && pt) {
94 ps = screen->get_tex_surface(screen, pt, 0, 0, 0,
95 PIPE_BUFFER_USAGE_GPU_READ |
96 PIPE_BUFFER_USAGE_GPU_WRITE);
97 gctx->stapi->st_set_framebuffer_surface(gbuf->st_fb,
98 st_att_map[att], ps);
99
100 if (gsurf->render_att == att)
101 pipe_surface_reference(&gsurf->render_surface, ps);
102
103 pipe_surface_reference(&ps, NULL);
104 pipe_texture_reference(&pt, NULL);
105 }
106 }
107
108 gctx->stapi->st_resize_framebuffer(gbuf->st_fb,
109 gsurf->base.Width, gsurf->base.Height);
110 }
111
112 gctx->force_validate = EGL_FALSE;
113
114 }
115
116 /**
117 * Create a st_framebuffer.
118 */
119 static struct st_framebuffer *
120 create_framebuffer(_EGLContext *ctx, _EGLSurface *surf)
121 {
122 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
123 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
124 struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config);
125
126 return gctx->stapi->st_create_framebuffer(&gconf->native->mode,
127 gconf->native->color_format, gconf->native->depth_format,
128 gconf->native->stencil_format,
129 gsurf->base.Width, gsurf->base.Height, &gsurf->base);
130 }
131
132 /**
133 * Update the attachments of draw/read surfaces.
134 */
135 static void
136 egl_g3d_route_context(_EGLDisplay *dpy, _EGLContext *ctx)
137 {
138 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
139 EGLint s;
140
141 /* route draw and read buffers' attachments */
142 for (s = 0; s < 2; s++) {
143 struct egl_g3d_surface *gsurf;
144 struct egl_g3d_buffer *gbuf;
145
146 if (s == 0) {
147 gsurf = egl_g3d_surface(gctx->base.DrawSurface);
148 gbuf = &gctx->draw;
149 }
150 else {
151 gsurf = egl_g3d_surface(gctx->base.ReadSurface);
152 gbuf = &gctx->read;
153 }
154
155 gbuf->attachment_mask = (1 << gsurf->render_att);
156
157 /* FIXME OpenGL defaults to draw the front or back buffer when the
158 * context is single-buffered or double-buffered respectively. In EGL,
159 * however, the buffer to be drawn is determined by the surface, instead
160 * of the context. As a result, rendering to a pixmap surface with a
161 * double-buffered context does not work as expected.
162 *
163 * gctx->stapi->st_draw_front_buffer(gctx->st_ctx, natt ==
164 * NATIVE_ATTACHMENT_FRONT_LEFT);
165 */
166
167 /*
168 * FIXME If the back buffer is asked for here, and the front buffer is
169 * later needed by the client API (e.g. glDrawBuffer is called to draw
170 * the front buffer), it will create a new pipe texture and draw there.
171 * One fix is to ask for both buffers here, but it would be a waste if
172 * the front buffer is never used. A better fix is to add a callback to
173 * the pipe screen with context private (just like flush_frontbuffer).
174 */
175 }
176 }
177
178 /**
179 * Reallocate the context's framebuffers after draw/read surfaces change.
180 */
181 static EGLBoolean
182 egl_g3d_realloc_context(_EGLDisplay *dpy, _EGLContext *ctx)
183 {
184 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
185 struct egl_g3d_surface *gdraw = egl_g3d_surface(gctx->base.DrawSurface);
186 struct egl_g3d_surface *gread = egl_g3d_surface(gctx->base.ReadSurface);
187
188 /* unreference the old framebuffers */
189 if (gctx->draw.st_fb) {
190 EGLBoolean is_equal = (gctx->draw.st_fb == gctx->read.st_fb);
191 void *priv;
192
193 priv = gctx->stapi->st_framebuffer_private(gctx->draw.st_fb);
194 if (!gdraw || priv != (void *) &gdraw->base) {
195 gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
196 gctx->draw.st_fb = NULL;
197 gctx->draw.attachment_mask = 0x0;
198 }
199
200 if (is_equal) {
201 gctx->read.st_fb = NULL;
202 gctx->draw.attachment_mask = 0x0;
203 }
204 else {
205 priv = gctx->stapi->st_framebuffer_private(gctx->read.st_fb);
206 if (!gread || priv != (void *) &gread->base) {
207 gctx->stapi->st_unreference_framebuffer(gctx->read.st_fb);
208 gctx->read.st_fb = NULL;
209 gctx->draw.attachment_mask = 0x0;
210 }
211 }
212 }
213
214 if (!gdraw)
215 return EGL_TRUE;
216
217 /* create the draw fb */
218 if (!gctx->draw.st_fb) {
219 gctx->draw.st_fb = create_framebuffer(&gctx->base, &gdraw->base);
220 if (!gctx->draw.st_fb)
221 return EGL_FALSE;
222 }
223
224 /* create the read fb */
225 if (!gctx->read.st_fb) {
226 if (gread != gdraw) {
227 gctx->read.st_fb = create_framebuffer(&gctx->base, &gread->base);
228 if (!gctx->read.st_fb) {
229 gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
230 gctx->draw.st_fb = NULL;
231 return EGL_FALSE;
232 }
233 }
234 else {
235 /* there is no st_reference_framebuffer... */
236 gctx->read.st_fb = gctx->draw.st_fb;
237 }
238 }
239
240 egl_g3d_route_context(dpy, &gctx->base);
241 gctx->force_validate = EGL_TRUE;
242
243 return EGL_TRUE;
244 }
245
246 /**
247 * Return the current context of the given API.
