mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
[mesa.git] / src / gallium / state_trackers / glx / xlib / xm_api.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 *
39 * Byte swapping: If the Mesa host and the X display use a different
40 * byte order then there's some trickiness to be aware of when using
41 * XImages. The byte ordering used for the XImage is that of the X
42 * display, not the Mesa host.
43 * The color-to-pixel encoding for True/DirectColor must be done
44 * according to the display's visual red_mask, green_mask, and blue_mask.
45 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
46 * do byte swapping if needed. If one wants to directly "poke" the pixel
47 * into the XImage's buffer then the pixel must be byte swapped first.
48 *
49 */
50
51 #ifdef __CYGWIN__
52 #undef WIN32
53 #undef __WIN32__
54 #endif
55
56 #include "xm_api.h"
57 #include "xm_st.h"
58
59 #include "pipe/p_context.h"
60 #include "pipe/p_defines.h"
61 #include "pipe/p_screen.h"
62 #include "pipe/p_state.h"
63
64 #include "util/u_atomic.h"
65 #include "util/u_inlines.h"
66
67 #include "hud/hud_context.h"
68
69 #include "xm_public.h"
70 #include <GL/glx.h>
71
72
73 /* Driver interface routines, set up by xlib backend on library
74 * _init(). These are global in the same way that function names are
75 * global.
76 */
77 static struct xm_driver driver;
78 static struct st_api *stapi;
79
80 /* Default strict invalidate to false. This means we will not call
81 * XGetGeometry after every swapbuffers, which allows swapbuffers to
82 * remain asynchronous. For apps running at 100fps with synchronous
83 * swapping, a 10% boost is typical. For gears, I see closer to 20%
84 * speedup.
85 *
86 * Note that the work of copying data on swapbuffers doesn't disappear
87 * - this change just allows the X server to execute the PutImage
88 * asynchronously without us effectively blocked until its completion.
89 *
90 * This speeds up even llvmpipe's threaded rasterization as the
91 * swapbuffers operation was a large part of the serial component of
92 * an llvmpipe frame.
93 *
94 * The downside of this is correctness - applications which don't call
95 * glViewport on window resizes will get incorrect rendering. A
96 * better solution would be to have per-frame but asynchronous
97 * invalidation. Xcb almost looks as if it could provide this, but
98 * the API doesn't seem to quite be there.
99 */
100 boolean xmesa_strict_invalidate = FALSE;
101
102 void xmesa_set_driver( const struct xm_driver *templ )
103 {
104 driver = *templ;
105 stapi = driver.create_st_api();
106
107 xmesa_strict_invalidate =
108 debug_get_bool_option("XMESA_STRICT_INVALIDATE", FALSE);
109 }
110
111
112 /*
113 * XXX replace this with a linked list, or better yet, try to attach the
114 * gallium/mesa extra bits to the X Display object with XAddExtension().
115 */
116 #define MAX_DISPLAYS 10
117 static struct xmesa_display Displays[MAX_DISPLAYS];
118 static int NumDisplays = 0;
119
120 static int
121 xmesa_get_param(struct st_manager *smapi,
122 enum st_manager_param param)
123 {
124 switch(param) {
125 case ST_MANAGER_BROKEN_INVALIDATE:
126 return !xmesa_strict_invalidate;
127 default:
128 return 0;
129 }
130 }
131
132 static XMesaDisplay
133 xmesa_init_display( Display *display )
134 {
135 pipe_static_mutex(init_mutex);
136 XMesaDisplay xmdpy;
137 int i;
138
139 pipe_mutex_lock(init_mutex);
140
141 /* Look for XMesaDisplay which corresponds to 'display' */
142 for (i = 0; i < NumDisplays; i++) {
143 if (Displays[i].display == display) {
144 /* Found it */
145 pipe_mutex_unlock(init_mutex);
146 return &Displays[i];
147 }
148 }
149
150 /* Create new XMesaDisplay */
151
152 assert(NumDisplays < MAX_DISPLAYS);
153 xmdpy = &Displays[NumDisplays];
154 NumDisplays++;
155
156 if (!xmdpy->display && display) {
157 xmdpy->display = display;
158 xmdpy->screen = driver.create_pipe_screen(display);
159 xmdpy->smapi = CALLOC_STRUCT(st_manager);
160 if (xmdpy->smapi) {
161 xmdpy->smapi->screen = xmdpy->screen;
162 xmdpy->smapi->get_param = xmesa_get_param;
163 }
164
165 if (xmdpy->screen && xmdpy->smapi) {
166 pipe_mutex_init(xmdpy->mutex);
167 }
168 else {
169 if (xmdpy->screen) {
170 xmdpy->screen->destroy(xmdpy->screen);
171 xmdpy->screen = NULL;
172 }
173 free(xmdpy->smapi);
174 xmdpy->smapi = NULL;
175
176 xmdpy->display = NULL;
177 }
178 }
179 if (!xmdpy->display || xmdpy->display != display)
180 xmdpy = NULL;
181
182 pipe_mutex_unlock(init_mutex);
183
184 return xmdpy;
185 }
186
187 /**********************************************************************/
188 /***** X Utility Functions *****/
189 /**********************************************************************/
190
191
192 /**
193 * Return the host's byte order as LSBFirst or MSBFirst ala X.
194 */
195 static int host_byte_order( void )
196 {
197 int i = 1;
198 char *cptr = (char *) &i;
199 return (*cptr==1) ? LSBFirst : MSBFirst;
200 }
201
202
203
204
205 /**
206 * Return the true number of bits per pixel for XImages.
