st/egl: Add event support to the native display interface.
[mesa.git] / src / gallium / state_trackers / egl / common / egl_g3d.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.8
4 *
5 * Copyright (C) 2009-2010 Chia-I Wu <olv@0xlab.org>
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include <assert.h>
26 #include <stdio.h>
27 #include <string.h>
28 #include "pipe/p_screen.h"
29 #include "util/u_memory.h"
30 #include "util/u_rect.h"
31 #include "util/u_inlines.h"
32 #include "egldriver.h"
33 #include "eglcurrent.h"
34 #include "eglconfigutil.h"
35 #include "egllog.h"
36
37 #include "native.h"
38 #include "egl_g3d.h"
39 #include "egl_st.h"
40
41 /**
42 * Validate the draw/read surfaces of the context.
43 */
44 static void
45 egl_g3d_validate_context(_EGLDisplay *dpy, _EGLContext *ctx)
46 {
47 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
48 struct pipe_screen *screen = gdpy->native->screen;
49 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
50 const uint st_att_map[NUM_NATIVE_ATTACHMENTS] = {
51 ST_SURFACE_FRONT_LEFT,
52 ST_SURFACE_BACK_LEFT,
53 ST_SURFACE_FRONT_RIGHT,
54 ST_SURFACE_BACK_RIGHT,
55 };
56 EGLint num_surfaces, s;
57
58 /* validate draw and/or read buffers */
59 num_surfaces = (gctx->base.ReadSurface == gctx->base.DrawSurface) ? 1 : 2;
60 for (s = 0; s < num_surfaces; s++) {
61 struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
62 struct egl_g3d_surface *gsurf;
63 struct egl_g3d_buffer *gbuf;
64 EGLint att;
65
66 if (s == 0) {
67 gsurf = egl_g3d_surface(gctx->base.DrawSurface);
68 gbuf = &gctx->draw;
69 }
70 else {
71 gsurf = egl_g3d_surface(gctx->base.ReadSurface);
72 gbuf = &gctx->read;
73 }
74
75 if (!gctx->force_validate) {
76 unsigned int seq_num;
77
78 gsurf->native->validate(gsurf->native, gbuf->attachment_mask,
79 &seq_num, NULL, NULL, NULL);
80 /* skip validation */
81 if (gsurf->sequence_number == seq_num)
82 continue;
83 }
84
85 pipe_surface_reference(&gsurf->render_surface, NULL);
86 memset(textures, 0, sizeof(textures));
87
88 gsurf->native->validate(gsurf->native, gbuf->attachment_mask,
89 &gsurf->sequence_number, textures,
90 &gsurf->base.Width, &gsurf->base.Height);
91 for (att = 0; att < NUM_NATIVE_ATTACHMENTS; att++) {
92 struct pipe_texture *pt = textures[att];
93 struct pipe_surface *ps;
94
95 if (native_attachment_mask_test(gbuf->attachment_mask, att) && pt) {
96 ps = screen->get_tex_surface(screen, pt, 0, 0, 0,
97 PIPE_BUFFER_USAGE_GPU_READ |
98 PIPE_BUFFER_USAGE_GPU_WRITE);
99 gctx->stapi->st_set_framebuffer_surface(gbuf->st_fb,
100 st_att_map[att], ps);
101
102 if (gsurf->render_att == att)
103 pipe_surface_reference(&gsurf->render_surface, ps);
104
105 pipe_surface_reference(&ps, NULL);
106 pipe_texture_reference(&pt, NULL);
107 }
108 }
109
110 gctx->stapi->st_resize_framebuffer(gbuf->st_fb,
111 gsurf->base.Width, gsurf->base.Height);
112 }
113
114 gctx->force_validate = EGL_FALSE;
115
116 }
117
118 /**
119 * Create a st_framebuffer.
120 */
121 static struct st_framebuffer *
122 create_framebuffer(_EGLContext *ctx, _EGLSurface *surf)
123 {
124 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
125 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
126 struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config);
127
128 return gctx->stapi->st_create_framebuffer(&gconf->native->mode,
129 gconf->native->color_format, gconf->native->depth_format,
130 gconf->native->stencil_format,
131 gsurf->base.Width, gsurf->base.Height, &gsurf->base);
132 }
133
134 /**
135 * Update the attachments of draw/read surfaces.
136 */
137 static void
138 egl_g3d_route_context(_EGLDisplay *dpy, _EGLContext *ctx)
139 {
140 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
141 EGLint s;
142
143 /* route draw and read buffers' attachments */
144 for (s = 0; s < 2; s++) {
145 struct egl_g3d_surface *gsurf;
146 struct egl_g3d_buffer *gbuf;
147
148 if (s == 0) {
149 gsurf = egl_g3d_surface(gctx->base.DrawSurface);
150 gbuf = &gctx->draw;
151 }
152 else {
153 gsurf = egl_g3d_surface(gctx->base.ReadSurface);
154 gbuf = &gctx->read;
155 }
156
157 gbuf->attachment_mask = (1 << gsurf->render_att);
158
159 /* FIXME OpenGL defaults to draw the front or back buffer when the
160 * context is single-buffered or double-buffered respectively. In EGL,
161 * however, the buffer to be drawn is determined by the surface, instead
162 * of the context. As a result, rendering to a pixmap surface with a
163 * double-buffered context does not work as expected.
164 *
165 * gctx->stapi->st_draw_front_buffer(gctx->st_ctx, natt ==
166 * NATIVE_ATTACHMENT_FRONT_LEFT);
167 */
168
169 /*
170 * FIXME If the back buffer is asked for here, and the front buffer is
171 * later needed by the client API (e.g. glDrawBuffer is called to draw
172 * the front buffer), it will create a new pipe texture and draw there.