248 */
249 static struct egl_g3d_context *
250 egl_g3d_get_current_context(EGLint api)
251 {
252 _EGLThreadInfo *t = _eglGetCurrentThread();
253 EGLint api_index = _eglConvertApiToIndex(api);
254 return egl_g3d_context(t->CurrentContexts[api_index]);
255 }
256
257 /**
258 * Return the state tracker for the given context.
259 */
260 static const struct egl_g3d_st *
261 egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx)
262 {
263 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
264 const struct egl_g3d_st *stapi;
265 EGLint idx = -1;
266
267 switch (ctx->ClientAPI) {
268 case EGL_OPENGL_ES_API:
269 switch (ctx->ClientVersion) {
270 case 1:
271 idx = EGL_G3D_ST_OPENGL_ES;
272 break;
273 case 2:
274 idx = EGL_G3D_ST_OPENGL_ES2;
275 break;
276 default:
277 _eglLog(_EGL_WARNING, "unknown client version %d",
278 ctx->ClientVersion);
279 break;
280 }
281 break;
282 case EGL_OPENVG_API:
283 idx = EGL_G3D_ST_OPENVG;
284 break;
285 case EGL_OPENGL_API:
286 idx = EGL_G3D_ST_OPENGL;
287 break;
288 default:
289 _eglLog(_EGL_WARNING, "unknown client API 0x%04x", ctx->ClientAPI);
290 break;
291 }
292
293 stapi = (idx >= 0) ? gdrv->stapis[idx] : NULL;
294 return stapi;
295 }
296
297 /**
298 * Initialize the state trackers.
299 */
300 static void
301 egl_g3d_init_st(_EGLDriver *drv)
302 {
303 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
304 EGLint i;
305
306 /* already initialized */
307 if (gdrv->api_mask)
308 return;
309
310 for (i = 0; i < NUM_EGL_G3D_STS; i++) {
311 gdrv->stapis[i] = egl_g3d_get_st(i);
312 if (gdrv->stapis[i])
313 gdrv->api_mask |= gdrv->stapis[i]->api_bit;
314 }
315
316 if (gdrv->api_mask)
317 _eglLog(_EGL_DEBUG, "Driver API mask: 0x%x", gdrv->api_mask);
318 else
319 _eglLog(_EGL_WARNING, "No supported client API");
320 }
321
322 /**
323 * Get the probe object of the display.
324 *
325 * Note that this function may be called before the display is initialized.
326 */
327 static struct native_probe *
328 egl_g3d_get_probe(_EGLDriver *drv, _EGLDisplay *dpy)
329 {
330 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
331 struct native_probe *nprobe;
332
333 nprobe = (struct native_probe *) _eglGetProbeCache(gdrv->probe_key);
334 if (!nprobe || nprobe->display != dpy->NativeDisplay) {
335 if (nprobe)
336 nprobe->destroy(nprobe);
337 nprobe = native_create_probe(dpy->NativeDisplay);
338 _eglSetProbeCache(gdrv->probe_key, (void *) nprobe);
339 }
340
341 return nprobe;
342 }
343
344 /**
345 * Destroy the probe object of the display. The display may be NULL.
346 *
347 * Note that this function may be called before the display is initialized.
348 */
349 static void
350 egl_g3d_destroy_probe(_EGLDriver *drv, _EGLDisplay *dpy)
351 {
352 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
353 struct native_probe *nprobe;
354
355 nprobe = (struct native_probe *) _eglGetProbeCache(gdrv->probe_key);
356 if (nprobe && (!dpy || nprobe->display == dpy->NativeDisplay)) {
357 nprobe->destroy(nprobe);
358 _eglSetProbeCache(gdrv->probe_key, NULL);
359 }
360 }
361
362 /**
363 * Return an API mask that consists of the state trackers that supports the
364 * given mode.
365 *
366 * FIXME add st_is_mode_supported()?