207 * For example, if we request a 24-bit deep visual we may actually need/get
208 * 32bpp XImages. This function returns the appropriate bpp.
209 * Input: dpy - the X display
210 * visinfo - desribes the visual to be used for XImages
211 * Return: true number of bits per pixel for XImages
212 */
213 static int
214 bits_per_pixel( XMesaVisual xmv )
215 {
216 Display *dpy = xmv->display;
217 XVisualInfo * visinfo = xmv->visinfo;
218 XImage *img;
219 int bitsPerPixel;
220 /* Create a temporary XImage */
221 img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
222 ZPixmap, 0, /*format, offset*/
223 malloc(8), /*data*/
224 1, 1, /*width, height*/
225 32, /*bitmap_pad*/
226 0 /*bytes_per_line*/
227 );
228 assert(img);
229 /* grab the bits/pixel value */
230 bitsPerPixel = img->bits_per_pixel;
231 /* free the XImage */
232 free( img->data );
233 img->data = NULL;
234 XDestroyImage( img );
235 return bitsPerPixel;
236 }
237
238
239
240 /*
241 * Determine if a given X window ID is valid (window exists).
242 * Do this by calling XGetWindowAttributes() for the window and
243 * checking if we catch an X error.
244 * Input: dpy - the display
245 * win - the window to check for existance
246 * Return: GL_TRUE - window exists
247 * GL_FALSE - window doesn't exist
248 */
249 static GLboolean WindowExistsFlag;
250
251 static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr )
252 {
253 (void) dpy;
254 if (xerr->error_code == BadWindow) {
255 WindowExistsFlag = GL_FALSE;
256 }
257 return 0;
258 }
259
260 static GLboolean window_exists( Display *dpy, Window win )
261 {
262 XWindowAttributes wa;
263 int (*old_handler)( Display*, XErrorEvent* );
264 WindowExistsFlag = GL_TRUE;
265 old_handler = XSetErrorHandler(window_exists_err_handler);
266 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
267 XSetErrorHandler(old_handler);
268 return WindowExistsFlag;
269 }
270
271 static Status
272 get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height )
273 {
274 Window root;
275 Status stat;
276 int xpos, ypos;
277 unsigned int w, h, bw, depth;
278 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
279 *width = w;
280 *height = h;
281 return stat;
282 }
283
284
285 /**
286 * Return the size of the window (or pixmap) that corresponds to the
287 * given XMesaBuffer.
288 * \param width returns width in pixels
289 * \param height returns height in pixels
290 */
291 void
292 xmesa_get_window_size(Display *dpy, XMesaBuffer b,
293 GLuint *width, GLuint *height)
294 {
295 XMesaDisplay xmdpy = xmesa_init_display(dpy);
296 Status stat;
297
298 pipe_mutex_lock(xmdpy->mutex);
299 stat = get_drawable_size(dpy, b->ws.drawable, width, height);
300 pipe_mutex_unlock(xmdpy->mutex);
301
302 if (!stat) {
303 /* probably querying a window that's recently been destroyed */
304 _mesa_warning(NULL, "XGetGeometry failed!\n");
305 *width = *height = 1;
306 }
307 }
308
309 #define GET_REDMASK(__v) __v->mesa_visual.redMask
310 #define GET_GREENMASK(__v) __v->mesa_visual.greenMask
311 #define GET_BLUEMASK(__v) __v->mesa_visual.blueMask
312
313
314 /**
315 * Choose the pixel format for the given visual.
316 * This will tell the gallium driver how to pack pixel data into
317 * drawing surfaces.
318 */
319 static GLuint
320 choose_pixel_format(XMesaVisual v)
321 {
322 boolean native_byte_order = (host_byte_order() ==
323 ImageByteOrder(v->display));
324
325 if ( GET_REDMASK(v) == 0x0000ff
326 && GET_GREENMASK(v) == 0x00ff00
327 && GET_BLUEMASK(v) == 0xff0000
328 && v->BitsPerPixel == 32) {
329 if (native_byte_order) {
330 /* no byteswapping needed */
331 return PIPE_FORMAT_R8G8B8A8_UNORM;
332 }
333 else {
334 return PIPE_FORMAT_A8B8G8R8_UNORM;
335 }
336 }
337 else if ( GET_REDMASK(v) == 0xff0000
338 && GET_GREENMASK(v) == 0x00ff00
339 && GET_BLUEMASK(v) == 0x0000ff
340 && v->BitsPerPixel == 32) {
341 if (native_byte_order) {
342 /* no byteswapping needed */
343 return PIPE_FORMAT_B8G8R8A8_UNORM;
344 }
345 else {
346 return PIPE_FORMAT_A8R8G8B8_UNORM;
347 }
348 }
349 else if ( GET_REDMASK(v) == 0x0000ff00
350 && GET_GREENMASK(v) == 0x00ff0000
351 && GET_BLUEMASK(v) == 0xff000000
352 && v->BitsPerPixel == 32) {
353 if (native_byte_order) {
354 /* no byteswapping needed */
355 return PIPE_FORMAT_A8R8G8B8_UNORM;
356 }
357 else {
358 return PIPE_FORMAT_B8G8R8A8_UNORM;
359 }
360 }
361 else if ( GET_REDMASK(v) == 0xf800
362 && GET_GREENMASK(v) == 0x07e0
363 && GET_BLUEMASK(v) == 0x001f
364 && native_byte_order
365 && v->BitsPerPixel == 16) {
366 /* 5-6-5 RGB */
367 return PIPE_FORMAT_B5G6R5_UNORM;
368 }
369
370 return PIPE_FORMAT_NONE;
371 }
372
373
374 /**
375 * Choose a depth/stencil format that satisfies the given depth and
376 * stencil sizes.