173 * One fix is to ask for both buffers here, but it would be a waste if
174 * the front buffer is never used. A better fix is to add a callback to
175 * the pipe screen with context private (just like flush_frontbuffer).
176 */
177 }
178 }
179
180 /**
181 * Reallocate the context's framebuffers after draw/read surfaces change.
182 */
183 static EGLBoolean
184 egl_g3d_realloc_context(_EGLDisplay *dpy, _EGLContext *ctx)
185 {
186 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
187 struct egl_g3d_surface *gdraw = egl_g3d_surface(gctx->base.DrawSurface);
188 struct egl_g3d_surface *gread = egl_g3d_surface(gctx->base.ReadSurface);
189
190 /* unreference the old framebuffers */
191 if (gctx->draw.st_fb) {
192 EGLBoolean is_equal = (gctx->draw.st_fb == gctx->read.st_fb);
193 void *priv;
194
195 priv = gctx->stapi->st_framebuffer_private(gctx->draw.st_fb);
196 if (!gdraw || priv != (void *) &gdraw->base) {
197 gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
198 gctx->draw.st_fb = NULL;
199 gctx->draw.attachment_mask = 0x0;
200 }
201
202 if (is_equal) {
203 gctx->read.st_fb = NULL;
204 gctx->draw.attachment_mask = 0x0;
205 }
206 else {
207 priv = gctx->stapi->st_framebuffer_private(gctx->read.st_fb);
208 if (!gread || priv != (void *) &gread->base) {
209 gctx->stapi->st_unreference_framebuffer(gctx->read.st_fb);
210 gctx->read.st_fb = NULL;
211 gctx->draw.attachment_mask = 0x0;
212 }
213 }
214 }
215
216 if (!gdraw)
217 return EGL_TRUE;
218
219 /* create the draw fb */
220 if (!gctx->draw.st_fb) {
221 gctx->draw.st_fb = create_framebuffer(&gctx->base, &gdraw->base);
222 if (!gctx->draw.st_fb)
223 return EGL_FALSE;
224 }
225
226 /* create the read fb */
227 if (!gctx->read.st_fb) {
228 if (gread != gdraw) {
229 gctx->read.st_fb = create_framebuffer(&gctx->base, &gread->base);
230 if (!gctx->read.st_fb) {
231 gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
232 gctx->draw.st_fb = NULL;
233 return EGL_FALSE;
234 }
235 }
236 else {
237 /* there is no st_reference_framebuffer... */
238 gctx->read.st_fb = gctx->draw.st_fb;
239 }
240 }
241
242 egl_g3d_route_context(dpy, &gctx->base);
243 gctx->force_validate = EGL_TRUE;
244
245 return EGL_TRUE;
246 }
247
248 /**
249 * Return the state tracker for the given context.
250 */
251 static const struct egl_g3d_st *
252 egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx)
253 {
254 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
255 const struct egl_g3d_st *stapi;
256 EGLint idx = -1;
257
258 switch (ctx->ClientAPI) {
259 case EGL_OPENGL_ES_API:
260 switch (ctx->ClientVersion) {
261 case 1:
262 idx = EGL_G3D_ST_OPENGL_ES;
263 break;
264 case 2:
265 idx = EGL_G3D_ST_OPENGL_ES2;
266 break;
267 default:
268 _eglLog(_EGL_WARNING, "unknown client version %d",
269 ctx->ClientVersion);
270 break;
271 }
272 break;
273 case EGL_OPENVG_API:
274 idx = EGL_G3D_ST_OPENVG;
275 break;
276 case EGL_OPENGL_API:
277 idx = EGL_G3D_ST_OPENGL;
278 break;
279 default:
280 _eglLog(_EGL_WARNING, "unknown client API 0x%04x", ctx->ClientAPI);
281 break;
282 }
283
284 stapi = (idx >= 0) ? gdrv->stapis[idx] : NULL;
285 return stapi;
286 }
287
288 /**
289 * Initialize the state trackers.
290 */
291 static void
292 egl_g3d_init_st(_EGLDriver *drv)
293 {
294 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
295 EGLint i;
296
297 /* already initialized */
298 if (gdrv->api_mask)
299 return;
300
301 for (i = 0; i < NUM_EGL_G3D_STS; i++) {
302 gdrv->stapis[i] = egl_g3d_get_st(i);
303 if (gdrv->stapis[i])
304 gdrv->api_mask |= gdrv->stapis[i]->api_bit;
305 }
306
307 if (gdrv->api_mask)
308 _eglLog(_EGL_DEBUG, "Driver API mask: 0x%x", gdrv->api_mask);
309 else
310 _eglLog(_EGL_WARNING, "No supported client API");
311 }
312
313 /**
314 * Get the probe object of the display.
315 *
316 * Note that this function may be called before the display is initialized.
317 */
318 static struct native_probe *
319 egl_g3d_get_probe(_EGLDriver *drv, _EGLDisplay *dpy)
320 {
321 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
322 struct native_probe *nprobe;
323
324 nprobe = (struct native_probe *) _eglGetProbeCache(gdrv->probe_key);
325 if (!nprobe || nprobe->display != dpy->NativeDisplay) {
326 if (nprobe)
327 nprobe->destroy(nprobe);
328 nprobe = native_create_probe(dpy->NativeDisplay);
329 _eglSetProbeCache(gdrv->probe_key, (void *) nprobe);
330 }
331
332 return nprobe;
333 }
334
335 /**
336 * Destroy the probe object of the display. The display may be NULL.
337 *
338 * Note that this function may be called before the display is initialized.
339 */
340 static void
341 egl_g3d_destroy_probe(_EGLDriver *drv, _EGLDisplay *dpy)
342 {
343 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
344 struct native_probe *nprobe;
345
346 nprobe = (struct native_probe *) _eglGetProbeCache(gdrv->probe_key);
347 if (nprobe && (!dpy || nprobe->display == dpy->NativeDisplay)) {
348 nprobe->destroy(nprobe);
349 _eglSetProbeCache(gdrv->probe_key, NULL);
350 }
351 }
352
353 /**
354 * Return an API mask that consists of the state trackers that supports the
355 * given mode.