367 */
368 static EGLint
369 get_mode_api_mask(const __GLcontextModes *mode, EGLint api_mask)
370 {
371 EGLint check;
372
373 /* OpenGL ES 1.x and 2.x are checked together */
374 check = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
375 if (api_mask & check) {
376 /* this is required by EGL, not by OpenGL ES */
377 if (mode->drawableType & GLX_WINDOW_BIT && !mode->doubleBufferMode)
378 api_mask &= ~check;
379 }
380
381 check = EGL_OPENVG_BIT;
382 if (api_mask & check) {
383 /* vega st needs the depth/stencil rb */
384 if (!mode->depthBits && !mode->stencilBits)
385 api_mask &= ~check;
386 }
387
388 return api_mask;
389 }
390
391 #ifdef EGL_MESA_screen_surface
392
393 static void
394 egl_g3d_add_screens(_EGLDriver *drv, _EGLDisplay *dpy)
395 {
396 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
397 const struct native_connector **native_connectors;
398 EGLint num_connectors, i;
399
400 native_connectors =
401 gdpy->native->modeset->get_connectors(gdpy->native, &num_connectors, NULL);
402 if (!num_connectors) {
403 if (native_connectors)
404 free(native_connectors);
405 return;
406 }
407
408 for (i = 0; i < num_connectors; i++) {
409 const struct native_connector *nconn = native_connectors[i];
410 struct egl_g3d_screen *gscr;
411 const struct native_mode **native_modes;
412 EGLint num_modes, j;
413
414 /* TODO support for hotplug */
415 native_modes =
416 gdpy->native->modeset->get_modes(gdpy->native, nconn, &num_modes);
417 if (!num_modes) {
418 if (native_modes)
419 free(native_modes);
420 continue;
421 }
422
423 gscr = CALLOC_STRUCT(egl_g3d_screen);
424 if (!gscr) {
425 free(native_modes);
426 continue;
427 }
428
429 _eglInitScreen(&gscr->base);
430
431 for (j = 0; j < num_modes; j++) {
432 const struct native_mode *nmode = native_modes[j];
433 _EGLMode *mode;
434
435 mode = _eglAddNewMode(&gscr->base, nmode->width, nmode->height,
436 nmode->refresh_rate, nmode->desc);
437 if (!mode)
438 break;
439 /* gscr->native_modes and gscr->base.Modes should be consistent */
440 assert(mode == &gscr->base.Modes[j]);
441 }
442
443 gscr->native = nconn;
444 gscr->native_modes = native_modes;
445
446 _eglAddScreen(dpy, &gscr->base);
447 }
448
449 free(native_connectors);
450 }
451
452 #endif /* EGL_MESA_screen_surface */
453
454 /**
455 * Add configs to display and return the next config ID.
456 */
457 static EGLint
458 egl_g3d_add_configs(_EGLDriver *drv, _EGLDisplay *dpy, EGLint id)
459 {
460 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
461 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
462 const struct native_config **native_configs;
463 int num_configs, i;
464
465 native_configs = gdpy->native->get_configs(gdpy->native,
466 &num_configs);
467 if (!num_configs) {
468 if (native_configs)
469 free(native_configs);
470 return id;
471 }
472
473 for (i = 0; i < num_configs; i++) {
474 EGLint api_mask;
475 struct egl_g3d_config *gconf;
476 EGLBoolean valid;
477
478 api_mask = get_mode_api_mask(&native_configs[i]->mode, gdrv->api_mask);
479 if (!api_mask) {
480 _eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
481 native_configs[i]->mode.visualID);
482 continue;
483 }
484
485 gconf = CALLOC_STRUCT(egl_g3d_config);
486 if (!gconf)
487 continue;
488
489 _eglInitConfig(&gconf->base, id);
490 valid = _eglConfigFromContextModesRec(&gconf->base,
491 &native_configs[i]->mode, api_mask, api_mask);
492 if (valid) {
493 #ifdef EGL_MESA_screen_surface
494 /* check if scanout surface bit is set */
495 if (native_configs[i]->scanout_bit) {
496 EGLint val = GET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE);
497 val |= EGL_SCREEN_BIT_MESA;
498 SET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE, val);
499 }
500 #endif
501 valid = _eglValidateConfig(&gconf->base, EGL_FALSE);
502 }
503 if (!valid) {
504 _eglLog(_EGL_DEBUG, "skip invalid config 0x%x",
505 native_configs[i]->mode.visualID);
506 free(gconf);
507 continue;
508 }
509
510 gconf->native = native_configs[i];
511 _eglAddConfig(dpy, &gconf->base);
512 id++;
513 }
514
515 free(native_configs);
516 return id;
517 }
518
519 /**
520 * Flush the front buffer of the context's draw surface.
521 */
522 static void
523 egl_g3d_flush_frontbuffer(struct pipe_screen *screen,
524 struct pipe_surface *surf, void *context_private)
525 {
526 struct egl_g3d_context *gctx = egl_g3d_context(context_private);
527 struct egl_g3d_surface *gsurf = egl_g3d_surface(gctx->base.DrawSurface);
528
529 if (gsurf)
530 gsurf->native->flush_frontbuffer(gsurf->native);
531 }
532
533 /**
534 * Re-validate the context.
535 */
536 static void
537 egl_g3d_update_buffer(struct pipe_screen *screen, void *context_private)
538 {
539 struct egl_g3d_context *gctx = egl_g3d_context(context_private);
540
541 /**
542 * It is likely that the surface has changed when this function is called.
543 * Set force_validate to skip an unnecessary check.