377 */
378 static enum pipe_format
379 choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil)
380 {
381 const enum pipe_texture_target target = PIPE_TEXTURE_2D;
382 const unsigned tex_usage = PIPE_BIND_DEPTH_STENCIL;
383 const unsigned sample_count = 0;
384 enum pipe_format formats[8], fmt;
385 int count, i;
386
387 count = 0;
388
389 if (depth <= 16 && stencil == 0) {
390 formats[count++] = PIPE_FORMAT_Z16_UNORM;
391 }
392 if (depth <= 24 && stencil == 0) {
393 formats[count++] = PIPE_FORMAT_X8Z24_UNORM;
394 formats[count++] = PIPE_FORMAT_Z24X8_UNORM;
395 }
396 if (depth <= 24 && stencil <= 8) {
397 formats[count++] = PIPE_FORMAT_S8_UINT_Z24_UNORM;
398 formats[count++] = PIPE_FORMAT_Z24_UNORM_S8_UINT;
399 }
400 if (depth <= 32 && stencil == 0) {
401 formats[count++] = PIPE_FORMAT_Z32_UNORM;
402 }
403
404 fmt = PIPE_FORMAT_NONE;
405 for (i = 0; i < count; i++) {
406 if (xmdpy->screen->is_format_supported(xmdpy->screen, formats[i],
407 target, sample_count,
408 tex_usage)) {
409 fmt = formats[i];
410 break;
411 }
412 }
413
414 return fmt;
415 }
416
417
418
419 /**********************************************************************/
420 /***** Linked list of XMesaBuffers *****/
421 /**********************************************************************/
422
423 static XMesaBuffer XMesaBufferList = NULL;
424
425
426 /**
427 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
428 * Note that XMesaBuffer is derived from struct gl_framebuffer.
429 * The new XMesaBuffer will not have any size (Width=Height=0).
430 *
431 * \param d the corresponding X drawable (window or pixmap)
432 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
433 * \param vis the buffer's visual
434 * \param cmap the window's colormap, if known.
435 * \return new XMesaBuffer or NULL if any problem
436 */
437 static XMesaBuffer
438 create_xmesa_buffer(Drawable d, BufferType type,
439 XMesaVisual vis, Colormap cmap)
440 {
441 XMesaDisplay xmdpy = xmesa_init_display(vis->display);
442 XMesaBuffer b;
443
444 ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
445
446 if (!xmdpy)
447 return NULL;
448
449 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
450 if (!b)
451 return NULL;
452
453 b->ws.drawable = d;
454 b->ws.visual = vis->visinfo->visual;
455 b->ws.depth = vis->visinfo->depth;
456
457 b->xm_visual = vis;
458 b->type = type;
459 b->cmap = cmap;
460
461 get_drawable_size(vis->display, d, &b->width, &b->height);
462
463 /*
464 * Create framebuffer, but we'll plug in our own renderbuffers below.
465 */
466 b->stfb = xmesa_create_st_framebuffer(xmdpy, b);
467
468 /* GLX_EXT_texture_from_pixmap */
469 b->TextureTarget = 0;
470 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
471 b->TextureMipmap = 0;
472
473 /* insert buffer into linked list */
474 b->Next = XMesaBufferList;
475 XMesaBufferList = b;
476
477 return b;
478 }
479
480
481 /**
482 * Find an XMesaBuffer by matching X display and colormap but NOT matching
483 * the notThis buffer.
484 */
485 XMesaBuffer
486 xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis)
487 {
488 XMesaBuffer b;
489 for (b = XMesaBufferList; b; b = b->Next) {
490 if (b->xm_visual->display == dpy &&
491 b->cmap == cmap &&
492 b != notThis) {
493 return b;
494 }
495 }
496 return NULL;
497 }
498
499
500 /**
501 * Remove buffer from linked list, delete if no longer referenced.
502 */
503 static void
504 xmesa_free_buffer(XMesaBuffer buffer)
505 {
506 XMesaBuffer prev = NULL, b;
507
508 for (b = XMesaBufferList; b; b = b->Next) {
509 if (b == buffer) {
510 /* unlink buffer from list */
511 if (prev)
512 prev->Next = buffer->Next;
513 else
514 XMesaBufferList = buffer->Next;
515
516 /* Since the X window for the XMesaBuffer is going away, we don't
517 * want to dereference this pointer in the future.
518 */
519 b->ws.drawable = 0;
520
521 /* XXX we should move the buffer to a delete-pending list and destroy
522 * the buffer until it is no longer current.
523 */
524 xmesa_destroy_st_framebuffer(buffer->stfb);
525
526 free(buffer);
527
528 return;
529 }
530 /* continue search */
531 prev = b;
532 }
533 /* buffer not found in XMesaBufferList */
534 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
535 }
536
537
538
539 /**********************************************************************/
540 /***** Misc Private Functions *****/
541 /**********************************************************************/
542
543
544 /**
545 * When a context is bound for the first time, we can finally finish
546 * initializing the context's visual and buffer information.