356 *
357 * FIXME add st_is_mode_supported()?
358 */
359 static EGLint
360 get_mode_api_mask(const __GLcontextModes *mode, EGLint api_mask)
361 {
362 EGLint check;
363
364 /* OpenGL ES 1.x and 2.x are checked together */
365 check = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
366 if (api_mask & check) {
367 /* this is required by EGL, not by OpenGL ES */
368 if (mode->drawableType & GLX_WINDOW_BIT && !mode->doubleBufferMode)
369 api_mask &= ~check;
370 }
371
372 check = EGL_OPENVG_BIT;
373 if (api_mask & check) {
374 /* vega st needs the depth/stencil rb */
375 if (!mode->depthBits && !mode->stencilBits)
376 api_mask &= ~check;
377 }
378
379 return api_mask;
380 }
381
382 #ifdef EGL_MESA_screen_surface
383
384 static void
385 egl_g3d_add_screens(_EGLDriver *drv, _EGLDisplay *dpy)
386 {
387 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
388 const struct native_connector **native_connectors;
389 EGLint num_connectors, i;
390
391 native_connectors =
392 gdpy->native->modeset->get_connectors(gdpy->native, &num_connectors, NULL);
393 if (!num_connectors) {
394 if (native_connectors)
395 free(native_connectors);
396 return;
397 }
398
399 for (i = 0; i < num_connectors; i++) {
400 const struct native_connector *nconn = native_connectors[i];
401 struct egl_g3d_screen *gscr;
402 const struct native_mode **native_modes;
403 EGLint num_modes, j;
404
405 /* TODO support for hotplug */
406 native_modes =
407 gdpy->native->modeset->get_modes(gdpy->native, nconn, &num_modes);
408 if (!num_modes) {
409 if (native_modes)
410 free(native_modes);
411 continue;
412 }
413
414 gscr = CALLOC_STRUCT(egl_g3d_screen);
415 if (!gscr) {
416 free(native_modes);
417 continue;
418 }
419
420 _eglInitScreen(&gscr->base);
421
422 for (j = 0; j < num_modes; j++) {
423 const struct native_mode *nmode = native_modes[j];
424 _EGLMode *mode;
425
426 mode = _eglAddNewMode(&gscr->base, nmode->width, nmode->height,
427 nmode->refresh_rate, nmode->desc);
428 if (!mode)
429 break;
430 /* gscr->native_modes and gscr->base.Modes should be consistent */
431 assert(mode == &gscr->base.Modes[j]);
432 }
433
434 gscr->native = nconn;
435 gscr->native_modes = native_modes;
436
437 _eglAddScreen(dpy, &gscr->base);
438 }
439
440 free(native_connectors);
441 }
442
443 #endif /* EGL_MESA_screen_surface */
444
445 /**
446 * Add configs to display and return the next config ID.
447 */
448 static EGLint
449 egl_g3d_add_configs(_EGLDriver *drv, _EGLDisplay *dpy, EGLint id)
450 {
451 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
452 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
453 const struct native_config **native_configs;
454 int num_configs, i;
455
456 native_configs = gdpy->native->get_configs(gdpy->native,
457 &num_configs);
458 if (!num_configs) {
459 if (native_configs)
460 free(native_configs);
461 return id;
462 }
463
464 for (i = 0; i < num_configs; i++) {
465 EGLint api_mask;
466 struct egl_g3d_config *gconf;
467 EGLBoolean valid;
468
469 gconf = CALLOC_STRUCT(egl_g3d_config);
470 if (!gconf)
471 continue;
472
473 _eglInitConfig(&gconf->base, dpy, id);
474
475 api_mask = get_mode_api_mask(&native_configs[i]->mode, gdrv->api_mask);
476 if (!api_mask) {
477 _eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
478 native_configs[i]->mode.visualID);
479 }
480
481 valid = _eglConfigFromContextModesRec(&gconf->base,
482 &native_configs[i]->mode, api_mask, api_mask);
483 if (valid) {
484 #ifdef EGL_MESA_screen_surface
485 /* check if scanout surface bit is set */
486 if (native_configs[i]->scanout_bit) {
487 EGLint val = GET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE);
488 val |= EGL_SCREEN_BIT_MESA;
489 SET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE, val);
490 }
491 #endif
492 valid = _eglValidateConfig(&gconf->base, EGL_FALSE);
493 }
494 if (!valid) {
495 _eglLog(_EGL_DEBUG, "skip invalid config 0x%x",
496 native_configs[i]->mode.visualID);
497 free(gconf);
498 continue;
499 }
500
501 gconf->native = native_configs[i];
502 _eglAddConfig(dpy, &gconf->base);
503 id++;
504 }
505
506 free(native_configs);
507 return id;
508 }
509
510 /**
511 * Flush the front buffer of the context's draw surface.
512 */
513 static void
514 egl_g3d_flush_frontbuffer(struct pipe_screen *screen,
515 struct pipe_surface *surf, void *context_private)
516 {
517 struct egl_g3d_context *gctx = egl_g3d_context(context_private);
518 struct egl_g3d_surface *gsurf = egl_g3d_surface(gctx->base.DrawSurface);
519
520 if (gsurf)
521 gsurf->native->flush_frontbuffer(gsurf->native);
522 }
523
524 /**
525 * Re-validate the context.