544 */
545 gctx->force_validate = EGL_TRUE;
546 egl_g3d_validate_context(gctx->base.Display, &gctx->base);
547 }
548
549 static EGLBoolean
550 egl_g3d_terminate(_EGLDriver *drv, _EGLDisplay *dpy)
551 {
552 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
553 EGLint i;
554
555 _eglReleaseDisplayResources(drv, dpy);
556 _eglCleanupDisplay(dpy);
557
558 if (dpy->Screens) {
559 for (i = 0; i < dpy->NumScreens; i++) {
560 struct egl_g3d_screen *gscr = egl_g3d_screen(dpy->Screens[i]);
561 free(gscr->native_modes);
562 free(gscr);
563 }
564 free(dpy->Screens);
565 }
566
567 if (gdpy->native)
568 gdpy->native->destroy(gdpy->native);
569
570 free(gdpy);
571 dpy->DriverData = NULL;
572
573 return EGL_TRUE;
574 }
575
576 static EGLBoolean
577 egl_g3d_initialize(_EGLDriver *drv, _EGLDisplay *dpy,
578 EGLint *major, EGLint *minor)
579 {
580 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
581 struct egl_g3d_display *gdpy;
582
583 /* the probe object is unlikely to be needed again */
584 egl_g3d_destroy_probe(drv, dpy);
585
586 gdpy = CALLOC_STRUCT(egl_g3d_display);
587 if (!gdpy) {
588 _eglError(EGL_BAD_ALLOC, "eglInitialize");
589 goto fail;
590 }
591 dpy->DriverData = gdpy;
592
593 gdpy->native = native_create_display(dpy->NativeDisplay);
594 if (!gdpy->native) {
595 _eglError(EGL_NOT_INITIALIZED, "eglInitialize(no usable display)");
596 goto fail;
597 }
598
599 gdpy->native->screen->flush_frontbuffer = egl_g3d_flush_frontbuffer;
600 gdpy->native->screen->update_buffer = egl_g3d_update_buffer;
601
602 egl_g3d_init_st(&gdrv->base);
603 dpy->ClientAPIsMask = gdrv->api_mask;
604
605 if (egl_g3d_add_configs(drv, dpy, 1) == 1) {
606 _eglError(EGL_NOT_INITIALIZED, "eglInitialize(unable to add configs)");
607 goto fail;
608 }
609
610 #ifdef EGL_MESA_screen_surface
611 /* enable MESA_screen_surface */
612 if (gdpy->native->modeset) {
613 dpy->Extensions.MESA_screen_surface = EGL_TRUE;
614 egl_g3d_add_screens(drv, dpy);
615 }
616 #endif
617
618 *major = 1;
619 *minor = 4;
620
621 return EGL_TRUE;
622
623 fail:
624 if (gdpy)
625 egl_g3d_terminate(drv, dpy);
626 return EGL_FALSE;
627 }
628
629 static _EGLContext *
630 egl_g3d_create_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
631 _EGLContext *share, const EGLint *attribs)
632 {
633 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
634 struct egl_g3d_context *gshare = egl_g3d_context(share);
635 struct egl_g3d_config *gconf = egl_g3d_config(conf);
636 struct egl_g3d_context *gctx;
637 const __GLcontextModes *mode;
638
639 gctx = CALLOC_STRUCT(egl_g3d_context);
640 if (!gctx) {
641 _eglError(EGL_BAD_ALLOC, "eglCreateContext");
642 return NULL;
643 }
644
645 if (!_eglInitContext(drv, &gctx->base, conf, attribs)) {
646 free(gctx);
647 return NULL;
648 }
649
650 gctx->stapi = egl_g3d_choose_st(drv, &gctx->base);
651 if (!gctx->stapi) {
652 free(gctx);
653 return NULL;
654 }
655
656 mode = &gconf->native->mode;
657 gctx->pipe =
658 gdpy->native->create_context(gdpy->native, (void *) &gctx->base);
659 if (!gctx->pipe) {
660 free(gctx);
661 return NULL;
662 }
663
664 gctx->st_ctx = gctx->stapi->st_create_context(gctx->pipe, mode,
665 (gshare) ? gshare->st_ctx : NULL);
666 if (!gctx->st_ctx) {
667 gctx->pipe->destroy(gctx->pipe);
668 free(gctx);
669 return NULL;
670 }
671
672 return &gctx->base;
673 }
674
675 static EGLBoolean
676 egl_g3d_destroy_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
677 {
678 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
679
680 if (_eglIsContextBound(&gctx->base))
681 return EGL_TRUE;
682
683 egl_g3d_realloc_context(dpy, &gctx->base);
684
685 /* it will destroy pipe context */
686 gctx->stapi->st_destroy_context(gctx->st_ctx);
687
688 free(gctx);
689
690 return EGL_TRUE;
691 }
692
693 static EGLBoolean
694 init_surface_geometry(_EGLSurface *surf)
695 {
696 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
697
698 return gsurf->native->validate(gsurf->native, 0x0,
699 &gsurf->sequence_number, NULL,
700 &gsurf->base.Width, &gsurf->base.Height);
701 }
702
703 static _EGLSurface *
704 egl_g3d_create_window_surface(_EGLDriver *drv, _EGLDisplay *dpy,
705 _EGLConfig *conf, EGLNativeWindowType win,
706 const EGLint *attribs)
707 {
708 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
709 struct egl_g3d_config *gconf = egl_g3d_config(conf);
710 struct egl_g3d_surface *gsurf;
711
712 gsurf = CALLOC_STRUCT(egl_g3d_surface);
713 if (!gsurf) {
714 _eglError(EGL_BAD_ALLOC, "eglCreateWindowSurface");
715 return NULL;
716 }
717
718 if (!_eglInitSurface(drv, &gsurf->base, EGL_WINDOW_BIT, conf, attribs)) {
719 free(gsurf);
720 return NULL;
721 }
722
723 gsurf->native =
724 gdpy->native->create_window_surface(gdpy->native, win, gconf->native);
725 if (!gsurf->native) {
726 free(gsurf);
727 return NULL;
728 }
729
730 if (!init_surface_geometry(&gsurf->base)) {
731 gsurf->native->destroy(gsurf->native);
732 free(gsurf);
733 return NULL;
734 }
735
736 gsurf->render_att = (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER ||
737 !gconf->native->mode.doubleBufferMode) ?