547 * \param v the XMesaVisual to initialize
548 * \param b the XMesaBuffer to initialize (may be NULL)
549 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
550 * \param window the window/pixmap we're rendering into
551 * \param cmap the colormap associated with the window/pixmap
552 * \return GL_TRUE=success, GL_FALSE=failure
553 */
554 static GLboolean
555 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
556 GLboolean rgb_flag, Drawable window,
557 Colormap cmap)
558 {
559 ASSERT(!b || b->xm_visual == v);
560
561 /* Save true bits/pixel */
562 v->BitsPerPixel = bits_per_pixel(v);
563 assert(v->BitsPerPixel > 0);
564
565 if (rgb_flag == GL_FALSE) {
566 /* COLOR-INDEXED WINDOW: not supported*/
567 return GL_FALSE;
568 }
569 else {
570 /* RGB WINDOW:
571 * We support RGB rendering into almost any kind of visual.
572 */
573 const int xclass = v->visualType;
574 if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) {
575 _mesa_warning(NULL,
576 "XMesa: RGB mode rendering not supported in given visual.\n");
577 return GL_FALSE;
578 }
579 v->mesa_visual.indexBits = 0;
580
581 if (v->BitsPerPixel == 32) {
582 /* We use XImages for all front/back buffers. If an X Window or
583 * X Pixmap is 32bpp, there's no guarantee that the alpha channel
584 * will be preserved. For XImages we're in luck.
585 */
586 v->mesa_visual.alphaBits = 8;
587 }
588 }
589
590 /*
591 * If MESA_INFO env var is set print out some debugging info
592 * which can help Brian figure out what's going on when a user
593 * reports bugs.
594 */
595 if (_mesa_getenv("MESA_INFO")) {
596 printf("X/Mesa visual = %p\n", (void *) v);
597 printf("X/Mesa level = %d\n", v->mesa_visual.level);
598 printf("X/Mesa depth = %d\n", v->visinfo->depth);
599 printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
600 }
601
602 return GL_TRUE;
603 }
604
605
606
607 #define NUM_VISUAL_TYPES 6
608
609 /**
610 * Convert an X visual type to a GLX visual type.
611 *
612 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
613 * to be converted.
614 * \return If \c visualType is a valid X visual type, a GLX visual type will
615 * be returned. Otherwise \c GLX_NONE will be returned.
616 *
617 * \note
618 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
619 * DRI CVS tree.
620 */
621 static GLint
622 xmesa_convert_from_x_visual_type( int visualType )
623 {
624 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
625 GLX_STATIC_GRAY, GLX_GRAY_SCALE,
626 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
627 GLX_TRUE_COLOR, GLX_DIRECT_COLOR
628 };
629
630 return ( (unsigned) visualType < NUM_VISUAL_TYPES )
631 ? glx_visual_types[ visualType ] : GLX_NONE;
632 }
633
634
635 /**********************************************************************/
636 /***** Public Functions *****/
637 /**********************************************************************/
638
639
640 /*
641 * Create a new X/Mesa visual.
642 * Input: display - X11 display
643 * visinfo - an XVisualInfo pointer
644 * rgb_flag - GL_TRUE = RGB mode,
645 * GL_FALSE = color index mode
646 * alpha_flag - alpha buffer requested?
647 * db_flag - GL_TRUE = double-buffered,
648 * GL_FALSE = single buffered
649 * stereo_flag - stereo visual?
650 * ximage_flag - GL_TRUE = use an XImage for back buffer,
651 * GL_FALSE = use an off-screen pixmap for back buffer
652 * depth_size - requested bits/depth values, or zero
653 * stencil_size - requested bits/stencil values, or zero
654 * accum_red_size - requested bits/red accum values, or zero
655 * accum_green_size - requested bits/green accum values, or zero
656 * accum_blue_size - requested bits/blue accum values, or zero
657 * accum_alpha_size - requested bits/alpha accum values, or zero
658 * num_samples - number of samples/pixel if multisampling, or zero
659 * level - visual level, usually 0
660 * visualCaveat - ala the GLX extension, usually GLX_NONE
661 * Return; a new XMesaVisual or 0 if error.
662 */
663 PUBLIC
664 XMesaVisual XMesaCreateVisual( Display *display,
665 XVisualInfo * visinfo,
666 GLboolean rgb_flag,
667 GLboolean alpha_flag,
668 GLboolean db_flag,
669 GLboolean stereo_flag,
670 GLboolean ximage_flag,
671 GLint depth_size,
672 GLint stencil_size,
673 GLint accum_red_size,
674 GLint accum_green_size,
675 GLint accum_blue_size,
676 GLint accum_alpha_size,
677 GLint num_samples,
678 GLint level,
679 GLint visualCaveat )
680 {
681 XMesaDisplay xmdpy = xmesa_init_display(display);
682 XMesaVisual v;
683 GLint red_bits, green_bits, blue_bits, alpha_bits;
684
685 if (!xmdpy)
686 return NULL;
687
688 /* For debugging only */
689 if (_mesa_getenv("MESA_XSYNC")) {
690 /* This makes debugging X easier.
691 * In your debugger, set a breakpoint on _XError to stop when an
692 * X protocol error is generated.
693 */
694 XSynchronize( display, 1 );
695 }
696
697 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
698 if (!v) {
699 return NULL;
700 }
701
702 v->display = display;
703
704 /* Save a copy of the XVisualInfo struct because the user may Xfree()
705 * the struct but we may need some of the information contained in it
706 * at a later time.