526 */
527 static void
528 egl_g3d_update_buffer(struct pipe_screen *screen, void *context_private)
529 {
530 struct egl_g3d_context *gctx = egl_g3d_context(context_private);
531 egl_g3d_validate_context(gctx->base.Resource.Display, &gctx->base);
532 }
533
534 static void
535 egl_g3d_invalid_surface(struct native_display *ndpy,
536 struct native_surface *nsurf,
537 unsigned int seq_num)
538 {
539 /* XXX not thread safe? */
540 struct egl_g3d_surface *gsurf = egl_g3d_surface(nsurf->user_data);
541 struct egl_g3d_context *gctx = egl_g3d_context(gsurf->base.CurrentContext);
542
543 /* set force_validate to skip an unnecessary check */
544 if (gctx)
545 gctx->force_validate = TRUE;
546 }
547
548 static struct native_event_handler egl_g3d_native_event_handler = {
549 .invalid_surface = egl_g3d_invalid_surface
550 };
551
552 static EGLBoolean
553 egl_g3d_terminate(_EGLDriver *drv, _EGLDisplay *dpy)
554 {
555 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
556 EGLint i;
557
558 _eglReleaseDisplayResources(drv, dpy);
559 _eglCleanupDisplay(dpy);
560
561 if (dpy->Screens) {
562 for (i = 0; i < dpy->NumScreens; i++) {
563 struct egl_g3d_screen *gscr = egl_g3d_screen(dpy->Screens[i]);
564 free(gscr->native_modes);
565 free(gscr);
566 }
567 free(dpy->Screens);
568 }
569
570 if (gdpy->native)
571 gdpy->native->destroy(gdpy->native);
572
573 free(gdpy);
574 dpy->DriverData = NULL;
575
576 return EGL_TRUE;
577 }
578
579 static EGLBoolean
580 egl_g3d_initialize(_EGLDriver *drv, _EGLDisplay *dpy,
581 EGLint *major, EGLint *minor)
582 {
583 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
584 struct egl_g3d_display *gdpy;
585
586 /* the probe object is unlikely to be needed again */
587 egl_g3d_destroy_probe(drv, dpy);
588
589 gdpy = CALLOC_STRUCT(egl_g3d_display);
590 if (!gdpy) {
591 _eglError(EGL_BAD_ALLOC, "eglInitialize");
592 goto fail;
593 }
594 dpy->DriverData = gdpy;
595
596 gdpy->native = native_create_display(dpy->NativeDisplay,
597 &egl_g3d_native_event_handler);
598 if (!gdpy->native) {
599 _eglError(EGL_NOT_INITIALIZED, "eglInitialize(no usable display)");
600 goto fail;
601 }
602
603 gdpy->native->user_data = (void *) dpy;
604 gdpy->native->screen->flush_frontbuffer = egl_g3d_flush_frontbuffer;
605 gdpy->native->screen->update_buffer = egl_g3d_update_buffer;
606
607 egl_g3d_init_st(&gdrv->base);
608 dpy->ClientAPIsMask = gdrv->api_mask;
609
610 #ifdef EGL_MESA_screen_surface
611 /* enable MESA_screen_surface before adding (and validating) configs */
612 if (gdpy->native->modeset) {
613 dpy->Extensions.MESA_screen_surface = EGL_TRUE;
614 egl_g3d_add_screens(drv, dpy);
615 }
616 #endif
617
618 if (egl_g3d_add_configs(drv, dpy, 1) == 1) {
619 _eglError(EGL_NOT_INITIALIZED, "eglInitialize(unable to add configs)");
620 goto fail;
621 }
622
623 *major = 1;
624 *minor = 4;
625
626 return EGL_TRUE;
627
628 fail:
629 if (gdpy)
630 egl_g3d_terminate(drv, dpy);
631 return EGL_FALSE;
632 }
633
634 static _EGLContext *
635 egl_g3d_create_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
636 _EGLContext *share, const EGLint *attribs)
637 {
638 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
639 struct egl_g3d_context *gshare = egl_g3d_context(share);
640 struct egl_g3d_config *gconf = egl_g3d_config(conf);
641 struct egl_g3d_context *gctx;
642 const __GLcontextModes *mode;
643
644 gctx = CALLOC_STRUCT(egl_g3d_context);
645 if (!gctx) {
646 _eglError(EGL_BAD_ALLOC, "eglCreateContext");
647 return NULL;
648 }
649
650 if (!_eglInitContext(&gctx->base, dpy, conf, attribs)) {
651 free(gctx);
652 return NULL;
653 }
654
655 gctx->stapi = egl_g3d_choose_st(drv, &gctx->base);
656 if (!gctx->stapi) {
657 free(gctx);
658 return NULL;
659 }
660
661 mode = &gconf->native->mode;
662
663 gctx->pipe = gdpy->native->screen->context_create(
664 gdpy->native->screen,
665 (void *) &gctx->base);
666
667 if (!gctx->pipe) {
668 free(gctx);
669 return NULL;
670 }
671
672 gctx->st_ctx = gctx->stapi->st_create_context(gctx->pipe, mode,
673 (gshare) ? gshare->st_ctx : NULL);
674 if (!gctx->st_ctx) {
675 gctx->pipe->destroy(gctx->pipe);
676 free(gctx);
677 return NULL;
678 }
679
680 return &gctx->base;
681 }
682
683 /**
684 * Destroy a context.