738 NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
739
740 return &gsurf->base;
741 }
742
743 static _EGLSurface *
744 egl_g3d_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *dpy,
745 _EGLConfig *conf, EGLNativePixmapType pix,
746 const EGLint *attribs)
747 {
748 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
749 struct egl_g3d_config *gconf = egl_g3d_config(conf);
750 struct egl_g3d_surface *gsurf;
751
752 gsurf = CALLOC_STRUCT(egl_g3d_surface);
753 if (!gsurf) {
754 _eglError(EGL_BAD_ALLOC, "eglCreatePixmapSurface");
755 return NULL;
756 }
757
758 if (!_eglInitSurface(drv, &gsurf->base, EGL_PIXMAP_BIT, conf, attribs)) {
759 free(gsurf);
760 return NULL;
761 }
762
763 gsurf->native =
764 gdpy->native->create_pixmap_surface(gdpy->native, pix, gconf->native);
765 if (!gsurf->native) {
766 free(gsurf);
767 return NULL;
768 }
769
770 if (!init_surface_geometry(&gsurf->base)) {
771 gsurf->native->destroy(gsurf->native);
772 free(gsurf);
773 return NULL;
774 }
775
776 gsurf->render_att = NATIVE_ATTACHMENT_FRONT_LEFT;
777
778 return &gsurf->base;
779 }
780
781 static _EGLSurface *
782 egl_g3d_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *dpy,
783 _EGLConfig *conf, const EGLint *attribs)
784 {
785 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
786 struct egl_g3d_config *gconf = egl_g3d_config(conf);
787 struct egl_g3d_surface *gsurf;
788
789 gsurf = CALLOC_STRUCT(egl_g3d_surface);
790 if (!gsurf) {
791 _eglError(EGL_BAD_ALLOC, "eglCreatePbufferSurface");
792 return NULL;
793 }
794
795 if (!_eglInitSurface(drv, &gsurf->base, EGL_PBUFFER_BIT, conf, attribs)) {
796 free(gsurf);
797 return NULL;
798 }
799
800 gsurf->native =
801 gdpy->native->create_pbuffer_surface(gdpy->native, gconf->native,
802 gsurf->base.Width, gsurf->base.Height);
803 if (!gsurf->native) {
804 free(gsurf);
805 return NULL;
806 }
807
808 if (!init_surface_geometry(&gsurf->base)) {
809 gsurf->native->destroy(gsurf->native);
810 free(gsurf);
811 return NULL;
812 }
813
814 gsurf->render_att = (!gconf->native->mode.doubleBufferMode) ?
815 NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
816
817 return &gsurf->base;
818 }
819
820 static EGLBoolean
821 egl_g3d_destroy_surface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
822 {
823 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
824
825 if (_eglIsSurfaceBound(&gsurf->base))
826 return EGL_TRUE;
827
828 pipe_surface_reference(&gsurf->render_surface, NULL);
829 gsurf->native->destroy(gsurf->native);
830 free(gsurf);
831 return EGL_TRUE;
832 }
833
834 static EGLBoolean
835 egl_g3d_make_current(_EGLDriver *drv, _EGLDisplay *dpy,
836 _EGLSurface *draw, _EGLSurface *read, _EGLContext *ctx)
837 {
838 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
839 struct egl_g3d_context *old_gctx;
840 EGLint api;
841 EGLBoolean ok = EGL_TRUE;
842
843 /* find the old context */
844 api = (gctx) ? gctx->base.ClientAPI : eglQueryAPI();
845 old_gctx = egl_g3d_get_current_context(api);
846 if (old_gctx && !_eglIsContextLinked(&old_gctx->base))
847 old_gctx = NULL;
848
849 if (!_eglMakeCurrent(drv, dpy, draw, read, ctx))
850 return EGL_FALSE;
851
852 if (old_gctx) {
853 /* flush old context */
854 old_gctx->stapi->st_flush(old_gctx->st_ctx,
855 PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
856
857 /*
858 * The old context is no longer current, and egl_g3d_realloc_context()
859 * should be called to destroy the framebuffers. However, it is possible
860 * that it will be made current again with the same draw/read surfaces.
861 * It might be better to keep it around.
862 */
863 }
864
865 if (gctx) {
866 struct egl_g3d_surface *gdraw = egl_g3d_surface(draw);
867
868 ok = egl_g3d_realloc_context(dpy, &gctx->base);
869 if (ok) {
870 ok = gctx->stapi->st_make_current(gctx->st_ctx,
871 gctx->draw.st_fb, gctx->read.st_fb);
872 if (ok) {
873 egl_g3d_validate_context(dpy, &gctx->base);
874 if (gdraw->base.Type == EGL_WINDOW_BIT) {
875 gctx->base.WindowRenderBuffer =
876 (gdraw->render_att == NATIVE_ATTACHMENT_FRONT_LEFT) ?
877 EGL_SINGLE_BUFFER : EGL_BACK_BUFFER;
878 }
879 }
880 }
881 }
882 else if (old_gctx) {
883 ok = old_gctx->stapi->st_make_current(NULL, NULL, NULL);
884 old_gctx->base.WindowRenderBuffer = EGL_NONE;
885 }
886
887 return ok;
888 }
889
890 static EGLBoolean
891 egl_g3d_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
892 {
893 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
894 _EGLContext *ctx = _eglGetCurrentContext();
895 struct egl_g3d_context *gctx = NULL;
896
897 /* no-op for pixmap or pbuffer surface */
898 if (gsurf->base.Type == EGL_PIXMAP_BIT ||
899 gsurf->base.Type == EGL_PBUFFER_BIT)
900 return EGL_TRUE;
901
902 /* or when the surface is single-buffered */
903 if (gsurf->render_att == NATIVE_ATTACHMENT_FRONT_LEFT)
904 return EGL_TRUE;
905
906 if (ctx && ctx->DrawSurface == surf)
907 gctx = egl_g3d_context(ctx);
908
909 /* flush if the surface is current */
910 if (gctx)
911 gctx->stapi->st_notify_swapbuffers(gctx->draw.st_fb);
912
913 /*
914 * We drew on the back buffer, unless there was no back buffer.