707 */
708 v->visinfo = (XVisualInfo *) malloc(sizeof(*visinfo));
709 if (!v->visinfo) {
710 free(v);
711 return NULL;
712 }
713 memcpy(v->visinfo, visinfo, sizeof(*visinfo));
714
715 v->ximage_flag = ximage_flag;
716
717 v->mesa_visual.redMask = visinfo->red_mask;
718 v->mesa_visual.greenMask = visinfo->green_mask;
719 v->mesa_visual.blueMask = visinfo->blue_mask;
720 v->visualID = visinfo->visualid;
721 v->screen = visinfo->screen;
722
723 #if !(defined(__cplusplus) || defined(c_plusplus))
724 v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
725 #else
726 v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
727 #endif
728
729 v->mesa_visual.visualRating = visualCaveat;
730
731 if (alpha_flag)
732 v->mesa_visual.alphaBits = 8;
733
734 (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
735
736 {
737 const int xclass = v->visualType;
738 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
739 red_bits = _mesa_bitcount(GET_REDMASK(v));
740 green_bits = _mesa_bitcount(GET_GREENMASK(v));
741 blue_bits = _mesa_bitcount(GET_BLUEMASK(v));
742 }
743 else {
744 /* this is an approximation */
745 int depth;
746 depth = v->visinfo->depth;
747 red_bits = depth / 3;
748 depth -= red_bits;
749 green_bits = depth / 2;
750 depth -= green_bits;
751 blue_bits = depth;
752 alpha_bits = 0;
753 assert( red_bits + green_bits + blue_bits == v->visinfo->depth );
754 }
755 alpha_bits = v->mesa_visual.alphaBits;
756 }
757
758 /* initialize visual */
759 {
760 struct gl_config *vis = &v->mesa_visual;
761
762 vis->rgbMode = GL_TRUE;
763 vis->doubleBufferMode = db_flag;
764 vis->stereoMode = stereo_flag;
765
766 vis->redBits = red_bits;
767 vis->greenBits = green_bits;
768 vis->blueBits = blue_bits;
769 vis->alphaBits = alpha_bits;
770 vis->rgbBits = red_bits + green_bits + blue_bits;
771
772 vis->indexBits = 0;
773 vis->depthBits = depth_size;
774 vis->stencilBits = stencil_size;
775
776 vis->accumRedBits = accum_red_size;
777 vis->accumGreenBits = accum_green_size;
778 vis->accumBlueBits = accum_blue_size;
779 vis->accumAlphaBits = accum_alpha_size;
780
781 vis->haveAccumBuffer = accum_red_size > 0;
782 vis->haveDepthBuffer = depth_size > 0;
783 vis->haveStencilBuffer = stencil_size > 0;
784
785 vis->numAuxBuffers = 0;
786 vis->level = 0;
787 vis->sampleBuffers = 0;
788 vis->samples = 0;
789 }
790
791 v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
792 if (db_flag)
793 v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
794 if (stereo_flag) {
795 v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
796 if (db_flag)
797 v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
798 }
799
800 v->stvis.color_format = choose_pixel_format(v);
801 if (v->stvis.color_format == PIPE_FORMAT_NONE) {
802 free(v->visinfo);
803 free(v);
804 return NULL;
805 }
806
807 v->stvis.depth_stencil_format =
808 choose_depth_stencil_format(xmdpy, depth_size, stencil_size);
809
810 v->stvis.accum_format = (accum_red_size +
811 accum_green_size + accum_blue_size + accum_alpha_size) ?
812 PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
813
814 v->stvis.samples = num_samples;
815 v->stvis.render_buffer = ST_ATTACHMENT_INVALID;
816
817 /* XXX minor hack */
818 v->mesa_visual.level = level;
819 return v;
820 }
821
822
823 PUBLIC
824 void XMesaDestroyVisual( XMesaVisual v )
825 {
826 free(v->visinfo);
827 free(v);
828 }
829
830
831 /**
832 * Return the informative name.
833 */
834 const char *
835 xmesa_get_name(void)
836 {
837 return stapi->name;
838 }
839
840
841 /**
842 * Do per-display initializations.
843 */
844 void
845 xmesa_init( Display *display )
846 {
847 xmesa_init_display(display);
848 }
849
850
851 /**
852 * Create a new XMesaContext.
853 * \param v the XMesaVisual
854 * \param share_list another XMesaContext with which to share display
855 * lists or NULL if no sharing is wanted.
856 * \return an XMesaContext or NULL if error.
857 */
858 PUBLIC
859 XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list,
860 GLuint major, GLuint minor,
861 GLuint profileMask, GLuint contextFlags)
862 {
863 XMesaDisplay xmdpy = xmesa_init_display(v->display);
864 struct st_context_attribs attribs;
865 enum st_context_error ctx_err = 0;
866 XMesaContext c;
867
868 if (!xmdpy)
869 return NULL;
870
871 /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
872 c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
873 if (!c)
874 return NULL;
875
876 c->xm_visual = v;
877 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
878 c->xm_read_buffer = NULL;
879
880 memset(&attribs, 0, sizeof(attribs));
881 attribs.visual = v->stvis;
882 attribs.major = major;
883 attribs.minor = minor;
884 if (contextFlags & GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB)
885 attribs.flags |= ST_CONTEXT_FLAG_FORWARD_COMPATIBLE;
886 if (contextFlags & GLX_CONTEXT_DEBUG_BIT_ARB)
887 attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
888 if (contextFlags & GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB)
889 attribs.flags |= ST_CONTEXT_FLAG_ROBUST_ACCESS;
890
891 /* There are no profiles before OpenGL 3.2. The
892 * GLX_ARB_create_context_profile spec says:
893 *
894 * "If the requested OpenGL version is less than 3.2,
895 * GLX_CONTEXT_PROFILE_MASK_ARB is ignored and the functionality of the
896 * context is determined solely by the requested version."