685 */
686 static void
687 destroy_context(_EGLDisplay *dpy, _EGLContext *ctx)
688 {
689 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
690
691 /* FIXME a context might live longer than its display */
692 if (!dpy->Initialized)
693 _eglLog(_EGL_FATAL, "destroy a context with an unitialized display");
694
695 egl_g3d_realloc_context(dpy, &gctx->base);
696 /* it will destroy the associated pipe context */
697 gctx->stapi->st_destroy_context(gctx->st_ctx);
698
699 free(gctx);
700 }
701
702 static EGLBoolean
703 egl_g3d_destroy_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
704 {
705 if (!_eglIsContextBound(ctx))
706 destroy_context(dpy, ctx);
707 return EGL_TRUE;
708 }
709
710 struct egl_g3d_create_surface_arg {
711 EGLint type;
712 union {
713 EGLNativeWindowType win;
714 EGLNativePixmapType pix;
715 } u;
716 };
717
718 static _EGLSurface *
719 egl_g3d_create_surface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
720 struct egl_g3d_create_surface_arg *arg,
721 const EGLint *attribs)
722 {
723 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
724 struct egl_g3d_config *gconf = egl_g3d_config(conf);
725 struct egl_g3d_surface *gsurf;
726 struct native_surface *nsurf;
727 const char *err;
728
729 switch (arg->type) {
730 case EGL_WINDOW_BIT:
731 err = "eglCreateWindowSurface";
732 break;
733 case EGL_PIXMAP_BIT:
734 err = "eglCreatePixmapSurface";
735 break;
736 case EGL_PBUFFER_BIT:
737 err = "eglCreatePBufferSurface";
738 break;
739 #ifdef EGL_MESA_screen_surface
740 case EGL_SCREEN_BIT_MESA:
741 err = "eglCreateScreenSurface";
742 break;
743 #endif
744 default:
745 err = "eglCreateUnknownSurface";
746 break;
747 }
748
749 gsurf = CALLOC_STRUCT(egl_g3d_surface);
750 if (!gsurf) {
751 _eglError(EGL_BAD_ALLOC, err);
752 return NULL;
753 }
754
755 if (!_eglInitSurface(&gsurf->base, dpy, arg->type, conf, attribs)) {
756 free(gsurf);
757 return NULL;
758 }
759
760 /* create the native surface */
761 switch (arg->type) {
762 case EGL_WINDOW_BIT:
763 nsurf = gdpy->native->create_window_surface(gdpy->native,
764 arg->u.win, gconf->native);
765 break;
766 case EGL_PIXMAP_BIT:
767 nsurf = gdpy->native->create_pixmap_surface(gdpy->native,
768 arg->u.pix, gconf->native);
769 break;
770 case EGL_PBUFFER_BIT:
771 nsurf = gdpy->native->create_pbuffer_surface(gdpy->native,
772 gconf->native, gsurf->base.Width, gsurf->base.Height);
773 break;
774 #ifdef EGL_MESA_screen_surface
775 case EGL_SCREEN_BIT_MESA:
776 /* prefer back buffer (move to _eglInitSurface?) */
777 gsurf->base.RenderBuffer = EGL_BACK_BUFFER;
778 nsurf = gdpy->native->modeset->create_scanout_surface(gdpy->native,
779 gconf->native, gsurf->base.Width, gsurf->base.Height);
780 break;
781 #endif
782 default:
783 nsurf = NULL;
784 break;
785 }
786
787 if (!nsurf) {
788 free(gsurf);
789 return NULL;
790 }
791 /* initialize the geometry */
792 if (!nsurf->validate(nsurf, 0x0, &gsurf->sequence_number, NULL,
793 &gsurf->base.Width, &gsurf->base.Height)) {
794 nsurf->destroy(nsurf);
795 free(gsurf);
796 return NULL;
797 }
798
799 nsurf->user_data = &gsurf->base;
800 gsurf->native = nsurf;
801
802 gsurf->render_att = (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER) ?
803 NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
804 if (!gconf->native->mode.doubleBufferMode)
805 gsurf->render_att = NATIVE_ATTACHMENT_FRONT_LEFT;
806
807 return &gsurf->base;
808 }
809
810 static _EGLSurface *
811 egl_g3d_create_window_surface(_EGLDriver *drv, _EGLDisplay *dpy,
812 _EGLConfig *conf, EGLNativeWindowType win,
813 const EGLint *attribs)
814 {
815 struct egl_g3d_create_surface_arg arg;
816
817 memset(&arg, 0, sizeof(arg));
818 arg.type = EGL_WINDOW_BIT;
819 arg.u.win = win;
820
821 return egl_g3d_create_surface(drv, dpy, conf, &arg, attribs);
822 }
823
824 static _EGLSurface *
825 egl_g3d_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *dpy,
826 _EGLConfig *conf, EGLNativePixmapType pix,
827 const EGLint *attribs)
828 {
829 struct egl_g3d_create_surface_arg arg;
830
831 memset(&arg, 0, sizeof(arg));
832 arg.type = EGL_PIXMAP_BIT;
833 arg.u.pix = pix;
834
835 return egl_g3d_create_surface(drv, dpy, conf, &arg, attribs);
836 }
837
838 static _EGLSurface *
839 egl_g3d_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *dpy,
840 _EGLConfig *conf, const EGLint *attribs)
841 {
842 struct egl_g3d_create_surface_arg arg;
843
844 memset(&arg, 0, sizeof(arg));
845 arg.type = EGL_PBUFFER_BIT;
846
847 return egl_g3d_create_surface(drv, dpy, conf, &arg, attribs);
848 }
849
850 /**
851 * Destroy a surface.
852 */
853 static void
854 destroy_surface(_EGLDisplay *dpy, _EGLSurface *surf)
855 {
856 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
857
858 /* FIXME a surface might live longer than its display */
859 if (!dpy->Initialized)
860 _eglLog(_EGL_FATAL, "destroy a surface with an unitialized display");
861
862 pipe_surface_reference(&gsurf->render_surface, NULL);
863 gsurf->native->destroy(gsurf->native);
864 free(gsurf);
865 }
866
867 static EGLBoolean
868 egl_g3d_destroy_surface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
869 {
870 if (!_eglIsSurfaceBound(surf))
871 destroy_surface(dpy, surf);
872 return EGL_TRUE;
873 }
874
875 static EGLBoolean
876 egl_g3d_make_current(_EGLDriver *drv, _EGLDisplay *dpy,
877 _EGLSurface *draw, _EGLSurface *read, _EGLContext *ctx)
878 {
879 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
880 struct egl_g3d_surface *gdraw = egl_g3d_surface(draw);
881 struct egl_g3d_context *old_gctx;
882 EGLBoolean ok = EGL_TRUE;
883
884 /* bind the new context and return the "orphaned" one */
885 if (!_eglBindContext(&ctx, &draw, &read))
886 return EGL_FALSE;
887 old_gctx = egl_g3d_context(ctx);
888
889 if (old_gctx) {
890 /* flush old context */
891 old_gctx->stapi->st_flush(old_gctx->st_ctx,
892 PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
893
894 /*
895 * The old context is no longer current, and egl_g3d_realloc_context()
896 * should be called to destroy the framebuffers. However, it is possible
897 * that it will be made current again with the same draw/read surfaces.