915 * In that case, we drew on the front buffer. Either case, we call
916 * swap_buffers.
917 */
918 if (!gsurf->native->swap_buffers(gsurf->native))
919 return EGL_FALSE;
920
921 if (gctx) {
922 struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config);
923
924 /* force validation if the swap method is not copy */
925 if (gconf->native->mode.swapMethod != GLX_SWAP_COPY_OML) {
926 gctx->force_validate = EGL_TRUE;
927 egl_g3d_validate_context(dpy, &gctx->base);
928 }
929 }
930
931 return EGL_TRUE;
932 }
933
934 /**
935 * Find a config that supports the pixmap.
936 */
937 static _EGLConfig *
938 find_pixmap_config(_EGLDisplay *dpy, EGLNativePixmapType pix)
939 {
940 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
941 struct egl_g3d_config *gconf;
942 EGLint i;
943
944 for (i = 0; i < dpy->NumConfigs; i++) {
945 gconf = egl_g3d_config(dpy->Configs[i]);
946 if (gdpy->native->is_pixmap_supported(gdpy->native, pix, gconf->native))
947 break;
948 }
949
950 return (i < dpy->NumConfigs) ? &gconf->base : NULL;
951 }
952
953 /**
954 * Get the pipe surface of the given attachment of the native surface.
955 */
956 static struct pipe_surface *
957 get_pipe_surface(struct native_display *ndpy, struct native_surface *nsurf,
958 enum native_attachment natt)
959 {
960 struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
961 struct pipe_surface *psurf;
962
963 textures[natt] = NULL;
964 nsurf->validate(nsurf, 1 << natt, NULL, textures, NULL, NULL);
965 if (!textures[natt])
966 return NULL;
967
968 psurf = ndpy->screen->get_tex_surface(ndpy->screen, textures[natt],
969 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE);
970 pipe_texture_reference(&textures[natt], NULL);
971
972 return psurf;
973 }
974
975 static EGLBoolean
976 egl_g3d_copy_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
977 NativePixmapType target)
978 {
979 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
980 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
981 _EGLContext *ctx = _eglGetCurrentContext();
982 struct egl_g3d_config *gconf;
983 struct native_surface *nsurf;
984 struct pipe_screen *screen = gdpy->native->screen;
985 struct pipe_surface *psurf;
986
987 if (!gsurf->render_surface)
988 return EGL_TRUE;
989
990 gconf = egl_g3d_config(find_pixmap_config(dpy, target));
991 if (!gconf)
992 return _eglError(EGL_BAD_NATIVE_PIXMAP, "eglCopyBuffers");
993
994 nsurf = gdpy->native->create_pixmap_surface(gdpy->native,
995 target, gconf->native);
996 if (!nsurf)
997 return _eglError(EGL_BAD_NATIVE_PIXMAP, "eglCopyBuffers");
998
999 /* flush if the surface is current */
1000 if (ctx && ctx->DrawSurface == &gsurf->base) {
1001 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
1002 gctx->stapi->st_flush(gctx->st_ctx,
1003 PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
1004 }
1005
1006 psurf = get_pipe_surface(gdpy->native, nsurf, NATIVE_ATTACHMENT_FRONT_LEFT);
1007 if (psurf) {
1008 struct pipe_context pipe;
1009
1010 /**
1011 * XXX This is hacky. If we might allow the EGLDisplay to create a pipe
1012 * context of its own and use the blitter context for this.