897 *
898 * The spec also says:
899 *
900 * "The default value for GLX_CONTEXT_PROFILE_MASK_ARB is
901 * GLX_CONTEXT_CORE_PROFILE_BIT_ARB."
902 */
903 attribs.profile = ST_PROFILE_DEFAULT;
904 if ((major > 3 || (major == 3 && minor >= 2))
905 && ((profileMask & GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB) == 0))
906 attribs.profile = ST_PROFILE_OPENGL_CORE;
907
908 c->st = stapi->create_context(stapi, xmdpy->smapi, &attribs,
909 &ctx_err, (share_list) ? share_list->st : NULL);
910 if (c->st == NULL)
911 goto fail;
912
913 c->st->st_manager_private = (void *) c;
914
915 c->hud = hud_create(c->st->pipe, c->st->cso_context);
916
917 return c;
918
919 fail:
920 if (c->st)
921 c->st->destroy(c->st);
922
923 free(c);
924 return NULL;
925 }
926
927
928
929 PUBLIC
930 void XMesaDestroyContext( XMesaContext c )
931 {
932 if (c->hud) {
933 hud_destroy(c->hud);
934 }
935
936 c->st->destroy(c->st);
937
938 /* FIXME: We should destroy the screen here, but if we do so, surfaces may
939 * outlive it, causing segfaults
940 struct pipe_screen *screen = c->st->pipe->screen;
941 screen->destroy(screen);
942 */
943
944 free(c);
945 }
946
947
948
949 /**
950 * Private function for creating an XMesaBuffer which corresponds to an
951 * X window or pixmap.
952 * \param v the window's XMesaVisual
953 * \param w the window we're wrapping
954 * \return new XMesaBuffer or NULL if error
955 */
956 PUBLIC XMesaBuffer
957 XMesaCreateWindowBuffer(XMesaVisual v, Window w)
958 {
959 XWindowAttributes attr;
960 XMesaBuffer b;
961 Colormap cmap;
962 int depth;
963
964 assert(v);
965 assert(w);
966
967 /* Check that window depth matches visual depth */
968 XGetWindowAttributes( v->display, w, &attr );
969 depth = attr.depth;
970 if (v->visinfo->depth != depth) {
971 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
972 v->visinfo->depth, depth);
973 return NULL;
974 }
975
976 /* Find colormap */
977 if (attr.colormap) {
978 cmap = attr.colormap;
979 }
980 else {
981 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
982 /* this is weird, a window w/out a colormap!? */
983 /* OK, let's just allocate a new one and hope for the best */
984 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
985 }
986
987 b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap);
988 if (!b)
989 return NULL;
990
991 if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
992 (Drawable) w, cmap )) {
993 xmesa_free_buffer(b);
994 return NULL;
995 }
996
997 return b;
998 }
999
1000
1001
1002 /**
1003 * Create a new XMesaBuffer from an X pixmap.
1004 *
1005 * \param v the XMesaVisual
1006 * \param p the pixmap
1007 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1008 * \c GLX_DIRECT_COLOR visual for the pixmap
1009 * \returns new XMesaBuffer or NULL if error
1010 */
1011 PUBLIC XMesaBuffer
1012 XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap)
1013 {
1014 XMesaBuffer b;
1015
1016 assert(v);
1017
1018 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
1019 if (!b)
1020 return NULL;
1021
1022 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1023 (Drawable) p, cmap)) {
1024 xmesa_free_buffer(b);
1025 return NULL;
1026 }
1027
1028 return b;
1029 }
1030
1031
1032 /**
1033 * For GLX_EXT_texture_from_pixmap
1034 */
1035 XMesaBuffer
1036 XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
1037 Colormap cmap,
1038 int format, int target, int mipmap)
1039 {
1040 GET_CURRENT_CONTEXT(ctx);
1041 XMesaBuffer b;
1042
1043 assert(v);
1044
1045 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
1046 if (!b)
1047 return NULL;
1048
1049 /* get pixmap size */
1050 xmesa_get_window_size(v->display, b, &b->width, &b->height);
1051
1052 if (target == 0) {
1053 /* examine dims */
1054 if (ctx->Extensions.ARB_texture_non_power_of_two) {
1055 target = GLX_TEXTURE_2D_EXT;
1056 }
1057 else if ( _mesa_bitcount(b->width) == 1
1058 && _mesa_bitcount(b->height) == 1) {
1059 /* power of two size */
1060 if (b->height == 1) {
1061 target = GLX_TEXTURE_1D_EXT;
1062 }
1063 else {
1064 target = GLX_TEXTURE_2D_EXT;
1065 }
1066 }
1067 else if (ctx->Extensions.NV_texture_rectangle) {
1068 target = GLX_TEXTURE_RECTANGLE_EXT;
1069 }
1070 else {
1071 /* non power of two textures not supported */
1072 XMesaDestroyBuffer(b);
1073 return 0;
1074 }
1075 }
1076
1077 b->TextureTarget = target;
1078 b->TextureFormat = format;
1079 b->TextureMipmap = mipmap;
1080
1081 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1082 (Drawable) p, cmap)) {
1083 xmesa_free_buffer(b);
1084 return NULL;
1085 }
1086
1087 return b;
1088 }
1089
1090
1091
1092 XMesaBuffer
1093 XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
1094 unsigned int width, unsigned int height)
1095 {
1096 Window root;
1097 Drawable drawable; /* X Pixmap Drawable */
1098 XMesaBuffer b;
1099
1100 /* allocate pixmap for front buffer */
1101 root = RootWindow( v->display, v->visinfo->screen );
1102 drawable = XCreatePixmap(v->display, root, width, height,
1103 v->visinfo->depth);
1104 if (!drawable)
1105 return NULL;
1106
1107 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1108 if (!b)
1109 return NULL;
1110
1111 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1112 drawable, cmap)) {
1113 xmesa_free_buffer(b);
1114 return NULL;
1115 }
1116
1117 return b;
1118 }
1119
1120
1121
1122 /*
1123 * Deallocate an XMesaBuffer structure and all related info.