898 * It might be better to keep it around.
899 */
900 }
901
902 if (gctx) {
903 ok = egl_g3d_realloc_context(dpy, &gctx->base);
904 if (ok) {
905 ok = gctx->stapi->st_make_current(gctx->st_ctx,
906 gctx->draw.st_fb, gctx->read.st_fb);
907 if (ok) {
908 egl_g3d_validate_context(dpy, &gctx->base);
909 if (gdraw->base.Type == EGL_WINDOW_BIT) {
910 gctx->base.WindowRenderBuffer =
911 (gdraw->render_att == NATIVE_ATTACHMENT_FRONT_LEFT) ?
912 EGL_SINGLE_BUFFER : EGL_BACK_BUFFER;
913 }
914 }
915 }
916 }
917 else if (old_gctx) {
918 ok = old_gctx->stapi->st_make_current(NULL, NULL, NULL);
919 old_gctx->base.WindowRenderBuffer = EGL_NONE;
920 }
921
922 if (ctx && !_eglIsContextLinked(ctx))
923 destroy_context(dpy, ctx);
924 if (draw && !_eglIsSurfaceLinked(draw))
925 destroy_surface(dpy, draw);
926 if (read && read != draw && !_eglIsSurfaceLinked(read))
927 destroy_surface(dpy, read);
928
929 return ok;
930 }
931
932 static EGLBoolean
933 egl_g3d_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
934 {
935 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
936 _EGLContext *ctx = _eglGetCurrentContext();
937 struct egl_g3d_context *gctx = NULL;
938
939 /* no-op for pixmap or pbuffer surface */
940 if (gsurf->base.Type == EGL_PIXMAP_BIT ||
941 gsurf->base.Type == EGL_PBUFFER_BIT)
942 return EGL_TRUE;
943
944 /* or when the surface is single-buffered */
945 if (gsurf->render_att == NATIVE_ATTACHMENT_FRONT_LEFT)
946 return EGL_TRUE;
947
948 if (ctx && ctx->DrawSurface == surf)
949 gctx = egl_g3d_context(ctx);
950
951 /* flush if the surface is current */
952 if (gctx)
953 gctx->stapi->st_notify_swapbuffers(gctx->draw.st_fb);
954
955 return gsurf->native->swap_buffers(gsurf->native);
956 }
957
958 /**
959 * Find a config that supports the pixmap.
960 */
961 static _EGLConfig *
962 find_pixmap_config(_EGLDisplay *dpy, EGLNativePixmapType pix)
963 {
964 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
965 struct egl_g3d_config *gconf;
966 EGLint i;
967
968 for (i = 0; i < dpy->NumConfigs; i++) {
969 gconf = egl_g3d_config(dpy->Configs[i]);
970 if (gdpy->native->is_pixmap_supported(gdpy->native, pix, gconf->native))
971 break;
972 }
973
974 return (i < dpy->NumConfigs) ? &gconf->base : NULL;
975 }
976
977 /**
978 * Get the pipe surface of the given attachment of the native surface.
979 */
980 static struct pipe_surface *
981 get_pipe_surface(struct native_display *ndpy, struct native_surface *nsurf,
982 enum native_attachment natt)
983 {
984 struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
985 struct pipe_surface *psurf;
986
987 textures[natt] = NULL;
988 nsurf->validate(nsurf, 1 << natt, NULL, textures, NULL, NULL);
989 if (!textures[natt])
990 return NULL;
991
992 psurf = ndpy->screen->get_tex_surface(ndpy->screen, textures[natt],
993 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE);
994 pipe_texture_reference(&textures[natt], NULL);
995
996 return psurf;
997 }
998
999 static EGLBoolean
1000 egl_g3d_copy_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
1001 EGLNativePixmapType target)
1002 {
1003 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
1004 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
1005 _EGLContext *ctx = _eglGetCurrentContext();
1006 struct egl_g3d_config *gconf;
1007 struct native_surface *nsurf;
1008 struct pipe_screen *screen = gdpy->native->screen;
1009 struct pipe_surface *psurf;
1010
1011 if (!gsurf->render_surface)
1012 return EGL_TRUE;
1013
1014 gconf = egl_g3d_config(find_pixmap_config(dpy, target));
1015 if (!gconf)
1016 return _eglError(EGL_BAD_NATIVE_PIXMAP, "eglCopyBuffers");
1017
1018 nsurf = gdpy->native->create_pixmap_surface(gdpy->native,
1019 target, gconf->native);
1020 if (!nsurf)
1021 return _eglError(EGL_BAD_NATIVE_PIXMAP, "eglCopyBuffers");
1022
1023 /* flush if the surface is current */
1024 if (ctx && ctx->DrawSurface == &gsurf->base) {
1025 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
1026 gctx->stapi->st_flush(gctx->st_ctx,
1027 PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
1028 }
1029
1030 psurf = get_pipe_surface(gdpy->native, nsurf, NATIVE_ATTACHMENT_FRONT_LEFT);
1031 if (psurf) {
1032 struct pipe_context pipe;
1033
1034 /**
1035 * XXX This is hacky. If we might allow the EGLDisplay to create a pipe
1036 * context of its own and use the blitter context for this.