1013 */
1014 memset(&pipe, 0, sizeof(pipe));
1015 pipe.screen = screen;
1016
1017 util_surface_copy(&pipe, FALSE, psurf, 0, 0,
1018 gsurf->render_surface, 0, 0, psurf->width, psurf->height);
1019
1020 pipe_surface_reference(&psurf, NULL);
1021 nsurf->flush_frontbuffer(nsurf);
1022 }
1023
1024 nsurf->destroy(nsurf);
1025
1026 return EGL_TRUE;
1027 }
1028
1029 static EGLBoolean
1030 egl_g3d_wait_client(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
1031 {
1032 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
1033 gctx->stapi->st_finish(gctx->st_ctx);
1034 return EGL_TRUE;
1035 }
1036
1037 static EGLBoolean
1038 egl_g3d_wait_native(_EGLDriver *drv, _EGLDisplay *dpy, EGLint engine)
1039 {
1040 _EGLSurface *surf = _eglGetCurrentSurface(EGL_DRAW);
1041 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
1042
1043 if (engine != EGL_CORE_NATIVE_ENGINE)
1044 return _eglError(EGL_BAD_PARAMETER, "eglWaitNative");
1045
1046 if (gsurf)
1047 gsurf->native->wait(gsurf->native);
1048
1049 return EGL_TRUE;
1050 }
1051
1052 static _EGLProc
1053 egl_g3d_get_proc_address(_EGLDriver *drv, const char *procname)
1054 {
1055 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
1056 _EGLProc proc;
1057 EGLint i;
1058
1059 /* in case this is called before a display is initialized */
1060 egl_g3d_init_st(&gdrv->base);
1061
1062 for (i = 0; i < NUM_EGL_G3D_STS; i++) {
1063 const struct egl_g3d_st *stapi = gdrv->stapis[i];
1064 if (stapi) {
1065 proc = (_EGLProc) stapi->st_get_proc_address(procname);
1066 if (proc)
1067 return proc;
1068 }
1069 }
1070
1071 return (_EGLProc) NULL;
1072 }
1073
1074 static EGLBoolean
1075 egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
1076 _EGLSurface *surf, EGLint buffer)
1077 {
1078 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
1079 struct egl_g3d_context *gctx;
1080 enum pipe_format target_format;
1081 int target;
1082
1083 if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT)
1084 return _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
1085 if (buffer != EGL_BACK_BUFFER)
1086 return _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
1087 if (gsurf->base.BoundToTexture)
1088 return _eglError(EGL_BAD_ACCESS, "eglBindTexImage");
1089
1090 switch (gsurf->base.TextureFormat) {
1091 case EGL_TEXTURE_RGB:
1092 target_format = PIPE_FORMAT_R8G8B8_UNORM;
1093 break;
1094 case EGL_TEXTURE_RGBA:
1095 target_format = PIPE_FORMAT_A8R8G8B8_UNORM;
1096 break;
1097 default:
1098 return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
1099 }
1100
1101 switch (gsurf->base.TextureTarget) {
1102 case EGL_TEXTURE_2D:
1103 target = ST_TEXTURE_2D;
1104 break;
1105 default:
1106 return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
1107 }
1108
1109 /* flush properly if the surface is bound */
1110 if (gsurf->base.Binding) {
1111 gctx = egl_g3d_context(gsurf->base.Binding);
1112 gctx->stapi->st_flush(gctx->st_ctx,
1113 PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
1114 }
1115
1116 /* XXX change to EGL_OPENGL_ES_API once OpenGL ES is merged */
1117 gctx = egl_g3d_get_current_context(EGL_OPENGL_API);
1118 if (gctx) {
1119 if (!gsurf->render_surface)
1120 return EGL_FALSE;
1121
1122 gctx->stapi->st_bind_texture_surface(gsurf->render_surface,
1123 target, gsurf->base.MipmapLevel, target_format);
1124 gsurf->base.BoundToTexture = EGL_TRUE;
1125 }
1126
1127 return EGL_TRUE;
1128 }
1129
1130 static EGLBoolean
1131 egl_g3d_release_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
1132 _EGLSurface *surf, EGLint buffer)
1133 {
1134 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
1135
1136 if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT ||
1137 !gsurf->base.BoundToTexture)
1138 return _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
1139 if (buffer != EGL_BACK_BUFFER)
1140 return _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
1141
1142 if (gsurf->render_surface) {
1143 _EGLThreadInfo *t = _eglGetCurrentThread();
1144 /* XXX change to EGL_OPENGL_ES_API once OpenGL ES is merged */
1145 struct egl_g3d_context *gctx = egl_g3d_context(
1146 t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_API)]);
1147
1148 /* what if the context the surface binds to is no longer current? */
1149 if (gctx)
1150 gctx->stapi->st_unbind_texture_surface(gsurf->render_surface,
1151 ST_TEXTURE_2D, gsurf->base.MipmapLevel);
1152 }
1153
1154 gsurf->base.BoundToTexture = EGL_FALSE;
1155
1156 return EGL_TRUE;
1157 }
1158
1159 #ifdef EGL_MESA_screen_surface
1160
1161 static _EGLSurface *
1162 egl_g3d_create_screen_surface(_EGLDriver *drv, _EGLDisplay *dpy,
1163 _EGLConfig *conf, const EGLint *attribs)
1164 {
1165 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
1166 struct egl_g3d_config *gconf = egl_g3d_config(conf);
1167 struct egl_g3d_surface *gsurf;
1168
1169 gsurf = CALLOC_STRUCT(egl_g3d_surface);
1170 if (!gsurf) {
1171 _eglError(EGL_BAD_ALLOC, "eglCreatePbufferSurface");
1172 return NULL;
1173 }
1174
1175 if (!_eglInitSurface(drv, &gsurf->base,
1176 EGL_SCREEN_BIT_MESA, conf, attribs)) {
1177 free(gsurf);
1178 return NULL;
1179 }
1180
1181 gsurf->native =
1182 gdpy->native->modeset->create_scanout_surface(gdpy->native,
1183 gconf->native, gsurf->base.Width, gsurf->base.Height);
1184 if (!gsurf->native) {
1185 free(gsurf);
1186 return NULL;
1187 }
1188
1189 gsurf->render_att = (!gconf->native->mode.doubleBufferMode) ?