1124 */
1125 PUBLIC void
1126 XMesaDestroyBuffer(XMesaBuffer b)
1127 {
1128 xmesa_free_buffer(b);
1129 }
1130
1131
1132 /**
1133 * Notify the binding context to validate the buffer.
1134 */
1135 void
1136 xmesa_notify_invalid_buffer(XMesaBuffer b)
1137 {
1138 p_atomic_inc(&b->stfb->stamp);
1139 }
1140
1141
1142 /**
1143 * Query the current drawable size and notify the binding context.
1144 */
1145 void
1146 xmesa_check_buffer_size(XMesaBuffer b)
1147 {
1148 GLuint old_width, old_height;
1149
1150 if (b->type == PBUFFER)
1151 return;
1152
1153 old_width = b->width;
1154 old_height = b->height;
1155
1156 xmesa_get_window_size(b->xm_visual->display, b, &b->width, &b->height);
1157
1158 if (b->width != old_width || b->height != old_height)
1159 xmesa_notify_invalid_buffer(b);
1160 }
1161
1162
1163 /*
1164 * Bind buffer b to context c and make c the current rendering context.
1165 */
1166 PUBLIC
1167 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1168 XMesaBuffer readBuffer )
1169 {
1170 XMesaContext old_ctx = XMesaGetCurrentContext();
1171
1172 if (old_ctx && old_ctx != c) {
1173 XMesaFlush(old_ctx);
1174 old_ctx->xm_buffer = NULL;
1175 old_ctx->xm_read_buffer = NULL;
1176 }
1177
1178 if (c) {
1179 if (!drawBuffer || !readBuffer)
1180 return GL_FALSE; /* must specify buffers! */
1181
1182 if (c == old_ctx &&
1183 c->xm_buffer == drawBuffer &&
1184 c->xm_read_buffer == readBuffer)
1185 return GL_TRUE;
1186
1187 xmesa_check_buffer_size(drawBuffer);
1188 if (readBuffer != drawBuffer)
1189 xmesa_check_buffer_size(readBuffer);
1190
1191 c->xm_buffer = drawBuffer;
1192 c->xm_read_buffer = readBuffer;
1193
1194 stapi->make_current(stapi, c->st, drawBuffer->stfb, readBuffer->stfb);
1195
1196 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1197 drawBuffer->wasCurrent = GL_TRUE;
1198 }
1199 else {
1200 /* Detach */
1201 stapi->make_current(stapi, NULL, NULL, NULL);
1202
1203 }
1204 return GL_TRUE;
1205 }
1206
1207
1208 /*
1209 * Unbind the context c from its buffer.
1210 */
1211 GLboolean XMesaUnbindContext( XMesaContext c )
1212 {
1213 /* A no-op for XFree86 integration purposes */
1214 return GL_TRUE;
1215 }
1216
1217
1218 XMesaContext XMesaGetCurrentContext( void )
1219 {
1220 struct st_context_iface *st = stapi->get_current(stapi);
1221 return (XMesaContext) (st) ? st->st_manager_private : NULL;
1222 }
1223
1224
1225
1226 /**
1227 * Swap front and back color buffers and have winsys display front buffer.
1228 * If there's no front color buffer no swap actually occurs.
1229 */
1230 PUBLIC
1231 void XMesaSwapBuffers( XMesaBuffer b )
1232 {
1233 XMesaContext xmctx = XMesaGetCurrentContext();
1234
1235 /* Need to draw HUD before flushing */
1236 if (xmctx && xmctx->hud) {
1237 struct pipe_resource *back =
1238 xmesa_get_framebuffer_resource(b->stfb, ST_ATTACHMENT_BACK_LEFT);
1239 hud_draw(xmctx->hud, back);
1240 }
1241
1242 if (xmctx && xmctx->xm_buffer == b) {
1243 xmctx->st->flush( xmctx->st, ST_FLUSH_FRONT, NULL);
1244 }
1245
1246 xmesa_swap_st_framebuffer(b->stfb);
1247 }
1248
1249
1250
1251 /*
1252 * Copy sub-region of back buffer to front buffer
1253 */
1254 void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1255 {
1256 xmesa_copy_st_framebuffer(b->stfb,
1257 ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_LEFT,
1258 x, y, width, height);
1259 }
1260
1261
1262
1263 void XMesaFlush( XMesaContext c )
1264 {
1265 if (c && c->xm_visual->display) {
1266 XMesaDisplay xmdpy = xmesa_init_display(c->xm_visual->display);
1267 struct pipe_fence_handle *fence = NULL;
1268
1269 c->st->flush(c->st, ST_FLUSH_FRONT, &fence);
1270 if (fence) {
1271 xmdpy->screen->fence_finish(xmdpy->screen, fence,
1272 PIPE_TIMEOUT_INFINITE);
1273 xmdpy->screen->fence_reference(xmdpy->screen, &fence, NULL);
1274 }
1275 XFlush( c->xm_visual->display );
1276 }
1277 }
1278
1279
1280
1281
1282
1283 XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d )
1284 {
1285 XMesaBuffer b;
1286 for (b = XMesaBufferList; b; b = b->Next) {
1287 if (b->ws.drawable == d && b->xm_visual->display == dpy) {
1288 return b;
1289 }
1290 }
1291 return NULL;
1292 }
1293
1294
1295 /**
1296 * Free/destroy all XMesaBuffers associated with given display.