1037 */
1038 memset(&pipe, 0, sizeof(pipe));
1039 pipe.screen = screen;
1040
1041 util_surface_copy(&pipe, FALSE, psurf, 0, 0,
1042 gsurf->render_surface, 0, 0, psurf->width, psurf->height);
1043
1044 pipe_surface_reference(&psurf, NULL);
1045 nsurf->flush_frontbuffer(nsurf);
1046 }
1047
1048 nsurf->destroy(nsurf);
1049
1050 return EGL_TRUE;
1051 }
1052
1053 static EGLBoolean
1054 egl_g3d_wait_client(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
1055 {
1056 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
1057 gctx->stapi->st_finish(gctx->st_ctx);
1058 return EGL_TRUE;
1059 }
1060
1061 static EGLBoolean
1062 egl_g3d_wait_native(_EGLDriver *drv, _EGLDisplay *dpy, EGLint engine)
1063 {
1064 _EGLContext *ctx = _eglGetCurrentContext();
1065
1066 if (engine != EGL_CORE_NATIVE_ENGINE)
1067 return _eglError(EGL_BAD_PARAMETER, "eglWaitNative");
1068
1069 if (ctx && ctx->DrawSurface) {
1070 struct egl_g3d_surface *gsurf = egl_g3d_surface(ctx->DrawSurface);
1071 gsurf->native->wait(gsurf->native);
1072 }
1073
1074 return EGL_TRUE;
1075 }
1076
1077 static _EGLProc
1078 egl_g3d_get_proc_address(_EGLDriver *drv, const char *procname)
1079 {
1080 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
1081 _EGLProc proc;
1082 EGLint i;
1083
1084 /* in case this is called before a display is initialized */
1085 egl_g3d_init_st(&gdrv->base);
1086
1087 for (i = 0; i < NUM_EGL_G3D_STS; i++) {
1088 const struct egl_g3d_st *stapi = gdrv->stapis[i];
1089 if (stapi) {
1090 proc = (_EGLProc) stapi->st_get_proc_address(procname);
1091 if (proc)
1092 return proc;
1093 }
1094 }
1095
1096 return (_EGLProc) NULL;
1097 }
1098
1099 static EGLBoolean
1100 egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
1101 _EGLSurface *surf, EGLint buffer)
1102 {
1103 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
1104 _EGLContext *es1 = _eglGetAPIContext(EGL_OPENGL_ES_API);
1105 struct egl_g3d_context *gctx;
1106 enum pipe_format target_format;
1107 int target;
1108
1109 if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT)
1110 return _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
1111 if (buffer != EGL_BACK_BUFFER)
1112 return _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
1113 if (gsurf->base.BoundToTexture)
1114 return _eglError(EGL_BAD_ACCESS, "eglBindTexImage");
1115
1116 switch (gsurf->base.TextureFormat) {
1117 case EGL_TEXTURE_RGB:
1118 target_format = PIPE_FORMAT_R8G8B8_UNORM;
1119 break;
1120 case EGL_TEXTURE_RGBA:
1121 target_format = PIPE_FORMAT_B8G8R8A8_UNORM;
1122 break;
1123 default:
1124 return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
1125 }
1126
1127 switch (gsurf->base.TextureTarget) {
1128 case EGL_TEXTURE_2D:
1129 target = ST_TEXTURE_2D;
1130 break;
1131 default:
1132 return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
1133 }
1134
1135 if (!es1)
1136 return EGL_TRUE;
1137 if (!gsurf->render_surface)
1138 return EGL_FALSE;
1139
1140 /* flush properly if the surface is bound */
1141 if (gsurf->base.CurrentContext) {
1142 gctx = egl_g3d_context(gsurf->base.CurrentContext);
1143 gctx->stapi->st_flush(gctx->st_ctx,
1144 PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
1145 }
1146
1147 gctx = egl_g3d_context(es1);
1148 gctx->stapi->st_bind_texture_surface(gsurf->render_surface,
1149 target, gsurf->base.MipmapLevel, target_format);
1150
1151 gsurf->base.BoundToTexture = EGL_TRUE;
1152
1153 return EGL_TRUE;
1154 }
1155
1156 static EGLBoolean
1157 egl_g3d_release_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
1158 _EGLSurface *surf, EGLint buffer)
1159 {
1160 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
1161
1162 if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT ||
1163 !gsurf->base.BoundToTexture)
1164 return _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
1165 if (buffer != EGL_BACK_BUFFER)
1166 return _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
1167
1168 if (gsurf->render_surface) {
1169 _EGLContext *ctx = _eglGetAPIContext(EGL_OPENGL_ES_API);
1170 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
1171
1172 /* what if the context the surface binds to is no longer current? */
1173 if (gctx)
1174 gctx->stapi->st_unbind_texture_surface(gsurf->render_surface,
1175 ST_TEXTURE_2D, gsurf->base.MipmapLevel);
1176 }
1177
1178 gsurf->base.BoundToTexture = EGL_FALSE;
1179
1180 return EGL_TRUE;
1181 }
1182
1183 #ifdef EGL_MESA_screen_surface
1184
1185 static _EGLSurface *
1186 egl_g3d_create_screen_surface(_EGLDriver *drv, _EGLDisplay *dpy,
1187 _EGLConfig *conf, const EGLint *attribs)