1190 NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
1191
1192 return &gsurf->base;
1193 }
1194
1195 static EGLBoolean
1196 egl_g3d_show_screen_surface(_EGLDriver *drv, _EGLDisplay *dpy,
1197 _EGLScreen *scr, _EGLSurface *surf,
1198 _EGLMode *mode)
1199 {
1200 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
1201 struct egl_g3d_screen *gscr = egl_g3d_screen(scr);
1202 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
1203 struct native_surface *nsurf;
1204 const struct native_mode *nmode;
1205 EGLBoolean changed;
1206
1207 if (gsurf) {
1208 EGLint idx;
1209
1210 if (!mode)
1211 return _eglError(EGL_BAD_MATCH, "eglShowSurfaceMESA");
1212 if (gsurf->base.Type != EGL_SCREEN_BIT_MESA)
1213 return _eglError(EGL_BAD_SURFACE, "eglShowScreenSurfaceMESA");
1214 if (gsurf->base.Width < mode->Width || gsurf->base.Height < mode->Height)
1215 return _eglError(EGL_BAD_MATCH,
1216 "eglShowSurfaceMESA(surface smaller than mode size)");
1217
1218 /* find the index of the mode */
1219 for (idx = 0; idx < gscr->base.NumModes; idx++)
1220 if (mode == &gscr->base.Modes[idx])
1221 break;
1222 if (idx >= gscr->base.NumModes) {
1223 return _eglError(EGL_BAD_MODE_MESA,
1224 "eglShowSurfaceMESA(unknown mode)");
1225 }
1226
1227 nsurf = gsurf->native;
1228 nmode = gscr->native_modes[idx];
1229 }
1230 else {
1231 if (mode)
1232 return _eglError(EGL_BAD_MATCH, "eglShowSurfaceMESA");
1233
1234 /* disable the screen */
1235 nsurf = NULL;
1236 nmode = NULL;
1237 }
1238
1239 /* TODO surface panning by CRTC choosing */
1240 changed = gdpy->native->modeset->program(gdpy->native, 0, nsurf,
1241 gscr->base.OriginX, gscr->base.OriginY, &gscr->native, 1, nmode);
1242 if (changed) {
1243 gscr->base.CurrentSurface = &gsurf->base;
1244 gscr->base.CurrentMode = mode;
1245 }
1246
1247 return changed;
1248 }
1249
1250 #endif /* EGL_MESA_screen_surface */
1251
1252 static EGLint
1253 egl_g3d_probe(_EGLDriver *drv, _EGLDisplay *dpy)
1254 {
1255 struct native_probe *nprobe;
1256 enum native_probe_result res;
1257 EGLint score;
1258
1259 nprobe = egl_g3d_get_probe(drv, dpy);
1260 res = native_get_probe_result(nprobe);
1261
1262 switch (res) {
1263 case NATIVE_PROBE_UNKNOWN:
1264 default:
1265 score = 0;
1266 break;
1267 case NATIVE_PROBE_FALLBACK:
1268 score = 40;
1269 break;
1270 case NATIVE_PROBE_SUPPORTED:
1271 score = 50;
1272 break;
1273 case NATIVE_PROBE_EXACT:
1274 score = 100;
1275 break;
1276 }
1277
1278 return score;
1279 }
1280
1281 static void
1282 egl_g3d_unload(_EGLDriver *drv)
1283 {
1284 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
1285
1286 egl_g3d_destroy_probe(drv, NULL);
1287 free(gdrv);
1288 }
1289
1290 _EGLDriver *
1291 _eglMain(const char *args)
1292 {
1293 static char driver_name[64];
1294 struct egl_g3d_driver *gdrv;
1295
1296 snprintf(driver_name, sizeof(driver_name),
1297 "Gallium/%s", native_get_name());
1298
1299 gdrv = CALLOC_STRUCT(egl_g3d_driver);
1300 if (!gdrv)
1301 return NULL;
1302
1303 _eglInitDriverFallbacks(&gdrv->base);
1304
1305 gdrv->base.API.Initialize = egl_g3d_initialize;
1306 gdrv->base.API.Terminate = egl_g3d_terminate;
1307 gdrv->base.API.CreateContext = egl_g3d_create_context;
1308 gdrv->base.API.DestroyContext = egl_g3d_destroy_context;
1309 gdrv->base.API.CreateWindowSurface = egl_g3d_create_window_surface;
1310 gdrv->base.API.CreatePixmapSurface = egl_g3d_create_pixmap_surface;
1311 gdrv->base.API.CreatePbufferSurface = egl_g3d_create_pbuffer_surface;
1312 gdrv->base.API.DestroySurface = egl_g3d_destroy_surface;
1313 gdrv->base.API.MakeCurrent = egl_g3d_make_current;
1314 gdrv->base.API.SwapBuffers = egl_g3d_swap_buffers;
1315 gdrv->base.API.CopyBuffers = egl_g3d_copy_buffers;
1316 gdrv->base.API.WaitClient = egl_g3d_wait_client;
1317 gdrv->base.API.WaitNative = egl_g3d_wait_native;
1318 gdrv->base.API.GetProcAddress = egl_g3d_get_proc_address;
1319
1320 gdrv->base.API.BindTexImage = egl_g3d_bind_tex_image;
1321 gdrv->base.API.ReleaseTexImage = egl_g3d_release_tex_image;
1322
1323 #ifdef EGL_MESA_screen_surface
1324 gdrv->base.API.CreateScreenSurfaceMESA = egl_g3d_create_screen_surface;
1325 gdrv->base.API.ShowScreenSurfaceMESA = egl_g3d_show_screen_surface;
1326 #endif
1327
1328 gdrv->base.Name = driver_name;
1329 gdrv->base.Probe = egl_g3d_probe;
1330 gdrv->base.Unload = egl_g3d_unload;
1331
1332 /* the key is " EGL G3D" */
1333 gdrv->probe_key = 0x0E61063D;
1334
1335 return &gdrv->base;
1336 }