1297 */
1298 void xmesa_destroy_buffers_on_display(Display *dpy)
1299 {
1300 XMesaBuffer b, next;
1301 for (b = XMesaBufferList; b; b = next) {
1302 next = b->Next;
1303 if (b->xm_visual->display == dpy) {
1304 xmesa_free_buffer(b);
1305 /* delete head of list? */
1306 if (XMesaBufferList == b) {
1307 XMesaBufferList = next;
1308 }
1309 }
1310 }
1311 }
1312
1313
1314 /*
1315 * Look for XMesaBuffers whose X window has been destroyed.
1316 * Deallocate any such XMesaBuffers.
1317 */
1318 void XMesaGarbageCollect( void )
1319 {
1320 XMesaBuffer b, next;
1321 for (b=XMesaBufferList; b; b=next) {
1322 next = b->Next;
1323 if (b->xm_visual &&
1324 b->xm_visual->display &&
1325 b->ws.drawable &&
1326 b->type == WINDOW) {
1327 XSync(b->xm_visual->display, False);
1328 if (!window_exists( b->xm_visual->display, b->ws.drawable )) {
1329 /* found a dead window, free the ancillary info */
1330 XMesaDestroyBuffer( b );
1331 }
1332 }
1333 }
1334 }
1335
1336
1337 static enum st_attachment_type xmesa_attachment_type(int glx_attachment)
1338 {
1339 switch(glx_attachment) {
1340 case GLX_FRONT_LEFT_EXT:
1341 return ST_ATTACHMENT_FRONT_LEFT;
1342 case GLX_FRONT_RIGHT_EXT:
1343 return ST_ATTACHMENT_FRONT_RIGHT;
1344 case GLX_BACK_LEFT_EXT:
1345 return ST_ATTACHMENT_BACK_LEFT;
1346 case GLX_BACK_RIGHT_EXT:
1347 return ST_ATTACHMENT_BACK_RIGHT;
1348 default:
1349 assert(0);
1350 return ST_ATTACHMENT_FRONT_LEFT;
1351 }
1352 }
1353
1354
1355 PUBLIC void
1356 XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
1357 const int *attrib_list)
1358 {
1359 struct st_context_iface *st = stapi->get_current(stapi);
1360 struct st_framebuffer_iface* stfbi = drawable->stfb;
1361 struct pipe_resource *res;
1362 int x, y, w, h;
1363 enum st_attachment_type st_attachment = xmesa_attachment_type(buffer);
1364
1365 x = 0;
1366 y = 0;
1367 w = drawable->width;
1368 h = drawable->height;
1369
1370 /* We need to validate our attachments before using them,
1371 * in case the texture doesn't exist yet. */
1372 xmesa_st_framebuffer_validate_textures(stfbi, w, h, 1 << st_attachment);
1373 res = xmesa_get_attachment(stfbi, st_attachment);
1374
1375 if (res) {
1376 struct pipe_context* pipe = xmesa_get_context(stfbi);
1377 enum pipe_format internal_format = res->format;
1378 struct pipe_transfer *tex_xfer;
1379 char *map;
1380 int line, ximage_stride;
1381 XImage *img;
1382
1383 internal_format = choose_pixel_format(drawable->xm_visual);
1384
1385 map = pipe_transfer_map(pipe, res,
1386 0, 0, /* level, layer */
1387 PIPE_TRANSFER_WRITE,
1388 x, y,
1389 w, h, &tex_xfer);
1390 if (!map)
1391 return;
1392
1393 /* Grab the XImage that we want to turn into a texture. */
1394 img = XGetImage(dpy,
1395 drawable->ws.drawable,
1396 x, y,
1397 w, h,
1398 AllPlanes,
1399 ZPixmap);
1400
1401 if (!img) {
1402 pipe_transfer_unmap(pipe, tex_xfer);
1403 return;
1404 }
1405
1406 /* The pipe transfer has a pitch rounded up to the nearest 64 pixels.
1407 We assume 32 bit pixels. */
1408 ximage_stride = w * 4;
1409
1410 for (line = 0; line < h; line++)
1411 memcpy(&map[line * tex_xfer->stride],
1412 &img->data[line * ximage_stride],
1413 ximage_stride);
1414
1415 pipe_transfer_unmap(pipe, tex_xfer);
1416
1417 st->teximage(st,
1418 ST_TEXTURE_2D,
1419 0, /* level */
1420 internal_format,
1421 res,
1422 FALSE /* no mipmap */);
1423
1424 }
1425 }
1426
1427
1428
1429 PUBLIC void
1430 XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer)
1431 {
1432 }
1433
1434
1435 void
1436 XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask)
1437 {
1438 if (dst->st->copy)
1439 dst->st->copy(dst->st, src->st, mask);
1440 }