1188 {
1189 struct egl_g3d_create_surface_arg arg;
1190
1191 memset(&arg, 0, sizeof(arg));
1192 arg.type = EGL_SCREEN_BIT_MESA;
1193
1194 return egl_g3d_create_surface(drv, dpy, conf, &arg, attribs);
1195 }
1196
1197 static EGLBoolean
1198 egl_g3d_show_screen_surface(_EGLDriver *drv, _EGLDisplay *dpy,
1199 _EGLScreen *scr, _EGLSurface *surf,
1200 _EGLMode *mode)
1201 {
1202 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
1203 struct egl_g3d_screen *gscr = egl_g3d_screen(scr);
1204 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
1205 struct native_surface *nsurf;
1206 const struct native_mode *nmode;
1207 EGLBoolean changed;
1208
1209 if (gsurf) {
1210 EGLint idx;
1211
1212 if (!mode)
1213 return _eglError(EGL_BAD_MATCH, "eglShowSurfaceMESA");
1214 if (gsurf->base.Type != EGL_SCREEN_BIT_MESA)
1215 return _eglError(EGL_BAD_SURFACE, "eglShowScreenSurfaceMESA");
1216 if (gsurf->base.Width < mode->Width || gsurf->base.Height < mode->Height)
1217 return _eglError(EGL_BAD_MATCH,
1218 "eglShowSurfaceMESA(surface smaller than mode size)");
1219
1220 /* find the index of the mode */
1221 for (idx = 0; idx < gscr->base.NumModes; idx++)
1222 if (mode == &gscr->base.Modes[idx])
1223 break;
1224 if (idx >= gscr->base.NumModes) {
1225 return _eglError(EGL_BAD_MODE_MESA,
1226 "eglShowSurfaceMESA(unknown mode)");
1227 }
1228
1229 nsurf = gsurf->native;
1230 nmode = gscr->native_modes[idx];
1231 }
1232 else {
1233 if (mode)
1234 return _eglError(EGL_BAD_MATCH, "eglShowSurfaceMESA");
1235
1236 /* disable the screen */
1237 nsurf = NULL;
1238 nmode = NULL;
1239 }
1240
1241 /* TODO surface panning by CRTC choosing */
1242 changed = gdpy->native->modeset->program(gdpy->native, 0, nsurf,
1243 gscr->base.OriginX, gscr->base.OriginY, &gscr->native, 1, nmode);
1244 if (changed) {
1245 gscr->base.CurrentSurface = &gsurf->base;
1246 gscr->base.CurrentMode = mode;
1247 }
1248
1249 return changed;
1250 }
1251
1252 #endif /* EGL_MESA_screen_surface */
1253
1254 static EGLint
1255 egl_g3d_probe(_EGLDriver *drv, _EGLDisplay *dpy)
1256 {
1257 struct native_probe *nprobe;
1258 enum native_probe_result res;
1259 EGLint score;
1260
1261 nprobe = egl_g3d_get_probe(drv, dpy);
1262 res = native_get_probe_result(nprobe);
1263
1264 switch (res) {
1265 case NATIVE_PROBE_UNKNOWN:
1266 default:
1267 score = 0;
1268 break;
1269 case NATIVE_PROBE_FALLBACK:
1270 score = 40;
1271 break;
1272 case NATIVE_PROBE_SUPPORTED:
1273 score = 50;
1274 break;
1275 case NATIVE_PROBE_EXACT:
1276 score = 100;
1277 break;
1278 }
1279
1280 return score;
1281 }
1282
1283 static void
1284 egl_g3d_unload(_EGLDriver *drv)
1285 {
1286 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
1287
1288 egl_g3d_destroy_probe(drv, NULL);
1289 free(gdrv);
1290 }
1291
1292 _EGLDriver *
1293 _eglMain(const char *args)
1294 {
1295 static char driver_name[64];
1296 struct egl_g3d_driver *gdrv;
1297
1298 snprintf(driver_name, sizeof(driver_name),
1299 "Gallium/%s", native_get_name());
1300
1301 gdrv = CALLOC_STRUCT(egl_g3d_driver);
1302 if (!gdrv)
1303 return NULL;
1304
1305 _eglInitDriverFallbacks(&gdrv->base);
1306
1307 gdrv->base.API.Initialize = egl_g3d_initialize;
1308 gdrv->base.API.Terminate = egl_g3d_terminate;
1309 gdrv->base.API.CreateContext = egl_g3d_create_context;
1310 gdrv->base.API.DestroyContext = egl_g3d_destroy_context;
1311 gdrv->base.API.CreateWindowSurface = egl_g3d_create_window_surface;
1312 gdrv->base.API.CreatePixmapSurface = egl_g3d_create_pixmap_surface;
1313 gdrv->base.API.CreatePbufferSurface = egl_g3d_create_pbuffer_surface;
1314 gdrv->base.API.DestroySurface = egl_g3d_destroy_surface;
1315 gdrv->base.API.MakeCurrent = egl_g3d_make_current;
1316 gdrv->base.API.SwapBuffers = egl_g3d_swap_buffers;
1317 gdrv->base.API.CopyBuffers = egl_g3d_copy_buffers;
1318 gdrv->base.API.WaitClient = egl_g3d_wait_client;
1319 gdrv->base.API.WaitNative = egl_g3d_wait_native;
1320 gdrv->base.API.GetProcAddress = egl_g3d_get_proc_address;
1321
1322 gdrv->base.API.BindTexImage = egl_g3d_bind_tex_image;
1323 gdrv->base.API.ReleaseTexImage = egl_g3d_release_tex_image;
1324
1325 #ifdef EGL_MESA_screen_surface
1326 gdrv->base.API.CreateScreenSurfaceMESA = egl_g3d_create_screen_surface;
1327 gdrv->base.API.ShowScreenSurfaceMESA = egl_g3d_show_screen_surface;
1328 #endif
1329
1330 gdrv->base.Name = driver_name;
1331 gdrv->base.Probe = egl_g3d_probe;
1332 gdrv->base.Unload = egl_g3d_unload;
1333
1334 /* the key is " EGL G3D" */
1335 gdrv->probe_key = 0x0E61063D;
1336
1337 return &gdrv->base;
1338 }